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AgeCommit message (Expand)Author
2003-01-19implemented missing smush opcodes - STOR and FTCHPaweł Kołodziejski
2003-01-19fixed comi smush subtitles colorsPaweł Kołodziejski
2003-01-19fix warningsPaweł Kołodziejski
2003-01-19some cleanupPaweł Kołodziejski
2003-01-19some cleanupPaweł Kołodziejski
2003-01-19fixed subtitles placementPaweł Kołodziejski
2003-01-19oopsMax Horn
2003-01-19fixed compile warningMax Horn
2003-01-19added some comments/changed indention of comments to spacesMax Horn
2003-01-19update assertion to be in line with increased blastTextQueue sizeJonathan Gray
2003-01-19increasing blast text limit for COMI end creditsMax Horn
2003-01-19make v8 smush playing honour _noSubtitlesJonathan Gray
2003-01-18added preliminary support for subtitles in smush comiPaweł Kołodziejski
2003-01-18small drawing optimization for V7/V8 games - tell me if that causes any regre...Max Horn
2003-01-18fix for the music crash, I hope... hmMax Horn
2003-01-18fixed compilation under VC6Paweł Kołodziejski
2003-01-18add help command to debugger to list commands and vars, we should probably ha...Jonathan Gray
2003-01-18Init and cleanup compression tablesJames Brown
2003-01-18Fix shadowed variable in debugger, change bundle compression tables to be dyn...James Brown
2003-01-18tuned a little comi smushPaweł Kołodziejski
2003-01-18fix smush audio loopPaweł Kołodziejski
2003-01-18add the view/set debug level command 'level' from the old debuggerJonathan Gray
2003-01-18fix compilation under VC6Paweł Kołodziejski
2003-01-18fix compilation under VC6Paweł Kołodziejski
2003-01-18implementation of comi smush audioPaweł Kołodziejski
2003-01-18add bounds check for debugger costume switcherJonathan Gray
2003-01-18add ability to change actor costume via the debuggerJonathan Gray
2003-01-17fixed OOB access introduced in my last commit; leaving in my debug asserts th...Max Horn
2003-01-17fixed decoding bug for COMI bundle audio; this resolves an OOB access and sho...Max Horn
2003-01-17Clip strip value when removing objectsJames Brown
2003-01-17Possible hack to get the cannons firing. Of course... well, they still don't ...James Brown
2003-01-16Small change to make actor talk anims look betterJames Brown
2003-01-16fix off by one bug in gfxUsageBits code; fixed small glitch the actor iterati...Max Horn
2003-01-16Patch 668634: Actor iteration fixJames Brown
2003-01-16reversed Dig workarounds - better to find the real cause of the regression, s...Max Horn
2003-01-16Some notes regarding actorHitJames Brown
2003-01-16Dumb, dumb, DUMB typo. :)James Brown
2003-01-16Some cleanup, implementation of setKeyScript (F1 now attempts to start the sa...James Brown
2003-01-16Play sfx when used by mumble, et-al. (Eg, Wallys sobbing)James Brown
2003-01-16Add translate for the ComI map textJames Brown
2003-01-16Added some more Monkey2 MT-32 custom instruments. It's getting difficultMichael Pearce
2003-01-16Remove dodgy fix for verb backgrounds.James Brown
2003-01-16another change for Dig - still crashes a lot with my save games, though :-/Max Horn
2003-01-16two changes to accomodate Dig - don't like this :-/Max Horn
2003-01-16added center mode for blastText (and boy, our charset code is *messy* <sigh>)Max Horn
2003-01-16first blastText version. this is work in progress (note that e.g. text is not...Max Horn
2003-01-15localvar fix take 2. Note that ship-to-ship combat is still impossible (canno...James Brown
2003-01-15ComI uses more localsJames Brown
2003-01-15increased variable size from 16 to 32 bitsMax Horn
2003-01-15Comments regarding use of sle16 for 32bit variables.. :PJames Brown