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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-03-06
Use sprite groups number, not sprite id.
Travis Howell
2005-03-06
Rename sprite fields
Travis Howell
2005-03-06
Ooops, reversed that.
Travis Howell
2005-03-06
c & p type
Travis Howell
2005-03-06
Correct class_flag checks for sprites
Travis Howell
2005-03-06
Checks were in reverse.
Travis Howell
2005-03-06
*** empty log message ***
Travis Howell
2005-03-06
Add extra safety checks from original games, to copyVirtScreenBuffers()
Travis Howell
2005-03-05
Fix spriteAddImageToList() according to disassembly. (sbb-related)
Eugene Sandulenko
2005-03-05
Update comments
Travis Howell
2005-03-05
Remove invalid sprite check
Travis Howell
2005-03-04
Add missing check
Travis Howell
2005-03-04
Add more details to WizImageOps
Travis Howell
2005-03-03
Correct classId value.
Travis Howell
2005-03-03
Need to adjust HE7 filename for mustard too.
Travis Howell
2005-03-03
Fix compare string.
Travis Howell
2005-03-03
Add missing actor redraws
Travis Howell
2005-03-03
Correct palSlot range
Travis Howell
2005-03-02
Sync paletteOps in HE90
Travis Howell
2005-03-02
Add two more VARs for HE89+
Travis Howell
2005-03-02
Distinguish between green and amber hercules. Now specify it via hercGreen
Eugene Sandulenko
2005-03-02
Make detection of v1 SCUMM games at detection stage, not resource
Eugene Sandulenko
2005-03-02
Commit o100_paletteOps WIP based on cyx's patch. Original patch just
Eugene Sandulenko
2005-03-02
Fix room resource loading in Buzzy games.
Travis Howell
2005-03-02
Add dummy case used in airport
Travis Howell
2005-03-02
Fix array read from files in HE72+
Travis Howell
2005-03-02
When restoring older savegames, fill the script slot 'cycle' fields with
Torbjörn Andersson
2005-03-02
Fix string display in Buzzy games.
Travis Howell
2005-03-02
Fix COMI part III regression, I lost a line.
Travis Howell
2005-03-01
Fixed warning.
Torbjörn Andersson
2005-02-28
Perform some validation before using GFX strip offset (see also bug #795214)
Max Horn
2005-02-28
preliminar work on processWizImage 9 and updated wiz flags
Gregory Montoir
2005-02-28
Missed a change.
Travis Howell
2005-02-28
Add support for script cycles used by HE90+ games.
Travis Howell
2005-02-28
*** empty log message ***
Travis Howell
2005-02-28
Cleanup
Travis Howell
2005-02-28
Rename sprite functions
Travis Howell
2005-02-27
Revert the spriteGroupId checks.change.
Travis Howell
2005-02-27
Correct spriteGroupId checks.
Travis Howell
2005-02-27
Correction, only redraw if flags changed.
Travis Howell
2005-02-27
correction, WIZH tag is LE
Gregory Montoir
2005-02-27
moved some variables to ScummEngine_v90he and renamed some SpriteInfo fields
Gregory Montoir
2005-02-27
fixed footdemo startup wizimage
Gregory Montoir
2005-02-27
added processWizImage mode 8 ; this breaks footdemo, feel free to disable
Gregory Montoir
2005-02-27
Rename vars
Travis Howell
2005-02-27
Ooops
Travis Howell
2005-02-27
Add floodState struct and rename opcode.
Travis Howell
2005-02-27
Update debug msg.
Travis Howell
2005-02-27
Add more safety checks.
Travis Howell
2005-02-26
typo
Gregory Montoir
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