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2003-07-04fixed warning regarding overloaded virtual methodsMax Horn
svn-id: r8735
2003-07-03rewrote desaturatePalette using integer arithmetics onlyMax Horn
svn-id: r8732
2003-07-03constMax Horn
svn-id: r8731
2003-07-03const correctnessMax Horn
svn-id: r8727
2003-07-03code transformation on setScaleItem: this shows that rtScaleTable's are ↵Max Horn
actually (almost) the same as scale slots in V8. svn-id: r8719
2003-07-02fix for bug #753840 (actor placement in V2 games)Max Horn
svn-id: r8714
2003-07-02fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous ↵Max Horn
adjustXYToBeInBox improvment) svn-id: r8713
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵Max Horn
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710
2003-07-02cleaned up the actor ordering code a bit - it should be now somewhat clearer ↵Max Horn
what it does exactly svn-id: r8709
2003-07-02fix for bug #752865: MM: Man-Eating Plant is invisibleMax Horn
svn-id: r8708
2003-07-02more cleanupMax Horn
svn-id: r8707
2003-07-02100 KB instead of 2 MB audio buffer should be sufficientMax Horn
svn-id: r8700
2003-07-02oopsMax Horn
svn-id: r8699
2003-07-02cleanupMax Horn
svn-id: r8698
2003-07-02possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0'Max Horn
svn-id: r8697
2003-07-02_talkChannel can legally be 0, tooMax Horn
svn-id: r8696
2003-07-01fix for the 'invalid seeks' that sometimes occured at the end of smush ↵Max Horn
playback (well I hope - at least now I can't reproduce the problem anymore with my testcases) svn-id: r8695
2003-07-01only adjust gdi._mask if _charset->_hasMask is set to trueMax Horn
svn-id: r8689
2003-07-01fix for when we scroll while text is being displayed (text used to leave ↵Max Horn
traces behind in that case) svn-id: r8688
2003-07-01Fix for bug #763709: DIG: Recent walk regressionMax Horn
svn-id: r8685
2003-07-01Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to ↵Max Horn
Hibernatus for providing the deciding clue svn-id: r8684
2003-07-01Add a few more actor debugger subcommands, and correct V2 coordinate ↵James Brown
translation for o2_(get/set)ActorElevation svn-id: r8683
2003-06-30partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ↵Max Horn
cleanup svn-id: r8680
2003-06-30Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. ↵Max Horn
renamed start/delay -> startFrame/endFrame) svn-id: r8679
2003-06-30this FIXME is obsoleted by my recent fix for getMaskFromBoxMax Horn
svn-id: r8678
2003-06-30fix for bug #755899 (thanks Hibernatus)Max Horn
svn-id: r8677
2003-06-30fix for #740244 and #755863. This appears to have been a long standing bug ↵Max Horn
in the original engine? svn-id: r8676
2003-06-30fix for bug #743049; might cause regressions, but might also fix e.g. walk ↵Max Horn
script issues svn-id: r8673
2003-06-27sync implementation with interfaceMax Horn
svn-id: r8671
2003-06-27fixed warningPaweł Kołodziejski
svn-id: r8664
2003-06-27cleanupMax Horn
svn-id: r8662
2003-06-26fixed memory leak when restartingMax Horn
svn-id: r8661
2003-06-26Moved out akos_compare (no reason for it to be member of class Scumm)Max Horn
svn-id: r8660
2003-06-26correct shadow color in Zak256Max Horn
svn-id: r8659
2003-06-26hm... this code for initCharset makes more sense, and also seems to match ↵Max Horn
disassembly svn-id: r8658
2003-06-26fix double-load on startup (for -x option)Max Horn
svn-id: r8657
2003-06-26fix for 'default talk color' use of actorSet opcode (fix for bug #755888)Max Horn
svn-id: r8655
2003-06-26implemented text shadow in Zak256 (also needed for Indy3-256, maybe?). ↵Max Horn
(Partial) fix for bug #750779 (the shadow color is still wrong) svn-id: r8654
2003-06-26paranoia fix for getOBCDFromObject, in casegetResourceAddress returns 0Max Horn
svn-id: r8653
2003-06-26rearragned stuffMax Horn
svn-id: r8652
2003-06-26added getOBIMFromObject and getObjectImage methods; changed code to use thoseMax Horn
svn-id: r8651
2003-06-26added ResourceIterator, replacing two of the old ↵Max Horn
findResource/findResourceSmall function - contraty to those, this approach is thread safe svn-id: r8650
2003-06-25more const qualifiersMax Horn
svn-id: r8649
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class ↵Max Horn
Scumm to class Sound; some other tweaks svn-id: r8648
2003-06-25cleanupMax Horn
svn-id: r8647
2003-06-25note that we are missing decompress routines for codecs 8,9,10 and which ↵Jonathan Gray
games they occur in svn-id: r8646
2003-06-24still don't know how the o5_startMusic opcode works in Zak (if it is even ↵Max Horn
music releated), but this way makes more sense (thanks to Hibernatus) svn-id: r8643
2003-06-23this should prevent changing music in some room in the DIGPaweł Kołodziejski
svn-id: r8641
2003-06-22make smush pausing while GUI is up reentrantMax Horn
svn-id: r8639
2003-06-22fix for bug #755166 (clear click state after loading a game)Max Horn
svn-id: r8638