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2003-06-26rearragned stuffMax Horn
2003-06-26added getOBIMFromObject and getObjectImage methods; changed code to use thoseMax Horn
2003-06-26added ResourceIterator, replacing two of the old findResource/findResourceSma...Max Horn
2003-06-25more const qualifiersMax Horn
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...Max Horn
2003-06-25cleanupMax Horn
2003-06-25note that we are missing decompress routines for codecs 8,9,10 and which game...Jonathan Gray
2003-06-24still don't know how the o5_startMusic opcode works in Zak (if it is even mus...Max Horn
2003-06-23this should prevent changing music in some room in the DIGPaweł Kołodziejski
2003-06-22make smush pausing while GUI is up reentrantMax Horn
2003-06-22fix for bug #755166 (clear click state after loading a game)Max Horn
2003-06-22updated ft music tablesPaweł Kołodziejski
2003-06-22fix for imuse map room tablePaweł Kołodziejski
2003-06-22fixes for imuse digital tablePaweł Kołodziejski
2003-06-22updated imuse digital tablesPaweł Kołodziejski
2003-06-22Special case for screen-wide blitsBertrand Augereau
2003-06-22Change names of the stream API in the mixer; added endStream method (stop() h...Max Horn
2003-06-22don't try to delete calloc'd mem eitherJonathan Gray
2003-06-22don't try to delete malloc'd memoryJonathan Gray
2003-06-22fixed warningPaweł Kołodziejski
2003-06-22renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the regr...Max Horn
2003-06-22fix regression I just introduced (voices in smush movies were cut off way too...Max Horn
2003-06-21lots of mixer cleanup / refactoring / reengineeringMax Horn
2003-06-21modified & cleaned up the playStream/append code a bit; but this API really c...Max Horn
2003-06-21get rid of 11025 Hz special case (I hope this is correct; only case I know of...Max Horn
2003-06-21got rid of member var 'first'Max Horn
2003-06-21cleanupMax Horn
2003-06-21finally implemented this TODO: using class File instead of fopenMax Horn
2003-06-21reduce code duplication a bitMax Horn
2003-06-21TODO: improved smush sound quality whenever 11khz sound is usedMax Horn
2003-06-21Fixed bug #758167. Cleanup.Torbjörn Andersson
2003-06-21support F-keys in V2 gamesMax Horn
2003-06-21turn error in o2_saveLoadGame into warningMax Horn
2003-06-20init _base to 0Max Horn
2003-06-20seems monkeyega & monkeyvga have byte values for the object name offset, tooMax Horn
2003-06-20fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i...Max Horn
2003-06-19again fix for v1 costume headerPaweł Kołodziejski
2003-06-19instead of casting to byte, rather allow offsets > 255Max Horn
2003-06-19the _bompBitsTable really tells the number of 1 bits in a given byteMax Horn
2003-06-19converted scale table to hex (looks a bit nicer and makes it easier to see th...Max Horn
2003-06-19made scale table const again; some cleanup in setupBompScaleMax Horn
2003-06-19fixed costume header for v1Paweł Kołodziejski
2003-06-19use default scale table for bomb codecPaweł Kołodziejski
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
2003-06-19fix for len variable in v1 costume codecPaweł Kołodziejski
2003-06-19fixed warning (but the code is definitely incorrect ;-)Max Horn
2003-06-19re-applying my changes (chrilith undid them by accident)Max Horn
2003-06-19added initial form of v1 costume codec (NOT WORKING, i think)Paweł Kołodziejski
2003-06-19PalmOS changesChris Apers
2003-06-19added spanish font & prepositions; removed some trailing spacesMax Horn