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2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-26OoopsTravis Howell
svn-id: r10973
2003-10-26Add combined speech and subtitles support for simon2.Travis Howell
svn-id: r10972
2003-10-26Add more debug.Travis Howell
svn-id: r10971
2003-10-26Rename function.Travis Howell
svn-id: r10970
2003-10-26OoopsTravis Howell
svn-id: r10969
2003-10-26Update issuesTravis Howell
svn-id: r10968
2003-10-26Fix simon1dos freezesTravis Howell
svn-id: r10966
2003-10-24VC warningsTravis Howell
svn-id: r10953
2003-10-23Don't attempt to play sound in simon2mac if file doesn't exist.Travis Howell
Add fixme for simon2mac, freeing voice at this point which causes crashes. svn-id: r10943
2003-10-22fix gcc 3.3.2 warningOliver Kiehl
svn-id: r10942
2003-10-22Remove commentsTravis Howell
svn-id: r10941
2003-10-22Add load/save game failture messages from original games.Travis Howell
svn-id: r10940
2003-10-21Missed oneTravis Howell
svn-id: r10930
2003-10-21Correctly reanem var this time.Travis Howell
svn-id: r10929
2003-10-21Rename a few varsTravis Howell
svn-id: r10928
2003-10-21Rename a few varsTravis Howell
svn-id: r10927
2003-10-21Rename functionTravis Howell
svn-id: r10926
2003-10-21fix shadow'd variable, the single letter variable names in the simon code ↵Jonathan Gray
are rather scary.... svn-id: r10925
2003-10-21Fix text spacing when backspace key is used when entering save game name in ↵Travis Howell
Hebrew version. Need to pass along last character printed, so correct spacing can be used. svn-id: r10922
2003-10-21Stop garbage been left behind with backspace key when entering save game ↵Travis Howell
name, in non-English versions. svn-id: r10921
2003-10-18We proudly present the latest installment of our hit series 'Untangle the ↵Max Horn
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883
2003-10-17moved game detection code out to the pluginsMax Horn
svn-id: r10882
2003-10-17moved platform/language constants to common/util.*Max Horn
svn-id: r10862
2003-10-16Fix a few defaults vars.Travis Howell
svn-id: r10824
2003-10-16Minor cleanupTravis Howell
svn-id: r10823
2003-10-14fix debug mode 0Max Horn
svn-id: r10791
2003-10-12some renaming for more consistent terminology (although we might want to ↵Max Horn
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766
2003-10-12Fix for Bug [821514] SIMON: No Adlib volume for percussionJamieson Christian
Transmit volume with each percussion event. (Necessary because music and SFX tracks may share the percussion channel.) This is the same approach used in iMuse. svn-id: r10753
2003-10-10some cleanupMax Horn
svn-id: r10720
2003-10-08new config manager. not everything is completed, and some things will still ↵Max Horn
be changed, but it seems to work well enough to put it into CVS svn-id: r10687
2003-10-08Fix display of verb name text when verb is selected in Simon the Sorcerer 1 ↵Travis Howell
and enable for all versions of the game. svn-id: r10677
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵Max Horn
gets reset); remove obsolete 256 color blending code svn-id: r10592
2003-10-03cleanup / doxygenificationMax Horn
svn-id: r10578
2003-10-03Simon namespaceMax Horn
svn-id: r10574
2003-10-01Fix for Bug [812995] MT-32: wrong channel mappingJamieson Christian
Implemented channel mask for Simon 1/2 when using --native-mt32. svn-id: r10525
2003-09-29Added decruncher for Simon 1 disk version files.Jamieson Christian
Also thanks to Stuart Caie for the C conversion of the decruncher algorithm. svn-id: r10476
2003-09-29First-revision Amiga icon decompressor.Jamieson Christian
Thanks for Stuart Caie for the C conversion that was adapted for this addition. On the Web at http://www.kyz.uklinux.net/ svn-id: r10475
2003-09-26Small correction for simon1/2 HebrewTravis Howell
svn-id: r10411
2003-09-25Small cleanup to reduce amount of game id checks.Travis Howell
svn-id: r10402
2003-09-25Small cleanup to reduce amount of game id checks.Travis Howell
svn-id: r10401
2003-09-24Whitespace changesTorbjörn Andersson
svn-id: r10390
2003-09-24Add Acorn version of Simon the Sorcerer 1 TalkieTravis Howell
svn-id: r10389
2003-09-20fix bug pointed out by Merlin0fCha0sOliver Kiehl
svn-id: r10343
2003-09-20fixed AMD64 warningMax Horn
svn-id: r10341
2003-09-18added initial support for building our 4 adventure engines as loadable ↵Max Horn
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304
2003-09-18plugin work: right now, only with build rules for OS X. Once I can get it to ↵Max Horn
work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise svn-id: r10292
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282