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2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
svn-id: r18040
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-09Use debugger for errors, where possible.Travis Howell
svn-id: r17998
2005-05-09Use debugger for errors.Travis Howell
svn-id: r17997
2005-05-09re-orderTravis Howell
svn-id: r17996
2005-05-09Add a surprise.Travis Howell
svn-id: r17995
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-05-08Renamed variables to match our naming conventions; added ↵Max Horn
Sound::isVoiceActive() method; made some more members of class Sound private svn-id: r17958
2005-05-08No need to check for speech file in non-talkie versions.Travis Howell
svn-id: r17952
2005-05-08Auto detect effect file type in Simon the Sorcerer 1.Travis Howell
svn-id: r17951
2005-05-08CleanupTravis Howell
svn-id: r17950
2005-05-08Fix sound regressions.Travis Howell
svn-id: r17948
2005-05-06CleanupTravis Howell
svn-id: r17934
2005-05-06OoopsTravis Howell
svn-id: r17932
2005-05-06Rename sprite field.Travis Howell
Cleanup. svn-id: r17931
2005-05-06Use ScummVM code formatting for names.Travis Howell
svn-id: r17930
2005-05-06Rename sprite field.Travis Howell
Cleanup svn-id: r17928
2005-05-06Auto detect music and voice types, where possible.Travis Howell
Use correct set of MIDI tracks for MT32 in Simon the Sorcerer 2. svn-id: r17925
2005-04-24Changed the semantics of debug level 0 from off back to something more ↵Max Horn
similiar to how it used to be (default debug level now is -1) svn-id: r17788
2005-04-23These structs must be packedMax Horn
svn-id: r17770
2005-04-23Simplified debuglevel handling:Max Horn
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769
2005-04-22Only modify gDebugLevel, not the transient configMax Horn
svn-id: r17754
2005-04-22* Added new virtual base class 'Stream', ReadStream andMax Horn
WriteStream are now subclasses of it. * Added new methods eos(), ioFailed(), clearIOFailed() to all streams. This allows better error checking. * SaveFile classes take advantage of these new standard stream APIS * Removed File::gets() * Added SeekableReadStream::readLine() (replaces File::gets) * Added WriteStream::writeString, for convenience svn-id: r17752
2005-04-19Add tempo fix for simon1demo music, from bug #1164263.Travis Howell
svn-id: r17677
2005-04-13Get rid of errno; add some (optional) error checking facilities to SaveFile ↵Max Horn
classes (they are ugly, and to simple, but better than nothing) svn-id: r17589
2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵Max Horn
for loading and one for saving svn-id: r17517
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-04-07WhitespaceTorbjörn Andersson
svn-id: r17438
2005-04-03Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. ↵Jerome Fisher
This does the following: - Replaces multiple identical MT-32-to-General MIDI mapping tables with a common one in MidiDriver. - Changes Sky's GmChannel class to allow NULL instrument and velocity mapping tables, giving a 1-to-1 mapping without creating a dummy table. svn-id: r17361
2005-03-31Add another French versionTravis Howell
svn-id: r17310
2005-03-26Quit game with 'Action key' on WinCE SmartphonesNicolas Bacca
svn-id: r17246
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
svn-id: r17231
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-01-28Use class Mutex instead of MutexRefMax Horn
svn-id: r16679
2005-01-22Set SFX volume correctlyTravis Howell
svn-id: r16612
2005-01-22Set SFX volume correctly.Travis Howell
svn-id: r16611
2005-01-14Change SIMON to use makeWAVStream - patch #1101740Travis Howell
svn-id: r16555
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-09Mark some places which probably should use loadWAVFromStream(); maybe some ↵Max Horn
of the engine maintainers can look into using it svn-id: r16503
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out ↵Max Horn
querying the debuglevel from the config-manager very often is too slow svn-id: r16345
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-25Get rid of g_debugLevel (this fixes bug #1091142)Max Horn
svn-id: r16318
2004-12-20Move this tooChris Apers
svn-id: r16162
2004-12-18A little more cleanup (the Simon code really is a big mess :-)Max Horn
svn-id: r16107
2004-12-18constify simon engine; turned global var vc_get_out_of_code into a member of ↵Max Horn
class SimonEngine svn-id: r16106