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AgeCommit message (Expand)Author
2003-12-21Make it possible for game detection functions to detect language/platform (no...Max Horn
2003-12-21incorrect use of pauseChannel (replaced by correct pauseID)Max Horn
2003-12-21cleanupMax Horn
2003-12-19unregister the premix proc when you go awayMax Horn
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...Max Horn
2003-12-12cleanup: no need to access detector->_game.midi, since the value is fixed anywayMax Horn
2003-12-02Backwards compatbilityTravis Howell
2003-12-02Switch nosubtitles option to subtitles, to match others and help with Simon2 ...Travis Howell
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-07spelling fixesJonathan Gray
2003-11-03stdafx.h needs to be included first.Marcus Comstedt
2003-11-01cleanup of game detector functionsMax Horn
2003-11-01avoid using detectnameMax Horn
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
2003-10-25fix bug #828222: Adlib music stops during browsing the inventoryRobert Göffringmann
2003-10-25Changed the behaviour of the page up/down buttons in the save/load dialog.Torbjörn Andersson
2003-10-18We proudly present the latest installment of our hit series 'Untangle the mes...Max Horn
2003-10-17moved game detection code out to the pluginsMax Horn
2003-10-17renamed some Timer methodsMax Horn
2003-10-17moved platform/language constants to common/util.*Max Horn
2003-10-14fix debug mode 0Max Horn
2003-10-12some renaming for more consistent terminology (although we might want to reev...Max Horn
2003-10-12Fix for Bug [817286] MT-32 execution checksum errorsJamieson Christian
2003-10-12EVC is happy nowNicolas Bacca
2003-10-10some cleanupMax Horn
2003-10-10constnessMax Horn
2003-10-08new config manager. not everything is completed, and some things will still b...Max Horn
2003-10-07Corrected MT-32 master volume SysExJamieson Christian
2003-10-05renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (tr...Max Horn
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into t...Max Horn
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed g...Max Horn
2003-10-03Fix OOB SysEx checksumsJamieson Christian
2003-10-01Whitespace changesTorbjörn Andersson
2003-10-01Whitespace changesTorbjörn Andersson
2003-09-28Improve intro timing a tiny bit on WinCENicolas Bacca
2003-09-24Fix for Bug [805923] BASS: Notes left on when quitting gameJamieson Christian
2003-09-24Whitespace changesTorbjörn Andersson
2003-09-19fixed warning on systems with 64bit pointersMax Horn
2003-09-18added initial support for building our 4 adventure engines as loadable module...Max Horn
2003-09-18cleanupMax Horn
2003-09-18changed & documented the premixer semanticsMax Horn
2003-09-18plugin work: right now, only with build rules for OS X. Once I can get it to ...Max Horn
2003-09-18moved engine.* to base; this fixes some linking issues when building a barebo...Max Horn
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...Max Horn
2003-09-17some tweaks to the build system (work toward plugin support)Max Horn
2003-09-17added a static method setDefaultDirectory to class File; used this to simplif...Max Horn
2003-09-13proper fix for bug #791207Joost Peters
2003-09-13workaround for bug #791207Joost Peters