Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-05 | renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit ↵ | Max Horn | |
(try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made) svn-id: r10622 | |||
2003-10-05 | factor out common gfx_mode/fullscreen setup code from the game engines into ↵ | Max Horn | |
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611 | |||
2003-10-04 | use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵ | Max Horn | |
gets reset); remove obsolete 256 color blending code svn-id: r10592 | |||
2003-10-03 | Fix OOB SysEx checksums | Jamieson Christian | |
svn-id: r10572 | |||
2003-10-01 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10516 | |||
2003-10-01 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10515 | |||
2003-09-28 | Improve intro timing a tiny bit on WinCE | Nicolas Bacca | |
svn-id: r10472 | |||
2003-09-24 | Fix for Bug [805923] BASS: Notes left on when quitting game | Jamieson Christian | |
Explicitly send All Notes Off messages on every channel when shutting down music driver. This fixes hanging notes on exit when using external synths or some less intelligent internal synths. svn-id: r10398 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-19 | fixed warning on systems with 64bit pointers | Max Horn | |
svn-id: r10317 | |||
2003-09-18 | added initial support for building our 4 adventure engines as loadable ↵ | Max Horn | |
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304 | |||
2003-09-18 | cleanup | Max Horn | |
svn-id: r10301 | |||
2003-09-18 | changed & documented the premixer semantics | Max Horn | |
svn-id: r10294 | |||
2003-09-18 | plugin work: right now, only with build rules for OS X. Once I can get it to ↵ | Max Horn | |
work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise svn-id: r10292 | |||
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a ↵ | Max Horn | |
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287 | |||
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵ | Max Horn | |
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282 | |||
2003-09-17 | some tweaks to the build system (work toward plugin support) | Max Horn | |
svn-id: r10279 | |||
2003-09-17 | added a static method setDefaultDirectory to class File; used this to ↵ | Max Horn | |
simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes svn-id: r10278 | |||
2003-09-13 | proper fix for bug #791207 | Joost Peters | |
svn-id: r10202 | |||
2003-09-13 | workaround for bug #791207 | Joost Peters | |
svn-id: r10200 | |||
2003-09-10 | removed superfluous #include | Max Horn | |
svn-id: r10157 | |||
2003-09-10 | added refCon parameter to timer class | Max Horn | |
svn-id: r10156 | |||
2003-09-10 | moved declaration of error/warning/debug from engine.h to util.h | Max Horn | |
svn-id: r10154 | |||
2003-09-10 | Fxo sky module compile | Travis Howell | |
svn-id: r10153 | |||
2003-09-09 | fix sfx routine | Robert Göffringmann | |
svn-id: r10120 | |||
2003-09-08 | renamed VersionSettings -> TargetSettings and also renamed some of its ↵ | Max Horn | |
members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code svn-id: r10092 | |||
2003-09-06 | Actually make these game version message shown by default, so users can ↵ | Travis Howell | |
better report bugs. svn-id: r10037 | |||
2003-09-05 | moved the sound ID param in playRaw before volume/pan | Max Horn | |
svn-id: r10023 | |||
2003-09-05 | cleaned up sound/mixer.h a bit; renamed some mixer methods for consistency | Max Horn | |
svn-id: r10018 | |||
2003-09-02 | changed sounds volume to original volume level, and fixed sounds in bass intro | Paweł Kołodziejski | |
svn-id: r9963 | |||
2003-08-31 | added mixer features: volume and pan control per channel | Paweł Kołodziejski | |
svn-id: r9944 | |||
2003-08-21 | patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local ↵ | Jonathan Gray | |
bits in my tree svn-id: r9807 | |||
2003-08-20 | copied some fixes which only were in 0.5.1 branch. | Robert Göffringmann | |
svn-id: r9799 | |||
2003-08-18 | added MDT_PREFER_NATIVE flag to BASS VersionSettings | Robert Göffringmann | |
svn-id: r9772 | |||
2003-08-18 | fix sfx restart after restoring a savegame | Robert Göffringmann | |
svn-id: r9770 | |||
2003-08-15 | Replaced printf()s with debug() and warning(). | Torbjörn Andersson | |
svn-id: r9710 | |||
2003-08-15 | Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible | Jamieson Christian | |
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703 | |||
2003-08-13 | I didn't realize it at first, but LINC-space uses the same character data | Torbjörn Andersson | |
as the LINC terminals, so our patched characters looked very out of place since they didn't have the black outline the other characters had. I've fixed that, and tweaked the character data for "�" slightly. svn-id: r9657 | |||
2003-08-11 | remove meaningless warning | Robert Göffringmann | |
svn-id: r9642 | |||
2003-08-10 | Replaced use of File with use of SaveFileManager where appropriate. | Marcus Comstedt | |
svn-id: r9627 | |||
2003-08-09 | don't allow loading of messy 0.5.1 savegames. | Robert Göffringmann | |
svn-id: r9609 | |||
2003-08-09 | makes use of SoundMixer::pauseChannels() now. | Robert Göffringmann | |
svn-id: r9608 | |||
2003-08-06 | Fix intro timing on WinCE ... guess everybody could use it but I'll leave ↵ | Nicolas Bacca | |
the engine mainteners decide :p svn-id: r9583 | |||
2003-08-06 | Fix #783732 : freeze on Pocket PC | Nicolas Bacca | |
svn-id: r9550 | |||
2003-08-06 | get rid of some g_system usage | Max Horn | |
svn-id: r9529 | |||
2003-08-04 | fixed dialog skipping | Robert Göffringmann | |
svn-id: r9447 | |||
2003-08-03 | new compacts, new loading + saving code (not compatible to old one) | Robert Göffringmann | |
svn-id: r9439 | |||
2003-08-03 | new compact data | Robert Göffringmann | |
svn-id: r9438 | |||
2003-08-03 | Added "fast mode" (Ctrl-F/Ctrl-G) like the one we have for SCUMM and Simon. | Torbjörn Andersson | |
It does not change the game speed setting, because the most likely use (I think) is to toggle it on briefly, e.g. while travelling the walkways. svn-id: r9434 | |||
2003-08-03 | Added GCC bugtracking id to workaround for future reference. | Marcus Comstedt | |
svn-id: r9431 |