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2003-09-09fix sfx routineRobert Göffringmann
svn-id: r10120
2003-09-08renamed VersionSettings -> TargetSettings and also renamed some of its ↵Max Horn
members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code svn-id: r10092
2003-09-06Actually make these game version message shown by default, so users can ↵Travis Howell
better report bugs. svn-id: r10037
2003-09-05moved the sound ID param in playRaw before volume/panMax Horn
svn-id: r10023
2003-09-05cleaned up sound/mixer.h a bit; renamed some mixer methods for consistencyMax Horn
svn-id: r10018
2003-09-02changed sounds volume to original volume level, and fixed sounds in bass introPaweł Kołodziejski
svn-id: r9963
2003-08-31added mixer features: volume and pan control per channelPaweł Kołodziejski
svn-id: r9944
2003-08-21patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local ↵Jonathan Gray
bits in my tree svn-id: r9807
2003-08-20copied some fixes which only were in 0.5.1 branch.Robert Göffringmann
svn-id: r9799
2003-08-18added MDT_PREFER_NATIVE flag to BASS VersionSettingsRobert Göffringmann
svn-id: r9772
2003-08-18fix sfx restart after restoring a savegameRobert Göffringmann
svn-id: r9770
2003-08-15Replaced printf()s with debug() and warning().Torbjörn Andersson
svn-id: r9710
2003-08-15Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexibleJamieson Christian
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703
2003-08-13I didn't realize it at first, but LINC-space uses the same character dataTorbjörn Andersson
as the LINC terminals, so our patched characters looked very out of place since they didn't have the black outline the other characters had. I've fixed that, and tweaked the character data for "�" slightly. svn-id: r9657
2003-08-11remove meaningless warningRobert Göffringmann
svn-id: r9642
2003-08-10Replaced use of File with use of SaveFileManager where appropriate.Marcus Comstedt
svn-id: r9627
2003-08-09don't allow loading of messy 0.5.1 savegames.Robert Göffringmann
svn-id: r9609
2003-08-09makes use of SoundMixer::pauseChannels() now.Robert Göffringmann
svn-id: r9608
2003-08-06Fix intro timing on WinCE ... guess everybody could use it but I'll leave ↵Nicolas Bacca
the engine mainteners decide :p svn-id: r9583
2003-08-06Fix #783732 : freeze on Pocket PCNicolas Bacca
svn-id: r9550
2003-08-06get rid of some g_system usageMax Horn
svn-id: r9529
2003-08-04fixed dialog skippingRobert Göffringmann
svn-id: r9447
2003-08-03new compacts, new loading + saving code (not compatible to old one)Robert Göffringmann
svn-id: r9439
2003-08-03new compact dataRobert Göffringmann
svn-id: r9438
2003-08-03Added "fast mode" (Ctrl-F/Ctrl-G) like the one we have for SCUMM and Simon.Torbjörn Andersson
It does not change the game speed setting, because the most likely use (I think) is to toggle it on briefly, e.g. while travelling the walkways. svn-id: r9434
2003-08-03Added GCC bugtracking id to workaround for future reference.Marcus Comstedt
svn-id: r9431
2003-08-03GCC bug workaround... (merge from branch-0-5-0)Marcus Comstedt
svn-id: r9429
2003-08-02Removed introimg.cpp. Apparently Foster's don't want to be associated withTorbjörn Andersson
gap-toothed doddering old fools, so we should just go with whatever image is in the game data files. svn-id: r9427
2003-08-02fix autoroute return codes.Robert Göffringmann
svn-id: r9426
2003-08-02correct sound looping, thanks to our new mixer. :)Robert Göffringmann
svn-id: r9418
2003-08-02removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I ↵Max Horn
did it should be trivial to get them working again) svn-id: r9391
2003-08-01changed loading & saving code to fix the bug discribed in the general forum. ↵Robert Göffringmann
This bug applies to all platforms, it just seems to cause a crash only on Mac OS X. svn-id: r9352
2003-07-31added patched messages for BASS's mistranslations.Robert Göffringmann
(also fixed bug about italian menu glitch) svn-id: r9349
2003-07-31back disable warnings into stdafx.h, vc6 is lack of warnings supportPaweł Kołodziejski
svn-id: r9337
2003-07-31More LINC terminal font adjustments: Patch the "j" character for allTorbjörn Andersson
versions, and make the "1" a bit wider so that menus line up nicely. svn-id: r9336
2003-07-31remove unused variableJonathan Gray
svn-id: r9322
2003-07-31cleaned up autoroute codeRobert Göffringmann
svn-id: r9318
2003-07-31applied slightly modified patch #772112 (BASS: Correcting (?) the LINC ↵Robert Göffringmann
terminal font) svn-id: r9317
2003-07-31deactivated loading/(auto-)saving at places where it's not allowedRobert Göffringmann
svn-id: r9315
2003-07-29Partial fix for bug #779013. It no longer crashes, but the config fileTorbjörn Andersson
setting still overrides the command-line option. svn-id: r9283
2003-07-28checkin for LavosSpawn: 'work around bug #778105 (line width exceeded)'Max Horn
svn-id: r9262
2003-07-23applied eriktorbjorn's patch (#776225 - 'BASS CD intro fixes')Joost Peters
svn-id: r9150
2003-07-18Add game specific scaler override to skyTravis Howell
Add game specific scaler and full screen override to simon svn-id: r9067
2003-07-17fix additional array readRobert Göffringmann
svn-id: r9054
2003-07-17reprogrammed sky intros.Robert Göffringmann
svn-id: r9053
2003-07-16Quick-Fix for the OOB access in RNC decoder.Joost Peters
Obviously this should be fixed in the decoder itself, but for some reason I couldn't get it to work in a short period of time. (before every offending READ_UINT16(), I had a call to function that was like this: "if ((_srcPtr - _startPtr) >= _packLen) { _srcPtr -= 2; }", note that _srcPtr is the current position in the buffer, _startPos is the starting position of the buffer and _packLen is the (supposed?) size. but I would still get "Invalid Read of 2" with this in Valgrind ..maybe someone knows what I did wrong?) svn-id: r9050
2003-07-15Use debug output instead of warnings for simonTravis Howell
Fix debug output in sky svn-id: r9039
2003-07-14maybe this fixed those random crashes...Robert Göffringmann
svn-id: r9021
2003-07-14fix bug #770784: Talking characters stay at last frameRobert Göffringmann
svn-id: r9010
2003-07-14fixed toggling music on/off after savegame restoreRobert Göffringmann
svn-id: r9007