index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
sky
Age
Commit message (
Expand
)
Author
2003-10-18
We proudly present the latest installment of our hit series 'Untangle the mes...
Max Horn
2003-10-17
moved game detection code out to the plugins
Max Horn
2003-10-17
renamed some Timer methods
Max Horn
2003-10-17
moved platform/language constants to common/util.*
Max Horn
2003-10-14
fix debug mode 0
Max Horn
2003-10-12
some renaming for more consistent terminology (although we might want to reev...
Max Horn
2003-10-12
Fix for Bug [817286] MT-32 execution checksum errors
Jamieson Christian
2003-10-12
EVC is happy now
Nicolas Bacca
2003-10-10
some cleanup
Max Horn
2003-10-10
constness
Max Horn
2003-10-08
new config manager. not everything is completed, and some things will still b...
Max Horn
2003-10-07
Corrected MT-32 master volume SysEx
Jamieson Christian
2003-10-05
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (tr...
Max Horn
2003-10-05
factor out common gfx_mode/fullscreen setup code from the game engines into t...
Max Horn
2003-10-04
use namespace Common a bit more; don't zero the RNG in scumm (else the seed g...
Max Horn
2003-10-03
Fix OOB SysEx checksums
Jamieson Christian
2003-10-01
Whitespace changes
Torbjörn Andersson
2003-10-01
Whitespace changes
Torbjörn Andersson
2003-09-28
Improve intro timing a tiny bit on WinCE
Nicolas Bacca
2003-09-24
Fix for Bug [805923] BASS: Notes left on when quitting game
Jamieson Christian
2003-09-24
Whitespace changes
Torbjörn Andersson
2003-09-19
fixed warning on systems with 64bit pointers
Max Horn
2003-09-18
added initial support for building our 4 adventure engines as loadable module...
Max Horn
2003-09-18
cleanup
Max Horn
2003-09-18
changed & documented the premixer semantics
Max Horn
2003-09-18
plugin work: right now, only with build rules for OS X. Once I can get it to ...
Max Horn
2003-09-18
moved engine.* to base; this fixes some linking issues when building a barebo...
Max Horn
2003-09-17
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...
Max Horn
2003-09-17
some tweaks to the build system (work toward plugin support)
Max Horn
2003-09-17
added a static method setDefaultDirectory to class File; used this to simplif...
Max Horn
2003-09-13
proper fix for bug #791207
Joost Peters
2003-09-13
workaround for bug #791207
Joost Peters
2003-09-10
removed superfluous #include
Max Horn
2003-09-10
added refCon parameter to timer class
Max Horn
2003-09-10
moved declaration of error/warning/debug from engine.h to util.h
Max Horn
2003-09-10
Fxo sky module compile
Travis Howell
2003-09-09
fix sfx routine
Robert Göffringmann
2003-09-08
renamed VersionSettings -> TargetSettings and also renamed some of its member...
Max Horn
2003-09-06
Actually make these game version message shown by default, so users can bette...
Travis Howell
2003-09-05
moved the sound ID param in playRaw before volume/pan
Max Horn
2003-09-05
cleaned up sound/mixer.h a bit; renamed some mixer methods for consistency
Max Horn
2003-09-02
changed sounds volume to original volume level, and fixed sounds in bass intro
Paweł Kołodziejski
2003-08-31
added mixer features: volume and pan control per channel
Paweł Kołodziejski
2003-08-21
patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local b...
Jonathan Gray
2003-08-20
copied some fixes which only were in 0.5.1 branch.
Robert Göffringmann
2003-08-18
added MDT_PREFER_NATIVE flag to BASS VersionSettings
Robert Göffringmann
2003-08-18
fix sfx restart after restoring a savegame
Robert Göffringmann
2003-08-15
Replaced printf()s with debug() and warning().
Torbjörn Andersson
2003-08-15
Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
Jamieson Christian
2003-08-13
I didn't realize it at first, but LINC-space uses the same character data
Torbjörn Andersson
[prev]
[next]