aboutsummaryrefslogtreecommitdiff
path: root/sound
AgeCommit message (Expand)Author
2005-05-05Fixed some doxygen warningsMax Horn
2005-05-04Switch link to web page with more detailed information on compression types.Travis Howell
2005-05-03o Fixed ADPCM decoder length bugEugene Sandulenko
2005-05-03Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.Eugene Sandulenko
2005-04-22* Added new virtual base class 'Stream', ReadStream andMax Horn
2005-04-20code conventionsGregory Montoir
2005-04-20this should fix bug #1181979Gregory Montoir
2005-04-16vc compile warnAndrew Kurushin
2005-04-13Only cache a track if it really exists, this should prevent some issues when ...Gregory Montoir
2005-04-13Get rid of errno; add some (optional) error checking facilities to SaveFile c...Max Horn
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
2005-04-10Forgot to add files when committing patch #1175374.Torbjörn Andersson
2005-04-10Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentationTorbjörn Andersson
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
2005-04-04Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi...Max Horn
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-04-03Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. Thi...Jerome Fisher
2005-03-23To prevent race conditions, SoundMixer::isSoundHandleActive must lock the mix...Max Horn
2005-03-22Make sure SoundHandle's are initedMax Horn
2005-03-20Merged with latest Munt CVS.Jerome Fisher
2005-03-12Simplified SoundHandle implementationMax Horn
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-11PalmOS : ARM optimized OPL driverChris Apers
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-03-06TypoMax Horn
2005-02-06It's kMaxMixerVolume, not 256 (we might change it to 255 eventually)Max Horn
2005-01-30Check sound queue for music in HE games.Travis Howell
2005-01-28Use class Mutex instead of MutexRefMax Horn
2005-01-28Add medium quality sound for FOTAQNicolas Bacca
2005-01-1116-bit WAVs are little-endian.Torbjörn Andersson
2005-01-11This is probably not the optimal fix, but at least ScummVM compiles again.Torbjörn Andersson
2005-01-10A little more moving around #include's (last one for today ;-)Max Horn
2005-01-10eek, we put a static RandomSource instance into every file that included fmop...Max Horn
2005-01-10Remove some more header dependenciesMax Horn
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-09Fix legal headerMax Horn
2005-01-09Added shared code to load WAV(E) data from arbitrary seekable streams (files ...Max Horn
2005-01-09This function is currently not used...Max Horn
2005-01-09cleanupMax Horn
2005-01-09Moving AppendableAudioStream into SCUMM engine, as it is only used thereMax Horn
2005-01-06Added a font manager (work in progress)Max Horn
2005-01-06Modify the singleton code once more to help overcome an issue with MSVC 7 (se...Max Horn
2005-01-03Add missing control changes, patch #1094825.Travis Howell
2005-01-01Changed the singleton code to allow for custom object factories; this allowed...Max Horn
2005-01-01Changed OSystem::instance() to return a reference, not a pointer (it now matc...Max Horn
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-28Fix running ScummVM in plugin-modeMax Horn
2004-12-28Fixing hasActiveChannelOfTypeMax Horn
2004-12-27Use SoundMixer::kMaxMixerVolumeMax Horn