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path: root/sword1/sword1.cpp
AgeCommit message (Collapse)Author
2004-01-07implemented volume control panelRobert Göffringmann
svn-id: r12220
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
svn-id: r12175
2004-01-06fixed cd changing codeRobert Göffringmann
svn-id: r12174
2004-01-06get volume from gamedetectorRobert Göffringmann
svn-id: r12169
2004-01-04fixed cd changing codeRobert Göffringmann
svn-id: r12145
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2004-01-04removed speed button from control panel and made the game do a full screen ↵Robert Göffringmann
refresh after leaving the control panel svn-id: r12127
2004-01-01Rewrote the music code. It now follows the same basic idea as the one inTorbjörn Andersson
BS2, which has worked pretty well so far. I haven't implemented pausing and volume since the code I replaced didn't have it either, as far as I could tell. svn-id: r12070
2003-12-30cd changing code and checking for savegames on startupRobert Göffringmann
svn-id: r12043
2003-12-28this fixes the remaining glitchesRobert Göffringmann
svn-id: r12004
2003-12-28Indentation fixes: changed spaces to tabs. (These tend to really stick outTorbjörn Andersson
in my editor, since it shows tabs as eight spaces, not four.) svn-id: r12002
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-22fixed screen and music fadingRobert Göffringmann
svn-id: r11861
2003-12-22added fnSetPaletteToFade/fnSetPaletteToCutRobert Göffringmann
svn-id: r11851
2003-12-22changed the way the control panel is startedRobert Göffringmann
svn-id: r11844
2003-12-21fixed parallax drawing for room 54Robert Göffringmann
svn-id: r11828
2003-12-21now two inventory items can be combinedRobert Göffringmann
svn-id: r11823
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-20fixed crashes after restoring a savegame, added fnSetPaletteToFade and ↵Robert Göffringmann
changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU) svn-id: r11789
2003-12-20added SwordControl (the control panel). Not yet finished.Robert Göffringmann
svn-id: r11775
2003-12-19Whitespace changesTorbjörn Andersson
svn-id: r11760
2003-12-17add the rest of the boot paramsJonathan Gray
svn-id: r11721
2003-12-17add boot params for ireland, everyone's favourite puzzle can be found via 24Jonathan Gray
svn-id: r11715
2003-12-17Enable subtitles if the "subtitles" option is set in the config manager.Torbjörn Andersson
svn-id: r11714
2003-12-17add all of the paris boot params, 80 in particular is quite useful as it ↵Jonathan Gray
activates all sections of the map including the ability to travel outside of paris svn-id: r11713
2003-12-17initial boot param support, will do the rest of the bootparams nextJonathan Gray
svn-id: r11712
2003-12-17fixed text output and logic bug. changed scrolling code.Robert Göffringmann
hey, sword is running really nice already. :) svn-id: r11703
2003-12-17menu, sound and mouse fixes.Robert Göffringmann
svn-id: r11701
2003-12-17fixed resMan bug about closing of sections and started adding menu supportRobert Göffringmann
svn-id: r11695
2003-12-17simplified game detection code etc.Max Horn
svn-id: r11692
2003-12-16copied the SwordRouter from the original BS1 sources.Robert Göffringmann
It doesn't fit to our coding guidelines but at least it's working, so please bear with it for now. :) svn-id: r11687
2003-12-16use specified language setting instead of hardcoding germanJonathan Gray
svn-id: r11681
2003-12-16Broken Sword 1: initial importRobert Göffringmann
svn-id: r11664