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AgeCommit message (Expand)Author
2004-03-01When scrolling, force a full redraw not only when the scroll offset changesTorbjörn Andersson
2004-03-01Fix from Roever for bug #892827James Brown
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-02-22Avoid deadlock in MPEG-2 cutscenes + slow devicesNicolas Bacca
2004-02-22Cody56's fix for a minor graphics glitch.Torbjörn Andersson
2004-02-22Free _screenBuf and _screenGrid before allocating new ones.Torbjörn Andersson
2004-02-22Patch #885904 (Flac Support) with some tweaks by meMax Horn
2004-02-21unified code a littleMax Horn
2004-02-15Proper handling of BS2 cutscene lead-outs, plus some other minor fixes.Torbjörn Andersson
2004-02-13Fix for valgrind warning (From LavosSpawn)Travis Howell
2004-02-13Check for MP3 file in Broken Sword cutscenes - useful for WinCE backend as Tr...Nicolas Bacca
2004-02-12Updated the cutscene playback code to use the new "elapsed time" mixerTorbjörn Andersson
2004-02-08More cutscene fixes from roeverTravis Howell
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
2004-02-01help poor VC7Max Horn
2004-01-30Various changes to the build system which allow building ScummVM in an extern...Max Horn
2004-01-30avoid using huge static structs - they can't be stripped, and increase the ex...Max Horn
2004-01-30fix whitespaces (we should eventually try to remove this code duplication aga...Max Horn
2004-01-28Add fix from eriktorbjorn to make sure screen is always updated during cutscnes.Travis Howell
2004-01-21Don't crash if unable to play cutscene music.James Brown
2004-01-20Changed printf() to warning()Torbjörn Andersson
2004-01-20I assume this fixes CPU usage in synced cutscene playback, but since ITorbjörn Andersson
2004-01-18fixed warningMax Horn
2004-01-18fix compilationPaweł Kołodziejski
2004-01-18BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)James Brown
2004-01-17And again ... guess who fails compiling this ?Nicolas Bacca
2004-01-14I found and fixed a nasty fade-up bug in BS2. I don't know if the sameTorbjörn Andersson
2004-01-14Changed the music fading so that the volume is increased when ABS(_fading)Torbjörn Andersson
2004-01-11cleanupTorbjörn Andersson
2004-01-11Changed dumpRes() to use the File class. (Untested.)Torbjörn Andersson
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
2004-01-09fix for bug #872916: BS1 scrolling glitchRobert Göffringmann
2004-01-08Merged read() and readBuffer(), like in BS2.Torbjörn Andersson
2004-01-08Changed spaces to tabs.Torbjörn Andersson
2004-01-07implemented drawing of additional scrolling framesRobert Göffringmann
2004-01-07Tried to make the menus behave a bit more like the original. Perhaps mostTorbjörn Andersson
2004-01-07some changes for Czech versionRobert Göffringmann
2004-01-07implemented volume control panelRobert Göffringmann
2004-01-06updated copyright noticeMax Horn
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
2004-01-06fixed cd changing codeRobert Göffringmann
2004-01-06get volume from gamedetectorRobert Göffringmann
2004-01-04fixed screen updatingRobert Göffringmann
2004-01-04fixed cd changing codeRobert Göffringmann
2004-01-04Deal gracefully with missing music files.Torbjörn Andersson
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2004-01-04nothing.Robert Göffringmann
2004-01-04added control panel confirmation dialog.Robert Göffringmann
2004-01-04removed speed button from control panel and made the game do a full screen re...Robert Göffringmann