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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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Author
2004-03-01
When scrolling, force a full redraw not only when the scroll offset changes
Torbjörn Andersson
2004-03-01
Fix from Roever for bug #892827
James Brown
2004-02-28
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...
Max Horn
2004-02-24
the OSystem changes we discussed on the ML (note: renaming of the existing OS...
Max Horn
2004-02-22
Avoid deadlock in MPEG-2 cutscenes + slow devices
Nicolas Bacca
2004-02-22
Cody56's fix for a minor graphics glitch.
Torbjörn Andersson
2004-02-22
Free _screenBuf and _screenGrid before allocating new ones.
Torbjörn Andersson
2004-02-22
Patch #885904 (Flac Support) with some tweaks by me
Max Horn
2004-02-21
unified code a little
Max Horn
2004-02-15
Proper handling of BS2 cutscene lead-outs, plus some other minor fixes.
Torbjörn Andersson
2004-02-13
Fix for valgrind warning (From LavosSpawn)
Travis Howell
2004-02-13
Check for MP3 file in Broken Sword cutscenes - useful for WinCE backend as Tr...
Nicolas Bacca
2004-02-12
Updated the cutscene playback code to use the new "elapsed time" mixer
Torbjörn Andersson
2004-02-08
More cutscene fixes from roever
Travis Howell
2004-02-05
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
Max Horn
2004-02-01
help poor VC7
Max Horn
2004-01-30
Various changes to the build system which allow building ScummVM in an extern...
Max Horn
2004-01-30
avoid using huge static structs - they can't be stripped, and increase the ex...
Max Horn
2004-01-30
fix whitespaces (we should eventually try to remove this code duplication aga...
Max Horn
2004-01-28
Add fix from eriktorbjorn to make sure screen is always updated during cutscnes.
Travis Howell
2004-01-21
Don't crash if unable to play cutscene music.
James Brown
2004-01-20
Changed printf() to warning()
Torbjörn Andersson
2004-01-20
I assume this fixes CPU usage in synced cutscene playback, but since I
Torbjörn Andersson
2004-01-18
fixed warning
Max Horn
2004-01-18
fix compilation
Paweł Kołodziejski
2004-01-18
BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)
James Brown
2004-01-17
And again ... guess who fails compiling this ?
Nicolas Bacca
2004-01-14
I found and fixed a nasty fade-up bug in BS2. I don't know if the same
Torbjörn Andersson
2004-01-14
Changed the music fading so that the volume is increased when ABS(_fading)
Torbjörn Andersson
2004-01-11
cleanup
Torbjörn Andersson
2004-01-11
Changed dumpRes() to use the File class. (Untested.)
Torbjörn Andersson
2004-01-11
Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
Torbjörn Andersson
2004-01-09
fix for bug #872916: BS1 scrolling glitch
Robert Göffringmann
2004-01-08
Merged read() and readBuffer(), like in BS2.
Torbjörn Andersson
2004-01-08
Changed spaces to tabs.
Torbjörn Andersson
2004-01-07
implemented drawing of additional scrolling frames
Robert Göffringmann
2004-01-07
Tried to make the menus behave a bit more like the original. Perhaps most
Torbjörn Andersson
2004-01-07
some changes for Czech version
Robert Göffringmann
2004-01-07
implemented volume control panel
Robert Göffringmann
2004-01-06
updated copyright notice
Max Horn
2004-01-06
start work on czech subtitle support, not finished
Jonathan Gray
2004-01-06
fixed cd changing code
Robert Göffringmann
2004-01-06
get volume from gamedetector
Robert Göffringmann
2004-01-04
fixed screen updating
Robert Göffringmann
2004-01-04
fixed cd changing code
Robert Göffringmann
2004-01-04
Deal gracefully with missing music files.
Torbjörn Andersson
2004-01-04
renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...
Max Horn
2004-01-04
nothing.
Robert Göffringmann
2004-01-04
added control panel confirmation dialog.
Robert Göffringmann
2004-01-04
removed speed button from control panel and made the game do a full screen re...
Robert Göffringmann
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