Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-03 | Set the wantFade variable in initialize() as well. Otherwise it'll be false | Torbjörn Andersson | |
if you use the start-up dialog to restore an old savegame. svn-id: r13164 | |||
2004-03-02 | Display keyboard when saving | Nicolas Bacca | |
svn-id: r13151 | |||
2004-03-01 | When scrolling, force a full redraw not only when the scroll offset changes | Torbjörn Andersson | |
but also on the first frame where it doesn't. This is necessary because parallax layers may be drawn on the *old* scroll offset (for reasons unknown to me). To see the bug, walk right from the first screen until you reach the tree. Notice how the part of the tree you walk behind gets redrawn slightly to the left. svn-id: r13120 | |||
2004-03-01 | Fix from Roever for bug #892827 | James Brown | |
svn-id: r13107 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing ↵ | Max Horn | |
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036 | |||
2004-02-22 | Avoid deadlock in MPEG-2 cutscenes + slow devices | Nicolas Bacca | |
svn-id: r12996 | |||
2004-02-22 | Cody56's fix for a minor graphics glitch. | Torbjörn Andersson | |
<Cody56> but don't commit it to the 0.6.0 branch svn-id: r12993 | |||
2004-02-22 | Free _screenBuf and _screenGrid before allocating new ones. | Torbjörn Andersson | |
svn-id: r12990 | |||
2004-02-22 | Patch #885904 (Flac Support) with some tweaks by me | Max Horn | |
svn-id: r12984 | |||
2004-02-21 | unified code a little | Max Horn | |
svn-id: r12974 | |||
2004-02-15 | Proper handling of BS2 cutscene lead-outs, plus some other minor fixes. | Torbjörn Andersson | |
svn-id: r12907 | |||
2004-02-13 | Fix for valgrind warning (From LavosSpawn) | Travis Howell | |
svn-id: r12846 | |||
2004-02-13 | Check for MP3 file in Broken Sword cutscenes - useful for WinCE backend as ↵ | Nicolas Bacca | |
Tremor crashes for no specific reason (help appreciated :p) here svn-id: r12837 | |||
2004-02-12 | Updated the cutscene playback code to use the new "elapsed time" mixer | Torbjörn Andersson | |
function. svn-id: r12831 | |||
2004-02-08 | More cutscene fixes from roever | Travis Howell | |
svn-id: r12774 | |||
2004-02-05 | renamed (Const)Iterator to (const_)iterator; changed size() to return an uint | Max Horn | |
svn-id: r12722 | |||
2004-02-01 | help poor VC7 | Max Horn | |
svn-id: r12711 | |||
2004-01-30 | Various changes to the build system which allow building ScummVM in an ↵ | Max Horn | |
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680 | |||
2004-01-30 | avoid using huge static structs - they can't be stripped, and increase the ↵ | Max Horn | |
exe size (in this case, 16 MB...) svn-id: r12678 | |||
2004-01-30 | fix whitespaces (we should eventually try to remove this code duplication ↵ | Max Horn | |
again, folks. maybe add a 'video' global module or so...) svn-id: r12676 | |||
2004-01-28 | Add fix from eriktorbjorn to make sure screen is always updated during cutscnes. | Travis Howell | |
svn-id: r12654 | |||
2004-01-21 | Don't crash if unable to play cutscene music. | James Brown | |
svn-id: r12566 | |||
2004-01-20 | Changed printf() to warning() | Torbjörn Andersson | |
svn-id: r12538 | |||
2004-01-20 | I assume this fixes CPU usage in synced cutscene playback, but since I | Torbjörn Andersson | |
don't have said cutscenes I can't really check. (I did the same change for BS2 though.) svn-id: r12537 | |||
2004-01-18 | fixed warning | Max Horn | |
svn-id: r12494 | |||
2004-01-18 | fix compilation | Paweł Kołodziejski | |
svn-id: r12467 | |||
2004-01-18 | BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable) | James Brown | |
svn-id: r12465 | |||
2004-01-17 | And again ... guess who fails compiling this ? | Nicolas Bacca | |
svn-id: r12453 | |||
2004-01-14 | I found and fixed a nasty fade-up bug in BS2. I don't know if the same | Torbjörn Andersson | |
situation could happen in BS1, but it's better to be safe than sorry, so here are the same changes, as applied to the BS1 music code. svn-id: r12393 | |||
2004-01-14 | Changed the music fading so that the volume is increased when ABS(_fading) | Torbjörn Andersson | |
grows larger, both when fading up and down. This fixes the problem where the volume would "jump" when changing the fading "direction" of a stream. svn-id: r12373 | |||
2004-01-11 | cleanup | Torbjörn Andersson | |
svn-id: r12322 | |||
2004-01-11 | Changed dumpRes() to use the File class. (Untested.) | Torbjörn Andersson | |
svn-id: r12321 | |||
2004-01-11 | Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in | Torbjörn Andersson | |
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320 | |||
2004-01-09 | fix for bug #872916: BS1 scrolling glitch | Robert Göffringmann | |
svn-id: r12271 | |||
2004-01-08 | Merged read() and readBuffer(), like in BS2. | Torbjörn Andersson | |
svn-id: r12248 | |||
2004-01-08 | Changed spaces to tabs. | Torbjörn Andersson | |
svn-id: r12235 | |||
2004-01-07 | implemented drawing of additional scrolling frames | Robert Göffringmann | |
svn-id: r12223 | |||
2004-01-07 | Tried to make the menus behave a bit more like the original. Perhaps most | Torbjörn Andersson | |
noticeably: * It no longer matters where you release the mouse button when talking to someone. It uses whatever topic you selected on mouse-down. * The inventory menu doesn't vanish if you're holding an object, even if you move the pointer away from it. * When using an object on a character (to talk to him about it), the top menu fades away, rather than vanishing instantly. Ok, that last change is rather non-obvious, but it does obsolete the clearMenu() function, which has therefore been removed. svn-id: r12222 | |||
2004-01-07 | some changes for Czech version | Robert Göffringmann | |
svn-id: r12221 | |||
2004-01-07 | implemented volume control panel | Robert Göffringmann | |
svn-id: r12220 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | start work on czech subtitle support, not finished | Jonathan Gray | |
svn-id: r12175 | |||
2004-01-06 | fixed cd changing code | Robert Göffringmann | |
svn-id: r12174 | |||
2004-01-06 | get volume from gamedetector | Robert Göffringmann | |
svn-id: r12169 | |||
2004-01-04 | fixed screen updating | Robert Göffringmann | |
svn-id: r12146 | |||
2004-01-04 | fixed cd changing code | Robert Göffringmann | |
svn-id: r12145 | |||
2004-01-04 | Deal gracefully with missing music files. | Torbjörn Andersson | |
svn-id: r12144 | |||
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵ | Max Horn | |
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134 | |||
2004-01-04 | nothing. | Robert Göffringmann | |
svn-id: r12129 |