index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
sword1
Age
Commit message (
Expand
)
Author
2003-12-26
look for data/speech1/2.clu and data/speech/speech.clu, instead of data/speec...
Jonathan Gray
2003-12-24
o Added SoundMixer::isReady()
Max Horn
2003-12-24
turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...
Max Horn
2003-12-23
fix control panel bug
Robert Göffringmann
2003-12-23
control panel changes
Robert Göffringmann
2003-12-23
Microsoft Compilers : Which part of the standard do you want to break today ?
Nicolas Bacca
2003-12-22
fix warnings
Max Horn
2003-12-22
fixed some animation bugs
Robert Göffringmann
2003-12-22
fixed screen and music fading
Robert Göffringmann
2003-12-22
Change to arrow cursor when displaying the inventory menu
Torbjörn Andersson
2003-12-22
another change to verticalMask(). this should fix the remaining sprite priori...
Robert Göffringmann
2003-12-22
added fnSetPaletteToFade/fnSetPaletteToCut
Robert Göffringmann
2003-12-22
added code for non-looping music and implemented fading
Robert Göffringmann
2003-12-22
changed the way the control panel is started
Robert Göffringmann
2003-12-22
work around a GCC bug.
Robert Göffringmann
2003-12-21
added workaround for scriptbug (fixes ending sequence).
Robert Göffringmann
2003-12-21
fix mouse bugs (fixes chess puzzle)
Robert Göffringmann
2003-12-21
Highlight the correct (I hope!) menu icon during conversation, and do the
Torbjörn Andersson
2003-12-21
fixed scrolling
Robert Göffringmann
2003-12-21
fixed parallax drawing for room 54
Robert Göffringmann
2003-12-21
warning fix
Torbjörn Andersson
2003-12-21
now two inventory items can be combined
Robert Göffringmann
2003-12-21
changed speech code, should now play all waves correctly
Robert Göffringmann
2003-12-21
stdafx.h first, please.
Marcus Comstedt
2003-12-21
Make it possible for game detection functions to detect language/platform (no...
Max Horn
2003-12-20
fix warning
Max Horn
2003-12-20
fixed crashes after restoring a savegame, added fnSetPaletteToFade and change...
Robert Göffringmann
2003-12-20
fix memory leak
Robert Göffringmann
2003-12-20
fix recently introduced mouse bugs.
Robert Göffringmann
2003-12-20
I hope this fixes the control panel for other BS1 versions.
Robert Göffringmann
2003-12-20
sprites should now be rendered correctly.
Robert Göffringmann
2003-12-20
Modified the calculation of where to draw parallaxes to be more like the
Torbjörn Andersson
2003-12-20
A comment in decompressRLE0() said that the images are vertically flipped,
Torbjörn Andersson
2003-12-20
Add new object
Travis Howell
2003-12-20
forgot these. :)
Robert Göffringmann
2003-12-20
added SwordControl (the control panel). Not yet finished.
Robert Göffringmann
2003-12-19
Changed abs() to ABS(), and changed a sorting function to use SWAP()
Torbjörn Andersson
2003-12-19
Whitespace changes
Torbjörn Andersson
2003-12-19
Make sure that playSample() gets a pointer to the original QueueElement
Torbjörn Andersson
2003-12-19
unregister the premix proc when you go away
Max Horn
2003-12-18
fix mouse cursor animations
Robert Göffringmann
2003-12-18
fixed endian bug in animDriver()
Robert Göffringmann
2003-12-18
endian conversion for music system
Robert Göffringmann
2003-12-18
another big endian
Robert Göffringmann
2003-12-18
SwordText big endian fixes
Robert Göffringmann
2003-12-18
endian fix for router.
Robert Göffringmann
2003-12-18
pack WalkData struct to fix some endian issues
Jonathan Gray
2003-12-18
changed endian conversion for compact data
Robert Göffringmann
2003-12-18
big endian typecasts for FROM_LE_xx
Robert Göffringmann
2003-12-18
one more big endian fix
Robert Göffringmann
[next]