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AgeCommit message (Collapse)Author
2003-12-31Use uint8 instead of char to avoid crashes with some accented characters.Torbjörn Andersson
svn-id: r12061
2003-12-31fixed language stringsRobert Göffringmann
svn-id: r12060
2003-12-31Don't lose the luggage when entering the inventory menu.Torbjörn Andersson
svn-id: r12058
2003-12-31Draw the luggage first, then the mouse pointer.Torbjörn Andersson
svn-id: r12057
2003-12-31fix segfaultJonathan Gray
svn-id: r12049
2003-12-30removed old, useless stuffRobert Göffringmann
svn-id: r12045
2003-12-30cd changing code and checking for savegames on startupRobert Göffringmann
svn-id: r12043
2003-12-30forgot these...Robert Göffringmann
svn-id: r12040
2003-12-30implemented mouse luggage stuffRobert Göffringmann
svn-id: r12039
2003-12-30fixed fnFace() and added workaround for missing animation on train roofRobert Göffringmann
svn-id: r12032
2003-12-29another reference fix for soldout versionRobert Göffringmann
svn-id: r12014
2003-12-29use correct sprite for text-on/offRobert Göffringmann
svn-id: r12013
2003-12-29fix resource references for soldout versionRobert Göffringmann
svn-id: r12012
2003-12-29made control panel use the correct fontsRobert Göffringmann
svn-id: r12010
2003-12-29Changed spaces to tabsTorbjörn Andersson
svn-id: r12008
2003-12-28this fixes the remaining glitchesRobert Göffringmann
svn-id: r12004
2003-12-28Indentation fixes: changed spaces to tabs. (These tend to really stick outTorbjörn Andersson
in my editor, since it shows tabs as eight spaces, not four.) svn-id: r12002
2003-12-28When showMenu() redraws the menu, redraw the empty slots as well. ThisTorbjörn Andersson
fixes the "ghost" items left behind when combining two inventory objects in such a way that one of them is used up. svn-id: r12001
2003-12-28I believe this is the evil bug that's been corrupting my SAVEGAME.INF. (ITorbjörn Andersson
can't reproduce the problem under Windows though.) svn-id: r11996
2003-12-28Not all sound effects are mono, so we need to check.Torbjörn Andersson
svn-id: r11995
2003-12-27Search additional folder for BS1Travis Howell
svn-id: r11956
2003-12-26look for data/speech1/2.clu and data/speech/speech.clu, instead of ↵Jonathan Gray
data/speech1/2.clu and data/speech/speech1/2.clu fixes running from cd or using the same layout as the cd svn-id: r11934
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-23fix control panel bugRobert Göffringmann
svn-id: r11878
2003-12-23control panel changesRobert Göffringmann
svn-id: r11877
2003-12-23Microsoft Compilers : Which part of the standard do you want to break today ?Nicolas Bacca
svn-id: r11866
2003-12-22fix warningsMax Horn
svn-id: r11863
2003-12-22fixed some animation bugsRobert Göffringmann
svn-id: r11862
2003-12-22fixed screen and music fadingRobert Göffringmann
svn-id: r11861
2003-12-22Change to arrow cursor when displaying the inventory menuTorbjörn Andersson
svn-id: r11854
2003-12-22another change to verticalMask(). this should fix the remaining sprite ↵Robert Göffringmann
priority issues svn-id: r11853
2003-12-22added fnSetPaletteToFade/fnSetPaletteToCutRobert Göffringmann
svn-id: r11851
2003-12-22added code for non-looping music and implemented fadingRobert Göffringmann
svn-id: r11845
2003-12-22changed the way the control panel is startedRobert Göffringmann
svn-id: r11844
2003-12-22work around a GCC bug.Robert Göffringmann
svn-id: r11843
2003-12-21added workaround for scriptbug (fixes ending sequence).Robert Göffringmann
Sword1 is completable now with some graphical glitches left to fix. svn-id: r11841
2003-12-21fix mouse bugs (fixes chess puzzle)Robert Göffringmann
svn-id: r11834
2003-12-21Highlight the correct (I hope!) menu icon during conversation, and do theTorbjörn Andersson
cheesy menu fade-in/fade-out. svn-id: r11831
2003-12-21fixed scrollingRobert Göffringmann
svn-id: r11830
2003-12-21fixed parallax drawing for room 54Robert Göffringmann
svn-id: r11828
2003-12-21warning fixTorbjörn Andersson
svn-id: r11827
2003-12-21now two inventory items can be combinedRobert Göffringmann
svn-id: r11823
2003-12-21changed speech code, should now play all waves correctlyRobert Göffringmann
svn-id: r11815
2003-12-21stdafx.h first, please.Marcus Comstedt
svn-id: r11814
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-20fix warningMax Horn
svn-id: r11790
2003-12-20fixed crashes after restoring a savegame, added fnSetPaletteToFade and ↵Robert Göffringmann
changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU) svn-id: r11789
2003-12-20fix memory leakRobert Göffringmann
svn-id: r11788
2003-12-20fix recently introduced mouse bugs.Robert Göffringmann
svn-id: r11787