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AgeCommit message (Expand)Author
2004-05-12Some usability fixes to the control panel code:Torbjörn Andersson
2004-05-02This fixes bug #917427, a masking problem, hopefully without causing anyTorbjörn Andersson
2004-03-31be tolerant against abuse of ConfMan.getInt(); add missing default value for ...Max Horn
2004-03-30Use vsprintf instead of vsnprintf: more portable, less safe (but then again, ...Max Horn
2004-03-30please fixPaweł Kołodziejski
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-28Fix bug #920491 (BS1: Game crashes when savepath is invalid)Max Horn
2004-03-24Use the binary .pal file format that was introduced for 0.6.0.Torbjörn Andersson
2004-03-23Unify MPEG2 code even moreMax Horn
2004-03-22share 'init' method, tooMax Horn
2004-03-22some more cleanupMax Horn
2004-03-22move commong code into separate source file (more could be done, but it's a s...Max Horn
2004-03-21Moved Surface/Font code into new 'graphics' moduleMax Horn
2004-03-21Unify a bit more...Max Horn
2004-03-15fix doxygen-comment mistakesMax Horn
2004-03-13When both music channels are used, and a third piece of music starts,Torbjörn Andersson
2004-03-12Always play the "current music" after restoring a savegame, even if it's 0.Torbjörn Andersson
2004-03-07changed workaround again, it's also needed when entering the room, not only w...Robert Göffringmann
2004-03-07work around script bug #911508 BS1: Crash when loading certain savegamesRobert Göffringmann
2004-03-05Removed obsolete warning message from fnPlaySequence().Torbjörn Andersson
2004-03-04Apply patch #907359 : Broken Sword videos improved frameskipNicolas Bacca
2004-03-03Set the wantFade variable in initialize() as well. Otherwise it'll be falseTorbjörn Andersson
2004-03-02Display keyboard when savingNicolas Bacca
2004-03-01When scrolling, force a full redraw not only when the scroll offset changesTorbjörn Andersson
2004-03-01Fix from Roever for bug #892827James Brown
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-02-22Avoid deadlock in MPEG-2 cutscenes + slow devicesNicolas Bacca
2004-02-22Cody56's fix for a minor graphics glitch.Torbjörn Andersson
2004-02-22Free _screenBuf and _screenGrid before allocating new ones.Torbjörn Andersson
2004-02-22Patch #885904 (Flac Support) with some tweaks by meMax Horn
2004-02-21unified code a littleMax Horn
2004-02-15Proper handling of BS2 cutscene lead-outs, plus some other minor fixes.Torbjörn Andersson
2004-02-13Fix for valgrind warning (From LavosSpawn)Travis Howell
2004-02-13Check for MP3 file in Broken Sword cutscenes - useful for WinCE backend as Tr...Nicolas Bacca
2004-02-12Updated the cutscene playback code to use the new "elapsed time" mixerTorbjörn Andersson
2004-02-08More cutscene fixes from roeverTravis Howell
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
2004-02-01help poor VC7Max Horn
2004-01-30Various changes to the build system which allow building ScummVM in an extern...Max Horn
2004-01-30avoid using huge static structs - they can't be stripped, and increase the ex...Max Horn
2004-01-30fix whitespaces (we should eventually try to remove this code duplication aga...Max Horn
2004-01-28Add fix from eriktorbjorn to make sure screen is always updated during cutscnes.Travis Howell
2004-01-21Don't crash if unable to play cutscene music.James Brown
2004-01-20Changed printf() to warning()Torbjörn Andersson
2004-01-20I assume this fixes CPU usage in synced cutscene playback, but since ITorbjörn Andersson
2004-01-18fixed warningMax Horn
2004-01-18fix compilationPaweł Kołodziejski
2004-01-18BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)James Brown
2004-01-17And again ... guess who fails compiling this ?Nicolas Bacca