Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-18 | Moved the opcode functions into the Logic class. | Torbjörn Andersson | |
svn-id: r10885 | |||
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson | |
touches a lot of the code, of course, and adds yet another global variable (temporarily, I hope), but everything still seems to work. Knock on wood. svn-id: r10806 | |||
2003-10-11 | Moved the text drawing stuff into a class of its own. (Adding another | Torbjörn Andersson | |
global variable which will hopefully be dealt with later.) svn-id: r10734 | |||
2003-10-08 | Some more cosmetic changes while I'm considering the next move. (Or maybe | Torbjörn Andersson | |
I'm just hoping that if I stall long enough, someone else will make the move for me. :-) svn-id: r10676 | |||
2003-10-05 | Made a separate class for the cutscene functions, removed some unused code | Torbjörn Andersson | |
and made some other minor cleanups. svn-id: r10614 | |||
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson | |
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588 | |||
2003-10-04 | added namespace Sword2 | Max Horn | |
svn-id: r10581 | |||
2003-09-30 | Moved the memory manager functions into an object of its own (and enabled | Torbjörn Andersson | |
debugging levels). This needs further cleanups, but I believe I have reached a stable point where I can commit it without too much anxiety. svn-id: r10502 | |||
2003-09-30 | Changed the resource manager object to use more ScummVM-like naming. | Torbjörn Andersson | |
svn-id: r10499 | |||
2003-09-27 | Removed CopyScreenBuffer() since it was a no-op anyway. | Torbjörn Andersson | |
svn-id: r10427 | |||
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson | |
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422 | |||
2003-09-26 | Some more reformatting / cleanup, and removal of comments that did nothing | Torbjörn Andersson | |
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413 | |||
2003-09-24 | Replaced abs() with ABS and BOOL with bool, plus some minor cleanups. | Torbjörn Andersson | |
svn-id: r10391 | |||
2003-09-21 | ScummVM code formatting conventions | Torbjörn Andersson | |
svn-id: r10350 | |||
2003-09-19 | cleanup | Torbjörn Andersson | |
svn-id: r10308 | |||
2003-09-17 | Removed some #includes that seem to be unnecessary. I think we're going to | Torbjörn Andersson | |
have to clean up the header files at some point... svn-id: r10271 | |||
2003-09-09 | Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as | Torbjörn Andersson | |
if we have the focus, so there's no need to check. svn-id: r10130 | |||
2003-09-09 | Added a WaitForFade() function, to replace numerous while-loops scattered | Torbjörn Andersson | |
througout the code. svn-id: r10127 | |||
2003-09-08 | Hide the menus when displaying full-screen messages, e.g. error messages | Torbjörn Andersson | |
from the save/load dialog. (This probably happened automagically in the original, but we handle screen updates a bit differently now.) svn-id: r10078 | |||
2003-09-02 | Re-formatted the code to be a bit more in line with the rest of ScummVM. | Torbjörn Andersson | |
svn-id: r9964 | |||
2003-08-29 | Disabled debug output. (I really need to get the debug message level to | Torbjörn Andersson | |
work for BS2! :-) svn-id: r9906 | |||
2003-08-29 | Added some code to stop producing interpolation frames if the scene has | Torbjörn Andersson | |
already reached its scroll target. This keeps BS2 from using all available CPU time all of the time. It may still be that we need a mechanism for throttling the frame rate when the scene is moving towards a scroll target, but my computer isn't really fast enough to test that. Two other bugs fixed in the process: * I think the last frame of the render cycle was rendered, but not displayed. If so, that should be fixed now. * I discovered that there are cases where we do need to clear the screen (e.g. at the "Meanwhile..." message when George has found out about the Glease Gallery), so I've re-enabled the function and disabled it in the render cycle. svn-id: r9904 | |||
2003-08-28 | I forgot to commit this file earlier. (It's only a FIXME comment anyway.) | Torbjörn Andersson | |
svn-id: r9892 | |||
2003-08-23 | SetPalette conflicts with an OS symbol on OS X | Max Horn | |
svn-id: r9829 | |||
2003-08-23 | Unstubbed the Create/Draw/DeleteSurface() functions, and removed some | Torbjörn Andersson | |
unnecessary stuff from our own Surface class. The former allows the in-game dialogs to at least sort of work, and the latter gained me a few frames per second, according to the built-in FPS counter. svn-id: r9825 | |||
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵ | James Brown | |
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782 | |||
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl | |
besides this way all our engines start with an "s" ;) svn-id: r9301 | |||
2003-07-28 | match prototype | Jonathan Gray | |
svn-id: r9238 | |||
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray | |
svn-id: r9237 | |||
2003-07-28 | replace DWORD usage with uint32 | Jonathan Gray | |
svn-id: r9235 | |||
2003-07-28 | rename functions with windows specific names | Jonathan Gray | |
svn-id: r9233 | |||
2003-07-28 | A few warnings | Travis Howell | |
svn-id: r9224 | |||
2003-07-28 | Compiles on mingw now | Travis Howell | |
svn-id: r9222 | |||
2003-07-28 | fixed some warnings | Max Horn | |
svn-id: r9216 | |||
2003-07-28 | bs2 | Jonathan Gray | |
svn-id: r9211 |