Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-11-24 | Removed redundant information from the opcode list. I thought having the | Torbjörn Andersson | |
number of parameters to a function would be useful for debugging, but that information is already available in the script data itself. svn-id: r11360 | |||
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson | |
over the past few weeks, except for g_sword2. (Of course, this doesn't necessarily make the code any prettier, but we can work on that later.) svn-id: r11309 | |||
2003-11-15 | Mostly cleanup. Also prevented what would probably have been an infinite | Torbjörn Andersson | |
loop if ScummVM failed to find a file in the demo. (Now it should error out instead, which is marginally preferable.) svn-id: r11298 | |||
2003-11-08 | Removed some now redundant header files. | Torbjörn Andersson | |
svn-id: r11209 | |||
2003-11-08 | Moved more stuff into classes, changed some static allocation to dynamic, | Torbjörn Andersson | |
and removed some of the references to global variables. At this point I believe everything in the main game engine has been moved into classes - not necessarily the correct ones, but still... However, there is some stuff in the driver directory that need to be taken care of as well. svn-id: r11207 | |||
2003-11-07 | spelling fixes | Jonathan Gray | |
svn-id: r11175 | |||
2003-11-05 | setup opcode table *before* using it to avoid crashes :-) | Max Horn | |
svn-id: r11156 | |||
2003-11-04 | Create g_logic dynamically. More moving of stuff into classes. | Torbjörn Andersson | |
svn-id: r11129 | |||
2003-11-04 | More moving of stuff into classes. | Torbjörn Andersson | |
svn-id: r11128 | |||
2003-11-02 | More moving of stuff into classes. I had to make a few changes/cleanups to | Torbjörn Andersson | |
events.cpp, so there could be regressions. svn-id: r11053 | |||
2003-11-01 | More moving of stuff into classes | Torbjörn Andersson | |
svn-id: r11025 | |||
2003-10-28 | bs2 -> sword2 | Max Horn | |
svn-id: r10997 | |||
2003-10-26 | Enable the debug console. Actually, what I've done is to adapt the debug | Torbjörn Andersson | |
console from the SCUMM engine. I decided that would be easier than to clean up the original console code. Unfortunately there's a bunch of code that I just copied - a pretty lousy form of code-reusal. It'd be nice if the console could be made part of the Engine class, or something like that. Most of the debug commands seem to be working. Some aren't relevant for ScummVM, and some are a bit obscure so I'm not quite sure what they're supposed to be doing. svn-id: r10978 | |||
2003-10-22 | Moved a few remaining pieces of the script interpreter into the Logic class | Torbjörn Andersson | |
svn-id: r10939 | |||
2003-10-21 | Moved some more stuff into the Logic class. | Torbjörn Andersson | |
svn-id: r10923 | |||
2003-10-18 | Moved the opcode functions into the Logic class. | Torbjörn Andersson | |
svn-id: r10885 | |||
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson | |
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588 | |||
2003-10-04 | added namespace Sword2 | Max Horn | |
svn-id: r10581 | |||
2003-09-30 | Changed the "logic" object to use ScummVM naming conventions. | Torbjörn Andersson | |
svn-id: r10496 | |||
2003-09-26 | Some more reformatting / cleanup, and removal of comments that did nothing | Torbjörn Andersson | |
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413 | |||
2003-09-17 | cleanup | Torbjörn Andersson | |
svn-id: r10274 | |||
2003-07-28 | bs2 | Jonathan Gray | |
svn-id: r9211 |