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2005-04-09Removed unnecessary includes.Torbjörn Andersson
svn-id: r17477
2005-02-22Moved some debugging stuff into the debugger class.Torbjörn Andersson
svn-id: r16859
2005-01-28Began what I hope is the final major restructuring of the BS2 engine.Torbjörn Andersson
In this first step, I have moved all opcode functions into functions.cpp, instead of having them scattered all over the place. To get things to compile again, I had to rewrite the overly complicated sound effects handling. It's much simpler now. The next step will be to move any non-trivial code out of the opcode functions and into the appropriate object. This, I hope, will make it easier to create well-separated objects, instead of the current mess. I also want to tear down the artificial boundary between the main directory and the "driver" directory. We already have a cross-platform layer; there's no need to have yet another one. (Actually, the rewriting of the sound effects code took one first step in this direction.) At the final stage, I'd like to get rid of the "drivers" directory completely, but I'll probably need some help with that if I want to preserve the CVS history of the code. Things will probably be a bit bumpy along the way, but I seem to have reached a point of relative stability again, which is why I'm commiting this now. svn-id: r16668
2005-01-17Updated copyright header, as discussed on the mailing list.Torbjörn Andersson
svn-id: r16580
2005-01-01Updated copyright year.Torbjörn Andersson
svn-id: r16397
2004-11-14CleanupTorbjörn Andersson
svn-id: r15810
2004-09-08Fixed evil regression #2. Restarting the game, or using the "start" debugTorbjörn Andersson
command, would close the global script variables and player object resources, without reopening them again. This made them fair game for the resource expiration mechanism. The player object is probably referenced often enough to stay alive, but the variables died on me pretty quickly, causing ScummVM to crash. I've also added a "reslist" debug command to make this sort of things easier to spot. By default it only lists resources with refCount > 0. Use "reslist 0" to see all the cached resources as well. svn-id: r14958
2004-04-27CleanupTorbjörn Andersson
svn-id: r13649
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
resource manager. All new code! All new bugs! svn-id: r13603
2004-03-17Use the same syntax for accessing script variables as BS1 does, i.e. nowTorbjörn Andersson
it's Logic::_scriptVars[ID] instead of just ID. Apart from looking cool, it makes it much easier to tell the difference between variables and constants when looking at the code. Of course, this sort of sweeping changes is jolly good for introducing truly weird regressions, which is why I waited until after 0.6.0. svn-id: r13331
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
svn-id: r12739
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
svn-id: r12181
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
"StandardHeader" instead of "_standardHeader". svn-id: r11997
2003-11-19Eliminated some more references to g_sword2. I think the only thing thatTorbjörn Andersson
still uses it are the engine's global variables which, on the other hand, are used *everywhere*. I'll have to think some more about those. I guess I should take a closer look at how the other engines handle them. (That goes for a lot of things by the way.) svn-id: r11349
2003-11-18The readFile() function was only used once, for creating the debugger startTorbjörn Andersson
menu, and wasn't even necessary there so I've removed it. That means the tony_gsdk.cpp file is no longer necessary. Sorry Tony, but at least you still have your own debugger command! ;-) svn-id: r11342
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
over the past few weeks, except for g_sword2. (Of course, this doesn't necessarily make the code any prettier, but we can work on that later.) svn-id: r11309
2003-11-15Mostly cleanup. Also prevented what would probably have been an infiniteTorbjörn Andersson
loop if ScummVM failed to find a file in the demo. (Now it should error out instead, which is marginally preferable.) svn-id: r11298
2003-11-10The script engine frequently needs to pass pointers to various structuresTorbjörn Andersson
etc. to the different opcodes. Until now it has done so by casting the pointer to an int32 (opcode parameters are represented as arrays of int32) and then the opcode function casts it back to whatever pointer it needs. At least in C there is no guarantee that a pointer can be represented as an integer type (though apparently C99 may define such a type), so this has struck me as unsafe ever since I first noticed it. However, since all such pointers appear to point to the memory block owned by the memory manager, we can easily convert them to integers by treating them as offsets into the memory block. So that's what I have done. I hope I caught all the occurences in the opcode functions, or we're going to have some pretty interesting regressions on our hands... svn-id: r11241
2003-11-08Removed some now redundant header files.Torbjörn Andersson
svn-id: r11209
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
and removed some of the references to global variables. At this point I believe everything in the main game engine has been moved into classes - not necessarily the correct ones, but still... However, there is some stuff in the driver directory that need to be taken care of as well. svn-id: r11207
2003-11-04Create g_logic dynamically. More moving of stuff into classes.Torbjörn Andersson
svn-id: r11129
2003-11-04More moving of stuff into classes.Torbjörn Andersson
svn-id: r11128
2003-11-03The resource and memory managers are now created dynamically.Torbjörn Andersson
Renamed the resource manager's open/close methods openResource() and closeResource() to avoid confusion. (It was I who originally shortened their names to open() and close(), but I've changed my mind now.) Moved more stuff into Sword2Engine. svn-id: r11088
2003-10-28bs2 -> sword2Max Horn
svn-id: r10997
2003-10-26Enable the debug console. Actually, what I've done is to adapt the debugTorbjörn Andersson
console from the SCUMM engine. I decided that would be easier than to clean up the original console code. Unfortunately there's a bunch of code that I just copied - a pretty lousy form of code-reusal. It'd be nice if the console could be made part of the Engine class, or something like that. Most of the debug commands seem to be working. Some aren't relevant for ScummVM, and some are a bit obscure so I'm not quite sure what they're supposed to be doing. svn-id: r10978
2003-10-21Moved some more stuff into the Logic class.Torbjörn Andersson
svn-id: r10923
2003-10-18Moved the opcode functions into the Logic class.Torbjörn Andersson
svn-id: r10885
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
touches a lot of the code, of course, and adds yet another global variable (temporarily, I hope), but everything still seems to work. Knock on wood. svn-id: r10806
2003-10-12Moved the "router" code into a new Router class. I'm hoping this isTorbjörn Andersson
analogous to the SkyAutoRoute class. svn-id: r10754
2003-10-11Moved the text drawing stuff into a class of its own. (Adding anotherTorbjörn Andersson
global variable which will hopefully be dealt with later.) svn-id: r10734
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
2003-10-04added namespace Sword2Max Horn
svn-id: r10581
2003-10-01ScummVM naming conventions and cleanup in the Sword2Sound class.Torbjörn Andersson
svn-id: r10514
2003-09-30Moved the memory manager functions into an object of its own (and enabledTorbjörn Andersson
debugging levels). This needs further cleanups, but I believe I have reached a stable point where I can commit it without too much anxiety. svn-id: r10502
2003-09-30Changed the resource manager object to use more ScummVM-like naming.Torbjörn Andersson
svn-id: r10499
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422
2003-09-26Some more reformatting / cleanup, and removal of comments that did nothingTorbjörn Andersson
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413
2003-09-23Changed the keyboard handling to store "keyboard events", rather than justTorbjörn Andersson
characters. Hopefully this will make things work smoother on the Mac, but I have no way of testing that. svn-id: r10376
2003-09-20cleanupTorbjörn Andersson
svn-id: r10338
2003-09-17added a static method setDefaultDirectory to class File; used this to ↵Max Horn
simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes svn-id: r10278
2003-09-09Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave asTorbjörn Andersson
if we have the focus, so there's no need to check. svn-id: r10130
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵James Brown
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
besides this way all our engines start with an "s" ;) svn-id: r9301
2003-07-29turn d_sound.cpp into class BS2SoundJonathan Gray
svn-id: r9280
2003-07-28StopSpeech -> StopSpeechBS2 (avoid conflict wiht SpeechSynthesis framework ↵Max Horn
on OS X) svn-id: r9248
2003-07-28rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VCJonathan Gray
svn-id: r9237
2003-07-28A few warningsTravis Howell
svn-id: r9224
2003-07-28Compiles on mingw nowTravis Howell
svn-id: r9222
2003-07-28bs2Jonathan Gray
svn-id: r9211