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2003-11-28Some formatting changes, and a few debug message corrections.Torbjörn Andersson
2003-11-27Mostly whitespace changes, but also a few modifications to the stillTorbjörn Andersson
2003-11-25Removed some spurious semi-colons pointed out in patch #847464Torbjörn Andersson
2003-11-25Removed extra bars/node stuff since it was never used. From what ITorbjörn Andersson
2003-11-25cleanupTorbjörn Andersson
2003-11-25More cleanup. Another unused file bites the dust.Torbjörn Andersson
2003-11-24Removed redundant information from the opcode list. I thought having theTorbjörn Andersson
2003-11-23Added experimental (i.e. not tested) resource dumping code.Torbjörn Andersson
2003-11-19Eliminated some more references to g_sword2. I think the only thing thatTorbjörn Andersson
2003-11-18Removed unused file.Torbjörn Andersson
2003-11-18The readFile() function was only used once, for creating the debugger startTorbjörn Andersson
2003-11-16fix compilation on big endian systemsMax Horn
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-15Mostly cleanup. Also prevented what would probably have been an infiniteTorbjörn Andersson
2003-11-14cleanupTorbjörn Andersson
2003-11-13Re-enabled the CD swapping code, after rewriting it a bit.Torbjörn Andersson
2003-11-12cleanupTorbjörn Andersson
2003-11-11Slight refinement to the last patch. There are four different possibilitiesTorbjörn Andersson
2003-11-11Extended the "res" debugger command to print information about where theTorbjörn Andersson
2003-11-11Removed SVM_timeGetTime(). We may as well call get_msecs() directly.Torbjörn Andersson
2003-11-11Removed redundant header files.Torbjörn Andersson
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
2003-11-10The script engine frequently needs to pass pointers to various structuresTorbjörn Andersson
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-08This one can go as wellTorbjörn Andersson
2003-11-08Removed some now redundant header files.Torbjörn Andersson
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-11-07missed oneJonathan Gray
2003-11-07spelling fixesJonathan Gray
2003-11-05setup opcode table *before* using it to avoid crashes :-)Max Horn
2003-11-04Create g_logic dynamically. More moving of stuff into classes.Torbjörn Andersson
2003-11-04More moving of stuff into classes.Torbjörn Andersson
2003-11-03fix compile errorMax Horn
2003-11-03The resource and memory managers are now created dynamically.Torbjörn Andersson
2003-11-02fixed warningPaweł Kołodziejski
2003-11-02Even more stuff moving into Sword2Engine. I'm tempted to make a new classTorbjörn Andersson
2003-11-02Moved some more "homeless" functions into Sword2Engine. (Don't worry -- ITorbjörn Andersson
2003-11-02More moving of stuff into classes. I had to make a few changes/cleanups toTorbjörn Andersson
2003-11-02fixed warningsPaweł Kołodziejski
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...Max Horn
2003-11-01Instead of having a function that reverses the panning table, we now have aTorbjörn Andersson
2003-11-01Create the gui object dynamicallyTorbjörn Andersson
2003-11-01More moving of stuff into classesTorbjörn Andersson
2003-11-01cleanup of game detector functionsMax Horn
2003-10-31Save the config file when options are changed.Torbjörn Andersson
2003-10-29Use the ScummVM config manager instead of a separate BS2-specific configTorbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
2003-10-28If we fail to read the game settings, use sensible defaults.Torbjörn Andersson