1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef GAMEDETECTOR_H
#define GAMEDETECTOR_H
#include "common/str.h"
class Engine;
class GameDetector;
class MidiDriver;
class OSystem;
class SoundMixer;
class Plugin;
/** Global (shared) game feature flags. */
enum {
// GF_HAS_SPEECH = 1 << 28,
// GF_HAS_SUBTITLES = 1 << 29,
GF_DEFAULT_TO_1X_SCALER = 1 << 30
};
enum MidiDriverType {
MDT_NONE = 0,
MDT_PCSPK = 1, // MD_PCSPK and MD_PCJR
MDT_ADLIB = 2, // MD_ADLIB
MDT_TOWNS = 4, // MD_TOWNS
MDT_NATIVE = 8, // Everything else
MDT_PREFER_NATIVE = 16
};
struct GameSettings {
const char *name;
const char *description;
uint32 features;
};
struct GraphicsMode {
const char *name;
const char *description;
int id;
};
extern const GraphicsMode g_gfx_modes[];
class GameDetector {
typedef Common::String String;
public:
GameDetector();
void parseCommandLine(int argc, char **argv);
bool detectMain();
String _targetName;
GameSettings _game; // TODO: Eventually get rid of this?!
const Plugin *_plugin;
bool _dumpScripts;
public:
void setTarget(const String &name);
Engine *createEngine(OSystem *system);
static SoundMixer *createMixer();
static MidiDriver *createMidi(int midiDriver);
static int parseGraphicsMode(const String &s); // Used in main()
static int detectMusicDriver(int midiFlags);
static GameSettings findGame(const String &gameName, const Plugin **plugin = NULL);
protected:
bool detectGame(void);
};
#endif
|