1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DIRECTOR_TYPES_H
#define DIRECTOR_TYPES_H
namespace Director {
enum CastType {
kCastTypeNull = 0,
kCastBitmap = 1,
kCastFilmLoop = 2,
kCastText = 3,
kCastPalette = 4,
kCastPicture = 5,
kCastSound = 6,
kCastButton = 7,
kCastShape = 8,
kCastMovie = 9,
kCastDigitalVideo = 10,
kCastLingoScript = 11,
kCastRTE = 12
};
enum ScriptType {
kMovieScript = 0,
kSpriteScript = 1,
kFrameScript = 2,
kCastScript = 3,
kGlobalScript = 4,
kNoneScript = -1,
kMaxScriptType = 4 // Sync with score.cpp:45, array scriptTypes[]
};
const char *scriptType2str(ScriptType scr);
} // End of namespace Director
#endif
|