1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "xeen/dialogs.h"
namespace Xeen {
/**
* Saves the current list of buttons
*/
void Dialog::saveButtons() {
_savedButtons.push(_buttons);
}
/*
* Clears the current list of defined buttons
*/
void Dialog::clearButtons() {
_buttons.clear();
}
void Dialog::restoreButtons() {
_buttons = _savedButtons.pop();
}
void Dialog::addButton(const Common::Rect &bounds, char c, SpriteResource *sprites, bool draw = true) {
_buttons.push_back(DialogButton(bounds, c, sprites, draw));
}
void Dialog::checkEvents() {
EventsManager &events = *_vm->_events;
events.pollEventsAndWait();
if (events._leftButton) {
// Check whether any button is selected
events.debounceMouse();
Common::Point pt = events._mousePos;
for (uint i = 0; i < _buttons.size(); ++i) {
if (_buttons[i]._bounds.contains(pt)) {
_key = _buttons[i]._c;
return;
}
}
} else if (events.isKeyPending()) {
Common::KeyState keyState;
events.getKey(keyState);
if (keyState.ascii >= 32 && keyState.ascii <= 127) {
_key = keyState.ascii;
return;
}
}
}
/*------------------------------------------------------------------------*/
void SettingsBaseDialog::showContents(SpriteResource &title1, bool waitFlag) {
checkEvents();
}
/*------------------------------------------------------------------------*/
} // End of namespace Xeen
|