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authorNebuleon Fumika2013-02-04 23:45:44 -0500
committerNebuleon Fumika2013-02-04 23:45:44 -0500
commitd1a7bf5eb558e7db4a1a27e15ebedb02e6b7f804 (patch)
treed951252d393b9d7defb508483aba29e0daad764c /source/nds/entry.cpp
parentb1c298ab5066c2e37a69c7c30bd499dd11ed6eb3 (diff)
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Fully integrate BassAceGold's libraries, finally. The README still states that 1.2 is required to overwrite 0.13's stuff; really, 0.13 is needed only for `gcc`. So the sequence goes 0.13's `gcc` -> 1.2 -> BassAceGold's libraries -> make `libds2a.a`.
DMA function names changed to match BassAceGold's.
Diffstat (limited to 'source/nds/entry.cpp')
-rw-r--r--source/nds/entry.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
index 14c6243..de30332 100644
--- a/source/nds/entry.cpp
+++ b/source/nds/entry.cpp
@@ -145,9 +145,9 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/)
case 1:
#ifdef DS2_DMA
__dcache_writeback_all();
- dma_copy32Byte(1 /* channel: graphics */, up_screen_addr, GFX.Screen + 256 * 32 * 2, 256 * 192 * 2);
- dma_wait_finish(1);
- dma_stop(1);
+ ds2_DMAcopy_32Byte(1 /* channel: graphics */, up_screen_addr, GFX.Screen + 256 * 32 * 2, 256 * 192 * 2);
+ ds2_DMA_wait(1);
+ ds2_DMA_stop(1);
#else
memcpy(up_screen_addr, GFX.Screen+256*32*2, 256*192*2);
#endif
@@ -157,9 +157,9 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/)
case 2:
#ifdef DS2_DMA
__dcache_writeback_all();
- dma_copy32Byte(1 /* channel: graphics */, up_screen_addr, GFX.Screen, 256 * 192 * 2);
- dma_wait_finish(1);
- dma_stop(1);
+ ds2_DMAcopy_32Byte(1 /* channel: graphics */, up_screen_addr, GFX.Screen, 256 * 192 * 2);
+ ds2_DMA_wait(1);
+ ds2_DMA_stop(1);
#else
memcpy(up_screen_addr, GFX.Screen, 256*192*2);
#endif
@@ -169,9 +169,9 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/)
case 3:
#ifdef DS2_DMA
__dcache_writeback_all();
- dma_copy32Byte(1 /* channel: graphics */, up_screen_addr, GFX.Screen + 256 * 16 * 2, 256 * 192 * 2);
- dma_wait_finish(1);
- dma_stop(1);
+ ds2_DMAcopy_32Byte(1 /* channel: graphics */, up_screen_addr, GFX.Screen + 256 * 16 * 2, 256 * 192 * 2);
+ ds2_DMA_wait(1);
+ ds2_DMA_stop(1);
#else
memcpy(up_screen_addr, GFX.Screen+256*16*2, 256*192*2);
#endif
@@ -195,9 +195,9 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/)
for(m = 0; m < 32; m++)
{
#ifdef DS2_DMA
- dma_copy32Byte(1 /* channel: graphics */, dst, src, 256 * 6 * 2);
- dma_wait_finish(1);
- dma_stop(1);
+ ds2_DMAcopy_32Byte(1 /* channel: graphics */, dst, src, 256 * 6 * 2);
+ ds2_DMA_wait(1);
+ ds2_DMA_stop(1);
#else
memcpy(dst, src, 256*6*2);
#endif
@@ -987,7 +987,7 @@ void S9xProcessSound (unsigned int)
unsigned int Now = getSysTime();
if (Now - LastSoundEmissionTime >= SOUND_EMISSION_INTERVAL)
{
- if(ds2_checkAudiobuff() > AUDIO_BUFFER_COUNT * 3/4)
+ if(ds2_checkAudiobuff() > 4)
{
LastSoundEmissionTime++;
return;