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authoraliaspider2014-10-30 00:23:30 +0100
committeraliaspider2014-10-30 00:23:30 +0100
commit804169dd621a3ad3eec1a32ce30350de667fee80 (patch)
tree5bce839a3652f6725d50639cccd3f589ee901515 /source/port.h
parent5382d193371c8db303d056b87b8ffd51316bf2e0 (diff)
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Diffstat (limited to 'source/port.h')
-rw-r--r--source/port.h42
1 files changed, 21 insertions, 21 deletions
diff --git a/source/port.h b/source/port.h
index 2ddab20..2d33513 100644
--- a/source/port.h
+++ b/source/port.h
@@ -1,6 +1,6 @@
/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
-
+
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
@@ -43,46 +43,46 @@
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive and John Weidman
-
+
S-RTC C emulator code
(c) Copyright 2001 John Weidman
-
+
ST010 C++ emulator code
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
- Super FX x86 assembler emulator code
- (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
- Super FX C emulator code
+ Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
SH assembler code partly based on x86 assembler code
- (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
-
Specific ports contains the works of other authors. See headers in
individual files.
-
+
Snes9x homepage: http://www.snes9x.com
-
+
Permission to use, copy, modify and distribute Snes9x in both binary and
source form, for non-commercial purposes, is hereby granted without fee,
providing that this license information and copyright notice appear with
all copies and any derived work.
-
+
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
-
+
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes
charging money for Snes9x or software derived from Snes9x.
-
+
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
-
+
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
@@ -135,8 +135,8 @@
#undef DEBUGGER /* Apple Universal Headers sometimes #define DEBUGGER */
-int strncasecmp(const char *s1, const char *s2, unsigned n);
-int strcasecmp(const char *s1, const char *s2 );
+int strncasecmp(const char* s1, const char* s2, unsigned n);
+int strcasecmp(const char* s1, const char* s2);
#endif /* TARGET_OS_MAC */
@@ -214,16 +214,16 @@ typedef __int64 int64;
#define ZeroMemory(a,b) memset((a),0,(b))
-void _makepath (char *path, const char *drive, const char *dir,
- const char *fname, const char *ext);
-void _splitpath (const char *path, char *drive, char *dir, char *fname,
- char *ext);
+void _makepath(char* path, const char* drive, const char* dir,
+ const char* fname, const char* ext);
+void _splitpath(const char* path, char* drive, char* dir, char* fname,
+ char* ext);
#else /* __WIN32__ */
#define strcasecmp stricmp
#define strncasecmp strnicmp
#endif
-void S9xGenerateSound ();
+void S9xGenerateSound();
#ifdef STORM
int soundsignal;