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authoraliaspider2014-10-29 05:36:07 +0100
committeraliaspider2014-10-29 05:36:07 +0100
commita6dc7abc9b8cc3986eda5a84141da7dc9e4e8f1a (patch)
tree6f82417b0ab41f3887dd025ee3b85254e28143da /source/soundux.c
parent1d98e1c317fa19687ae6bc3cb8e550ef7531bf02 (diff)
downloadsnes9x2005-a6dc7abc9b8cc3986eda5a84141da7dc9e4e8f1a.tar.gz
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start moving everything to C
Diffstat (limited to 'source/soundux.c')
-rw-r--r--source/soundux.c1714
1 files changed, 1714 insertions, 0 deletions
diff --git a/source/soundux.c b/source/soundux.c
new file mode 100644
index 0000000..10e0130
--- /dev/null
+++ b/source/soundux.c
@@ -0,0 +1,1714 @@
+/*******************************************************************************
+ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
+
+ (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
+ Jerremy Koot (jkoot@snes9x.com)
+
+ (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
+
+ (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
+ funkyass (funkyass@spam.shaw.ca),
+ Joel Yliluoma (http://iki.fi/bisqwit/)
+ Kris Bleakley (codeviolation@hotmail.com),
+ Matthew Kendora,
+ Nach (n-a-c-h@users.sourceforge.net),
+ Peter Bortas (peter@bortas.org) and
+ zones (kasumitokoduck@yahoo.com)
+
+ C4 x86 assembler and some C emulation code
+ (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
+ _Demo_ (_demo_@zsnes.com), and Nach
+
+ C4 C++ code
+ (c) Copyright 2003 Brad Jorsch
+
+ DSP-1 emulator code
+ (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
+ John Weidman, neviksti (neviksti@hotmail.com),
+ Kris Bleakley, Andreas Naive
+
+ DSP-2 emulator code
+ (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
+ Lord Nightmare (lord_nightmare@users.sourceforge.net
+
+ OBC1 emulator code
+ (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
+ Kris Bleakley
+ Ported from x86 assembler to C by sanmaiwashi
+
+ SPC7110 and RTC C++ emulator code
+ (c) Copyright 2002 Matthew Kendora with research by
+ zsKnight, John Weidman, and Dark Force
+
+ S-DD1 C emulator code
+ (c) Copyright 2003 Brad Jorsch with research by
+ Andreas Naive and John Weidman
+
+ S-RTC C emulator code
+ (c) Copyright 2001 John Weidman
+
+ ST010 C++ emulator code
+ (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
+
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+
+ Super FX C emulator code
+ (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
+
+
+ SH assembler code partly based on x86 assembler code
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
+
+ Specific ports contains the works of other authors. See headers in
+ individual files.
+
+ Snes9x homepage: http://www.snes9x.com
+
+ Permission to use, copy, modify and distribute Snes9x in both binary and
+ source form, for non-commercial purposes, is hereby granted without fee,
+ providing that this license information and copyright notice appear with
+ all copies and any derived work.
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event shall the authors be held liable for any damages
+ arising from the use of this software.
+
+ Snes9x is freeware for PERSONAL USE only. Commercial users should
+ seek permission of the copyright holders first. Commercial use includes
+ charging money for Snes9x or software derived from Snes9x.
+
+ The copyright holders request that bug fixes and improvements to the code
+ should be forwarded to them so everyone can benefit from the modifications
+ in future versions.
+
+ Super NES and Super Nintendo Entertainment System are trademarks of
+ Nintendo Co., Limited and its subsidiary companies.
+*******************************************************************************/
+#ifdef __DJGPP__
+#include <allegro.h>
+#undef TRUE
+#endif
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+#include <fcntl.h>
+
+#define CLIP16(v) \
+ if ((v) < -32768) \
+ (v) = -32768; \
+ else \
+ if ((v) > 32767) \
+(v) = 32767
+
+#define CLIP16_latch(v,l) \
+ if ((v) < -32768) \
+{ (v) = -32768; (l)++; }\
+ else \
+ if ((v) > 32767) \
+{ (v) = 32767; (l)++; }
+
+#define CLIP24(v) \
+ if ((v) < -8388608) \
+ (v) = -8388608; \
+ else \
+ if ((v) > 8388607) \
+(v) = 8388607
+
+#define CLIP8(v) \
+ if ((v) < -128) \
+ (v) = -128; \
+ else \
+ if ((v) > 127) \
+(v) = 127
+
+#include "snes9x.h"
+#include "soundux.h"
+#include "apu.h"
+#include "memmap.h"
+#include "cpuexec.h"
+
+extern int32 Echo [24000];
+extern int32 DummyEchoBuffer [SOUND_BUFFER_SIZE];
+extern int32 MixBuffer [SOUND_BUFFER_SIZE];
+extern int32 EchoBuffer [SOUND_BUFFER_SIZE];
+extern int32 FilterTaps [8];
+static uint8 FilterTapDefinitionBitfield;
+// In the above, bit I is set if FilterTaps[I] is non-zero.
+extern unsigned long Z;
+extern int32 Loop [16];
+
+extern long FilterValues[4][2];
+extern int32 NoiseFreq [32];
+
+static int32 noise_gen;
+
+#undef ABS
+#define ABS(a) ((a) < 0 ? -(a) : (a))
+
+#define FIXED_POINT 0x10000UL
+#define FIXED_POINT_REMAINDER 0xffffUL
+#define FIXED_POINT_SHIFT 16
+
+#define VOL_DIV8 0x8000
+#define VOL_DIV16 0x0080
+#define ENVX_SHIFT 24
+
+extern "C" void DecodeBlockAsm (int8 *, int16 *, int32 *, int32 *);
+extern "C" void DecodeBlockAsm2 (int8 *, int16 *, int32 *, int32 *);
+
+// F is channel's current frequency and M is the 16-bit modulation waveform
+// from the previous channel multiplied by the current envelope volume level.
+#define PITCH_MOD(F,M) ((F) * ((((unsigned long) (M)) + 0x800000) >> 16) >> 7)
+//#define PITCH_MOD(F,M) ((F) * ((((M) & 0x7fffff) >> 14) + 1) >> 8)
+
+#define LAST_SAMPLE 0xffffff
+#define JUST_PLAYED_LAST_SAMPLE(c) ((c)->sample_pointer >= LAST_SAMPLE)
+
+void S9xSetEightBitConsoleSound (bool8 Enabled)
+{
+ if (Settings.EightBitConsoleSound != Enabled)
+ {
+ Settings.EightBitConsoleSound = Enabled;
+ int i;
+ for (i = 0; i < 8; i++)
+ {
+ SoundData.channels[i].needs_decode = TRUE;
+ }
+ }
+}
+
+STATIC inline uint8 *S9xGetSampleAddress (int sample_number)
+{
+ uint32 addr = (((APU.DSP[APU_DIR] << 8) + (sample_number << 2)) & 0xffff);
+ return (IAPU.RAM + addr);
+}
+
+void S9xAPUSetEndOfSample (int i, Channel *ch)
+{
+ ch->state = SOUND_SILENT;
+ ch->mode = MODE_NONE;
+ APU.DSP [APU_ENDX] |= 1 << i;
+ APU.DSP [APU_KON] &= ~(1 << i);
+ APU.DSP [APU_KOFF] &= ~(1 << i);
+ APU.KeyedChannels &= ~(1 << i);
+}
+#ifdef __DJGPP
+END_OF_FUNCTION (S9xAPUSetEndOfSample)
+#endif
+
+void S9xAPUSetEndX (int ch)
+{
+ APU.DSP [APU_ENDX] |= 1 << ch;
+}
+#ifdef __DJGPP
+END_OF_FUNCTION (S9xAPUSetEndX)
+#endif
+
+void S9xSetEnvRate (Channel *ch, unsigned long rate, int direction, int target)
+{
+ ch->envx_target = target;
+
+ if (rate == ~0UL)
+ {
+ ch->direction = 0;
+ rate = 0;
+ }
+ else
+ ch->direction = direction;
+
+ static int64 steps [] =
+ {
+ // 0, 64, 1238, 1238, 256, 1, 64, 109, 64, 1238
+ 0,
+ (int64) FIXED_POINT * 1000 * 64,
+ (int64) FIXED_POINT * 1000 * 619,
+ (int64) FIXED_POINT * 1000 * 619,
+ (int64) FIXED_POINT * 1000 * 128,
+ (int64) FIXED_POINT * 1000 * 1,
+ (int64) FIXED_POINT * 1000 * 64,
+ (int64) FIXED_POINT * 1000 * 55,
+ (int64) FIXED_POINT * 1000 * 64,
+ (int64) FIXED_POINT * 1000 * 619
+ };
+
+ if (rate == 0 || so.playback_rate == 0)
+ ch->erate = 0;
+ else
+ {
+ ch->erate = (unsigned long)
+ (steps [ch->state] / (rate * so.playback_rate));
+ }
+}
+
+#ifdef __DJGPP
+END_OF_FUNCTION(S9xSetEnvRate);
+#endif
+
+void S9xSetEnvelopeRate (int channel, unsigned long rate, int direction,
+ int target)
+{
+ S9xSetEnvRate (&SoundData.channels [channel], rate, direction, target);
+}
+
+#ifdef __DJGPP
+END_OF_FUNCTION(S9xSetEnvelopeRate);
+#endif
+
+void S9xSetSoundVolume (int channel, short volume_left, short volume_right)
+{
+ Channel *ch = &SoundData.channels[channel];
+ ch->volume_left = volume_left;
+ ch->volume_right = volume_right;
+ ch-> left_vol_level = (ch->envx * volume_left) / 128;
+ ch->right_vol_level = (ch->envx * volume_right) / 128;
+}
+
+void S9xSetMasterVolume (short volume_left, short volume_right)
+{
+ if (Settings.DisableMasterVolume || SNESGameFixes.EchoOnlyOutput)
+ {
+ SoundData.master_volume [0] = SoundData.master_volume [1] = 127;
+ }
+ else
+ {
+ SoundData.master_volume [0] = volume_left;
+ SoundData.master_volume [1] = volume_right;
+ }
+}
+
+void S9xSetEchoVolume (short volume_left, short volume_right)
+{
+ SoundData.echo_volume [0] = volume_left;
+ SoundData.echo_volume [1] = volume_right;
+}
+
+void S9xSetEchoEnable (uint8 byte)
+{
+ SoundData.echo_channel_enable = byte;
+ if (!SoundData.echo_write_enabled || Settings.DisableSoundEcho)
+ byte = 0;
+ if (byte && !SoundData.echo_enable)
+ {
+ memset (Echo, 0, sizeof (Echo));
+ memset (Loop, 0, sizeof (Loop));
+ }
+
+ SoundData.echo_enable = byte;
+ for (int i = 0; i < NUM_CHANNELS; i++)
+ {
+ if (byte & (1 << i))
+ SoundData.channels [i].echo_buf_ptr = EchoBuffer;
+ else
+ SoundData.channels [i].echo_buf_ptr = DummyEchoBuffer;
+ }
+}
+
+void S9xSetEchoFeedback (int feedback)
+{
+ CLIP8(feedback);
+ SoundData.echo_feedback = feedback;
+}
+
+void S9xSetEchoDelay (int delay)
+{
+ SoundData.echo_buffer_size = (512 * delay * so.playback_rate) / 32000;
+ SoundData.echo_buffer_size <<= 1;
+ if (SoundData.echo_buffer_size)
+ SoundData.echo_ptr %= SoundData.echo_buffer_size;
+ else
+ SoundData.echo_ptr = 0;
+ S9xSetEchoEnable (APU.DSP [APU_EON]);
+}
+
+void S9xSetEchoWriteEnable (uint8 byte)
+{
+ SoundData.echo_write_enabled = byte;
+ S9xSetEchoDelay (APU.DSP [APU_EDL] & 15);
+}
+
+void S9xSetFrequencyModulationEnable (uint8 byte)
+{
+ SoundData.pitch_mod = byte & ~1;
+}
+
+void S9xSetSoundKeyOff (int channel)
+{
+ Channel *ch = &SoundData.channels[channel];
+
+ if (ch->state != SOUND_SILENT)
+ {
+ ch->state = SOUND_RELEASE;
+ ch->mode = MODE_RELEASE;
+ S9xSetEnvRate (ch, 8, -1, 0);
+ }
+}
+
+void S9xFixSoundAfterSnapshotLoad ()
+{
+ SoundData.echo_write_enabled = !(APU.DSP [APU_FLG] & 0x20);
+ SoundData.echo_channel_enable = APU.DSP [APU_EON];
+ S9xSetEchoDelay (APU.DSP [APU_EDL] & 0xf);
+ S9xSetEchoFeedback ((signed char) APU.DSP [APU_EFB]);
+
+ S9xSetFilterCoefficient (0, (signed char) APU.DSP [APU_C0]);
+ S9xSetFilterCoefficient (1, (signed char) APU.DSP [APU_C1]);
+ S9xSetFilterCoefficient (2, (signed char) APU.DSP [APU_C2]);
+ S9xSetFilterCoefficient (3, (signed char) APU.DSP [APU_C3]);
+ S9xSetFilterCoefficient (4, (signed char) APU.DSP [APU_C4]);
+ S9xSetFilterCoefficient (5, (signed char) APU.DSP [APU_C5]);
+ S9xSetFilterCoefficient (6, (signed char) APU.DSP [APU_C6]);
+ S9xSetFilterCoefficient (7, (signed char) APU.DSP [APU_C7]);
+ for (int i = 0; i < 8; i++)
+ {
+ SoundData.channels[i].needs_decode = TRUE;
+ S9xSetSoundFrequency (i, SoundData.channels[i].hertz);
+ SoundData.channels [i].envxx = SoundData.channels [i].envx << ENVX_SHIFT;
+ SoundData.channels [i].next_sample = 0;
+ SoundData.channels [i].interpolate = 0;
+ SoundData.channels [i].previous [0] = (int32) SoundData.channels [i].previous16 [0];
+ SoundData.channels [i].previous [1] = (int32) SoundData.channels [i].previous16 [1];
+ }
+ IAPU.Scanline = 0;
+}
+
+void S9xSetFilterCoefficient (int tap, int value)
+{
+ FilterTaps [tap & 7] = value;
+ if (value == 0 || (tap == 0 && value == 127))
+ FilterTapDefinitionBitfield &= ~(1 << (tap & 7));
+ else
+ FilterTapDefinitionBitfield |= 1 << (tap & 7);
+}
+
+void S9xSetSoundADSR (int channel, int attack_rate, int decay_rate,
+ int sustain_rate, int sustain_level, int release_rate)
+{
+ Channel *ch = &SoundData.channels[channel];
+ ch->attack_rate = attack_rate;
+ ch->decay_rate = decay_rate;
+ ch->sustain_rate = sustain_rate;
+ ch->release_rate = release_rate;
+ ch->sustain_level = sustain_level + 1;
+
+ switch (SoundData.channels[channel].state)
+ {
+ case SOUND_ATTACK:
+ S9xSetEnvRate (ch, attack_rate, 1, 127);
+ break;
+
+ case SOUND_DECAY:
+ S9xSetEnvRate (ch, decay_rate, -1,
+ (MAX_ENVELOPE_HEIGHT * (sustain_level + 1)) >> 3);
+ break;
+ case SOUND_SUSTAIN:
+ S9xSetEnvRate (ch, sustain_rate, -1, 0);
+ break;
+ }
+}
+
+void S9xSetEnvelopeHeight (int channel, int level)
+{
+ Channel *ch = &SoundData.channels[channel];
+
+ ch->envx = level;
+ ch->envxx = level << ENVX_SHIFT;
+
+ ch->left_vol_level = (level * ch->volume_left) / 128;
+ ch->right_vol_level = (level * ch->volume_right) / 128;
+
+ if (ch->envx == 0 && ch->state != SOUND_SILENT && ch->state != SOUND_GAIN)
+ {
+ S9xAPUSetEndOfSample (channel, ch);
+ }
+}
+
+int S9xGetEnvelopeHeight (int channel)
+{
+ if ((Settings.SoundEnvelopeHeightReading ||
+ SNESGameFixes.SoundEnvelopeHeightReading2) &&
+ SoundData.channels[channel].state != SOUND_SILENT &&
+ SoundData.channels[channel].state != SOUND_GAIN)
+ {
+ return (SoundData.channels[channel].envx);
+ }
+
+ //siren fix from XPP
+ if (SNESGameFixes.SoundEnvelopeHeightReading2 &&
+ SoundData.channels[channel].state != SOUND_SILENT)
+ {
+ return (SoundData.channels[channel].envx);
+ }
+
+ return (0);
+}
+
+#if 1
+void S9xSetSoundSample (int, uint16)
+{
+}
+#else
+void S9xSetSoundSample (int channel, uint16 sample_number)
+{
+ register Channel *ch = &SoundData.channels[channel];
+
+ if (ch->state != SOUND_SILENT &&
+ sample_number != ch->sample_number)
+ {
+ int keep = ch->state;
+ ch->state = SOUND_SILENT;
+ ch->sample_number = sample_number;
+ ch->loop = FALSE;
+ ch->needs_decode = TRUE;
+ ch->last_block = FALSE;
+ ch->previous [0] = ch->previous[1] = 0;
+ uint8 *dir = S9xGetSampleAddress (sample_number);
+ ch->block_pointer = READ_WORD (dir);
+ ch->sample_pointer = 0;
+ ch->state = keep;
+ }
+}
+#endif
+
+void S9xSetSoundFrequency (int channel, int hertz)
+{
+ if (so.playback_rate)
+ {
+ if (SoundData.channels[channel].type == SOUND_NOISE)
+ hertz = NoiseFreq [APU.DSP [APU_FLG] & 0x1f];
+ SoundData.channels[channel].frequency = (int)
+ (((int64) hertz * FIXED_POINT) / so.playback_rate);
+ if (Settings.FixFrequency)
+ {
+ SoundData.channels[channel].frequency =
+ (unsigned long) (SoundData.channels[channel].frequency * 49 / 50);
+ }
+ }
+}
+
+void S9xSetSoundHertz (int channel, int hertz)
+{
+ SoundData.channels[channel].hertz = hertz;
+ S9xSetSoundFrequency (channel, hertz);
+}
+
+void S9xSetSoundType (int channel, int type_of_sound)
+{
+ SoundData.channels[channel].type = type_of_sound;
+}
+
+bool8 S9xSetSoundMute (bool8 mute)
+{
+ bool8 old = so.mute_sound;
+ so.mute_sound = mute;
+ return (old);
+}
+
+void AltDecodeBlock (Channel *ch)
+{
+ if (ch->block_pointer >= 0x10000 - 9)
+ {
+ ch->last_block = TRUE;
+ ch->loop = FALSE;
+ ch->block = ch->decoded;
+ memset ((void *) ch->decoded, 0, sizeof (int16) * 16);
+ return;
+ }
+ signed char *compressed = (signed char *) &IAPU.RAM [ch->block_pointer];
+
+ unsigned char filter = *compressed;
+ if ((ch->last_block = filter & 1))
+ ch->loop = (filter & 2) != 0;
+
+#if (defined (USE_X86_ASM) && (defined (__i386__) || defined (__i486__) ||\
+ defined (__i586__) || defined (__WIN32__) || defined (__DJGPP)))
+ int16 *raw = ch->block = ch->decoded;
+
+ if (Settings.AltSampleDecode == 1)
+ DecodeBlockAsm (compressed, raw, &ch->previous [0], &ch->previous [1]);
+ else
+ DecodeBlockAsm2 (compressed, raw, &ch->previous [0], &ch->previous [1]);
+#else
+ int32 out;
+ unsigned char shift;
+ signed char sample1, sample2;
+ unsigned int i;
+
+ compressed++;
+ signed short *raw = ch->block = ch->decoded;
+
+ int32 prev0 = ch->previous [0];
+ int32 prev1 = ch->previous [1];
+ shift = filter >> 4;
+
+ switch ((filter >> 2) & 3)
+ {
+ case 0:
+ for (i = 8; i != 0; i--)
+ {
+ sample1 = *compressed++;
+ sample2 = sample1 << 4;
+ sample2 >>= 4;
+ sample1 >>= 4;
+ *raw++ = ((int32) sample1 << shift);
+ *raw++ = ((int32) sample2 << shift);
+ }
+ prev1 = *(raw - 2);
+ prev0 = *(raw - 1);
+ break;
+ case 1:
+ for (i = 8; i != 0; i--)
+ {
+ sample1 = *compressed++;
+ sample2 = sample1 << 4;
+ sample2 >>= 4;
+ sample1 >>= 4;
+ prev0 = (int16) prev0;
+ *raw++ = prev1 = ((int32) sample1 << shift) + prev0 - (prev0 >> 4);
+ prev1 = (int16) prev1;
+ *raw++ = prev0 = ((int32) sample2 << shift) + prev1 - (prev1 >> 4);
+ }
+ break;
+ case 2:
+ for (i = 8; i != 0; i--)
+ {
+ sample1 = *compressed++;
+ sample2 = sample1 << 4;
+ sample2 >>= 4;
+ sample1 >>= 4;
+
+ out = (sample1 << shift) - prev1 + (prev1 >> 4);
+ prev1 = (int16) prev0;
+ prev0 &= ~3;
+ *raw++ = prev0 = out + (prev0 << 1) - (prev0 >> 5) -
+ (prev0 >> 4);
+
+ out = (sample2 << shift) - prev1 + (prev1 >> 4);
+ prev1 = (int16) prev0;
+ prev0 &= ~3;
+ *raw++ = prev0 = out + (prev0 << 1) - (prev0 >> 5) -
+ (prev0 >> 4);
+ }
+ break;
+ case 3:
+ for (i = 8; i != 0; i--)
+ {
+ sample1 = *compressed++;
+ sample2 = sample1 << 4;
+ sample2 >>= 4;
+ sample1 >>= 4;
+ out = (sample1 << shift);
+
+ out = out - prev1 + (prev1 >> 3) + (prev1 >> 4);
+ prev1 = (int16) prev0;
+ prev0 &= ~3;
+ *raw++ = prev0 = out + (prev0 << 1) - (prev0 >> 3) -
+ (prev0 >> 4) - (prev1 >> 6);
+
+ out = (sample2 << shift);
+ out = out - prev1 + (prev1 >> 3) + (prev1 >> 4);
+ prev1 = (int16) prev0;
+ prev0 &= ~3;
+ *raw++ = prev0 = out + (prev0 << 1) - (prev0 >> 3) -
+ (prev0 >> 4) - (prev1 >> 6);
+ }
+ break;
+ }
+ ch->previous [0] = prev0;
+ ch->previous [1] = prev1;
+#endif
+
+ ch->block_pointer += 9;
+}
+
+void AltDecodeBlock2 (Channel *ch)
+{
+ int32 out;
+ unsigned char filter;
+ unsigned char shift;
+ signed char sample1, sample2;
+ unsigned char i;
+
+ if (ch->block_pointer > 0x10000 - 9)
+ {
+ ch->last_block = TRUE;
+ ch->loop = FALSE;
+ ch->block = ch->decoded;
+ memset ((void *) ch->decoded, 0, sizeof (int16) * 16);
+ return;
+ }
+
+ signed char *compressed = (signed char *) &IAPU.RAM [ch->block_pointer];
+
+ filter = *compressed;
+ if ((ch->last_block = filter & 1))
+ ch->loop = (filter & 2) != 0;
+
+ compressed++;
+ signed short *raw = ch->block = ch->decoded;
+
+ shift = filter >> 4;
+ int32 prev0 = ch->previous [0];
+ int32 prev1 = ch->previous [1];
+
+ if(shift > 12)
+ shift -= 4;
+
+ switch ((filter >> 2) & 3)
+ {
+ case 0:
+ for (i = 8; i != 0; i--)
+ {
+ sample1 = *compressed++;
+ sample2 = sample1 << 4;
+ //Sample 2 = Bottom Nibble, Sign Extended.
+ sample2 >>= 4;
+ //Sample 1 = Top Nibble, shifted down and Sign Extended.
+ sample1 >>= 4;
+
+ out = (int32)(sample1 << shift);
+
+ prev1 = prev0;
+ prev0 = out;
+ CLIP16(out);
+ *raw++ = (int16)out;
+
+ out = (int32)(sample2 << shift);
+
+ prev1 = prev0;
+ prev0 = out;
+ CLIP16(out);
+ *raw++ = (int16)out;
+ }
+ break;
+ case 1:
+ for (i = 8; i != 0; i--)
+ {
+ sample1 = *compressed++;
+ sample2 = sample1 << 4;
+ //Sample 2 = Bottom Nibble, Sign Extended.
+ sample2 >>= 4;
+ //Sample 1 = Top Nibble, shifted down and Sign Extended.
+ sample1 >>= 4;
+ out = (int32)(sample1 << shift);
+ out += (int32)((double)prev0 * 15/16);
+
+ prev1 = prev0;
+ prev0 = out;
+ CLIP16(out);
+ *raw++ = (int16)out;
+
+ out = (int32)(sample2 << shift);
+ out += (int32)((double)prev0 * 15/16);
+
+ prev1 = prev0;
+ prev0 = out;
+ CLIP16(out);
+ *raw++ = (int16)out;
+ }
+ break;
+ case 2:
+ for (i = 8; i != 0; i--)
+ {
+ sample1 = *compressed++;
+ sample2 = sample1 << 4;
+ //Sample 2 = Bottom Nibble, Sign Extended.
+ sample2 >>= 4;
+ //Sample 1 = Top Nibble, shifted down and Sign Extended.
+ sample1 >>= 4;
+
+ out = ((sample1 << shift) * 256 + (prev0 & ~0x2) * 488 - prev1 * 240) >> 8;
+
+ prev1 = prev0;
+ prev0 = (int16)out;
+ *raw++ = (int16)out;
+
+ out = ((sample2 << shift) * 256 + (prev0 & ~0x2) * 488 - prev1 * 240) >> 8;
+
+ prev1 = prev0;
+ prev0 = (int16)out;
+ *raw++ = (int16)out;
+ }
+ break;
+
+ case 3:
+ for (i = 8; i != 0; i--)
+ {
+ sample1 = *compressed++;
+ sample2 = sample1 << 4;
+ //Sample 2 = Bottom Nibble, Sign Extended.
+ sample2 >>= 4;
+ //Sample 1 = Top Nibble, shifted down and Sign Extended.
+ sample1 >>= 4;
+ out = (int32)(sample1 << shift);
+ out += (int32)((double)prev0 * 115/64 - (double)prev1 * 13/16);
+
+ prev1 = prev0;
+ prev0 = out;
+
+ CLIP16(out);
+ *raw++ = (int16)out;
+
+ out = (int32)(sample2 << shift);
+ out += (int32)((double)prev0 * 115/64 - (double)prev1 * 13/16);
+
+ prev1 = prev0;
+ prev0 = out;
+
+ CLIP16(out);
+ *raw++ = (int16)out;
+ }
+ break;
+ }
+ ch->previous [0] = prev0;
+ ch->previous [1] = prev1;
+ ch->block_pointer += 9;
+}
+
+void DecodeBlock (Channel *ch)
+{
+ int32 out;
+ unsigned char filter;
+ unsigned char shift;
+ signed char sample1, sample2;
+ unsigned char i;
+ bool invalid_header;
+
+ if (Settings.AltSampleDecode)
+ {
+ if (Settings.AltSampleDecode < 3)
+ AltDecodeBlock (ch);
+ else
+ AltDecodeBlock2 (ch);
+ return;
+ }
+ if (ch->block_pointer > 0x10000 - 9)
+ {
+ ch->last_block = TRUE;
+ ch->loop = FALSE;
+ ch->block = ch->decoded;
+ return;
+ }
+
+ if (Settings.EightBitConsoleSound)
+ {
+ signed char *compressed = (signed char *) &IAPU.RAM [ch->block_pointer];
+
+ filter = *compressed;
+ if ((ch->last_block = filter & 1))
+ ch->loop = (filter & 2) != 0;
+
+ int16 interim[16];
+ uint8 interim_byte = 0;
+
+ compressed++;
+ signed short *raw = ch->block = ch->decoded;
+
+ // Seperate out the header parts used for decoding
+
+ shift = filter >> 4;
+
+ // Header validity check: if range(shift) is over 12, ignore
+ // all bits of the data for that block except for the sign bit of each
+ invalid_header = (shift >= 0xD);
+
+ filter = filter&0x0c;
+
+ int32 prev0 = ch->previous [0];
+ int32 prev1 = ch->previous [1];
+
+ int16 amplitude = 0;
+
+ for (i = 8; i != 0; i--)
+ {
+ sample1 = *compressed++;
+ sample2 = sample1 << 4;
+ //Sample 2 = Bottom Nibble, Sign Extended.
+ sample2 >>= 4;
+ //Sample 1 = Top Nibble, shifted down and Sign Extended.
+ sample1 >>= 4;
+ if (invalid_header) { sample1>>=3; sample2>>=3; }
+
+ for (int nybblesmp = 0; nybblesmp<2; nybblesmp++){
+ out=(((nybblesmp) ? sample2 : sample1) << shift);
+ out >>= 1;
+
+ switch(filter)
+ {
+ case 0x00:
+ // Method0 - [Smp]
+ break;
+
+ case 0x04:
+ // Method1 - [Delta]+[Smp-1](15/16)
+ out+=(prev0>>1)+((-prev0)>>5);
+ break;
+
+ case 0x08:
+ // Method2 - [Delta]+[Smp-1](61/32)-[Smp-2](15/16)
+ out+=(prev0)+((-(prev0 +(prev0>>1)))>>5)-(prev1>>1)+(prev1>>5);
+ break;
+
+ default:
+ // Method3 - [Delta]+[Smp-1](115/64)-[Smp-2](13/16)
+ out+=(prev0)+((-(prev0 + (prev0<<2) + (prev0<<3)))>>7)-(prev1>>1)+((prev1+(prev1>>1))>>4);
+ break;
+
+ }
+ CLIP16(out);
+ int16 result = (signed short)(out<<1);
+ if (abs(result) > amplitude)
+ amplitude = abs(result);
+ interim[interim_byte++] = out;
+ prev1=(signed short)prev0;
+ prev0=(signed short)(out<<1);
+ }
+ }
+ ch->previous [0] = prev0;
+ ch->previous [1] = prev1;
+
+ int32 total_deviation_from_previous = 0;
+ for (i = 1; i < 16; i++)
+ total_deviation_from_previous += abs(interim[i] - interim[i - 1]);
+ if (total_deviation_from_previous >= (int32) amplitude * 4)
+ {
+ /* Looks like noise. Generate noise. */
+ for (i = 0; i < 16; i++)
+ {
+ int feedback = (noise_gen << 13) ^ (noise_gen << 14);
+ noise_gen = (feedback & 0x4000) ^ (noise_gen >> 1);
+ ch->decoded[i] = (noise_gen << 17) >> 17;
+ }
+ }
+ else if (interim[0] < interim[1] && interim[1] < interim[2]
+ && interim[2] < interim[3]
+ && interim[4] > interim[5] && interim[5] > interim[6]
+ && interim[6] > interim[7] && interim[7] > interim[8]
+ && interim[8] > interim[9] && interim[9] > interim[10]
+ && interim[10] > interim[11]
+ && interim[12] < interim[13] && interim[13] < interim[14]
+ && interim[14] < interim[15])
+ {
+ /* Looks like a sine or triangle wave. Make it a
+ * triangle wave with an amplitude equivalent to that
+ * of the highest amplitude sample of the block. */
+ ch->decoded[0] = ch->decoded[8] = 0;
+ ch->decoded[1] = ch->decoded[7] = amplitude / 4;
+ ch->decoded[2] = ch->decoded[6] = amplitude / 2;
+ ch->decoded[3] = ch->decoded[5] = amplitude * 3 / 4;
+ ch->decoded[4] = amplitude;
+ ch->decoded[9] = ch->decoded[15] = -(amplitude / 4);
+ ch->decoded[10] = ch->decoded[14] = -(amplitude / 2);
+ ch->decoded[11] = ch->decoded[13] = -(amplitude * 3 / 4);
+ ch->decoded[12] = -amplitude;
+ }
+ else if (interim[0] > interim[1] && interim[1] > interim[2]
+ && interim[2] > interim[3]
+ && interim[4] < interim[5] && interim[5] < interim[6]
+ && interim[6] < interim[7] && interim[7] < interim[8]
+ && interim[8] < interim[9] && interim[9] < interim[10]
+ && interim[10] < interim[11]
+ && interim[12] > interim[13] && interim[13] > interim[14]
+ && interim[14] > interim[15])
+ {
+ /* Inverted triangle wave. */
+ ch->decoded[0] = ch->decoded[8] = 0;
+ ch->decoded[1] = ch->decoded[7] = -(amplitude / 4);
+ ch->decoded[2] = ch->decoded[6] = -(amplitude / 2);
+ ch->decoded[3] = ch->decoded[5] = -(amplitude * 3 / 4);
+ ch->decoded[4] = -amplitude;
+ ch->decoded[9] = ch->decoded[15] = amplitude / 4;
+ ch->decoded[10] = ch->decoded[14] = amplitude / 2;
+ ch->decoded[11] = ch->decoded[13] = amplitude * 3 / 4;
+ ch->decoded[12] = amplitude;
+ }
+ else if (interim[0] < interim[1] && interim[1] < interim[2]
+ && interim[2] < interim[3] && interim[3] < interim[4]
+ && interim[4] < interim[5] && interim[5] < interim[6]
+ && interim[6] < interim[7]
+ && interim[8] > interim[9] && interim[9] > interim[10]
+ && interim[10] > interim[11] && interim[11] > interim[12]
+ && interim[12] > interim[13] && interim[13] > interim[14]
+ && interim[14] > interim[15])
+ {
+ /* Looks like a V wave. Make it a half-triangle wave
+ * with an amplitude equivalent to that
+ * of the highest amplitude sample of the block. */
+ ch->decoded[0] = 0;
+ ch->decoded[1] = ch->decoded[15] = amplitude / 8;
+ ch->decoded[2] = ch->decoded[14] = amplitude / 4;
+ ch->decoded[3] = ch->decoded[13] = amplitude * 3 / 8;
+ ch->decoded[4] = ch->decoded[12] = amplitude / 2;
+ ch->decoded[5] = ch->decoded[11] = amplitude * 5 / 8;
+ ch->decoded[6] = ch->decoded[10] = amplitude * 3 / 4;
+ ch->decoded[7] = ch->decoded[9] = amplitude * 7 / 8;
+ ch->decoded[8] = amplitude;
+ }
+ else if (interim[0] > interim[1] && interim[1] > interim[2]
+ && interim[2] > interim[3] && interim[3] > interim[4]
+ && interim[4] > interim[5] && interim[5] > interim[6]
+ && interim[6] > interim[7]
+ && interim[8] < interim[9] && interim[9] < interim[10]
+ && interim[10] < interim[11] && interim[11] < interim[12]
+ && interim[12] < interim[13] && interim[13] < interim[14]
+ && interim[14] < interim[15])
+ {
+ /* Inverted V wave. */
+ ch->decoded[0] = 0;
+ ch->decoded[1] = ch->decoded[15] = -(amplitude / 8);
+ ch->decoded[2] = ch->decoded[14] = -(amplitude / 4);
+ ch->decoded[3] = ch->decoded[13] = -(amplitude * 3 / 8);
+ ch->decoded[4] = ch->decoded[12] = -(amplitude / 2);
+ ch->decoded[5] = ch->decoded[11] = -(amplitude * 5 / 8);
+ ch->decoded[6] = ch->decoded[10] = -(amplitude * 3 / 4);
+ ch->decoded[7] = ch->decoded[9] = -(amplitude * 7 / 8);
+ ch->decoded[8] = -amplitude;
+ }
+ else
+ {
+ // Make it a square wave with an amplitude equivalent to that
+ // of the highest amplitude sample of the block.
+ // But actually put half of the amplitude, because
+ // square waves are just loud.
+ for (i = 0; i < 8; i++)
+ ch->decoded[i] = amplitude / 2;
+ for (i = 8; i < 16; i++)
+ ch->decoded[i] = -(amplitude / 2);
+ }
+ }
+ else
+ {
+ signed char *compressed = (signed char *) &IAPU.RAM [ch->block_pointer];
+
+ filter = *compressed;
+ if ((ch->last_block = filter & 1))
+ ch->loop = (filter & 2) != 0;
+
+ compressed++;
+ signed short *raw = ch->block = ch->decoded;
+
+ // Seperate out the header parts used for decoding
+
+ shift = filter >> 4;
+
+ // Header validity check: if range(shift) is over 12, ignore
+ // all bits of the data for that block except for the sign bit of each
+ invalid_header = (shift >= 0xD);
+
+ filter = filter&0x0c;
+
+ int32 prev0 = ch->previous [0];
+ int32 prev1 = ch->previous [1];
+
+ for (i = 8; i != 0; i--)
+ {
+ sample1 = *compressed++;
+ sample2 = sample1 << 4;
+ //Sample 2 = Bottom Nibble, Sign Extended.
+ sample2 >>= 4;
+ //Sample 1 = Top Nibble, shifted down and Sign Extended.
+ sample1 >>= 4;
+ if (invalid_header) { sample1>>=3; sample2>>=3; }
+
+ for (int nybblesmp = 0; nybblesmp<2; nybblesmp++){
+ out=(((nybblesmp) ? sample2 : sample1) << shift);
+ out >>= 1;
+
+ switch(filter)
+ {
+ case 0x00:
+ // Method0 - [Smp]
+ break;
+
+ case 0x04:
+ // Method1 - [Delta]+[Smp-1](15/16)
+ out+=(prev0>>1)+((-prev0)>>5);
+ break;
+
+ case 0x08:
+ // Method2 - [Delta]+[Smp-1](61/32)-[Smp-2](15/16)
+ out+=(prev0)+((-(prev0 +(prev0>>1)))>>5)-(prev1>>1)+(prev1>>5);
+ break;
+
+ default:
+ // Method3 - [Delta]+[Smp-1](115/64)-[Smp-2](13/16)
+ out+=(prev0)+((-(prev0 + (prev0<<2) + (prev0<<3)))>>7)-(prev1>>1)+((prev1+(prev1>>1))>>4);
+ break;
+
+ }
+ CLIP16(out);
+ *raw++ = (signed short)(out<<1);
+ prev1=(signed short)prev0;
+ prev0=(signed short)(out<<1);
+ }
+ }
+ ch->previous [0] = prev0;
+ ch->previous [1] = prev1;
+ }
+ ch->block_pointer += 9;
+}
+
+static inline void MixStereo (int sample_count)
+{
+ static int32 wave[SOUND_BUFFER_SIZE];
+
+ int pitch_mod = SoundData.pitch_mod & ~APU.DSP[APU_NON];
+
+ for (uint32 J = 0; J < NUM_CHANNELS; J++)
+ {
+ Channel *ch = &SoundData.channels[J];
+
+ if (ch->state == SOUND_SILENT || !(so.sound_switch & (1 << J)))
+ continue;
+
+ int32 VL, VR;
+ unsigned long freq0 = ch->frequency;
+
+ // freq0 = (unsigned long) ((double) freq0 * 0.985);//uncommented by jonathan gevaryahu, as it is necessary for most cards in linux
+ freq0 = freq0 * 985/1000;
+
+ bool8 mod = pitch_mod & (1 << J);
+
+ if (ch->needs_decode)
+ {
+ DecodeBlock(ch);
+ ch->needs_decode = FALSE;
+ ch->sample = ch->block[0];
+ ch->sample_pointer = freq0 >> FIXED_POINT_SHIFT;
+ if (ch->sample_pointer == 0)
+ ch->sample_pointer = 1;
+ if (ch->sample_pointer > SOUND_DECODE_LENGTH)
+ ch->sample_pointer = SOUND_DECODE_LENGTH - 1;
+
+ ch->next_sample=ch->block[ch->sample_pointer];
+ ch->interpolate = 0;
+
+ if (Settings.InterpolatedSound && freq0 < FIXED_POINT && !mod)
+ ch->interpolate = ((ch->next_sample - ch->sample) *
+ (long) freq0) / (long) FIXED_POINT;
+ }
+ VL = (ch->sample * ch-> left_vol_level) / 128;
+ VR = (ch->sample * ch->right_vol_level) / 128;
+
+ for (uint32 I = 0; I < (uint32) sample_count; I += 2)
+ {
+ unsigned long freq = freq0;
+
+ if (mod)
+ freq = PITCH_MOD(freq, wave [I / 2]);
+
+ ch->env_error += ch->erate;
+ if (ch->env_error >= FIXED_POINT)
+ {
+ uint32 step = ch->env_error >> FIXED_POINT_SHIFT;
+
+ switch (ch->state)
+ {
+ case SOUND_ATTACK:
+ ch->env_error &= FIXED_POINT_REMAINDER;
+ ch->envx += step << 1;
+ ch->envxx = ch->envx << ENVX_SHIFT;
+
+ if (ch->envx >= 126)
+ {
+ ch->envx = 127;
+ ch->envxx = 127 << ENVX_SHIFT;
+ ch->state = SOUND_DECAY;
+ if (ch->sustain_level != 8)
+ {
+ S9xSetEnvRate (ch, ch->decay_rate, -1,
+ (MAX_ENVELOPE_HEIGHT * ch->sustain_level)
+ >> 3);
+ break;
+ }
+ ch->state = SOUND_SUSTAIN;
+ S9xSetEnvRate (ch, ch->sustain_rate, -1, 0);
+ }
+ break;
+
+ case SOUND_DECAY:
+ while (ch->env_error >= FIXED_POINT)
+ {
+ ch->envxx = (ch->envxx >> 8) * 255;
+ ch->env_error -= FIXED_POINT;
+ }
+ ch->envx = ch->envxx >> ENVX_SHIFT;
+ if (ch->envx <= ch->envx_target)
+ {
+ if (ch->envx <= 0)
+ {
+ S9xAPUSetEndOfSample (J, ch);
+ goto stereo_exit;
+ }
+ ch->state = SOUND_SUSTAIN;
+ S9xSetEnvRate (ch, ch->sustain_rate, -1, 0);
+ }
+ break;
+
+ case SOUND_SUSTAIN:
+ while (ch->env_error >= FIXED_POINT)
+ {
+ ch->envxx = (ch->envxx >> 8) * 255;
+ ch->env_error -= FIXED_POINT;
+ }
+ ch->envx = ch->envxx >> ENVX_SHIFT;
+ if (ch->envx <= 0)
+ {
+ S9xAPUSetEndOfSample (J, ch);
+ goto stereo_exit;
+ }
+ break;
+
+ case SOUND_RELEASE:
+ while (ch->env_error >= FIXED_POINT)
+ {
+ ch->envxx -= (MAX_ENVELOPE_HEIGHT << ENVX_SHIFT) / 256;
+ ch->env_error -= FIXED_POINT;
+ }
+ ch->envx = ch->envxx >> ENVX_SHIFT;
+ if (ch->envx <= 0)
+ {
+ S9xAPUSetEndOfSample (J, ch);
+ goto stereo_exit;
+ }
+ break;
+
+ case SOUND_INCREASE_LINEAR:
+ ch->env_error &= FIXED_POINT_REMAINDER;
+ ch->envx += step << 1;
+ ch->envxx = ch->envx << ENVX_SHIFT;
+
+ if (ch->envx >= 126)
+ {
+ ch->envx = 127;
+ ch->envxx = 127 << ENVX_SHIFT;
+ ch->state = SOUND_GAIN;
+ ch->mode = MODE_GAIN;
+ S9xSetEnvRate (ch, 0, -1, 0);
+ }
+ break;
+
+ case SOUND_INCREASE_BENT_LINE:
+ if (ch->envx >= (MAX_ENVELOPE_HEIGHT * 3) / 4)
+ {
+ while (ch->env_error >= FIXED_POINT)
+ {
+ ch->envxx += (MAX_ENVELOPE_HEIGHT << ENVX_SHIFT) / 256;
+ ch->env_error -= FIXED_POINT;
+ }
+ ch->envx = ch->envxx >> ENVX_SHIFT;
+ }
+ else
+ {
+ ch->env_error &= FIXED_POINT_REMAINDER;
+ ch->envx += step << 1;
+ ch->envxx = ch->envx << ENVX_SHIFT;
+ }
+
+ if (ch->envx >= 126)
+ {
+ ch->envx = 127;
+ ch->envxx = 127 << ENVX_SHIFT;
+ ch->state = SOUND_GAIN;
+ ch->mode = MODE_GAIN;
+ S9xSetEnvRate (ch, 0, -1, 0);
+ }
+ break;
+
+ case SOUND_DECREASE_LINEAR:
+ ch->env_error &= FIXED_POINT_REMAINDER;
+ ch->envx -= step << 1;
+ ch->envxx = ch->envx << ENVX_SHIFT;
+ if (ch->envx <= 0)
+ {
+ S9xAPUSetEndOfSample (J, ch);
+ goto stereo_exit;
+ }
+ break;
+
+ case SOUND_DECREASE_EXPONENTIAL:
+ while (ch->env_error >= FIXED_POINT)
+ {
+ ch->envxx = (ch->envxx >> 8) * 255;
+ ch->env_error -= FIXED_POINT;
+ }
+ ch->envx = ch->envxx >> ENVX_SHIFT;
+ if (ch->envx <= 0)
+ {
+ S9xAPUSetEndOfSample (J, ch);
+ goto stereo_exit;
+ }
+ break;
+
+ case SOUND_GAIN:
+ S9xSetEnvRate (ch, 0, -1, 0);
+ break;
+ }
+ ch-> left_vol_level = (ch->envx * ch->volume_left) / 128;
+ ch->right_vol_level = (ch->envx * ch->volume_right) / 128;
+ VL = (ch->sample * ch-> left_vol_level) / 128;
+ VR = (ch->sample * ch->right_vol_level) / 128;
+ }
+
+ ch->count += freq;
+ if (ch->count >= FIXED_POINT)
+ {
+ VL = ch->count >> FIXED_POINT_SHIFT;
+ ch->sample_pointer += VL;
+ ch->count &= FIXED_POINT_REMAINDER;
+
+ ch->sample = ch->next_sample;
+ if (ch->sample_pointer >= SOUND_DECODE_LENGTH)
+ {
+ if (JUST_PLAYED_LAST_SAMPLE(ch))
+ {
+ S9xAPUSetEndOfSample (J, ch);
+ goto stereo_exit;
+ }
+ do
+ {
+ ch->sample_pointer -= SOUND_DECODE_LENGTH;
+ if (ch->last_block)
+ {
+ if (!ch->loop)
+ {
+ ch->sample_pointer = LAST_SAMPLE;
+ ch->next_sample = ch->sample;
+ break;
+ }
+ else
+ {
+ S9xAPUSetEndX (J);
+ ch->last_block = FALSE;
+ uint8 *dir = S9xGetSampleAddress (ch->sample_number);
+ ch->block_pointer = READ_WORD(dir + 2);
+ }
+ }
+ DecodeBlock (ch);
+ } while (ch->sample_pointer >= SOUND_DECODE_LENGTH);
+ if (!JUST_PLAYED_LAST_SAMPLE (ch))
+ ch->next_sample = ch->block [ch->sample_pointer];
+ }
+ else
+ ch->next_sample = ch->block [ch->sample_pointer];
+
+ if (ch->type == SOUND_SAMPLE)
+ {
+ if (Settings.InterpolatedSound && freq < FIXED_POINT && !mod)
+ {
+ ch->interpolate = ((ch->next_sample - ch->sample) *
+ (long) freq) / (long) FIXED_POINT;
+ ch->sample = (int16) (ch->sample + (((ch->next_sample - ch->sample) *
+ (long) (ch->count)) / (long) FIXED_POINT));
+ }
+ else
+ ch->interpolate = 0;
+ }
+ else
+ {
+ // Snes9x 1.53's SPC_DSP.cpp, by blargg
+ int feedback = (noise_gen << 13) ^ (noise_gen << 14);
+ noise_gen = (feedback & 0x4000) ^ (noise_gen >> 1);
+ ch->sample = (noise_gen << 17) >> 17;
+ ch->interpolate = 0;
+ }
+
+ VL = (ch->sample * ch-> left_vol_level) / 128;
+ VR = (ch->sample * ch->right_vol_level) / 128;
+ }
+ else
+ {
+ if (ch->interpolate)
+ {
+ int32 s = (int32) ch->sample + ch->interpolate;
+
+ CLIP16(s);
+ ch->sample = (int16) s;
+ VL = (ch->sample * ch-> left_vol_level) / 128;
+ VR = (ch->sample * ch->right_vol_level) / 128;
+ }
+ }
+
+ if (pitch_mod & (1 << (J + 1)))
+ wave [I / 2] = ch->sample * ch->envx;
+
+ MixBuffer [I ] += VL;
+ MixBuffer [I + 1] += VR;
+ ch->echo_buf_ptr [I ] += VL;
+ ch->echo_buf_ptr [I + 1] += VR;
+ }
+stereo_exit: ;
+ }
+}
+
+#ifdef __DJGPP
+END_OF_FUNCTION(MixStereo);
+#endif
+
+#ifdef __sun
+extern uint8 int2ulaw (int);
+#endif
+
+// For backwards compatibility with older port specific code
+void S9xMixSamplesO (uint8 *buffer, int sample_count, int byte_offset)
+{
+ S9xMixSamples (buffer+byte_offset, sample_count);
+}
+#ifdef __DJGPP
+END_OF_FUNCTION(S9xMixSamplesO);
+#endif
+
+void S9xMixSamples (uint8 *buffer, int sample_count)
+{
+ int J;
+ int I;
+
+ if (!so.mute_sound)
+ {
+ if (SoundData.echo_enable)
+ memset (EchoBuffer, 0, sample_count * sizeof (EchoBuffer [0]));
+ memset (MixBuffer, 0, sample_count * sizeof (MixBuffer [0]));
+ MixStereo (sample_count);
+ }
+
+ /* Mix and convert waveforms */
+ int byte_count = sample_count << 1;
+
+ // 16-bit sound
+ if (so.mute_sound)
+ {
+ memset (buffer, 0, byte_count);
+ }
+ else
+ {
+ if (SoundData.echo_enable && SoundData.echo_buffer_size)
+ {
+ // 16-bit stereo sound with echo enabled ...
+ if (FilterTapDefinitionBitfield == 0)
+ {
+ // ... but no filter defined.
+ for (J = 0; J < sample_count; J++)
+ {
+ int E = Echo [SoundData.echo_ptr];
+
+ Echo [SoundData.echo_ptr] = (E * SoundData.echo_feedback) / 128 +
+ EchoBuffer [J];
+
+ if ((SoundData.echo_ptr += 1) >= SoundData.echo_buffer_size)
+ SoundData.echo_ptr = 0;
+
+ I = (MixBuffer [J] *
+ SoundData.master_volume [J & 1] +
+ E * SoundData.echo_volume [J & 1]) / VOL_DIV16;
+
+ CLIP16(I);
+ ((signed short *) buffer)[J] = I;
+ }
+ }
+ else
+ {
+ // ... with filter defined.
+ for (J = 0; J < sample_count; J++)
+ {
+ int E = Echo [SoundData.echo_ptr];
+
+ Loop [(Z - 0) & 15] = E;
+ E = E * FilterTaps [0];
+ if (FilterTapDefinitionBitfield & 0x02) E += Loop [(Z - 2) & 15] * FilterTaps [1];
+ if (FilterTapDefinitionBitfield & 0x04) E += Loop [(Z - 4) & 15] * FilterTaps [2];
+ if (FilterTapDefinitionBitfield & 0x08) E += Loop [(Z - 6) & 15] * FilterTaps [3];
+ if (FilterTapDefinitionBitfield & 0x10) E += Loop [(Z - 8) & 15] * FilterTaps [4];
+ if (FilterTapDefinitionBitfield & 0x20) E += Loop [(Z - 10) & 15] * FilterTaps [5];
+ if (FilterTapDefinitionBitfield & 0x40) E += Loop [(Z - 12) & 15] * FilterTaps [6];
+ if (FilterTapDefinitionBitfield & 0x80) E += Loop [(Z - 14) & 15] * FilterTaps [7];
+ E /= 128;
+ Z++;
+
+ Echo [SoundData.echo_ptr] = (E * SoundData.echo_feedback) / 128 +
+ EchoBuffer [J];
+
+ if ((SoundData.echo_ptr += 1) >= SoundData.echo_buffer_size)
+ SoundData.echo_ptr = 0;
+
+ I = (MixBuffer [J] *
+ SoundData.master_volume [J & 1] +
+ E * SoundData.echo_volume [J & 1]) / VOL_DIV16;
+
+ CLIP16(I);
+ ((signed short *) buffer)[J] = I;
+ }
+ }
+ }
+ else
+ {
+ // 16-bit mono or stereo sound, no echo
+ for (J = 0; J < sample_count; J++)
+ {
+ I = (MixBuffer [J] *
+ SoundData.master_volume [J & 1]) / VOL_DIV16;
+
+ CLIP16(I);
+ ((signed short *) buffer)[J] = I;
+ }
+ }
+ }
+}
+
+#ifdef __DJGPP
+END_OF_FUNCTION(S9xMixSamples);
+#endif
+
+void S9xResetSound (bool8 full)
+{
+ for (int i = 0; i < 8; i++)
+ {
+ SoundData.channels[i].state = SOUND_SILENT;
+ SoundData.channels[i].mode = MODE_NONE;
+ SoundData.channels[i].type = SOUND_SAMPLE;
+ SoundData.channels[i].volume_left = 0;
+ SoundData.channels[i].volume_right = 0;
+ SoundData.channels[i].hertz = 0;
+ SoundData.channels[i].count = 0;
+ SoundData.channels[i].loop = FALSE;
+ SoundData.channels[i].envx_target = 0;
+ SoundData.channels[i].env_error = 0;
+ SoundData.channels[i].erate = 0;
+ SoundData.channels[i].envx = 0;
+ SoundData.channels[i].envxx = 0;
+ SoundData.channels[i].left_vol_level = 0;
+ SoundData.channels[i].right_vol_level = 0;
+ SoundData.channels[i].direction = 0;
+ SoundData.channels[i].attack_rate = 0;
+ SoundData.channels[i].decay_rate = 0;
+ SoundData.channels[i].sustain_rate = 0;
+ SoundData.channels[i].release_rate = 0;
+ SoundData.channels[i].sustain_level = 0;
+ SoundData.echo_ptr = 0;
+ SoundData.echo_feedback = 0;
+ SoundData.echo_buffer_size = 1;
+ }
+ FilterTaps [0] = 127;
+ FilterTaps [1] = 0;
+ FilterTaps [2] = 0;
+ FilterTaps [3] = 0;
+ FilterTaps [4] = 0;
+ FilterTaps [5] = 0;
+ FilterTaps [6] = 0;
+ FilterTaps [7] = 0;
+ FilterTapDefinitionBitfield = 0;
+ so.mute_sound = TRUE;
+ noise_gen = 1;
+ so.sound_switch = 255;
+ so.samples_mixed_so_far = 0;
+ so.play_position = 0;
+ so.err_counter = 0;
+
+ if (full)
+ {
+ SoundData.echo_enable = 0;
+ SoundData.echo_write_enabled = 0;
+ SoundData.echo_channel_enable = 0;
+ SoundData.pitch_mod = 0;
+ SoundData.dummy[0] = 0;
+ SoundData.dummy[1] = 0;
+ SoundData.dummy[2] = 0;
+ SoundData.master_volume[0] = 0;
+ SoundData.master_volume[1] = 0;
+ SoundData.echo_volume[0] = 0;
+ SoundData.echo_volume[1] = 0;
+ SoundData.noise_hertz = 0;
+ }
+
+ SoundData.master_volume [0] = SoundData.master_volume [1] = 127;
+ if (so.playback_rate)
+ so.err_rate = (uint32) (FIXED_POINT * SNES_SCANLINE_TIME / (1.0 / so.playback_rate));
+ else
+ so.err_rate = 0;
+}
+
+void S9xSetPlaybackRate (uint32 playback_rate)
+{
+ so.playback_rate = playback_rate;
+ so.err_rate = (uint32) (SNES_SCANLINE_TIME * FIXED_POINT / (1.0 / (double) so.playback_rate));
+ S9xSetEchoDelay (APU.DSP [APU_EDL] & 0xf);
+ for (int i = 0; i < 8; i++)
+ S9xSetSoundFrequency (i, SoundData.channels [i].hertz);
+}
+
+bool8 S9xInitSound (int mode, bool8 stereo, int buffer_size)
+{
+ so.sound_fd = -1;
+ so.sound_switch = 255;
+
+ so.playback_rate = 0;
+ so.buffer_size = 0;
+ so.encoded = FALSE;
+
+ S9xResetSound (TRUE);
+
+ if (!(mode & 7))
+ return (1);
+
+ S9xSetSoundMute (TRUE);
+ if (!S9xOpenSoundDevice (mode, stereo, buffer_size))
+ {
+ S9xMessage (S9X_ERROR, S9X_SOUND_DEVICE_OPEN_FAILED,
+ "Sound device open failed");
+ return (0);
+ }
+
+ return (1);
+}
+
+bool8 S9xSetSoundMode (int channel, int mode)
+{
+ Channel *ch = &SoundData.channels[channel];
+
+ switch (mode)
+ {
+ case MODE_RELEASE:
+ if (ch->mode != MODE_NONE)
+ {
+ ch->mode = MODE_RELEASE;
+ return (TRUE);
+ }
+ break;
+
+ case MODE_DECREASE_LINEAR:
+ case MODE_DECREASE_EXPONENTIAL:
+ case MODE_GAIN:
+ if (ch->mode != MODE_RELEASE)
+ {
+ ch->mode = mode;
+ if (ch->state != SOUND_SILENT)
+ ch->state = mode;
+
+ return (TRUE);
+ }
+ break;
+
+ case MODE_INCREASE_LINEAR:
+ case MODE_INCREASE_BENT_LINE:
+ if (ch->mode != MODE_RELEASE)
+ {
+ ch->mode = mode;
+ if (ch->state != SOUND_SILENT)
+ ch->state = mode;
+
+ return (TRUE);
+ }
+ break;
+
+ case MODE_ADSR:
+ if (ch->mode == MODE_NONE || ch->mode == MODE_ADSR)
+ {
+ ch->mode = mode;
+ return (TRUE);
+ }
+ }
+
+ return (FALSE);
+}
+
+void S9xSetSoundControl (int sound_switch)
+{
+ so.sound_switch = sound_switch;
+}
+
+void S9xPlaySample (int channel)
+{
+ Channel *ch = &SoundData.channels[channel];
+
+ ch->state = SOUND_SILENT;
+ ch->mode = MODE_NONE;
+ ch->envx = 0;
+ ch->envxx = 0;
+
+ S9xFixEnvelope (channel,
+ APU.DSP [APU_GAIN + (channel << 4)],
+ APU.DSP [APU_ADSR1 + (channel << 4)],
+ APU.DSP [APU_ADSR2 + (channel << 4)]);
+
+ ch->sample_number = APU.DSP [APU_SRCN + channel * 0x10];
+ if (APU.DSP [APU_NON] & (1 << channel))
+ ch->type = SOUND_NOISE;
+ else
+ ch->type = SOUND_SAMPLE;
+
+ S9xSetSoundFrequency (channel, ch->hertz);
+ ch->loop = FALSE;
+ ch->needs_decode = TRUE;
+ ch->last_block = FALSE;
+ ch->previous [0] = ch->previous[1] = 0;
+ uint8 *dir = S9xGetSampleAddress (ch->sample_number);
+ ch->block_pointer = READ_WORD (dir);
+ ch->sample_pointer = 0;
+ ch->env_error = 0;
+ ch->next_sample = 0;
+ ch->interpolate = 0;
+ switch (ch->mode)
+ {
+ case MODE_ADSR:
+ if (ch->attack_rate == 0)
+ {
+ if (ch->decay_rate == 0 || ch->sustain_level == 8)
+ {
+ ch->state = SOUND_SUSTAIN;
+ ch->envx = (MAX_ENVELOPE_HEIGHT * ch->sustain_level) >> 3;
+ S9xSetEnvRate (ch, ch->sustain_rate, -1, 0);
+ }
+ else
+ {
+ ch->state = SOUND_DECAY;
+ ch->envx = MAX_ENVELOPE_HEIGHT;
+ S9xSetEnvRate (ch, ch->decay_rate, -1,
+ (MAX_ENVELOPE_HEIGHT * ch->sustain_level) >> 3);
+ }
+ ch-> left_vol_level = (ch->envx * ch->volume_left) / 128;
+ ch->right_vol_level = (ch->envx * ch->volume_right) / 128;
+ }
+ else
+ {
+ ch->state = SOUND_ATTACK;
+ ch->envx = 0;
+ ch->left_vol_level = 0;
+ ch->right_vol_level = 0;
+ S9xSetEnvRate (ch, ch->attack_rate, 1, MAX_ENVELOPE_HEIGHT);
+ }
+ ch->envxx = ch->envx << ENVX_SHIFT;
+ break;
+
+ case MODE_GAIN:
+ ch->state = SOUND_GAIN;
+ break;
+
+ case MODE_INCREASE_LINEAR:
+ ch->state = SOUND_INCREASE_LINEAR;
+ break;
+
+ case MODE_INCREASE_BENT_LINE:
+ ch->state = SOUND_INCREASE_BENT_LINE;
+ break;
+
+ case MODE_DECREASE_LINEAR:
+ ch->state = SOUND_DECREASE_LINEAR;
+ break;
+
+ case MODE_DECREASE_EXPONENTIAL:
+ ch->state = SOUND_DECREASE_EXPONENTIAL;
+ break;
+
+ default:
+ break;
+ }
+
+ S9xFixEnvelope (channel,
+ APU.DSP [APU_GAIN + (channel << 4)],
+ APU.DSP [APU_ADSR1 + (channel << 4)],
+ APU.DSP [APU_ADSR2 + (channel << 4)]);
+}
+
+