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-rw-r--r--source/soundux.c126
1 files changed, 113 insertions, 13 deletions
diff --git a/source/soundux.c b/source/soundux.c
index 66b546b..1c59ff0 100644
--- a/source/soundux.c
+++ b/source/soundux.c
@@ -8,25 +8,18 @@
#include <retro_inline.h>
-#define CLIP16(v) \
-if ((v) < -32768) \
- (v) = -32768; \
-else \
-if ((v) > 32767) \
- (v) = 32767
-
-#define CLIP8(v) \
-if ((v) < -128) \
- (v) = -128; \
-else if ((v) > 127) \
- (v) = 127
-
#include "snes9x.h"
#include "soundux.h"
#include "apu.h"
#include "memmap.h"
#include "cpuexec.h"
+#define CLIP16(v) \
+(v) = (((v) <= -32768) ? -32768 : (((v) >= 32767) ? 32767 : (v)))
+
+#define CLIP8(v) \
+(v) = (((v) <= -128) ? -128 : (((v) >= 127) ? 127 : (v)))
+
extern int32_t Echo [24000];
extern int32_t MixBuffer [SOUND_BUFFER_SIZE];
extern int32_t EchoBuffer [SOUND_BUFFER_SIZE];
@@ -89,6 +82,15 @@ uint32_t KeyOffERate [10];
#define LAST_SAMPLE 0xffffff
#define JUST_PLAYED_LAST_SAMPLE(c) ((c)->sample_pointer >= LAST_SAMPLE)
+/* Used by S9xMixSamplesLowPass() to store the
+ * last output samples for the next iteration
+ * of the low pass filter. This should go in
+ * the SSoundData struct, but doing so would
+ * break compatibility with existing save
+ * states (with little in the way of tangible
+ * benefits) */
+static int32_t MixOutputPrev[2];
+
static INLINE uint8_t* S9xGetSampleAddress(int32_t sample_number)
{
uint32_t addr = (((APU.DSP[APU_DIR] << 8) + (sample_number << 2)) & 0xffff);
@@ -807,6 +809,102 @@ void S9xMixSamples(int16_t* buffer, int32_t sample_count)
}
}
+void S9xMixSamplesLowPass(int16_t* buffer, int32_t sample_count, int32_t low_pass_range)
+{
+ int32_t J;
+ int32_t I;
+
+ /* Single-pole low-pass filter (6 dB/octave) */
+ int32_t low_pass_factor_a = low_pass_range;
+ int32_t low_pass_factor_b = 0x10000 - low_pass_factor_a;
+
+ if (SoundData.echo_enable)
+ memset(EchoBuffer, 0, sample_count * sizeof(EchoBuffer [0]));
+ memset(MixBuffer, 0, sample_count * sizeof(MixBuffer [0]));
+ MixStereo(sample_count);
+
+ /* Mix and convert waveforms */
+ if (SoundData.echo_enable && SoundData.echo_buffer_size)
+ {
+ /* 16-bit stereo sound with echo enabled ... */
+ if (FilterTapDefinitionBitfield == 0)
+ {
+ /* ... but no filter defined. */
+ for (J = 0; J < sample_count; J++)
+ {
+ int32_t *low_pass_sample = &MixOutputPrev[J & 0x1];
+ int32_t E = Echo [SoundData.echo_ptr];
+ Echo[SoundData.echo_ptr++] = (E * SoundData.echo_feedback) / 128 + EchoBuffer [J];
+
+ if (SoundData.echo_ptr >= SoundData.echo_buffer_size)
+ SoundData.echo_ptr = 0;
+
+ I = (MixBuffer[J] * SoundData.master_volume [J & 1] + E * SoundData.echo_volume [J & 1]) / VOL_DIV16;
+ CLIP16(I);
+
+ /* Apply low-pass filter */
+ (*low_pass_sample) = ((*low_pass_sample) * low_pass_factor_a) + (I * low_pass_factor_b);
+ /* 16.16 fixed point */
+ (*low_pass_sample) >>= 16;
+
+ buffer[J] = (int16_t)(*low_pass_sample);
+ }
+ }
+ else
+ {
+ /* ... with filter defined. */
+ for (J = 0; J < sample_count; J++)
+ {
+ int32_t *low_pass_sample = &MixOutputPrev[J & 0x1];
+ int32_t E;
+ Loop [(Z - 0) & 15] = Echo [SoundData.echo_ptr];
+ E = Loop [(Z - 0) & 15] * FilterTaps [0];
+ if (FilterTapDefinitionBitfield & 0x02) E += Loop [(Z - 2) & 15] * FilterTaps [1];
+ if (FilterTapDefinitionBitfield & 0x04) E += Loop [(Z - 4) & 15] * FilterTaps [2];
+ if (FilterTapDefinitionBitfield & 0x08) E += Loop [(Z - 6) & 15] * FilterTaps [3];
+ if (FilterTapDefinitionBitfield & 0x10) E += Loop [(Z - 8) & 15] * FilterTaps [4];
+ if (FilterTapDefinitionBitfield & 0x20) E += Loop [(Z - 10) & 15] * FilterTaps [5];
+ if (FilterTapDefinitionBitfield & 0x40) E += Loop [(Z - 12) & 15] * FilterTaps [6];
+ if (FilterTapDefinitionBitfield & 0x80) E += Loop [(Z - 14) & 15] * FilterTaps [7];
+ E /= 128;
+ Z++;
+
+ Echo[SoundData.echo_ptr++] = (E * SoundData.echo_feedback) / 128 + EchoBuffer[J];
+
+ if (SoundData.echo_ptr >= SoundData.echo_buffer_size)
+ SoundData.echo_ptr = 0;
+
+ I = (MixBuffer[J] * SoundData.master_volume [J & 1] + E * SoundData.echo_volume [J & 1]) / VOL_DIV16;
+ CLIP16(I);
+
+ /* Apply low-pass filter */
+ (*low_pass_sample) = ((*low_pass_sample) * low_pass_factor_a) + (I * low_pass_factor_b);
+ /* 16.16 fixed point */
+ (*low_pass_sample) >>= 16;
+
+ buffer[J] = (int16_t)(*low_pass_sample);
+ }
+ }
+ }
+ else
+ {
+ /* 16-bit mono or stereo sound, no echo */
+ for (J = 0; J < sample_count; J++)
+ {
+ int32_t *low_pass_sample = &MixOutputPrev[J & 0x1];
+ I = (MixBuffer[J] * SoundData.master_volume [J & 1]) / VOL_DIV16;
+ CLIP16(I);
+
+ /* Apply low-pass filter */
+ (*low_pass_sample) = ((*low_pass_sample) * low_pass_factor_a) + (I * low_pass_factor_b);
+ /* 16.16 fixed point */
+ (*low_pass_sample) >>= 16;
+
+ buffer[J] = (int16_t)(*low_pass_sample);
+ }
+ }
+}
+
void S9xResetSound(bool full)
{
int32_t i;
@@ -866,6 +964,8 @@ void S9xResetSound(bool full)
SoundData.master_volume [0] = SoundData.master_volume [1] = 127;
so.mute_sound = true;
+
+ memset(MixOutputPrev, 0, sizeof(MixOutputPrev));
}
void S9xSetPlaybackRate(uint32_t playback_rate)