Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-24 | Define u8, s8, u16, s16, u32, s32, u64, s64 as typedefs. Ported from a test ↵ | Nebuleon Fumika | |
repository. | |||
2013-02-22 | Maybe Settings.FixFrequency is what's causing the emulated SNES to be slower ↵ | Nebuleon Fumika | |
than a real SNES? It does an adjustment of 15/1000, after all... | |||
2013-02-20 | Use the CATSFC directory in the root of the storage card if a SYSTEM/GUI ↵ | BassAceGold | |
directory is not found in the system folder provided by plugin arguments. | |||
2013-02-19 | Start option text more to the left to fit more text in a line. Widen cheat ↵ | Nebuleon Fumika | |
descriptions and file names in selectors, to the left AND to the right, to make the interface consistent again (and for practical purposes). | |||
2013-02-19 | Dutch adjustments. Most things are shortened and aligned. | Aeter | |
2013-02-15 | Brazilian Portuguese adjustments. | Diego Liberal | |
* Frame skipping is now translated. * Some accents were missing over "vídeo" and "áudio". * Version information uses a better phrase. | |||
2013-02-14 | Release 1.31. | Nebuleon Fumika | |
2013-02-14 | Adjust hotkeys to allow using the directional pad for them. Suggested usage ↵ | Nebuleon Fumika | |
is L+Up, R+Up, etc. | |||
2013-02-14 | German adjustments, honoring GBAtemp user Charli (github: seesawCharli)'s ↵ | Nebuleon Fumika | |
notes on commit ea8ff33951d53f0e71801052c540dcc1bd0f7f42. Since then, pictograms for directions have been implemented and I settled on 2 spaces of spacing between a key and its description in the screenshot slideshow window. | |||
2013-02-14 | Brazilian Portuguese adjustments. | Nebuleon Fumika | |
* Align text in columns for options. * Fix a spelling mistake, "relaizar". * Consistency with other languages. * Reorder the hotkey options, which I pasted in incorrectly. | |||
2013-02-14 | Add a Brazilian Portuguese localisation. | Diego Liberal | |
2013-02-14 | Italian adjustments. | Nebuleon Fumika | |
* Align some messages in columns. * Make Attiva/Disattiva into (Dis)attiva to reduce the length of the fullscreen hotkey option. * Remove "dalla card" (from the card) from "seleziona gioco" and make the title "nuovo gioco" for consistency. * Use key pictograms in the screenshot slideshow. | |||
2013-02-14 | Merge pull request #35 from alexinfurs/master | Nebuleon Fumika | |
Add an Italian translation | |||
2013-02-14 | Update CATSFC/system/language.msg | Alessandro Pelliccia | |
2013-02-14 | Update CATSFC/system/language.msg | Alessandro Pelliccia | |
2013-02-14 | Add hotkeys to quickly load from and save to saved state #1, as well as to ↵ | Nebuleon Fumika | |
toggle full-screen (going from mode 3, middle of screen, to mode 4, full-screen smoothed). This commit uses text that has not been validated in some languages. | |||
2013-02-13 | Update source/nds/gui.c | Alessandro Pelliccia | |
Add Italian language | |||
2013-02-13 | Update source/nds/message.h | Alessandro Pelliccia | |
Add Italian language | |||
2013-02-13 | Update CATSFC/system/language.msg | Alessandro Pelliccia | |
Add an Italian translation | |||
2013-02-12 | Reimplement grouped multipart cheat codes on top of Snes9x's cheat data. | Nebuleon Fumika | |
2013-02-11 | Language file adjustments and arrows for direction keys (*u, *d, *l, *r). | Nebuleon Fumika | |
* All languages except Chinese: Remove redundancy in the New game menu. Remove "from the card". * All languages except German and Chinese: Remove "games" in "recently played games". It's implied by the rest of the menu. * Spanish: menu should be menú. * All languages: modify keys in the screenshot slideshow message so that direction keys are arrows. * Tools/Screenshots, English, French, Spanish: Stop implying that you can browse the screenshots; instead imply that it's a slideshow you control only sequentially. * Dutch: Try to shorten "Ga terug naar het spel" so it can fit in a button, by removing the "Ga". It still splits. | |||
2013-02-10 | Release 1.30. | Nebuleon Fumika | |
2013-02-10 | A type mismatch in sound channel data messed up the sound after loading a ↵ | Nebuleon Fumika | |
saved state in certain games. int (32 bit) is now short (16 bit). | |||
2013-02-09 | Add retro sound as a setting in all languages except Chinese. | Nebuleon Fumika | |
2013-02-09 | Update CATSFC/system/language.msg (Spanish block) | jomaper | |
Hice unos cambios pequeños, nada importante, más que nada cosméticos. I did small changes, no big deal, cosmetic stuff more than anything | |||
2013-02-09 | Merge branch '8bitsound' | Nebuleon Fumika | |
2013-02-08 | Release 1.29. | Nebuleon Fumika | |
2013-02-08 | Merge branch 'master' into 8bitsound | Nebuleon Fumika | |
2013-02-08 | Merge pull request #32 from boriar/patch-1 | Nebuleon Fumika | |
Update CATSFC/system/language.msg (Spanish block) | |||
2013-02-09 | Update CATSFC/system/language.msg | boriar | |
2013-02-08 | Merge branch 'master' into 8bitsound | Nebuleon Fumika | |
2013-02-08 | Add a Spanish translation. | Boriar | |
2013-02-08 | Add a Dutch translation. | Aeter | |
2013-02-08 | Add two more half-wave types to try to correct the pitch of notes that are ↵ | Nebuleon Fumika | |
one octave too high. | |||
2013-02-08 | Fix write to uninitialised memory in 8-bit sound. | Nebuleon Fumika | |
2013-02-08 | Add square waves for waves not matching sines or triangles. Add noise for ↵ | Nebuleon Fumika | |
drums exceeding a certain "randomness" threshold. For now that's defined as total variance from a sample to its neighbo(u)r in a block of 16 samples. | |||
2013-02-08 | Merge branch 'master' into 8bitsound | Nebuleon Fumika | |
Conflicts: source/nds/entry.cpp | |||
2013-02-08 | Require one audio buffer to be free again. Otherwise, if the 4 buffers get ↵ | Nebuleon Fumika | |
full, it's already game over, and getAudiobuff becomes NULL for about 400 milliseconds, stopping all emulation. | |||
2013-02-07 | Synchronise fractions of a hertz correctly in the audio output timing code ↵ | Nebuleon Fumika | |
to avoid buffer overruns. Buffer overruns pause the game for about half a second. | |||
2013-02-07 | Remove remnants of a failed auto-CPU implementation. Changing CPU speeds ↵ | Nebuleon Fumika | |
on-the-fly is just not stable on the DSTwo. | |||
2013-02-07 | Stop inlining the regular tile drawing code. That was a micro-optimisation, ↵ | Nebuleon Fumika | |
and this revert brings the code a bit closer to mainline Snes9x. | |||
2013-02-07 | Allow the user to be pressing a button when the emulator starts. This allows ↵ | Nebuleon Fumika | |
the Loading screen to disappear, and allows invoking New Game straight away. | |||
2013-02-07 | README.md: Add more recent information about frame skipping and fluidity. | Nebuleon Fumika | |
2013-02-07 | EN: Added a German translation. DE: Deutsche Übersetzung hinzugefügt. | SignZ | |
2013-02-07 | De-interleave the ROM using DMA. This helps the more esoteric jumbo memory ↵ | Nebuleon Fumika | |
maps load faster. | |||
2013-02-06 | Remove 320 KiB of memory allocations in APU emulation that were completely ↵ | Nebuleon Fumika | |
unused but constantly re-zeroed. Frees up 320 KiB for other uses, and saves ~4 milliseconds at emulator startup, when resetting the APU and when loading a new game. | |||
2013-02-06 | gui.c: Require all keys to be released after the B, A or X button or the ↵ | Nebuleon Fumika | |
Touch Screen is pressed. This avoids bringing up, or exiting from, multiple menus if you happen to press something for longer than 1/5 second. The modification does not apply to the directional pad in all menus, or the L and R buttons in file selectors. | |||
2013-02-06 | Use key pictograms from Pictochat to display keys for yes/no dialog(ue)s. | Nebuleon Fumika | |
2013-02-06 | Yeah... Despite the audio optimisations, sound still crackles with display ↵ | Nebuleon Fumika | |
double-buffering. Disable that, again. | |||
2013-02-06 | When changing languages, quit doing the "Changing language, please wait..." ↵ | Nebuleon Fumika | |
as it only takes a few milliseconds. |