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snes9x2005
asmgfx
dynarec
performance
trimui-s
Snes9x 2005. Port of SNES9x 1.43 for libretro (was previously called CAT SFC). Forked from https://github.com/libretro/snes9x2005
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entry.cpp
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Author
2013-01-18
Return to CPU level 0 after emitting sound if we're delaying for early frames.
Nebuleon Fumika
2013-01-18
Revert "Reinstate timer-interrupt audio."
Nebuleon Fumika
2013-01-18
Fix multiple compiler warnings: forward declaration, implicit declaration, un...
Nebuleon Fumika
2013-01-18
Remove some unused functions. Raise the CPU frequency for sound mixing if aut...
Nebuleon Fumika
2013-01-17
Reinstate timer-interrupt audio.
Nebuleon Fumika
2013-01-13
Revert timer-interrupt audio, but not optimisations done since then. Get the ...
Nebuleon Fumika
2013-01-12
Stop using the deprecated function S9xMixSamplesO and use S9xMixSamples instead.
Nebuleon Fumika
2013-01-12
Remove 2 extraneous delays. The 100-millisecond delays before ds2_setBackligh...
Nebuleon Fumika
2013-01-12
Fix a buffer overflow in audio handling code that corrupted memory used to ca...
Nebuleon Fumika
2013-01-11
Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV...
Nebuleon Fumika
2013-01-11
Fix the interrupts glitching sound. Put the sound back at 22050 Hz.
Nebuleon Fumika
2013-01-11
Reinstate some delays needed by the code to avoid crashing, and actually expl...
Nebuleon Fumika
2013-01-09
Attempt to fix the crashing with sound interrupts, part 2: Stop the timer bef...
Nebuleon Fumika
2013-01-08
Try fixing a crash in the sound interrupt.
Nebuleon Fumika
2013-01-08
Configurable interrupt interval for the sound timer. Right now, only 22050 Hz...
Nebuleon Fumika
2013-01-08
GLORIOUS interrupt-based sound playback. Now, the note-length-hopping problem...
Nebuleon Fumika
2013-01-07
Require auto_equivalent_skip to be greater than 0 before decrementing it if t...
Nebuleon Fumika
2013-01-07
Revert "Add a bit that tolerates 1/16 latency per frame in automatic frameski...
Nebuleon Fumika
2013-01-07
Add a bit that tolerates 1/16 latency per frame in automatic frameskip mode.
Nebuleon Fumika
2013-01-07
Smooth out the automatic frame skipping such that it doesn't go from 1 FPS to...
Nebuleon Fumika
2013-01-07
Fix an off-by-one in the manual frameskip code. It would raise the sound spee...
Nebuleon Fumika
2013-01-07
Add support for user-selected and automatic frame skipping. Add support for P...
Nebuleon Fumika
2013-01-05
Sync ALL bits of the joypad again. This may make controls a bit slower to par...
Nebuleon Fumika
2013-01-02
Sleep when the lid is closed AND emulation is running. I don't know to what e...
Nebuleon Fumika
2013-01-02
Make Display Mode 4 an antialiased whole-screen mode.
Nebuleon Fumika
2012-12-28
Keep the audio processing unit (APU) enabled even when the user disabled the ...
Nebuleon Fumika
2012-12-27
Accidentally committed the previous revision with sound functions emptied.
Nebuleon Fumika
2012-12-27
Speed up rendering by an unknown amount.
Nebuleon Fumika
2012-12-26
Add the update methods for the upper and lower screen into defines.
Nebuleon Fumika
2012-12-26
Smoother sound. Raise the sound sampling frequency to 48000 Hz.
Nebuleon Fumika
2012-12-26
Universally use update method 2 for the lower screen and 0 for the upper scre...
Nebuleon Fumika
2012-12-22
Preliminary Snes9x-based cheat code support. Not tested, because the file sel...
Nebuleon Fumika
2012-12-21
Eliminate the latency of button press recognition, which was bad enough to lo...
Nebuleon Fumika
2012-12-18
Sync sound.
Nebuleon Fumika
2012-12-18
Remove various explicit delays and reduce screen tearing when drawing emulate...
Nebuleon Fumika
2011-03-05
first commit
Kitty Draper