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authoraliaspider2014-10-30 00:23:30 +0100
committeraliaspider2014-10-30 00:23:30 +0100
commit804169dd621a3ad3eec1a32ce30350de667fee80 (patch)
tree5bce839a3652f6725d50639cccd3f589ee901515 /source/fxemu.h
parent5382d193371c8db303d056b87b8ffd51316bf2e0 (diff)
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Diffstat (limited to 'source/fxemu.h')
-rw-r--r--source/fxemu.h59
1 files changed, 30 insertions, 29 deletions
diff --git a/source/fxemu.h b/source/fxemu.h
index 270ea5c..f7943ab 100644
--- a/source/fxemu.h
+++ b/source/fxemu.h
@@ -1,6 +1,6 @@
/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
-
+
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
@@ -43,46 +43,46 @@
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive and John Weidman
-
+
S-RTC C emulator code
(c) Copyright 2001 John Weidman
-
+
ST010 C++ emulator code
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
- Super FX x86 assembler emulator code
- (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
- Super FX C emulator code
+ Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
SH assembler code partly based on x86 assembler code
- (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
-
Specific ports contains the works of other authors. See headers in
individual files.
-
+
Snes9x homepage: http://www.snes9x.com
-
+
Permission to use, copy, modify and distribute Snes9x in both binary and
source form, for non-commercial purposes, is hereby granted without fee,
providing that this license information and copyright notice appear with
all copies and any derived work.
-
+
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
-
+
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes
charging money for Snes9x or software derived from Snes9x.
-
+
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
-
+
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
@@ -113,23 +113,24 @@ typedef int int32;
/* The FxInfo_s structure, the link between the FxEmulator and the Snes Emulator */
struct FxInit_s
{
- uint32 vFlags;
- uint8 * pvRegisters; /* 768 bytes located in the memory at address 0x3000 */
- uint32 nRamBanks; /* Number of 64kb-banks in GSU-RAM/BackupRAM (banks 0x70-0x73) */
- uint8 * pvRam; /* Pointer to GSU-RAM */
- uint32 nRomBanks; /* Number of 32kb-banks in Cart-ROM */
- uint8 * pvRom; /* Pointer to Cart-ROM */
+ uint32 vFlags;
+ uint8* pvRegisters; /* 768 bytes located in the memory at address 0x3000 */
+ uint32 nRamBanks; /* Number of 64kb-banks in GSU-RAM/BackupRAM (banks 0x70-0x73) */
+ uint8* pvRam; /* Pointer to GSU-RAM */
+ uint32 nRomBanks; /* Number of 32kb-banks in Cart-ROM */
+ uint8* pvRom; /* Pointer to Cart-ROM */
};
/* Reset the FxChip */
-extern void FxReset(struct FxInit_s *psFxInfo);
+extern void FxReset(struct FxInit_s* psFxInfo);
/* Execute until the next stop instruction */
extern int FxEmulate(uint32 nInstructions);
/* Write access to the cache */
extern void FxCacheWriteAccess(uint16 vAddress);
-extern void FxFlushCache(); /* Callled when the G flag in SFR is set to zero */
+extern void
+FxFlushCache(); /* Callled when the G flag in SFR is set to zero */
/* Breakpoint */
extern void FxBreakPointSet(uint32 vAddress);
@@ -149,29 +150,29 @@ extern uint32 FxGetSourceRegisterIndex();
extern uint32 FxGetDestinationRegisterIndex();
/* Get string for opcode currently in the pipe */
-extern void FxPipeString(char * pvString);
+extern void FxPipeString(char* pvString);
/* Get the byte currently in the pipe */
extern uint8 FxPipe();
/* SCBR write seen. We need to update our cached screen pointers */
-extern void fx_dirtySCBR (void);
+extern void fx_dirtySCBR(void);
/* Update RamBankReg and RAM Bank pointer */
extern void fx_updateRamBank(uint8 Byte);
/* Option flags */
-#define FX_FLAG_ADDRESS_CHECKING 0x01
-#define FX_FLAG_ROM_BUFFER 0x02
+#define FX_FLAG_ADDRESS_CHECKING 0x01
+#define FX_FLAG_ROM_BUFFER 0x02
/* Return codes from FxEmulate(), FxStepInto() or FxStepOver() */
-#define FX_BREAKPOINT -1
-#define FX_ERROR_ILLEGAL_ADDRESS -2
+#define FX_BREAKPOINT -1
+#define FX_ERROR_ILLEGAL_ADDRESS -2
/* Return the number of bytes in an opcode */
#define OPCODE_BYTES(op) ((((op)>=0x05&&(op)<=0xf)||((op)>=0xa0&&(op)<=0xaf))?2:(((op)>=0xf0)?3:1))
-extern void fx_computeScreenPointers ();
+extern void fx_computeScreenPointers();
#endif