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-rw-r--r--shell/video/gcw0/video_blit.c106
-rw-r--r--shell/video/gcw0/video_blit.h24
-rw-r--r--shell/video/retrostone/video_blit.c5
-rw-r--r--shell/video/sdl/video_blit.c18
4 files changed, 142 insertions, 11 deletions
diff --git a/shell/video/gcw0/video_blit.c b/shell/video/gcw0/video_blit.c
new file mode 100644
index 0000000..da72224
--- /dev/null
+++ b/shell/video/gcw0/video_blit.c
@@ -0,0 +1,106 @@
+/* Cygne
+ *
+ * Copyright notice for this file:
+ * Copyright (C) 2002 Dox dox@space.pl
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdint.h>
+#include <SDL/SDL.h>
+#include <sys/time.h>
+#include <sys/types.h>
+#include "main.h"
+#include "snes9x.h"
+#include "soundux.h"
+#include "memmap.h"
+#include "apu.h"
+#include "cheats.h"
+#include "display.h"
+#include "gfx.h"
+#include "cpuexec.h"
+#include "spc7110.h"
+#include "srtc.h"
+#include "sa1.h"
+#include "scaler.h"
+
+#include "video_blit.h"
+#include "scaler.h"
+#include "config.h"
+
+
+SDL_Surface *sdl_screen, *backbuffer;
+
+uint32_t width_of_surface;
+uint32_t* Draw_to_Virtual_Screen;
+
+#ifndef SDL_TRIPLEBUF
+#define SDL_TRIPLEBUF SDL_DOUBLEBUF
+#endif
+
+#define SDL_FLAGS SDL_HWSURFACE | SDL_TRIPLEBUF
+
+void Init_Video()
+{
+ SDL_Init( SDL_INIT_VIDEO );
+
+ SDL_ShowCursor(0);
+
+ sdl_screen = SDL_SetVideoMode(640, 480, 16, SDL_FLAGS);
+
+ backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 240, 16, 0,0,0,0);
+
+ Set_Video_InGame();
+}
+
+void Set_Video_Menu()
+{
+ sdl_screen = SDL_SetVideoMode(320, 240, 16, SDL_FLAGS);
+}
+
+void Set_Video_InGame()
+{
+ sdl_screen = SDL_SetVideoMode(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, 16, SDL_FLAGS);
+}
+
+void Video_Close()
+{
+ if (sdl_screen) SDL_FreeSurface(sdl_screen);
+ if (backbuffer) SDL_FreeSurface(backbuffer);
+ SDL_Quit();
+}
+
+void Update_Video_Menu()
+{
+ SDL_BlitSurface(backbuffer, NULL, sdl_screen, NULL);
+ SDL_Flip(sdl_screen);
+}
+
+void Update_Video_Ingame()
+{
+ uint32_t *s, *d;
+ uint32_t h, w;
+ uint8_t PAL = !!(Memory.FillRAM[0x2133] & 4);
+
+ if (SDL_LockSurface(sdl_screen) == 0)
+ {
+ if (IPPU.RenderedScreenWidth != sdl_screen->w || IPPU.RenderedScreenHeight != sdl_screen->h) Set_Video_InGame();
+ memcpy(sdl_screen->pixels, GFX.Screen, (IPPU.RenderedScreenWidth * IPPU.RenderedScreenHeight) * 2);
+ SDL_UnlockSurface(sdl_screen);
+ }
+ SDL_Flip(sdl_screen);
+}
diff --git a/shell/video/gcw0/video_blit.h b/shell/video/gcw0/video_blit.h
new file mode 100644
index 0000000..08528e1
--- /dev/null
+++ b/shell/video/gcw0/video_blit.h
@@ -0,0 +1,24 @@
+#ifndef VIDEO_BLIT_H
+#define VIDEO_BLIT_H
+
+#include <SDL/SDL.h>
+
+#define HOST_WIDTH_RESOLUTION sdl_screen->w
+#define HOST_HEIGHT_RESOLUTION sdl_screen->h
+
+#define BACKBUFFER_WIDTH_RESOLUTION backbuffer->w
+#define BACKBUFFER_HEIGHT_RESOLUTION backbuffer->h
+
+extern SDL_Surface *sdl_screen, *backbuffer;
+
+extern uint32_t width_of_surface;
+extern uint32_t* Draw_to_Virtual_Screen;
+
+void Init_Video();
+void Set_Video_Menu();
+void Set_Video_InGame();
+void Video_Close();
+void Update_Video_Menu();
+void Update_Video_Ingame();
+
+#endif
diff --git a/shell/video/retrostone/video_blit.c b/shell/video/retrostone/video_blit.c
index 7dcdce1..fd189cc 100644
--- a/shell/video/retrostone/video_blit.c
+++ b/shell/video/retrostone/video_blit.c
@@ -78,6 +78,7 @@ void Video_Close()
void Update_Video_Menu()
{
+ SDL_SoftStretch(backbuffer, NULL, sdl_screen, NULL);
SDL_Flip(sdl_screen);
}
@@ -92,11 +93,11 @@ void Update_Video_Ingame()
switch(option.fullscreen)
{
case 0:
- bitmap_scale(0,0,IPPU.RenderedScreenWidth,IPPU.RenderedScreenHeight,IPPU.RenderedScreenWidth*2,sdl_screen->h, SNES_WIDTH*2, sdl_screen->w - (IPPU.RenderedScreenWidth*2),(uint16_t* restrict)GFX.Screen,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-(IPPU.RenderedScreenWidth*2))/2+(HOST_HEIGHT_RESOLUTION-((HOST_HEIGHT_RESOLUTION)))/2*HOST_WIDTH_RESOLUTION);
+ bitmap_scale(0,0,IPPU.RenderedScreenWidth,IPPU.RenderedScreenHeight,IPPU.RenderedScreenWidth*2,sdl_screen->h, SNES_WIDTH, sdl_screen->w - (IPPU.RenderedScreenWidth*2),(uint16_t* restrict)GFX.Screen,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-(IPPU.RenderedScreenWidth*2))/2+(HOST_HEIGHT_RESOLUTION-((HOST_HEIGHT_RESOLUTION)))/2*HOST_WIDTH_RESOLUTION);
break;
case 1:
case 2:
- bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH*2, 0, GFX.Screen, sdl_screen->pixels);
+ bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH, 0, GFX.Screen, sdl_screen->pixels);
break;
}
diff --git a/shell/video/sdl/video_blit.c b/shell/video/sdl/video_blit.c
index b4a6bbe..0e489c0 100644
--- a/shell/video/sdl/video_blit.c
+++ b/shell/video/sdl/video_blit.c
@@ -54,7 +54,7 @@ void Init_Video()
SDL_ShowCursor(0);
- sdl_screen = SDL_SetVideoMode(0, 0, 16, SDL_HWSURFACE);
+ sdl_screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE);
backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 240, 16, 0,0,0,0);
@@ -78,12 +78,13 @@ void Video_Close()
void Update_Video_Menu()
{
+ SDL_SoftStretch(backbuffer, NULL, sdl_screen, NULL);
SDL_Flip(sdl_screen);
}
void Update_Video_Ingame()
{
- uint32_t *s, *d;
+ uint16_t *s, *d;
uint32_t h, w;
uint8_t PAL = !!(Memory.FillRAM[0x2133] & 4);
@@ -92,17 +93,16 @@ void Update_Video_Ingame()
switch(option.fullscreen)
{
case 0:
- s = (uint32_t*) GFX.Screen;
- d = (uint32_t*) sdl_screen->pixels + ((sdl_screen->w - IPPU.RenderedScreenWidth)/4 + (sdl_screen->h - IPPU.RenderedScreenHeight) * 160) - (PAL ? 0 : 4*320);
- for(uint8_t y = 0; y < IPPU.RenderedScreenHeight; y++, s += IPPU.RenderedScreenWidth, d += sdl_screen->w/2) memmove(d, s, IPPU.RenderedScreenWidth * 2);
-
+ s = (uint16_t*) GFX.Screen;
+ d = (uint16_t*) sdl_screen->pixels + ((sdl_screen->w - IPPU.RenderedScreenWidth)/2 + (sdl_screen->h - IPPU.RenderedScreenHeight) * 160) - (PAL ? 0 : 2*320);
+ for(uint8_t y = 0; y < IPPU.RenderedScreenHeight; y++, s += IPPU.RenderedScreenWidth, d += sdl_screen->w) memmove(d, s, IPPU.RenderedScreenWidth * 2);
break;
case 1:
- upscale_256xXXX_to_320x240((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, SNES_WIDTH, PAL ? 240 : 224);
+ upscale_256xXXX_to_320x240((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, IPPU.RenderedScreenWidth, PAL ? 240 : 224);
break;
case 2:
- if (IPPU.RenderedScreenHeight == 240) upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, SNES_WIDTH, 239);
- else upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels + (160*8), (uint32_t*) GFX.Screen, SNES_WIDTH, 224);
+ if (IPPU.RenderedScreenHeight == 240) upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, IPPU.RenderedScreenWidth, 239);
+ else upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels + (160*8), (uint32_t*) GFX.Screen, IPPU.RenderedScreenWidth, 224);
break;
}
//bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH*2, 0, GFX.Screen, sdl_screen->pixels);