diff options
Diffstat (limited to 'shell/video')
-rw-r--r-- | shell/video/gcw0/video_blit.c | 106 | ||||
-rw-r--r-- | shell/video/gcw0/video_blit.h | 24 | ||||
-rw-r--r-- | shell/video/retrostone/video_blit.c | 5 | ||||
-rw-r--r-- | shell/video/sdl/video_blit.c | 18 |
4 files changed, 142 insertions, 11 deletions
diff --git a/shell/video/gcw0/video_blit.c b/shell/video/gcw0/video_blit.c new file mode 100644 index 0000000..da72224 --- /dev/null +++ b/shell/video/gcw0/video_blit.c @@ -0,0 +1,106 @@ +/* Cygne + * + * Copyright notice for this file: + * Copyright (C) 2002 Dox dox@space.pl + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <stdio.h> +#include <stdlib.h> +#include <stdint.h> +#include <SDL/SDL.h> +#include <sys/time.h> +#include <sys/types.h> +#include "main.h" +#include "snes9x.h" +#include "soundux.h" +#include "memmap.h" +#include "apu.h" +#include "cheats.h" +#include "display.h" +#include "gfx.h" +#include "cpuexec.h" +#include "spc7110.h" +#include "srtc.h" +#include "sa1.h" +#include "scaler.h" + +#include "video_blit.h" +#include "scaler.h" +#include "config.h" + + +SDL_Surface *sdl_screen, *backbuffer; + +uint32_t width_of_surface; +uint32_t* Draw_to_Virtual_Screen; + +#ifndef SDL_TRIPLEBUF +#define SDL_TRIPLEBUF SDL_DOUBLEBUF +#endif + +#define SDL_FLAGS SDL_HWSURFACE | SDL_TRIPLEBUF + +void Init_Video() +{ + SDL_Init( SDL_INIT_VIDEO ); + + SDL_ShowCursor(0); + + sdl_screen = SDL_SetVideoMode(640, 480, 16, SDL_FLAGS); + + backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 240, 16, 0,0,0,0); + + Set_Video_InGame(); +} + +void Set_Video_Menu() +{ + sdl_screen = SDL_SetVideoMode(320, 240, 16, SDL_FLAGS); +} + +void Set_Video_InGame() +{ + sdl_screen = SDL_SetVideoMode(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, 16, SDL_FLAGS); +} + +void Video_Close() +{ + if (sdl_screen) SDL_FreeSurface(sdl_screen); + if (backbuffer) SDL_FreeSurface(backbuffer); + SDL_Quit(); +} + +void Update_Video_Menu() +{ + SDL_BlitSurface(backbuffer, NULL, sdl_screen, NULL); + SDL_Flip(sdl_screen); +} + +void Update_Video_Ingame() +{ + uint32_t *s, *d; + uint32_t h, w; + uint8_t PAL = !!(Memory.FillRAM[0x2133] & 4); + + if (SDL_LockSurface(sdl_screen) == 0) + { + if (IPPU.RenderedScreenWidth != sdl_screen->w || IPPU.RenderedScreenHeight != sdl_screen->h) Set_Video_InGame(); + memcpy(sdl_screen->pixels, GFX.Screen, (IPPU.RenderedScreenWidth * IPPU.RenderedScreenHeight) * 2); + SDL_UnlockSurface(sdl_screen); + } + SDL_Flip(sdl_screen); +} diff --git a/shell/video/gcw0/video_blit.h b/shell/video/gcw0/video_blit.h new file mode 100644 index 0000000..08528e1 --- /dev/null +++ b/shell/video/gcw0/video_blit.h @@ -0,0 +1,24 @@ +#ifndef VIDEO_BLIT_H +#define VIDEO_BLIT_H + +#include <SDL/SDL.h> + +#define HOST_WIDTH_RESOLUTION sdl_screen->w +#define HOST_HEIGHT_RESOLUTION sdl_screen->h + +#define BACKBUFFER_WIDTH_RESOLUTION backbuffer->w +#define BACKBUFFER_HEIGHT_RESOLUTION backbuffer->h + +extern SDL_Surface *sdl_screen, *backbuffer; + +extern uint32_t width_of_surface; +extern uint32_t* Draw_to_Virtual_Screen; + +void Init_Video(); +void Set_Video_Menu(); +void Set_Video_InGame(); +void Video_Close(); +void Update_Video_Menu(); +void Update_Video_Ingame(); + +#endif diff --git a/shell/video/retrostone/video_blit.c b/shell/video/retrostone/video_blit.c index 7dcdce1..fd189cc 100644 --- a/shell/video/retrostone/video_blit.c +++ b/shell/video/retrostone/video_blit.c @@ -78,6 +78,7 @@ void Video_Close() void Update_Video_Menu() { + SDL_SoftStretch(backbuffer, NULL, sdl_screen, NULL); SDL_Flip(sdl_screen); } @@ -92,11 +93,11 @@ void Update_Video_Ingame() switch(option.fullscreen) { case 0: - bitmap_scale(0,0,IPPU.RenderedScreenWidth,IPPU.RenderedScreenHeight,IPPU.RenderedScreenWidth*2,sdl_screen->h, SNES_WIDTH*2, sdl_screen->w - (IPPU.RenderedScreenWidth*2),(uint16_t* restrict)GFX.Screen,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-(IPPU.RenderedScreenWidth*2))/2+(HOST_HEIGHT_RESOLUTION-((HOST_HEIGHT_RESOLUTION)))/2*HOST_WIDTH_RESOLUTION); + bitmap_scale(0,0,IPPU.RenderedScreenWidth,IPPU.RenderedScreenHeight,IPPU.RenderedScreenWidth*2,sdl_screen->h, SNES_WIDTH, sdl_screen->w - (IPPU.RenderedScreenWidth*2),(uint16_t* restrict)GFX.Screen,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-(IPPU.RenderedScreenWidth*2))/2+(HOST_HEIGHT_RESOLUTION-((HOST_HEIGHT_RESOLUTION)))/2*HOST_WIDTH_RESOLUTION); break; case 1: case 2: - bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH*2, 0, GFX.Screen, sdl_screen->pixels); + bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH, 0, GFX.Screen, sdl_screen->pixels); break; } diff --git a/shell/video/sdl/video_blit.c b/shell/video/sdl/video_blit.c index b4a6bbe..0e489c0 100644 --- a/shell/video/sdl/video_blit.c +++ b/shell/video/sdl/video_blit.c @@ -54,7 +54,7 @@ void Init_Video() SDL_ShowCursor(0); - sdl_screen = SDL_SetVideoMode(0, 0, 16, SDL_HWSURFACE); + sdl_screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE); backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 240, 16, 0,0,0,0); @@ -78,12 +78,13 @@ void Video_Close() void Update_Video_Menu() { + SDL_SoftStretch(backbuffer, NULL, sdl_screen, NULL); SDL_Flip(sdl_screen); } void Update_Video_Ingame() { - uint32_t *s, *d; + uint16_t *s, *d; uint32_t h, w; uint8_t PAL = !!(Memory.FillRAM[0x2133] & 4); @@ -92,17 +93,16 @@ void Update_Video_Ingame() switch(option.fullscreen) { case 0: - s = (uint32_t*) GFX.Screen; - d = (uint32_t*) sdl_screen->pixels + ((sdl_screen->w - IPPU.RenderedScreenWidth)/4 + (sdl_screen->h - IPPU.RenderedScreenHeight) * 160) - (PAL ? 0 : 4*320); - for(uint8_t y = 0; y < IPPU.RenderedScreenHeight; y++, s += IPPU.RenderedScreenWidth, d += sdl_screen->w/2) memmove(d, s, IPPU.RenderedScreenWidth * 2); - + s = (uint16_t*) GFX.Screen; + d = (uint16_t*) sdl_screen->pixels + ((sdl_screen->w - IPPU.RenderedScreenWidth)/2 + (sdl_screen->h - IPPU.RenderedScreenHeight) * 160) - (PAL ? 0 : 2*320); + for(uint8_t y = 0; y < IPPU.RenderedScreenHeight; y++, s += IPPU.RenderedScreenWidth, d += sdl_screen->w) memmove(d, s, IPPU.RenderedScreenWidth * 2); break; case 1: - upscale_256xXXX_to_320x240((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, SNES_WIDTH, PAL ? 240 : 224); + upscale_256xXXX_to_320x240((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, IPPU.RenderedScreenWidth, PAL ? 240 : 224); break; case 2: - if (IPPU.RenderedScreenHeight == 240) upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, SNES_WIDTH, 239); - else upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels + (160*8), (uint32_t*) GFX.Screen, SNES_WIDTH, 224); + if (IPPU.RenderedScreenHeight == 240) upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, IPPU.RenderedScreenWidth, 239); + else upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels + (160*8), (uint32_t*) GFX.Screen, IPPU.RenderedScreenWidth, 224); break; } //bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH*2, 0, GFX.Screen, sdl_screen->pixels); |