Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-10 | Release 1.30. | Nebuleon Fumika | |
2013-02-08 | Release 1.29. | Nebuleon Fumika | |
2013-02-07 | README.md: Add more recent information about frame skipping and fluidity. | Nebuleon Fumika | |
2013-02-05 | Add include files from BassAceGold's library, release 2 fix 2.2. | Nebuleon Fumika | |
2013-02-04 | Fully integrate BassAceGold's libraries, finally. The README still states ↵ | Nebuleon Fumika | |
that 1.2 is required to overwrite 0.13's stuff; really, 0.13 is needed only for `gcc`. So the sequence goes 0.13's `gcc` -> 1.2 -> BassAceGold's libraries -> make `libds2a.a`. DMA function names changed to match BassAceGold's. | |||
2013-02-04 | Release 1.28 after disabling the controller status sync hack. | Nebuleon Fumika | |
2013-02-03 | Release 1.27. | Nebuleon Fumika | |
2013-02-03 | Add SDK modifications by BassAceGold as of 2011-04-14, as well as modified ↵ | Nebuleon Fumika | |
DMA functions as of 2013-01-29. | |||
2013-02-02 | Release 1.26. | Nebuleon Fumika | |
2013-02-01 | Release 1.25. | Nebuleon Fumika | |
2013-02-01 | Add an option that controls which element should be more fluid, per game: ↵ | Nebuleon Fumika | |
video or audio. This makes most games playable, but the player can choose to get fluid audio instead of fluid video in sound-test modes or games with epic soundtracks. | |||
2013-01-26 | Release 1.24. | Nebuleon Fumika | |
2013-01-22 | Release 1.23. | Nebuleon Fumika | |
2013-01-20 | Release 1.22. | Nebuleon Fumika | |
2013-01-20 | Release 1.21. | Nebuleon Fumika | |
2013-01-19 | Cheats: "The Touch Screen will not work, so press A." Remove this tidbit, as ↵ | Nebuleon Fumika | |
it now works. | |||
2013-01-14 | Release 1.20. | Nebuleon Fumika | |
2013-01-14 | Release 1.19. | Nebuleon Fumika | |
2013-01-13 | Release 1.18. | Nebuleon Fumika | |
2013-01-09 | Release 1.17. | Nebuleon Fumika | |
2013-01-08 | Release 1.16. | Nebuleon Fumika | |
2013-01-07 | Release 1.15. | Nebuleon Fumika | |
2013-01-07 | Add a section about frame skipping in the readme. | Nebuleon Fumika | |
2013-01-06 | Language message overhaul, part 1. | Nebuleon Fumika | |
Clean up the names of messages. Mark those that are unused as such in code comments. Raise the CPU level while loading a message file, because it really does take half a second to load a 16 KB file on the lowest frequency (what the eff?). | |||
2013-01-05 | Release 1.14. | Nebuleon Fumika | |
2013-01-02 | Release 1.13. | Nebuleon Fumika | |
2012-12-31 | Release 1.12. | Nebuleon Fumika | |
2012-12-30 | Bump to version 1.11 for another release. | Nebuleon Fumika | |
2012-12-24 | Readme to version 1.10. | Nebuleon Fumika | |
2012-12-24 | Bump to v. 1.09. Update the readme for cheats. Update the github link in ↵ | Nebuleon Fumika | |
source.txt. | |||
2012-12-21 | Looks like only having 'lang' crashes the options dialog. Restore the array ↵ | Nebuleon Fumika | |
of pointers. | |||
2012-12-20 | Somehow the C (language specifier) from a code block made it into the readme. | Nebuleon Fumika | |
2012-12-20 | Use Markdown-style sections. I thought == == worked... | Nebuleon Fumika | |
2012-12-20 | Fix the Engrish in the readme. Make it a Markdown file for Github. | Nebuleon Fumika | |