| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-03-11 | Makes button names symbolic for easier overriding | neonloop | |
| This puts platform-specific overrides in a central location and makes button references easier to understand. | |||
| 2021-03-11 | Restricts input handling to player 1 | neonloop | |
| Without this change, it acted like every controller was hitting the button, which broke selecting 1P mode on some Nintendo games. | |||
| 2021-03-10 | Initial trimui model s support | neonloop | |
| 2020-12-26 | Properly fix OPK package script and remove mapped SELECT button from ↵ | gameblabla | |
| trigerring menu. | |||
| 2020-11-12 | Fix compilation with modern GCC, remove unused portaudio.h | m45t3r | |
| 2020-10-16 | Revert some of the Miyoo specific changes | gameblabla | |
| and make it so the menu button code works on most OpenDingux like platform. | |||
| 2020-05-27 | Fix input for Miyoo | m45t3r | |
| 2019-10-11 | Fix text issues in Menu for Retrostone port and input code. | gameblabla | |
| 2019-10-07 | Make sure it uses our configuration input things. | gameblabla | |
| 2019-10-05 | Port the libretro core and make it standalone. | gameblabla | |
| TODO : - Input should use our config file instead. - Missing audio in some games. (Star Ocean, doesn't happen with stock retroarch code. Odd...) | |||
