Age | Commit message (Expand) | Author |
2013-02-03 | Write back the data cache before using DMA to draw emulated frames. | Nebuleon Fumika |
2013-02-03 | Force waiting for a screen to be transferred (update mode 1) because otherwis... | Nebuleon Fumika |
2013-02-03 | Fix a name clash between Snes9x's dma.h and the DS2 dma.h by renaming the DS2... | Nebuleon Fumika |
2013-02-03 | Make it easier to change the "high" and "low" CPU frequencies, as well as to ... | Nebuleon Fumika |
2013-02-02 | Fix an oddity in the sound when returning from a global mute. Fixes music loa... | Nebuleon Fumika |
2013-02-02 | Correct overzealous detection of buffer overruns. It was making the sound cra... | Nebuleon Fumika |
2013-02-01 | Add an option that controls which element should be more fluid, per game: vid... | Nebuleon Fumika |
2013-02-01 | While killing time between frames, process audio instead of doing nothing. Al... | Nebuleon Fumika |
2013-02-01 | Make the audio timing more precise. | Nebuleon Fumika |
2013-02-01 | Hook fast-forward into Settings.TurboSkipFrames. | Nebuleon Fumika |
2013-02-01 | When starting CATSFC, assume the backlights are both on, so don't delay 100 m... | Nebuleon Fumika |
2013-01-26 | Turn off the lower screen's backlight when returning from suspend during emul... | Nebuleon Fumika |
2013-01-22 | Add three hotkeys: temporary fast-forward, sound toggle and return to menu. T... | Nebuleon Fumika |
2013-01-19 | Remove unneeded volatility, enabling more optimisations. Sound volatility is ... | Nebuleon Fumika |
2013-01-19 | Prepare code to ask for a hotkey. Prepare a temporary fast-forward switch. | Nebuleon Fumika |
2013-01-18 | Return to CPU level 0 after emitting sound if we're delaying for early frames. | Nebuleon Fumika |
2013-01-18 | Revert "Reinstate timer-interrupt audio." | Nebuleon Fumika |
2013-01-18 | Fix multiple compiler warnings: forward declaration, implicit declaration, un... | Nebuleon Fumika |
2013-01-18 | Remove some unused functions. Raise the CPU frequency for sound mixing if aut... | Nebuleon Fumika |
2013-01-17 | Reinstate timer-interrupt audio. | Nebuleon Fumika |
2013-01-13 | Revert timer-interrupt audio, but not optimisations done since then. Get the ... | Nebuleon Fumika |
2013-01-12 | Stop using the deprecated function S9xMixSamplesO and use S9xMixSamples instead. | Nebuleon Fumika |
2013-01-12 | Remove 2 extraneous delays. The 100-millisecond delays before ds2_setBackligh... | Nebuleon Fumika |
2013-01-12 | Fix a buffer overflow in audio handling code that corrupted memory used to ca... | Nebuleon Fumika |
2013-01-11 | Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV... | Nebuleon Fumika |
2013-01-11 | Fix the interrupts glitching sound. Put the sound back at 22050 Hz. | Nebuleon Fumika |
2013-01-11 | Reinstate some delays needed by the code to avoid crashing, and actually expl... | Nebuleon Fumika |
2013-01-09 | Attempt to fix the crashing with sound interrupts, part 2: Stop the timer bef... | Nebuleon Fumika |
2013-01-08 | Try fixing a crash in the sound interrupt. | Nebuleon Fumika |
2013-01-08 | Configurable interrupt interval for the sound timer. Right now, only 22050 Hz... | Nebuleon Fumika |
2013-01-08 | GLORIOUS interrupt-based sound playback. Now, the note-length-hopping problem... | Nebuleon Fumika |
2013-01-07 | Require auto_equivalent_skip to be greater than 0 before decrementing it if t... | Nebuleon Fumika |
2013-01-07 | Revert "Add a bit that tolerates 1/16 latency per frame in automatic frameski... | Nebuleon Fumika |
2013-01-07 | Add a bit that tolerates 1/16 latency per frame in automatic frameskip mode. | Nebuleon Fumika |
2013-01-07 | Smooth out the automatic frame skipping such that it doesn't go from 1 FPS to... | Nebuleon Fumika |
2013-01-07 | Fix an off-by-one in the manual frameskip code. It would raise the sound spee... | Nebuleon Fumika |
2013-01-07 | Add support for user-selected and automatic frame skipping. Add support for P... | Nebuleon Fumika |
2013-01-05 | Sync ALL bits of the joypad again. This may make controls a bit slower to par... | Nebuleon Fumika |
2013-01-02 | Sleep when the lid is closed AND emulation is running. I don't know to what e... | Nebuleon Fumika |
2013-01-02 | Make Display Mode 4 an antialiased whole-screen mode. | Nebuleon Fumika |
2012-12-28 | Keep the audio processing unit (APU) enabled even when the user disabled the ... | Nebuleon Fumika |
2012-12-27 | Accidentally committed the previous revision with sound functions emptied. | Nebuleon Fumika |
2012-12-27 | Speed up rendering by an unknown amount. | Nebuleon Fumika |
2012-12-26 | Add the update methods for the upper and lower screen into defines. | Nebuleon Fumika |
2012-12-26 | Smoother sound. Raise the sound sampling frequency to 48000 Hz. | Nebuleon Fumika |
2012-12-26 | Universally use update method 2 for the lower screen and 0 for the upper scre... | Nebuleon Fumika |
2012-12-22 | Preliminary Snes9x-based cheat code support. Not tested, because the file sel... | Nebuleon Fumika |
2012-12-21 | Eliminate the latency of button press recognition, which was bad enough to lo... | Nebuleon Fumika |
2012-12-18 | Sync sound. | Nebuleon Fumika |
2012-12-18 | Remove various explicit delays and reduce screen tearing when drawing emulate... | Nebuleon Fumika |