Age | Commit message (Collapse) | Author |
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otherwise the next screen can go into DMA.
Use channel 1 instead of channel 5, which must be busy for some reason.
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switch to the user's chosen frequency for the game.
Conflicts:
source/nds/ds2_main.c
source/nds/entry.cpp
source/nds/gui.c
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video or audio.
This makes most games playable, but the player can choose to get fluid audio instead of fluid video in sound-test modes or games with epic soundtracks.
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milliseconds and set both backlights to on.
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unused variable, variable used uninitialised, unused function (when not used anywhere else with a #define).
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PAL timings (20 ms per frame).
User-selected frameskip causes slowdowns if the game runs slower than the resulting frame rate, but synchronises correctly if the game runs faster.
Automatic frame skipping is still the default. It now only skips up to 8 frames, but in some games still skips that entire 8 frames. What's needed is an algorithm that averages frame latencies over a few seconds and skips while the latency is LOWER than the average.
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extent this will save on battery usage, though I do set the DSTWO's CPU to the lowest frequency while it sleeps.
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selection interface freezes when it gets to the folder containing Mightymo's cheat files, whereas it did not do this before with the converted Mightymo cheats. (335 files -> 679, though.)
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