Age | Commit message (Collapse) | Author | |
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2013-02-10 | A type mismatch in sound channel data messed up the sound after loading a ↵ | Nebuleon Fumika | |
saved state in certain games. int (32 bit) is now short (16 bit). | |||
2013-02-08 | Merge branch 'master' into 8bitsound | Nebuleon Fumika | |
Conflicts: source/nds/entry.cpp | |||
2013-01-26 | Reverse the loop in MixStereo such that instead of "for each channel, for ↵ | Nebuleon Fumika | |
each playback sample, add into the mix buffer", the playback sample is instead written to the mix buffer only when fully mixed from the 8 SNES sound channels. Verified working with Secret of Mana, Super Bomberman 5 and Super Mario World. | |||
2013-01-20 | Initial 8-bit sound commit. For the lulz! | Nebuleon Fumika | |
2013-01-19 | Remove unneeded volatility, enabling more optimisations. Sound volatility is ↵ | Nebuleon Fumika | |
#define'd away, GUI volatility is simply removed. | |||
2013-01-12 | Revert "Remove shifted envelope heights from the code, because one is always ↵ | Nebuleon Fumika | |
set from the other and the shifted height is not used in saved states." This reverts commit e3bb4a5f62ab6b38eb1a58e700b7d713b4e397b0. | |||
2013-01-12 | Remove redundant writes to support reverse stereo. Define ↵ | Nebuleon Fumika | |
FOREVER_FORWARD_STEREO. | |||
2013-01-12 | Remove shifted envelope heights from the code, because one is always set ↵ | Nebuleon Fumika | |
from the other and the shifted height is not used in saved states. | |||
2013-01-11 | Reduce memory access in noise generation. | Nebuleon Fumika | |
2013-01-11 | Prepare for audio optimisations. Fix the indentation in MixStereo(). | Nebuleon Fumika | |
2013-01-11 | Stop constantly testing for 16-bit and stereo in sound handlers. Define ↵ | Nebuleon Fumika | |
FOREVER_16_BIT_SOUND and FOREVER_STEREO and use them throughout the code. This is essentially commit 6b36e79013d4c9273a96a9783a2bccdb516f174a, but for sound instead of graphics. | |||
2011-03-05 | first commit | Kitty Draper | |