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pcsx_rearmed
trimui-s
libretro core fork of pcsx_rearmed with trimui s support
neonloop
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Age
Commit message (
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Author
2020-10-22
Add a threaded renderer
Justin Weiss
2020-08-04
Add header guards
negativeExponent
2020-02-08
Start getting NEON GPU to work on non-Arm
twinaphex
2017-05-07
Merge pull request #120 from pjft/pjft-experimental
Twinaphex
2017-05-06
Adding enable/disable dithering core option with support for Neon GPU
pjft
2017-05-03
use pc-relative offsets for PIC too
notaz
2013-11-04
psx_gpu: workaround binutils bug #14887
notaz
2013-04-02
drc/psx_gpu: handle more calling conventions
notaz
2013-04-01
psx_gpu: support relative jumptables
notaz
2013-04-01
psx_gpu: convert to UAL, load everything from context
notaz
2013-03-15
psx_gpu: fix line mask test
notaz
2013-03-15
psx_gpu: minor test fixes
notaz
2013-03-15
psx_gpu: fix mask set in blend_blocks variant
notaz
2013-01-06
gpus: handle list underflows better
notaz
2012-11-13
psx_gpu: fix interlace mode
notaz
2012-11-03
psx_gpu: change enh buffer selection once more
notaz
2012-11-02
psx_gpu: rework enhancement buffer selection
notaz
2012-11-02
move blit to core, allow filtering while blitting
notaz
2012-10-28
psx_gpu: workaround overflow crash
notaz
2012-10-27
psx_gpu: add some preloads
notaz
2012-10-27
psx_gpu: implement setup_sprite_untextured in asm
notaz
2012-10-24
gpu: move enhacement logic out of vout_pl
notaz
2012-10-24
psx_gpu: select buffers differently
notaz
2012-10-23
psx_gpu: change reciprocal table again
notaz
2012-10-23
psx_gpu: consolidate C code, implement exnhancement asm
notaz
2012-10-13
psx_gpu: 2x sprite fixes and integration
notaz
2012-10-13
psx_gpu: 2x sprite renderer
Exophase
2012-10-12
various enhancement tweaks
notaz
2012-10-12
start mmap'ing vram, with hugetlb if possible
notaz
2012-10-12
psx_gpu: start handling vram loads/moves for enhancement
notaz
2012-10-12
psx_gpu: do enhanced lines
notaz
2012-10-12
psx_gpu: switch to 1024 width again.
notaz
2012-10-12
psx_gpu: use different uvrgb phase for enhancement
notaz
2012-10-12
psx_gpu: do enhaced sprites with triangles
notaz
2012-10-12
psx_gpu: move masking to set_texture
notaz
2012-10-12
psx_gpu: switch enhancement to 2048 width
notaz
2012-10-12
psx_gpu: add enhanced triangle rendering
notaz
2012-10-12
psx_gpu: add a tool to generate asm offsets
notaz
2012-10-07
psx_gpu: increase reciprocal accuracy
Exophase
2012-10-07
psx_gpu: more limit checking
notaz
2012-10-06
psx_gpu: standalone test build + tweaks
notaz
2012-07-18
psx_gpu: change line parsing
notaz
2012-07-18
psx_gpu: fix line cmd length and move w/h masking
notaz
2012-06-24
psx_gpu: fix a blending issue
Exophase
2012-04-22
bring in configure build system
notaz
2012-02-27
gpulib: eliminate list scan-ahead
notaz
2012-01-19
refactor gpu plugins and Makefiles
notaz
2012-01-18
gpu_neon/psx_gpu: workaround for library build
notaz
2012-01-09
gpu_neon: warning fix
notaz
2012-01-09
gpu_neon: psx_gpu: try to update texture cache instead of invalidating
notaz
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