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authorPaul Gilbert2016-07-22 21:46:32 -0400
committerPaul Gilbert2016-07-22 21:56:16 -0400
commit21e4d6686f515e70fce1ee177388b5d3bc7a4d61 (patch)
tree6f16f68103b768ffbff435de46c18c15dda1dbe5
parent7f05cfad13fbce82326542d9bdd0dd0473565baf (diff)
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TITANIC: Beginnings of Continue Save dialog
-rw-r--r--engines/titanic/continue_save_dialog.cpp80
-rw-r--r--engines/titanic/continue_save_dialog.h78
-rw-r--r--engines/titanic/main_game_window.cpp32
-rw-r--r--engines/titanic/main_game_window.h2
-rw-r--r--engines/titanic/module.mk1
-rw-r--r--engines/titanic/support/image.cpp113
-rw-r--r--engines/titanic/support/image.h49
7 files changed, 212 insertions, 143 deletions
diff --git a/engines/titanic/continue_save_dialog.cpp b/engines/titanic/continue_save_dialog.cpp
new file mode 100644
index 0000000000..1db3ba29b8
--- /dev/null
+++ b/engines/titanic/continue_save_dialog.cpp
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/continue_save_dialog.h"
+#include "titanic/titanic.h"
+
+namespace Titanic {
+
+CContinueSaveDialog::CContinueSaveDialog() {
+ g_vm->_events->addTarget(this);
+ _highlightedSlot = _selectedSlot = -999;
+}
+
+CContinueSaveDialog::~CContinueSaveDialog() {
+ g_vm->_events->removeTarget();
+}
+
+void CContinueSaveDialog::addSavegame(int slot, const CString &name) {
+ _saves.push_back(SaveEntry(slot, name));
+}
+
+int CContinueSaveDialog::show() {
+ // Load images for the dialog
+ loadImages();
+
+ // Render the view
+ render();
+
+ // Event loop waiting for selection
+ while (!g_vm->shouldQuit() && _selectedSlot == -999) {
+ g_vm->_events->pollEventsAndWait();
+ }
+
+ return _selectedSlot;
+}
+
+void CContinueSaveDialog::loadImages() {
+ _backdrop.load("Bitmap/BACKDROP");
+ _evilTwin.load("Bitmap/EVILTWIN");
+}
+
+void CContinueSaveDialog::render() {
+ Graphics::Screen &screen = *g_vm->_screen;
+ screen.clear();
+ screen.blitFrom(_backdrop, Common::Point(48, 22));
+}
+
+void CContinueSaveDialog::leftButtonDown(const Point &mousePos) {
+
+}
+
+void CContinueSaveDialog::leftButtonUp(const Point &mousePos) {
+
+}
+
+void CContinueSaveDialog::keyDown(Common::KeyState keyState) {
+ if (keyState.keycode == Common::KEYCODE_ESCAPE)
+ _selectedSlot = EXIT_GAME;
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/continue_save_dialog.h b/engines/titanic/continue_save_dialog.h
new file mode 100644
index 0000000000..0dc0c069db
--- /dev/null
+++ b/engines/titanic/continue_save_dialog.h
@@ -0,0 +1,78 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CONTINUE_SAVE_DIALOG_H
+#define TITANIC_CONTINUE_SAVE_DIALOG_H
+
+#include "common/array.h"
+#include "titanic/events.h"
+#include "titanic/support/image.h"
+#include "titanic/support/string.h"
+
+namespace Titanic {
+
+#define EXIT_GAME -2
+
+class CContinueSaveDialog : public CEventTarget {
+ struct SaveEntry {
+ int _slot;
+ CString _name;
+ SaveEntry() : _slot(0) {}
+ SaveEntry(int slot, const CString &name) : _slot(slot), _name(name) {}
+ };
+private:
+ Common::Array<SaveEntry> _saves;
+ int _highlightedSlot, _selectedSlot;
+ Image _backdrop;
+ Image _evilTwin;
+private:
+ /**
+ * Load the images
+ */
+ void loadImages();
+
+ /**
+ * Render the dialog
+ */
+ void render();
+public:
+ CContinueSaveDialog();
+ virtual ~CContinueSaveDialog();
+
+ virtual void leftButtonDown(const Point &mousePos);
+ virtual void leftButtonUp(const Point &mousePos);
+ virtual void keyDown(Common::KeyState keyState);
+
+ /**
+ * Add a savegame to the list to be displayed
+ */
+ void addSavegame(int slot, const CString &name);
+
+ /**
+ * Show the dialog and wait for a slot to be selected
+ */
+ int show();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CONTINUE_SAVE_DIALOG_H */
diff --git a/engines/titanic/main_game_window.cpp b/engines/titanic/main_game_window.cpp
index 736154a502..2ecc319257 100644
--- a/engines/titanic/main_game_window.cpp
+++ b/engines/titanic/main_game_window.cpp
@@ -22,6 +22,7 @@
#include "common/config-manager.h"
#include "titanic/titanic.h"
+#include "titanic/continue_save_dialog.h"
#include "titanic/game_manager.h"
#include "titanic/game_view.h"
#include "titanic/main_game_window.h"
@@ -50,23 +51,22 @@ CMainGameWindow::~CMainGameWindow() {
bool CMainGameWindow::Create() {
Image image;
- bool result = image.loadResource("TITANIC");
- if (!result)
- return true;
+ image.load("TITANIC");
// TODO: Stuff
return true;
}
void CMainGameWindow::applicationStarting() {
- // Set up the game project, and get game slot
- int saveSlot = loadGame();
- assert(_project);
-
// Set the video mode
CScreenManager *screenManager = CScreenManager::setCurrent();
screenManager->setMode(640, 480, 16, 0, true);
+ // Set up the game project, and get game slot
+ int saveSlot = getSavegameSlot();
+ if (saveSlot == -2)
+ return;
+
// Create game view and manager
_gameView = new CSTGameView(this);
_gameManager = new CGameManager(_project, _gameView);
@@ -96,7 +96,7 @@ void CMainGameWindow::applicationStarting() {
_gameManager->initBounds();
}
-int CMainGameWindow::loadGame() {
+int CMainGameWindow::getSavegameSlot() {
_project = new CProjectItem();
_project->setFilename("starship.prj");
@@ -108,7 +108,21 @@ int CMainGameWindow::selectSavegame() {
if (ConfMan.hasKey("save_slot"))
return ConfMan.getInt("save_slot");
- return -1;
+ CContinueSaveDialog dialog;
+ bool hasSavegames = false;
+
+ // Loop through save slots to find any existing save slots
+ for (int idx = 0; idx < MAX_SAVES; ++idx) {
+ CString saveName = g_vm->getSavegameName(idx);
+ if (!saveName.empty()) {
+ dialog.addSavegame(idx, saveName);
+ hasSavegames = true;
+ }
+ }
+
+ // If there are savegames, show the select dialog and get a choice.
+ // If there aren't, return -1 to indicate starting a new game
+ return hasSavegames ? dialog.show() : -1;
}
void CMainGameWindow::setActiveView(CViewItem *viewItem) {
diff --git a/engines/titanic/main_game_window.h b/engines/titanic/main_game_window.h
index 7a651ec970..82e24e250e 100644
--- a/engines/titanic/main_game_window.h
+++ b/engines/titanic/main_game_window.h
@@ -49,7 +49,7 @@ private:
* Checks for the presence of any savegames and, if present,
* lets the user pick one to resume
*/
- int loadGame();
+ int getSavegameSlot();
/**
* Creates the game "project" and determine a game save slot
diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk
index ec3294747e..60a95bc094 100644
--- a/engines/titanic/module.mk
+++ b/engines/titanic/module.mk
@@ -1,6 +1,7 @@
MODULE := engines/titanic
MODULE_OBJS := \
+ continue_save_dialog.o \
debugger.o \
detection.o \
events.o \
diff --git a/engines/titanic/support/image.cpp b/engines/titanic/support/image.cpp
index cabdd64cf3..1e936b6940 100644
--- a/engines/titanic/support/image.cpp
+++ b/engines/titanic/support/image.cpp
@@ -20,102 +20,37 @@
*
*/
-#include "common/file.h"
#include "titanic/support/image.h"
+#include "titanic/titanic.h"
+#include "image/bmp.h"
namespace Titanic {
-BITMAPINFOHEADER::BITMAPINFOHEADER() {
- _biSize = 0;
- _biWidth = 0;
- _biHeight = 0;
- _biPlanes = 0;
- _biBitCount = 0;
- _biCompression = 0;
- _biSizeImage = 0;
- _biXPelsPerMeter = 0;
- _biYPelsPerMeter = 0;
- _biClrUsed = 0;
- _biClrImportant = 0;
-}
-
-/*------------------------------------------------------------------------*/
-
-RGBQuad::RGBQuad() : _rgbRed(0), _rgbGreen(0), _rgbBlue(0), _rgbReserved(0) {}
-
-/*------------------------------------------------------------------------*/
-
-Image::Image() {
- _bitmapInfo = nullptr;
- _bits = nullptr;
- _flag = true;
-
- set(16, 16);
-}
-
-void Image::proc6() {
-
-}
-
-void Image::set(int width, int height) {
- delete _bitmapInfo;
- if (_flag && _bitmapInfo)
- delete[] _bits;
-
- _bitmapInfo = new tagBITMAPINFO;
- _bits = new byte[(width + 3) & 0xFFFC * height];
-
- tagBITMAPINFO &bi = *_bitmapInfo;
- bi._bmiHeader._biWidth = width;
- bi._bmiHeader._biHeight = height;
- bi._bmiHeader._biPlanes = 1;
- bi._bmiHeader._biBitCount = 8;
-}
-
-void Image::proc8() {
-
-}
-
-bool Image::loadResource(const Common::String &name) {
- // This method is hardcoded for the Titanic splash screen resource
- assert(name == "TITANIC");
-
- Common::File f;
- if (!f.open("ST.exe"))
- return false;
-
- // The ST.exe executable has a bitmap called "TITANIC". Since we can't use
- // the Windows FindResource function in ScummVM, this is hardcoded for now
- f.seek(0x29B660);
- uint size = f.readUint32LE();
- if (size != 40)
- return false;
-
- loadBitmap(f);
-
- return true;
-}
-
-void Image::proc10() {
-
-}
-
-void Image::draw() {
-
+void Image::load(const CString &resName) {
+ Common::SeekableReadStream *stream = g_vm->_filesManager->getResource(resName);
+ loadBitmap(*stream);
+ delete stream;
}
void Image::loadBitmap(Common::SeekableReadStream &s) {
- _bitmapInfo->_bmiHeader._biWidth = s.readUint32LE();
- _bitmapInfo->_bmiHeader._biHeight = s.readUint32LE();
- _bitmapInfo->_bmiHeader._biPlanes = s.readUint16LE();
- _bitmapInfo->_bmiHeader._biBitCount = s.readUint16LE();
- _bitmapInfo->_bmiHeader._biCompression = s.readUint32LE();
- _bitmapInfo->_bmiHeader._biSizeImage = s.readUint32LE();
- _bitmapInfo->_bmiHeader._biXPelsPerMeter = s.readUint32LE();
- _bitmapInfo->_bmiHeader._biYPelsPerMeter = s.readUint32LE();
- _bitmapInfo->_bmiHeader._biClrUsed = s.readUint32LE();
- _bitmapInfo->_bmiHeader._biClrImportant = s.readUint32LE();
-
+ ::Image::BitmapDecoder decoder;
+ decoder.loadStream(s);
+ const Graphics::Surface *src = decoder.getSurface();
+ Graphics::PixelFormat scrFormat = g_system->getScreenFormat();
+
+ if (src->format == scrFormat) {
+ create(src->w, src->h, scrFormat);
+ blitFrom(*src);
+ } else {
+ // Convert the loaded surface to the screen surface format
+ const byte *palette = decoder.getPalette();
+ Graphics::Surface *surface = src->convertTo(scrFormat, palette);
+ create(surface->w, surface->h, scrFormat);
+ blitFrom(*surface);
+
+ surface->free();
+ delete surface;
+ }
}
} // End of namespace Titanic
diff --git a/engines/titanic/support/image.h b/engines/titanic/support/image.h
index 9030e81ad7..9876f15c40 100644
--- a/engines/titanic/support/image.h
+++ b/engines/titanic/support/image.h
@@ -23,58 +23,19 @@
#ifndef TITANIC_IMAGE_H
#define TITANIC_IMAGE_H
-#include "common/scummsys.h"
-#include "common/array.h"
+#include "common/stream.h"
+#include "graphics/managed_surface.h"
+#include "titanic/support/string.h"
namespace Titanic {
-struct BITMAPINFOHEADER {
- int _biSize;
- int _biWidth;
- int _biHeight;
- int _biPlanes;
- int _biBitCount;
- int _biCompression;
- int _biSizeImage;
- int _biXPelsPerMeter;
- int _biYPelsPerMeter;
- int _biClrUsed;
- int _biClrImportant;
-
- BITMAPINFOHEADER();
-};
-
-struct RGBQuad {
- byte _rgbRed;
- byte _rgbGreen;
- byte _rgbBlue;
- byte _rgbReserved;
-
- RGBQuad();
-};
-
-struct tagBITMAPINFO {
- BITMAPINFOHEADER _bmiHeader;
- RGBQuad _bmiColors[256];
-};
-
-class Image {
+class Image : public Graphics::ManagedSurface {
private:
void loadBitmap(Common::SeekableReadStream &s);
public:
- tagBITMAPINFO *_bitmapInfo;
- byte *_bits;
- bool _flag;
-public:
- Image();
virtual ~Image() {}
- virtual void proc6();
- virtual void set(int width, int height);
- virtual void proc8();
- virtual bool loadResource(const Common::String &name);
- virtual void proc10();
- virtual void draw();
+ void load(const CString &resName);
};
} // End of namespace Titanic