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authorTravis Howell2004-09-10 12:29:43 +0000
committerTravis Howell2004-09-10 12:29:43 +0000
commit3a416ff478b4d57e91799d314cac42e0ea705b1d (patch)
treedba8dc95b33f58480175635fd28eb94e7b9d0dc3 /TODO
parenta427d72d0407aae11ae43ebe54aa630bd8323160 (diff)
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Update HE issues
svn-id: r14997
Diffstat (limited to 'TODO')
-rw-r--r--TODO14
1 files changed, 7 insertions, 7 deletions
diff --git a/TODO b/TODO
index c0bc7abddd..73d6693efd 100644
--- a/TODO
+++ b/TODO
@@ -240,16 +240,16 @@ SCUMM
- Add rename/delete file support, to make file opcodes function correctly
- Fix glitch causing bed covers not to be drawn at end of fbear
- Fix o6_setboxset, only used when leaving basement in fbear
- - Fix nukeArrays, it is nuking wrong array in some games (fbear)
- - Document and fix AKOS differences in Humongous Entertainment games
+ - Fix nukeArrays, it is nuking wrong arrays in fbear
* Humongous entertainment >= v7 titles:
- - Add support for new animation code used by cut scenes.
- - Add support for akos_drawLimb C021 (Used in pajama/pjs-demo/timedemo)
+ - Add support for local script offsets used in HE98+ games
+ - Add support for additional drawWizImage flags
+ - Add support for new akos animation code used by cut scenes.
+ - Fix support for akos_drawLimb C021/C022/C025 (Talk animation are missing/glitches)
+ (Used in pjs-demo/racedemo/timedemo)
- Add support for akos codec 32 (Used in water/socks)
- - Add support for actor clipping overrides used in costume code
- - Add support for debug strings (Replaces %d & %s with ints/strings from stack list)
+ - Fix debug strings (Reports incorrect values/strings sometimes)
- Add support for various new opcodes
- - Add support for Scummsys.9x and C++ engine MAXS blocks
Broken Sword 2
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