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author | Kostas Nakos | 2008-08-18 17:24:25 +0000 |
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committer | Kostas Nakos | 2008-08-18 17:24:25 +0000 |
commit | b809665671bd954faaa334677d877a37e961a0aa (patch) | |
tree | 79a98070bffd5653c9a312545bcda149009922b9 /backends/platform/wince/README-WinCE.txt | |
parent | c2089be66063515821b8aea6a7a815a8d1d7dbef (diff) | |
download | scummvm-rg350-b809665671bd954faaa334677d877a37e961a0aa.tar.gz scummvm-rg350-b809665671bd954faaa334677d877a37e961a0aa.tar.bz2 scummvm-rg350-b809665671bd954faaa334677d877a37e961a0aa.zip |
do away with the smush force redraw hack
svn-id: r33991
Diffstat (limited to 'backends/platform/wince/README-WinCE.txt')
-rw-r--r-- | backends/platform/wince/README-WinCE.txt | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index f4cb00dcfa..ecbf28968a 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -300,12 +300,6 @@ Game specific sections (f.e. [monkey2]) - performance options stuttering try setting this to a higher value. Set to 0 if your device is fast enough or if you prefer better audio/video synchronization. - * Smush_force_redraw int Force a Smush frame redraw every X missed - frames. Mainly used for Full Throttle action - sequences. Setting it lower gives more - priority to screen redraws. Setting it higher - gives more priority to stylus/keyboard input. - The default is 30. Game specific sections (f.e. [monkey2]) - game options |