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authorMax Horn2006-02-18 00:12:36 +0000
committerMax Horn2006-02-18 00:12:36 +0000
commit81798556dbd38fb829557cbe6a04132cc5edf75c (patch)
treed2925b35cfc31dfaadd8e7cc3f98c5299d91f964 /base/gameDetector.h
parentd13950dab2d5c0465f823e20fc8ab26b72b89ecc (diff)
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- Removed the 'features' field from GameSettings
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747
Diffstat (limited to 'base/gameDetector.h')
-rw-r--r--base/gameDetector.h10
1 files changed, 1 insertions, 9 deletions
diff --git a/base/gameDetector.h b/base/gameDetector.h
index 0d7ceb2b33..bdbb68bf90 100644
--- a/base/gameDetector.h
+++ b/base/gameDetector.h
@@ -34,17 +34,9 @@ namespace Audio {
class Mixer;
}
-/** Global (shared) game feature flags. */
-enum {
-// GF_HAS_SPEECH = 1 << 28,
-// GF_HAS_SUBTITLES = 1 << 29,
- GF_DEFAULT_TO_1X_SCALER = 1 << 30
-};
-
struct GameSettings {
const char *gameid;
const char *description; // TODO: Rename this to "title" or so
- uint32 features; // TODO: Probably should get rid of this field
};
/**
@@ -58,7 +50,7 @@ struct GameSettings {
*/
template <class T>
GameSettings toGameSettings(const T &g) {
- GameSettings dummy = { g.gameid, g.description, g.features };
+ GameSettings dummy = { g.gameid, g.description };
return dummy;
}