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authorBastien Bouclet2017-12-03 12:19:08 +0100
committerBastien Bouclet2018-05-10 09:04:23 +0200
commit5aff87dc153f392cb14423efa78a96397789a6fd (patch)
tree66c2fd4a14f4f9a8668499b17e3630f49809f297 /base
parent643c24db75797728087999abd8acf1ecc83757fa (diff)
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ENGINES: Turn GameDescriptor into a simple struct
Diffstat (limited to 'base')
-rw-r--r--base/commandLine.cpp83
-rw-r--r--base/plugins.cpp2
2 files changed, 49 insertions, 36 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index 1c7916c48f..e1539d7a3e 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -881,8 +881,17 @@ static GameList getGameList(const Common::FSNode &dir) {
return candidates;
}
+namespace {
+
+static void addStringToConf(const Common::String &key, const Common::String &value, const Common::String &domain) {
+ if (!value.empty())
+ ConfMan.set(key, value, domain);
+}
+
+} // End of anonymous namespace
+
static bool addGameToConf(const GameDescriptor &gd) {
- const Common::String &domain = gd.preferredtarget();
+ const Common::String &domain = gd.preferredTarget;
// If game has already been added, don't add
if (ConfMan.hasGameDomain(domain))
@@ -891,18 +900,22 @@ static bool addGameToConf(const GameDescriptor &gd) {
// Add the name domain
ConfMan.addGameDomain(domain);
- // Copy all non-empty key/value pairs into the new domain
- for (GameDescriptor::const_iterator iter = gd.begin(); iter != gd.end(); ++iter) {
- if (!iter->_value.empty() && iter->_key != "preferredtarget")
- ConfMan.set(iter->_key, iter->_value, domain);
- }
+ // Copy all non-empty relevant values into the new domain
+ // FIXME: Factor out
+ addStringToConf("gameid", gd.gameId, domain);
+ addStringToConf("description", gd.description, domain);
+ addStringToConf("language", Common::getLanguageCode(gd.language), domain);
+ addStringToConf("platform", Common::getPlatformCode(gd.platform), domain);
+ addStringToConf("path", gd.path, domain);
+ addStringToConf("extra", gd.extra, domain);
+ addStringToConf("guioptions", gd.getGUIOptions(), domain);
// Display added game info
printf("Game Added: \n GameID: %s\n Name: %s\n Language: %s\n Platform: %s\n",
- gd.gameid().c_str(),
- gd.description().c_str(),
- Common::getLanguageDescription(gd.language()),
- Common::getPlatformDescription(gd.platform()));
+ gd.gameId.c_str(),
+ gd.description.c_str(),
+ Common::getLanguageDescription(gd.language),
+ Common::getPlatformDescription(gd.platform));
return true;
}
@@ -916,7 +929,7 @@ static GameList recListGames(const Common::FSNode &dir, const Common::String &ga
for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) {
GameList rec = recListGames(*file, gameId, recursive);
for (GameList::const_iterator game = rec.begin(); game != rec.end(); ++game) {
- if (gameId.empty() || game->gameid().c_str() == gameId)
+ if (gameId.empty() || game->gameId == gameId)
list.push_back(*game);
}
}
@@ -946,23 +959,23 @@ static Common::String detectGames(const Common::String &path, const Common::Stri
printf("ID Description Full Path\n");
printf("-------------- ---------------------------------------------------------- ---------------------------------------------------------\n");
for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) {
- printf("%-14s %-58s %s\n", v->gameid().c_str(), v->description().c_str(), (*v)["path"].c_str());
+ printf("%-14s %-58s %s\n", v->gameId.c_str(), v->description.c_str(), v->path.c_str());
}
- return candidates[0].gameid();
+ return candidates[0].gameId;
}
static int recAddGames(const Common::FSNode &dir, const Common::String &game, bool recursive) {
int count = 0;
GameList list = getGameList(dir);
for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
- if (v->gameid().c_str() != game && !game.empty()) {
- printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameid().c_str(), game.c_str());
+ if (v->gameId != game && !game.empty()) {
+ printf("Found %s, only adding %s per --game option, ignoring...\n", v->gameId.c_str(), game.c_str());
} else if (!addGameToConf(*v)) {
// TODO Is it reall the case that !addGameToConf iff already added?
- printf("Found %s, but has already been added, skipping\n", v->gameid().c_str());
+ printf("Found %s, but has already been added, skipping\n", v->gameId.c_str());
} else {
- printf("Found %s, adding...\n", v->gameid().c_str());
+ printf("Found %s, adding...\n", v->gameId.c_str());
count++;
}
}
@@ -1033,7 +1046,7 @@ static void runDetectorTest() {
bool gameidDiffers = false;
GameList::iterator x;
for (x = candidates.begin(); x != candidates.end(); ++x) {
- gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameid().c_str()) != 0);
+ gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameId.c_str()) != 0);
}
if (candidates.empty()) {
@@ -1056,10 +1069,10 @@ static void runDetectorTest() {
for (x = candidates.begin(); x != candidates.end(); ++x) {
printf(" gameid '%s', desc '%s', language '%s', platform '%s'\n",
- x->gameid().c_str(),
- x->description().c_str(),
- Common::getLanguageCode(x->language()),
- Common::getPlatformCode(x->platform()));
+ x->gameId.c_str(),
+ x->description.c_str(),
+ Common::getLanguageDescription(x->language),
+ Common::getPlatformDescription(x->platform));
}
}
int total = domains.size();
@@ -1131,7 +1144,7 @@ void upgradeTargets() {
GameList::iterator x;
int matchesFound = 0;
for (x = candidates.begin(); x != candidates.end(); ++x) {
- if (x->gameid() == gameid && x->language() == lang && x->platform() == plat) {
+ if (x->gameId == gameid && x->language == lang && x->platform == plat) {
matchesFound++;
g = &(*x);
}
@@ -1149,27 +1162,27 @@ void upgradeTargets() {
// the target referred to by dom. We update several things
// Always set the gameid explicitly (in case of legacy targets)
- dom["gameid"] = g->gameid();
+ dom["gameid"] = g->gameId;
// Always set the GUI options. The user should not modify them, and engines might
// gain more features over time, so we want to keep this list up-to-date.
- if (g->contains("guioptions")) {
- printf(" -> update guioptions to '%s'\n", (*g)["guioptions"].c_str());
- dom["guioptions"] = (*g)["guioptions"];
+ if (!g->getGUIOptions().empty()) {
+ printf(" -> update guioptions to '%s'\n", g->getGUIOptions().c_str());
+ dom["guioptions"] = g->getGUIOptions();
} else if (dom.contains("guioptions")) {
dom.erase("guioptions");
}
// Update the language setting but only if none has been set yet.
- if (lang == Common::UNK_LANG && g->language() != Common::UNK_LANG) {
- printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language()));
- dom["language"] = (*g)["language"];
+ if (lang == Common::UNK_LANG && g->language != Common::UNK_LANG) {
+ printf(" -> set language to '%s'\n", Common::getLanguageCode(g->language));
+ dom["language"] = Common::getLanguageCode(g->language);
}
// Update the platform setting but only if none has been set yet.
- if (plat == Common::kPlatformUnknown && g->platform() != Common::kPlatformUnknown) {
- printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform()));
- dom["platform"] = (*g)["platform"];
+ if (plat == Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown) {
+ printf(" -> set platform to '%s'\n", Common::getPlatformCode(g->platform));
+ dom["platform"] = Common::getPlatformCode(g->platform);
}
// TODO: We could also update the description. But not everybody will want that.
@@ -1178,8 +1191,8 @@ void upgradeTargets() {
// should only be updated if the user explicitly requests this.
#if 0
if (desc != g->description()) {
- printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description().c_str());
- dom["description"] = (*g)["description"];
+ printf(" -> update desc from '%s' to\n '%s' ?\n", desc.c_str(), g->description.c_str());
+ dom["description"] = g->description;
}
#endif
}
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 25dd3e1e0c..61dae910f9 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -531,7 +531,7 @@ DetectionResults EngineManager::detectGames(const Common::FSList &fslist) const
for (uint i = 0; i < engineCandidates.size(); i++) {
engineCandidates[i].engineName = metaEngine.getName();
- engineCandidates[i].matchedGame["path"] = path;
+ engineCandidates[i].matchedGame.path = path;
candidates.push_back(engineCandidates[i]);
}