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authorPaweł Kołodziejski2003-10-03 08:18:17 +0000
committerPaweł Kołodziejski2003-10-03 08:18:17 +0000
commitbe1bd35ae5b93646ebad10b7ae837fec675f9d18 (patch)
treedcf7e330688b9e4f66af3efa8c231f681a374d07 /dists/msvc6/bs2.dsp
parentf0fae232b9569202b1c778401d510285735d794f (diff)
downloadscummvm-rg350-be1bd35ae5b93646ebad10b7ae837fec675f9d18.tar.gz
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scummvm-rg350-be1bd35ae5b93646ebad10b7ae837fec675f9d18.zip
moved msvc6 and msvc7 project files into dist dir
svn-id: r10563
Diffstat (limited to 'dists/msvc6/bs2.dsp')
-rw-r--r--dists/msvc6/bs2.dsp474
1 files changed, 474 insertions, 0 deletions
diff --git a/dists/msvc6/bs2.dsp b/dists/msvc6/bs2.dsp
new file mode 100644
index 0000000000..f46639a51c
--- /dev/null
+++ b/dists/msvc6/bs2.dsp
@@ -0,0 +1,474 @@
+# Microsoft Developer Studio Project File - Name="bs2" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=bs2 - Win32 mad mp3 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "bs2.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "bs2.mak" CFG="bs2 - Win32 mad mp3 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "bs2 - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "bs2 - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "bs2 - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "bs2 - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "bs2 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "bs2___Release"
+# PROP Intermediate_Dir "bs2___Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "bs2 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "bs2___Win32_Debug"
+# PROP BASE Intermediate_Dir "bs2___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "bs2___Debug"
+# PROP Intermediate_Dir "bs2___Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "bs2 - Win32 mad mp3 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "bs2___Win32_mad mp3_Debug"
+# PROP BASE Intermediate_Dir "bs2___Win32_mad mp3_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "bs2___mad_mp3_Debug"
+# PROP Intermediate_Dir "bs2___mad_mp3_Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /vmg /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "MSVC6_COMPAT" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "bs2 - Win32 mad mp3 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "bs2___Win32_mad mp3_Release"
+# PROP BASE Intermediate_Dir "bs2___Win32_mad mp3_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "bs2___mad_mp3_Release"
+# PROP Intermediate_Dir "bs2___mad_mp3_Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "bs2 - Win32 Release"
+# Name "bs2 - Win32 Debug"
+# Name "bs2 - Win32 mad mp3 Debug"
+# Name "bs2 - Win32 mad mp3 Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter ""
+# Begin Group "driver"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\_console.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\_console.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\_mouse.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\_mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\d_draw.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\d_draw.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\d_sound.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\d_sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\ddutil.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\driver96.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\keyboard.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\keyboard.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\language.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\menu.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\menu.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\misc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\palette.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\palette.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\rdwin.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\rdwin.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\render.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\render.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\driver\sprite.cpp
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\bs2\anims.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\anims.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\build_display.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\build_display.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\console.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\console.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\controls.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\controls.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\credits.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\debug.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\debug.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\defs.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\events.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\events.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\function.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\function.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\header.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\icons.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\icons.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\interpreter.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\interpreter.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\layers.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\layers.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\logic.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\logic.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\maketext.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\maketext.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\mem_view.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\mem_view.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\memory.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\memory.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\mouse.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\protocol.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\protocol.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\resman.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\resman.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\router.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\router.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\save_rest.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\save_rest.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\scroll.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\scroll.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sound.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\speech.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\speech.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\startup.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\startup.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sword2.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sword2.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sync.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\sync.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\tony_gsdk.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\tony_gsdk.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\walker.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\bs2\walker.h
+# End Source File
+# End Group
+# End Target
+# End Project