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authorThomas Fach-Pedersen2014-05-25 15:01:06 +0200
committerEugene Sandulenko2016-09-29 22:33:28 +0200
commit5cb4ba9a9b52705d84e30b07de1badb780e4b02e (patch)
tree51c336bfea4bdf11d9a07105ac7a1ef72846b9b3 /engines/bladerunner/script
parentd260f993aad56cf699d8ba298c84e603650edf8f (diff)
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BLADERUNNER: Add basic Scene, Set, and Script support.
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r--engines/bladerunner/script/rc01.cpp43
-rw-r--r--engines/bladerunner/script/script.cpp55
-rw-r--r--engines/bladerunner/script/script.h83
3 files changed, 181 insertions, 0 deletions
diff --git a/engines/bladerunner/script/rc01.cpp b/engines/bladerunner/script/rc01.cpp
new file mode 100644
index 0000000000..24cb27ca44
--- /dev/null
+++ b/engines/bladerunner/script/rc01.cpp
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+#include "bladerunner/bladerunner.h"
+
+namespace BladeRunner {
+
+void ScriptRC01::InitializeScene() {
+ _vm->outtakePlay(28, true);
+ _vm->outtakePlay(41, true);
+ _vm->outtakePlay( 0, false);
+}
+
+void ScriptRC01::SceneLoaded() {
+
+}
+
+void ScriptRC01::SceneFrameAdvanced(int frame) {
+
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
new file mode 100644
index 0000000000..948e8b8096
--- /dev/null
+++ b/engines/bladerunner/script/script.cpp
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+#include "bladerunner/bladerunner.h"
+
+namespace BladeRunner {
+
+bool Script::open(const Common::String &name) {
+ delete _currentScript;
+
+ if (name == "RC01") { _currentScript = new ScriptRC01(_vm); return true; }
+
+ return false;
+}
+
+void Script::InitializeScene() {
+ _inScriptCounter++;
+ _currentScript->InitializeScene();
+ _inScriptCounter--;
+}
+
+void Script::SceneLoaded() {
+ _inScriptCounter++;
+ _currentScript->SceneLoaded();
+ _inScriptCounter--;
+}
+
+void Script::SceneFrameAdvanced(int frame) {
+ _inScriptCounter++;
+ _currentScript->SceneFrameAdvanced(frame);
+ _inScriptCounter--;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h
new file mode 100644
index 0000000000..b9580358ce
--- /dev/null
+++ b/engines/bladerunner/script/script.h
@@ -0,0 +1,83 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_SCRIPT_H
+#define BLADERUNNER_SCRIPT_H
+
+#include "common/str.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class ScriptBase;
+
+class Script {
+public:
+ BladeRunnerEngine *_vm;
+ int _inScriptCounter;
+ ScriptBase *_currentScript;
+
+ Script(BladeRunnerEngine *vm)
+ : _vm(vm),
+ _inScriptCounter(0),
+ _currentScript(nullptr)
+ {}
+
+ bool open(const Common::String &name);
+
+ void InitializeScene();
+ void SceneLoaded();
+ void SceneFrameAdvanced(int frame);
+};
+
+class ScriptBase {
+protected:
+ BladeRunnerEngine *_vm;
+
+ ScriptBase(BladeRunnerEngine *vm)
+ : _vm(vm)
+ {}
+
+public:
+ virtual void InitializeScene() = 0;
+ virtual void SceneLoaded() = 0;
+ virtual void SceneFrameAdvanced(int frame) = 0;
+};
+
+#define DECLARE_SCRIPT(name) \
+class Script##name : public ScriptBase { \
+public: \
+ Script##name(BladeRunnerEngine *_vm) \
+ : ScriptBase(_vm) \
+ {} \
+ void InitializeScene(); \
+ void SceneLoaded(); \
+ void SceneFrameAdvanced(int frame); \
+};
+
+DECLARE_SCRIPT(RC01)
+
+#undef DECLARE_SCRIPT
+
+} // End of namespace BladeRunner
+
+#endif