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author | Thomas Fach-Pedersen | 2014-05-25 15:01:06 +0200 |
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committer | Eugene Sandulenko | 2016-09-29 22:33:28 +0200 |
commit | 5cb4ba9a9b52705d84e30b07de1badb780e4b02e (patch) | |
tree | 51c336bfea4bdf11d9a07105ac7a1ef72846b9b3 /engines/bladerunner/script | |
parent | d260f993aad56cf699d8ba298c84e603650edf8f (diff) | |
download | scummvm-rg350-5cb4ba9a9b52705d84e30b07de1badb780e4b02e.tar.gz scummvm-rg350-5cb4ba9a9b52705d84e30b07de1badb780e4b02e.tar.bz2 scummvm-rg350-5cb4ba9a9b52705d84e30b07de1badb780e4b02e.zip |
BLADERUNNER: Add basic Scene, Set, and Script support.
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r-- | engines/bladerunner/script/rc01.cpp | 43 | ||||
-rw-r--r-- | engines/bladerunner/script/script.cpp | 55 | ||||
-rw-r--r-- | engines/bladerunner/script/script.h | 83 |
3 files changed, 181 insertions, 0 deletions
diff --git a/engines/bladerunner/script/rc01.cpp b/engines/bladerunner/script/rc01.cpp new file mode 100644 index 0000000000..24cb27ca44 --- /dev/null +++ b/engines/bladerunner/script/rc01.cpp @@ -0,0 +1,43 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +#include "bladerunner/bladerunner.h" + +namespace BladeRunner { + +void ScriptRC01::InitializeScene() { + _vm->outtakePlay(28, true); + _vm->outtakePlay(41, true); + _vm->outtakePlay( 0, false); +} + +void ScriptRC01::SceneLoaded() { + +} + +void ScriptRC01::SceneFrameAdvanced(int frame) { + +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp new file mode 100644 index 0000000000..948e8b8096 --- /dev/null +++ b/engines/bladerunner/script/script.cpp @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +#include "bladerunner/bladerunner.h" + +namespace BladeRunner { + +bool Script::open(const Common::String &name) { + delete _currentScript; + + if (name == "RC01") { _currentScript = new ScriptRC01(_vm); return true; } + + return false; +} + +void Script::InitializeScene() { + _inScriptCounter++; + _currentScript->InitializeScene(); + _inScriptCounter--; +} + +void Script::SceneLoaded() { + _inScriptCounter++; + _currentScript->SceneLoaded(); + _inScriptCounter--; +} + +void Script::SceneFrameAdvanced(int frame) { + _inScriptCounter++; + _currentScript->SceneFrameAdvanced(frame); + _inScriptCounter--; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h new file mode 100644 index 0000000000..b9580358ce --- /dev/null +++ b/engines/bladerunner/script/script.h @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_SCRIPT_H +#define BLADERUNNER_SCRIPT_H + +#include "common/str.h" + +namespace BladeRunner { + +class BladeRunnerEngine; +class ScriptBase; + +class Script { +public: + BladeRunnerEngine *_vm; + int _inScriptCounter; + ScriptBase *_currentScript; + + Script(BladeRunnerEngine *vm) + : _vm(vm), + _inScriptCounter(0), + _currentScript(nullptr) + {} + + bool open(const Common::String &name); + + void InitializeScene(); + void SceneLoaded(); + void SceneFrameAdvanced(int frame); +}; + +class ScriptBase { +protected: + BladeRunnerEngine *_vm; + + ScriptBase(BladeRunnerEngine *vm) + : _vm(vm) + {} + +public: + virtual void InitializeScene() = 0; + virtual void SceneLoaded() = 0; + virtual void SceneFrameAdvanced(int frame) = 0; +}; + +#define DECLARE_SCRIPT(name) \ +class Script##name : public ScriptBase { \ +public: \ + Script##name(BladeRunnerEngine *_vm) \ + : ScriptBase(_vm) \ + {} \ + void InitializeScene(); \ + void SceneLoaded(); \ + void SceneFrameAdvanced(int frame); \ +}; + +DECLARE_SCRIPT(RC01) + +#undef DECLARE_SCRIPT + +} // End of namespace BladeRunner + +#endif |