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authorScott Thomas2009-08-03 01:19:36 +0000
committerScott Thomas2009-08-03 01:19:36 +0000
commit8edc0d09435798cbe8ec83b03c1d0b483a5042e4 (patch)
treea86491ad9163c7c945307813fb1ad4ce56bb2db4 /engines/groovie
parent0ef0365db553f7b972acc2c06f56ae8b2c121676 (diff)
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T7G: Fix bug #2831046 where save names not shown after loading a save from launcher
svn-id: r43020
Diffstat (limited to 'engines/groovie')
-rw-r--r--engines/groovie/script.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/groovie/script.cpp b/engines/groovie/script.cpp
index e3cd4fdc4e..10a63fc5d1 100644
--- a/engines/groovie/script.cpp
+++ b/engines/groovie/script.cpp
@@ -196,6 +196,10 @@ void Script::directGameLoad(int slot) {
// TODO: We'll probably need to start by running the beginning of the
// script to let it do the soundcard initialization and then do the
// actual loading.
+
+ // Due to HACK above, the call to check valid save slots is not run.
+ // As this is where we load save names, manually call it here.
+ o_checkvalidsaves();
}
void Script::step() {