aboutsummaryrefslogtreecommitdiff
path: root/engines/mutationofjb/commands
diff options
context:
space:
mode:
authorĽubomír Remák2018-11-02 23:26:58 +0100
committerĽubomír Remák2018-11-02 23:26:58 +0100
commit0c340485e01e0c18634a496d145841afb2ac2536 (patch)
treeb657f2f0ea37709fb317aca02a64e345dbbb4ff2 /engines/mutationofjb/commands
parentfc0f83ef9bb992482ab5d43fcc6eeac42ec8424b (diff)
downloadscummvm-rg350-0c340485e01e0c18634a496d145841afb2ac2536.tar.gz
scummvm-rg350-0c340485e01e0c18634a496d145841afb2ac2536.tar.bz2
scummvm-rg350-0c340485e01e0c18634a496d145841afb2ac2536.zip
MUTATIONOFJB: Draw bitmaps.
Implement RB (bitmap visibility) command. Implement stub for FLX and FLB (play animation) commands.
Diffstat (limited to 'engines/mutationofjb/commands')
-rw-r--r--engines/mutationofjb/commands/bitmapvisibilitycommand.cpp58
-rw-r--r--engines/mutationofjb/commands/bitmapvisibilitycommand.h53
-rw-r--r--engines/mutationofjb/commands/camefromcommand.cpp1
-rw-r--r--engines/mutationofjb/commands/playanimationcommand.cpp61
-rw-r--r--engines/mutationofjb/commands/playanimationcommand.h52
5 files changed, 225 insertions, 0 deletions
diff --git a/engines/mutationofjb/commands/bitmapvisibilitycommand.cpp b/engines/mutationofjb/commands/bitmapvisibilitycommand.cpp
new file mode 100644
index 0000000000..f1238907a7
--- /dev/null
+++ b/engines/mutationofjb/commands/bitmapvisibilitycommand.cpp
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/bitmapvisibilitycommand.h"
+#include "mutationofjb/gamedata.h"
+#include "mutationofjb/script.h"
+
+/** @file
+ * "RB " <sceneId> " " <bitmapId> " " <visible>
+ *
+ * Changes visibility of a bitmap in the specified scene.
+ */
+
+namespace MutationOfJB {
+
+bool BitmapVisibilityCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
+ if (line.size() < 10 || !line.hasPrefix("RB "))
+ return false;
+
+ const uint8 sceneId = (uint8) atoi(line.c_str() + 3);
+ const uint8 bitmapId = (uint8) atoi(line.c_str() + 6);
+ const bool visible = (line[9] == '1');
+
+ command = new BitmapVisibilityCommand(sceneId, bitmapId, visible);
+ return true;
+}
+
+
+Command::ExecuteResult BitmapVisibilityCommand::execute(ScriptExecutionContext &scriptExecCtx) {
+ scriptExecCtx.getGameData().getScene(_sceneId)->getBitmap(_bitmapId)->_isVisible = _visible;
+
+ return Finished;
+}
+
+Common::String BitmapVisibilityCommand::debugString() const {
+ return Common::String::format("SETBITMAPVIS %u %u %s", (unsigned int) _sceneId, (unsigned int) _bitmapId, _visible ? "true" : "false");
+}
+
+}
diff --git a/engines/mutationofjb/commands/bitmapvisibilitycommand.h b/engines/mutationofjb/commands/bitmapvisibilitycommand.h
new file mode 100644
index 0000000000..366abd3148
--- /dev/null
+++ b/engines/mutationofjb/commands/bitmapvisibilitycommand.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_BITMAPVISIBILITYCOMMAND_H
+#define MUTATIONOFJB_BITMAPVISIBILITYCOMMAND_H
+
+#include "mutationofjb/commands/seqcommand.h"
+#include "common/str.h"
+
+namespace MutationOfJB {
+
+class BitmapVisibilityCommandParser : public SeqCommandParser {
+public:
+ BitmapVisibilityCommandParser() {}
+
+ virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command);
+};
+
+class BitmapVisibilityCommand : public SeqCommand {
+public:
+ BitmapVisibilityCommand(uint8 sceneId, uint8 bitmapId, bool visible) : _sceneId(sceneId), _bitmapId(bitmapId), _visible(visible) {}
+ const Common::String &getName() const;
+
+ virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
+ virtual Common::String debugString() const override;
+private:
+ uint8 _sceneId;
+ uint8 _bitmapId;
+ bool _visible;
+};
+
+}
+
+#endif
diff --git a/engines/mutationofjb/commands/camefromcommand.cpp b/engines/mutationofjb/commands/camefromcommand.cpp
index 67033b8a53..b4bbcc75cb 100644
--- a/engines/mutationofjb/commands/camefromcommand.cpp
+++ b/engines/mutationofjb/commands/camefromcommand.cpp
@@ -41,6 +41,7 @@ bool CameFromCommandParser::parse(const Common::String &line, ScriptParseContext
}
const uint8 sceneId = atoi(line.c_str() + 9);
+ _tags.push(0);
command = new CameFromCommand(sceneId);
return true;
}
diff --git a/engines/mutationofjb/commands/playanimationcommand.cpp b/engines/mutationofjb/commands/playanimationcommand.cpp
new file mode 100644
index 0000000000..60c6f1c3cf
--- /dev/null
+++ b/engines/mutationofjb/commands/playanimationcommand.cpp
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mutationofjb/commands/playanimationcommand.h"
+#include "mutationofjb/game.h"
+#include "mutationofjb/room.h"
+#include "mutationofjb/script.h"
+
+/** @file
+ * ( "FLB " | "FLX" ) <fromFrame> " " <toFrame>
+ *
+ * Plays the specified frames from room animation.
+ *
+ * TODO: Parse all arguments of this command.
+ * TODO: Actually play the animation instead of just showing last frame.
+ */
+
+namespace MutationOfJB {
+
+bool PlayAnimationCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
+ if (line.size() < 11 || (!line.hasPrefix("FLB ") && !line.hasPrefix("FLX ")))
+ return false;
+
+ const uint8 fromFrame = (uint8) atoi(line.c_str() + 4);
+ const uint8 toFrame = (uint8) atoi(line.c_str() + 8);
+
+ command = new PlayAnimationCommand(fromFrame, toFrame);
+ return true;
+}
+
+
+Command::ExecuteResult PlayAnimationCommand::execute(ScriptExecutionContext &scriptExecCtx) {
+ scriptExecCtx.getGame().getRoom().drawFrames(_fromFrame - 1, _toFrame - 1);
+
+ return Finished;
+}
+
+Common::String PlayAnimationCommand::debugString() const {
+ return Common::String::format("PLAYROOMANIM %u %u", (unsigned int) _fromFrame, (unsigned int) _toFrame);
+}
+
+}
diff --git a/engines/mutationofjb/commands/playanimationcommand.h b/engines/mutationofjb/commands/playanimationcommand.h
new file mode 100644
index 0000000000..da7ff25324
--- /dev/null
+++ b/engines/mutationofjb/commands/playanimationcommand.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MUTATIONOFJB_PLAYANIMATIONCOMMAND_H
+#define MUTATIONOFJB_PLAYANIMATIONCOMMAND_H
+
+#include "mutationofjb/commands/seqcommand.h"
+#include "common/str.h"
+
+namespace MutationOfJB {
+
+class PlayAnimationCommandParser : public SeqCommandParser {
+public:
+ PlayAnimationCommandParser() {}
+
+ virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command);
+};
+
+class PlayAnimationCommand : public SeqCommand {
+public:
+ PlayAnimationCommand(uint8 fromFrame, uint8 toFrame) : _fromFrame(fromFrame), _toFrame(toFrame) {}
+ const Common::String &getName() const;
+
+ virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
+ virtual Common::String debugString() const override;
+private:
+ uint8 _fromFrame;
+ uint8 _toFrame;
+};
+
+}
+
+#endif