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authorEinar Johan Trøan Sømåen2012-07-19 19:29:15 +0200
committerEinar Johan Trøan Sømåen2012-07-19 19:29:15 +0200
commit113961fd2a2203434b03766d722a0f8c0854bfd0 (patch)
treec00dde430932fd4a9492ca302c44fd34ff9384ac /engines/wintermute/base
parenta3e8ad4c52f2ad484e94fc8b641e7c7b67b44c04 (diff)
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WINTERMUTE: Change all folder-names to lowercase.
Diffstat (limited to 'engines/wintermute/base')
-rw-r--r--engines/wintermute/base/BActiveRect.cpp107
-rw-r--r--engines/wintermute/base/BActiveRect.h60
-rw-r--r--engines/wintermute/base/BBase.cpp178
-rw-r--r--engines/wintermute/base/BBase.h64
-rw-r--r--engines/wintermute/base/BDebugger.cpp203
-rw-r--r--engines/wintermute/base/BDebugger.h95
-rw-r--r--engines/wintermute/base/BDynBuffer.cpp192
-rw-r--r--engines/wintermute/base/BDynBuffer.h66
-rw-r--r--engines/wintermute/base/BFader.cpp176
-rw-r--r--engines/wintermute/base/BFader.h62
-rw-r--r--engines/wintermute/base/BFileEntry.cpp50
-rw-r--r--engines/wintermute/base/BFileEntry.h57
-rw-r--r--engines/wintermute/base/BFileManager.cpp737
-rw-r--r--engines/wintermute/base/BFileManager.h85
-rw-r--r--engines/wintermute/base/BFrame.cpp705
-rw-r--r--engines/wintermute/base/BFrame.h73
-rw-r--r--engines/wintermute/base/BGame.cpp4478
-rw-r--r--engines/wintermute/base/BGame.h391
-rw-r--r--engines/wintermute/base/BKeyboardState.cpp304
-rw-r--r--engines/wintermute/base/BKeyboardState.h75
-rw-r--r--engines/wintermute/base/BNamedObject.cpp65
-rw-r--r--engines/wintermute/base/BNamedObject.h50
-rw-r--r--engines/wintermute/base/BObject.cpp1128
-rw-r--r--engines/wintermute/base/BObject.h144
-rw-r--r--engines/wintermute/base/BPackage.cpp104
-rw-r--r--engines/wintermute/base/BPackage.h61
-rw-r--r--engines/wintermute/base/BParser.cpp436
-rw-r--r--engines/wintermute/base/BParser.h89
-rw-r--r--engines/wintermute/base/BPersistMgr.cpp778
-rw-r--r--engines/wintermute/base/BPersistMgr.h114
-rw-r--r--engines/wintermute/base/BPoint.cpp64
-rw-r--r--engines/wintermute/base/BPoint.h50
-rw-r--r--engines/wintermute/base/BQuickMsg.cpp54
-rw-r--r--engines/wintermute/base/BQuickMsg.h48
-rw-r--r--engines/wintermute/base/BRegion.cpp508
-rw-r--r--engines/wintermute/base/BRegion.h68
-rw-r--r--engines/wintermute/base/BRegistry.cpp257
-rw-r--r--engines/wintermute/base/BRegistry.h76
-rw-r--r--engines/wintermute/base/BResources.cpp2820
-rw-r--r--engines/wintermute/base/BResources.h44
-rw-r--r--engines/wintermute/base/BSaveThumbHelper.cpp79
-rw-r--r--engines/wintermute/base/BSaveThumbHelper.h50
-rw-r--r--engines/wintermute/base/BScriptHolder.cpp473
-rw-r--r--engines/wintermute/base/BScriptHolder.h74
-rw-r--r--engines/wintermute/base/BScriptable.cpp188
-rw-r--r--engines/wintermute/base/BScriptable.h90
-rw-r--r--engines/wintermute/base/BSound.cpp288
-rw-r--r--engines/wintermute/base/BSound.h88
-rw-r--r--engines/wintermute/base/BSoundBuffer.cpp383
-rw-r--r--engines/wintermute/base/BSoundBuffer.h100
-rw-r--r--engines/wintermute/base/BSoundMgr.cpp292
-rw-r--r--engines/wintermute/base/BSoundMgr.h69
-rw-r--r--engines/wintermute/base/BSprite.cpp758
-rw-r--r--engines/wintermute/base/BSprite.h90
-rw-r--r--engines/wintermute/base/BStringTable.cpp229
-rw-r--r--engines/wintermute/base/BStringTable.h55
-rw-r--r--engines/wintermute/base/BSubFrame.cpp589
-rw-r--r--engines/wintermute/base/BSubFrame.h86
-rw-r--r--engines/wintermute/base/BSurfaceStorage.cpp189
-rw-r--r--engines/wintermute/base/BSurfaceStorage.h57
-rw-r--r--engines/wintermute/base/BTransitionMgr.cpp131
-rw-r--r--engines/wintermute/base/BTransitionMgr.h54
-rw-r--r--engines/wintermute/base/BViewport.cpp98
-rw-r--r--engines/wintermute/base/BViewport.h55
-rw-r--r--engines/wintermute/base/file/BDiskFile.cpp131
-rw-r--r--engines/wintermute/base/file/BDiskFile.h42
-rw-r--r--engines/wintermute/base/file/BFile.cpp69
-rw-r--r--engines/wintermute/base/file/BFile.h67
-rw-r--r--engines/wintermute/base/file/BPkgFile.cpp105
-rw-r--r--engines/wintermute/base/file/BPkgFile.h46
-rw-r--r--engines/wintermute/base/file/BSaveThumbFile.cpp146
-rw-r--r--engines/wintermute/base/file/BSaveThumbFile.h52
-rw-r--r--engines/wintermute/base/font/BFont.cpp206
-rw-r--r--engines/wintermute/base/font/BFont.h61
-rw-r--r--engines/wintermute/base/font/BFontBitmap.cpp540
-rw-r--r--engines/wintermute/base/font/BFontBitmap.h72
-rw-r--r--engines/wintermute/base/font/BFontStorage.cpp135
-rw-r--r--engines/wintermute/base/font/BFontStorage.h55
-rw-r--r--engines/wintermute/base/font/BFontTT.cpp762
-rw-r--r--engines/wintermute/base/font/BFontTT.h180
-rw-r--r--engines/wintermute/base/gfx/base_image.cpp269
-rw-r--r--engines/wintermute/base/gfx/base_image.h74
-rw-r--r--engines/wintermute/base/gfx/base_renderer.cpp257
-rw-r--r--engines/wintermute/base/gfx/base_renderer.h128
-rw-r--r--engines/wintermute/base/gfx/base_surface.cpp152
-rw-r--r--engines/wintermute/base/gfx/base_surface.h99
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp701
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.h129
-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp532
-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.h101
-rw-r--r--engines/wintermute/base/particles/PartEmitter.cpp1199
-rw-r--r--engines/wintermute/base/particles/PartEmitter.h139
-rw-r--r--engines/wintermute/base/particles/PartForce.cpp59
-rw-r--r--engines/wintermute/base/particles/PartForce.h57
-rw-r--r--engines/wintermute/base/particles/PartParticle.cpp257
-rw-r--r--engines/wintermute/base/particles/PartParticle.h90
-rw-r--r--engines/wintermute/base/scriptables/SXArray.cpp238
-rw-r--r--engines/wintermute/base/scriptables/SXArray.h54
-rw-r--r--engines/wintermute/base/scriptables/SXDate.cpp297
-rw-r--r--engines/wintermute/base/scriptables/SXDate.h55
-rw-r--r--engines/wintermute/base/scriptables/SXFile.cpp779
-rw-r--r--engines/wintermute/base/scriptables/SXFile.h66
-rw-r--r--engines/wintermute/base/scriptables/SXMath.cpp295
-rw-r--r--engines/wintermute/base/scriptables/SXMath.h53
-rw-r--r--engines/wintermute/base/scriptables/SXMemBuffer.cpp508
-rw-r--r--engines/wintermute/base/scriptables/SXMemBuffer.h59
-rw-r--r--engines/wintermute/base/scriptables/SXString.cpp404
-rw-r--r--engines/wintermute/base/scriptables/SXString.h58
-rw-r--r--engines/wintermute/base/scriptables/ScEngine.cpp712
-rw-r--r--engines/wintermute/base/scriptables/ScEngine.h147
-rw-r--r--engines/wintermute/base/scriptables/ScScript.cpp1461
-rw-r--r--engines/wintermute/base/scriptables/ScScript.h183
-rw-r--r--engines/wintermute/base/scriptables/ScStack.cpp226
-rw-r--r--engines/wintermute/base/scriptables/ScStack.h66
-rw-r--r--engines/wintermute/base/scriptables/ScValue.cpp1054
-rw-r--r--engines/wintermute/base/scriptables/ScValue.h141
-rw-r--r--engines/wintermute/base/scriptables/SxObject.cpp67
-rw-r--r--engines/wintermute/base/scriptables/SxObject.h47
118 files changed, 33563 insertions, 0 deletions
diff --git a/engines/wintermute/base/BActiveRect.cpp b/engines/wintermute/base/BActiveRect.cpp
new file mode 100644
index 0000000000..382329087a
--- /dev/null
+++ b/engines/wintermute/base/BActiveRect.cpp
@@ -0,0 +1,107 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BActiveRect.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BRegion.h"
+#include "engines/wintermute/PlatformSDL.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+CBActiveRect::CBActiveRect(CBGame *inGame): CBBase(inGame) {
+ CBPlatform::setRectEmpty(&_rect);
+ _owner = NULL;
+ _frame = NULL;
+ _region = NULL;
+ _zoomX = 100;
+ _zoomY = 100;
+ _offsetX = _offsetY = 0;
+ clipRect();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *owner, CBSubFrame *frame, int x, int y, int width, int height, float zoomX, float zoomY, bool precise): CBBase(inGame) {
+ _owner = owner;
+ _frame = frame;
+ CBPlatform::setRect(&_rect, x, y, x + width, y + height);
+ _zoomX = zoomX;
+ _zoomY = zoomY;
+ _precise = precise;
+ _region = NULL;
+ _offsetX = _offsetY = 0;
+ clipRect();
+}
+
+//////////////////////////////////////////////////////////////////////
+CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *owner, CBRegion *region, int offsetX, int offsetY): CBBase(inGame) {
+ _owner = owner;
+ _region = region;
+ CBPlatform::copyRect(&_rect, &region->_rect);
+ CBPlatform::offsetRect(&_rect, -offsetX, -offsetY);
+ _zoomX = 100;
+ _zoomY = 100;
+ _precise = true;
+ _frame = NULL;
+ clipRect();
+ _offsetX = offsetX;
+ _offsetY = offsetY;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBActiveRect::~CBActiveRect() {
+ _owner = NULL;
+ _frame = NULL;
+ _region = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBActiveRect::clipRect() {
+ Rect32 rc;
+ bool customViewport;
+ _gameRef->getCurrentViewportRect(&rc, &customViewport);
+ CBRenderer *Rend = _gameRef->_renderer;
+
+ if (!customViewport) {
+ rc.left -= Rend->_drawOffsetX;
+ rc.right -= Rend->_drawOffsetX;
+ rc.top -= Rend->_drawOffsetY;
+ rc.bottom -= Rend->_drawOffsetY;
+ }
+
+ if (rc.left > _rect.left) _offsetX = rc.left - _rect.left;
+ if (rc.top > _rect.top) _offsetY = rc.top - _rect.top;
+
+ CBPlatform::intersectRect(&_rect, &_rect, &rc);
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BActiveRect.h b/engines/wintermute/base/BActiveRect.h
new file mode 100644
index 0000000000..935b91eaeb
--- /dev/null
+++ b/engines/wintermute/base/BActiveRect.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BACTIVERECT_H
+#define WINTERMUTE_BACTIVERECT_H
+
+#include "engines/wintermute/math/Rect32.h"
+#include "engines/wintermute/base/BBase.h"
+
+namespace WinterMute {
+class CBRegion;
+class CBSubFrame;
+class CBObject;
+class CBActiveRect: CBBase {
+public:
+ void clipRect();
+ bool _precise;
+ float _zoomX;
+ float _zoomY;
+ CBSubFrame *_frame;
+ CBObject *_owner;
+ CBRegion *_region;
+ int _offsetX;
+ int _offsetY;
+ Rect32 _rect;
+ CBActiveRect(CBGame *inGameOwner = NULL);
+ CBActiveRect(CBGame *inGameOwner, CBObject *owner, CBSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true);
+ CBActiveRect(CBGame *inGame, CBObject *owner, CBRegion *region, int offsetX, int offsetY);
+ virtual ~CBActiveRect();
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BBase.cpp b/engines/wintermute/base/BBase.cpp
new file mode 100644
index 0000000000..76e1150925
--- /dev/null
+++ b/engines/wintermute/base/BBase.cpp
@@ -0,0 +1,178 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/BDynBuffer.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+CBBase::CBBase(CBGame *gameOwner) {
+ _gameRef = gameOwner;
+ _persistable = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBBase::CBBase() {
+ _gameRef = NULL;
+ _persistable = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBBase::~CBBase() {
+ _editorProps.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBBase::getEditorProp(const char *propName, const char *initVal) {
+ _editorPropsIter = _editorProps.find(propName);
+ if (_editorPropsIter != _editorProps.end())
+ return _editorPropsIter->_value.c_str();
+ //return _editorPropsIter->second.c_str(); // <- TODO Clean
+ else return initVal;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBBase::setEditorProp(const char *propName, const char *propValue) {
+ if (propName == NULL) return STATUS_FAILED;
+
+ if (propValue == NULL) {
+ _editorProps.erase(propName);
+ } else {
+ _editorProps[propName] = propValue;
+ }
+ return STATUS_OK;
+}
+
+
+
+TOKEN_DEF_START
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(NAME)
+TOKEN_DEF(VALUE)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool CBBase::parseEditorProperty(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(VALUE)
+ TOKEN_TABLE_END
+
+
+ if (!_gameRef->_editorMode)
+ return STATUS_OK;
+
+
+ byte *params;
+ int cmd;
+ CBParser parser(_gameRef);
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_EDITOR_PROPERTY) {
+ _gameRef->LOG(0, "'EDITOR_PROPERTY' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ char *propName = NULL;
+ char *propValue = NULL;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_NAME:
+ delete[] propName;
+ propName = new char[strlen((char *)params) + 1];
+ if (propName) strcpy(propName, (char *)params);
+ else cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_VALUE:
+ delete[] propValue;
+ propValue = new char[strlen((char *)params) + 1];
+ if (propValue) strcpy(propValue, (char *)params);
+ else cmd = PARSERR_GENERIC;
+ break;
+ }
+
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+ _gameRef->LOG(0, "Syntax error in EDITOR_PROPERTY definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) {
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+ _gameRef->LOG(0, "Error loading EDITOR_PROPERTY definition");
+ return STATUS_FAILED;
+ }
+
+
+ setEditorProp(propName, propValue);
+
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBBase::saveAsText(CBDynBuffer *buffer, int indent) {
+ _editorPropsIter = _editorProps.begin();
+ while (_editorPropsIter != _editorProps.end()) {
+ buffer->putTextIndent(indent, "EDITOR_PROPERTY\n");
+ buffer->putTextIndent(indent, "{\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _editorPropsIter->_key.c_str());
+ buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->_value.c_str());
+ //buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", (char *)_editorPropsIter->first.c_str()); // <- TODO, remove
+ //buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->second.c_str()); // <- TODO, remove
+ buffer->putTextIndent(indent, "}\n\n");
+
+ _editorPropsIter++;
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BBase.h b/engines/wintermute/base/BBase.h
new file mode 100644
index 0000000000..e8c87f1f9e
--- /dev/null
+++ b/engines/wintermute/base/BBase.h
@@ -0,0 +1,64 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BBASE_H
+#define WINTERMUTE_BBASE_H
+
+#include "engines/wintermute/wintypes.h"
+#include "engines/wintermute/dctypes.h"
+#include "common/str.h"
+#include "common/hashmap.h"
+#include "common/hash-str.h"
+
+namespace WinterMute {
+
+class CBGame;
+class CBDynBuffer;
+
+class CBBase {
+public:
+ bool _persistable;
+ bool setEditorProp(const char *propName, const char *propValue);
+ const char *getEditorProp(const char *propName, const char *initVal = NULL);
+ CBBase(TDynamicConstructor, TDynamicConstructor) {};
+ bool parseEditorProperty(byte *buffer, bool complete = true);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent = 0);
+ CBBase();
+ CBGame *_gameRef;
+ CBBase(CBGame *GameOwner);
+ virtual ~CBBase();
+
+ Common::HashMap<Common::String, Common::String> _editorProps;
+ Common::HashMap<Common::String, Common::String>::iterator _editorPropsIter;
+ /* std::map<std::string, std::string> _editorProps;
+ std::map<std::string, std::string>::iterator _editorPropsIter;*/
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BDebugger.cpp b/engines/wintermute/base/BDebugger.cpp
new file mode 100644
index 0000000000..92f282b6d1
--- /dev/null
+++ b/engines/wintermute/base/BDebugger.cpp
@@ -0,0 +1,203 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/BDebugger.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBDebugger::CBDebugger(CBGame *inGame) : CBBase(inGame) {
+ _enabled = false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBDebugger::~CBDebugger(void) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::initialize() {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::shutdown() {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onGameInit() {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onGameShutdown() {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onGameTick() {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onLog(unsigned int errorCode, const char *text) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptInit(CScScript *script) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name) {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptShutdown(CScScript *script) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptChangeLine(CScScript *script, int Line) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptChangeScope(CScScript *script, CScValue *scope) {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptShutdownScope(CScScript *script, CScValue *scope) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onVariableChangeValue(CScValue *var, CScValue *value) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::onScriptHitBreakpoint(CScScript *script) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// IWmeDebugServer interface implementation
+bool CBDebugger::attachClient(IWmeDebugClient *client) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::detachClient(IWmeDebugClient *client) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::queryData(IWmeDebugClient *client) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBDebugger::getPropInt(const char *propName) {
+ return 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+double CBDebugger::getPropFloat(const char *propName) {
+ return 0.0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBDebugger::getPropString(const char *propName) {
+ return "";
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::getPropBool(const char *propName) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::setProp(const char *propName, int propValue) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::setProp(const char *propName, double propValue) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::setProp(const char *propName, const char *propValue) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::setProp(const char *propName, bool propValue) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::addBreakpoint(const char *scriptFilename, int line) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::removeBreakpoint(const char *scriptFilename, int line) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDebugger::continueExecution() {
+ return false;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BDebugger.h b/engines/wintermute/base/BDebugger.h
new file mode 100644
index 0000000000..cea432f7a8
--- /dev/null
+++ b/engines/wintermute/base/BDebugger.h
@@ -0,0 +1,95 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BDEBUGGER_H
+#define WINTERMUTE_BDEBUGGER_H
+
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/wme_debugger.h"
+
+// TODO: The entire debugger should possibly be removed
+
+namespace WinterMute {
+class CScScript;
+class CScValue;
+class CBDebugger : public CBBase, public IWmeDebugServer {
+public:
+ CBDebugger(CBGame *inGame);
+ virtual ~CBDebugger(void);
+
+ // initialization
+ bool _enabled;
+ bool initialize();
+ bool shutdown();
+
+ // internal interface
+ bool onGameInit();
+ bool onGameShutdown();
+ bool onGameTick();
+ bool onLog(unsigned int errorCode, const char *text);
+ bool onScriptInit(CScScript *script);
+ bool onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name);
+ bool onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name);
+
+ bool onScriptShutdown(CScScript *script);
+ bool onScriptChangeLine(CScScript *script, int line);
+ bool onScriptChangeScope(CScScript *script, CScValue *scope);
+ bool onScriptShutdownScope(CScScript *script, CScValue *scope);
+ bool onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName);
+ bool onVariableChangeValue(CScValue *var, CScValue *value);
+
+ bool onScriptHitBreakpoint(CScScript *script);
+
+ // IWmeDebugServer interface
+ virtual bool attachClient(IWmeDebugClient *client);
+ virtual bool detachClient(IWmeDebugClient *client);
+ virtual bool queryData(IWmeDebugClient *client);
+
+ virtual int getPropInt(const char *propName);
+ virtual double getPropFloat(const char *propName);
+ virtual const char *getPropString(const char *propName);
+ virtual bool getPropBool(const char *propName);
+
+ virtual bool setProp(const char *propName, int propValue);
+ virtual bool setProp(const char *propName, double propValue);
+ virtual bool setProp(const char *propName, const char *propValue);
+ virtual bool setProp(const char *propName, bool propValue);
+
+ virtual bool resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize);
+
+ virtual bool addBreakpoint(const char *scriptFilename, int line);
+ virtual bool removeBreakpoint(const char *scriptFilename, int line);
+
+ virtual bool continueExecution();
+private:
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BDynBuffer.cpp b/engines/wintermute/base/BDynBuffer.cpp
new file mode 100644
index 0000000000..9a2e071287
--- /dev/null
+++ b/engines/wintermute/base/BDynBuffer.cpp
@@ -0,0 +1,192 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BDynBuffer.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBDynBuffer::CBDynBuffer(CBGame *inGame, uint32 initSize, uint32 growBy): CBBase(inGame) {
+ _buffer = NULL;
+ _size = 0;
+ _realSize = 0;
+
+ _offset = 0;
+ _initSize = initSize;
+ _growBy = growBy;
+
+ _initialized = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBDynBuffer::~CBDynBuffer() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBDynBuffer::cleanup() {
+ if (_buffer) free(_buffer);
+ _buffer = NULL;
+ _size = 0;
+ _realSize = 0;
+ _offset = 0;
+ _initialized = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CBDynBuffer::getSize() {
+ return _size;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDynBuffer::init(uint32 initSize) {
+ cleanup();
+
+ if (initSize == 0) initSize = _initSize;
+
+ _buffer = (byte *)malloc(initSize);
+ if (!_buffer) {
+ _gameRef->LOG(0, "CBDynBuffer::Init - Error allocating %d bytes", initSize);
+ return STATUS_FAILED;
+ }
+
+ _realSize = initSize;
+ _initialized = true;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDynBuffer::putBytes(byte *buffer, uint32 size) {
+ if (!_initialized) init();
+
+ while (_offset + size > _realSize) {
+ _realSize += _growBy;
+ _buffer = (byte *)realloc(_buffer, _realSize);
+ if (!_buffer) {
+ _gameRef->LOG(0, "CBDynBuffer::PutBytes - Error reallocating buffer to %d bytes", _realSize);
+ return STATUS_FAILED;
+ }
+ }
+
+ memcpy(_buffer + _offset, buffer, size);
+ _offset += size;
+ _size += size;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBDynBuffer::getBytes(byte *buffer, uint32 size) {
+ if (!_initialized) init();
+
+ if (_offset + size > _size) {
+ _gameRef->LOG(0, "CBDynBuffer::GetBytes - Buffer underflow");
+ return STATUS_FAILED;
+ }
+
+ memcpy(buffer, _buffer + _offset, size);
+ _offset += size;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBDynBuffer::putDWORD(uint32 val) {
+ putBytes((byte *)&val, sizeof(uint32));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CBDynBuffer::getDWORD() {
+ uint32 ret;
+ getBytes((byte *)&ret, sizeof(uint32));
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBDynBuffer::putString(const char *val) {
+ if (!val) putString("(null)");
+ else {
+ putDWORD(strlen(val) + 1);
+ putBytes((byte *)val, strlen(val) + 1);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *CBDynBuffer::getString() {
+ uint32 len = getDWORD();
+ char *ret = (char *)(_buffer + _offset);
+ _offset += len;
+
+ if (!strcmp(ret, "(null)")) return NULL;
+ else return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBDynBuffer::putText(const char *fmt, ...) {
+ va_list va;
+
+ va_start(va, fmt);
+ putTextForm(fmt, va);
+ va_end(va);
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBDynBuffer::putTextIndent(int indent, const char *fmt, ...) {
+ va_list va;
+
+ putText("%*s", indent, "");
+
+ va_start(va, fmt);
+ putTextForm(fmt, va);
+ va_end(va);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBDynBuffer::putTextForm(const char *format, va_list argptr) {
+ char buff[32768];
+ vsprintf(buff, format, argptr);
+ putBytes((byte *)buff, strlen(buff));
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BDynBuffer.h b/engines/wintermute/base/BDynBuffer.h
new file mode 100644
index 0000000000..66e8182c68
--- /dev/null
+++ b/engines/wintermute/base/BDynBuffer.h
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BDYNBUFFER_H
+#define WINTERMUTE_BDYNBUFFER_H
+
+
+#include "engines/wintermute/base/BBase.h"
+
+namespace WinterMute {
+
+class CBDynBuffer : public CBBase {
+public:
+ bool _initialized;
+ void putText(const char *fmt, ...);
+ void putTextIndent(int indent, const char *fmt, ...);
+ uint32 getDWORD();
+ void putDWORD(uint32 val);
+ char *getString();
+ void putString(const char *val);
+ bool getBytes(byte *buffer, uint32 size);
+ bool putBytes(byte *buffer, uint32 size);
+ uint32 getSize();
+ bool init(uint32 initSize = 0);
+ void cleanup();
+ uint32 _size;
+ byte *_buffer;
+ CBDynBuffer(CBGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000);
+ virtual ~CBDynBuffer();
+
+private:
+ uint32 _realSize;
+ uint32 _growBy;
+ uint32 _initSize;
+ uint32 _offset;
+ void putTextForm(const char *format, va_list argptr);
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BFader.cpp b/engines/wintermute/base/BFader.cpp
new file mode 100644
index 0000000000..7184c6664c
--- /dev/null
+++ b/engines/wintermute/base/BFader.cpp
@@ -0,0 +1,176 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BFader.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "common/util.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(CBFader, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBFader::CBFader(CBGame *inGame): CBObject(inGame) {
+ _active = false;
+ _red = _green = _blue = 0;
+ _currentAlpha = 0x00;
+ _sourceAlpha = 0;
+ _targetAlpha = 0;
+ _duration = 1000;
+ _startTime = 0;
+ _system = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBFader::~CBFader() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFader::update() {
+ if (!_active) return STATUS_OK;
+
+ int alphaDelta = _targetAlpha - _sourceAlpha;
+
+ uint32 time;
+
+ if (_system) time = CBPlatform::getTime() - _startTime;
+ else time = _gameRef->_timer - _startTime;
+
+ if (time >= _duration) _currentAlpha = _targetAlpha;
+ else {
+ _currentAlpha = (byte)(_sourceAlpha + (float)time / (float)_duration * alphaDelta);
+ }
+ _currentAlpha = MIN((unsigned char)255, MAX(_currentAlpha, (byte)0)); // TODO: clean
+
+ _ready = time >= _duration;
+ if (_ready && _currentAlpha == 0x00) _active = false;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFader::display() {
+ if (!_active) return STATUS_OK;
+
+ if (_currentAlpha > 0x00) return _gameRef->_renderer->fadeToColor(BYTETORGBA(_red, _green, _blue, _currentAlpha));
+ else return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFader::deactivate() {
+ _active = false;
+ _ready = true;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {
+ _ready = false;
+ _active = true;
+
+ _red = RGBCOLGetR(sourceColor);
+ _green = RGBCOLGetG(sourceColor);
+ _blue = RGBCOLGetB(sourceColor);
+
+ _sourceAlpha = RGBCOLGetA(sourceColor);
+ _targetAlpha = 0;
+
+ _duration = duration;
+ _system = system;
+
+ if (_system) _startTime = CBPlatform::getTime();
+ else _startTime = _gameRef->_timer;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {
+ _ready = false;
+ _active = true;
+
+ _red = RGBCOLGetR(targetColor);
+ _green = RGBCOLGetG(targetColor);
+ _blue = RGBCOLGetB(targetColor);
+
+ //_sourceAlpha = 0;
+ _sourceAlpha = _currentAlpha;
+ _targetAlpha = RGBCOLGetA(targetColor);
+
+ _duration = duration;
+ _system = system;
+
+ if (_system) _startTime = CBPlatform::getTime();
+ else _startTime = _gameRef->_timer;
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CBFader::getCurrentColor() {
+ return BYTETORGBA(_red, _green, _blue, _currentAlpha);
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFader::persist(CBPersistMgr *persistMgr) {
+ CBObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_active));
+ persistMgr->transfer(TMEMBER(_blue));
+ persistMgr->transfer(TMEMBER(_currentAlpha));
+ persistMgr->transfer(TMEMBER(_duration));
+ persistMgr->transfer(TMEMBER(_green));
+ persistMgr->transfer(TMEMBER(_red));
+ persistMgr->transfer(TMEMBER(_sourceAlpha));
+ persistMgr->transfer(TMEMBER(_startTime));
+ persistMgr->transfer(TMEMBER(_targetAlpha));
+ persistMgr->transfer(TMEMBER(_system));
+
+ if (_system && !persistMgr->_saving) _startTime = 0;
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BFader.h b/engines/wintermute/base/BFader.h
new file mode 100644
index 0000000000..cc90d4603d
--- /dev/null
+++ b/engines/wintermute/base/BFader.h
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BFADER_H
+#define WINTERMUTE_BFADER_H
+
+
+#include "engines/wintermute/base/BObject.h"
+
+namespace WinterMute {
+
+class CBFader : public CBObject {
+public:
+ bool _system;
+ uint32 getCurrentColor();
+ bool fadeOut(uint32 targetColor, uint32 duration, bool system = false);
+ bool fadeIn(uint32 sourceColor, uint32 duration, bool system = false);
+ bool deactivate();
+ bool display();
+ bool update();
+ DECLARE_PERSISTENT(CBFader, CBObject)
+ CBFader(CBGame *inGame);
+ virtual ~CBFader();
+ bool _active;
+ byte _red;
+ byte _green;
+ byte _blue;
+ byte _currentAlpha;
+ byte _targetAlpha;
+ byte _sourceAlpha;
+ uint32 _duration;
+ uint32 _startTime;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BFileEntry.cpp b/engines/wintermute/base/BFileEntry.cpp
new file mode 100644
index 0000000000..39223bfb8e
--- /dev/null
+++ b/engines/wintermute/base/BFileEntry.cpp
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BFileEntry.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBFileEntry::CBFileEntry(CBGame *inGame): CBBase(inGame) {
+ _package = NULL;
+ _length = _compressedLength = _offset = _flags = 0;
+ _filename = "";
+
+ _timeDate1 = _timeDate2 = 0;
+
+ _journalTime = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBFileEntry::~CBFileEntry() {
+ _package = NULL; // ref only
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BFileEntry.h b/engines/wintermute/base/BFileEntry.h
new file mode 100644
index 0000000000..5fdf2b6308
--- /dev/null
+++ b/engines/wintermute/base/BFileEntry.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BFILEENTRY_H
+#define WINTERMUTE_BFILEENTRY_H
+
+
+#include "engines/wintermute/base/BBase.h"
+
+namespace WinterMute {
+
+class CBPackage;
+
+class CBFileEntry : public CBBase {
+public:
+ uint32 _timeDate2;
+ uint32 _timeDate1;
+ uint32 _flags;
+ uint32 _journalTime;
+ Common::String _filename;
+ uint32 _compressedLength;
+ uint32 _length;
+ uint32 _offset;
+ CBPackage *_package;
+ CBFileEntry(CBGame *inGame);
+ virtual ~CBFileEntry();
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BFileManager.cpp b/engines/wintermute/base/BFileManager.cpp
new file mode 100644
index 0000000000..1cfb3d47d3
--- /dev/null
+++ b/engines/wintermute/base/BFileManager.cpp
@@ -0,0 +1,737 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "engines/wintermute/utils/PathUtil.h"
+#include "engines/wintermute/base/file/BDiskFile.h"
+#include "engines/wintermute/base/file/BSaveThumbFile.h"
+#include "engines/wintermute/base/BFileEntry.h"
+#include "engines/wintermute/base/file/BPkgFile.h"
+#include "engines/wintermute/base/BResources.h"
+#include "engines/wintermute/base/BPackage.h"
+#include "engines/wintermute/base/BRegistry.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/dcpackage.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/str.h"
+#include "common/textconsole.h"
+#include "common/util.h"
+#include "common/config-manager.h"
+#include "common/system.h"
+#include "common/fs.h"
+#include "common/file.h"
+#include "common/savefile.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+//////////////////////////////////////////////////////////////////////
+CBFileManager::CBFileManager(CBGame *inGame): CBBase(inGame) {
+ _basePath = NULL;
+
+ initPaths();
+ registerPackages();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBFileManager::~CBFileManager() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::cleanup() {
+ // delete registered paths
+ for (int i = 0; i < _singlePaths.size(); i++)
+ delete [] _singlePaths[i];
+ _singlePaths.clear();
+
+ for (int i = 0; i < _packagePaths.size(); i++)
+ delete [] _packagePaths[i];
+ _packagePaths.clear();
+
+
+ // delete file entries
+ _filesIter = _files.begin();
+ while (_filesIter != _files.end()) {
+ delete _filesIter->_value;
+ _filesIter++;
+ }
+ _files.clear();
+
+ // close open files
+ for (int i = 0; i < _openFiles.size(); i++) {
+ delete _openFiles[i];
+ }
+ _openFiles.clear();
+
+
+ // delete packages
+ for (int i = 0; i < _packages.size(); i++)
+ delete _packages[i];
+ _packages.clear();
+
+ delete[] _basePath;
+ _basePath = NULL;
+
+ return STATUS_OK;
+}
+
+
+
+#define MAX_FILE_SIZE 10000000
+//////////////////////////////////////////////////////////////////////
+byte *CBFileManager::readWholeFile(const Common::String &filename, uint32 *size, bool mustExist) {
+ byte *buffer = NULL;
+
+ Common::SeekableReadStream *file = openFile(filename);
+ if (!file) {
+ if (mustExist) _gameRef->LOG(0, "Error opening file '%s'", filename.c_str());
+ return NULL;
+ }
+
+ /*
+ if (File->GetSize() > MAX_FILE_SIZE) {
+ _gameRef->LOG(0, "File '%s' exceeds the maximum size limit (%d bytes)", Filename, MAX_FILE_SIZE);
+ CloseFile(File);
+ return NULL;
+ }
+ */
+
+
+ buffer = new byte[file->size() + 1];
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "Error allocating buffer for file '%s' (%d bytes)", filename.c_str(), file->size() + 1);
+ closeFile(file);
+ return NULL;
+ }
+
+ if (file->read(buffer, (uint32)file->size()) != (uint32)file->size()) {
+ _gameRef->LOG(0, "Error reading file '%s'", filename.c_str());
+ closeFile(file);
+ delete [] buffer;
+ return NULL;
+ };
+
+ buffer[file->size()] = '\0';
+ if (size != NULL) *size = file->size();
+ closeFile(file);
+
+ return buffer;
+}
+
+Common::SeekableReadStream *CBFileManager::loadSaveGame(const Common::String &filename) {
+ Common::SaveFileManager *saveMan = g_wintermute->getSaveFileMan();
+ Common::InSaveFile *file = saveMan->openForLoading(filename);
+ return file;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::saveFile(const Common::String &filename, byte *buffer, uint32 bufferSize, bool compressed, byte *prefixBuffer, uint32 prefixSize) {
+ // TODO
+ warning("Implement SaveFile");
+
+ Common::SaveFileManager *saveMan = g_wintermute->getSaveFileMan();
+ Common::OutSaveFile *file = saveMan->openForSaving(filename);
+ file->write(prefixBuffer, prefixSize);
+ file->write(buffer, bufferSize);
+ file->finalize();
+ delete file;
+#if 0
+ RestoreCurrentDir();
+
+ CBUtils::CreatePath(filename, false);
+
+ FILE *f = fopen(filename, "wb");
+ if (!f) {
+ _gameRef->LOG(0, "Error opening file '%s' for writing.", filename);
+ return STATUS_FAILED;
+ }
+
+ if (PrefixBuffer && PrefixSize) {
+ fwrite(PrefixBuffer, PrefixSize, 1, f);
+ }
+
+ if (Compressed) {
+ uint32 CompSize = BufferSize + (BufferSize / 100) + 12; // 1% extra space
+ byte *CompBuffer = new byte[CompSize];
+ if (!CompBuffer) {
+ _gameRef->LOG(0, "Error allocating compression buffer while saving '%s'", filename);
+ Compressed = false;
+ } else {
+ if (compress(CompBuffer, (uLongf *)&CompSize, Buffer, BufferSize) == Z_OK) {
+ uint32 magic = DCGF_MAGIC;
+ fwrite(&magic, sizeof(uint32), 1, f);
+ magic = COMPRESSED_FILE_MAGIC;
+ fwrite(&magic, sizeof(uint32), 1, f);
+
+ uint32 DataOffset = 5 * sizeof(uint32);
+ fwrite(&DataOffset, sizeof(uint32), 1, f);
+
+ fwrite(&CompSize, sizeof(uint32), 1, f);
+ fwrite(&BufferSize, sizeof(uint32), 1, f);
+
+ fwrite(CompBuffer, CompSize, 1, f);
+ } else {
+ _gameRef->LOG(0, "Error compressing data while saving '%s'", filename);
+ Compressed = false;
+ }
+
+ delete [] CompBuffer;
+ }
+ }
+
+ if (!Compressed) fwrite(Buffer, BufferSize, 1, f);
+
+ fclose(f);
+#endif
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::requestCD(int cd, char *packageFile, const char *filename) {
+ // unmount all non-local packages
+ for (int i = 0; i < _packages.size(); i++) {
+ if (_packages[i]->_cD > 0) _packages[i]->close();
+ }
+
+
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::addPath(TPathType type, const Common::String &path) {
+ if (path.c_str() == NULL || strlen(path.c_str()) < 1) return STATUS_FAILED;
+
+ bool slashed = (path[path.size() - 1] == '\\' || path[path.size() - 1] == '/');
+
+ char *buffer = new char [strlen(path.c_str()) + 1 + (slashed ? 0 : 1)];
+ if (buffer == NULL) return STATUS_FAILED;
+
+ strcpy(buffer, path.c_str());
+ if (!slashed) strcat(buffer, "\\");
+ //CBPlatform::strlwr(buffer);
+
+ switch (type) {
+ case PATH_SINGLE:
+ _singlePaths.push_back(buffer);
+ break;
+ case PATH_PACKAGE:
+ _packagePaths.push_back(buffer);
+ break;
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::reloadPaths() {
+ // delete registered paths
+ for (int i = 0; i < _singlePaths.size(); i++)
+ delete [] _singlePaths[i];
+ _singlePaths.clear();
+
+ for (int i = 0; i < _packagePaths.size(); i++)
+ delete [] _packagePaths[i];
+ _packagePaths.clear();
+
+ return initPaths();
+}
+
+
+#define TEMP_BUFFER_SIZE 32768
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::initPaths() {
+ restoreCurrentDir();
+
+ AnsiString pathList;
+ int numPaths;
+
+ // single files paths
+ pathList = _gameRef->_registry->readString("Resource", "CustomPaths", "");
+ numPaths = CBUtils::strNumEntries(pathList.c_str(), ';');
+
+ for (int i = 0; i < numPaths; i++) {
+ char *path = CBUtils::strEntry(i, pathList.c_str(), ';');
+ if (path && strlen(path) > 0) {
+ addPath(PATH_SINGLE, path);
+ }
+ delete[] path;
+ path = NULL;
+ }
+ addPath(PATH_SINGLE, ".\\");
+
+
+ // package files paths
+ addPath(PATH_PACKAGE, "./");
+
+ pathList = _gameRef->_registry->readString("Resource", "PackagePaths", "");
+ numPaths = CBUtils::strNumEntries(pathList.c_str(), ';');
+
+ for (int i = 0; i < numPaths; i++) {
+ char *path = CBUtils::strEntry(i, pathList.c_str(), ';');
+ if (path && strlen(path) > 0) {
+ addPath(PATH_PACKAGE, path);
+ }
+ delete[] path;
+ path = NULL;
+ }
+ addPath(PATH_PACKAGE, "data");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::registerPackages() {
+ restoreCurrentDir();
+
+ _gameRef->LOG(0, "Scanning packages...");
+ debugC(kWinterMuteDebugFileAccess, "Scanning packages");
+
+ Common::ArchiveMemberList files;
+ SearchMan.listMatchingMembers(files, "*.dcp");
+
+ for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); it++) {
+ registerPackage((*it)->getName().c_str());
+ }
+#if 0
+ AnsiString extension = AnsiString(PACKAGE_EXTENSION);
+
+ for (int i = 0; i < _packagePaths.getSize(); i++) {
+ boost::filesystem::path absPath = boost::filesystem::syste_complete(_packagePaths[i]);
+
+ //_gameRef->LOG(0, "Scanning: %s", absPath.string().c_str());
+ //printf("Scanning: %s\n", absPath.string().c_str());
+
+ if (!exists(absPath)) continue;
+
+ // scan files
+ boost::filesystem::directory_iterator endIter;
+ for (boost::filesystem::directory_iterator dit(absPath); dit != endIter; ++dit) {
+ if (!is_directory((*dit).status())) {
+ AnsiString fileName = (*dit).path().string();
+
+ if (!IsValidPackage(fileName)) continue;
+
+ warning("%s", fileName.c_str());
+ //printf("%s\n", fileName.c_str());
+ if (!StringUtil::CompareNoCase(extension, PathUtil::GetExtension(fileName))) continue;
+ warning("Registered");
+ RegisterPackage(absPath.string().c_str(), dit->path().filename().string().c_str());
+ }
+ }
+ }
+#endif
+ debugC(kWinterMuteDebugFileAccess, " Registered %d files in %d package(s)", _files.size(), _packages.size());
+ _gameRef->LOG(0, " Registered %d files in %d package(s)", _files.size(), _packages.size());
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::registerPackage(const Common::String &filename , bool searchSignature) {
+// FILE *f = fopen(filename, "rb");
+ Common::File *package = new Common::File();
+ package->open(filename);
+ if (!package->isOpen()) {
+ _gameRef->LOG(0, " Error opening package file '%s'. Ignoring.", filename.c_str());
+ return STATUS_OK;
+ }
+
+ uint32 absoluteOffset = 0;
+ bool boundToExe = false;
+
+ if (searchSignature) {
+ uint32 Offset;
+ if (!findPackageSignature(package, &Offset)) {
+ delete package;
+ return STATUS_OK;
+ } else {
+ package->seek(Offset, SEEK_SET);
+ absoluteOffset = Offset;
+ boundToExe = true;
+ }
+ }
+
+ TPackageHeader hdr;
+ hdr.readFromStream(package);
+// package->read(&hdr, sizeof(TPackageHeader), 1, f);
+ if (hdr.Magic1 != PACKAGE_MAGIC_1 || hdr.Magic2 != PACKAGE_MAGIC_2 || hdr.PackageVersion > PACKAGE_VERSION) {
+ _gameRef->LOG(0, " Invalid header in package file '%s'. Ignoring.", filename.c_str());
+ delete package;
+ return STATUS_OK;
+ }
+
+ if (hdr.PackageVersion != PACKAGE_VERSION) {
+ _gameRef->LOG(0, " Warning: package file '%s' is outdated.", filename.c_str());
+ }
+
+ // new in v2
+ if (hdr.PackageVersion == PACKAGE_VERSION) {
+ uint32 dirOffset;
+ dirOffset = package->readUint32LE();
+ dirOffset += absoluteOffset;
+ package->seek(dirOffset, SEEK_SET);
+ }
+
+ for (uint32 i = 0; i < hdr.NumDirs; i++) {
+ CBPackage *pkg = new CBPackage(_gameRef);
+ if (!pkg) return STATUS_FAILED;
+
+ pkg->_boundToExe = boundToExe;
+
+ // read package info
+ byte nameLength = package->readByte();
+ pkg->_name = new char[nameLength];
+ package->read(pkg->_name, nameLength);
+ pkg->_cD = package->readByte();
+ pkg->_priority = hdr.Priority;
+
+ if (!hdr.MasterIndex) pkg->_cD = 0; // override CD to fixed disk
+ _packages.push_back(pkg);
+
+
+ // read file entries
+ uint32 NumFiles = package->readUint32LE();
+
+ for (uint32 j = 0; j < NumFiles; j++) {
+ char *name;
+ uint32 offset, length, compLength, flags, timeDate1, timeDate2;
+
+ nameLength = package->readByte();
+ name = new char[nameLength];
+ package->read(name, nameLength);
+
+ // v2 - xor name
+ if (hdr.PackageVersion == PACKAGE_VERSION) {
+ for (int k = 0; k < nameLength; k++) {
+ ((byte *)name)[k] ^= 'D';
+ }
+ }
+
+ // some old version of ProjectMan writes invalid directory entries
+ // so at least prevent strupr from corrupting memory
+ name[nameLength - 1] = '\0';
+
+
+ CBPlatform::strupr(name);
+
+ offset = package->readUint32LE();
+ offset += absoluteOffset;
+ length = package->readUint32LE();
+ compLength = package->readUint32LE();
+ flags = package->readUint32LE();
+
+ if (hdr.PackageVersion == PACKAGE_VERSION) {
+ timeDate1 = package->readUint32LE();
+ timeDate2 = package->readUint32LE();
+ }
+ _filesIter = _files.find(name);
+ if (_filesIter == _files.end()) {
+ CBFileEntry *file = new CBFileEntry(_gameRef);
+ file->_package = pkg;
+ file->_offset = offset;
+ file->_length = length;
+ file->_compressedLength = compLength;
+ file->_flags = flags;
+
+ _files[name] = file;
+ } else {
+ // current package has lower CD number or higher priority, than the registered
+ if (pkg->_cD < _filesIter->_value->_package->_cD || pkg->_priority > _filesIter->_value->_package->_priority) {
+ _filesIter->_value->_package = pkg;
+ _filesIter->_value->_offset = offset;
+ _filesIter->_value->_length = length;
+ _filesIter->_value->_compressedLength = compLength;
+ _filesIter->_value->_flags = flags;
+ }
+ }
+ delete [] name;
+ }
+ }
+
+
+ delete package;
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::isValidPackage(const AnsiString &fileName) const {
+ AnsiString plainName = PathUtil::getFileNameWithoutExtension(fileName);
+
+ // check for device-type specific packages
+ if (StringUtil::startsWith(plainName, "xdevice_", true)) {
+ return StringUtil::compareNoCase(plainName, "xdevice_" + _gameRef->getDeviceType());
+ }
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+Common::File *CBFileManager::openPackage(const Common::String &name) {
+ //TODO: Is it really necessary to do this when we have the ScummVM-system?
+
+ //RestoreCurrentDir();
+
+ Common::File *ret = new Common::File();
+ char filename[MAX_PATH_LENGTH];
+
+ for (int i = 0; i < _packagePaths.size(); i++) {
+ sprintf(filename, "%s%s.%s", _packagePaths[i], name.c_str(), PACKAGE_EXTENSION);
+ ret->open(filename);
+ if (ret->isOpen()) {
+ return ret;
+ }
+ }
+
+ sprintf(filename, "%s.%s", name.c_str(), PACKAGE_EXTENSION);
+ ret->open(filename);
+ if (ret->isOpen()) {
+ return ret;
+ }
+ warning("CBFileManager::OpenPackage - Couldn't load file %s", name.c_str());
+ delete ret;
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+Common::File *CBFileManager::openSingleFile(const Common::String &name) {
+ restoreCurrentDir();
+
+ Common::File *ret = NULL;
+ char filename[MAX_PATH_LENGTH];
+
+ for (int i = 0; i < _singlePaths.size(); i++) {
+ sprintf(filename, "%s%s", _singlePaths[i], name.c_str());
+ ret->open(filename);
+ if (ret->isOpen())
+ return ret;
+ }
+
+ // didn't find in search paths, try to open directly
+ ret->open(name);
+ if (ret->isOpen()) {
+ return ret;
+ } else {
+ delete ret;
+ return NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::getFullPath(const Common::String &filename, char *fullname) {
+ restoreCurrentDir();
+
+ Common::File f;
+ bool found = false;
+
+ for (int i = 0; i < _singlePaths.size(); i++) {
+ sprintf(fullname, "%s%s", _singlePaths[i], filename.c_str());
+ f.open(fullname);
+ if (f.isOpen()) {
+ f.close();
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ f.open(filename.c_str());
+ if (f.isOpen()) {
+ f.close();
+ found = true;
+ strcpy(fullname, filename.c_str());
+ }
+ }
+
+ return found;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBFileEntry *CBFileManager::getPackageEntry(const Common::String &filename) {
+ char *upc_name = new char[strlen(filename.c_str()) + 1];
+ strcpy(upc_name, filename.c_str());
+ CBPlatform::strupr(upc_name);
+
+ CBFileEntry *ret = NULL;
+ _filesIter = _files.find(upc_name);
+ if (_filesIter != _files.end()) ret = _filesIter->_value;
+
+ delete [] upc_name;
+
+ return ret;
+}
+
+bool CBFileManager::hasFile(const Common::String &filename) {
+ //TODO: Do this in a much simpler fashion
+ Common::SeekableReadStream *stream = openFile(filename, true, false);
+ if (!stream) {
+ return false;
+ }
+ delete stream;
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+Common::SeekableReadStream *CBFileManager::openFile(const Common::String &filename, bool absPathWarning, bool keepTrackOf) {
+ if (strcmp(filename.c_str(), "") == 0) return NULL;
+ //_gameRef->LOG(0, "open file: %s", filename);
+ /*#ifdef __WIN32__
+ if (_gameRef->_debugDebugMode && _gameRef->_debugAbsolutePathWarning && AbsPathWarning) {
+ char Drive[_MAX_DRIVE];
+ _splitpath(filename, Drive, NULL, NULL, NULL);
+ if (Drive[0] != '\0') {
+ _gameRef->LOG(0, "WARNING: Referencing absolute path '%s'. The game will NOT work on another computer.", filename);
+ }
+ }
+ #endif*/
+
+ Common::SeekableReadStream *file = openFileRaw(filename);
+ if (file && keepTrackOf) _openFiles.push_back(file);
+ return file;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::closeFile(Common::SeekableReadStream *File) {
+ for (int i = 0; i < _openFiles.size(); i++) {
+ if (_openFiles[i] == File) {
+ delete _openFiles[i];
+ _openFiles.remove_at(i);
+ return STATUS_OK;
+ }
+ }
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+Common::SeekableReadStream *CBFileManager::openFileRaw(const Common::String &filename) {
+ restoreCurrentDir();
+
+ Common::SeekableReadStream *ret = NULL;
+
+ if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) {
+ CBSaveThumbFile *SaveThumbFile = new CBSaveThumbFile(_gameRef);
+ if (DID_SUCCEED(SaveThumbFile->open(filename))) {
+ ret = SaveThumbFile->getMemStream();
+ }
+ delete SaveThumbFile;
+ return ret;
+ }
+
+
+
+ ret = openDiskFile(filename, this);
+ if (ret) return ret;
+
+ ret = openPkgFile(filename, this);
+ if (ret) return ret;
+
+ ret = CBResources::getFile(filename);
+ if (ret) return ret;
+
+ warning("BFileManager::OpenFileRaw - Failed to open %s", filename.c_str());
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::restoreCurrentDir() {
+ if (!_basePath) return STATUS_OK;
+ else {
+ /*if (!chdir(_basePath)) return STATUS_OK;
+ else return STATUS_FAILED;*/
+ warning("CBFileManager::RestoreCurrentDir - ignored");
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::setBasePath(const Common::String &path) {
+ cleanup();
+
+ if (path.c_str()) {
+ _basePath = new char[path.size() + 1];
+ strcpy(_basePath, path.c_str());
+ }
+
+ initPaths();
+ registerPackages();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFileManager::findPackageSignature(Common::File *f, uint32 *offset) {
+ byte buf[32768];
+
+ byte signature[8];
+ ((uint32 *)signature)[0] = PACKAGE_MAGIC_1;
+ ((uint32 *)signature)[1] = PACKAGE_MAGIC_2;
+
+ uint32 fileSize = (uint32)f->size();
+ uint32 startPos = 1024 * 1024;
+ uint32 bytesRead = startPos;
+
+ while (bytesRead < fileSize - 16) {
+ uint32 toRead = MIN((unsigned int)32768, fileSize - bytesRead);
+ f->seek((int32)startPos, SEEK_SET);
+ uint32 actuallyRead = f->read(buf, toRead);
+ if (actuallyRead != toRead) return false;
+
+ for (uint32 i = 0; i < toRead - 8; i++)
+ if (!memcmp(buf + i, signature, 8)) {
+ *offset = startPos + i;
+ return true;
+ }
+
+ bytesRead = bytesRead + toRead - 16;
+ startPos = startPos + toRead - 16;
+
+ }
+ return false;
+
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BFileManager.h b/engines/wintermute/base/BFileManager.h
new file mode 100644
index 0000000000..8e7551480d
--- /dev/null
+++ b/engines/wintermute/base/BFileManager.h
@@ -0,0 +1,85 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BFILEMANAGER_H
+#define WINTERMUTE_BFILEMANAGER_H
+
+#include "engines/wintermute/base/BFileEntry.h"
+#include "common/archive.h"
+#include "common/str.h"
+
+namespace Common {
+class File;
+}
+
+namespace WinterMute {
+class CBFile;
+class CBFileManager: CBBase {
+public:
+ bool findPackageSignature(Common::File *f, uint32 *offset);
+ bool cleanup();
+ bool setBasePath(const Common::String &path);
+ bool restoreCurrentDir();
+ char *_basePath;
+ bool getFullPath(const Common::String &filename, char *fullname);
+ Common::SeekableReadStream *openFileRaw(const Common::String &filename);
+ bool closeFile(Common::SeekableReadStream *File);
+ bool hasFile(const Common::String &filename);
+ Common::SeekableReadStream *openFile(const Common::String &filename, bool absPathWarning = true, bool keepTrackOf = true);
+ CBFileEntry *getPackageEntry(const Common::String &filename);
+ Common::File *openSingleFile(const Common::String &name);
+ Common::File *openPackage(const Common::String &name);
+ bool registerPackages();
+ bool initPaths();
+ bool reloadPaths();
+ typedef enum {
+ PATH_PACKAGE, PATH_SINGLE
+ } TPathType;
+ bool addPath(TPathType type, const Common::String &path);
+ bool requestCD(int cd, char *packageFile, const char *filename);
+ Common::SeekableReadStream *loadSaveGame(const Common::String &filename);
+ bool saveFile(const Common::String &filename, byte *buffer, uint32 bufferSize, bool compressed = false, byte *prefixBuffer = NULL, uint32 prefixSize = 0);
+ byte *readWholeFile(const Common::String &filename, uint32 *size = NULL, bool mustExist = true);
+ CBFileManager(CBGame *inGame = NULL);
+ virtual ~CBFileManager();
+ Common::Array<char *> _singlePaths;
+ Common::Array<char * > _packagePaths;
+ Common::Array<CBPackage *> _packages;
+ Common::Array<Common::SeekableReadStream *> _openFiles;
+
+ Common::HashMap<Common::String, CBFileEntry *> _files;
+private:
+ bool registerPackage(const Common::String &filename, bool searchSignature = false);
+ Common::HashMap<Common::String, CBFileEntry *>::iterator _filesIter;
+ bool isValidPackage(const AnsiString &fileName) const;
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BFrame.cpp b/engines/wintermute/base/BFrame.cpp
new file mode 100644
index 0000000000..4af9262701
--- /dev/null
+++ b/engines/wintermute/base/BFrame.cpp
@@ -0,0 +1,705 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/BFrame.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BDynBuffer.h"
+#include "engines/wintermute/base/BSoundMgr.h"
+#include "engines/wintermute/base/BSound.h"
+#include "engines/wintermute/base/BSubFrame.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "common/str.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBFrame, false)
+
+//////////////////////////////////////////////////////////////////////
+CBFrame::CBFrame(CBGame *inGame): CBScriptable(inGame, true) {
+ _delay = 0;
+ _moveX = _moveY = 0;
+
+ _sound = NULL;
+ _killSound = false;
+
+ _editorExpanded = false;
+ _keyframe = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBFrame::~CBFrame() {
+ delete _sound;
+ _sound = NULL;
+
+ for (int i = 0; i < _subframes.getSize(); i++)
+ delete _subframes[i];
+ _subframes.removeAll();
+
+ for (int i = 0; i < _applyEvent.getSize(); i++) {
+ delete[] _applyEvent[i];
+ _applyEvent[i] = NULL;
+ }
+ _applyEvent.removeAll();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) {
+ bool res;
+
+ for (int i = 0; i < _subframes.getSize(); i++) {
+ res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode);
+ if (DID_FAIL(res)) return res;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFrame::oneTimeDisplay(CBObject *owner, bool muted) {
+ if (_sound && !muted) {
+ if (owner) owner->updateOneSound(_sound);
+ _sound->play();
+ /*
+ if (_gameRef->_state == GAME_FROZEN) {
+ _sound->Pause(true);
+ }
+ */
+ }
+ if (owner) {
+ for (int i = 0; i < _applyEvent.getSize(); i++) {
+ owner->applyEvent(_applyEvent[i]);
+ }
+ }
+ return STATUS_OK;
+}
+
+
+
+TOKEN_DEF_START
+TOKEN_DEF(DELAY)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(TRANSPARENT)
+TOKEN_DEF(RECT)
+TOKEN_DEF(HOTSPOT)
+TOKEN_DEF(2D_ONLY)
+TOKEN_DEF(3D_ONLY)
+TOKEN_DEF(MIRROR_X)
+TOKEN_DEF(MIRROR_Y)
+TOKEN_DEF(MOVE)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(SUBFRAME)
+TOKEN_DEF(SOUND)
+TOKEN_DEF(KEYFRAME)
+TOKEN_DEF(DECORATION)
+TOKEN_DEF(APPLY_EVENT)
+TOKEN_DEF(EDITOR_SELECTED)
+TOKEN_DEF(EDITOR_EXPANDED)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(KILL_SOUND)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+bool CBFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(DELAY)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(TRANSPARENT)
+ TOKEN_TABLE(RECT)
+ TOKEN_TABLE(HOTSPOT)
+ TOKEN_TABLE(2D_ONLY)
+ TOKEN_TABLE(3D_ONLY)
+ TOKEN_TABLE(MIRROR_X)
+ TOKEN_TABLE(MIRROR_Y)
+ TOKEN_TABLE(MOVE)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(SUBFRAME)
+ TOKEN_TABLE(SOUND)
+ TOKEN_TABLE(KEYFRAME)
+ TOKEN_TABLE(DECORATION)
+ TOKEN_TABLE(APPLY_EVENT)
+ TOKEN_TABLE(EDITOR_SELECTED)
+ TOKEN_TABLE(EDITOR_EXPANDED)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(KILL_SOUND)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ CBParser parser(_gameRef);
+ Rect32 rect;
+ int r = 255, g = 255, b = 255;
+ int ar = 255, ag = 255, ab = 255, alpha = 255;
+ int hotspotX = 0, hotspotY = 0;
+ bool custoTrans = false;
+ bool editorSelected = false;
+ bool is2DOnly = false;
+ bool is3DOnly = false;
+ bool decoration = false;
+ bool mirrorX = false;
+ bool mirrorY = false;
+ CBPlatform::setRectEmpty(&rect);
+ char *surface_file = NULL;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
+ switch (cmd) {
+ case TOKEN_DELAY:
+ parser.scanStr(params, "%d", &_delay);
+ break;
+
+ case TOKEN_IMAGE:
+ surface_file = params;
+ break;
+
+ case TOKEN_TRANSPARENT:
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ custoTrans = true;
+ break;
+
+ case TOKEN_RECT:
+ parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom);
+ break;
+
+ case TOKEN_HOTSPOT:
+ parser.scanStr(params, "%d,%d", &hotspotX, &hotspotY);
+ break;
+
+ case TOKEN_MOVE:
+ parser.scanStr(params, "%d,%d", &_moveX, &_moveY);
+ break;
+
+ case TOKEN_2D_ONLY:
+ parser.scanStr(params, "%b", &is2DOnly);
+ break;
+
+ case TOKEN_3D_ONLY:
+ parser.scanStr(params, "%b", &is3DOnly);
+ break;
+
+ case TOKEN_MIRROR_X:
+ parser.scanStr(params, "%b", &mirrorX);
+ break;
+
+ case TOKEN_MIRROR_Y:
+ parser.scanStr(params, "%b", &mirrorY);
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.scanStr(params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_SELECTED:
+ parser.scanStr(params, "%b", &editorSelected);
+ break;
+
+ case TOKEN_EDITOR_EXPANDED:
+ parser.scanStr(params, "%b", &_editorExpanded);
+ break;
+
+ case TOKEN_KILL_SOUND:
+ parser.scanStr(params, "%b", &_killSound);
+ break;
+
+ case TOKEN_SUBFRAME: {
+ CBSubFrame *subframe = new CBSubFrame(_gameRef);
+ if (!subframe || DID_FAIL(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) {
+ delete subframe;
+ cmd = PARSERR_GENERIC;
+ } else _subframes.add(subframe);
+ }
+ break;
+
+ case TOKEN_SOUND: {
+ if (_sound) {
+ delete _sound;
+ _sound = NULL;
+ }
+ _sound = new CBSound(_gameRef);
+ if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) {
+ if (_gameRef->_soundMgr->_soundAvailable) _gameRef->LOG(0, "Error loading sound '%s'.", params);
+ delete _sound;
+ _sound = NULL;
+ }
+ }
+ break;
+
+ case TOKEN_APPLY_EVENT: {
+ char *Event = new char[strlen(params) + 1];
+ strcpy(Event, params);
+ _applyEvent.add(Event);
+ }
+ break;
+
+ case TOKEN_KEYFRAME:
+ parser.scanStr(params, "%b", &_keyframe);
+ break;
+
+ case TOKEN_DECORATION:
+ parser.scanStr(params, "%b", &decoration);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty((byte *)params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in FRAME definition");
+ return STATUS_FAILED;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading FRAME definition");
+ return STATUS_FAILED;
+ }
+
+
+ CBSubFrame *sub = new CBSubFrame(_gameRef);
+ if (surface_file != NULL) {
+ if (custoTrans) sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded);
+ else sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded);
+
+ if (!sub->_surface) {
+ delete sub;
+ _gameRef->LOG(0, "Error loading SUBFRAME");
+ return STATUS_FAILED;
+ }
+
+ sub->_alpha = BYTETORGBA(ar, ag, ab, alpha);
+ if (custoTrans) sub->_transparent = BYTETORGBA(r, g, b, 0xFF);
+ }
+
+ if (CBPlatform::isRectEmpty(&rect)) sub->setDefaultRect();
+ else sub->_rect = rect;
+
+ sub->_hotspotX = hotspotX;
+ sub->_hotspotY = hotspotY;
+ sub->_2DOnly = is2DOnly;
+ sub->_3DOnly = is3DOnly;
+ sub->_decoration = decoration;
+ sub->_mirrorX = mirrorX;
+ sub->_mirrorY = mirrorY;
+
+
+ sub->_editorSelected = editorSelected;
+ _subframes.insertAt(0, sub);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
+ if (!rect) return false;
+ CBPlatform::setRectEmpty(rect);
+
+ Rect32 subRect;
+
+ for (int i = 0; i < _subframes.getSize(); i++) {
+ _subframes[i]->getBoundingRect(&subRect, x, y, scaleX, scaleY);
+ CBPlatform::unionRect(rect, rect, &subRect);
+ }
+ return true;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFrame::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "FRAME {\n");
+ buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay);
+
+ if (_moveX != 0 || _moveY != 0)
+ buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY);
+
+ if (_sound && _sound->_soundFilename)
+ buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->_soundFilename);
+
+ buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE");
+
+ if (_killSound)
+ buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE");
+
+ if (_editorExpanded)
+ buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE");
+
+ if (_subframes.getSize() > 0) _subframes[0]->saveAsText(buffer, indent, false);
+
+ for (int i = 1; i < _subframes.getSize(); i++) {
+ _subframes[i]->saveAsText(buffer, indent + 2);
+ }
+
+ for (int i = 0; i < _applyEvent.getSize(); i++) {
+ buffer->putTextIndent(indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]);
+ }
+
+ CBBase::saveAsText(buffer, indent + 2);
+
+
+ buffer->putTextIndent(indent, "}\n\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFrame::persist(CBPersistMgr *persistMgr) {
+ CBScriptable::persist(persistMgr);
+
+ _applyEvent.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_delay));
+ persistMgr->transfer(TMEMBER(_editorExpanded));
+ persistMgr->transfer(TMEMBER(_keyframe));
+ persistMgr->transfer(TMEMBER(_killSound));
+ persistMgr->transfer(TMEMBER(_moveX));
+ persistMgr->transfer(TMEMBER(_moveY));
+ persistMgr->transfer(TMEMBER(_sound));
+ _subframes.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CBFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSound
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetSound") == 0) {
+ stack->correctParams(0);
+
+ if (_sound && _sound->_soundFilename) stack->pushString(_sound->_soundFilename);
+ else stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetSound
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetSound") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+ delete _sound;
+ _sound = NULL;
+
+ if (!val->isNULL()) {
+ _sound = new CBSound(_gameRef);
+ if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) {
+ stack->pushBool(false);
+ delete _sound;
+ _sound = NULL;
+ } else stack->pushBool(true);
+ } else stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSubframe
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetSubframe") == 0) {
+ stack->correctParams(1);
+ int index = stack->pop()->getInt(-1);
+ if (index < 0 || index >= _subframes.getSize()) {
+ script->runtimeError("Frame.GetSubframe: Subframe index %d is out of range.", index);
+ stack->pushNULL();
+ } else stack->pushNative(_subframes[index], true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteSubframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteSubframe") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+ if (val->isInt()) {
+ int index = val->getInt(-1);
+ if (index < 0 || index >= _subframes.getSize()) {
+ script->runtimeError("Frame.DeleteSubframe: Subframe index %d is out of range.", index);
+ }
+ } else {
+ CBSubFrame *sub = (CBSubFrame *)val->getNative();
+ for (int i = 0; i < _subframes.getSize(); i++) {
+ if (_subframes[i] == sub) {
+ delete _subframes[i];
+ _subframes.removeAt(i);
+ break;
+ }
+ }
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddSubframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddSubframe") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+ const char *filename = NULL;
+ if (!val->isNULL()) filename = val->getString();
+
+ CBSubFrame *sub = new CBSubFrame(_gameRef);
+ if (filename != NULL) {
+ sub->setSurface(filename);
+ sub->setDefaultRect();
+ }
+ _subframes.add(sub);
+
+ stack->pushNative(sub, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InsertSubframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InsertSubframe") == 0) {
+ stack->correctParams(2);
+ int index = stack->pop()->getInt();
+ if (index < 0) index = 0;
+
+ CScValue *val = stack->pop();
+ const char *filename = NULL;
+ if (!val->isNULL()) filename = val->getString();
+
+ CBSubFrame *sub = new CBSubFrame(_gameRef);
+ if (filename != NULL) {
+ sub->setSurface(filename);
+ }
+
+ if (index >= _subframes.getSize()) _subframes.add(sub);
+ else _subframes.insertAt(index, sub);
+
+ stack->pushNative(sub, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSubframe") == 0) {
+ stack->correctParams(1);
+ int index = stack->pop()->getInt(-1);
+ if (index < 0 || index >= _applyEvent.getSize()) {
+ script->runtimeError("Frame.GetEvent: Event index %d is out of range.", index);
+ stack->pushNULL();
+ } else stack->pushString(_applyEvent[index]);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddEvent") == 0) {
+ stack->correctParams(1);
+ const char *event = stack->pop()->getString();
+ for (int i = 0; i < _applyEvent.getSize(); i++) {
+ if (scumm_stricmp(_applyEvent[i], event) == 0) {
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ }
+ _applyEvent.add(event);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteEvent") == 0) {
+ stack->correctParams(1);
+ const char *event = stack->pop()->getString();
+ for (int i = 0; i < _applyEvent.getSize(); i++) {
+ if (scumm_stricmp(_applyEvent[i], event) == 0) {
+ delete [] _applyEvent[i];
+ _applyEvent.removeAt(i);
+ break;
+ }
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ if (_subframes.getSize() == 1) return _subframes[0]->scCallMethod(script, stack, thisStack, name);
+ else return CBScriptable::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBFrame::scGetProperty(const char *name) {
+ if (!_scValue) _scValue = new CScValue(_gameRef);
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("frame");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Delay
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Delay") == 0) {
+ _scValue->setInt(_delay);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Keyframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Keyframe") == 0) {
+ _scValue->setBool(_keyframe);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // KillSounds
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "KillSounds") == 0) {
+ _scValue->setBool(_killSound);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveX") == 0) {
+ _scValue->setInt(_moveX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveY") == 0) {
+ _scValue->setInt(_moveY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumSubframes (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumSubframes") == 0) {
+ _scValue->setInt(_subframes.getSize());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumEvents (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumEvents") == 0) {
+ _scValue->setInt(_applyEvent.getSize());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ if (_subframes.getSize() == 1) return _subframes[0]->scGetProperty(name);
+ else return CBScriptable::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFrame::scSetProperty(const char *name, CScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Delay
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Delay") == 0) {
+ _delay = MAX(0, value->getInt());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Keyframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Keyframe") == 0) {
+ _keyframe = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // KillSounds
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "KillSounds") == 0) {
+ _killSound = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveX") == 0) {
+ _moveX = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveY") == 0) {
+ _moveY = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ if (_subframes.getSize() == 1) return _subframes[0]->scSetProperty(name, value);
+ else return CBScriptable::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBFrame::scToString() {
+ return "[frame]";
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BFrame.h b/engines/wintermute/base/BFrame.h
new file mode 100644
index 0000000000..3d487b4ebc
--- /dev/null
+++ b/engines/wintermute/base/BFrame.h
@@ -0,0 +1,73 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BFRAME_H
+#define WINTERMUTE_BFRAME_H
+
+#include "engines/wintermute/base/BScriptable.h"
+#include "engines/wintermute/coll_templ.h"
+
+namespace WinterMute {
+class CBSound;
+class CBSubFrame;
+class CBObject;
+class CScScript;
+class CScStack;
+class CBFrame: public CBScriptable {
+public:
+ bool _killSound;
+ bool _keyframe;
+ bool oneTimeDisplay(CBObject *owner, bool muted = false);
+ DECLARE_PERSISTENT(CBFrame, CBScriptable)
+ CBSound *_sound;
+ bool _editorExpanded;
+ bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
+ bool saveAsText(CBDynBuffer *buffer, int indent);
+ int _moveY;
+ int _moveX;
+ uint32 _delay;
+ CBArray<CBSubFrame *, CBSubFrame *> _subframes;
+ bool draw(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 Alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
+
+ CBFrame(CBGame *inGame);
+ virtual ~CBFrame();
+
+ CBArray<const char *, const char *> _applyEvent;
+
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BGame.cpp b/engines/wintermute/base/BGame.cpp
new file mode 100644
index 0000000000..3e577541b7
--- /dev/null
+++ b/engines/wintermute/base/BGame.cpp
@@ -0,0 +1,4478 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BFader.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/base/font/BFont.h"
+#include "engines/wintermute/base/font/BFontStorage.h"
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/gfx/base_renderer.h"
+#include "engines/wintermute/base/BKeyboardState.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/BQuickMsg.h"
+#include "engines/wintermute/base/BRegistry.h"
+#include "engines/wintermute/base/BSound.h"
+#include "engines/wintermute/base/BSoundMgr.h"
+#include "engines/wintermute/base/BSprite.h"
+#include "engines/wintermute/base/BSubFrame.h"
+
+#include "engines/wintermute/base/BTransitionMgr.h"
+#include "engines/wintermute/base/BViewport.h"
+#include "engines/wintermute/base/BStringTable.h"
+#include "engines/wintermute/base/BRegion.h"
+#include "engines/wintermute/base/BSaveThumbHelper.h"
+#include "engines/wintermute/base/BSurfaceStorage.h"
+#include "engines/wintermute/utils/crc.h"
+#include "engines/wintermute/utils/PathUtil.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "engines/wintermute/ui/UIWindow.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScEngine.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/base/scriptables/SXMath.h"
+#include "engines/wintermute/video/VidPlayer.h"
+#include "engines/wintermute/video/VidTheoraPlayer.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/savefile.h"
+#include "common/textconsole.h"
+#include "common/util.h"
+#include "common/keyboard.h"
+#include "common/system.h"
+#include "common/file.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(CBGame, true)
+
+
+//////////////////////////////////////////////////////////////////////
+CBGame::CBGame(): CBObject(this) {
+ _shuttingDown = false;
+
+ _state = GAME_RUNNING;
+ _origState = GAME_RUNNING;
+ _freezeLevel = 0;
+
+ _interactive = true;
+ _origInteractive = false;
+
+ _surfaceStorage = NULL;
+ _fontStorage = NULL;
+ _renderer = NULL;
+ _soundMgr = NULL;
+ _fileManager = NULL;
+ _transMgr = NULL;
+ _debugMgr = NULL;
+ _scEngine = NULL;
+ _keyboardState = NULL;
+
+ _mathClass = NULL;
+
+ _debugLogFile = NULL;
+ _debugDebugMode = false;
+ _debugAbsolutePathWarning = true;
+ _debugShowFPS = false;
+
+ _systemFont = NULL;
+ _videoFont = NULL;
+
+ _videoPlayer = NULL;
+ _theoraPlayer = NULL;
+
+ _mainObject = NULL;
+ _activeObject = NULL;
+
+ _fader = NULL;
+
+ _offsetX = _offsetY = 0;
+ _offsetPercentX = _offsetPercentY = 0.0f;
+
+ _subtitles = true;
+ _videoSubtitles = true;
+
+ _timer = 0;
+ _timerDelta = 0;
+ _timerLast = 0;
+
+ _liveTimer = 0;
+ _liveTimerDelta = 0;
+ _liveTimerLast = 0;
+
+ _sequence = 0;
+
+ _mousePos.x = _mousePos.y = 0;
+ _mouseLeftDown = _mouseRightDown = _mouseMidlleDown = false;
+ _capturedObject = NULL;
+
+ // FPS counters
+ _lastTime = _fpsTime = _deltaTime = _framesRendered = _fps = 0;
+
+ _cursorNoninteractive = NULL;
+
+ _useD3D = false;
+
+ _registry = new CBRegistry(this);
+ _stringTable = new CBStringTable(this);
+
+ for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
+ _music[i] = NULL;
+ _musicStartTime[i] = 0;
+ }
+
+ _settingsResWidth = 800;
+ _settingsResHeight = 600;
+ _settingsRequireAcceleration = false;
+ _settingsRequireSound = false;
+ _settingsTLMode = 0;
+ _settingsAllowWindowed = true;
+ _settingsGameFile = NULL;
+ _settingsAllowAdvanced = false;
+ _settingsAllowAccessTab = true;
+ _settingsAllowAboutTab = true;
+ _settingsAllowDesktopRes = false;
+
+ _editorForceScripts = false;
+ _editorAlwaysRegister = false;
+
+ _focusedWindow = NULL;
+
+ _loadInProgress = false;
+
+ _quitting = false;
+ _loading = false;
+ _scheduledLoadSlot = -1;
+
+ _personalizedSave = false;
+ _compressedSavegames = true;
+
+ _editorMode = false;
+ _doNotExpandStrings = false;
+
+ _engineLogCallback = NULL;
+ _engineLogCallbackData = NULL;
+
+ _smartCache = false;
+ _surfaceGCCycleTime = 10000;
+
+ _reportTextureFormat = false;
+
+ _viewportSP = -1;
+
+ _subtitlesSpeed = 70;
+
+ _forceNonStreamedSounds = false;
+
+ _thumbnailWidth = _thumbnailHeight = 0;
+
+ _indicatorDisplay = false;
+ _indicatorColor = BYTETORGBA(255, 0, 0, 128);
+ _indicatorProgress = 0;
+ _indicatorX = -1;
+ _indicatorY = -1;
+ _indicatorWidth = -1;
+ _indicatorHeight = 8;
+ _richSavedGames = false;
+ _savedGameExt = NULL;
+ CBUtils::setString(&_savedGameExt, "dsv");
+
+ _musicCrossfadeRunning = false;
+ _musicCrossfadeStartTime = 0;
+ _musicCrossfadeLength = 0;
+ _musicCrossfadeChannel1 = -1;
+ _musicCrossfadeChannel2 = -1;
+ _musicCrossfadeSwap = false;
+
+ _loadImageName = NULL;
+ _saveImageName = NULL;
+ _saveLoadImage = NULL;
+
+ _saveImageX = _saveImageY = 0;
+ _loadImageX = _loadImageY = 0;
+
+ _localSaveDir = NULL;
+ CBUtils::setString(&_localSaveDir, "saves");
+ _saveDirChecked = false;
+
+ _loadingIcon = NULL;
+ _loadingIconX = _loadingIconY = 0;
+ _loadingIconPersistent = false;
+
+ _textEncoding = TEXT_ANSI;
+ _textRTL = false;
+
+ _soundBufferSizeSec = 3;
+ _suspendedRendering = false;
+
+ _lastCursor = NULL;
+
+
+ CBPlatform::setRectEmpty(&_mouseLockRect);
+
+ _suppressScriptErrors = false;
+ _lastMiniUpdate = 0;
+ _miniUpdateEnabled = false;
+
+ _cachedThumbnail = NULL;
+
+ _autorunDisabled = false;
+
+ // compatibility bits
+ _compatKillMethodThreads = false;
+
+ _usedMem = 0;
+
+
+ _autoSaveOnExit = true;
+ _autoSaveSlot = 999;
+ _cursorHidden = false;
+
+/*#ifdef __IPHONEOS__
+ _touchInterface = true;
+ _constrainedMemory = true; // TODO differentiate old and new iOS devices
+#else*/
+ _touchInterface = false;
+ _constrainedMemory = false;
+//#endif
+
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBGame::~CBGame() {
+ _shuttingDown = true;
+
+ LOG(0, "");
+ LOG(0, "Shutting down...");
+
+ getDebugMgr()->onGameShutdown();
+
+ _registry->writeBool("System", "LastRun", true);
+
+ cleanup();
+
+ delete[] _localSaveDir;
+ delete[] _settingsGameFile;
+ delete[] _savedGameExt;
+
+ delete _cachedThumbnail;
+
+ delete _saveLoadImage;
+ delete _mathClass;
+
+ delete _transMgr;
+ delete _scEngine;
+ delete _fontStorage;
+ delete _surfaceStorage;
+ delete _videoPlayer;
+ delete _theoraPlayer;
+ delete _soundMgr;
+ delete _debugMgr;
+ //SAFE_DELETE(_keyboardState);
+
+ delete _renderer;
+ delete _fileManager;
+ delete _registry;
+ delete _stringTable;
+
+ _localSaveDir = NULL;
+ _settingsGameFile = NULL;
+ _savedGameExt = NULL;
+
+ _cachedThumbnail = NULL;
+
+ _saveLoadImage = NULL;
+ _mathClass = NULL;
+
+ _transMgr = NULL;
+ _scEngine = NULL;
+ _fontStorage = NULL;
+ _surfaceStorage = NULL;
+ _videoPlayer = NULL;
+ _theoraPlayer = NULL;
+ _soundMgr = NULL;
+ _debugMgr = NULL;
+
+ _renderer = NULL;
+ _fileManager = NULL;
+ _registry = NULL;
+ _stringTable = NULL;
+
+ DEBUG_DebugDisable();
+ CBPlatform::outputDebugString("--- shutting down normally ---\n");
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::cleanup() {
+ delete _loadingIcon;
+ _loadingIcon = NULL;
+
+ _engineLogCallback = NULL;
+ _engineLogCallbackData = NULL;
+
+ for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
+ delete _music[i];
+ _music[i] = NULL;
+ _musicStartTime[i] = 0;
+ }
+
+ unregisterObject(_fader);
+ _fader = NULL;
+
+ for (int i = 0; i < _regObjects.getSize(); i++) {
+ delete _regObjects[i];
+ _regObjects[i] = NULL;
+ }
+ _regObjects.removeAll();
+
+ _windows.removeAll(); // refs only
+ _focusedWindow = NULL; // ref only
+
+ delete[] _saveImageName;
+ delete[] _loadImageName;
+ _saveImageName = NULL;
+ _loadImageName = NULL;
+
+ delete _cursorNoninteractive;
+ delete _cursor;
+ delete _activeCursor;
+ _cursorNoninteractive = NULL;
+ _cursor = NULL;
+ _activeCursor = NULL;
+
+ delete _scValue;
+ delete _sFX;
+ _scValue = NULL;
+ _sFX = NULL;
+
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ _scripts[i]->_owner = NULL;
+ _scripts[i]->finish();
+ }
+ _scripts.removeAll();
+
+ _fontStorage->removeFont(_systemFont);
+ _systemFont = NULL;
+
+ _fontStorage->removeFont(_videoFont);
+ _videoFont = NULL;
+
+ for (int i = 0; i < _quickMessages.getSize(); i++) delete _quickMessages[i];
+ _quickMessages.removeAll();
+
+ _viewportStack.removeAll();
+ _viewportSP = -1;
+
+ delete[] _name;
+ delete[] _filename;
+ _name = NULL;
+ _filename = NULL;
+ for (int i = 0; i < 7; i++) {
+ delete[] _caption[i];
+ _caption[i] = NULL;
+ }
+
+ _lastCursor = NULL;
+
+ delete _keyboardState;
+ _keyboardState = NULL;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBGame::initialize1() {
+ bool loaded = false; // Not really a loop, but a goto-replacement.
+ while (!loaded) {
+ _surfaceStorage = new CBSurfaceStorage(this);
+ if (_surfaceStorage == NULL)
+ break;
+
+ _fontStorage = new CBFontStorage(this);
+ if (_fontStorage == NULL)
+ break;
+
+ _fileManager = new CBFileManager(this);
+ if (_fileManager == NULL)
+ break;
+
+ _soundMgr = new CBSoundMgr(this);
+ if (_soundMgr == NULL)
+ break;
+
+ _debugMgr = new CBDebugger(this);
+ if (_debugMgr == NULL)
+ break;
+
+ _mathClass = new CSXMath(this);
+ if (_mathClass == NULL)
+ break;
+
+ _scEngine = new CScEngine(this);
+ if (_scEngine == NULL)
+ break;
+
+ _videoPlayer = new CVidPlayer(this);
+ if (_videoPlayer == NULL)
+ break;
+
+ _transMgr = new CBTransitionMgr(this);
+ if (_transMgr == NULL)
+ break;
+
+ _keyboardState = new CBKeyboardState(this);
+ if (_keyboardState == NULL)
+ break;
+
+ _fader = new CBFader(this);
+ if (_fader == NULL)
+ break;
+ registerObject(_fader);
+
+ loaded = true;
+ }
+ if (loaded == true) {
+ return STATUS_OK;
+ } else {
+ delete _mathClass;
+ delete _keyboardState;
+ delete _transMgr;
+ delete _debugMgr;
+ delete _surfaceStorage;
+ delete _fontStorage;
+ delete _soundMgr;
+ delete _fileManager;
+ delete _scEngine;
+ delete _videoPlayer;
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBGame::initialize2() { // we know whether we are going to be accelerated
+ _renderer = makeOSystemRenderer(this);
+ if (_renderer == NULL) return STATUS_FAILED;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBGame::initialize3() { // renderer is initialized
+ _posX = _renderer->_width / 2;
+ _posY = _renderer->_height / 2;
+
+ if (_indicatorY == -1) _indicatorY = _renderer->_height - _indicatorHeight;
+ if (_indicatorX == -1) _indicatorX = 0;
+ if (_indicatorWidth == -1) _indicatorWidth = _renderer->_width;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBGame::DEBUG_DebugEnable(const char *filename) {
+ _debugDebugMode = true;
+
+ /* time_t timeNow;
+ time(&timeNow);
+ struct tm *tm = localtime(&timeNow);
+
+ #ifdef _DEBUG
+ LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%04d (Debug Build) *******************", tm->tm_mday, tm->tm_mon, tm->tm_year + 1900);
+ #else
+ LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%04d (Release Build) *****************", tm->tm_mday, tm->tm_mon, tm->tm_year + 1900);
+ #endif*/
+ int secs = g_system->getMillis() / 1000;
+ int hours = secs / 3600;
+ secs = secs % 3600;
+ int mins = secs / 60;
+ secs = secs % 60;
+
+#ifdef _DEBUG
+ LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Debug Build) *******************", hours, mins, secs);
+#else
+ LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Release Build) *****************", hours, mins, secs);
+#endif
+
+ LOG(0, "%s ver %d.%d.%d%s, Compiled on " __DATE__ ", " __TIME__, DCGF_NAME, DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, DCGF_VER_SUFFIX);
+ //LOG(0, "Extensions: %s ver %d.%02d", EXT_NAME, EXT_VER_MAJOR, EXT_VER_MINOR);
+
+ AnsiString platform = CBPlatform::getPlatformName();
+ LOG(0, "Platform: %s", platform.c_str());
+ LOG(0, "");
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBGame::DEBUG_DebugDisable() {
+ if (_debugLogFile != NULL) {
+ LOG(0, "********** DEBUG LOG CLOSED ********************************************");
+ //fclose((FILE *)_debugLogFile);
+ _debugLogFile = NULL;
+ }
+ _debugDebugMode = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBGame::LOG(bool res, const char *fmt, ...) {
+ uint32 secs = g_system->getMillis() / 1000;
+ uint32 hours = secs / 3600;
+ secs = secs % 3600;
+ uint32 mins = secs / 60;
+ secs = secs % 60;
+
+ char buff[512];
+ va_list va;
+
+ va_start(va, fmt);
+ vsprintf(buff, fmt, va);
+ va_end(va);
+
+ // redirect to an engine's own callback
+ if (_engineLogCallback) {
+ _engineLogCallback(buff, res, _engineLogCallbackData);
+ }
+ if (_debugMgr) _debugMgr->onLog(res, buff);
+
+ debugCN(kWinterMuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
+
+ //fprintf((FILE *)_debugLogFile, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
+ //fflush((FILE *)_debugLogFile);
+
+ //QuickMessage(buff);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::setEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) {
+ _engineLogCallback = callback;
+ _engineLogCallbackData = data;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBGame::initLoop() {
+ _viewportSP = -1;
+
+ _currentTime = CBPlatform::getTime();
+
+ getDebugMgr()->onGameTick();
+ _renderer->initLoop();
+ _soundMgr->initLoop();
+ updateMusicCrossfade();
+
+ _surfaceStorage->initLoop();
+ _fontStorage->initLoop();
+
+
+ //_activeObject = NULL;
+
+ // count FPS
+ _deltaTime = _currentTime - _lastTime;
+ _lastTime = _currentTime;
+ _fpsTime += _deltaTime;
+
+ _liveTimerDelta = _liveTimer - _liveTimerLast;
+ _liveTimerLast = _liveTimer;
+ _liveTimer += MIN((uint32)1000, _deltaTime);
+
+ if (_state != GAME_FROZEN) {
+ _timerDelta = _timer - _timerLast;
+ _timerLast = _timer;
+ _timer += MIN((uint32)1000, _deltaTime);
+ } else _timerDelta = 0;
+
+ _framesRendered++;
+ if (_fpsTime > 1000) {
+ _fps = _framesRendered;
+ _framesRendered = 0;
+ _fpsTime = 0;
+ }
+ //_gameRef->LOG(0, "%d", _fps);
+
+ getMousePos(&_mousePos);
+
+ _focusedWindow = NULL;
+ for (int i = _windows.getSize() - 1; i >= 0; i--) {
+ if (_windows[i]->_visible) {
+ _focusedWindow = _windows[i];
+ break;
+ }
+ }
+
+ updateSounds();
+
+ if (_fader) _fader->update();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBGame::initInput() {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBGame::getSequence() {
+ return ++_sequence;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::setOffset(int offsetX, int offsetY) {
+ _offsetX = offsetX;
+ _offsetY = offsetY;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::getOffset(int *offsetX, int *offsetY) {
+ if (offsetX != NULL) *offsetX = _offsetX;
+ if (offsetY != NULL) *offsetY = _offsetY;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::loadFile(const char *filename) {
+ byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "CBGame::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing GAME file '%s'", filename);
+
+ delete [] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(GAME)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(NAME)
+TOKEN_DEF(SYSTEM_FONT)
+TOKEN_DEF(VIDEO_FONT)
+TOKEN_DEF(EVENTS)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(ACTIVE_CURSOR)
+TOKEN_DEF(NONINTERACTIVE_CURSOR)
+TOKEN_DEF(STRING_TABLE)
+TOKEN_DEF(RESOLUTION)
+TOKEN_DEF(SETTINGS)
+TOKEN_DEF(REQUIRE_3D_ACCELERATION)
+TOKEN_DEF(REQUIRE_SOUND)
+TOKEN_DEF(HWTL_MODE)
+TOKEN_DEF(ALLOW_WINDOWED_MODE)
+TOKEN_DEF(ALLOW_ACCESSIBILITY_TAB)
+TOKEN_DEF(ALLOW_ABOUT_TAB)
+TOKEN_DEF(ALLOW_ADVANCED)
+TOKEN_DEF(ALLOW_DESKTOP_RES)
+TOKEN_DEF(REGISTRY_PATH)
+TOKEN_DEF(PERSONAL_SAVEGAMES)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(SUBTITLES_SPEED)
+TOKEN_DEF(SUBTITLES)
+TOKEN_DEF(VIDEO_SUBTITLES)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(THUMBNAIL_WIDTH)
+TOKEN_DEF(THUMBNAIL_HEIGHT)
+TOKEN_DEF(INDICATOR_X)
+TOKEN_DEF(INDICATOR_Y)
+TOKEN_DEF(INDICATOR_WIDTH)
+TOKEN_DEF(INDICATOR_HEIGHT)
+TOKEN_DEF(INDICATOR_COLOR)
+TOKEN_DEF(SAVE_IMAGE_X)
+TOKEN_DEF(SAVE_IMAGE_Y)
+TOKEN_DEF(SAVE_IMAGE)
+TOKEN_DEF(LOAD_IMAGE_X)
+TOKEN_DEF(LOAD_IMAGE_Y)
+TOKEN_DEF(LOAD_IMAGE)
+TOKEN_DEF(LOCAL_SAVE_DIR)
+TOKEN_DEF(RICH_SAVED_GAMES)
+TOKEN_DEF(SAVED_GAME_EXT)
+TOKEN_DEF(GUID)
+TOKEN_DEF(COMPAT_KILL_METHOD_THREADS)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(GAME)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(SYSTEM_FONT)
+ TOKEN_TABLE(VIDEO_FONT)
+ TOKEN_TABLE(EVENTS)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(ACTIVE_CURSOR)
+ TOKEN_TABLE(NONINTERACTIVE_CURSOR)
+ TOKEN_TABLE(PERSONAL_SAVEGAMES)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(SUBTITLES_SPEED)
+ TOKEN_TABLE(SUBTITLES)
+ TOKEN_TABLE(VIDEO_SUBTITLES)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(THUMBNAIL_WIDTH)
+ TOKEN_TABLE(THUMBNAIL_HEIGHT)
+ TOKEN_TABLE(INDICATOR_X)
+ TOKEN_TABLE(INDICATOR_Y)
+ TOKEN_TABLE(INDICATOR_WIDTH)
+ TOKEN_TABLE(INDICATOR_HEIGHT)
+ TOKEN_TABLE(INDICATOR_COLOR)
+ TOKEN_TABLE(SAVE_IMAGE_X)
+ TOKEN_TABLE(SAVE_IMAGE_Y)
+ TOKEN_TABLE(SAVE_IMAGE)
+ TOKEN_TABLE(LOAD_IMAGE_X)
+ TOKEN_TABLE(LOAD_IMAGE_Y)
+ TOKEN_TABLE(LOAD_IMAGE)
+ TOKEN_TABLE(LOCAL_SAVE_DIR)
+ TOKEN_TABLE(COMPAT_KILL_METHOD_THREADS)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(_gameRef);
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_GAME) {
+ _gameRef->LOG(0, "'GAME' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_SYSTEM_FONT:
+ if (_systemFont) _fontStorage->removeFont(_systemFont);
+ _systemFont = NULL;
+
+ _systemFont = _gameRef->_fontStorage->addFont((char *)params);
+ break;
+
+ case TOKEN_VIDEO_FONT:
+ if (_videoFont) _fontStorage->removeFont(_videoFont);
+ _videoFont = NULL;
+
+ _videoFont = _gameRef->_fontStorage->addFont((char *)params);
+ break;
+
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new CBSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_ACTIVE_CURSOR:
+ delete _activeCursor;
+ _activeCursor = NULL;
+ _activeCursor = new CBSprite(_gameRef);
+ if (!_activeCursor || DID_FAIL(_activeCursor->loadFile((char *)params))) {
+ delete _activeCursor;
+ _activeCursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NONINTERACTIVE_CURSOR:
+ delete _cursorNoninteractive;
+ _cursorNoninteractive = new CBSprite(_gameRef);
+ if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile((char *)params))) {
+ delete _cursorNoninteractive;
+ _cursorNoninteractive = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PERSONAL_SAVEGAMES:
+ parser.scanStr((char *)params, "%b", &_personalizedSave);
+ break;
+
+ case TOKEN_SUBTITLES:
+ parser.scanStr((char *)params, "%b", &_subtitles);
+ break;
+
+ case TOKEN_SUBTITLES_SPEED:
+ parser.scanStr((char *)params, "%d", &_subtitlesSpeed);
+ break;
+
+ case TOKEN_VIDEO_SUBTITLES:
+ parser.scanStr((char *)params, "%b", &_videoSubtitles);
+ break;
+
+ case TOKEN_PROPERTY:
+ parseProperty(params, false);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+
+ case TOKEN_THUMBNAIL_WIDTH:
+ parser.scanStr((char *)params, "%d", &_thumbnailWidth);
+ break;
+
+ case TOKEN_THUMBNAIL_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_thumbnailHeight);
+ break;
+
+ case TOKEN_INDICATOR_X:
+ parser.scanStr((char *)params, "%d", &_indicatorX);
+ break;
+
+ case TOKEN_INDICATOR_Y:
+ parser.scanStr((char *)params, "%d", &_indicatorY);
+ break;
+
+ case TOKEN_INDICATOR_COLOR: {
+ int r, g, b, a;
+ parser.scanStr((char *)params, "%d,%d,%d,%d", &r, &g, &b, &a);
+ _indicatorColor = BYTETORGBA(r, g, b, a);
+ }
+ break;
+
+ case TOKEN_INDICATOR_WIDTH:
+ parser.scanStr((char *)params, "%d", &_indicatorWidth);
+ break;
+
+ case TOKEN_INDICATOR_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_indicatorHeight);
+ break;
+
+ case TOKEN_SAVE_IMAGE:
+ CBUtils::setString(&_saveImageName, (char *)params);
+ break;
+
+ case TOKEN_SAVE_IMAGE_X:
+ parser.scanStr((char *)params, "%d", &_saveImageX);
+ break;
+
+ case TOKEN_SAVE_IMAGE_Y:
+ parser.scanStr((char *)params, "%d", &_saveImageY);
+ break;
+
+ case TOKEN_LOAD_IMAGE:
+ CBUtils::setString(&_loadImageName, (char *)params);
+ break;
+
+ case TOKEN_LOAD_IMAGE_X:
+ parser.scanStr((char *)params, "%d", &_loadImageX);
+ break;
+
+ case TOKEN_LOAD_IMAGE_Y:
+ parser.scanStr((char *)params, "%d", &_loadImageY);
+ break;
+
+ case TOKEN_LOCAL_SAVE_DIR:
+ CBUtils::setString(&_localSaveDir, (char *)params);
+ break;
+
+ case TOKEN_COMPAT_KILL_METHOD_THREADS:
+ parser.scanStr((char *)params, "%b", &_compatKillMethodThreads);
+ break;
+ }
+ }
+
+ if (!_systemFont) _systemFont = _gameRef->_fontStorage->addFont("system_font.fnt");
+
+
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in GAME definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading GAME definition");
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // LOG
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "LOG") == 0) {
+ stack->correctParams(1);
+ LOG(0, stack->pop()->getString());
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Caption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Caption") == 0) {
+ bool res = CBObject::scCallMethod(script, stack, thisStack, name);
+ setWindowTitle();
+ return res;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Msg
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Msg") == 0) {
+ stack->correctParams(1);
+ quickMessage(stack->pop()->getString());
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RunScript
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RunScript") == 0) {
+ _gameRef->LOG(0, "**Warning** The 'RunScript' method is now obsolete. Use 'AttachScript' instead (same syntax)");
+ stack->correctParams(1);
+ if (DID_FAIL(addScript(stack->pop()->getString())))
+ stack->pushBool(false);
+ else
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadStringTable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadStringTable") == 0) {
+ stack->correctParams(2);
+ const char *filename = stack->pop()->getString();
+ CScValue *Val = stack->pop();
+
+ bool ClearOld;
+ if (Val->isNULL()) ClearOld = true;
+ else ClearOld = Val->getBool();
+
+ if (DID_FAIL(_stringTable->loadFile(filename, ClearOld)))
+ stack->pushBool(false);
+ else
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ValidObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ValidObject") == 0) {
+ stack->correctParams(1);
+ CBScriptable *obj = stack->pop()->getNative();
+ if (validObject((CBObject *) obj)) stack->pushBool(true);
+ else stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Reset
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Reset") == 0) {
+ stack->correctParams(0);
+ resetContent();
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // UnloadObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "UnloadObject") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+ CBObject *obj = (CBObject *)val->getNative();
+ unregisterObject(obj);
+ if (val->getType() == VAL_VARIABLE_REF) val->setNULL();
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadWindow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadWindow") == 0) {
+ stack->correctParams(1);
+ CUIWindow *win = new CUIWindow(_gameRef);
+ if (win && DID_SUCCEED(win->loadFile(stack->pop()->getString()))) {
+ _windows.add(win);
+ registerObject(win);
+ stack->pushNative(win, true);
+ } else {
+ delete win;
+ win = NULL;
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ExpandString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ExpandString") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+ char *str = new char[strlen(val->getString()) + 1];
+ strcpy(str, val->getString());
+ _stringTable->expand(&str);
+ stack->pushString(str);
+ delete [] str;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PlayMusic / PlayMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PlayMusic") == 0 || strcmp(name, "PlayMusicChannel") == 0) {
+ int channel = 0;
+ if (strcmp(name, "PlayMusic") == 0) stack->correctParams(3);
+ else {
+ stack->correctParams(4);
+ channel = stack->pop()->getInt();
+ }
+
+ const char *filename = stack->pop()->getString();
+ CScValue *valLooping = stack->pop();
+ bool looping = valLooping->isNULL() ? true : valLooping->getBool();
+
+ CScValue *valLoopStart = stack->pop();
+ uint32 loopStart = (uint32)(valLoopStart->isNULL() ? 0 : valLoopStart->getInt());
+
+
+ if (DID_FAIL(playMusic(channel, filename, looping, loopStart))) stack->pushBool(false);
+ else stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StopMusic / StopMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StopMusic") == 0 || strcmp(name, "StopMusicChannel") == 0) {
+ int channel = 0;
+
+ if (strcmp(name, "StopMusic") == 0) stack->correctParams(0);
+ else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (DID_FAIL(stopMusic(channel))) stack->pushBool(false);
+ else stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PauseMusic / PauseMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PauseMusic") == 0 || strcmp(name, "PauseMusicChannel") == 0) {
+ int channel = 0;
+
+ if (strcmp(name, "PauseMusic") == 0) stack->correctParams(0);
+ else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (DID_FAIL(pauseMusic(channel))) stack->pushBool(false);
+ else stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ResumeMusic / ResumeMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ResumeMusic") == 0 || strcmp(name, "ResumeMusicChannel") == 0) {
+ int channel = 0;
+ if (strcmp(name, "ResumeMusic") == 0) stack->correctParams(0);
+ else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (DID_FAIL(resumeMusic(channel))) stack->pushBool(false);
+ else stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetMusic / GetMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetMusic") == 0 || strcmp(name, "GetMusicChannel") == 0) {
+ int channel = 0;
+ if (strcmp(name, "GetMusic") == 0) stack->correctParams(0);
+ else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS) stack->pushNULL();
+ else {
+ if (!_music[channel] || !_music[channel]->_soundFilename) stack->pushNULL();
+ else stack->pushString(_music[channel]->_soundFilename);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetMusicPosition / SetMusicChannelPosition
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetMusicPosition") == 0 || strcmp(name, "SetMusicChannelPosition") == 0 || strcmp(name, "SetMusicPositionChannel") == 0) {
+ int channel = 0;
+ if (strcmp(name, "SetMusicPosition") == 0) stack->correctParams(1);
+ else {
+ stack->correctParams(2);
+ channel = stack->pop()->getInt();
+ }
+
+ uint32 time = stack->pop()->getInt();
+
+ if (DID_FAIL(setMusicStartTime(channel, time))) stack->pushBool(false);
+ else stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetMusicPosition / GetMusicChannelPosition
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetMusicPosition") == 0 || strcmp(name, "GetMusicChannelPosition") == 0) {
+ int channel = 0;
+ if (strcmp(name, "GetMusicPosition") == 0) stack->correctParams(0);
+ else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushInt(0);
+ else stack->pushInt(_music[channel]->getPositionTime());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsMusicPlaying / IsMusicChannelPlaying
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsMusicPlaying") == 0 || strcmp(name, "IsMusicChannelPlaying") == 0) {
+ int channel = 0;
+ if (strcmp(name, "IsMusicPlaying") == 0) stack->correctParams(0);
+ else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushBool(false);
+ else stack->pushBool(_music[channel]->isPlaying());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetMusicVolume / SetMusicChannelVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetMusicVolume") == 0 || strcmp(name, "SetMusicChannelVolume") == 0) {
+ int channel = 0;
+ if (strcmp(name, "SetMusicVolume") == 0) stack->correctParams(1);
+ else {
+ stack->correctParams(2);
+ channel = stack->pop()->getInt();
+ }
+
+ int volume = stack->pop()->getInt();
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushBool(false);
+ else {
+ if (DID_FAIL(_music[channel]->setVolumePercent(volume))) stack->pushBool(false);
+ else stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetMusicVolume / GetMusicChannelVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetMusicVolume") == 0 || strcmp(name, "GetMusicChannelVolume") == 0) {
+ int channel = 0;
+ if (strcmp(name, "GetMusicVolume") == 0) stack->correctParams(0);
+ else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushInt(0);
+ else stack->pushInt(_music[channel]->getVolumePercent());
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MusicCrossfade
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MusicCrossfade") == 0) {
+ stack->correctParams(4);
+ int channel1 = stack->pop()->getInt(0);
+ int channel2 = stack->pop()->getInt(0);
+ uint32 fadeLength = (uint32)stack->pop()->getInt(0);
+ bool swap = stack->pop()->getBool(true);
+
+ if (_musicCrossfadeRunning) {
+ script->runtimeError("Game.MusicCrossfade: Music crossfade is already in progress.");
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ _musicCrossfadeStartTime = _liveTimer;
+ _musicCrossfadeChannel1 = channel1;
+ _musicCrossfadeChannel2 = channel2;
+ _musicCrossfadeLength = fadeLength;
+ _musicCrossfadeSwap = swap;
+
+ _musicCrossfadeRunning = true;
+
+ stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSoundLength
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSoundLength") == 0) {
+ stack->correctParams(1);
+
+ int length = 0;
+ const char *filename = stack->pop()->getString();
+
+ CBSound *sound = new CBSound(_gameRef);
+ if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
+ length = sound->getLength();
+ delete sound;
+ sound = NULL;
+ }
+ stack->pushInt(length);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetMousePos
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetMousePos") == 0) {
+ stack->correctParams(2);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+ x = MAX(x, 0);
+ x = MIN(x, _renderer->_width);
+ y = MAX(y, 0);
+ y = MIN(y, _renderer->_height);
+ Point32 p;
+ p.x = x + _renderer->_drawOffsetX;
+ p.y = y + _renderer->_drawOffsetY;
+
+ CBPlatform::setCursorPos(p.x, p.y);
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LockMouseRect
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LockMouseRect") == 0) {
+ stack->correctParams(4);
+ int left = stack->pop()->getInt();
+ int top = stack->pop()->getInt();
+ int right = stack->pop()->getInt();
+ int bottom = stack->pop()->getInt();
+
+ if (right < left) CBUtils::swap(&left, &right);
+ if (bottom < top) CBUtils::swap(&top, &bottom);
+
+ CBPlatform::setRect(&_mouseLockRect, left, top, right, bottom);
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PlayVideo
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PlayVideo") == 0) {
+ /* stack->correctParams(0);
+ stack->pushBool(false);
+
+ return STATUS_OK;
+ // TODO: ADDVIDEO
+ */
+
+ _gameRef->LOG(0, "Warning: Game.PlayVideo() is now deprecated. Use Game.PlayTheora() instead.");
+
+ stack->correctParams(6);
+ const char *filename = stack->pop()->getString();
+ warning("PlayVideo: %s - not implemented yet", filename);
+ CScValue *valType = stack->pop();
+ int Type;
+ if (valType->isNULL()) Type = (int)VID_PLAY_STRETCH;
+ else Type = valType->getInt();
+
+ int xVal = stack->pop()->getInt();
+ int yVal = stack->pop()->getInt();
+ bool FreezeMusic = stack->pop()->getBool(true);
+
+ CScValue *valSub = stack->pop();
+ const char *SubtitleFile = valSub->isNULL() ? NULL : valSub->getString();
+
+ if (Type < (int)VID_PLAY_POS || Type > (int)VID_PLAY_CENTER)
+ Type = (int)VID_PLAY_STRETCH;
+
+ if (DID_SUCCEED(_gameRef->_videoPlayer->initialize(filename, SubtitleFile))) {
+ if (DID_SUCCEED(_gameRef->_videoPlayer->play((TVideoPlayback)Type, xVal, yVal, FreezeMusic))) {
+ stack->pushBool(true);
+ script->sleep(0);
+ } else stack->pushBool(false);
+ } else stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PlayTheora
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PlayTheora") == 0) {
+ /* stack->correctParams(0);
+ stack->pushBool(false);
+
+ return STATUS_OK;*/
+ // TODO: ADDVIDEO
+
+ stack->correctParams(7);
+ const char *filename = stack->pop()->getString();
+ CScValue *valType = stack->pop();
+ int type;
+ if (valType->isNULL())
+ type = (int)VID_PLAY_STRETCH;
+ else type = valType->getInt();
+
+ int xVal = stack->pop()->getInt();
+ int yVal = stack->pop()->getInt();
+ bool freezeMusic = stack->pop()->getBool(true);
+ bool dropFrames = stack->pop()->getBool(true);
+
+ CScValue *valSub = stack->pop();
+ const char *SubtitleFile = valSub->isNULL() ? NULL : valSub->getString();
+
+ if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) type = (int)VID_PLAY_STRETCH;
+
+ delete _theoraPlayer;
+ _theoraPlayer = new CVidTheoraPlayer(this);
+ if (_theoraPlayer && DID_SUCCEED(_theoraPlayer->initialize(filename, SubtitleFile))) {
+ _theoraPlayer->_dontDropFrames = !dropFrames;
+ if (DID_SUCCEED(_theoraPlayer->play((TVideoPlayback)type, xVal, yVal, true, freezeMusic))) {
+ stack->pushBool(true);
+ script->sleep(0);
+ } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ delete _theoraPlayer;
+ _theoraPlayer = NULL;
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // QuitGame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "QuitGame") == 0) {
+ stack->correctParams(0);
+ stack->pushNULL();
+ _quitting = true;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RegWriteNumber
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RegWriteNumber") == 0) {
+ stack->correctParams(2);
+ const char *key = stack->pop()->getString();
+ int val = stack->pop()->getInt();
+ _registry->writeInt("PrivateSettings", key, val);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RegReadNumber
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RegReadNumber") == 0) {
+ stack->correctParams(2);
+ const char *key = stack->pop()->getString();
+ int initVal = stack->pop()->getInt();
+ stack->pushInt(_registry->readInt("PrivateSettings", key, initVal));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RegWriteString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RegWriteString") == 0) {
+ stack->correctParams(2);
+ const char *key = stack->pop()->getString();
+ const char *val = stack->pop()->getString();
+ _registry->writeString("PrivateSettings", key, val);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RegReadString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RegReadString") == 0) {
+ stack->correctParams(2);
+ const char *key = stack->pop()->getString();
+ const char *initVal = stack->pop()->getString();
+ AnsiString val = _registry->readString("PrivateSettings", key, initVal);
+ stack->pushString(val.c_str());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SaveGame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SaveGame") == 0) {
+ stack->correctParams(3);
+ int slot = stack->pop()->getInt();
+ const char *xdesc = stack->pop()->getString();
+ bool quick = stack->pop()->getBool(false);
+
+ char *desc = new char[strlen(xdesc) + 1];
+ strcpy(desc, xdesc);
+ stack->pushBool(true);
+ if (DID_FAIL(SaveGame(slot, desc, quick))) {
+ stack->pop();
+ stack->pushBool(false);
+ }
+ delete [] desc;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadGame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadGame") == 0) {
+ stack->correctParams(1);
+ _scheduledLoadSlot = stack->pop()->getInt();
+ _loading = true;
+ stack->pushBool(false);
+ script->sleep(0);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsSaveSlotUsed
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsSaveSlotUsed") == 0) {
+ stack->correctParams(1);
+ int Slot = stack->pop()->getInt();
+ stack->pushBool(isSaveSlotUsed(Slot));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSaveSlotDescription
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSaveSlotDescription") == 0) {
+ stack->correctParams(1);
+ int slot = stack->pop()->getInt();
+ char desc[512];
+ desc[0] = '\0';
+ getSaveSlotDescription(slot, desc);
+ stack->pushString(desc);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // EmptySaveSlot
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "EmptySaveSlot") == 0) {
+ stack->correctParams(1);
+ int slot = stack->pop()->getInt();
+ emptySaveSlot(slot);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetGlobalSFXVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetGlobalSFXVolume") == 0) {
+ stack->correctParams(1);
+ _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)stack->pop()->getInt());
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetGlobalSpeechVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetGlobalSpeechVolume") == 0) {
+ stack->correctParams(1);
+ _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)stack->pop()->getInt());
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetGlobalMusicVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetGlobalMusicVolume") == 0) {
+ stack->correctParams(1);
+ _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)stack->pop()->getInt());
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetGlobalMasterVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetGlobalMasterVolume") == 0) {
+ stack->correctParams(1);
+ _gameRef->_soundMgr->setMasterVolumePercent((byte)stack->pop()->getInt());
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetGlobalSFXVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetGlobalSFXVolume") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetGlobalSpeechVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetGlobalSpeechVolume") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetGlobalMusicVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetGlobalMusicVolume") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetGlobalMasterVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetGlobalMasterVolume") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_soundMgr->getMasterVolumePercent());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetActiveCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetActiveCursor") == 0) {
+ stack->correctParams(1);
+ if (DID_SUCCEED(setActiveCursor(stack->pop()->getString()))) stack->pushBool(true);
+ else stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetActiveCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetActiveCursor") == 0) {
+ stack->correctParams(0);
+ if (!_activeCursor || !_activeCursor->_filename) stack->pushNULL();
+ else stack->pushString(_activeCursor->_filename);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetActiveCursorObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetActiveCursorObject") == 0) {
+ stack->correctParams(0);
+ if (!_activeCursor) stack->pushNULL();
+ else stack->pushNative(_activeCursor, true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveActiveCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveActiveCursor") == 0) {
+ stack->correctParams(0);
+ delete _activeCursor;
+ _activeCursor = NULL;
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HasActiveCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HasActiveCursor") == 0) {
+ stack->correctParams(0);
+
+ if (_activeCursor) stack->pushBool(true);
+ else stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FileExists
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FileExists") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+
+ // TODO: Replace with fileExists
+ Common::SeekableReadStream *file = _fileManager->openFile(filename, false);
+ if (!file) stack->pushBool(false);
+ else {
+ _fileManager->closeFile(file);
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FadeOut / FadeOutAsync / SystemFadeOut / SystemFadeOutAsync
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeOut") == 0 || strcmp(name, "FadeOutAsync") == 0 || strcmp(name, "SystemFadeOut") == 0 || strcmp(name, "SystemFadeOutAsync") == 0) {
+ stack->correctParams(5);
+ uint32 duration = stack->pop()->getInt(500);
+ byte red = stack->pop()->getInt(0);
+ byte green = stack->pop()->getInt(0);
+ byte blue = stack->pop()->getInt(0);
+ byte alpha = stack->pop()->getInt(0xFF);
+
+ bool system = (strcmp(name, "SystemFadeOut") == 0 || strcmp(name, "SystemFadeOutAsync") == 0);
+
+ _fader->fadeOut(BYTETORGBA(red, green, blue, alpha), duration, system);
+ if (strcmp(name, "FadeOutAsync") != 0 && strcmp(name, "SystemFadeOutAsync") != 0) script->waitFor(_fader);
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FadeIn / FadeInAsync / SystemFadeIn / SystemFadeInAsync
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeIn") == 0 || strcmp(name, "FadeInAsync") == 0 || strcmp(name, "SystemFadeIn") == 0 || strcmp(name, "SystemFadeInAsync") == 0) {
+ stack->correctParams(5);
+ uint32 duration = stack->pop()->getInt(500);
+ byte red = stack->pop()->getInt(0);
+ byte green = stack->pop()->getInt(0);
+ byte blue = stack->pop()->getInt(0);
+ byte alpha = stack->pop()->getInt(0xFF);
+
+ bool system = (strcmp(name, "SystemFadeIn") == 0 || strcmp(name, "SystemFadeInAsync") == 0);
+
+ _fader->fadeIn(BYTETORGBA(red, green, blue, alpha), duration, system);
+ if (strcmp(name, "FadeInAsync") != 0 && strcmp(name, "SystemFadeInAsync") != 0) script->waitFor(_fader);
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFadeColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFadeColor") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_fader->getCurrentColor());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Screenshot
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Screenshot") == 0) {
+ stack->correctParams(1);
+ char filename[MAX_PATH_LENGTH];
+
+ CScValue *Val = stack->pop();
+
+ warning("BGame::ScCallMethod - Screenshot not reimplemented"); //TODO
+ int fileNum = 0;
+
+ while (true) {
+ sprintf(filename, "%s%03d.bmp", Val->isNULL() ? _name : Val->getString(), fileNum);
+ if (!Common::File::exists(filename))
+ break;
+ fileNum++;
+ }
+
+ bool ret = false;
+ CBImage *image = _gameRef->_renderer->takeScreenshot();
+ if (image) {
+ ret = DID_SUCCEED(image->saveBMPFile(filename));
+ delete image;
+ } else ret = false;
+
+ stack->pushBool(ret);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScreenshotEx
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScreenshotEx") == 0) {
+ stack->correctParams(3);
+ const char *filename = stack->pop()->getString();
+ int sizeX = stack->pop()->getInt(_renderer->_width);
+ int sizeY = stack->pop()->getInt(_renderer->_height);
+
+ bool ret = false;
+ CBImage *image = _gameRef->_renderer->takeScreenshot();
+ if (image) {
+ ret = DID_SUCCEED(image->resize(sizeX, sizeY));
+ if (ret) ret = DID_SUCCEED(image->saveBMPFile(filename));
+ delete image;
+ } else ret = false;
+
+ stack->pushBool(ret);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateWindow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateWindow") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+
+ CUIWindow *win = new CUIWindow(_gameRef);
+ _windows.add(win);
+ registerObject(win);
+ if (!val->isNULL()) win->setName(val->getString());
+ stack->pushNative(win, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteWindow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteWindow") == 0) {
+ stack->correctParams(1);
+ CBObject *obj = (CBObject *)stack->pop()->getNative();
+ for (int i = 0; i < _windows.getSize(); i++) {
+ if (_windows[i] == obj) {
+ unregisterObject(_windows[i]);
+ stack->pushBool(true);
+ return STATUS_OK;
+ }
+ }
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // OpenDocument
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "OpenDocument") == 0) {
+ stack->correctParams(0);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DEBUG_DumpClassRegistry
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DEBUG_DumpClassRegistry") == 0) {
+ stack->correctParams(0);
+ DEBUG_DumpClassRegistry();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetLoadingScreen
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetLoadingScreen") == 0) {
+ stack->correctParams(3);
+ CScValue *val = stack->pop();
+ _loadImageX = stack->pop()->getInt();
+ _loadImageY = stack->pop()->getInt();
+
+ if (val->isNULL()) {
+ delete[] _loadImageName;
+ _loadImageName = NULL;
+ } else {
+ CBUtils::setString(&_loadImageName, val->getString());
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetSavingScreen
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetSavingScreen") == 0) {
+ stack->correctParams(3);
+ CScValue *val = stack->pop();
+ _saveImageX = stack->pop()->getInt();
+ _saveImageY = stack->pop()->getInt();
+
+ if (val->isNULL()) {
+ delete[] _saveImageName;
+ _saveImageName = NULL;
+ } else {
+ CBUtils::setString(&_saveImageName, val->getString());
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetWaitCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetWaitCursor") == 0) {
+ stack->correctParams(1);
+ if (DID_SUCCEED(setWaitCursor(stack->pop()->getString()))) stack->pushBool(true);
+ else stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveWaitCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveWaitCursor") == 0) {
+ stack->correctParams(0);
+ delete _cursorNoninteractive;
+ _cursorNoninteractive = NULL;
+
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetWaitCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetWaitCursor") == 0) {
+ stack->correctParams(0);
+ if (!_cursorNoninteractive || !_cursorNoninteractive->_filename) stack->pushNULL();
+ else stack->pushString(_cursorNoninteractive->_filename);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetWaitCursorObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetWaitCursorObject") == 0) {
+ stack->correctParams(0);
+ if (!_cursorNoninteractive) stack->pushNULL();
+ else stack->pushNative(_cursorNoninteractive, true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ClearScriptCache
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ClearScriptCache") == 0) {
+ stack->correctParams(0);
+ stack->pushBool(DID_SUCCEED(_scEngine->emptyScriptCache()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DisplayLoadingIcon
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DisplayLoadingIcon") == 0) {
+ stack->correctParams(4);
+
+ const char *filename = stack->pop()->getString();
+ _loadingIconX = stack->pop()->getInt();
+ _loadingIconY = stack->pop()->getInt();
+ _loadingIconPersistent = stack->pop()->getBool();
+
+ delete _loadingIcon;
+ _loadingIcon = new CBSprite(this);
+ if (!_loadingIcon || DID_FAIL(_loadingIcon->loadFile(filename))) {
+ delete _loadingIcon;
+ _loadingIcon = NULL;
+ } else {
+ displayContent(false, true);
+ _gameRef->_renderer->flip();
+ _gameRef->_renderer->initLoop();
+ }
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HideLoadingIcon
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HideLoadingIcon") == 0) {
+ stack->correctParams(0);
+ delete _loadingIcon;
+ _loadingIcon = NULL;
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DumpTextureStats
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DumpTextureStats") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+
+ _renderer->dumpData(filename);
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccOutputText
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccOutputText") == 0) {
+ stack->correctParams(2);
+ /* const char *Str = */
+ stack->pop()->getString();
+ /* int Type = */
+ stack->pop()->getInt();
+ // do nothing
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StoreSaveThumbnail
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StoreSaveThumbnail") == 0) {
+ stack->correctParams(0);
+ delete _cachedThumbnail;
+ _cachedThumbnail = new CBSaveThumbHelper(this);
+ if (DID_FAIL(_cachedThumbnail->storeThumbnail())) {
+ delete _cachedThumbnail;
+ _cachedThumbnail = NULL;
+ stack->pushBool(false);
+ } else stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteSaveThumbnail
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteSaveThumbnail") == 0) {
+ stack->correctParams(0);
+ delete _cachedThumbnail;
+ _cachedThumbnail = NULL;
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFileChecksum
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFileChecksum") == 0) {
+ stack->correctParams(2);
+ const char *filename = stack->pop()->getString();
+ bool asHex = stack->pop()->getBool(false);
+
+ Common::SeekableReadStream *file = _fileManager->openFile(filename, false);
+ if (file) {
+ crc remainder = crc_initialize();
+ byte buf[1024];
+ int bytesRead = 0;
+
+ while (bytesRead < file->size()) {
+ int bufSize = MIN((uint32)1024, (uint32)(file->size() - bytesRead));
+ bytesRead += file->read(buf, bufSize);
+
+ for (int i = 0; i < bufSize; i++) {
+ remainder = crc_process_byte(buf[i], remainder);
+ }
+ }
+ crc checksum = crc_finalize(remainder);
+
+ if (asHex) {
+ char Hex[100];
+ sprintf(Hex, "%x", checksum);
+ stack->pushString(Hex);
+ } else
+ stack->pushInt(checksum);
+
+ _fileManager->closeFile(file);
+ file = NULL;
+ } else stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // EnableScriptProfiling
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "EnableScriptProfiling") == 0) {
+ stack->correctParams(0);
+ _scEngine->enableProfiling();
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DisableScriptProfiling
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DisableScriptProfiling") == 0) {
+ stack->correctParams(0);
+ _scEngine->disableProfiling();
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ShowStatusLine
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ShowStatusLine") == 0) {
+ stack->correctParams(0);
+/*#ifdef __IPHONEOS__
+ IOS_ShowStatusLine(TRUE);
+#endif*/
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HideStatusLine
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HideStatusLine") == 0) {
+ stack->correctParams(0);
+/*#ifdef __IPHONEOS__
+ IOS_ShowStatusLine(FALSE);
+#endif*/
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ else return CBObject::scCallMethod(script, stack, thisStack, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBGame::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("game");
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Name") == 0) {
+ _scValue->setString(_name);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Hwnd (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Hwnd") == 0) {
+ _scValue->setInt((int)_renderer->_window);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CurrentTime (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CurrentTime") == 0) {
+ _scValue->setInt((int)_timer);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WindowsTime (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WindowsTime") == 0) {
+ _scValue->setInt((int)CBPlatform::getTime());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WindowedMode (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WindowedMode") == 0) {
+ _scValue->setBool(_renderer->_windowed);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MouseX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MouseX") == 0) {
+ _scValue->setInt(_mousePos.x);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MouseY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MouseY") == 0) {
+ _scValue->setInt(_mousePos.y);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MainObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MainObject") == 0) {
+ _scValue->setNative(_mainObject, true);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ActiveObject (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ActiveObject") == 0) {
+ _scValue->setNative(_activeObject, true);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScreenWidth (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScreenWidth") == 0) {
+ _scValue->setInt(_renderer->_width);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScreenHeight (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScreenHeight") == 0) {
+ _scValue->setInt(_renderer->_height);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Interactive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Interactive") == 0) {
+ _scValue->setBool(_interactive);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DebugMode (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DebugMode") == 0) {
+ _scValue->setBool(_debugDebugMode);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundAvailable (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundAvailable") == 0) {
+ _scValue->setBool(_soundMgr->_soundAvailable);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SFXVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SFXVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The SFXVolume attribute is obsolete");
+ _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType));
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SpeechVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SpeechVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The SpeechVolume attribute is obsolete");
+ _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType));
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MusicVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MusicVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The MusicVolume attribute is obsolete");
+ _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType));
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MasterVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MasterVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The MasterVolume attribute is obsolete");
+ _scValue->setInt(_soundMgr->getMasterVolumePercent());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Keyboard (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Keyboard") == 0) {
+ if (_keyboardState) _scValue->setNative(_keyboardState, true);
+ else _scValue->setNULL();
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Subtitles
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Subtitles") == 0) {
+ _scValue->setBool(_subtitles);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesSpeed
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesSpeed") == 0) {
+ _scValue->setInt(_subtitlesSpeed);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // VideoSubtitles
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "VideoSubtitles") == 0) {
+ _scValue->setBool(_videoSubtitles);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FPS (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FPS") == 0) {
+ _scValue->setInt(_fps);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AcceleratedMode / Accelerated (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AcceleratedMode") == 0 || strcmp(name, "Accelerated") == 0) {
+ _scValue->setBool(_useD3D);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextEncoding
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextEncoding") == 0) {
+ _scValue->setInt(_textEncoding);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextRTL
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextRTL") == 0) {
+ _scValue->setBool(_textRTL);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundBufferSize
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundBufferSize") == 0) {
+ _scValue->setInt(_soundBufferSizeSec);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SuspendedRendering
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SuspendedRendering") == 0) {
+ _scValue->setBool(_suspendedRendering);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SuppressScriptErrors
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SuppressScriptErrors") == 0) {
+ _scValue->setBool(_suppressScriptErrors);
+ return _scValue;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // Frozen
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Frozen") == 0) {
+ _scValue->setBool(_state == GAME_FROZEN);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccTTSEnabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccTTSEnabled") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccTTSTalk
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccTTSTalk") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccTTSCaptions
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccTTSCaptions") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccTTSKeypress
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccTTSKeypress") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccKeyboardEnabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccKeyboardEnabled") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccKeyboardCursorSkip
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccKeyboardCursorSkip") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccKeyboardPause
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccKeyboardPause") == 0) {
+ _scValue->setBool(false);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutorunDisabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutorunDisabled") == 0) {
+ _scValue->setBool(_autorunDisabled);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SaveDirectory (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SaveDirectory") == 0) {
+ AnsiString dataDir = getDataDir();
+ _scValue->setString(dataDir.c_str());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutoSaveOnExit
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutoSaveOnExit") == 0) {
+ _scValue->setBool(_autoSaveOnExit);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutoSaveSlot
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutoSaveSlot") == 0) {
+ _scValue->setInt(_autoSaveSlot);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorHidden
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorHidden") == 0) {
+ _scValue->setBool(_cursorHidden);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Platform (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Platform") == 0) {
+ _scValue->setString(CBPlatform::getPlatformName().c_str());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeviceType (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeviceType") == 0) {
+ _scValue->setString(getDeviceType().c_str());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MostRecentSaveSlot (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MostRecentSaveSlot") == 0) {
+ _scValue->setInt(_registry->readInt("System", "MostRecentSaveSlot", -1));
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Store (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Store") == 0) {
+ _scValue->setNULL();
+ error("Request for a SXStore-object, which is not supported by ScummVM");
+
+ return _scValue;
+ }
+
+ else return CBObject::scGetProperty(name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::scSetProperty(const char *name, CScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MouseX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MouseX") == 0) {
+ _mousePos.x = value->getInt();
+ resetMousePos();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MouseY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MouseY") == 0) {
+ _mousePos.y = value->getInt();
+ resetMousePos();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Caption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Name") == 0) {
+ bool res = CBObject::scSetProperty(name, value);
+ setWindowTitle();
+ return res;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MainObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MainObject") == 0) {
+ CBScriptable *obj = value->getNative();
+ if (obj == NULL || validObject((CBObject *)obj)) _mainObject = (CBObject *)obj;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Interactive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Interactive") == 0) {
+ setInteractive(value->getBool());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SFXVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SFXVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The SFXVolume attribute is obsolete");
+ _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)value->getInt());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SpeechVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SpeechVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The SpeechVolume attribute is obsolete");
+ _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)value->getInt());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MusicVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MusicVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The MusicVolume attribute is obsolete");
+ _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)value->getInt());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MasterVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MasterVolume") == 0) {
+ _gameRef->LOG(0, "**Warning** The MasterVolume attribute is obsolete");
+ _gameRef->_soundMgr->setMasterVolumePercent((byte)value->getInt());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Subtitles
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Subtitles") == 0) {
+ _subtitles = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesSpeed
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesSpeed") == 0) {
+ _subtitlesSpeed = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // VideoSubtitles
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "VideoSubtitles") == 0) {
+ _videoSubtitles = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextEncoding
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextEncoding") == 0) {
+ int Enc = value->getInt();
+ if (Enc < 0) Enc = 0;
+ if (Enc >= NUM_TEXT_ENCODINGS) Enc = NUM_TEXT_ENCODINGS - 1;
+ _textEncoding = (TTextEncoding)Enc;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextRTL
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextRTL") == 0) {
+ _textRTL = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundBufferSize
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundBufferSize") == 0) {
+ _soundBufferSizeSec = value->getInt();
+ _soundBufferSizeSec = MAX(3, _soundBufferSizeSec);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SuspendedRendering
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SuspendedRendering") == 0) {
+ _suspendedRendering = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SuppressScriptErrors
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SuppressScriptErrors") == 0) {
+ _suppressScriptErrors = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutorunDisabled
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutorunDisabled") == 0) {
+ _autorunDisabled = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutoSaveOnExit
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutoSaveOnExit") == 0) {
+ _autoSaveOnExit = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AutoSaveSlot
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AutoSaveSlot") == 0) {
+ _autoSaveSlot = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorHidden
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorHidden") == 0) {
+ _cursorHidden = value->getBool();
+ return STATUS_OK;
+ }
+
+ else return CBObject::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBGame::scToString() {
+ return "[game object]";
+}
+
+
+
+#define QUICK_MSG_DURATION 3000
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::displayQuickMsg() {
+ if (_quickMessages.getSize() == 0 || !_systemFont) return STATUS_OK;
+
+ // update
+ for (int i = 0; i < _quickMessages.getSize(); i++) {
+ if (_currentTime - _quickMessages[i]->_startTime >= QUICK_MSG_DURATION) {
+ delete _quickMessages[i];
+ _quickMessages.removeAt(i);
+ i--;
+ }
+ }
+
+ int posY = 20;
+
+ // display
+ for (int i = 0; i < _quickMessages.getSize(); i++) {
+ _systemFont->drawText((byte *)_quickMessages[i]->getText(), 0, posY, _renderer->_width);
+ posY += _systemFont->getTextHeight((byte *)_quickMessages[i]->getText(), _renderer->_width);
+ }
+ return STATUS_OK;
+}
+
+
+#define MAX_QUICK_MSG 5
+//////////////////////////////////////////////////////////////////////////
+void CBGame::quickMessage(const char *text) {
+ if (_quickMessages.getSize() >= MAX_QUICK_MSG) {
+ delete _quickMessages[0];
+ _quickMessages.removeAt(0);
+ }
+ _quickMessages.add(new CBQuickMsg(_gameRef, text));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::quickMessageForm(char *fmt, ...) {
+ char buff[256];
+ va_list va;
+
+ va_start(va, fmt);
+ vsprintf(buff, fmt, va);
+ va_end(va);
+
+ quickMessage(buff);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::registerObject(CBObject *object) {
+ _regObjects.add(object);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::unregisterObject(CBObject *object) {
+ if (!object) return STATUS_OK;
+
+ // is it a window?
+ for (int i = 0; i < _windows.getSize(); i++) {
+ if ((CBObject *)_windows[i] == object) {
+ _windows.removeAt(i);
+
+ // get new focused window
+ if (_focusedWindow == object) _focusedWindow = NULL;
+
+ break;
+ }
+ }
+
+ // is it active object?
+ if (_activeObject == object) _activeObject = NULL;
+
+ // is it main object?
+ if (_mainObject == object) _mainObject = NULL;
+
+ // destroy object
+ for (int i = 0; i < _regObjects.getSize(); i++) {
+ if (_regObjects[i] == object) {
+ _regObjects.removeAt(i);
+ if (!_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(invalidateValues, "CScValue", (void *)object);
+ delete object;
+ return STATUS_OK;
+ }
+ }
+
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::invalidateValues(void *value, void *data) {
+ CScValue *val = (CScValue *)value;
+ if (val->isNative() && val->getNative() == data) {
+ if (!val->_persistent && ((CBScriptable *)data)->_refCount == 1) {
+ ((CBScriptable *)data)->_refCount++;
+ }
+ val->setNative(NULL);
+ val->setNULL();
+ }
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::validObject(CBObject *object) {
+ if (!object) return false;
+ if (object == this) return true;
+
+ for (int i = 0; i < _regObjects.getSize(); i++) {
+ if (_regObjects[i] == object) return true;
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name) {
+ CScValue *thisObj;
+
+ //////////////////////////////////////////////////////////////////////////
+ // LOG
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "LOG") == 0) {
+ stack->correctParams(1);
+ _gameRef->LOG(0, "sc: %s", stack->pop()->getString());
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // String
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "String") == 0) {
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(makeSXString(_gameRef, stack));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MemBuffer
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MemBuffer") == 0) {
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(makeSXMemBuffer(_gameRef, stack));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // File
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "File") == 0) {
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(makeSXFile(_gameRef, stack));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Date
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Date") == 0) {
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(makeSXDate(_gameRef, stack));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Array
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Array") == 0) {
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(makeSXArray(_gameRef, stack));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Object
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Object") == 0) {
+ thisObj = thisStack->getTop();
+
+ thisObj->setNative(makeSXObject(_gameRef, stack));
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Sleep
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Sleep") == 0) {
+ stack->correctParams(1);
+
+ script->sleep((uint32)stack->pop()->getInt());
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WaitFor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WaitFor") == 0) {
+ stack->correctParams(1);
+
+ CBScriptable *obj = stack->pop()->getNative();
+ if (validObject((CBObject *)obj)) script->waitForExclusive((CBObject *)obj);
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Random
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Random") == 0) {
+ stack->correctParams(2);
+
+ int from = stack->pop()->getInt();
+ int to = stack->pop()->getInt();
+
+ stack->pushInt(CBUtils::randomInt(from, to));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetScriptTimeSlice
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetScriptTimeSlice") == 0) {
+ stack->correctParams(1);
+
+ script->_timeSlice = (uint32)stack->pop()->getInt();
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MakeRGBA / MakeRGB / RGB
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MakeRGBA") == 0 || strcmp(name, "MakeRGB") == 0 || strcmp(name, "RGB") == 0) {
+ stack->correctParams(4);
+ int r = stack->pop()->getInt();
+ int g = stack->pop()->getInt();
+ int b = stack->pop()->getInt();
+ int a;
+ CScValue *val = stack->pop();
+ if (val->isNULL()) a = 255;
+ else a = val->getInt();
+
+ stack->pushInt(BYTETORGBA(r, g, b, a));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MakeHSL
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MakeHSL") == 0) {
+ stack->correctParams(3);
+ int h = stack->pop()->getInt();
+ int s = stack->pop()->getInt();
+ int l = stack->pop()->getInt();
+
+ stack->pushInt(CBUtils::HSLtoRGB(h, s, l));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetRValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetRValue") == 0) {
+ stack->correctParams(1);
+
+ uint32 rgba = (uint32)stack->pop()->getInt();
+ stack->pushInt(RGBCOLGetR(rgba));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetGValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetGValue") == 0) {
+ stack->correctParams(1);
+
+ uint32 rgba = (uint32)stack->pop()->getInt();
+ stack->pushInt(RGBCOLGetG(rgba));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetBValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetBValue") == 0) {
+ stack->correctParams(1);
+
+ uint32 rgba = (uint32)stack->pop()->getInt();
+ stack->pushInt(RGBCOLGetB(rgba));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetAValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetAValue") == 0) {
+ stack->correctParams(1);
+
+ uint32 rgba = (uint32)stack->pop()->getInt();
+ stack->pushInt(RGBCOLGetA(rgba));
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetHValue") == 0) {
+ stack->correctParams(1);
+ uint32 rgb = (uint32)stack->pop()->getInt();
+
+ byte H, S, L;
+ CBUtils::RGBtoHSL(rgb, &H, &S, &L);
+ stack->pushInt(H);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSValue") == 0) {
+ stack->correctParams(1);
+ uint32 rgb = (uint32)stack->pop()->getInt();
+
+ byte H, S, L;
+ CBUtils::RGBtoHSL(rgb, &H, &S, &L);
+ stack->pushInt(S);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetLValue
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetLValue") == 0) {
+ stack->correctParams(1);
+ uint32 rgb = (uint32)stack->pop()->getInt();
+
+ byte H, S, L;
+ CBUtils::RGBtoHSL(rgb, &H, &S, &L);
+ stack->pushInt(L);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Debug
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Debug") == 0) {
+ stack->correctParams(0);
+
+ if (_gameRef->getDebugMgr()->_enabled) {
+ _gameRef->getDebugMgr()->onScriptHitBreakpoint(script);
+ script->sleep(0);
+ }
+ stack->pushNULL();
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ToString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ToString") == 0) {
+ stack->correctParams(1);
+ const char *str = stack->pop()->getString();
+ char *str2 = new char[strlen(str) + 1];
+ strcpy(str2, str);
+ stack->pushString(str2);
+ delete [] str2;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ToInt
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ToInt") == 0) {
+ stack->correctParams(1);
+ int val = stack->pop()->getInt();
+ stack->pushInt(val);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ToFloat
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ToFloat") == 0) {
+ stack->correctParams(1);
+ double val = stack->pop()->getFloat();
+ stack->pushFloat(val);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ToBool
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ToBool") == 0) {
+ stack->correctParams(1);
+ bool val = stack->pop()->getBool();
+ stack->pushBool(val);
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // failure
+ else {
+ script->runtimeError("Call to undefined function '%s'. Ignored.", name);
+ stack->correctParams(0);
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::showCursor() {
+ if (_cursorHidden) return STATUS_OK;
+
+ if (!_interactive && _gameRef->_state == GAME_RUNNING) {
+ if (_cursorNoninteractive) return drawCursor(_cursorNoninteractive);
+ } else {
+ if (_activeObject && !DID_FAIL(_activeObject->showCursor())) return STATUS_OK;
+ else {
+ if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) return drawCursor(_activeCursor);
+ else if (_cursor) return drawCursor(_cursor);
+ }
+ }
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::SaveGame(int slot, const char *desc, bool quickSave) {
+ char filename[MAX_PATH_LENGTH + 1];
+ getSaveSlotFilename(slot, filename);
+
+ LOG(0, "Saving game '%s'...", filename);
+
+ _gameRef->applyEvent("BeforeSave", true);
+
+ bool ret;
+
+ _indicatorDisplay = true;
+ _indicatorProgress = 0;
+ CBPersistMgr *pm = new CBPersistMgr(_gameRef);
+ if (DID_FAIL(ret = pm->initSave(desc))) goto save_finish;
+
+ if (!quickSave) {
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+ if (_saveImageName) {
+ _saveLoadImage = _renderer->createSurface();
+
+ if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) {
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+ }
+ }
+ }
+
+ if (DID_FAIL(ret = CSysClassRegistry::getInstance()->saveTable(_gameRef, pm, quickSave))) goto save_finish;
+ if (DID_FAIL(ret = CSysClassRegistry::getInstance()->saveInstances(_gameRef, pm, quickSave))) goto save_finish;
+ if (DID_FAIL(ret = pm->saveFile(filename))) goto save_finish;
+
+ _registry->writeInt("System", "MostRecentSaveSlot", slot);
+
+save_finish: // TODO: Remove gotos
+ delete pm;
+ _indicatorDisplay = false;
+
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::loadGame(int slot) {
+ //_gameRef->LOG(0, "Load start %d", CBUtils::GetUsedMemMB());
+
+ _loading = false;
+ _scheduledLoadSlot = -1;
+
+ char filename[MAX_PATH_LENGTH + 1];
+ getSaveSlotFilename(slot, filename);
+
+ return loadGame(filename);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::loadGame(const char *filename) {
+ LOG(0, "Loading game '%s'...", filename);
+ getDebugMgr()->onGameShutdown();
+
+ bool ret;
+
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+ if (_loadImageName) {
+ _saveLoadImage = _renderer->createSurface();
+
+ if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) {
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+ }
+ }
+
+
+ _loadInProgress = true;
+ _indicatorDisplay = true;
+ _indicatorProgress = 0;
+ CBPersistMgr *pm = new CBPersistMgr(_gameRef);
+ _debugAbsolutePathWarning = false;
+ if (DID_FAIL(ret = pm->initLoad(filename))) goto load_finish;
+
+ //if(DID_FAIL(ret = cleanup())) goto load_finish;
+ if (DID_FAIL(ret = CSysClassRegistry::getInstance()->loadTable(_gameRef, pm))) goto load_finish;
+ if (DID_FAIL(ret = CSysClassRegistry::getInstance()->loadInstances(_gameRef, pm))) goto load_finish;
+
+ // data initialization after load
+ initAfterLoad();
+
+ _gameRef->applyEvent("AfterLoad", true);
+
+ displayContent(true, false);
+ //_renderer->flip();
+
+ getDebugMgr()->onGameInit();
+
+load_finish:
+ _debugAbsolutePathWarning = true;
+
+ _indicatorDisplay = false;
+ delete pm;
+ _loadInProgress = false;
+
+ delete _saveLoadImage;
+ _saveLoadImage = NULL;
+
+ //_gameRef->LOG(0, "Load end %d", CBUtils::GetUsedMemMB());
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::initAfterLoad() {
+ CSysClassRegistry::getInstance()->enumInstances(afterLoadRegion, "CBRegion", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "CBSubFrame", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(afterLoadSound, "CBSound", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(afterLoadFont, "CBFontTT", NULL);
+ CSysClassRegistry::getInstance()->enumInstances(afterLoadScript, "CScScript", NULL);
+
+ _scEngine->refreshScriptBreakpoints();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::afterLoadRegion(void *region, void *data) {
+ ((CBRegion *)region)->createRegion();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::afterLoadSubFrame(void *subframe, void *data) {
+ ((CBSubFrame *)subframe)->setSurfaceSimple();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::afterLoadSound(void *sound, void *data) {
+ ((CBSound *)sound)->setSoundSimple();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::afterLoadFont(void *font, void *data) {
+ ((CBFont *)font)->afterLoad();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::afterLoadScript(void *script, void *data) {
+ ((CScScript *)script)->afterLoad();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::displayWindows(bool inGame) {
+ bool res;
+
+ // did we lose focus? focus topmost window
+ if (_focusedWindow == NULL || !_focusedWindow->_visible || _focusedWindow->_disable) {
+ _focusedWindow = NULL;
+ for (int i = _windows.getSize() - 1; i >= 0; i--) {
+ if (_windows[i]->_visible && !_windows[i]->_disable) {
+ _focusedWindow = _windows[i];
+ break;
+ }
+ }
+ }
+
+ // display all windows
+ for (int i = 0; i < _windows.getSize(); i++) {
+ if (_windows[i]->_visible && _windows[i]->_inGame == inGame) {
+
+ res = _windows[i]->display();
+ if (DID_FAIL(res)) return res;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ delete _music[channel];
+ _music[channel] = NULL;
+
+ _music[channel] = new CBSound(_gameRef);
+ if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
+ if (_musicStartTime[channel]) {
+ _music[channel]->setPositionTime(_musicStartTime[channel]);
+ _musicStartTime[channel] = 0;
+ }
+ if (loopStart) _music[channel]->setLoopStart(loopStart);
+ return _music[channel]->play(looping);
+ } else {
+ delete _music[channel];
+ _music[channel] = NULL;
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::stopMusic(int channel) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ if (_music[channel]) {
+ _music[channel]->stop();
+ delete _music[channel];
+ _music[channel] = NULL;
+ return STATUS_OK;
+ } else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::pauseMusic(int channel) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ if (_music[channel]) return _music[channel]->pause();
+ else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::resumeMusic(int channel) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ if (_music[channel]) return _music[channel]->resume();
+ else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::setMusicStartTime(int channel, uint32 time) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ _musicStartTime[channel] = time;
+ if (_music[channel] && _music[channel]->isPlaying()) return _music[channel]->setPositionTime(time);
+ else return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::loadSettings(const char *filename) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(SETTINGS)
+ TOKEN_TABLE(GAME)
+ TOKEN_TABLE(STRING_TABLE)
+ TOKEN_TABLE(RESOLUTION)
+ TOKEN_TABLE(REQUIRE_3D_ACCELERATION)
+ TOKEN_TABLE(REQUIRE_SOUND)
+ TOKEN_TABLE(HWTL_MODE)
+ TOKEN_TABLE(ALLOW_WINDOWED_MODE)
+ TOKEN_TABLE(ALLOW_ACCESSIBILITY_TAB)
+ TOKEN_TABLE(ALLOW_ABOUT_TAB)
+ TOKEN_TABLE(ALLOW_ADVANCED)
+ TOKEN_TABLE(ALLOW_DESKTOP_RES)
+ TOKEN_TABLE(REGISTRY_PATH)
+ TOKEN_TABLE(RICH_SAVED_GAMES)
+ TOKEN_TABLE(SAVED_GAME_EXT)
+ TOKEN_TABLE(GUID)
+ TOKEN_TABLE_END
+
+
+ byte *origBuffer = _gameRef->_fileManager->readWholeFile(filename);
+ if (origBuffer == NULL) {
+ _gameRef->LOG(0, "CBGame::LoadSettings failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret = STATUS_OK;
+
+ byte *buffer = origBuffer;
+ byte *params;
+ int cmd;
+ CBParser parser(_gameRef);
+
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SETTINGS) {
+ _gameRef->LOG(0, "'SETTINGS' keyword expected in game settings file.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_GAME:
+ delete[] _settingsGameFile;
+ _settingsGameFile = new char[strlen((char *)params) + 1];
+ if (_settingsGameFile) strcpy(_settingsGameFile, (char *)params);
+ break;
+
+ case TOKEN_STRING_TABLE:
+ if (DID_FAIL(_stringTable->loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_RESOLUTION:
+ parser.scanStr((char *)params, "%d,%d", &_settingsResWidth, &_settingsResHeight);
+ break;
+
+ case TOKEN_REQUIRE_3D_ACCELERATION:
+ parser.scanStr((char *)params, "%b", &_settingsRequireAcceleration);
+ break;
+
+ case TOKEN_REQUIRE_SOUND:
+ parser.scanStr((char *)params, "%b", &_settingsRequireSound);
+ break;
+
+ case TOKEN_HWTL_MODE:
+ parser.scanStr((char *)params, "%d", &_settingsTLMode);
+ break;
+
+ case TOKEN_ALLOW_WINDOWED_MODE:
+ parser.scanStr((char *)params, "%b", &_settingsAllowWindowed);
+ break;
+
+ case TOKEN_ALLOW_DESKTOP_RES:
+ parser.scanStr((char *)params, "%b", &_settingsAllowDesktopRes);
+ break;
+
+ case TOKEN_ALLOW_ADVANCED:
+ parser.scanStr((char *)params, "%b", &_settingsAllowAdvanced);
+ break;
+
+ case TOKEN_ALLOW_ACCESSIBILITY_TAB:
+ parser.scanStr((char *)params, "%b", &_settingsAllowAccessTab);
+ break;
+
+ case TOKEN_ALLOW_ABOUT_TAB:
+ parser.scanStr((char *)params, "%b", &_settingsAllowAboutTab);
+ break;
+
+ case TOKEN_REGISTRY_PATH:
+ _registry->setBasePath((char *)params);
+ break;
+
+ case TOKEN_RICH_SAVED_GAMES:
+ parser.scanStr((char *)params, "%b", &_richSavedGames);
+ break;
+
+ case TOKEN_SAVED_GAME_EXT:
+ CBUtils::setString(&_savedGameExt, (char *)params);
+ break;
+
+ case TOKEN_GUID:
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in game settings '%s'", filename);
+ ret = STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading game settings '%s'", filename);
+ ret = STATUS_FAILED;
+ }
+
+ _settingsAllowWindowed = _registry->readBool("Debug", "AllowWindowed", _settingsAllowWindowed);
+ _compressedSavegames = _registry->readBool("Debug", "CompressedSavegames", _compressedSavegames);
+ //_compressedSavegames = false;
+
+ delete [] origBuffer;
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::persist(CBPersistMgr *persistMgr) {
+ if (!persistMgr->_saving)
+ cleanup();
+
+ CBObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_activeObject));
+ persistMgr->transfer(TMEMBER(_capturedObject));
+ persistMgr->transfer(TMEMBER(_cursorNoninteractive));
+ persistMgr->transfer(TMEMBER(_doNotExpandStrings));
+ persistMgr->transfer(TMEMBER(_editorMode));
+ persistMgr->transfer(TMEMBER(_fader));
+ persistMgr->transfer(TMEMBER(_freezeLevel));
+ persistMgr->transfer(TMEMBER(_focusedWindow));
+ persistMgr->transfer(TMEMBER(_fontStorage));
+ persistMgr->transfer(TMEMBER(_interactive));
+ persistMgr->transfer(TMEMBER(_keyboardState));
+ persistMgr->transfer(TMEMBER(_lastTime));
+ persistMgr->transfer(TMEMBER(_mainObject));
+ for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
+ persistMgr->transfer(TMEMBER(_music[i]));
+ persistMgr->transfer(TMEMBER(_musicStartTime[i]));
+ }
+
+ persistMgr->transfer(TMEMBER(_offsetX));
+ persistMgr->transfer(TMEMBER(_offsetY));
+ persistMgr->transfer(TMEMBER(_offsetPercentX));
+ persistMgr->transfer(TMEMBER(_offsetPercentY));
+
+ persistMgr->transfer(TMEMBER(_origInteractive));
+ persistMgr->transfer(TMEMBER_INT(_origState));
+ persistMgr->transfer(TMEMBER(_personalizedSave));
+ persistMgr->transfer(TMEMBER(_quitting));
+
+ _regObjects.persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_scEngine));
+ //persistMgr->transfer(TMEMBER(_soundMgr));
+ persistMgr->transfer(TMEMBER_INT(_state));
+ //persistMgr->transfer(TMEMBER(_surfaceStorage));
+ persistMgr->transfer(TMEMBER(_subtitles));
+ persistMgr->transfer(TMEMBER(_subtitlesSpeed));
+ persistMgr->transfer(TMEMBER(_systemFont));
+ persistMgr->transfer(TMEMBER(_videoFont));
+ persistMgr->transfer(TMEMBER(_videoSubtitles));
+
+ persistMgr->transfer(TMEMBER(_timer));
+ persistMgr->transfer(TMEMBER(_timerDelta));
+ persistMgr->transfer(TMEMBER(_timerLast));
+
+ persistMgr->transfer(TMEMBER(_liveTimer));
+ persistMgr->transfer(TMEMBER(_liveTimerDelta));
+ persistMgr->transfer(TMEMBER(_liveTimerLast));
+
+ persistMgr->transfer(TMEMBER(_musicCrossfadeRunning));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeStartTime));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeLength));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeChannel1));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeChannel2));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeSwap));
+
+ persistMgr->transfer(TMEMBER(_loadImageName));
+ persistMgr->transfer(TMEMBER(_saveImageName));
+ persistMgr->transfer(TMEMBER(_saveImageX));
+ persistMgr->transfer(TMEMBER(_saveImageY));
+ persistMgr->transfer(TMEMBER(_loadImageX));
+ persistMgr->transfer(TMEMBER(_loadImageY));
+
+ persistMgr->transfer(TMEMBER_INT(_textEncoding));
+ persistMgr->transfer(TMEMBER(_textRTL));
+
+ persistMgr->transfer(TMEMBER(_soundBufferSizeSec));
+ persistMgr->transfer(TMEMBER(_suspendedRendering));
+
+ persistMgr->transfer(TMEMBER(_mouseLockRect));
+
+ _windows.persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_suppressScriptErrors));
+ persistMgr->transfer(TMEMBER(_autorunDisabled));
+
+ persistMgr->transfer(TMEMBER(_autoSaveOnExit));
+ persistMgr->transfer(TMEMBER(_autoSaveSlot));
+ persistMgr->transfer(TMEMBER(_cursorHidden));
+
+ if (!persistMgr->_saving)
+ _quitting = false;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::focusWindow(CUIWindow *Window) {
+ CUIWindow *Prev = _focusedWindow;
+
+ for (int i = 0; i < _windows.getSize(); i++) {
+ if (_windows[i] == Window) {
+ if (i < _windows.getSize() - 1) {
+ _windows.removeAt(i);
+ _windows.add(Window);
+
+ _gameRef->_focusedWindow = Window;
+ }
+
+ if (Window->_mode == WINDOW_NORMAL && Prev != Window && _gameRef->validObject(Prev) && (Prev->_mode == WINDOW_EXCLUSIVE || Prev->_mode == WINDOW_SYSTEM_EXCLUSIVE))
+ return focusWindow(Prev);
+ else return STATUS_OK;
+ }
+ }
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::freeze(bool includingMusic) {
+ if (_freezeLevel == 0) {
+ _scEngine->pauseAll();
+ _soundMgr->pauseAll(includingMusic);
+ _origState = _state;
+ _origInteractive = _interactive;
+ _interactive = true;
+ }
+ _state = GAME_FROZEN;
+ _freezeLevel++;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::unfreeze() {
+ if (_freezeLevel == 0) return STATUS_OK;
+
+ _freezeLevel--;
+ if (_freezeLevel == 0) {
+ _state = _origState;
+ _interactive = _origInteractive;
+ _scEngine->resumeAll();
+ _soundMgr->resumeAll();
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::handleKeypress(Common::Event *event, bool printable) {
+ if (isVideoPlaying()) {
+ if (event->kbd.keycode == Common::KEYCODE_ESCAPE)
+ stopVideo();
+ return true;
+ }
+
+ if (event->type == Common::EVENT_QUIT) {
+ onWindowClose();
+ return true;
+ }
+
+ if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_RETURN && (event->kbd.flags == Common::KBD_ALT)) {
+ // TODO: Handle alt-enter as well as alt-return.
+ _renderer->switchFullscreen();
+ return true;
+ }
+
+
+ _keyboardState->handleKeyPress(event);
+ _keyboardState->readKey(event);
+// TODO
+
+ if (_focusedWindow) {
+ if (!_gameRef->_focusedWindow->handleKeypress(event, _keyboardState->_currentPrintable)) {
+ /*if (event->type != SDL_TEXTINPUT) {*/
+ if (_gameRef->_focusedWindow->canHandleEvent("Keypress"))
+ _gameRef->_focusedWindow->applyEvent("Keypress");
+ else
+ applyEvent("Keypress");
+ /*}*/
+ }
+ return true;
+ } else { /*if (event->type != SDL_TEXTINPUT)*/
+ applyEvent("Keypress");
+ return true;
+ } //else return true;
+
+ return false;
+}
+
+void CBGame::handleKeyRelease(Common::Event *event) {
+ _keyboardState->handleKeyRelease(event);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::handleMouseWheel(int Delta) {
+ bool handled = false;
+ if (_focusedWindow) {
+ handled = _gameRef->_focusedWindow->handleMouseWheel(Delta);
+
+ if (!handled) {
+ if (Delta < 0 && _gameRef->_focusedWindow->canHandleEvent("MouseWheelDown")) {
+ _gameRef->_focusedWindow->applyEvent("MouseWheelDown");
+ handled = true;
+ } else if (_gameRef->_focusedWindow->canHandleEvent("MouseWheelUp")) {
+ _gameRef->_focusedWindow->applyEvent("MouseWheelUp");
+ handled = true;
+ }
+
+ }
+ }
+
+ if (!handled) {
+ if (Delta < 0) {
+ applyEvent("MouseWheelDown");
+ } else {
+ applyEvent("MouseWheelUp");
+ }
+ }
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
+ if (verMajor) *verMajor = DCGF_VER_MAJOR;
+ if (verMinor) *verMinor = DCGF_VER_MINOR;
+
+ if (extMajor) *extMajor = 0;
+ if (extMinor) *extMinor = 0;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::setWindowTitle() {
+ if (_renderer) {
+ char title[512];
+ strcpy(title, _caption[0]);
+ if (title[0] != '\0') strcat(title, " - ");
+ strcat(title, "WME Lite");
+
+
+ Utf8String utf8Title;
+ if (_textEncoding == TEXT_UTF8) {
+ utf8Title = Utf8String(title);
+ } else {
+ warning("CBGame::SetWindowTitle -Ignoring textencoding");
+ utf8Title = Utf8String(title);
+ /* WideString wstr = StringUtil::AnsiToWide(Title);
+ title = StringUtil::WideToUtf8(wstr);*/
+ }
+#if 0
+ CBRenderOSystem *renderer = static_cast<CBRenderOSystem *>(_renderer);
+ // TODO
+
+ SDL_SetWindowTitle(renderer->GetSdlWindow(), title.c_str());
+#endif
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::getSaveSlotFilename(int slot, char *buffer) {
+ AnsiString dataDir = getDataDir();
+ //sprintf(Buffer, "%s/save%03d.%s", dataDir.c_str(), Slot, _savedGameExt);
+ CBPersistMgr *pm = new CBPersistMgr(_gameRef);
+ Common::String filename = pm->getFilenameForSlot(slot);
+ delete pm;
+ strcpy(buffer, filename.c_str());
+ debugC(kWinterMuteDebugSaveGame, "getSaveSlotFileName(%d) = %s", slot, buffer);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString CBGame::getDataDir() {
+ AnsiString userDir = PathUtil::getUserDirectory();
+ AnsiString baseDir = _registry->getBasePath();
+ return PathUtil::combine(userDir, baseDir);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::getSaveSlotDescription(int slot, char *buffer) {
+ buffer[0] = '\0';
+
+ char filename[MAX_PATH_LENGTH + 1];
+ getSaveSlotFilename(slot, filename);
+ CBPersistMgr *pm = new CBPersistMgr(_gameRef);
+ if (!pm) return STATUS_FAILED;
+
+ _debugAbsolutePathWarning = false;
+ if (DID_FAIL(pm->initLoad(filename))) {
+ _debugAbsolutePathWarning = true;
+ delete pm;
+ return STATUS_FAILED;
+ }
+
+ _debugAbsolutePathWarning = true;
+ strcpy(buffer, pm->_savedDescription);
+ delete pm;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::isSaveSlotUsed(int slot) {
+ char filename[MAX_PATH_LENGTH + 1];
+ getSaveSlotFilename(slot, filename);
+
+ warning("CBGame::IsSaveSlotUsed(%d) - FIXME, ugly solution", slot);
+ Common::SeekableReadStream *File = g_wintermute->getSaveFileMan()->openForLoading(filename);
+ if (!File) return false;
+ delete File;
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::emptySaveSlot(int slot) {
+ char filename[MAX_PATH_LENGTH + 1];
+ getSaveSlotFilename(slot, filename);
+ CBPersistMgr *pm = new CBPersistMgr(this);
+ g_wintermute->getSaveFileMan()->removeSavefile(pm->getFilenameForSlot(slot));
+ delete pm;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::setActiveObject(CBObject *obj) {
+ // not-active when game is frozen
+ if (obj && !_gameRef->_interactive && !obj->_nonIntMouseEvents) {
+ obj = NULL;
+ }
+
+ if (obj == _activeObject) return STATUS_OK;
+
+ if (_activeObject) _activeObject->applyEvent("MouseLeave");
+ //if(ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave");
+ _activeObject = obj;
+ if (_activeObject) {
+ _activeObject->applyEvent("MouseEntry");
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::pushViewport(CBViewport *viewport) {
+ _viewportSP++;
+ if (_viewportSP >= _viewportStack.getSize()) _viewportStack.add(viewport);
+ else _viewportStack[_viewportSP] = viewport;
+
+ _renderer->setViewport(viewport->getRect());
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::popViewport() {
+ _viewportSP--;
+ if (_viewportSP < -1) _gameRef->LOG(0, "Fatal: Viewport stack underflow!");
+
+ if (_viewportSP >= 0 && _viewportSP < _viewportStack.getSize()) _renderer->setViewport(_viewportStack[_viewportSP]->getRect());
+ else _renderer->setViewport(_renderer->_drawOffsetX,
+ _renderer->_drawOffsetY,
+ _renderer->_width + _renderer->_drawOffsetX,
+ _renderer->_height + _renderer->_drawOffsetY);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::getCurrentViewportRect(Rect32 *rect, bool *custom) {
+ if (rect == NULL) return STATUS_FAILED;
+ else {
+ if (_viewportSP >= 0) {
+ CBPlatform::copyRect(rect, _viewportStack[_viewportSP]->getRect());
+ if (custom) *custom = true;
+ } else {
+ CBPlatform::setRect(rect, _renderer->_drawOffsetX,
+ _renderer->_drawOffsetY,
+ _renderer->_width + _renderer->_drawOffsetX,
+ _renderer->_height + _renderer->_drawOffsetY);
+ if (custom) *custom = false;
+ }
+
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::getCurrentViewportOffset(int *offsetX, int *offsetY) {
+ if (_viewportSP >= 0) {
+ if (offsetX) *offsetX = _viewportStack[_viewportSP]->_offsetX;
+ if (offsetY) *offsetY = _viewportStack[_viewportSP]->_offsetY;
+ } else {
+ if (offsetX) *offsetX = 0;
+ if (offsetY) *offsetY = 0;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::windowLoadHook(CUIWindow *win, char **buf, char **params) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::setInteractive(bool state) {
+ _interactive = state;
+ if (_transMgr) _transMgr->_origInteractive = state;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::resetMousePos() {
+ Common::Point p;
+ p.x = _mousePos.x + _renderer->_drawOffsetX;
+ p.y = _mousePos.y + _renderer->_drawOffsetY;
+
+ CBPlatform::setCursorPos(p.x, p.y);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::displayContent(bool doUpdate, bool displayAll) {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::displayContentSimple() {
+ // fill black
+ _renderer->fill(0, 0, 0);
+ if (_indicatorDisplay) displayIndicator();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::displayIndicator() {
+ if (_saveLoadImage) {
+ Rect32 rc;
+ CBPlatform::setRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight());
+ if (_loadInProgress) _saveLoadImage->displayTrans(_loadImageX, _loadImageY, rc);
+ else _saveLoadImage->displayTrans(_saveImageX, _saveImageY, rc);
+ }
+
+ if ((!_indicatorDisplay && _indicatorWidth <= 0) || _indicatorHeight <= 0) return STATUS_OK;
+ _renderer->setupLines();
+ for (int i = 0; i < _indicatorHeight; i++)
+ _renderer->drawLine(_indicatorX, _indicatorY + i, _indicatorX + (int)(_indicatorWidth * (float)((float)_indicatorProgress / 100.0f)), _indicatorY + i, _indicatorColor);
+
+ _renderer->setup2D();
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::updateMusicCrossfade() {
+ /* byte GlobMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */
+
+ if (!_musicCrossfadeRunning) return STATUS_OK;
+ if (_state == GAME_FROZEN) return STATUS_OK;
+
+ if (_musicCrossfadeChannel1 < 0 || _musicCrossfadeChannel1 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel1]) {
+ _musicCrossfadeRunning = false;
+ return STATUS_OK;
+ }
+ if (_musicCrossfadeChannel2 < 0 || _musicCrossfadeChannel2 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel2]) {
+ _musicCrossfadeRunning = false;
+ return STATUS_OK;
+ }
+
+ if (!_music[_musicCrossfadeChannel1]->isPlaying()) _music[_musicCrossfadeChannel1]->play();
+ if (!_music[_musicCrossfadeChannel2]->isPlaying()) _music[_musicCrossfadeChannel2]->play();
+
+ uint32 currentTime = _gameRef->_liveTimer - _musicCrossfadeStartTime;
+
+ if (currentTime >= _musicCrossfadeLength) {
+ _musicCrossfadeRunning = false;
+ //_music[_musicCrossfadeChannel2]->setVolume(GlobMusicVol);
+ _music[_musicCrossfadeChannel2]->setVolumePercent(100);
+
+ _music[_musicCrossfadeChannel1]->stop();
+ //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol);
+ _music[_musicCrossfadeChannel1]->setVolumePercent(100);
+
+
+ if (_musicCrossfadeSwap) {
+ // swap channels
+ CBSound *dummy = _music[_musicCrossfadeChannel1];
+ int dummyInt = _musicStartTime[_musicCrossfadeChannel1];
+
+ _music[_musicCrossfadeChannel1] = _music[_musicCrossfadeChannel2];
+ _musicStartTime[_musicCrossfadeChannel1] = _musicStartTime[_musicCrossfadeChannel2];
+
+ _music[_musicCrossfadeChannel2] = dummy;
+ _musicStartTime[_musicCrossfadeChannel2] = dummyInt;
+ }
+ } else {
+ //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
+ //_music[_musicCrossfadeChannel2]->setVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
+ _music[_musicCrossfadeChannel1]->setVolumePercent((int)(100.0f - (float)currentTime / (float)_musicCrossfadeLength * 100.0f));
+ _music[_musicCrossfadeChannel2]->setVolumePercent((int)((float)currentTime / (float)_musicCrossfadeLength * 100.0f));
+
+ //_gameRef->QuickMessageForm("%d %d", _music[_musicCrossfadeChannel1]->GetVolume(), _music[_musicCrossfadeChannel2]->GetVolume());
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::resetContent() {
+ _scEngine->clearGlobals();
+ //_timer = 0;
+ //_liveTimer = 0;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::DEBUG_DumpClassRegistry() {
+ warning("DEBUG_DumpClassRegistry - untested");
+ Common::DumpFile *f = new Common::DumpFile;
+ f->open("zz_class_reg_dump.log");
+
+ CSysClassRegistry::getInstance()->dumpClasses(f);
+
+ f->close();
+ delete f;
+ _gameRef->quickMessage("Classes dump completed.");
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::invalidateDeviceObjects() {
+ for (int i = 0; i < _regObjects.getSize(); i++) {
+ _regObjects[i]->invalidateDeviceObjects();
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::restoreDeviceObjects() {
+ for (int i = 0; i < _regObjects.getSize(); i++) {
+ _regObjects[i]->restoreDeviceObjects();
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::setWaitCursor(const char *filename) {
+ delete _cursorNoninteractive;
+ _cursorNoninteractive = NULL;
+
+ _cursorNoninteractive = new CBSprite(_gameRef);
+ if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile(filename))) {
+ delete _cursorNoninteractive;
+ _cursorNoninteractive = NULL;
+ return STATUS_FAILED;
+ } else return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::isVideoPlaying() {
+ if (_videoPlayer->isPlaying()) return true;
+ if (_theoraPlayer && _theoraPlayer->isPlaying()) return true;
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::stopVideo() {
+ if (_videoPlayer->isPlaying()) _videoPlayer->stop();
+ if (_theoraPlayer && _theoraPlayer->isPlaying()) {
+ _theoraPlayer->stop();
+ delete _theoraPlayer;
+ _theoraPlayer = NULL;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::drawCursor(CBSprite *cursor) {
+ if (!cursor) return STATUS_FAILED;
+ if (cursor != _lastCursor) {
+ cursor->reset();
+ _lastCursor = cursor;
+ }
+ return cursor->draw(_mousePos.x, _mousePos.y);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::onActivate(bool activate, bool refreshMouse) {
+ if (_shuttingDown || !_renderer) return STATUS_OK;
+
+ _renderer->_active = activate;
+
+ if (refreshMouse) {
+ Point32 p;
+ getMousePos(&p);
+ setActiveObject(_renderer->getObjectAt(p.x, p.y));
+ }
+
+ if (activate) _soundMgr->resumeAll();
+ else _soundMgr->pauseAll();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::onMouseLeftDown() {
+ if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("LeftClick");
+ }
+ }
+
+ if (_activeObject != NULL) _capturedObject = _activeObject;
+ _mouseLeftDown = true;
+ CBPlatform::setCapture(/*_renderer->_window*/);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::onMouseLeftUp() {
+ if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
+
+ CBPlatform::releaseCapture();
+ _capturedObject = NULL;
+ _mouseLeftDown = false;
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftRelease"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("LeftRelease");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::onMouseLeftDblClick() {
+ if (_state == GAME_RUNNING && !_interactive) return STATUS_OK;
+
+ if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("LeftDoubleClick");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::onMouseRightDblClick() {
+ if (_state == GAME_RUNNING && !_interactive) return STATUS_OK;
+
+ if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_RIGHT);
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightDoubleClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("RightDoubleClick");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::onMouseRightDown() {
+ if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("RightClick");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::onMouseRightUp() {
+ if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("RightRelease");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::onMouseMiddleDown() {
+ if (_state == GAME_RUNNING && !_interactive) return STATUS_OK;
+
+ if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_MIDDLE);
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleClick"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("MiddleClick");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::onMouseMiddleUp() {
+ if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_MIDDLE);
+
+ bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleRelease"));
+ if (!handled) {
+ if (_activeObject != NULL) {
+ _activeObject->applyEvent("MiddleRelease");
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::onPaint() {
+ if (_renderer && _renderer->_windowed && _renderer->_ready) {
+ _renderer->initLoop();
+ displayContent(false, true);
+ displayDebugInfo();
+ _renderer->windowedBlt();
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::onWindowClose() {
+ if (canHandleEvent("QuitGame")) {
+ if (_state != GAME_FROZEN) _gameRef->applyEvent("QuitGame");
+ return STATUS_OK;
+ } else return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::displayDebugInfo() {
+ char str[100];
+
+ if (_debugShowFPS) {
+ sprintf(str, "FPS: %d", _gameRef->_fps);
+ _systemFont->drawText((byte *)str, 0, 0, 100, TAL_LEFT);
+ }
+
+ if (_gameRef->_debugDebugMode) {
+ if (!_gameRef->_renderer->_windowed)
+ sprintf(str, "Mode: %dx%dx%d", _renderer->_width, _renderer->_height, _renderer->_bPP);
+ else
+ sprintf(str, "Mode: %dx%d windowed", _renderer->_width, _renderer->_height);
+
+ strcat(str, " (");
+ strcat(str, _renderer->getName());
+ strcat(str, ")");
+ _systemFont->drawText((byte *)str, 0, 0, _renderer->_width, TAL_RIGHT);
+
+ _renderer->displayDebugInfo();
+
+ int scrTotal, scrRunning, scrWaiting, scrPersistent;
+ scrTotal = _scEngine->getNumScripts(&scrRunning, &scrWaiting, &scrPersistent);
+ sprintf(str, "Running scripts: %d (r:%d w:%d p:%d)", scrTotal, scrRunning, scrWaiting, scrPersistent);
+ _systemFont->drawText((byte *)str, 0, 70, _renderer->_width, TAL_RIGHT);
+
+
+ sprintf(str, "Timer: %d", _timer);
+ _gameRef->_systemFont->drawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT);
+
+ if (_activeObject != NULL) _systemFont->drawText((byte *)_activeObject->_name, 0, 150, _renderer->_width, TAL_RIGHT);
+
+ sprintf(str, "GfxMem: %dMB", _usedMem / (1024 * 1024));
+ _systemFont->drawText((byte *)str, 0, 170, _renderer->_width, TAL_RIGHT);
+
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBDebugger *CBGame::getDebugMgr() {
+ if (!_debugMgr) _debugMgr = new CBDebugger(this);
+ return _debugMgr;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::getMousePos(Point32 *pos) {
+ CBPlatform::getCursorPos(pos);
+
+ pos->x -= _renderer->_drawOffsetX;
+ pos->y -= _renderer->_drawOffsetY;
+
+ /*
+ // Windows can squish maximized window if it's larger than desktop
+ // so we need to modify mouse position appropriately (tnx mRax)
+ if (_renderer->_windowed && ::IsZoomed(_renderer->_window)) {
+ Common::Rect rc;
+ ::GetClientRect(_renderer->_window, &rc);
+ Pos->x *= _gameRef->_renderer->_realWidth;
+ Pos->x /= (rc.right - rc.left);
+ Pos->y *= _gameRef->_renderer->_realHeight;
+ Pos->y /= (rc.bottom - rc.top);
+ }
+ */
+
+ if (_mouseLockRect.left != 0 && _mouseLockRect.right != 0 && _mouseLockRect.top != 0 && _mouseLockRect.bottom != 0) {
+ if (!CBPlatform::ptInRect(&_mouseLockRect, *pos)) {
+ pos->x = MAX(_mouseLockRect.left, pos->x);
+ pos->y = MAX(_mouseLockRect.top, pos->y);
+
+ pos->x = MIN(_mouseLockRect.right, pos->x);
+ pos->y = MIN(_mouseLockRect.bottom, pos->y);
+
+ Point32 newPos = *pos;
+
+ newPos.x += _renderer->_drawOffsetX;
+ newPos.y += _renderer->_drawOffsetY;
+
+ CBPlatform::setCursorPos(newPos.x, newPos.y);
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::miniUpdate() {
+ if (!_miniUpdateEnabled) return STATUS_OK;
+
+ if (CBPlatform::getTime() - _lastMiniUpdate > 200) {
+ if (_soundMgr) _soundMgr->initLoop();
+ _lastMiniUpdate = CBPlatform::getTime();
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::onScriptShutdown(CScScript *script) {
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::isLeftDoubleClick() {
+ return isDoubleClick(0);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::isRightDoubleClick() {
+ return isDoubleClick(1);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBGame::isDoubleClick(int buttonIndex) {
+ uint32 maxDoubleCLickTime = 500;
+ int maxMoveX = 4;
+ int maxMoveY = 4;
+
+ Point32 pos;
+ CBPlatform::getCursorPos(&pos);
+
+ int moveX = abs(pos.x - _lastClick[buttonIndex].posX);
+ int moveY = abs(pos.y - _lastClick[buttonIndex].posY);
+
+
+ if (_lastClick[buttonIndex].time == 0 || CBPlatform::getTime() - _lastClick[buttonIndex].time > maxDoubleCLickTime || moveX > maxMoveX || moveY > maxMoveY) {
+ _lastClick[buttonIndex].time = CBPlatform::getTime();
+ _lastClick[buttonIndex].posX = pos.x;
+ _lastClick[buttonIndex].posY = pos.y;
+ return false;
+ } else {
+ _lastClick[buttonIndex].time = 0;
+ return true;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::autoSaveOnExit() {
+ _soundMgr->saveSettings();
+ _registry->saveValues();
+
+ if (!_autoSaveOnExit) return;
+ if (_state == GAME_FROZEN) return;
+
+ SaveGame(_autoSaveSlot, "autosave", true);
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBGame::addMem(int bytes) {
+ _usedMem += bytes;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString CBGame::getDeviceType() const {
+ return "computer";
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BGame.h b/engines/wintermute/base/BGame.h
new file mode 100644
index 0000000000..7441d81b07
--- /dev/null
+++ b/engines/wintermute/base/BGame.h
@@ -0,0 +1,391 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BGAME_H
+#define WINTERMUTE_BGAME_H
+
+#include "engines/wintermute/base/BDebugger.h"
+#include "engines/wintermute/base/gfx/base_renderer.h"
+#include "engines/wintermute/base/BObject.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/math/Rect32.h"
+#include "common/events.h"
+
+namespace WinterMute {
+
+typedef void (*ENGINE_LOG_CALLBACK)(char *Text, bool Result, void *Data);
+
+class CBSoundMgr;
+class CBFader;
+class CBFont;
+class CBFileManager;
+class CBTransitionMgr;
+class CScEngine;
+class CBFontStorage;
+class CBStringTable;
+class CBQuickMsg;
+class CUIWindow;
+class CBViewport;
+class CBRenderer;
+class CBRegistry;
+class CBSaveThumbHelper;
+class CBSurfaceStorage;
+class CSXMath;
+class CBKeyboardState;
+class CVidPlayer;
+class CVidTheoraPlayer;
+
+#define NUM_MUSIC_CHANNELS 5
+
+class CBGame: public CBObject {
+public:
+ DECLARE_PERSISTENT(CBGame, CBObject)
+
+ virtual bool onScriptShutdown(CScScript *script);
+
+ virtual bool onActivate(bool activate, bool refreshMouse);
+ virtual bool onMouseLeftDown();
+ virtual bool onMouseLeftUp();
+ virtual bool onMouseLeftDblClick();
+ virtual bool onMouseRightDblClick();
+ virtual bool onMouseRightDown();
+ virtual bool onMouseRightUp();
+ virtual bool onMouseMiddleDown();
+ virtual bool onMouseMiddleUp();
+ virtual bool onPaint();
+ virtual bool onWindowClose();
+
+ bool isLeftDoubleClick();
+ bool isRightDoubleClick();
+
+ bool _autorunDisabled;
+
+ uint32 _lastMiniUpdate;
+ bool _miniUpdateEnabled;
+
+ virtual bool miniUpdate();
+
+ void getMousePos(Point32 *Pos);
+ Rect32 _mouseLockRect;
+
+ bool _shuttingDown;
+
+ virtual bool displayDebugInfo();
+ bool _debugShowFPS;
+
+ bool _suspendedRendering;
+ int _soundBufferSizeSec;
+
+ TTextEncoding _textEncoding;
+ bool _textRTL;
+
+ CBSprite *_loadingIcon;
+ int _loadingIconX;
+ int _loadingIconY;
+ int _loadingIconPersistent;
+
+ virtual bool resetContent();
+
+ void DEBUG_DumpClassRegistry();
+ bool setWaitCursor(const char *filename);
+ char *_localSaveDir;
+ bool _saveDirChecked;
+
+ int _indicatorProgress;
+protected:
+ bool _indicatorDisplay;
+ uint32 _indicatorColor;
+ int _indicatorX;
+ int _indicatorY;
+ int _indicatorWidth;
+ int _indicatorHeight;
+
+ bool _richSavedGames;
+ char *_savedGameExt;
+
+ char *_loadImageName;
+ char *_saveImageName;
+ int _saveImageX;
+ int _saveImageY;
+ int _loadImageX;
+ int _loadImageY;
+
+ CBSurface *_saveLoadImage;
+ bool displayIndicator();
+
+ bool _reportTextureFormat;
+public:
+ int _thumbnailWidth;
+ int _thumbnailHeight;
+
+ void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = NULL, void *data = NULL);
+ ENGINE_LOG_CALLBACK _engineLogCallback;
+ void *_engineLogCallbackData;
+ bool _editorMode;
+
+ bool _doNotExpandStrings;
+ void getOffset(int *offsetX, int *offsetY);
+ void setOffset(int offsetX, int offsetY);
+ int getSequence();
+ int _offsetY;
+ int _offsetX;
+ float _offsetPercentX;
+ float _offsetPercentY;
+ CBObject *_mainObject;
+
+ bool initInput();
+ bool initLoop();
+ uint32 _currentTime;
+ uint32 _deltaTime;
+ CBFont *_systemFont;
+ CBFont *_videoFont;
+ bool initialize1();
+ bool initialize2();
+ bool initialize3();
+ CBFileManager *_fileManager;
+ CBTransitionMgr *_transMgr;
+ CBDebugger *getDebugMgr();
+
+ void LOG(bool res, const char *fmt, ...);
+
+ CBRenderer *_renderer;
+ CBSoundMgr *_soundMgr;
+ CScEngine *_scEngine;
+ CSXMath *_mathClass;
+ CBSurfaceStorage *_surfaceStorage;
+ CBFontStorage *_fontStorage;
+ CBGame();
+
+ virtual ~CBGame();
+ void DEBUG_DebugDisable();
+ void DEBUG_DebugEnable(const char *filename = NULL);
+ bool _debugDebugMode;
+ bool _debugAbsolutePathWarning;
+
+ void *_debugLogFile;
+ int _sequence;
+ virtual bool loadFile(const char *filename);
+ virtual bool loadBuffer(byte *buffer, bool complete = true);
+ CBArray<CBQuickMsg *, CBQuickMsg *> _quickMessages;
+ CBArray<CUIWindow *, CUIWindow *> _windows;
+ CBArray<CBViewport *, CBViewport *> _viewportStack;
+
+ int _viewportSP;
+
+ CBStringTable *_stringTable;
+ int _settingsResWidth;
+ int _settingsResHeight;
+ char *_settingsGameFile;
+ bool _suppressScriptErrors;
+ bool _mouseLeftDown;
+protected:
+ bool _mouseRightDown;
+ bool _mouseMidlleDown;
+ bool _settingsRequireAcceleration;
+ bool _settingsAllowWindowed;
+ bool _settingsAllowAdvanced;
+ bool _settingsAllowAccessTab;
+ bool _settingsAllowAboutTab;
+ bool _settingsRequireSound;
+ bool _settingsAllowDesktopRes;
+ int _settingsTLMode;
+ CBFader *_fader;
+ virtual bool invalidateDeviceObjects();
+ virtual bool restoreDeviceObjects();
+public:
+ virtual bool ExternalCall(CScScript *script, CScStack *stack, CScStack *thisStack, char *name);
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+ // compatibility bits
+ bool _compatKillMethodThreads;
+
+private:
+ // FPS stuff
+ uint32 _lastTime;
+ uint32 _fpsTime;
+ uint32 _framesRendered;
+ Common::String _gameId;
+public:
+ const char* getGameId() { return _gameId.c_str(); }
+ void setGameId(const Common::String& gameId) { _gameId = gameId; }
+ uint32 _surfaceGCCycleTime;
+ bool _smartCache;
+ bool _videoSubtitles;
+ bool _subtitles;
+ uint32 _musicStartTime[NUM_MUSIC_CHANNELS];
+ bool _compressedSavegames;
+ int _scheduledLoadSlot;
+ bool _loading;
+ bool _personalizedSave;
+ bool emptySaveSlot(int slot);
+ bool isSaveSlotUsed(int slot);
+ bool getSaveSlotDescription(int slot, char *buffer);
+ bool getSaveSlotFilename(int slot, char *buffer);
+ void setWindowTitle();
+ virtual bool handleMouseWheel(int delta);
+ bool _quitting;
+ virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
+
+ virtual bool handleKeypress(Common::Event *event, bool printable = false);
+ virtual void handleKeyRelease(Common::Event *event);
+protected:
+ int _freezeLevel;
+public:
+ bool unfreeze();
+ bool freeze(bool includingMusic = true);
+ bool focusWindow(CUIWindow *window);
+ CVidPlayer *_videoPlayer;
+ CVidTheoraPlayer *_theoraPlayer;
+ bool _loadInProgress;
+ CUIWindow *_focusedWindow;
+ bool _editorForceScripts;
+protected:
+ static void afterLoadRegion(void *region, void *data);
+ static void afterLoadSubFrame(void *subframe, void *data);
+ static void afterLoadSound(void *sound, void *data);
+ static void afterLoadFont(void *font, void *data);
+ static void afterLoadScript(void *script, void *data);
+public:
+ static void invalidateValues(void *value, void *data);
+
+ bool loadSettings(const char *filename);
+ bool resumeMusic(int channel);
+ bool setMusicStartTime(int channel, uint32 time);
+ bool pauseMusic(int channel);
+ bool stopMusic(int channel);
+ bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0);
+ CBSound *_music[NUM_MUSIC_CHANNELS];
+ bool _musicCrossfadeRunning;
+ bool _musicCrossfadeSwap;
+ uint32 _musicCrossfadeStartTime;
+ uint32 _musicCrossfadeLength;
+ int _musicCrossfadeChannel1;
+ int _musicCrossfadeChannel2;
+ bool displayWindows(bool inGame = false);
+ CBRegistry *_registry;
+ bool _useD3D;
+ virtual bool cleanup();
+ virtual bool loadGame(int slot);
+ virtual bool loadGame(const char *filename);
+ virtual bool SaveGame(int slot, const char *desc, bool quickSave = false);
+ virtual bool showCursor();
+
+ CBSprite *_cursorNoninteractive;
+ CBObject *_activeObject;
+ CBKeyboardState *_keyboardState;
+ bool _interactive;
+ TGameState _state;
+ TGameState _origState;
+ bool _origInteractive;
+ uint32 _timer;
+ uint32 _timerDelta;
+ uint32 _timerLast;
+
+ uint32 _liveTimer;
+ uint32 _liveTimerDelta;
+ uint32 _liveTimerLast;
+
+ CBObject *_capturedObject;
+ Point32 _mousePos;
+ bool validObject(CBObject *object);
+ bool unregisterObject(CBObject *object);
+ bool registerObject(CBObject *object);
+ void quickMessage(const char *text);
+ void quickMessageForm(char *fmt, ...);
+ bool displayQuickMsg();
+ uint32 _fps;
+ bool updateMusicCrossfade();
+
+ bool isVideoPlaying();
+ bool stopVideo();
+
+ CBArray<CBObject *, CBObject *> _regObjects;
+public:
+ virtual bool displayContent(bool update = true, bool displayAll = false);
+ virtual bool displayContentSimple();
+ bool _forceNonStreamedSounds;
+ void resetMousePos();
+ int _subtitlesSpeed;
+ void setInteractive(bool state);
+ virtual bool windowLoadHook(CUIWindow *win, char **buf, char **params);
+ virtual bool windowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name);
+ bool getCurrentViewportOffset(int *offsetX = NULL, int *offsetY = NULL);
+ bool getCurrentViewportRect(Rect32 *rect, bool *custom = NULL);
+ bool popViewport();
+ bool pushViewport(CBViewport *Viewport);
+ bool setActiveObject(CBObject *Obj);
+ CBSprite *_lastCursor;
+ bool drawCursor(CBSprite *Cursor);
+
+ virtual bool initAfterLoad();
+ CBSaveThumbHelper *_cachedThumbnail;
+ AnsiString getDataDir();
+ void addMem(int bytes);
+
+ bool _touchInterface;
+ bool _constrainedMemory;
+ AnsiString getDeviceType() const;
+
+private:
+ CBDebugger *_debugMgr;
+
+ struct LastClickInfo {
+ LastClickInfo() {
+ posX = posY = 0;
+ time = 0;
+ }
+
+ int posX;
+ int posY;
+ uint32 time;
+ };
+
+ LastClickInfo _lastClick[2];
+ bool isDoubleClick(int buttonIndex);
+ uint32 _usedMem;
+
+
+
+protected:
+ // WME Lite specific
+ bool _autoSaveOnExit;
+ int _autoSaveSlot;
+ bool _cursorHidden;
+
+public:
+ void autoSaveOnExit();
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BKeyboardState.cpp b/engines/wintermute/base/BKeyboardState.cpp
new file mode 100644
index 0000000000..85ab15f58e
--- /dev/null
+++ b/engines/wintermute/base/BKeyboardState.cpp
@@ -0,0 +1,304 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BKeyboardState.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "common/system.h"
+#include "common/keyboard.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBKeyboardState, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBKeyboardState::CBKeyboardState(CBGame *inGame): CBScriptable(inGame) {
+ _currentPrintable = false;
+ _currentCharCode = 0;
+ _currentKeyData = 0;
+
+ _currentShift = false;
+ _currentAlt = false;
+ _currentControl = false;
+
+ _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
+ for (int i = 0; i < 323; i++) {
+ _keyStates[i] = false;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBKeyboardState::~CBKeyboardState() {
+ delete[] _keyStates;
+}
+
+void CBKeyboardState::handleKeyPress(Common::Event *event) {
+ if (event->type == Common::EVENT_KEYDOWN) {
+ _keyStates[event->kbd.keycode] = true;
+ }
+}
+
+void CBKeyboardState::handleKeyRelease(Common::Event *event) {
+ if (event->type == Common::EVENT_KEYUP) {
+ _keyStates[event->kbd.keycode] = false;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CBKeyboardState::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // IsKeyDown
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "IsKeyDown") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+ int vKey;
+
+ if (val->_type == VAL_STRING && strlen(val->getString()) > 0) {
+ const char *str = val->getString();
+ char temp = str[0];
+ if (temp >= 'A' && temp <= 'Z') temp += ('a' - 'A');
+ vKey = (int)temp;
+ } else vKey = val->getInt();
+
+ warning("BKeyboardState doesnt yet have state-support %d", vKey); //TODO;
+// Uint8 *state = SDL_GetKeyboardState(NULL);
+// SDL_Scancode scanCode = SDL_GetScancodeFromKey(VKeyToKeyCode(vKey));
+ bool isDown = _keyStates[vKeyToKeyCode(vKey)];
+
+ stack->pushBool(isDown);
+ return STATUS_OK;
+ }
+
+ else return CBScriptable::scCallMethod(script, stack, thisStack, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBKeyboardState::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("keyboard");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Key
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Key") == 0) {
+ if (_currentPrintable) {
+ char key[2];
+ key[0] = (char)_currentCharCode;
+ key[1] = '\0';
+ _scValue->setString(key);
+ } else _scValue->setString("");
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Printable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Printable") == 0) {
+ _scValue->setBool(_currentPrintable);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // KeyCode
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "KeyCode") == 0) {
+ _scValue->setInt(_currentCharCode);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsShift
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsShift") == 0) {
+ _scValue->setBool(_currentShift);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsAlt
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsAlt") == 0) {
+ _scValue->setBool(_currentAlt);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsControl
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsControl") == 0) {
+ _scValue->setBool(_currentControl);
+ return _scValue;
+ }
+
+ else return CBScriptable::scGetProperty(name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBKeyboardState::scSetProperty(const char *name, CScValue *value) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ if (_renderer) SetWindowText(_renderer->_window, _name);
+ return STATUS_OK;
+ }
+
+ else*/ return CBScriptable::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBKeyboardState::scToString() {
+ return "[keyboard state]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBKeyboardState::readKey(Common::Event *event) {
+ //_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO
+ _currentCharCode = keyCodeToVKey(event);
+ if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) ||
+ (_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0)) {
+ _currentPrintable = true;
+ } else {
+ _currentPrintable = false;
+ }
+ //_currentKeyData = KeyData;
+
+ _currentControl = isControlDown();
+ _currentAlt = isAltDown();
+ _currentShift = isShiftDown();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBKeyboardState::persist(CBPersistMgr *persistMgr) {
+ //if(!persistMgr->_saving) cleanup();
+ CBScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_currentAlt));
+ persistMgr->transfer(TMEMBER(_currentCharCode));
+ persistMgr->transfer(TMEMBER(_currentControl));
+ persistMgr->transfer(TMEMBER(_currentKeyData));
+ persistMgr->transfer(TMEMBER(_currentPrintable));
+ persistMgr->transfer(TMEMBER(_currentShift));
+
+ if (!persistMgr->_saving) {
+ _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
+ for (int i = 0; i < 323; i++) {
+ _keyStates[i] = false;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBKeyboardState::isShiftDown() {
+ int mod = g_system->getEventManager()->getModifierState();
+ return (mod & Common::KBD_SHIFT);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBKeyboardState::isControlDown() {
+ int mod = g_system->getEventManager()->getModifierState();
+ return (mod & Common::KBD_CTRL);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBKeyboardState::isAltDown() {
+ int mod = g_system->getEventManager()->getModifierState();
+ return (mod & Common::KBD_ALT);
+}
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CBKeyboardState::keyCodeToVKey(Common::Event *event) {
+ if (event->type != Common::EVENT_KEYDOWN) return 0;
+
+ switch (event->kbd.keycode) {
+ case Common::KEYCODE_KP_ENTER:
+ return Common::KEYCODE_RETURN;
+ default:
+ return (uint32)event->kbd.keycode;
+ }
+}
+
+enum VKeyCodes {
+ VK_SPACE = 32,
+ VK_LEFT = 37,
+ VK_UP = 38,
+ VK_RIGHT = 39,
+ VK_DOWN = 40
+};
+
+//////////////////////////////////////////////////////////////////////////
+Common::KeyCode CBKeyboardState::vKeyToKeyCode(uint32 vkey) {
+ // todo
+ switch (vkey) {
+ case VK_SPACE:
+ return Common::KEYCODE_SPACE;
+ break;
+ case VK_LEFT:
+ return Common::KEYCODE_LEFT;
+ break;
+ case VK_RIGHT:
+ return Common::KEYCODE_RIGHT;
+ break;
+ case VK_UP:
+ return Common::KEYCODE_UP;
+ break;
+ case VK_DOWN:
+ return Common::KEYCODE_DOWN;
+ break;
+ default:
+ warning("Unknown VKEY: %d", vkey);
+ return (Common::KeyCode)vkey;
+ break;
+ }
+
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BKeyboardState.h b/engines/wintermute/base/BKeyboardState.h
new file mode 100644
index 0000000000..e3a4a903f7
--- /dev/null
+++ b/engines/wintermute/base/BKeyboardState.h
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BKEYBOARD_STATE_H
+#define WINTERMUTE_BKEYBOARD_STATE_H
+
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/base/BScriptable.h"
+#include "common/keyboard.h"
+#include "common/events.h"
+
+namespace WinterMute {
+
+class CBKeyboardState : public CBScriptable {
+public:
+ uint32 _currentKeyData;
+ uint32 _currentCharCode;
+ bool _currentPrintable;
+
+ bool _currentShift;
+ bool _currentAlt;
+ bool _currentControl;
+
+ DECLARE_PERSISTENT(CBKeyboardState, CBScriptable)
+ CBKeyboardState(CBGame *inGame);
+ virtual ~CBKeyboardState();
+ bool readKey(Common::Event *event);
+
+ void handleKeyPress(Common::Event *event);
+ void handleKeyRelease(Common::Event *event);
+ static bool isShiftDown();
+ static bool isControlDown();
+ static bool isAltDown();
+
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+private:
+ uint8 *_keyStates;
+ uint32 keyCodeToVKey(Common::Event *event);
+ Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BNamedObject.cpp b/engines/wintermute/base/BNamedObject.cpp
new file mode 100644
index 0000000000..9587da45e8
--- /dev/null
+++ b/engines/wintermute/base/BNamedObject.cpp
@@ -0,0 +1,65 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BNamedObject.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBNamedObject::CBNamedObject(CBGame *inGame) : CBBase(inGame) {
+ _name = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBNamedObject::CBNamedObject() : CBBase() {
+ _name = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBNamedObject::CBNamedObject(TDynamicConstructor, TDynamicConstructor) {
+ _name = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBNamedObject::~CBNamedObject(void) {
+ delete[] _name;
+ _name = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBNamedObject::setName(const char *name) {
+ delete[] _name;
+
+ _name = new char [strlen(name) + 1];
+ if (_name != NULL) strcpy(_name, name);
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BNamedObject.h b/engines/wintermute/base/BNamedObject.h
new file mode 100644
index 0000000000..4d5fdb0c0e
--- /dev/null
+++ b/engines/wintermute/base/BNamedObject.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BNAMEDOBJECT_H
+#define WINTERMUTE_BNAMEDOBJECT_H
+
+
+#include "engines/wintermute/base/BBase.h"
+
+namespace WinterMute {
+
+class CBNamedObject : public CBBase {
+public:
+ CBNamedObject(CBGame *inGame);
+ CBNamedObject();
+ virtual ~CBNamedObject(void);
+ CBNamedObject(TDynamicConstructor, TDynamicConstructor);
+
+ char *_name;
+ void setName(const char *name);
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BObject.cpp b/engines/wintermute/base/BObject.cpp
new file mode 100644
index 0000000000..1bb52c0ce6
--- /dev/null
+++ b/engines/wintermute/base/BObject.cpp
@@ -0,0 +1,1128 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BObject.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/BSound.h"
+#include "engines/wintermute/base/BSoundMgr.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BStringTable.h"
+#include "engines/wintermute/base/BSprite.h"
+#include "engines/wintermute/PlatformSDL.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBObject, false)
+
+//////////////////////////////////////////////////////////////////////
+CBObject::CBObject(CBGame *inGame): CBScriptHolder(inGame) {
+ _posX = _posY = 0;
+ _movable = true;
+ _zoomable = true;
+ _registrable = true;
+ _shadowable = true;
+ _rotatable = false;
+ _is3D = false;
+
+ _alphaColor = 0;
+ _scale = -1;
+ _relativeScale = 0;
+
+ _scaleX = -1;
+ _scaleY = -1;
+
+ _ready = true;
+
+ _soundEvent = NULL;
+
+ _iD = _gameRef->getSequence();
+
+ CBPlatform::setRectEmpty(&_rect);
+ _rectSet = false;
+
+ _cursor = NULL;
+ _activeCursor = NULL;
+ _sharedCursors = false;
+
+ _sFX = NULL;
+ _sFXStart = 0;
+ _sFXVolume = 100;
+ _autoSoundPanning = true;
+
+ _editorAlwaysRegister = false;
+ _editorSelected = false;
+
+ _editorOnly = false;
+
+ _rotate = 0.0f;
+ _rotateValid = false;
+ _relativeRotate = 0.0f;
+
+ for (int i = 0; i < 7; i++)
+ _caption[i] = NULL;
+ _saveState = true;
+
+ _nonIntMouseEvents = false;
+
+ // sound FX
+ _sFXType = SFX_NONE;
+ _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0;
+
+ _blendMode = BLEND_NORMAL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBObject::~CBObject() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::cleanup() {
+ if (_gameRef && _gameRef->_activeObject == this)
+ _gameRef->_activeObject = NULL;
+
+ CBScriptHolder::cleanup();
+ delete[] _soundEvent;
+ _soundEvent = NULL;
+
+ if (!_sharedCursors) {
+ delete _cursor;
+ delete _activeCursor;
+ _cursor = NULL;
+ _activeCursor = NULL;
+ }
+ delete _sFX;
+ _sFX = NULL;
+
+ for (int i = 0; i < 7; i++) {
+ delete[] _caption[i];
+ _caption[i] = NULL;
+ }
+
+ _sFXType = SFX_NONE;
+ _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBObject::setCaption(const char *caption, int caseVal) { // TODO: rename Case to something usefull
+ if (caseVal == 0) caseVal = 1;
+ if (caseVal < 1 || caseVal > 7)
+ return;
+
+ delete[] _caption[caseVal - 1];
+ _caption[caseVal - 1] = new char[strlen(caption) + 1];
+ if (_caption[caseVal - 1]) {
+ strcpy(_caption[caseVal - 1], caption);
+ _gameRef->_stringTable->expand(&_caption[caseVal - 1]);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBObject::getCaption(int caseVal) {
+ if (caseVal == 0) caseVal = 1;
+ if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL)
+ return "";
+ else return _caption[caseVal - 1];
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::listen(CBScriptHolder *param1, uint32 param2) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // SkipTo
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SkipTo") == 0) {
+ stack->correctParams(2);
+ _posX = stack->pop()->getInt();
+ _posY = stack->pop()->getInt();
+ afterMove();
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Caption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Caption") == 0) {
+ stack->correctParams(1);
+ stack->pushString(getCaption(stack->pop()->getInt()));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetCursor") == 0) {
+ stack->correctParams(1);
+ if (DID_SUCCEED(setCursor(stack->pop()->getString()))) stack->pushBool(true);
+ else stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveCursor") == 0) {
+ stack->correctParams(0);
+ if (!_sharedCursors) {
+ delete _cursor;
+ _cursor = NULL;
+ } else {
+ _cursor = NULL;
+
+ }
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetCursor") == 0) {
+ stack->correctParams(0);
+ if (!_cursor || !_cursor->_filename) stack->pushNULL();
+ else stack->pushString(_cursor->_filename);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetCursorObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetCursorObject") == 0) {
+ stack->correctParams(0);
+ if (!_cursor) stack->pushNULL();
+ else stack->pushNative(_cursor, true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HasCursor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HasCursor") == 0) {
+ stack->correctParams(0);
+
+ if (_cursor) stack->pushBool(true);
+ else stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetCaption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetCaption") == 0) {
+ stack->correctParams(2);
+ setCaption(stack->pop()->getString(), stack->pop()->getInt());
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LoadSound
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LoadSound") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+ if (DID_SUCCEED(playSFX(filename, false, false)))
+ stack->pushBool(true);
+ else
+ stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PlaySound
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PlaySound") == 0) {
+ stack->correctParams(3);
+
+ const char *filename;
+ bool looping;
+ uint32 loopStart;
+
+ CScValue *val1 = stack->pop();
+ CScValue *val2 = stack->pop();
+ CScValue *val3 = stack->pop();
+
+ if (val1->_type == VAL_BOOL) {
+ filename = NULL;
+ looping = val1->getBool();
+ loopStart = val2->getInt();
+ } else {
+ if (val1->isNULL()) filename = NULL;
+ else filename = val1->getString();
+ looping = val2->isNULL() ? false : val2->getBool();
+ loopStart = val3->getInt();
+ }
+
+ if (DID_FAIL(playSFX(filename, looping, true, NULL, loopStart)))
+ stack->pushBool(false);
+ else stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PlaySoundEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PlaySoundEvent") == 0) {
+ stack->correctParams(2);
+
+ const char *filename;
+ const char *eventName;
+
+ CScValue *val1 = stack->pop();
+ CScValue *val2 = stack->pop();
+
+ if (val2->isNULL()) {
+ filename = NULL;
+ eventName = val1->getString();
+ } else {
+ filename = val1->getString();
+ eventName = val2->getString();
+ }
+
+ if (DID_FAIL(playSFX(filename, false, true, eventName))) stack->pushBool(false);
+ else stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StopSound
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StopSound") == 0) {
+ stack->correctParams(0);
+
+ if (DID_FAIL(stopSFX())) stack->pushBool(false);
+ else stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PauseSound
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PauseSound") == 0) {
+ stack->correctParams(0);
+
+ if (DID_FAIL(pauseSFX())) stack->pushBool(false);
+ else stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ResumeSound
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ResumeSound") == 0) {
+ stack->correctParams(0);
+
+ if (DID_FAIL(resumeSFX())) stack->pushBool(false);
+ else stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsSoundPlaying
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsSoundPlaying") == 0) {
+ stack->correctParams(0);
+
+ if (_sFX && _sFX->isPlaying()) stack->pushBool(true);
+ else stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetSoundPosition
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetSoundPosition") == 0) {
+ stack->correctParams(1);
+
+ uint32 Time = stack->pop()->getInt();
+ if (DID_FAIL(setSFXTime(Time))) stack->pushBool(false);
+ else stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSoundPosition
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSoundPosition") == 0) {
+ stack->correctParams(0);
+
+ if (!_sFX) stack->pushInt(0);
+ else stack->pushInt(_sFX->getPositionTime());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetSoundVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetSoundVolume") == 0) {
+ stack->correctParams(1);
+
+ int volume = stack->pop()->getInt();
+ if (DID_FAIL(setSFXVolume(volume))) stack->pushBool(false);
+ else stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSoundVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSoundVolume") == 0) {
+ stack->correctParams(0);
+
+ if (!_sFX) stack->pushInt(_sFXVolume);
+ else stack->pushInt(_sFX->getVolumePercent());
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundFXNone
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundFXNone") == 0) {
+ stack->correctParams(0);
+ _sFXType = SFX_NONE;
+ _sFXParam1 = 0;
+ _sFXParam2 = 0;
+ _sFXParam3 = 0;
+ _sFXParam4 = 0;
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundFXEcho
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundFXEcho") == 0) {
+ stack->correctParams(4);
+ _sFXType = SFX_ECHO;
+ _sFXParam1 = (float)stack->pop()->getFloat(0); // Wet/Dry Mix [%] (0-100)
+ _sFXParam2 = (float)stack->pop()->getFloat(0); // Feedback [%] (0-100)
+ _sFXParam3 = (float)stack->pop()->getFloat(333.0f); // Left Delay [ms] (1-2000)
+ _sFXParam4 = (float)stack->pop()->getFloat(333.0f); // Right Delay [ms] (1-2000)
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundFXReverb
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundFXReverb") == 0) {
+ stack->correctParams(4);
+ _sFXType = SFX_REVERB;
+ _sFXParam1 = (float)stack->pop()->getFloat(0); // In Gain [dB] (-96 - 0)
+ _sFXParam2 = (float)stack->pop()->getFloat(0); // Reverb Mix [dB] (-96 - 0)
+ _sFXParam3 = (float)stack->pop()->getFloat(1000.0f); // Reverb Time [ms] (0.001 - 3000)
+ _sFXParam4 = (float)stack->pop()->getFloat(0.001f); // HighFreq RT Ratio (0.001 - 0.999)
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ else return CBScriptHolder::scCallMethod(script, stack, thisStack, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBObject::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("object");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Caption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Caption") == 0) {
+ _scValue->setString(getCaption(1));
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // X
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "X") == 0) {
+ _scValue->setInt(_posX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Y
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Y") == 0) {
+ _scValue->setInt(_posY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Height (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Height") == 0) {
+ _scValue->setInt(getHeight());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Ready (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Ready") == 0) {
+ _scValue->setBool(_ready);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Movable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Movable") == 0) {
+ _scValue->setBool(_movable);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Registrable/Interactive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Registrable") == 0 || strcmp(name, "Interactive") == 0) {
+ _scValue->setBool(_registrable);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Zoomable/Scalable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Zoomable") == 0 || strcmp(name, "Scalable") == 0) {
+ _scValue->setBool(_zoomable);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Rotatable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotatable") == 0) {
+ _scValue->setBool(_rotatable);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AlphaColor") == 0) {
+ _scValue->setInt((int)_alphaColor);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // BlendMode
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "BlendMode") == 0) {
+ _scValue->setInt((int)_blendMode);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale") == 0) {
+ if (_scale < 0) _scValue->setNULL();
+ else _scValue->setFloat((double)_scale);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScaleX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScaleX") == 0) {
+ if (_scaleX < 0) _scValue->setNULL();
+ else _scValue->setFloat((double)_scaleX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScaleY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScaleY") == 0) {
+ if (_scaleY < 0) _scValue->setNULL();
+ else _scValue->setFloat((double)_scaleY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RelativeScale
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RelativeScale") == 0) {
+ _scValue->setFloat((double)_relativeScale);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Rotate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotate") == 0) {
+ if (!_rotateValid) _scValue->setNULL();
+ else _scValue->setFloat((double)_rotate);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RelativeRotate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RelativeRotate") == 0) {
+ _scValue->setFloat((double)_relativeRotate);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Colorable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Colorable") == 0) {
+ _scValue->setBool(_shadowable);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SoundPanning
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundPanning") == 0) {
+ _scValue->setBool(_autoSoundPanning);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SaveState
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SaveState") == 0) {
+ _scValue->setBool(_saveState);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NonIntMouseEvents
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NonIntMouseEvents") == 0) {
+ _scValue->setBool(_nonIntMouseEvents);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccCaption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccCaption") == 0) {
+ _scValue->setNULL();
+ return _scValue;
+ }
+
+ else return CBScriptHolder::scGetProperty(name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::scSetProperty(const char *name, CScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Caption
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Caption") == 0) {
+ setCaption(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // X
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "X") == 0) {
+ _posX = value->getInt();
+ afterMove();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Y
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Y") == 0) {
+ _posY = value->getInt();
+ afterMove();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Movable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Movable") == 0) {
+ _movable = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Registrable/Interactive
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Registrable") == 0 || strcmp(name, "Interactive") == 0) {
+ _registrable = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Zoomable/Scalable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Zoomable") == 0 || strcmp(name, "Scalable") == 0) {
+ _zoomable = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Rotatable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotatable") == 0) {
+ _rotatable = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AlphaColor") == 0) {
+ _alphaColor = (uint32)value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // BlendMode
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "BlendMode") == 0) {
+ int i = value->getInt();
+ if (i < BLEND_NORMAL || i >= NUM_BLEND_MODES) i = BLEND_NORMAL;
+ _blendMode = (TSpriteBlendMode)i;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale") == 0) {
+ if (value->isNULL()) _scale = -1;
+ else _scale = (float)value->getFloat();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScaleX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScaleX") == 0) {
+ if (value->isNULL()) _scaleX = -1;
+ else _scaleX = (float)value->getFloat();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ScaleY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScaleY") == 0) {
+ if (value->isNULL()) _scaleY = -1;
+ else _scaleY = (float)value->getFloat();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RelativeScale
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RelativeScale") == 0) {
+ _relativeScale = (float)value->getFloat();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Rotate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotate") == 0) {
+ if (value->isNULL()) {
+ _rotate = 0.0f;
+ _rotateValid = false;
+ } else {
+ _rotate = (float)value->getFloat();
+ _rotateValid = true;
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RelativeRotate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RelativeRotate") == 0) {
+ _relativeRotate = (float)value->getFloat();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Colorable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Colorable") == 0) {
+ _shadowable = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SoundPanning
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SoundPanning") == 0) {
+ _autoSoundPanning = value->getBool();
+ if (!_autoSoundPanning) resetSoundPan();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SaveState
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SaveState") == 0) {
+ _saveState = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NonIntMouseEvents
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NonIntMouseEvents") == 0) {
+ _nonIntMouseEvents = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccCaption
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccCaption") == 0) {
+ return STATUS_OK;
+ }
+
+ else return CBScriptHolder::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBObject::scToString() {
+ return "[object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::showCursor() {
+ if (_cursor) return _gameRef->drawCursor(_cursor);
+ else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::saveAsText(CBDynBuffer *buffer, int indent) {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::persist(CBPersistMgr *persistMgr) {
+ CBScriptHolder::persist(persistMgr);
+
+ for (int i = 0; i < 7; i++)
+ persistMgr->transfer(TMEMBER(_caption[i]));
+ persistMgr->transfer(TMEMBER(_activeCursor));
+ persistMgr->transfer(TMEMBER(_alphaColor));
+ persistMgr->transfer(TMEMBER(_autoSoundPanning));
+ persistMgr->transfer(TMEMBER(_cursor));
+ persistMgr->transfer(TMEMBER(_sharedCursors));
+ persistMgr->transfer(TMEMBER(_editorAlwaysRegister));
+ persistMgr->transfer(TMEMBER(_editorOnly));
+ persistMgr->transfer(TMEMBER(_editorSelected));
+ persistMgr->transfer(TMEMBER(_iD));
+ persistMgr->transfer(TMEMBER(_is3D));
+ persistMgr->transfer(TMEMBER(_movable));
+ persistMgr->transfer(TMEMBER(_posX));
+ persistMgr->transfer(TMEMBER(_posY));
+ persistMgr->transfer(TMEMBER(_relativeScale));
+ persistMgr->transfer(TMEMBER(_rotatable));
+ persistMgr->transfer(TMEMBER(_scale));
+ persistMgr->transfer(TMEMBER(_sFX));
+ persistMgr->transfer(TMEMBER(_sFXStart));
+ persistMgr->transfer(TMEMBER(_sFXVolume));
+ persistMgr->transfer(TMEMBER(_ready));
+ persistMgr->transfer(TMEMBER(_rect));
+ persistMgr->transfer(TMEMBER(_rectSet));
+ persistMgr->transfer(TMEMBER(_registrable));
+ persistMgr->transfer(TMEMBER(_shadowable));
+ persistMgr->transfer(TMEMBER(_soundEvent));
+ persistMgr->transfer(TMEMBER(_zoomable));
+
+ persistMgr->transfer(TMEMBER(_scaleX));
+ persistMgr->transfer(TMEMBER(_scaleY));
+
+ persistMgr->transfer(TMEMBER(_rotate));
+ persistMgr->transfer(TMEMBER(_rotateValid));
+ persistMgr->transfer(TMEMBER(_relativeRotate));
+
+ persistMgr->transfer(TMEMBER(_saveState));
+ persistMgr->transfer(TMEMBER(_nonIntMouseEvents));
+
+ persistMgr->transfer(TMEMBER_INT(_sFXType));
+ persistMgr->transfer(TMEMBER(_sFXParam1));
+ persistMgr->transfer(TMEMBER(_sFXParam2));
+ persistMgr->transfer(TMEMBER(_sFXParam3));
+ persistMgr->transfer(TMEMBER(_sFXParam4));
+
+
+ persistMgr->transfer(TMEMBER_INT(_blendMode));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::setCursor(const char *filename) {
+ if (!_sharedCursors) {
+ delete _cursor;
+ _cursor = NULL;
+ }
+
+ _sharedCursors = false;
+ _cursor = new CBSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile(filename))) {
+ delete _cursor;
+ _cursor = NULL;
+ return STATUS_FAILED;
+ } else return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::setActiveCursor(const char *filename) {
+ delete _activeCursor;
+ _activeCursor = new CBSprite(_gameRef);
+ if (!_activeCursor || DID_FAIL(_activeCursor->loadFile(filename))) {
+ delete _activeCursor;
+ _activeCursor = NULL;
+ return STATUS_FAILED;
+ } else return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBObject::getHeight() {
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::handleMouse(TMouseEvent event, TMouseButton button) {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::handleKeypress(Common::Event *event, bool printable) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::handleMouseWheel(int delta) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, uint32 loopStart) {
+ // just play loaded sound
+ if (filename == NULL && _sFX) {
+ if (_gameRef->_editorMode || _sFXStart) {
+ _sFX->setVolumePercent(_sFXVolume);
+ _sFX->setPositionTime(_sFXStart);
+ if (!_gameRef->_editorMode) _sFXStart = 0;
+ }
+ if (playNow) {
+ setSoundEvent(eventName);
+ if (loopStart) _sFX->setLoopStart(loopStart);
+ return _sFX->play(looping);
+ } else return STATUS_OK;
+ }
+
+ if (filename == NULL) return STATUS_FAILED;
+
+ // create new sound
+ delete _sFX;
+
+ _sFX = new CBSound(_gameRef);
+ if (_sFX && DID_SUCCEED(_sFX->setSound(filename, Audio::Mixer::kSFXSoundType, true))) {
+ _sFX->setVolumePercent(_sFXVolume);
+ if (_sFXStart) {
+ _sFX->setPositionTime(_sFXStart);
+ _sFXStart = 0;
+ }
+ _sFX->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4);
+ if (playNow) {
+ setSoundEvent(eventName);
+ if (loopStart) _sFX->setLoopStart(loopStart);
+ return _sFX->play(looping);
+ } else return STATUS_OK;
+ } else {
+ delete _sFX;
+ _sFX = NULL;
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::stopSFX(bool deleteSound) {
+ if (_sFX) {
+ _sFX->stop();
+ if (deleteSound) {
+ delete _sFX;
+ _sFX = NULL;
+ }
+ return STATUS_OK;
+ } else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::pauseSFX() {
+ if (_sFX) return _sFX->pause();
+ else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::resumeSFX() {
+ if (_sFX) return _sFX->resume();
+ else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::setSFXTime(uint32 time) {
+ _sFXStart = time;
+ if (_sFX && _sFX->isPlaying()) return _sFX->setPositionTime(time);
+ else return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::setSFXVolume(int volume) {
+ _sFXVolume = volume;
+ if (_sFX) return _sFX->setVolumePercent(volume);
+ else return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::updateSounds() {
+ if (_soundEvent) {
+ if (_sFX && !_sFX->isPlaying()) {
+ applyEvent(_soundEvent);
+ setSoundEvent(NULL);
+ }
+ }
+
+ if (_sFX) updateOneSound(_sFX);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::updateOneSound(CBSound *sound) {
+ bool Ret = STATUS_OK;
+
+ if (sound) {
+ if (_autoSoundPanning)
+ Ret = sound->setPan(_gameRef->_soundMgr->posToPan(_posX - _gameRef->_offsetX, _posY - _gameRef->_offsetY));
+
+ Ret = sound->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4);
+ }
+ return Ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::resetSoundPan() {
+ if (!_sFX) return STATUS_OK;
+ else {
+ return _sFX->setPan(0.0f);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::getExtendedFlag(const char *flagName) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::isReady() {
+ return _ready;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBObject::setSoundEvent(const char *eventName) {
+ delete[] _soundEvent;
+ _soundEvent = NULL;
+ if (eventName) {
+ _soundEvent = new char[strlen(eventName) + 1];
+ if (_soundEvent) strcpy(_soundEvent, eventName);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBObject::afterMove() {
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BObject.h b/engines/wintermute/base/BObject.h
new file mode 100644
index 0000000000..c855c770b7
--- /dev/null
+++ b/engines/wintermute/base/BObject.h
@@ -0,0 +1,144 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BOBJECT_H
+#define WINTERMUTE_BOBJECT_H
+
+
+#include "engines/wintermute/base/BScriptHolder.h"
+#include "engines/wintermute/persistent.h"
+#include "common/events.h"
+
+namespace WinterMute {
+
+class CBSprite;
+class CBSound;
+class CBSurface;
+class CBScriptHolder;
+class CScValue;
+class CScStack;
+class CScScript;
+class CBObject : public CBScriptHolder {
+public:
+ TSpriteBlendMode _blendMode;
+ virtual bool afterMove();
+ float _relativeRotate;
+ bool _rotateValid;
+ float _rotate;
+ void setSoundEvent(const char *eventName);
+ bool _rotatable;
+ uint32 _alphaColor;
+ float _scale;
+ float _scaleX;
+ float _scaleY;
+ float _relativeScale;
+ virtual bool isReady();
+ virtual bool getExtendedFlag(const char *flagName);
+ virtual bool resetSoundPan();
+ virtual bool updateSounds();
+ bool updateOneSound(CBSound *sound);
+ bool _autoSoundPanning;
+ uint32 _sFXStart;
+ int _sFXVolume;
+ bool setSFXTime(uint32 time);
+ bool setSFXVolume(int volume);
+ bool resumeSFX();
+ bool pauseSFX();
+ bool stopSFX(bool deleteSound = true);
+ bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0);
+ CBSound *_sFX;
+
+ TSFXType _sFXType;
+ float _sFXParam1;
+ float _sFXParam2;
+ float _sFXParam3;
+ float _sFXParam4;
+
+ virtual bool handleMouseWheel(int delta);
+ virtual bool handleMouse(TMouseEvent event, TMouseButton button);
+ virtual bool handleKeypress(Common::Event *event, bool printable = false);
+ virtual int getHeight();
+ bool setCursor(const char *filename);
+ bool setActiveCursor(const char *filename);
+ bool cleanup();
+ const char *getCaption(int caseVal = 1);
+ void setCaption(const char *caption, int caseVal = 1);
+ bool _editorSelected;
+ bool _editorAlwaysRegister;
+ bool _editorOnly;
+ bool _is3D;
+ DECLARE_PERSISTENT(CBObject, CBScriptHolder)
+ virtual bool showCursor();
+ CBSprite *_cursor;
+ bool _sharedCursors;
+ CBSprite *_activeCursor;
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
+ virtual bool listen(CBScriptHolder *param1, uint32 param2);
+ bool _ready;
+ bool _registrable;
+ bool _zoomable;
+ bool _shadowable;
+ Rect32 _rect;
+ bool _rectSet;
+ int _iD;
+ bool _movable;
+ CBObject(CBGame *inGame);
+ virtual ~CBObject();
+ char *_caption[7];
+ char *_soundEvent;
+ int _posY;
+ int _posX;
+ bool _saveState;
+
+ // base
+ virtual bool update() {
+ return STATUS_FAILED;
+ };
+ virtual bool display() {
+ return STATUS_FAILED;
+ };
+ virtual bool invalidateDeviceObjects() {
+ return STATUS_OK;
+ };
+ virtual bool restoreDeviceObjects() {
+ return STATUS_OK;
+ };
+ bool _nonIntMouseEvents;
+
+
+public:
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BPackage.cpp b/engines/wintermute/base/BPackage.cpp
new file mode 100644
index 0000000000..020b7b902f
--- /dev/null
+++ b/engines/wintermute/base/BPackage.cpp
@@ -0,0 +1,104 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BPackage.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "common/file.h"
+#include "common/stream.h"
+
+namespace WinterMute {
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////
+CBPackage::CBPackage(CBGame *inGame): CBBase(inGame) {
+ _file = NULL;
+ _name = NULL;
+ _cD = 0;
+ _priority = 0;
+ _boundToExe = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBPackage::~CBPackage() {
+ if (_name) delete [] _name;
+ closeFilePointer(_file);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBPackage::open() {
+ if (_file) return STATUS_OK;
+ else {
+ _file = getFilePointer();
+ return _file ? STATUS_OK : STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBPackage::close() {
+ delete _file;
+ _file = NULL;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBPackage::read(Common::SeekableReadStream *file, uint32 offset, byte *buffer, uint32 size) {
+ bool ret;
+ if (DID_FAIL(ret = open())) return ret;
+ else {
+ if (file->seek(offset, SEEK_SET)) return STATUS_FAILED;
+ if (file->read(buffer, size) != 1) return STATUS_FAILED;
+ else return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+Common::SeekableReadStream *CBPackage::getFilePointer() {
+ Common::File *file = _gameRef->_fileManager->openPackage(_name);
+ if (!file) {
+ _gameRef->_fileManager->requestCD(_cD, _name, "");
+ file = _gameRef->_fileManager->openPackage(_name);
+ }
+ return file;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBPackage::closeFilePointer(Common::SeekableReadStream *&file) {
+ delete file;
+ file = NULL;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BPackage.h b/engines/wintermute/base/BPackage.h
new file mode 100644
index 0000000000..8c803fddd9
--- /dev/null
+++ b/engines/wintermute/base/BPackage.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BPACKAGE_H
+#define WINTERMUTE_BPACKAGE_H
+
+
+#include "engines/wintermute/base/BBase.h"
+
+namespace Common {
+class SeekableReadStream;
+}
+
+namespace WinterMute {
+
+class CBPackage : public CBBase {
+public:
+ Common::SeekableReadStream *getFilePointer();
+ void closeFilePointer(Common::SeekableReadStream *&file);
+
+ bool _boundToExe;
+ byte _priority;
+ bool read(Common::SeekableReadStream *file, uint32 offset, byte *buffer, uint32 size);
+ bool close();
+ bool open();
+ char *_name;
+ int _cD;
+ Common::SeekableReadStream *_file;
+ CBPackage(CBGame *inGame);
+ virtual ~CBPackage();
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BParser.cpp b/engines/wintermute/base/BParser.cpp
new file mode 100644
index 0000000000..f675d0ca50
--- /dev/null
+++ b/engines/wintermute/base/BParser.cpp
@@ -0,0 +1,436 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "common/str.h"
+#include "common/util.h"
+
+#define WHITESPACE " \t\n\r"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////
+CBParser::CBParser(CBGame *inGame): CBBase(inGame) {
+ _whiteSpace = new char [strlen(WHITESPACE) + 1];
+ strcpy(_whiteSpace, WHITESPACE);
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBParser::~CBParser() {
+ if (_whiteSpace != NULL) delete [] _whiteSpace;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+char *CBParser::getLastOffender() {
+ return _lastOffender;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int32 CBParser::getObject(char **buf, TokenDesc *tokens, char **name, char **data) {
+ skipCharacters(buf, _whiteSpace);
+
+ // skip comment lines.
+ while (**buf == ';') {
+ *buf = strchr(*buf, '\n');
+ _parserLine++;
+ skipCharacters(buf, _whiteSpace);
+ }
+
+ if (! **buf) // at end of file
+ return PARSERR_EOF;
+
+ // find the token.
+ // for now just use brute force. Improve later.
+ while (tokens->id != 0) {
+ if (!scumm_strnicmp(tokens->token, *buf, strlen(tokens->token))) {
+ // here we could be matching PART of a string
+ // we could detect this here or the token list
+ // could just have the longer tokens first in the list
+ break;
+ }
+ ++tokens;
+ }
+ if (tokens->id == 0) {
+ char *p = strchr(*buf, '\n');
+ if (p && p > *buf) {
+ strncpy(_lastOffender, *buf, MIN((uint32)255, (uint32)(p - *buf))); // TODO, clean
+ } else strcpy(_lastOffender, "");
+
+ return PARSERR_TOKENNOTFOUND;
+ }
+ // skip the token
+ *buf += strlen(tokens->token);
+ skipCharacters(buf, _whiteSpace);
+
+ // get optional name
+ *name = getSubText(buf, '\'', '\''); // single quotes
+ skipCharacters(buf, _whiteSpace);
+
+ // get optional data
+ if (**buf == '=') // An assignment rather than a command/object.
+ *data = getAssignmentText(buf);
+ else
+ *data = getSubText(buf, '{', '}');
+
+ return tokens->id;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int32 CBParser::getCommand(char **buf, TokenDesc *tokens, char **params) {
+ if (!*buf) return PARSERR_TOKENNOTFOUND;
+ _gameRef->miniUpdate();
+ char *name;
+ return getObject(buf, tokens, &name, params);
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBParser::skipCharacters(char **buf, const char *toSkip) {
+ char ch;
+ while ((ch = **buf) != 0) {
+ if (ch == '\n') _parserLine++;
+ if (strchr(toSkip, ch) == NULL)
+ return;
+ ++*buf; // skip this character
+ }
+ // we must be at the end of the buffer if we get here
+}
+
+
+//////////////////////////////////////////////////////////////////////
+char *CBParser::getSubText(char **buf, char open, char close) {
+ if (**buf == 0 || **buf != open)
+ return 0;
+ ++*buf; // skip opening delimiter
+ char *result = *buf;
+
+ // now find the closing delimiter
+ char theChar;
+ long skip = 1;
+
+ if (open == close) // we cant nest identical delimiters
+ open = 0;
+ while ((theChar = **buf) != 0) {
+ if (theChar == open)
+ ++skip;
+ if (theChar == close) {
+ if (--skip == 0) {
+ **buf = 0; // null terminate the result string
+ ++*buf; // move past the closing delimiter
+ break;
+ }
+ }
+ ++*buf; // try next character
+ }
+ return result;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+char *CBParser::getAssignmentText(char **buf) {
+ ++*buf; // skip the '='
+ skipCharacters(buf, _whiteSpace);
+ char *result = *buf;
+
+
+ if (*result == '"') {
+ result = getSubText(buf, '"', '"');
+ } else {
+ // now, we need to find the next whitespace to end the data
+ char theChar;
+
+ while ((theChar = **buf) != 0) {
+ if (theChar <= 0x20) // space and control chars
+ break;
+ ++*buf;
+ }
+ **buf = 0; // null terminate it
+ if (theChar) // skip the terminator
+ ++*buf;
+ }
+
+ return result;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////
+char *CBParser::getToken(char **buf) {
+ static char token[100];
+ char *b = *buf, * t = token;
+ while (true) {
+ while (*b && (*b == ' ' || *b == '\n' || *b == 13 || *b == 10 || *b == '\t')) b++;
+ if (*b == ';')
+ while (*b && *b != '\n' && *b != 13 && *b != 10) b++;
+ else break;
+ }
+
+ if (*b == '\'') {
+ b++;
+ while (*b && *b != '\'') {
+ *t++ = *b++;
+ }
+ *t++ = 0;
+ if (*b == '\'') b++;
+ } else if (*b == '(' || *b == ')' || *b == '=' || *b == ',' || *b == '[' || *b == ']' ||
+ *b == '%' || *b == ':' || *b == '{' || *b == '}') {
+ *t++ = *b++;
+ *t++ = 0;
+ } else if (*b == '.' && (*(b + 1) < '0' || *(b + 1) > '9')) {
+ *t++ = *b++;
+ *t++ = 0;
+ } else if ((*b >= '0' && *b <= '9') || *b == '.' || *b == '-') {
+ while (*b && ((*b >= '0' && *b <= '9') || *b == '.' || *b == '-')) {
+ *t++ = *b++;
+ }
+ *t++ = 0;
+ } else if ((*b >= 'A' && *b <= 'Z') || (*b >= 'a' && *b <= 'z') || *b == '_') {
+ while (*b && ((*b >= 'A' && *b <= 'Z') || (*b >= 'a' && *b <= 'z') || *b == '_')) {
+ *t++ = *b++;
+ }
+ *t++ = 0;
+ } else if (*b == 0) {
+ *buf = b;
+ return NULL;
+ } else {
+ // Error.
+ return NULL;
+ }
+
+ *buf = b;
+ return token;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+float CBParser::getTokenFloat(char **buf) {
+ char *t = getToken(buf);
+ if (!((*t >= '0' && *t <= '9') || *t == '-' || *t == '.')) {
+ // Error situation. We handle this by return 0.
+ return 0.;
+ }
+ float rc = (float)atof(t);
+ return rc;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int CBParser::getTokenInt(char **buf) {
+ char *t = getToken(buf);
+ if (!((*t >= '0' && *t <= '9') || *t == '-')) {
+ // Error situation. We handle this by return 0.
+ return 0;
+ }
+ int rc = atoi(t);
+ return rc;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBParser::skipToken(char **buf, char *tok, char * /*msg*/) {
+ char *t = getToken(buf);
+ if (strcmp(t, tok)) return; // Error
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int CBParser::scanStr(const char *in, const char *format, ...) {
+ va_list arg;
+ va_start(arg, format);
+
+ int num = 0;
+ in += strspn(in, " \t\n\f");
+
+ while (*format && *in) {
+ if (*format == '%') {
+ format++;
+ switch (*format) {
+ case 'd': {
+ int *a = va_arg(arg, int *);
+ in += strspn(in, " \t\n\f");
+ *a = atoi(in);
+ in += strspn(in, "0123456789+- \t\n\f");
+ num++;
+ break;
+ }
+ case 'D': {
+ int i;
+ int *list = va_arg(arg, int *);
+ int *nr = va_arg(arg, int *);
+ in += strspn(in, " \t\n\f");
+ i = 0;
+ while ((*in >= '0' && *in <= '9') || *in == '+' || *in == '-') {
+ list[i++] = atoi(in);
+ in += strspn(in, "0123456789+-");
+ in += strspn(in, " \t\n\f");
+ if (*in != ',') break;
+ in++;
+ in += strspn(in, " \t\n\f");
+ }
+ *nr = i;
+ num++;
+ break;
+ }
+ case 'b': {
+ bool *a = va_arg(arg, bool *);
+ in += strspn(in, " \t\n\f");
+ const char *in2 = in + strspn(in, "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ");
+ int l = (int)(in2 - in);
+
+ *a = (bool)(!scumm_strnicmp(in, "yes", l) || !scumm_strnicmp(in, "true", l) || !scumm_strnicmp(in, "on", l) ||
+ !scumm_strnicmp(in, "1", l));
+
+
+ in = in2 + strspn(in2, " \t\n\f");
+ num++;
+ break;
+ }
+ case 'f': {
+ float *a = va_arg(arg, float *);
+ in += strspn(in, " \t\n\f");
+ *a = (float)atof(in);
+ in += strspn(in, "0123456789.eE+- \t\n\f");
+ num++;
+ break;
+ }
+ case 'F': {
+ int i;
+ float *list = va_arg(arg, float *);
+ int *nr = va_arg(arg, int *);
+ in += strspn(in, " \t\n\f");
+ i = 0;
+ while ((*in >= '0' && *in <= '9') || *in == '.' || *in == '+' || *in == '-' || *in == 'e' || *in == 'E') {
+ list[i++] = (float)atof(in);
+ in += strspn(in, "0123456789.eE+-");
+ in += strspn(in, " \t\n\f");
+ if (*in != ',') break;
+ in++;
+ in += strspn(in, " \t\n\f");
+ }
+ *nr = i;
+ num++;
+ break;
+ }
+ case 's': {
+ char *a = va_arg(arg, char *);
+ in += strspn(in, " \t\n\f");
+ if (*in == '\'') {
+ in++;
+ const char *in2 = strchr(in, '\'');
+ if (in2) {
+ strncpy(a, in, (int)(in2 - in));
+ a[(int)(in2 - in)] = 0;
+ in = in2 + 1;
+ } else {
+ strcpy(a, in);
+ in = strchr(in, 0);
+ }
+ } else {
+ const char *in2 = in + strspn(in, "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_0123456789.");
+ strncpy(a, in, (int)(in2 - in));
+ a[(int)(in2 - in)] = 0;
+ in = in2;
+ }
+ in += strspn(in, " \t\n\f");
+ num++;
+ break;
+ }
+ case 'S': {
+ char *a = va_arg(arg, char *);
+ in += strspn(in, " \t\n\f");
+ if (*in == '\"') {
+ in++;
+ while (*in != '\"') {
+ if (*in == '\\') {
+ in++;
+ switch (*in) {
+ case '\\':
+ *a++ = '\\';
+ break;
+ case 'n':
+ *a++ = '\n';
+ break;
+ case 'r':
+ *a++ = '\r';
+ break;
+ case 't':
+ *a++ = '\t';
+ break;
+ case '"':
+ *a++ = '"';
+ break;
+ default:
+ *a++ = '\\';
+ *a++ = *in;
+ break;
+ } //switch
+ in++;
+ } else {
+ *a++ = *in++;
+ }
+ } //while in string
+ in++;
+ num++;
+ } //if string started
+
+ //terminate string
+ *a = '\0';
+ break;
+ }
+ }
+ if (*format) format++;
+ } else if (*format == ' ') {
+ format++;
+ in += strspn(in, " \t\n\f");
+ } else if (*in == *format) {
+ in++;
+ format++;
+ } else {
+ num = -1;
+ break;
+ }
+ }
+
+ va_end(arg);
+
+ return num;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BParser.h b/engines/wintermute/base/BParser.h
new file mode 100644
index 0000000000..ae886953a9
--- /dev/null
+++ b/engines/wintermute/base/BParser.h
@@ -0,0 +1,89 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BPARSER_H
+#define WINTERMUTE_BPARSER_H
+
+
+#define TOKEN_DEF_START \
+ enum \
+ { \
+ TOKEN_NONE = 0,
+#define TOKEN_DEF(name) \
+ TOKEN_ ## name,
+#define TOKEN_DEF_END \
+ TOKEN_TOTAL_COUNT \
+ };
+#define TOKEN_TABLE_START(name) \
+ static CBParser::TokenDesc name [] = \
+ {
+#define TOKEN_TABLE(name) \
+ { TOKEN_ ## name, #name },
+#define TOKEN_TABLE_END \
+ { 0, 0 } \
+ };
+
+#define PARSERR_GENERIC -3
+#define PARSERR_EOF -2
+#define PARSERR_TOKENNOTFOUND -1
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/coll_templ.h"
+
+namespace WinterMute {
+
+class CBParser : public CBBase {
+public:
+ struct TokenDesc {
+ int32 id;
+ const char *token;
+ };
+
+public:
+ int scanStr(const char *in, const char *format, ...);
+ int32 getCommand(char **buf, TokenDesc *tokens, char **params);
+ CBParser(CBGame *inGame = NULL);
+ virtual ~CBParser();
+private:
+ char *getLastOffender();
+ void skipToken(char **buf, char *tok, char *msg = NULL);
+ int getTokenInt(char **buf);
+ float getTokenFloat(char **buf);
+ char *getToken(char **buf);
+ char *getAssignmentText(char **buf);
+ char *getSubText(char **buf, char open, char close);
+ void skipCharacters(char **buf, const char *toSkip);
+ int32 getObject(char **buf, TokenDesc *tokens, char **name, char **data);
+ int _parserLine;
+ char _lastOffender[255];
+ char *_whiteSpace;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BPersistMgr.cpp b/engines/wintermute/base/BPersistMgr.cpp
new file mode 100644
index 0000000000..0f2cc6bc8a
--- /dev/null
+++ b/engines/wintermute/base/BPersistMgr.cpp
@@ -0,0 +1,778 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BPersistMgr.h"
+#include "engines/wintermute/base/BSaveThumbHelper.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/math/Vector2.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/base/BSound.h"
+#include "graphics/decoders/bmp.h"
+#include "common/memstream.h"
+#include "common/str.h"
+#include "common/system.h"
+#include "common/savefile.h"
+
+namespace WinterMute {
+
+#define SAVE_BUFFER_INIT_SIZE 100000
+#define SAVE_BUFFER_GROW_BY 50000
+
+#define SAVE_MAGIC 0x45564153
+#define SAVE_MAGIC_2 0x32564153
+
+//////////////////////////////////////////////////////////////////////////
+CBPersistMgr::CBPersistMgr(CBGame *inGame, const char *savePrefix): CBBase(inGame) {
+ _saving = false;
+// _buffer = NULL;
+// _bufferSize = 0;
+ _offset = 0;
+ _saveStream = NULL;
+ _loadStream = NULL;
+
+ _richBuffer = NULL;
+ _richBufferSize = 0;
+
+ _savedDescription = NULL;
+// _savedTimestamp = 0;
+ _savedVerMajor = _savedVerMinor = _savedVerBuild = 0;
+ _savedExtMajor = _savedExtMinor = 0;
+
+ _thumbnailDataSize = 0;
+ _thumbnailData = NULL;
+ if (savePrefix) {
+ _savePrefix = savePrefix;
+ } else if (_gameRef) {
+ _savePrefix = _gameRef->getGameId();
+ } else {
+ _savePrefix = "wmesav";
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBPersistMgr::~CBPersistMgr() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBPersistMgr::cleanup() {
+ /* if (_buffer) {
+ if (_saving) free(_buffer);
+ else delete [] _buffer; // allocated by file manager
+ }
+ _buffer = NULL;
+
+ _bufferSize = 0;*/
+ _offset = 0;
+
+ delete[] _richBuffer;
+ _richBuffer = NULL;
+ _richBufferSize = 0;
+
+ delete[] _savedDescription;
+ _savedDescription = NULL; // ref to buffer
+// _savedTimestamp = 0;
+ _savedVerMajor = _savedVerMinor = _savedVerBuild = 0;
+ _savedExtMajor = _savedExtMinor = 0;
+
+ _thumbnailDataSize = 0;
+ if (_thumbnailData) {
+ delete [] _thumbnailData;
+ _thumbnailData = NULL;
+ }
+
+ delete _loadStream;
+ delete _saveStream;
+ _loadStream = NULL;
+ _saveStream = NULL;
+}
+
+Common::String CBPersistMgr::getFilenameForSlot(int slot) const {
+ // 3 Digits, to allow for one save-slot for autosave + slot 1 - 100 (which will be numbered 0-99 filename-wise)
+ return Common::String::format("%s-save%03d.wsv", _savePrefix.c_str(), slot);
+}
+
+void CBPersistMgr::getSaveStateDesc(int slot, SaveStateDescriptor &desc) {
+ Common::String filename = getFilenameForSlot(slot);
+ warning("Trying to list savegame %s in slot %d", filename.c_str(), slot);
+ if (DID_FAIL(readHeader(filename))) {
+ warning("getSavedDesc(%d) - Failed for %s", slot, filename.c_str());
+ return;
+ }
+ desc.setSaveSlot(slot);
+ desc.setDescription(_savedDescription);
+ desc.setDeletableFlag(true);
+ desc.setWriteProtectedFlag(false);
+
+ if (_thumbnailDataSize > 0) {
+ Common::MemoryReadStream thumbStream(_thumbnailData, _thumbnailDataSize);
+ Graphics::BitmapDecoder bmpDecoder;
+ if (bmpDecoder.loadStream(thumbStream)) {
+ Graphics::Surface *surf = new Graphics::Surface;
+ surf = bmpDecoder.getSurface()->convertTo(g_system->getOverlayFormat());
+ desc.setThumbnail(surf);
+ }
+ }
+
+ desc.setSaveDate(_savedTimestamp.tm_year, _savedTimestamp.tm_mon, _savedTimestamp.tm_mday);
+ desc.setSaveTime(_savedTimestamp.tm_hour, _savedTimestamp.tm_min);
+ desc.setPlayTime(0);
+}
+
+void CBPersistMgr::deleteSaveSlot(int slot) {
+ Common::String filename = getFilenameForSlot(slot);
+ g_system->getSavefileManager()->removeSavefile(filename);
+}
+
+uint32 CBPersistMgr::getMaxUsedSlot() {
+ Common::String saveMask = Common::String::format("%s-save???.wsv", _savePrefix.c_str());
+ Common::StringArray saves = g_system->getSavefileManager()->listSavefiles(saveMask);
+ Common::StringArray::iterator it = saves.begin();
+ int ret = -1;
+ for (; it != saves.end(); it++) {
+ int num = -1;
+ sscanf(it->c_str(), "save%d", &num);
+ ret = MAX(ret, num);
+ }
+ return ret;
+}
+
+bool CBPersistMgr::getSaveExists(int slot) {
+ Common::String filename = getFilenameForSlot(slot);
+ warning("Trying to list savegame %s in slot %d", filename.c_str(), slot);
+ if (DID_FAIL(readHeader(filename))) {
+ return false;
+ }
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBPersistMgr::initSave(const char *desc) {
+ if (!desc) return STATUS_FAILED;
+
+ cleanup();
+ _saving = true;
+
+ _saveStream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
+
+ if (_saveStream) {
+ // get thumbnails
+ if (!_gameRef->_cachedThumbnail) {
+ _gameRef->_cachedThumbnail = new CBSaveThumbHelper(_gameRef);
+ if (DID_FAIL(_gameRef->_cachedThumbnail->storeThumbnail(true))) {
+ delete _gameRef->_cachedThumbnail;
+ _gameRef->_cachedThumbnail = NULL;
+ }
+ }
+
+ uint32 magic = DCGF_MAGIC;
+ putDWORD(magic);
+
+ magic = SAVE_MAGIC_2;
+ putDWORD(magic);
+
+ byte VerMajor, VerMinor, ExtMajor, ExtMinor;
+ _gameRef->getVersion(&VerMajor, &VerMinor, &ExtMajor, &ExtMinor);
+ //uint32 Version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor));
+ _saveStream->writeByte(VerMajor);
+ _saveStream->writeByte(VerMinor);
+ _saveStream->writeByte(ExtMajor);
+ _saveStream->writeByte(ExtMinor);
+
+ // new in ver 2
+ putDWORD((uint32)DCGF_VER_BUILD);
+ putString(_gameRef->_name);
+
+ // thumbnail data size
+ bool thumbnailOK = false;
+
+ if (_gameRef->_cachedThumbnail) {
+ if (_gameRef->_cachedThumbnail->_thumbnail) {
+ Common::MemoryWriteStreamDynamic thumbStream(DisposeAfterUse::YES);
+ if (_gameRef->_cachedThumbnail->_thumbnail->writeBMPToStream(&thumbStream)) {
+ _saveStream->writeUint32LE(thumbStream.size());
+ _saveStream->write(thumbStream.getData(), thumbStream.size());
+ } else {
+ _saveStream->writeUint32LE(0);
+ }
+
+ thumbnailOK = true;
+ }
+ }
+ if (!thumbnailOK) putDWORD(0);
+
+ // in any case, destroy the cached thumbnail once used
+ delete _gameRef->_cachedThumbnail;
+ _gameRef->_cachedThumbnail = NULL;
+
+ uint32 dataOffset = _offset +
+ sizeof(uint32) + // data offset
+ sizeof(uint32) + strlen(desc) + 1 + // description
+ sizeof(uint32); // timestamp
+
+ putDWORD(dataOffset);
+ putString(desc);
+
+ g_system->getTimeAndDate(_savedTimestamp);
+ putTimeDate(_savedTimestamp);
+ _savedPlayTime = g_system->getMillis();
+ _saveStream->writeUint32LE(_savedPlayTime);
+ }
+ return STATUS_OK;
+}
+
+bool CBPersistMgr::readHeader(const Common::String &filename) {
+ cleanup();
+
+ _saving = false;
+
+ _loadStream = g_system->getSavefileManager()->openForLoading(filename);
+ //_buffer = _gameRef->_fileManager->readWholeFile(filename, &_bufferSize);
+ if (_loadStream) {
+ uint32 magic;
+ magic = getDWORD();
+
+ if (magic != DCGF_MAGIC) {
+ cleanup();
+ return STATUS_FAILED;
+ }
+
+ magic = getDWORD();
+
+ if (magic == SAVE_MAGIC || magic == SAVE_MAGIC_2) {
+ _savedVerMajor = _loadStream->readByte();
+ _savedVerMinor = _loadStream->readByte();
+ _savedExtMajor = _loadStream->readByte();
+ _savedExtMinor = _loadStream->readByte();
+
+ if (magic == SAVE_MAGIC_2) {
+ _savedVerBuild = (byte)getDWORD();
+ _savedName = getStringObj();
+
+ // load thumbnail
+ _thumbnailDataSize = getDWORD();
+ if (_thumbnailDataSize > 0) {
+ _thumbnailData = new byte[_thumbnailDataSize];
+ if (_thumbnailData) {
+ getBytes(_thumbnailData, _thumbnailDataSize);
+ } else _thumbnailDataSize = 0;
+ }
+ } else _savedVerBuild = 35; // last build with ver1 savegames
+
+ uint32 dataOffset = getDWORD();
+
+ _savedDescription = getString();
+ _savedTimestamp = getTimeDate();
+ _savedPlayTime = _loadStream->readUint32LE();
+
+ _offset = dataOffset;
+
+ return STATUS_OK;
+ }
+ }
+
+ cleanup();
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBPersistMgr::initLoad(const char *filename) {
+ if (DID_FAIL(readHeader(filename))) {
+ cleanup();
+ return STATUS_FAILED;
+ }
+ _saving = false;
+
+ if (_savedName == "" || scumm_stricmp(_savedName.c_str(), _gameRef->_name) != 0) {
+ _gameRef->LOG(0, "ERROR: Saved game name doesn't match current game");
+ cleanup();
+ return STATUS_FAILED;
+ }
+
+ // if save is newer version than we are, fail
+ if (_savedVerMajor > DCGF_VER_MAJOR ||
+ (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor > DCGF_VER_MINOR) ||
+ (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor == DCGF_VER_MINOR && _savedVerBuild > DCGF_VER_BUILD)
+ ) {
+ _gameRef->LOG(0, "ERROR: Saved game version is newer than current game");
+ _gameRef->LOG(0, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild);
+ cleanup();
+ return STATUS_FAILED;
+ }
+
+ // if save is older than the minimal version we support
+ if (_savedVerMajor < SAVEGAME_VER_MAJOR ||
+ (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor < SAVEGAME_VER_MINOR) ||
+ (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor == SAVEGAME_VER_MINOR && _savedVerBuild < SAVEGAME_VER_BUILD)
+ ) {
+ _gameRef->LOG(0, "ERROR: Saved game is too old and cannot be used by this version of game engine");
+ _gameRef->LOG(0, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild);
+ cleanup();
+ return STATUS_FAILED;
+
+ }
+
+ /*
+ if ( _savedVerMajor != DCGF_VER_MAJOR || _savedVerMinor != DCGF_VER_MINOR)
+ {
+ _gameRef->LOG(0, "ERROR: Saved game is created by other WME version");
+ goto init_fail;
+ }
+ */
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBPersistMgr::saveFile(const char *filename) {
+ return _gameRef->_fileManager->saveFile(filename, ((Common::MemoryWriteStreamDynamic *)_saveStream)->getData(), ((Common::MemoryWriteStreamDynamic *)_saveStream)->size(), _gameRef->_compressedSavegames, _richBuffer, _richBufferSize);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBPersistMgr::putBytes(byte *buffer, uint32 size) {
+ _saveStream->write(buffer, size);
+ if (_saveStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBPersistMgr::getBytes(byte *buffer, uint32 size) {
+ _loadStream->read(buffer, size);
+ if (_loadStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBPersistMgr::putDWORD(uint32 val) {
+ _saveStream->writeUint32LE(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CBPersistMgr::getDWORD() {
+ uint32 ret = _loadStream->readUint32LE();
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBPersistMgr::putString(const Common::String &val) {
+ if (!val.size()) putString("(null)");
+ else {
+ _saveStream->writeUint32LE(val.size());
+ _saveStream->writeString(val);
+ }
+}
+
+Common::String CBPersistMgr::getStringObj() {
+ uint32 len = _loadStream->readUint32LE();
+ char *ret = new char[len + 1];
+ _loadStream->read(ret, len);
+ ret[len] = '\0';
+
+ Common::String retString = ret;
+ delete[] ret;
+
+ if (retString == "(null)") {
+ retString = "";
+ }
+
+ return retString;
+}
+
+//////////////////////////////////////////////////////////////////////////
+char *CBPersistMgr::getString() {
+ uint32 len = _loadStream->readUint32LE();
+ char *ret = new char[len + 1];
+ _loadStream->read(ret, len);
+ ret[len] = '\0';
+
+ if (!strcmp(ret, "(null)")) {
+ delete[] ret;
+ return NULL;
+ } else return ret;
+}
+
+bool CBPersistMgr::putTimeDate(const TimeDate &t) {
+ _saveStream->writeSint32LE(t.tm_sec);
+ _saveStream->writeSint32LE(t.tm_min);
+ _saveStream->writeSint32LE(t.tm_hour);
+ _saveStream->writeSint32LE(t.tm_mday);
+ _saveStream->writeSint32LE(t.tm_mon);
+ _saveStream->writeSint32LE(t.tm_year);
+ // _saveStream->writeSint32LE(t.tm_wday); //TODO: Add this in when merging next
+
+ if (_saveStream->err()) {
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+TimeDate CBPersistMgr::getTimeDate() {
+ TimeDate t;
+ t.tm_sec = _loadStream->readSint32LE();
+ t.tm_min = _loadStream->readSint32LE();
+ t.tm_hour = _loadStream->readSint32LE();
+ t.tm_mday = _loadStream->readSint32LE();
+ t.tm_mon = _loadStream->readSint32LE();
+ t.tm_year = _loadStream->readSint32LE();
+ // t.tm_wday = _loadStream->readSint32LE(); //TODO: Add this in when merging next
+ return t;
+}
+
+void CBPersistMgr::putFloat(float val) {
+ Common::String str = Common::String::format("F%f", val);
+ _saveStream->writeUint32LE(str.size());
+ _saveStream->writeString(str);
+}
+
+float CBPersistMgr::getFloat() {
+ char *str = getString();
+ float value = 0.0f;
+ int ret = sscanf(str, "F%f", &value);
+ if (ret != 1) {
+ warning("%s not parsed as float", str);
+ }
+ delete[] str;
+ return value;
+}
+
+void CBPersistMgr::putDouble(double val) {
+ Common::String str = Common::String::format("F%f", val);
+ str.format("D%f", val);
+ _saveStream->writeUint32LE(str.size());
+ _saveStream->writeString(str);
+}
+
+double CBPersistMgr::getDouble() {
+ char *str = getString();
+ double value = 0.0f;
+ int ret = sscanf(str, "F%f", &value);
+ if (ret != 1) {
+ warning("%s not parsed as float", str);
+ }
+ delete[] str;
+ return value;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// bool
+bool CBPersistMgr::transfer(const char *name, bool *val) {
+ if (_saving) {
+ _saveStream->writeByte(*val);
+ if (_saveStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ } else {
+ *val = _loadStream->readByte();
+ if (_loadStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// int
+bool CBPersistMgr::transfer(const char *name, int *val) {
+ if (_saving) {
+ _saveStream->writeSint32LE(*val);
+ if (_saveStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ } else {
+ *val = _loadStream->readSint32LE();
+ if (_loadStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// DWORD
+bool CBPersistMgr::transfer(const char *name, uint32 *val) {
+ if (_saving) {
+ _saveStream->writeUint32LE(*val);
+ if (_saveStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ } else {
+ *val = _loadStream->readUint32LE();
+ if (_loadStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// float
+bool CBPersistMgr::transfer(const char *name, float *val) {
+ if (_saving) {
+ putFloat(*val);
+ if (_saveStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ } else {
+ *val = getFloat();
+ if (_loadStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// double
+bool CBPersistMgr::transfer(const char *name, double *val) {
+ if (_saving) {
+ putDouble(*val);
+ if (_saveStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ } else {
+ *val = getDouble();
+ if (_loadStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// char*
+bool CBPersistMgr::transfer(const char *name, char **val) {
+ if (_saving) {
+ putString(*val);
+ return STATUS_OK;
+ } else {
+ char *str = getString();
+ if (_loadStream->err()) {
+ delete[] str;
+ return STATUS_FAILED;
+ }
+ *val = str;
+ return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// const char*
+bool CBPersistMgr::transfer(const char *name, const char **val) {
+ if (_saving) {
+ putString(*val);
+ return STATUS_OK;
+ } else {
+ char *str = getString();
+ if (_loadStream->err()) {
+ delete[] str;
+ return STATUS_FAILED;
+ }
+ *val = str;
+ return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Common::String
+bool CBPersistMgr::transfer(const char *name, Common::String *val) {
+ if (_saving) {
+ putString(*val);
+ return STATUS_OK;
+ } else {
+ char *str = getString();
+ if (_loadStream->err()) {
+ delete[] str;
+ return STATUS_FAILED;
+ }
+ if (str) {
+ *val = str;
+ delete[] str;
+ } else {
+ *val = "";
+ }
+ return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBPersistMgr::transfer(const char *name, AnsiStringArray &val) {
+ size_t size;
+
+ if (_saving) {
+ size = val.size();
+ _saveStream->writeUint32LE(size);
+
+ for (AnsiStringArray::iterator it = val.begin(); it != val.end(); ++it) {
+ putString((*it).c_str());
+ }
+ } else {
+ val.clear();
+ size = _loadStream->readUint32LE();
+
+ for (size_t i = 0; i < size; i++) {
+ char *str = getString();
+ if (_loadStream->err()) {
+ delete[] str;
+ return STATUS_FAILED;
+ }
+ if (str) val.push_back(str);
+ delete[] str;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// BYTE
+bool CBPersistMgr::transfer(const char *name, byte *val) {
+ if (_saving) {
+ _saveStream->writeByte(*val);
+ if (_saveStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ } else {
+ *val = _loadStream->readByte();
+ if (_loadStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// RECT
+bool CBPersistMgr::transfer(const char *name, Rect32 *val) {
+ if (_saving) {
+ _saveStream->writeSint32LE(val->left);
+ _saveStream->writeSint32LE(val->top);
+ _saveStream->writeSint32LE(val->right);
+ _saveStream->writeSint32LE(val->bottom);
+ if (_saveStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ } else {
+ val->left = _loadStream->readSint32LE();
+ val->top = _loadStream->readSint32LE();
+ val->right = _loadStream->readSint32LE();
+ val->bottom = _loadStream->readSint32LE();
+ if (_loadStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// POINT
+bool CBPersistMgr::transfer(const char *name, Point32 *val) {
+ if (_saving) {
+ _saveStream->writeSint32LE(val->x);
+ _saveStream->writeSint32LE(val->y);
+ if (_saveStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ } else {
+ val->x = _loadStream->readSint32LE();
+ val->y = _loadStream->readSint32LE();
+ if (_loadStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Vector2
+bool CBPersistMgr::transfer(const char *name, Vector2 *val) {
+ if (_saving) {
+ putFloat(val->x);
+ putFloat(val->y);
+ if (_saveStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ } else {
+ val->x = getFloat();
+ val->y = getFloat();
+ if (_loadStream->err())
+ return STATUS_FAILED;
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// generic pointer
+bool CBPersistMgr::transfer(const char *name, void *val) {
+ int classID = -1, instanceID = -1;
+
+ if (_saving) {
+ CSysClassRegistry::getInstance()->getPointerID(*(void **)val, &classID, &instanceID);
+ if (*(void **)val != NULL && (classID == -1 || instanceID == -1)) {
+ _gameRef->LOG(0, "Warning: invalid instance '%s'", name);
+ }
+
+ _saveStream->writeUint32LE(classID);
+ _saveStream->writeUint32LE(instanceID);
+ } else {
+ classID = _loadStream->readUint32LE();
+ instanceID = _loadStream->readUint32LE();
+
+ *(void **)val = CSysClassRegistry::getInstance()->idToPointer(classID, instanceID);
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBPersistMgr::checkVersion(byte verMajor, byte verMinor, byte verBuild) {
+ if (_saving) return true;
+
+ // it's ok if we are same or newer than the saved game
+ if (verMajor > _savedVerMajor ||
+ (verMajor == _savedVerMajor && verMinor > _savedVerMinor) ||
+ (verMajor == _savedVerMajor && verMinor == _savedVerMinor && verBuild > _savedVerBuild)
+ ) return false;
+
+ return true;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BPersistMgr.h b/engines/wintermute/base/BPersistMgr.h
new file mode 100644
index 0000000000..2e6ee8058c
--- /dev/null
+++ b/engines/wintermute/base/BPersistMgr.h
@@ -0,0 +1,114 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BPERSISTMGR_H
+#define WINTERMUTE_BPERSISTMGR_H
+
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/math/Rect32.h"
+#include "engines/savestate.h"
+#include "common/stream.h"
+#include "common/str.h"
+#include "common/system.h"
+#include "common/rect.h"
+
+namespace WinterMute {
+
+class Vector2;
+
+class CBPersistMgr : public CBBase {
+public:
+ char *_savedDescription;
+ TimeDate _savedTimestamp;
+ uint32 _savedPlayTime;
+ byte _savedVerMajor;
+ byte _savedVerMinor;
+ byte _savedVerBuild;
+ byte _savedExtMajor;
+ byte _savedExtMinor;
+ Common::String _savePrefix;
+ Common::String _savedName;
+ bool saveFile(const char *filename);
+ uint32 getDWORD();
+ void putDWORD(uint32 val);
+ char *getString();
+ Common::String getStringObj();
+ void putString(const Common::String &val);
+ float getFloat();
+ void putFloat(float val);
+ double getDouble();
+ void putDouble(double val);
+ void cleanup();
+ void getSaveStateDesc(int slot, SaveStateDescriptor &desc);
+ void deleteSaveSlot(int slot);
+ uint32 getMaxUsedSlot();
+ bool getSaveExists(int slot);
+ bool initLoad(const char *filename);
+ bool initSave(const char *desc);
+ bool getBytes(byte *buffer, uint32 size);
+ bool putBytes(byte *buffer, uint32 size);
+ uint32 _offset;
+
+ bool _saving;
+
+ uint32 _richBufferSize;
+ byte *_richBuffer;
+
+ bool transfer(const char *name, void *val);
+ bool transfer(const char *name, int *val);
+ bool transfer(const char *name, uint32 *val);
+ bool transfer(const char *name, float *val);
+ bool transfer(const char *name, double *val);
+ bool transfer(const char *name, bool *val);
+ bool transfer(const char *name, byte *val);
+ bool transfer(const char *name, Rect32 *val);
+ bool transfer(const char *name, Point32 *val);
+ bool transfer(const char *name, const char **val);
+ bool transfer(const char *name, char **val);
+ bool transfer(const char *name, Common::String *val);
+ bool transfer(const char *name, Vector2 *val);
+ bool transfer(const char *name, AnsiStringArray &Val);
+ CBPersistMgr(CBGame *inGame = NULL, const char *savePrefix = NULL);
+ virtual ~CBPersistMgr();
+ bool checkVersion(byte verMajor, byte verMinor, byte verBuild);
+
+ uint32 _thumbnailDataSize;
+ byte *_thumbnailData;
+ Common::String getFilenameForSlot(int slot) const;
+private:
+ bool readHeader(const Common::String &filename);
+ TimeDate getTimeDate();
+ bool putTimeDate(const TimeDate &t);
+ Common::WriteStream *_saveStream;
+ Common::SeekableReadStream *_loadStream;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BPoint.cpp b/engines/wintermute/base/BPoint.cpp
new file mode 100644
index 0000000000..4c80e154f2
--- /dev/null
+++ b/engines/wintermute/base/BPoint.cpp
@@ -0,0 +1,64 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BPoint.h"
+#include "engines/wintermute/base/BPersistMgr.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBPoint, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBPoint::CBPoint() {
+ x = y = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBPoint::~CBPoint() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBPoint::CBPoint(int initX, int initY) {
+ x = initX;
+ y = initY;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBPoint::persist(CBPersistMgr *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(x));
+ persistMgr->transfer(TMEMBER(y));
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BPoint.h b/engines/wintermute/base/BPoint.h
new file mode 100644
index 0000000000..3e4adb5d13
--- /dev/null
+++ b/engines/wintermute/base/BPoint.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BPOINT_H
+#define WINTERMUTE_BPOINT_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/BBase.h"
+
+namespace WinterMute {
+
+class CBPoint: public CBBase {
+public:
+ DECLARE_PERSISTENT(CBPoint, CBBase)
+ CBPoint();
+ CBPoint(int initX, int initY);
+ int y;
+ int x;
+ virtual ~CBPoint();
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BQuickMsg.cpp b/engines/wintermute/base/BQuickMsg.cpp
new file mode 100644
index 0000000000..32bd04afe2
--- /dev/null
+++ b/engines/wintermute/base/BQuickMsg.cpp
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BQuickMsg.h"
+#include "engines/wintermute/base/BGame.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBQuickMsg::CBQuickMsg(CBGame *inGame, const char *text): CBBase(inGame) {
+ _text = new char [strlen(text) + 1];
+ if (_text) strcpy(_text, text);
+ _startTime = _gameRef->_currentTime;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBQuickMsg::~CBQuickMsg() {
+ if (_text) delete [] _text;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *CBQuickMsg::getText() {
+ return _text;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BQuickMsg.h b/engines/wintermute/base/BQuickMsg.h
new file mode 100644
index 0000000000..c247183714
--- /dev/null
+++ b/engines/wintermute/base/BQuickMsg.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BQUICKMSG_H
+#define WINTERMUTE_BQUICKMSG_H
+
+#include "engines/wintermute/base/BBase.h"
+
+namespace WinterMute {
+
+class CBQuickMsg : public CBBase {
+public:
+ char *getText();
+ uint32 _startTime;
+ char *_text;
+ CBQuickMsg(CBGame *inGame, const char *Text);
+ virtual ~CBQuickMsg();
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BRegion.cpp b/engines/wintermute/base/BRegion.cpp
new file mode 100644
index 0000000000..1c38174cb8
--- /dev/null
+++ b/engines/wintermute/base/BRegion.cpp
@@ -0,0 +1,508 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BRegion.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/BDynBuffer.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include <limits.h>
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBRegion, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBRegion::CBRegion(CBGame *inGame): CBObject(inGame) {
+ _active = true;
+ _editorSelectedPoint = -1;
+ _lastMimicScale = -1;
+ _lastMimicX = _lastMimicY = INT_MIN;
+
+ CBPlatform::setRectEmpty(&_rect);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBRegion::~CBRegion() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegion::cleanup() {
+ for (int i = 0; i < _points.getSize(); i++) delete _points[i];
+ _points.removeAll();
+
+ CBPlatform::setRectEmpty(&_rect);
+ _editorSelectedPoint = -1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::createRegion() {
+ return DID_SUCCEED(getBoundingRect(&_rect));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::pointInRegion(int x, int y) {
+ if (_points.getSize() < 3) return false;
+
+ Point32 pt;
+ pt.x = x;
+ pt.y = y;
+
+ Rect32 rect;
+ rect.left = x - 1;
+ rect.right = x + 2;
+ rect.top = y - 1;
+ rect.bottom = y + 2;
+
+ if (CBPlatform::ptInRect(&_rect, pt)) return ptInPolygon(x, y);
+ else return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::loadFile(const char *filename) {
+ byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "CBRegion::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing REGION file '%s'", filename);
+
+
+ delete [] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(REGION)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(NAME)
+TOKEN_DEF(ACTIVE)
+TOKEN_DEF(POINT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(EDITOR_SELECTED_POINT)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(REGION)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(ACTIVE)
+ TOKEN_TABLE(POINT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(EDITOR_SELECTED_POINT)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(_gameRef);
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_REGION) {
+ _gameRef->LOG(0, "'REGION' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ int i;
+
+ for (i = 0; i < _points.getSize(); i++) delete _points[i];
+ _points.removeAll();
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_ACTIVE:
+ parser.scanStr((char *)params, "%b", &_active);
+ break;
+
+ case TOKEN_POINT: {
+ int x, y;
+ parser.scanStr((char *)params, "%d,%d", &x, &y);
+ _points.add(new CBPoint(x, y));
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_EDITOR_SELECTED_POINT:
+ parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
+ break;
+
+ case TOKEN_PROPERTY:
+ parseProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in REGION definition");
+ return STATUS_FAILED;
+ }
+
+ createRegion();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddPoint
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "AddPoint") == 0) {
+ stack->correctParams(2);
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+
+ _points.add(new CBPoint(x, y));
+ createRegion();
+
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InsertPoint
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InsertPoint") == 0) {
+ stack->correctParams(3);
+ int Index = stack->pop()->getInt();
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+
+ if (Index >= 0 && Index < _points.getSize()) {
+ _points.insertAt(Index, new CBPoint(x, y));
+ createRegion();
+
+ stack->pushBool(true);
+ } else stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetPoint
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetPoint") == 0) {
+ stack->correctParams(3);
+ int Index = stack->pop()->getInt();
+ int x = stack->pop()->getInt();
+ int y = stack->pop()->getInt();
+
+ if (Index >= 0 && Index < _points.getSize()) {
+ _points[Index]->x = x;
+ _points[Index]->y = y;
+ createRegion();
+
+ stack->pushBool(true);
+ } else stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemovePoint
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemovePoint") == 0) {
+ stack->correctParams(1);
+ int index = stack->pop()->getInt();
+
+ if (index >= 0 && index < _points.getSize()) {
+ delete _points[index];
+ _points[index] = NULL;
+
+ _points.removeAt(index);
+ createRegion();
+
+ stack->pushBool(true);
+ } else stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetPoint
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetPoint") == 0) {
+ stack->correctParams(1);
+ int index = stack->pop()->getInt();
+
+ if (index >= 0 && index < _points.getSize()) {
+ CScValue *val = stack->getPushValue();
+ if (val) {
+ val->setProperty("X", _points[index]->x);
+ val->setProperty("Y", _points[index]->y);
+ }
+ } else stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ else return CBObject::scCallMethod(script, stack, thisStack, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBRegion::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("region");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Name") == 0) {
+ _scValue->setString(_name);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Active") == 0) {
+ _scValue->setBool(_active);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumPoints
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumPoints") == 0) {
+ _scValue->setInt(_points.getSize());
+ return _scValue;
+ }
+
+ else return CBObject::scGetProperty(name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::scSetProperty(const char *name, CScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Active") == 0) {
+ _active = value->getBool();
+ return STATUS_OK;
+ }
+
+ else return CBObject::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBRegion::scToString() {
+ return "[region]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::saveAsText(CBDynBuffer *buffer, int indent, const char *nameOverride) {
+ if (!nameOverride) buffer->putTextIndent(indent, "REGION {\n");
+ else buffer->putTextIndent(indent, "%s {\n", nameOverride);
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint);
+
+ int i;
+
+ for (i = 0; i < _scripts.getSize(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ for (i = 0; i < _points.getSize(); i++) {
+ buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
+ }
+
+ if (_scProp) _scProp->saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::persist(CBPersistMgr *persistMgr) {
+
+ CBObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_active));
+ persistMgr->transfer(TMEMBER(_editorSelectedPoint));
+ persistMgr->transfer(TMEMBER(_lastMimicScale));
+ persistMgr->transfer(TMEMBER(_lastMimicX));
+ persistMgr->transfer(TMEMBER(_lastMimicY));
+ _points.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+typedef struct {
+ double x, y;
+} dPoint;
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::ptInPolygon(int x, int y) {
+ if (_points.getSize() < 3) return false;
+
+ int counter = 0;
+ double xinters;
+ dPoint p, p1, p2;
+
+ p.x = (double)x;
+ p.y = (double)y;
+
+ p1.x = (double)_points[0]->x;
+ p1.y = (double)_points[0]->y;
+
+ for (int i = 1; i <= _points.getSize(); i++) {
+ p2.x = (double)_points[i % _points.getSize()]->x;
+ p2.y = (double)_points[i % _points.getSize()]->y;
+
+ if (p.y > MIN(p1.y, p2.y)) {
+ if (p.y <= MAX(p1.y, p2.y)) {
+ if (p.x <= MAX(p1.x, p2.x)) {
+ if (p1.y != p2.y) {
+ xinters = (p.y - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x;
+ if (p1.x == p2.x || p.x <= xinters)
+ counter++;
+ }
+ }
+ }
+ }
+ p1 = p2;
+ }
+
+ if (counter % 2 == 0)
+ return false;
+ else
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::getBoundingRect(Rect32 *rect) {
+ if (_points.getSize() == 0) CBPlatform::setRectEmpty(rect);
+ else {
+ int MinX = INT_MAX, MinY = INT_MAX, MaxX = INT_MIN, MaxY = INT_MIN;
+
+ for (int i = 0; i < _points.getSize(); i++) {
+ MinX = MIN(MinX, _points[i]->x);
+ MinY = MIN(MinY, _points[i]->y);
+
+ MaxX = MAX(MaxX, _points[i]->x);
+ MaxY = MAX(MaxY, _points[i]->y);
+ }
+ CBPlatform::setRect(rect, MinX, MinY, MaxX, MaxY);
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::mimic(CBRegion *region, float scale, int x, int y) {
+ if (scale == _lastMimicScale && x == _lastMimicX && y == _lastMimicY) return STATUS_OK;
+
+ cleanup();
+
+ for (int i = 0; i < region->_points.getSize(); i++) {
+ int xVal, yVal;
+
+ xVal = (int)((float)region->_points[i]->x * scale / 100.0f);
+ yVal = (int)((float)region->_points[i]->y * scale / 100.0f);
+
+ _points.add(new CBPoint(xVal + x, yVal + y));
+ }
+
+ _lastMimicScale = scale;
+ _lastMimicX = x;
+ _lastMimicY = y;
+
+ return createRegion() ? STATUS_OK : STATUS_FAILED;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BRegion.h b/engines/wintermute/base/BRegion.h
new file mode 100644
index 0000000000..2a92d9daff
--- /dev/null
+++ b/engines/wintermute/base/BRegion.h
@@ -0,0 +1,68 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BREGION_H
+#define WINTERMUTE_BREGION_H
+
+#include "engines/wintermute/base/BPoint.h"
+#include "engines/wintermute/base/BObject.h"
+
+namespace WinterMute {
+
+class CBRegion : public CBObject {
+public:
+ float _lastMimicScale;
+ int _lastMimicX;
+ int _lastMimicY;
+ void cleanup();
+ bool mimic(CBRegion *region, float scale = 100.0f, int x = 0, int y = 0);
+ bool getBoundingRect(Rect32 *rect);
+ bool ptInPolygon(int x, int y);
+ DECLARE_PERSISTENT(CBRegion, CBObject)
+ bool _active;
+ int _editorSelectedPoint;
+ CBRegion(CBGame *inGame);
+ virtual ~CBRegion();
+ bool pointInRegion(int x, int y);
+ bool createRegion();
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ Rect32 _rect;
+ CBArray<CBPoint *, CBPoint *> _points;
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent, const char *nameOverride = NULL);
+
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BRegistry.cpp b/engines/wintermute/base/BRegistry.cpp
new file mode 100644
index 0000000000..fef09d7479
--- /dev/null
+++ b/engines/wintermute/base/BRegistry.cpp
@@ -0,0 +1,257 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/tinyxml/tinyxml.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BRegistry.h"
+#include "engines/wintermute/utils/PathUtil.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "engines/wintermute/utils/utils.h"
+#include "common/config-manager.h"
+#include "common/file.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBRegistry::CBRegistry(CBGame *inGame): CBBase(inGame) {
+ _iniName = NULL;
+
+ setIniName("./wme.ini");
+ loadValues(true);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBRegistry::~CBRegistry() {
+ saveValues();
+ delete[] _iniName;
+ _iniName = NULL;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString CBRegistry::readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init) {
+ AnsiString ret = "";
+
+ bool found = false;
+ ret = getValue(_localValues, subKey, key, found);
+ if (!found) ret = getValue(_values, subKey, key, found);
+ if (!found) ret = init;
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegistry::writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value) {
+ _values[subKey][key] = value;
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBRegistry::readInt(const AnsiString &subKey, const AnsiString &key, int init) {
+ if (subKey == "Audio") {
+ if (key == "MasterVolume") {
+ if (ConfMan.hasKey("master_volume")) {
+ return ConfMan.getInt("master_volume");
+ } else {
+ return init;
+ }
+ } else if (key == "SFXVolume") {
+ if (ConfMan.hasKey("sfx_volume")) {
+ error("This key shouldn't be read by the scripts");
+ } else {
+ return init;
+ }
+ } else if (key == "SpeechVolume") {
+ if (ConfMan.hasKey("speech_volume")) {
+ error("This key shouldn't be read by the scripts");
+ } else {
+ return init;
+ }
+ } else if (key == "MusicVolume") {
+ if (ConfMan.hasKey("music_volume")) {
+ error("This key shouldn't be read by the scripts");
+ } else {
+ return init;
+ }
+ }
+ }
+ AnsiString val = readString(subKey, key, "");
+ if (val.empty()) return init;
+ else return atoi(val.c_str());
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegistry::writeInt(const AnsiString &subKey, const AnsiString &key, int value) {
+ if (subKey == "Audio") {
+ if (key == "MasterVolume") {
+ ConfMan.setInt("master_volume", value);
+ return true;
+ } else if (key == "SFXVolume") {
+ error("This key shouldn't be read by the scripts");
+ return true;
+ } else if (key == "SpeechVolume") {
+ error("This key shouldn't be read by the scripts");
+ return true;
+ } else if (key == "MusicVolume") {
+ error("This key shouldn't be read by the scripts");
+ return true;
+ }
+ }
+ writeString(subKey, key, StringUtil::toString(value));
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegistry::readBool(const AnsiString &subKey, const AnsiString &key, bool init) {
+ return (readInt(subKey, key, (int)init) != 0);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegistry::writeBool(const AnsiString &subKey, const AnsiString &key, bool value) {
+ return writeInt(subKey, key, (int)value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegistry::setIniName(const char *name) {
+ delete[] _iniName;
+ _iniName = NULL;
+
+ if (strchr(name, '\\') == NULL && strchr(name, '/') == NULL) {
+ _iniName = new char [strlen(name) + 3];
+ sprintf(_iniName, "./%s", name);
+ } else {
+ _iniName = new char [strlen(name) + 1];
+ strcpy(_iniName, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *CBRegistry::getIniName() {
+ return _iniName;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegistry::loadValues(bool local) {
+ if (local) loadXml("settings.xml", _localValues);
+ else loadXml(PathUtil::combine(_gameRef->getDataDir(), "settings.xml"), _values);
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegistry::saveValues() {
+ saveXml(PathUtil::combine(_gameRef->getDataDir(), "settings.xml"), _values);
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegistry::setBasePath(const char *basePath) {
+ _basePath = PathUtil::getFileNameWithoutExtension(basePath);
+
+ loadValues(false);
+}
+
+//////////////////////////////////////////////////////////////////////////
+AnsiString CBRegistry::getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found) {
+ found = false;
+ PathValueMap::iterator it = values.find(path);
+ if (it == values.end()) return "";
+
+ KeyValuePair pairs = (*it)._value;
+ KeyValuePair::iterator keyIt = pairs.find(key);
+ if (keyIt == pairs.end()) return "";
+ else {
+ found = true;
+ return (*keyIt)._value;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegistry::loadXml(const AnsiString fileName, PathValueMap &values) {
+ TiXmlDocument doc(fileName.c_str());
+ if (!doc.LoadFile()) return;
+
+ TiXmlElement *rootElem = doc.RootElement();
+ if (!rootElem || Common::String(rootElem->Value()) != "Settings") // TODO: Avoid this strcmp-use. (Hack for now, since we might drop TinyXML all together)
+ return;
+
+ for (TiXmlElement *pathElem = rootElem->FirstChildElement(); pathElem != NULL; pathElem = pathElem->NextSiblingElement()) {
+ for (TiXmlElement *keyElem = pathElem->FirstChildElement(); keyElem != NULL; keyElem = keyElem->NextSiblingElement()) {
+ values[Common::String(pathElem->Value())][Common::String(keyElem->Value())] = keyElem->GetText();
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegistry::saveXml(const AnsiString fileName, PathValueMap &values) {
+ CBUtils::createPath(fileName.c_str());
+
+ TiXmlDocument doc;
+ doc.LinkEndChild(new TiXmlDeclaration("1.0", "utf-8", ""));
+
+ TiXmlElement *root = new TiXmlElement("Settings");
+ doc.LinkEndChild(root);
+
+ PathValueMap::iterator pathIt;
+ for (pathIt = _values.begin(); pathIt != _values.end(); ++pathIt) {
+ TiXmlElement *pathElem = new TiXmlElement((*pathIt)._key.c_str());
+ root->LinkEndChild(pathElem);
+
+
+ KeyValuePair pairs = (*pathIt)._value;
+ KeyValuePair::iterator keyIt;
+ for (keyIt = pairs.begin(); keyIt != pairs.end(); ++keyIt) {
+ TiXmlElement *keyElem = new TiXmlElement((*keyIt)._key.c_str());
+ pathElem->LinkEndChild(keyElem);
+
+ keyElem->LinkEndChild(new TiXmlText((*keyIt)._value.c_str()));
+ }
+ }
+
+
+ TiXmlPrinter printer;
+ doc.Accept(&printer);
+
+ Common::DumpFile stream;
+ stream.open(fileName.c_str());
+
+ if (!stream.isOpen()) return;
+ else {
+ stream.write(printer.CStr(), printer.Size());
+ stream.close();
+ }
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BRegistry.h b/engines/wintermute/base/BRegistry.h
new file mode 100644
index 0000000000..123d1d8a2f
--- /dev/null
+++ b/engines/wintermute/base/BRegistry.h
@@ -0,0 +1,76 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BREGISTRY_H
+#define WINTERMUTE_BREGISTRY_H
+
+#include "engines/wintermute/base/BBase.h"
+
+namespace WinterMute {
+
+class CBRegistry : public CBBase {
+public:
+ void setIniName(const char *name);
+ char *getIniName();
+ bool writeBool(const AnsiString &subKey, const AnsiString &key, bool Value);
+ bool readBool(const AnsiString &subKey, const AnsiString &key, bool init = false);
+ bool writeInt(const AnsiString &subKey, const AnsiString &key, int value);
+ int readInt(const AnsiString &subKey, const AnsiString &key, int init = 0);
+ bool writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value);
+ AnsiString readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init = "");
+ CBRegistry(CBGame *inGame);
+ virtual ~CBRegistry();
+
+ void setBasePath(const char *basePath);
+ AnsiString getBasePath() const {
+ return _basePath;
+ }
+
+ void loadValues(bool local);
+ void saveValues();
+
+private:
+ char *_iniName;
+
+ typedef Common::HashMap<AnsiString, AnsiString> KeyValuePair;
+ typedef Common::HashMap<AnsiString, KeyValuePair> PathValueMap;
+
+ PathValueMap _localValues;
+ PathValueMap _values;
+
+ AnsiString _basePath;
+
+ void loadXml(const AnsiString fileName, PathValueMap &values);
+ void saveXml(const AnsiString fileName, PathValueMap &values);
+
+ AnsiString getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found);
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BResources.cpp b/engines/wintermute/base/BResources.cpp
new file mode 100644
index 0000000000..b99441b5db
--- /dev/null
+++ b/engines/wintermute/base/BResources.cpp
@@ -0,0 +1,2820 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/base/BResources.h"
+#include "common/str.h"
+#include "common/memstream.h"
+
+namespace WinterMute {
+
+unsigned char invalid[] = {
+ 0x42, 0x4d, 0x36, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x04, 0x00, 0x00, 0x28, 0x00,
+ 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x20, 0x4e, 0x00, 0x00, 0x20, 0x4e, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+} ;
+
+unsigned char invaliddebug[] = {
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+ 0x40, 0x00, 0x00, 0x20, 0x60, 0x00, 0x00, 0x20, 0x80, 0x00, 0x00, 0x20, 0xa0, 0x00, 0x00, 0x20,
+ 0xc0, 0x00, 0x00, 0x20, 0xe0, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x20, 0x00, 0x00, 0x40,
+ 0x40, 0x00, 0x00, 0x40, 0x60, 0x00, 0x00, 0x40, 0x80, 0x00, 0x00, 0x40, 0xa0, 0x00, 0x00, 0x40,
+ 0xc0, 0x00, 0x00, 0x40, 0xe0, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x60, 0x20, 0x00, 0x00, 0x60,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9,
+ 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9,
+ 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9,
+ 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9,
+ 0xf9, 0xf9, 0xf9, 0xf9, 0xf9, 0xf9
+} ;
+
+unsigned char systemfont[] = {
+ 0x42, 0x4d, 0x36, 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x04, 0x00, 0x00, 0x28, 0x00,
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+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0x80, 0x80,
+ 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01
+} ;
+
+Common::SeekableReadStream *CBResources::getFile(const Common::String &fileName) {
+ if (scumm_stricmp(fileName.c_str(), "invalid.bmp") == 0) {
+ return new Common::MemoryReadStream(invalid, sizeof(invalid), DisposeAfterUse::NO);
+ } else if (scumm_stricmp(fileName.c_str(), "invalid_debug.bmp") == 0) {
+ return new Common::MemoryReadStream(invaliddebug, sizeof(invalid), DisposeAfterUse::NO);
+ } else if (scumm_stricmp(fileName.c_str(), "syste_font.bmp") == 0) {
+ return new Common::MemoryReadStream(systemfont, sizeof(invalid), DisposeAfterUse::NO);
+ }
+ return NULL;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BResources.h b/engines/wintermute/base/BResources.h
new file mode 100644
index 0000000000..6ec0541b5c
--- /dev/null
+++ b/engines/wintermute/base/BResources.h
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BRESOURCES_H
+#define WINTERMUTE_BRESOURCES_H
+
+#include "common/stream.h"
+#include "common/str.h"
+
+namespace WinterMute {
+
+class CBResources {
+public:
+ static Common::SeekableReadStream *getFile(const Common::String &fileName);
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BSaveThumbHelper.cpp b/engines/wintermute/base/BSaveThumbHelper.cpp
new file mode 100644
index 0000000000..415d4ed1e4
--- /dev/null
+++ b/engines/wintermute/base/BSaveThumbHelper.cpp
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BSaveThumbHelper.h"
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/base/BGame.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBSaveThumbHelper::CBSaveThumbHelper(CBGame *inGame): CBBase(inGame) {
+ _thumbnail = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBSaveThumbHelper::~CBSaveThumbHelper(void) {
+ delete _thumbnail;
+ _thumbnail = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSaveThumbHelper::storeThumbnail(bool doFlip) {
+ delete _thumbnail;
+ _thumbnail = NULL;
+
+ if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
+ if (doFlip) {
+ // when using opengl on windows it seems to be necessary to do this twice
+ // works normally for direct3d
+ _gameRef->displayContent(false);
+ _gameRef->_renderer->flip();
+
+ _gameRef->displayContent(false);
+ _gameRef->_renderer->flip();
+ }
+
+ CBImage *screenshot = _gameRef->_renderer->takeScreenshot();
+ if (!screenshot) return STATUS_FAILED;
+
+ // normal thumbnail
+ if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
+ _thumbnail = new CBImage(_gameRef);
+ _thumbnail->copyFrom(screenshot, _gameRef->_thumbnailWidth, _gameRef->_thumbnailHeight);
+ }
+
+
+ delete screenshot;
+ screenshot = NULL;
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BSaveThumbHelper.h b/engines/wintermute/base/BSaveThumbHelper.h
new file mode 100644
index 0000000000..30db32cfb2
--- /dev/null
+++ b/engines/wintermute/base/BSaveThumbHelper.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+#ifndef WINTERMUTE_BSAVETHUMBHELPER_H
+#define WINTERMUTE_BSAVETHUMBHELPER_H
+
+
+#include "engines/wintermute/base/BBase.h"
+
+namespace WinterMute {
+
+class CBImage;
+
+class CBSaveThumbHelper : public CBBase {
+public:
+ CBSaveThumbHelper(CBGame *inGame);
+ virtual ~CBSaveThumbHelper(void);
+ bool storeThumbnail(bool doFlip = false);
+
+ CBImage *_thumbnail;
+ CBImage *_richThumbnail;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BScriptHolder.cpp b/engines/wintermute/base/BScriptHolder.cpp
new file mode 100644
index 0000000000..65d37b2e5c
--- /dev/null
+++ b/engines/wintermute/base/BScriptHolder.cpp
@@ -0,0 +1,473 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/ad/AdGame.h"
+#include "engines/wintermute/base/BScriptHolder.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScEngine.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBScriptHolder, false)
+
+//////////////////////////////////////////////////////////////////////
+CBScriptHolder::CBScriptHolder(CBGame *inGame): CBScriptable(inGame) {
+ setName("<unnamed>");
+
+ _freezable = true;
+ _filename = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBScriptHolder::~CBScriptHolder() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptHolder::cleanup() {
+ delete[] _filename;
+ _filename = NULL;
+
+ int i;
+
+ for (i = 0; i < _scripts.getSize(); i++) {
+ _scripts[i]->finish(true);
+ _scripts[i]->_owner = NULL;
+ }
+ _scripts.removeAll();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////
+void CBScriptHolder::setFilename(const char *filename) {
+ if (_filename != NULL) delete [] _filename;
+
+ _filename = new char [strlen(filename) + 1];
+ if (_filename != NULL) strcpy(_filename, filename);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptHolder::applyEvent(const char *eventName, bool unbreakable) {
+ int numHandlers = 0;
+
+ bool ret = STATUS_FAILED;
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (!_scripts[i]->_thread) {
+ CScScript *handler = _scripts[i]->invokeEventHandler(eventName, unbreakable);
+ if (handler) {
+ //_scripts.add(handler);
+ numHandlers++;
+ ret = STATUS_OK;
+ }
+ }
+ }
+ if (numHandlers > 0 && unbreakable) _gameRef->_scEngine->tickUnbreakable();
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptHolder::listen(CBScriptHolder *param1, uint32 param2) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptHolder::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // DEBUG_CrashMe
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "DEBUG_CrashMe") == 0) {
+ stack->correctParams(0);
+ byte *p = 0;
+ *p = 10;
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ApplyEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ApplyEvent") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+ bool ret;
+ ret = applyEvent(val->getString());
+
+ if (DID_SUCCEED(ret)) stack->pushBool(true);
+ else stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CanHandleEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CanHandleEvent") == 0) {
+ stack->correctParams(1);
+ stack->pushBool(canHandleEvent(stack->pop()->getString()));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CanHandleMethod
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CanHandleMethod") == 0) {
+ stack->correctParams(1);
+ stack->pushBool(canHandleMethod(stack->pop()->getString()));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AttachScript
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AttachScript") == 0) {
+ stack->correctParams(1);
+ stack->pushBool(DID_SUCCEED(addScript(stack->pop()->getString())));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DetachScript
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DetachScript") == 0) {
+ stack->correctParams(2);
+ const char *filename = stack->pop()->getString();
+ bool killThreads = stack->pop()->getBool(false);
+ bool ret = false;
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
+ _scripts[i]->finish(killThreads);
+ ret = true;
+ break;
+ }
+ }
+ stack->pushBool(ret);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsScriptRunning
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsScriptRunning") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+ bool ret = false;
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (scumm_stricmp(_scripts[i]->_filename, filename) == 0 && _scripts[i]->_state != SCRIPT_FINISHED && _scripts[i]->_state != SCRIPT_ERROR) {
+ ret = true;
+ break;
+ }
+ }
+ stack->pushBool(ret);
+
+ return STATUS_OK;
+ } else return CBScriptable::scCallMethod(script, stack, thisStack, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBScriptHolder::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("script_holder");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Name") == 0) {
+ _scValue->setString(_name);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Filename (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Filename") == 0) {
+ _scValue->setString(_filename);
+ return _scValue;
+ }
+
+ else return CBScriptable::scGetProperty(name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptHolder::scSetProperty(const char *name, CScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ return STATUS_OK;
+ } else return CBScriptable::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBScriptHolder::scToString() {
+ return "[script_holder]";
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptHolder::saveAsText(CBDynBuffer *buffer, int indent) {
+ return CBBase::saveAsText(buffer, indent);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptHolder::persist(CBPersistMgr *persistMgr) {
+ CBScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_filename));
+ persistMgr->transfer(TMEMBER(_freezable));
+ persistMgr->transfer(TMEMBER(_name));
+ _scripts.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptHolder::addScript(const char *filename) {
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
+ if (_scripts[i]->_state != SCRIPT_FINISHED) {
+ _gameRef->LOG(0, "CBScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, _name);
+ return STATUS_OK;
+ }
+ }
+ }
+
+ CScScript *scr = _gameRef->_scEngine->runScript(filename, this);
+ if (!scr) {
+ if (_gameRef->_editorForceScripts) {
+ // editor hack
+ scr = new CScScript(_gameRef, _gameRef->_scEngine);
+ scr->_filename = new char[strlen(filename) + 1];
+ strcpy(scr->_filename, filename);
+ scr->_state = SCRIPT_ERROR;
+ scr->_owner = this;
+ _scripts.add(scr);
+ _gameRef->_scEngine->_scripts.add(scr);
+ _gameRef->getDebugMgr()->onScriptInit(scr);
+
+ return STATUS_OK;
+ }
+ return STATUS_FAILED;
+ } else {
+ scr->_freezable = _freezable;
+ _scripts.add(scr);
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptHolder::removeScript(CScScript *script) {
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (_scripts[i] == script) {
+ _scripts.removeAt(i);
+ break;
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptHolder::canHandleEvent(const char *EventName) {
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) return true;
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptHolder::canHandleMethod(const char *MethodName) {
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) return true;
+ }
+ return false;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(NAME)
+TOKEN_DEF(VALUE)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptHolder::parseProperty(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(VALUE)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(_gameRef);
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_PROPERTY) {
+ _gameRef->LOG(0, "'PROPERTY' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ char *propName = NULL;
+ char *propValue = NULL;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_NAME:
+ delete[] propName;
+ propName = new char[strlen((char *)params) + 1];
+ if (propName) strcpy(propName, (char *)params);
+ else cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_VALUE:
+ delete[] propValue;
+ propValue = new char[strlen((char *)params) + 1];
+ if (propValue) strcpy(propValue, (char *)params);
+ else cmd = PARSERR_GENERIC;
+ break;
+ }
+
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+ _gameRef->LOG(0, "Syntax error in PROPERTY definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) {
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+ _gameRef->LOG(0, "Error loading PROPERTY definition");
+ return STATUS_FAILED;
+ }
+
+
+ CScValue *val = new CScValue(_gameRef);
+ val->setString(propValue);
+ scSetProperty(propName, val);
+
+ delete val;
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBScriptHolder::makeFreezable(bool freezable) {
+ _freezable = freezable;
+ for (int i = 0; i < _scripts.getSize(); i++)
+ _scripts[i]->_freezable = freezable;
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScScript *CBScriptHolder::invokeMethodThread(const char *methodName) {
+ for (int i = _scripts.getSize() - 1; i >= 0; i--) {
+ if (_scripts[i]->canHandleMethod(methodName)) {
+
+ CScScript *thread = new CScScript(_gameRef, _scripts[i]->_engine);
+ if (thread) {
+ bool ret = thread->createMethodThread(_scripts[i], methodName);
+ if (DID_SUCCEED(ret)) {
+ _scripts[i]->_engine->_scripts.add(thread);
+ _gameRef->getDebugMgr()->onScriptMethodThreadInit(thread, _scripts[i], methodName);
+
+ return thread;
+ } else {
+ delete thread;
+ }
+ }
+ }
+ }
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBScriptHolder::scDebuggerDesc(char *buf, int bufSize) {
+ strcpy(buf, scToString());
+ if (_name && strcmp(_name, "<unnamed>") != 0) {
+ strcat(buf, " Name: ");
+ strcat(buf, _name);
+ }
+ if (_filename) {
+ strcat(buf, " File: ");
+ strcat(buf, _filename);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// IWmeObject
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptHolder::sendEvent(const char *eventName) {
+ return DID_SUCCEED(applyEvent(eventName));
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BScriptHolder.h b/engines/wintermute/base/BScriptHolder.h
new file mode 100644
index 0000000000..1e82b8cacf
--- /dev/null
+++ b/engines/wintermute/base/BScriptHolder.h
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSCRIPTHOLDER_H
+#define WINTERMUTE_BSCRIPTHOLDER_H
+
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/BScriptable.h"
+
+namespace WinterMute {
+
+class CBScriptHolder : public CBScriptable {
+public:
+ DECLARE_PERSISTENT(CBScriptHolder, CBScriptable)
+
+ CBScriptHolder(CBGame *inGame);
+ virtual ~CBScriptHolder();
+ virtual CScScript *invokeMethodThread(const char *methodName);
+ virtual void makeFreezable(bool freezable);
+ bool canHandleEvent(const char *eventName);
+ virtual bool canHandleMethod(const char *eventMethod);
+ bool cleanup();
+ bool removeScript(CScScript *script);
+ bool addScript(const char *filename);
+ virtual bool saveAsText(CBDynBuffer *buffer, int indent);
+ virtual bool listen(CBScriptHolder *param1, uint32 param2);
+ bool applyEvent(const char *eventName, bool unbreakable = false);
+ void setFilename(const char *filename);
+ bool parseProperty(byte *buffer, bool complete = true);
+ char *_filename;
+ bool _freezable;
+ bool _ready;
+
+ CBArray<CScScript *, CScScript *> _scripts;
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+ virtual void scDebuggerDesc(char *buf, int bufSize);
+ // IWmeObject
+public:
+ virtual bool sendEvent(const char *eventName);
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BScriptable.cpp b/engines/wintermute/base/BScriptable.cpp
new file mode 100644
index 0000000000..d1e3556a85
--- /dev/null
+++ b/engines/wintermute/base/BScriptable.cpp
@@ -0,0 +1,188 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BScriptable.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/BPersistMgr.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBScriptable, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBScriptable::CBScriptable(CBGame *inGame, bool noValue, bool persistable): CBNamedObject(inGame) {
+ _refCount = 0;
+
+ if (noValue) _scValue = NULL;
+ else _scValue = new CScValue(_gameRef);
+
+ _persistable = persistable;
+
+ _scProp = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBScriptable::~CBScriptable() {
+ //if(_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount);
+ delete _scValue;
+ delete _scProp;
+ _scValue = NULL;
+ _scProp = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptable::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ /*
+ stack->correctParams(0);
+ stack->pushNULL();
+ script->runtimeError("Call to undefined method '%s'.", name);
+
+ return STATUS_OK;
+ */
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBScriptable::scGetProperty(const char *name) {
+ if (!_scProp) _scProp = new CScValue(_gameRef);
+ if (_scProp) return _scProp->getProp(name);
+ else return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptable::scSetProperty(const char *name, CScValue *value) {
+ if (!_scProp) _scProp = new CScValue(_gameRef);
+ if (_scProp) return _scProp->setProp(name, value);
+ else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBScriptable::scToString() {
+ return "[native object]";
+}
+
+//////////////////////////////////////////////////////////////////////////
+void *CBScriptable::scToMemBuffer() {
+ return (void *)NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBScriptable::scToInt() {
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+double CBScriptable::scToFloat() {
+ return 0.0f;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptable::scToBool() {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBScriptable::scSetString(const char *val) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBScriptable::scSetInt(int val) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBScriptable::scSetFloat(double val) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBScriptable::scSetBool(bool val) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptable::persist(CBPersistMgr *persistMgr) {
+ persistMgr->transfer(TMEMBER(_gameRef));
+ persistMgr->transfer(TMEMBER(_refCount));
+ persistMgr->transfer(TMEMBER(_scProp));
+ persistMgr->transfer(TMEMBER(_scValue));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBScriptable::scCompare(CBScriptable *val) {
+ if (this < val) return -1;
+ else if (this > val) return 1;
+ else return 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBScriptable::scDebuggerDesc(char *buf, int bufSize) {
+ strcpy(buf, scToString());
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptable::canHandleMethod(const char *eventMethod) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScScript *CBScriptable::invokeMethodThread(const char *methodName) {
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// IWmeDebugObject
+//////////////////////////////////////////////////////////////////////////
+const char *CBScriptable::dbgGetNativeClass() {
+ return getClassName();
+}
+
+//////////////////////////////////////////////////////////////////////////
+IWmeDebugProp *CBScriptable::dbgGetProperty(const char *name) {
+ return scGetProperty(name);
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BScriptable.h b/engines/wintermute/base/BScriptable.h
new file mode 100644
index 0000000000..534bd3bdf1
--- /dev/null
+++ b/engines/wintermute/base/BScriptable.h
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSCRIPTABLE_H
+#define WINTERMUTE_BSCRIPTABLE_H
+
+
+#include "engines/wintermute/base/BNamedObject.h"
+#include "engines/wintermute/wme_debugger.h"
+#include "engines/wintermute/persistent.h"
+
+namespace WinterMute {
+
+class CScValue;
+class CScStack;
+class CScScript;
+
+class CBScriptable : public CBNamedObject, public IWmeDebugObject {
+public:
+ virtual CScScript *invokeMethodThread(const char *methodName);
+ DECLARE_PERSISTENT(CBScriptable, CBNamedObject)
+
+ CBScriptable(CBGame *inGame, bool noValue = false, bool persistable = true);
+ virtual ~CBScriptable();
+
+ // high level scripting interface
+ virtual bool canHandleMethod(const char *eventMethod);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+ virtual void *scToMemBuffer();
+ virtual int scToInt();
+ virtual double scToFloat();
+ virtual bool scToBool();
+ virtual void scSetString(const char *val);
+ virtual void scSetInt(int val);
+ virtual void scSetFloat(double val);
+ virtual void scSetBool(bool val);
+ virtual int scCompare(CBScriptable *val);
+ virtual void scDebuggerDesc(char *buf, int bufSize);
+ int _refCount;
+ CScValue *_scValue;
+ CScValue *_scProp;
+
+public:
+ // IWmeDebugObject
+ const char *dbgGetNativeClass();
+ IWmeDebugProp *dbgGetProperty(const char *name);
+
+};
+
+// Implemented in their respective .cpp-files
+CBScriptable *makeSXArray(CBGame *inGame, CScStack *stack);
+CBScriptable *makeSXDate(CBGame *inGame, CScStack *stack);
+CBScriptable *makeSXFile(CBGame *inGame, CScStack *stack);
+CBScriptable *makeSXMath(CBGame *inGame);
+CBScriptable *makeSXMemBuffer(CBGame *inGame, CScStack *stack);
+CBScriptable *makeSXObject(CBGame *inGame, CScStack *stack);
+CBScriptable *makeSXStore(CBGame *inGame);
+CBScriptable *makeSXString(CBGame *inGame, CScStack *stack);
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BSound.cpp b/engines/wintermute/base/BSound.cpp
new file mode 100644
index 0000000000..2b54b39500
--- /dev/null
+++ b/engines/wintermute/base/BSound.cpp
@@ -0,0 +1,288 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/BSound.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BSoundMgr.h"
+#include "engines/wintermute/base/BSoundBuffer.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBSound, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBSound::CBSound(CBGame *inGame): CBBase(inGame) {
+ _sound = NULL;
+ _soundFilename = NULL;
+
+ _soundType = Audio::Mixer::kSFXSoundType;
+ _soundStreamed = false;
+ _soundLooping = false;
+ _soundPlaying = false;
+ _soundPaused = false;
+ _soundFreezePaused = false;
+ _soundPosition = 0;
+ _soundPrivateVolume = 0;
+ _soundLoopStart = 0;
+
+ _sFXType = SFX_NONE;
+ _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSound::~CBSound() {
+ if (_sound) _gameRef->_soundMgr->removeSound(_sound);
+ _sound = NULL;
+
+ delete[] _soundFilename;
+ _soundFilename = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::setSound(const char *filename, Audio::Mixer::SoundType type, bool streamed) {
+ if (_sound) {
+ _gameRef->_soundMgr->removeSound(_sound);
+ _sound = NULL;
+ }
+ delete[] _soundFilename;
+ _soundFilename = NULL;
+
+ _sound = _gameRef->_soundMgr->addSound(filename, type, streamed);
+ if (_sound) {
+ _soundFilename = new char[strlen(filename) + 1];
+ strcpy(_soundFilename, filename);
+
+ _soundType = type;
+ _soundStreamed = streamed;
+
+ return STATUS_OK;
+ } else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::setSoundSimple() {
+ _sound = _gameRef->_soundMgr->addSound(_soundFilename, _soundType, _soundStreamed);
+ if (_sound) {
+ if (_soundPosition) _sound->setPosition(_soundPosition);
+ _sound->setLooping(_soundLooping);
+ _sound->setPrivateVolume(_soundPrivateVolume);
+ _sound->setLoopStart(_soundLoopStart);
+ _sound->_freezePaused = _soundFreezePaused;
+ if (_soundPlaying) return _sound->resume();
+ else return STATUS_OK;
+ } else return STATUS_FAILED;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CBSound::getLength() {
+ if (_sound) return _sound->getLength();
+ else return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::play(bool looping) {
+ if (_sound) {
+ _soundPaused = false;
+ return _sound->play(looping, _soundPosition);
+ } else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::stop() {
+ if (_sound) {
+ _soundPaused = false;
+ return _sound->stop();
+ } else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::pause(bool freezePaused) {
+ if (_sound) {
+ _soundPaused = true;
+ if (freezePaused) _sound->_freezePaused = true;
+ return _sound->pause();
+ } else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::resume() {
+ if (_sound && _soundPaused) {
+ _soundPaused = false;
+ return _sound->resume();
+ } else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::persist(CBPersistMgr *persistMgr) {
+ if (persistMgr->_saving && _sound) {
+ _soundPlaying = _sound->isPlaying();
+ _soundLooping = _sound->_looping;
+ _soundPrivateVolume = _sound->_privateVolume;
+ if (_soundPlaying)
+ _soundPosition = _sound->getPosition();
+ _soundLoopStart = _sound->_loopStart;
+ _soundFreezePaused = _sound->_freezePaused;
+ }
+
+ if (persistMgr->_saving) {
+ _sFXType = SFX_NONE;
+ _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0;
+ }
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_soundFilename));
+ persistMgr->transfer(TMEMBER(_soundLooping));
+ persistMgr->transfer(TMEMBER(_soundPaused));
+ persistMgr->transfer(TMEMBER(_soundFreezePaused));
+ persistMgr->transfer(TMEMBER(_soundPlaying));
+ persistMgr->transfer(TMEMBER(_soundPosition));
+ persistMgr->transfer(TMEMBER(_soundPrivateVolume));
+ persistMgr->transfer(TMEMBER(_soundStreamed));
+ persistMgr->transfer(TMEMBER_INT(_soundType));
+ persistMgr->transfer(TMEMBER(_soundLoopStart));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::isPlaying() {
+ return _sound && _sound->isPlaying();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::isPaused() {
+ return _sound && _soundPaused;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::setPositionTime(uint32 time) {
+ if (!_sound) return STATUS_FAILED;
+ _soundPosition = time;
+ bool ret = _sound->setPosition(_soundPosition);
+ if (_sound->isPlaying())
+ _soundPosition = 0;
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CBSound::getPositionTime() {
+ if (!_sound) return 0;
+
+ if (!_sound->isPlaying())
+ return 0;
+ else return _sound->getPosition();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::setVolumePercent(int percent) {
+ if (!_sound)
+ return STATUS_FAILED;
+ else return _sound->setPrivateVolume(percent * 255 / 100);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::setVolume(int volume) {
+ if (!_sound)
+ return STATUS_FAILED;
+ else return _sound->setPrivateVolume(volume);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::setPrivateVolume(int volume) {
+ if (!_sound)
+ return STATUS_FAILED;
+ else return _sound->_privateVolume = volume;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CBSound::getVolumePercent() {
+ if (!_sound)
+ return 0;
+ else return _sound->_privateVolume * 100 / 255;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CBSound::getVolume() {
+ if (!_sound)
+ return 0;
+ else return _sound->_privateVolume;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::setLoopStart(uint32 pos) {
+ if (!_sound)
+ return STATUS_FAILED;
+ else {
+ _sound->setLoopStart(pos);
+ return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::setPan(float pan) {
+ if (_sound)
+ return _sound->setPan(pan);
+ else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSound::ApplyFX(TSFXType type, float param1, float param2, float param3, float param4) {
+ if (!_sound)
+ return STATUS_OK;
+
+ if (type != _sFXType || param1 != _sFXParam1 || param2 != _sFXParam2 || param3 != _sFXParam3 || param4 != _sFXParam4) {
+ bool ret = _sound->applyFX(type, param1, param2, param3, param4);
+
+ _sFXType = type;
+ _sFXParam1 = param1;
+ _sFXParam2 = param2;
+ _sFXParam3 = param3;
+ _sFXParam4 = param4;
+
+ return ret;
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BSound.h b/engines/wintermute/base/BSound.h
new file mode 100644
index 0000000000..9dc825e4ac
--- /dev/null
+++ b/engines/wintermute/base/BSound.h
@@ -0,0 +1,88 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSOUND_H
+#define WINTERMUTE_BSOUND_H
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+#include "engines/wintermute/persistent.h"
+#include "audio/mixer.h"
+
+namespace WinterMute {
+
+class CBSoundBuffer;
+class CBSound : public CBBase {
+public:
+ bool setPan(float pan);
+ int _soundPrivateVolume;
+ int getVolume();
+ int getVolumePercent();
+ bool setVolumePercent(int percent);
+ bool setVolume(int volume);
+ bool setPrivateVolume(int volume);
+ bool setLoopStart(uint32 pos);
+ uint32 getPositionTime();
+ bool setPositionTime(uint32 time);
+ bool _soundPaused;
+ bool _soundFreezePaused;
+ bool isPlaying();
+ bool isPaused();
+ bool _soundPlaying;
+ bool _soundLooping;
+ uint32 _soundLoopStart;
+ uint32 _soundPosition;
+ DECLARE_PERSISTENT(CBSound, CBBase)
+ bool resume();
+ bool pause(bool freezePaused = false);
+ bool stop();
+ bool play(bool looping = false);
+ uint32 getLength();
+ bool _soundStreamed;
+ Audio::Mixer::SoundType _soundType;
+ char *_soundFilename;
+ bool setSoundSimple();
+ bool setSound(const char *filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false);
+ CBSound(CBGame *inGame);
+ virtual ~CBSound();
+
+ bool ApplyFX(TSFXType type = SFX_NONE, float param1 = 0, float param2 = 0, float param3 = 0, float param4 = 0);
+
+private:
+ TSFXType _sFXType;
+ float _sFXParam1;
+ float _sFXParam2;
+ float _sFXParam3;
+ float _sFXParam4;
+ CBSoundBuffer *_sound;
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BSoundBuffer.cpp b/engines/wintermute/base/BSoundBuffer.cpp
new file mode 100644
index 0000000000..4808cc9007
--- /dev/null
+++ b/engines/wintermute/base/BSoundBuffer.cpp
@@ -0,0 +1,383 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/file/BFile.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BSoundMgr.h"
+#include "engines/wintermute/base/BSoundBuffer.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/utils/utils.h"
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "audio/decoders/vorbis.h"
+#include "audio/decoders/wave.h"
+#include "audio/decoders/raw.h"
+#include "common/system.h"
+#include "common/substream.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+#define MAX_NONSTREAMED_FILE_SIZE 1024*1024
+
+//////////////////////////////////////////////////////////////////////////
+CBSoundBuffer::CBSoundBuffer(CBGame *inGame): CBBase(inGame) {
+ _stream = NULL;
+ _handle = NULL;
+// _sync = NULL;
+
+ _streamed = false;
+ _filename = NULL;
+ _file = NULL;
+ _privateVolume = 255;
+ _volume = 255;
+
+ _looping = false;
+ _loopStart = 0;
+
+ _type = Audio::Mixer::kSFXSoundType;
+
+ _freezePaused = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSoundBuffer::~CBSoundBuffer() {
+ stop();
+
+ if (_handle) {
+ g_system->getMixer()->stopHandle(*_handle);
+ delete _handle;
+ _handle = NULL;
+ }
+ delete _stream;
+ _stream = NULL;
+
+ delete[] _filename;
+ _filename = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBSoundBuffer::setStreaming(bool Streamed, uint32 NumBlocks, uint32 BlockSize) {
+ _streamed = Streamed;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundBuffer::loadFromFile(const char *filename, bool forceReload) {
+ warning("BSoundBuffer::LoadFromFile(%s,%d)", filename, forceReload);
+#if 0
+ if (_stream) {
+ BASS_StreamFree(_stream);
+ _stream = NULL;
+ }
+#endif
+
+ // Load a file, but avoid having the File-manager handle the disposal of it.
+ _file = _gameRef->_fileManager->openFile(filename, true, false);
+ if (!_file) {
+ _gameRef->LOG(0, "Error opening sound file '%s'", filename);
+ return STATUS_FAILED;
+ }
+ Common::String strFilename(filename);
+ if (strFilename.hasSuffix(".ogg")) {
+ _stream = Audio::makeVorbisStream(_file, DisposeAfterUse::YES);
+ } else if (strFilename.hasSuffix(".wav")) {
+ int waveSize, waveRate;
+ byte waveFlags;
+ uint16 waveType;
+
+ if (Audio::loadWAVFromStream(*_file, waveSize, waveRate, waveFlags, &waveType)) {
+ if (waveType == 1) {
+ // We need to wrap the file in a substream to make sure the size is right.
+ _file = new Common::SeekableSubReadStream(_file, 0, waveSize);
+ _stream = Audio::makeRawStream(_file, waveRate, waveFlags, DisposeAfterUse::YES);
+ } else {
+ warning("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s with type %d", filename, waveType);
+ }
+ }
+ } else {
+ warning("BSoundBuffer::LoadFromFile - Unknown filetype for %s", filename);
+ }
+ if (!_stream) {
+ return STATUS_FAILED;
+ }
+ CBUtils::setString(&_filename, filename);
+
+ return STATUS_OK;
+#if 0
+ BASS_FILEPROCS fileProc;
+ fileProc.close = CBSoundBuffer::FileCloseProc;
+ fileProc.read = CBSoundBuffer::FileReadProc;
+ fileProc.seek = CBSoundBuffer::FileSeekProc;
+ fileProc.length = CBSoundBuffer::FileLenProc;
+
+ _stream = BASS_StreamCreateFileUser(STREAMFILE_NOBUFFER, 0, &fileProc, (void *)_file);
+ if (!_stream) {
+ _gameRef->LOG(0, "BASS error: %d while loading '%s'", BASS_ErrorGetCode(), filename);
+ return STATUS_FAILED;
+ }
+
+ CBUtils::setString(&_filename, filename);
+
+ /*
+ bool res;
+ bool NewlyCreated = false;
+
+ if(!_soundBuffer || ForceReload || _streamed){
+ if(!_file) _file = _gameRef->_fileManager->openFile(filename);
+ if(!_file){
+ _gameRef->LOG(0, "Error opening sound file '%s'", filename);
+ return STATUS_FAILED;
+ }
+ // switch to streamed for big files
+ if(!_streamed && (_file->GetSize() > MAX_NONSTREAMED_FILE_SIZE && !_gameRef->_forceNonStreamedSounds)) SetStreaming(true);
+ }
+
+ // create buffer
+ if(!_soundBuffer){
+ NewlyCreated = true;
+
+ res = InitializeBuffer(_file);
+ if(DID_FAIL(res)){
+ _gameRef->LOG(res, "Error creating sound buffer for file '%s'", filename);
+ return res;
+ }
+ }
+
+
+
+ // store filename
+ if(!_filename){
+ _filename = new char[strlen(filename)+1];
+ strcpy(_filename, filename);
+ }
+
+ // close file (if not streaming)
+ if(!_streamed && _file){
+ _gameRef->_fileManager->closeFile(_file);
+ _file = NULL;
+ }
+ */
+
+ return STATUS_OK;
+#endif
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundBuffer::play(bool looping, uint32 startSample) {
+ if (startSample != 0) {
+ warning("BSoundBuffer::Play - Should start playback at %d, but currently we don't", startSample);
+ }
+ if (_handle) {
+ g_system->getMixer()->stopHandle(*_handle);
+ delete _handle;
+ _handle = NULL;
+ }
+ if (_stream) {
+ _stream->seek(startSample);
+ _handle = new Audio::SoundHandle;
+ if (looping) {
+ Audio::AudioStream *loopStream = new Audio::LoopingAudioStream(_stream, 0, DisposeAfterUse::NO);
+ g_system->getMixer()->playStream(_type, _handle, loopStream, -1, _volume, 0, DisposeAfterUse::YES);
+ } else {
+ g_system->getMixer()->playStream(_type, _handle, _stream, -1, _volume, 0, DisposeAfterUse::NO);
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBSoundBuffer::setLooping(bool looping) {
+ warning("BSoundBuffer::SetLooping(%d) - won't change a playing sound", looping);
+ _looping = looping;
+#if 0
+
+
+ if (_stream) {
+ BASS_ChannelFlags(_stream, looping ? BASS_SAMPLE_LOOP : 0, BASS_SAMPLE_LOOP);
+ }
+#endif
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundBuffer::resume() {
+ if (_stream && _handle) {
+ g_system->getMixer()->pauseHandle(*_handle, false);
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundBuffer::stop() {
+ if (_stream && _handle) {
+ g_system->getMixer()->stopHandle(*_handle);
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundBuffer::pause() {
+ if (_stream && _handle) {
+ g_system->getMixer()->pauseHandle(*_handle, true);
+ }
+ return STATUS_OK;
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CBSoundBuffer::getLength() {
+ if (_stream) {
+ uint32 len = _stream->getLength().msecs();
+ return len * 1000;
+ }
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBSoundBuffer::setType(Audio::Mixer::SoundType type) {
+ _type = type;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBSoundBuffer::updateVolume() {
+ setVolume(_privateVolume);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundBuffer::setVolume(int volume) {
+ _volume = volume * _gameRef->_soundMgr->getMasterVolume() / 255;
+ if (_stream && _handle) {
+ byte vol = (byte)(_volume);
+ g_system->getMixer()->setChannelVolume(*_handle, vol);
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundBuffer::setPrivateVolume(int volume) {
+ _privateVolume = volume;
+ return setVolume(_privateVolume);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundBuffer::isPlaying() {
+ if (_stream && _handle) {
+ return _freezePaused || g_system->getMixer()->isSoundHandleActive(*_handle);
+ } else {
+ return false;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CBSoundBuffer::getPosition() {
+ if (_stream && _handle) {
+ uint32 pos = g_system->getMixer()->getSoundElapsedTime(*_handle);
+ return pos;
+ }
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundBuffer::setPosition(uint32 pos) {
+ warning("CBSoundBuffer::SetPosition - not implemented yet");
+#if 0
+ if (_stream) {
+ QWORD pos = BASS_ChannelSeconds2Bytes(_stream, (float)Pos / 1000.0f);
+ BASS_ChannelSetPosition(_stream, pos, BASS_POS_BYTE);
+ }
+#endif
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundBuffer::setLoopStart(uint32 pos) {
+ _loopStart = pos;
+#if 0
+ if (_stream) {
+ if (_sync) {
+ BASS_ChannelRemoveSync(_stream, _sync);
+ _sync = NULL;
+ }
+ if (_loopStart > 0) {
+ QWORD len = BASS_ChannelGetLength(_stream, BASS_POS_BYTE);
+ _sync = BASS_ChannelSetSync(_stream, BASS_SYNC_POS | BASS_SYNC_MIXTIME, len, CBSoundBuffer::LoopSyncProc, (void *)this);
+ }
+ }
+#endif
+ return STATUS_OK;
+}
+#if 0
+//////////////////////////////////////////////////////////////////////////
+void CBSoundBuffer::LoopSyncProc(HSYNC handle, uint32 channel, uint32 data, void *user) {
+ CBSoundBuffer *soundBuf = static_cast<CBSoundBuffer *>(user);
+ QWORD pos = BASS_ChannelSeconds2Bytes(channel, (float)soundBuf->GetLoopStart() / 1000.0f);
+
+ if (!BASS_ChannelSetPosition(channel, pos, BASS_POS_BYTE))
+ BASS_ChannelSetPosition(channel, 0, BASS_POS_BYTE);
+}
+#endif
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundBuffer::setPan(float pan) {
+ if (_handle) {
+ g_system->getMixer()->setChannelBalance(*_handle, (int8)(pan * 127));
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundBuffer::applyFX(TSFXType type, float param1, float param2, float param3, float param4) {
+ warning("CBSoundBuffer::ApplyFX - not implemented yet");
+ switch (type) {
+ case SFX_ECHO:
+ break;
+
+ case SFX_REVERB:
+ break;
+
+ default:
+ break;
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BSoundBuffer.h b/engines/wintermute/base/BSoundBuffer.h
new file mode 100644
index 0000000000..9384670fbb
--- /dev/null
+++ b/engines/wintermute/base/BSoundBuffer.h
@@ -0,0 +1,100 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSOUNDBUFFER_H
+#define WINTERMUTE_BSOUNDBUFFER_H
+
+
+#include "engines/wintermute/base/BBase.h"
+#include "audio/mixer.h"
+#include "common/stream.h"
+
+namespace Audio {
+class SeekableAudioStream;
+class SoundHandle;
+}
+
+namespace WinterMute {
+
+class CBFile;
+class CBSoundBuffer : public CBBase {
+public:
+
+ CBSoundBuffer(CBGame *inGame);
+ virtual ~CBSoundBuffer();
+
+
+ bool pause();
+ bool play(bool looping = false, uint32 startSample = 0);
+ bool resume();
+ bool stop();
+ bool isPlaying();
+
+ void setLooping(bool looping);
+
+ uint32 getPosition();
+ bool setPosition(uint32 pos);
+ uint32 getLength();
+
+ bool setLoopStart(uint32 pos);
+ uint32 getLoopStart() const {
+ return _loopStart;
+ }
+
+ bool setPan(float pan);
+ bool setPrivateVolume(int colume);
+ bool setVolume(int colume);
+ void updateVolume();
+
+ void setType(Audio::Mixer::SoundType Type);
+
+ bool loadFromFile(const char *filename, bool forceReload = false);
+ void setStreaming(bool streamed, uint32 numBlocks = 0, uint32 blockSize = 0);
+ bool applyFX(TSFXType type, float param1, float param2, float param3, float param4);
+
+ //HSTREAM _stream;
+ //HSYNC _sync;
+ Audio::SeekableAudioStream *_stream;
+ Audio::SoundHandle *_handle;
+
+ bool _freezePaused;
+ uint32 _loopStart;
+ Audio::Mixer::SoundType _type;
+ bool _looping;
+ Common::SeekableReadStream *_file;
+ char *_filename;
+ bool _streamed;
+
+ int _privateVolume;
+private:
+ int _volume;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BSoundMgr.cpp b/engines/wintermute/base/BSoundMgr.cpp
new file mode 100644
index 0000000000..8d9b775c68
--- /dev/null
+++ b/engines/wintermute/base/BSoundMgr.cpp
@@ -0,0 +1,292 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BSoundMgr.h"
+#include "engines/wintermute/base/BRegistry.h"
+#include "engines/wintermute/utils/PathUtil.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/base/BSoundBuffer.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/config-manager.h"
+#include "audio/mixer.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+//IMPLEMENT_PERSISTENT(CBSoundMgr, true);
+
+//////////////////////////////////////////////////////////////////////////
+CBSoundMgr::CBSoundMgr(CBGame *inGame): CBBase(inGame) {
+ _soundAvailable = false;
+ _volumeMaster = 255;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSoundMgr::~CBSoundMgr() {
+ saveSettings();
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundMgr::cleanup() {
+ for (int i = 0; i < _sounds.size(); i++)
+ delete _sounds[i];
+ _sounds.clear();
+#if 0
+ BASS_Free();
+#endif
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBSoundMgr::saveSettings() {
+ if (_soundAvailable) {
+ _gameRef->_registry->writeInt("Audio", "MasterVolume", _volumeMaster);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundMgr::initialize() {
+ _soundAvailable = false;
+
+ if (!g_system->getMixer()->isReady()) {
+ return STATUS_FAILED;
+ }
+ _volumeMaster = _gameRef->_registry->readInt("Audio", "MasterVolume", 255);
+ _soundAvailable = true;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundMgr::initLoop() {
+ if (!_soundAvailable)
+ return STATUS_OK;
+#if 0
+
+ BASS_Update(500);
+#endif
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSoundBuffer *CBSoundMgr::addSound(const char *filename, Audio::Mixer::SoundType type, bool streamed) {
+ if (!_soundAvailable)
+ return NULL;
+
+ CBSoundBuffer *sound;
+
+ // try to switch WAV to OGG file (if available)
+ AnsiString ext = PathUtil::getExtension(filename);
+ if (StringUtil::compareNoCase(ext, "wav")) {
+ AnsiString path = PathUtil::getDirectoryName(filename);
+ AnsiString name = PathUtil::getFileNameWithoutExtension(filename);
+
+ AnsiString newFile = PathUtil::combine(path, name + "ogg");
+ if (_gameRef->_fileManager->hasFile(newFile)) {
+ filename = newFile.c_str();
+ }
+ }
+
+ sound = new CBSoundBuffer(_gameRef);
+ if (!sound) return NULL;
+
+ sound->setStreaming(streamed);
+ sound->setType(type);
+
+
+ bool res = sound->loadFromFile(filename);
+ if (DID_FAIL(res)) {
+ _gameRef->LOG(res, "Error loading sound '%s'", filename);
+ delete sound;
+ return NULL;
+ }
+
+ // Make sure the master-volume is applied to the sound.
+ sound->updateVolume();
+
+ // register sound
+ _sounds.push_back(sound);
+
+ return sound;
+
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundMgr::addSound(CBSoundBuffer *sound, Audio::Mixer::SoundType type) {
+ if (!sound)
+ return STATUS_FAILED;
+
+ // Make sure the master-volume is applied to the sound.
+ sound->updateVolume();
+
+ // register sound
+ _sounds.push_back(sound);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundMgr::removeSound(CBSoundBuffer *sound) {
+ for (int i = 0; i < _sounds.size(); i++) {
+ if (_sounds[i] == sound) {
+ delete _sounds[i];
+ _sounds.remove_at(i);
+ return STATUS_OK;
+ }
+ }
+
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundMgr::setVolume(Audio::Mixer::SoundType type, int volume) {
+ if (!_soundAvailable)
+ return STATUS_OK;
+
+ switch (type) {
+ case Audio::Mixer::kSFXSoundType:
+ ConfMan.setInt("sfx_volume", volume);
+ break;
+ case Audio::Mixer::kSpeechSoundType:
+ ConfMan.setInt("speech_volume", volume);
+ break;
+ case Audio::Mixer::kMusicSoundType:
+ ConfMan.setInt("music_volume", volume);
+ break;
+ case Audio::Mixer::kPlainSoundType:
+ error("Plain sound type shouldn't be used in WME");
+ }
+ g_wintermute->syncSoundSettings();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundMgr::setVolumePercent(Audio::Mixer::SoundType type, byte percent) {
+ return setVolume(type, percent * 255 / 100);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+byte CBSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) {
+ int volume = 0;
+
+ switch (type) {
+ case Audio::Mixer::kSFXSoundType:
+ case Audio::Mixer::kSpeechSoundType:
+ case Audio::Mixer::kMusicSoundType:
+ volume = g_system->getMixer()->getVolumeForSoundType(type);
+ break;
+ default:
+ error("Sound-type not set");
+ break;
+ }
+
+ return (byte)(volume * 100 / 255);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundMgr::setMasterVolume(byte value) {
+ _volumeMaster = value;
+ for (int i = 0; i < _sounds.size(); i++) {
+ _sounds[i]->updateVolume();
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundMgr::setMasterVolumePercent(byte percent) {
+ setMasterVolume(percent * 255 / 100);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+byte CBSoundMgr::getMasterVolumePercent() {
+ return getMasterVolume() * 100 / 255;
+}
+
+//////////////////////////////////////////////////////////////////////////
+byte CBSoundMgr::getMasterVolume() {
+ return (byte)_volumeMaster;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundMgr::pauseAll(bool includingMusic) {
+
+ for (int i = 0; i < _sounds.size(); i++) {
+ if (_sounds[i]->isPlaying() && (_sounds[i]->_type != Audio::Mixer::kMusicSoundType || includingMusic)) {
+ _sounds[i]->pause();
+ _sounds[i]->_freezePaused = true;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSoundMgr::resumeAll() {
+
+ for (int i = 0; i < _sounds.size(); i++) {
+ if (_sounds[i]->_freezePaused) {
+ _sounds[i]->resume();
+ _sounds[i]->_freezePaused = false;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+float CBSoundMgr::posToPan(int x, int y) {
+ float relPos = (float)x / ((float)_gameRef->_renderer->_width);
+
+ float minPan = -0.7f;
+ float maxPan = 0.7f;
+
+ return minPan + relPos * (maxPan - minPan);
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BSoundMgr.h b/engines/wintermute/base/BSoundMgr.h
new file mode 100644
index 0000000000..a021abadaa
--- /dev/null
+++ b/engines/wintermute/base/BSoundMgr.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSOUNDMGR_H
+#define WINTERMUTE_BSOUNDMGR_H
+
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/base/BBase.h"
+#include "audio/mixer.h"
+#include "common/array.h"
+
+namespace WinterMute {
+class CBSoundBuffer;
+class CBSoundMgr : public CBBase {
+public:
+ float posToPan(int x, int y);
+ bool resumeAll();
+ bool pauseAll(bool includingMusic = true);
+ bool cleanup();
+ //DECLARE_PERSISTENT(CBSoundMgr, CBBase);
+ byte getMasterVolumePercent();
+ byte getMasterVolume();
+ bool setMasterVolume(byte percent);
+ bool setMasterVolumePercent(byte percent);
+ byte getVolumePercent(Audio::Mixer::SoundType type);
+ bool setVolumePercent(Audio::Mixer::SoundType type, byte percent);
+ bool setVolume(Audio::Mixer::SoundType type, int volume);
+ uint32 _volumeOriginal;
+ int _volumeMaster;
+ bool removeSound(CBSoundBuffer *sound);
+ CBSoundBuffer *addSound(const char *filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false);
+ bool addSound(CBSoundBuffer *sound, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType);
+ bool initLoop();
+ bool initialize();
+ bool _soundAvailable;
+ CBSoundMgr(CBGame *inGame);
+ virtual ~CBSoundMgr();
+ Common::Array<CBSoundBuffer *> _sounds;
+ void saveSettings();
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BSprite.cpp b/engines/wintermute/base/BSprite.cpp
new file mode 100644
index 0000000000..c93a40ca75
--- /dev/null
+++ b/engines/wintermute/base/BSprite.cpp
@@ -0,0 +1,758 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BSprite.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "engines/wintermute/utils/PathUtil.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/BDynBuffer.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BFrame.h"
+#include "engines/wintermute/base/BSound.h"
+#include "engines/wintermute/base/BSubFrame.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBSprite, false)
+
+//////////////////////////////////////////////////////////////////////
+CBSprite::CBSprite(CBGame *inGame, CBObject *Owner): CBScriptHolder(inGame) {
+ _editorAllFrames = false;
+ _owner = Owner;
+ setDefaults();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBSprite::~CBSprite() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBSprite::setDefaults() {
+ _currentFrame = -1;
+ _looping = false;
+ _lastFrameTime = 0;
+ _filename = NULL;
+ _finished = false;
+ _changed = false;
+ _paused = false;
+ _continuous = false;
+ _moveX = _moveY = 0;
+
+ _editorMuted = false;
+ _editorBgFile = NULL;
+ _editorBgOffsetX = _editorBgOffsetY = 0;
+ _editorBgAlpha = 0xFF;
+ _streamed = false;
+ _streamedKeepLoaded = false;
+
+ setName("");
+
+ _precise = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBSprite::cleanup() {
+ CBScriptHolder::cleanup();
+
+ for (int i = 0; i < _frames.getSize(); i++)
+ delete _frames[i];
+ _frames.removeAll();
+
+ delete[] _editorBgFile;
+ _editorBgFile = NULL;
+
+ setDefaults();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSprite::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, uint32 alpha) {
+ GetCurrentFrame(zoomX, zoomY);
+ if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return STATUS_OK;
+
+ // move owner if allowed to
+ if (_changed && _owner && _owner->_movable) {
+ _owner->_posX += _moveX;
+ _owner->_posY += _moveY;
+ _owner->afterMove();
+
+ x = _owner->_posX;
+ y = _owner->_posY;
+ }
+
+ // draw frame
+ return display(x, y, registerOwner, zoomX, zoomY, alpha);
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSprite::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
+ Common::SeekableReadStream *file = _gameRef->_fileManager->openFile(filename);
+ if (!file) {
+ _gameRef->LOG(0, "CBSprite::LoadFile failed for file '%s'", filename);
+ if (_gameRef->_debugDebugMode) return loadFile("invalid_debug.bmp", lifeTime, cacheType);
+ else return loadFile("invalid.bmp", lifeTime, cacheType);
+ } else {
+ _gameRef->_fileManager->closeFile(file);
+ file = NULL;
+ }
+
+ bool ret;
+
+ AnsiString ext = PathUtil::getExtension(filename);
+ if (StringUtil::startsWith(filename, "savegame:", true) || StringUtil::compareNoCase(ext, "bmp") || StringUtil::compareNoCase(ext, "tga") || StringUtil::compareNoCase(ext, "png") || StringUtil::compareNoCase(ext, "jpg")) {
+ CBFrame *frame = new CBFrame(_gameRef);
+ CBSubFrame *subframe = new CBSubFrame(_gameRef);
+ subframe->setSurface(filename, true, 0, 0, 0, lifeTime, true);
+ if (subframe->_surface == NULL) {
+ _gameRef->LOG(0, "Error loading simple sprite '%s'", filename);
+ ret = STATUS_FAILED;
+ delete frame;
+ delete subframe;
+ } else {
+ CBPlatform::setRect(&subframe->_rect, 0, 0, subframe->_surface->getWidth(), subframe->_surface->getHeight());
+ frame->_subframes.add(subframe);
+ _frames.add(frame);
+ _currentFrame = 0;
+ ret = STATUS_OK;
+ }
+ } else {
+ byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
+ if (buffer) {
+ if (DID_FAIL(ret = loadBuffer(buffer, true, lifeTime, cacheType))) _gameRef->LOG(0, "Error parsing SPRITE file '%s'", filename);
+ delete [] buffer;
+ }
+ }
+
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
+
+
+ return ret;
+}
+
+
+
+TOKEN_DEF_START
+TOKEN_DEF(CONTINUOUS)
+TOKEN_DEF(SPRITE)
+TOKEN_DEF(LOOPING)
+TOKEN_DEF(FRAME)
+TOKEN_DEF(NAME)
+TOKEN_DEF(PRECISE)
+TOKEN_DEF(EDITOR_MUTED)
+TOKEN_DEF(STREAMED_KEEP_LOADED)
+TOKEN_DEF(STREAMED)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(EDITOR_BG_FILE)
+TOKEN_DEF(EDITOR_BG_OFFSET_X)
+TOKEN_DEF(EDITOR_BG_OFFSET_Y)
+TOKEN_DEF(EDITOR_BG_ALPHA)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+bool CBSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(CONTINUOUS)
+ TOKEN_TABLE(SPRITE)
+ TOKEN_TABLE(LOOPING)
+ TOKEN_TABLE(FRAME)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(PRECISE)
+ TOKEN_TABLE(EDITOR_MUTED)
+ TOKEN_TABLE(STREAMED_KEEP_LOADED)
+ TOKEN_TABLE(STREAMED)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(EDITOR_BG_FILE)
+ TOKEN_TABLE(EDITOR_BG_OFFSET_X)
+ TOKEN_TABLE(EDITOR_BG_OFFSET_Y)
+ TOKEN_TABLE(EDITOR_BG_ALPHA)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(_gameRef);
+
+ cleanup();
+
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SPRITE) {
+ _gameRef->LOG(0, "'SPRITE' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ int frameCount = 1;
+ CBFrame *frame;
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_CONTINUOUS:
+ parser.scanStr((char *)params, "%b", &_continuous);
+ break;
+
+ case TOKEN_EDITOR_MUTED:
+ parser.scanStr((char *)params, "%b", &_editorMuted);
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_LOOPING:
+ parser.scanStr((char *)params, "%b", &_looping);
+ break;
+
+ case TOKEN_PRECISE:
+ parser.scanStr((char *)params, "%b", &_precise);
+ break;
+
+ case TOKEN_STREAMED:
+ parser.scanStr((char *)params, "%b", &_streamed);
+ if (_streamed && lifeTime == -1) {
+ lifeTime = 500;
+ cacheType = CACHE_ALL;
+ }
+ break;
+
+ case TOKEN_STREAMED_KEEP_LOADED:
+ parser.scanStr((char *)params, "%b", &_streamedKeepLoaded);
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_EDITOR_BG_FILE:
+ if (_gameRef->_editorMode) {
+ delete[] _editorBgFile;
+ _editorBgFile = new char[strlen((char *)params) + 1];
+ if (_editorBgFile) strcpy(_editorBgFile, (char *)params);
+ }
+ break;
+
+ case TOKEN_EDITOR_BG_OFFSET_X:
+ parser.scanStr((char *)params, "%d", &_editorBgOffsetX);
+ break;
+
+ case TOKEN_EDITOR_BG_OFFSET_Y:
+ parser.scanStr((char *)params, "%d", &_editorBgOffsetY);
+ break;
+
+ case TOKEN_EDITOR_BG_ALPHA:
+ parser.scanStr((char *)params, "%d", &_editorBgAlpha);
+ _editorBgAlpha = MIN(_editorBgAlpha, 255);
+ _editorBgAlpha = MAX(_editorBgAlpha, 0);
+ break;
+
+ case TOKEN_FRAME: {
+ int FrameLifeTime = lifeTime;
+ if (cacheType == CACHE_HALF && frameCount % 2 != 1) FrameLifeTime = -1;
+
+ frame = new CBFrame(_gameRef);
+
+ if (DID_FAIL(frame->loadBuffer(params, FrameLifeTime, _streamedKeepLoaded))) {
+ delete frame;
+ _gameRef->LOG(0, "Error parsing frame %d", frameCount);
+ return STATUS_FAILED;
+ }
+
+ _frames.add(frame);
+ frameCount++;
+ if (_currentFrame == -1) _currentFrame = 0;
+ }
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in SPRITE definition");
+ return STATUS_FAILED;
+ }
+ _canBreak = !_continuous;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBSprite::reset() {
+ if (_frames.getSize() > 0) _currentFrame = 0;
+ else _currentFrame = -1;
+
+ killAllSounds();
+
+ _lastFrameTime = 0;
+ _finished = false;
+ _moveX = _moveY = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSprite::GetCurrentFrame(float zoomX, float zoomY) {
+ //if(_owner && _owner->_freezable && _gameRef->_state == GAME_FROZEN) return true;
+
+ if (_currentFrame == -1) return false;
+
+ uint32 timer;
+ if (_owner && _owner->_freezable) timer = _gameRef->_timer;
+ else timer = _gameRef->_liveTimer;
+
+ int lastFrame = _currentFrame;
+
+ // get current frame
+ if (!_paused && !_finished && timer >= _lastFrameTime + _frames[_currentFrame]->_delay && _lastFrameTime != 0) {
+ if (_currentFrame < _frames.getSize() - 1) {
+ _currentFrame++;
+ if (_continuous) _canBreak = (_currentFrame == _frames.getSize() - 1);
+ } else {
+ if (_looping) {
+ _currentFrame = 0;
+ _canBreak = true;
+ } else {
+ _finished = true;
+ _canBreak = true;
+ }
+ }
+
+ _lastFrameTime = timer;
+ }
+
+ _changed = (lastFrame != _currentFrame || (_looping && _frames.getSize() == 1));
+
+ if (_lastFrameTime == 0) {
+ _lastFrameTime = timer;
+ _changed = true;
+ if (_continuous) _canBreak = (_currentFrame == _frames.getSize() - 1);
+ }
+
+ if (_changed) {
+ _moveX = _frames[_currentFrame]->_moveX;
+ _moveY = _frames[_currentFrame]->_moveY;
+
+ if (zoomX != 100 || zoomY != 100) {
+ _moveX = (int)((float)_moveX * (float)(zoomX / 100.0f));
+ _moveY = (int)((float)_moveY * (float)(zoomY / 100.0f));
+ }
+ }
+
+ return _changed;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSprite::display(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode) {
+ if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return STATUS_OK;
+
+ // on change...
+ if (_changed) {
+ if (_frames[_currentFrame]->_killSound) {
+ killAllSounds();
+ }
+ applyEvent("FrameChanged");
+ _frames[_currentFrame]->oneTimeDisplay(_owner, _gameRef->_editorMode && _editorMuted);
+ }
+
+ // draw frame
+ return _frames[_currentFrame]->draw(X - _gameRef->_offsetX, Y - _gameRef->_offsetY, Register, ZoomX, ZoomY, _precise, Alpha, _editorAllFrames, Rotate, BlendMode);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSurface *CBSprite::getSurface() {
+ // only used for animated textures for 3D models
+ if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return NULL;
+ CBFrame *Frame = _frames[_currentFrame];
+ if (Frame && Frame->_subframes.getSize() > 0) {
+ CBSubFrame *Subframe = Frame->_subframes[0];
+ if (Subframe) return Subframe->_surface;
+ else return NULL;
+ } else return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSprite::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
+ if (!rect) return false;
+
+ CBPlatform::setRectEmpty(rect);
+ for (int i = 0; i < _frames.getSize(); i++) {
+ Rect32 frame;
+ Rect32 temp;
+ CBPlatform::copyRect(&temp, rect);
+ _frames[i]->getBoundingRect(&frame, x, y, scaleX, scaleY);
+ CBPlatform::unionRect(rect, &temp, &frame);
+ }
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSprite::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "SPRITE {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "LOOPING=%s\n", _looping ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "CONTINUOUS=%s\n", _continuous ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PRECISE=%s\n", _precise ? "TRUE" : "FALSE");
+ if (_streamed) {
+ buffer->putTextIndent(indent + 2, "STREAMED=%s\n", _streamed ? "TRUE" : "FALSE");
+
+ if (_streamedKeepLoaded)
+ buffer->putTextIndent(indent + 2, "STREAMED_KEEP_LOADED=%s\n", _streamedKeepLoaded ? "TRUE" : "FALSE");
+ }
+
+ if (_editorMuted)
+ buffer->putTextIndent(indent + 2, "EDITOR_MUTED=%s\n", _editorMuted ? "TRUE" : "FALSE");
+
+ if (_editorBgFile) {
+ buffer->putTextIndent(indent + 2, "EDITOR_BG_FILE=\"%s\"\n", _editorBgFile);
+ buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_X=%d\n", _editorBgOffsetX);
+ buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_Y=%d\n", _editorBgOffsetY);
+ buffer->putTextIndent(indent + 2, "EDITOR_BG_ALPHA=%d\n", _editorBgAlpha);
+ }
+
+ CBScriptHolder::saveAsText(buffer, indent + 2);
+
+ int i;
+
+ // scripts
+ for (i = 0; i < _scripts.getSize(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+
+ for (i = 0; i < _frames.getSize(); i++) {
+ _frames[i]->saveAsText(buffer, indent + 2);
+ }
+
+ buffer->putTextIndent(indent, "}\n\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSprite::persist(CBPersistMgr *persistMgr) {
+ CBScriptHolder::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_canBreak));
+ persistMgr->transfer(TMEMBER(_changed));
+ persistMgr->transfer(TMEMBER(_paused));
+ persistMgr->transfer(TMEMBER(_continuous));
+ persistMgr->transfer(TMEMBER(_currentFrame));
+ persistMgr->transfer(TMEMBER(_editorAllFrames));
+ persistMgr->transfer(TMEMBER(_editorBgAlpha));
+ persistMgr->transfer(TMEMBER(_editorBgFile));
+ persistMgr->transfer(TMEMBER(_editorBgOffsetX));
+ persistMgr->transfer(TMEMBER(_editorBgOffsetY));
+ persistMgr->transfer(TMEMBER(_editorMuted));
+ persistMgr->transfer(TMEMBER(_finished));
+
+ _frames.persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_lastFrameTime));
+ persistMgr->transfer(TMEMBER(_looping));
+ persistMgr->transfer(TMEMBER(_moveX));
+ persistMgr->transfer(TMEMBER(_moveY));
+ persistMgr->transfer(TMEMBER(_owner));
+ persistMgr->transfer(TMEMBER(_precise));
+ persistMgr->transfer(TMEMBER(_streamed));
+ persistMgr->transfer(TMEMBER(_streamedKeepLoaded));
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CBSprite::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // GetFrame
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetFrame") == 0) {
+ stack->correctParams(1);
+ int Index = stack->pop()->getInt(-1);
+ if (Index < 0 || Index >= _frames.getSize()) {
+ script->runtimeError("Sprite.GetFrame: Frame index %d is out of range.", Index);
+ stack->pushNULL();
+ } else stack->pushNative(_frames[Index], true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteFrame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteFrame") == 0) {
+ stack->correctParams(1);
+ CScValue *Val = stack->pop();
+ if (Val->isInt()) {
+ int Index = Val->getInt(-1);
+ if (Index < 0 || Index >= _frames.getSize()) {
+ script->runtimeError("Sprite.DeleteFrame: Frame index %d is out of range.", Index);
+ }
+ } else {
+ CBFrame *Frame = (CBFrame *)Val->getNative();
+ for (int i = 0; i < _frames.getSize(); i++) {
+ if (_frames[i] == Frame) {
+ if (i == _currentFrame) _lastFrameTime = 0;
+ delete _frames[i];
+ _frames.removeAt(i);
+ break;
+ }
+ }
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Reset
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Reset") == 0) {
+ stack->correctParams(0);
+ reset();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddFrame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddFrame") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+ const char *filename = NULL;
+ if (!val->isNULL()) filename = val->getString();
+
+ CBFrame *frame = new CBFrame(_gameRef);
+ if (filename != NULL) {
+ CBSubFrame *sub = new CBSubFrame(_gameRef);
+ if (DID_SUCCEED(sub->setSurface(filename))) {
+ sub->setDefaultRect();
+ frame->_subframes.add(sub);
+ } else delete sub;
+ }
+ _frames.add(frame);
+
+ stack->pushNative(frame, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InsertFrame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InsertFrame") == 0) {
+ stack->correctParams(2);
+ int index = stack->pop()->getInt();
+ if (index < 0)
+ index = 0;
+
+ CScValue *val = stack->pop();
+ const char *filename = NULL;
+ if (!val->isNULL())
+ filename = val->getString();
+
+ CBFrame *frame = new CBFrame(_gameRef);
+ if (filename != NULL) {
+ CBSubFrame *sub = new CBSubFrame(_gameRef);
+ if (DID_SUCCEED(sub->setSurface(filename))) frame->_subframes.add(sub);
+ else delete sub;
+ }
+
+ if (index >= _frames.getSize())
+ _frames.add(frame);
+ else _frames.insertAt(index, frame);
+
+ stack->pushNative(frame, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Pause
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Pause") == 0) {
+ stack->correctParams(0);
+ _paused = true;
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Play
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Play") == 0) {
+ stack->correctParams(0);
+ _paused = false;
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ else return CBScriptHolder::scCallMethod(script, stack, thisStack, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBSprite::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("sprite");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumFrames (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumFrames") == 0) {
+ _scValue->setInt(_frames.getSize());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CurrentFrame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CurrentFrame") == 0) {
+ _scValue->setInt(_currentFrame);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PixelPerfect
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PixelPerfect") == 0) {
+ _scValue->setBool(_precise);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Looping
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Looping") == 0) {
+ _scValue->setBool(_looping);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Owner (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Owner") == 0) {
+ if (_owner == NULL) _scValue->setNULL();
+ else _scValue->setNative(_owner, true);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Finished (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Finished") == 0) {
+ _scValue->setBool(_finished);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Paused (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Paused") == 0) {
+ _scValue->setBool(_paused);
+ return _scValue;
+ }
+
+ else return CBScriptHolder::scGetProperty(name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSprite::scSetProperty(const char *name, CScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // CurrentFrame
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "CurrentFrame") == 0) {
+ _currentFrame = value->getInt(0);
+ if (_currentFrame >= _frames.getSize() || _currentFrame < 0) {
+ _currentFrame = -1;
+ }
+ _lastFrameTime = 0;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PixelPerfect
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PixelPerfect") == 0) {
+ _precise = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Looping
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Looping") == 0) {
+ _looping = value->getBool();
+ return STATUS_OK;
+ }
+
+ else return CBScriptHolder::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBSprite::scToString() {
+ return "[sprite]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSprite::killAllSounds() {
+ for (int i = 0; i < _frames.getSize(); i++) {
+ if (_frames[i]->_sound)
+ _frames[i]->_sound->stop();
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BSprite.h b/engines/wintermute/base/BSprite.h
new file mode 100644
index 0000000000..3c67e5f3fe
--- /dev/null
+++ b/engines/wintermute/base/BSprite.h
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSPRITE_H
+#define WINTERMUTE_BSPRITE_H
+
+
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/base/BScriptHolder.h"
+
+namespace WinterMute {
+class CBFrame;
+class CBSurface;
+class CBObject;
+class CBSprite: public CBScriptHolder {
+public:
+ bool killAllSounds();
+ CBSurface *getSurface();
+ char *_editorBgFile;
+ int _editorBgOffsetX;
+ int _editorBgOffsetY;
+ int _editorBgAlpha;
+ bool _streamed;
+ bool _streamedKeepLoaded;
+ void cleanup();
+ void setDefaults();
+ bool _precise;
+ DECLARE_PERSISTENT(CBSprite, CBScriptHolder)
+
+ bool _editorAllFrames;
+ bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
+ int _moveY;
+ int _moveX;
+ bool display(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool GetCurrentFrame(float zoomX = 100, float zoomY = 100);
+ bool _canBreak;
+ bool _editorMuted;
+ bool _continuous;
+ void reset();
+ CBObject *_owner;
+ bool _changed;
+ bool _paused;
+ bool _finished;
+ bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ uint32 _lastFrameTime;
+ bool draw(int x, int y, CBObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
+ bool _looping;
+ int _currentFrame;
+ bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL);
+ CBSprite(CBGame *inGame, CBObject *owner = NULL);
+ virtual ~CBSprite();
+ CBArray<CBFrame *, CBFrame *> _frames;
+ bool saveAsText(CBDynBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BStringTable.cpp b/engines/wintermute/base/BStringTable.cpp
new file mode 100644
index 0000000000..44f26ba7e8
--- /dev/null
+++ b/engines/wintermute/base/BStringTable.cpp
@@ -0,0 +1,229 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BStringTable.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "common/str.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBStringTable::CBStringTable(CBGame *inGame): CBBase(inGame) {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBStringTable::~CBStringTable() {
+ // delete strings
+ _strings.clear();
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBStringTable::addString(const char *key, const char *val, bool reportDuplicities) {
+ if (key == NULL || val == NULL) return STATUS_FAILED;
+
+ if (scumm_stricmp(key, "@right-to-left") == 0) {
+ _gameRef->_textRTL = true;
+ return STATUS_OK;
+ }
+
+ Common::String finalKey = key;
+ finalKey.toLowercase();
+
+ _stringsIter = _strings.find(finalKey);
+ if (_stringsIter != _strings.end() && reportDuplicities) _gameRef->LOG(0, " Warning: Duplicate definition of string '%s'.", finalKey.c_str());
+
+ _strings[finalKey] = val;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+char *CBStringTable::getKey(const char *str) {
+ if (str == NULL || str[0] != '/') return NULL;
+
+ const char *value = strchr(str + 1, '/');
+ if (value == NULL) return NULL;
+
+ char *key = new char[value - str];
+ strncpy(key, str + 1, value - str - 1);
+ key[value - str - 1] = '\0';
+ CBPlatform::strlwr(key);
+
+ char *new_str;
+
+ _stringsIter = _strings.find(key);
+ if (_stringsIter != _strings.end()) {
+ new_str = new char[_stringsIter->_value.size() + 1];
+ strcpy(new_str, _stringsIter->_value.c_str());
+ if (strlen(new_str) > 0 && new_str[0] == '/' && strchr(new_str + 1, '/')) {
+ delete [] key;
+ char *Ret = getKey(new_str);
+ delete [] new_str;
+ return Ret;
+ } else {
+ delete [] new_str;
+ return key;
+ }
+ } else {
+ return key;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBStringTable::expand(char **str, bool forceExpand) {
+ if (_gameRef->_doNotExpandStrings && !forceExpand) return;
+
+ if (str == NULL || *str == NULL || *str[0] != '/') return;
+
+ char *value = strchr(*str + 1, '/');
+ if (value == NULL) return;
+
+ char *key = new char[value - *str];
+ strncpy(key, *str + 1, value - *str - 1);
+ key[value - *str - 1] = '\0';
+ CBPlatform::strlwr(key);
+
+ value++;
+
+ char *new_str;
+
+ _stringsIter = _strings.find(key);
+ if (_stringsIter != _strings.end()) {
+ new_str = new char[_stringsIter->_value.size() + 1];
+ strcpy(new_str, _stringsIter->_value.c_str());
+ } else {
+ new_str = new char[strlen(value) + 1];
+ strcpy(new_str, value);
+ }
+
+ delete [] key;
+ delete [] *str;
+ *str = new_str;
+
+ if (strlen(*str) > 0 && *str[0] == '/') expand(str, forceExpand);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBStringTable::expandStatic(const char *string, bool forceExpand) {
+ if (_gameRef->_doNotExpandStrings && !forceExpand) return string;
+
+ if (string == NULL || string[0] == '\0' || string[0] != '/') return string;
+
+ const char *value = strchr(string + 1, '/');
+ if (value == NULL) return string;
+
+ char *key = new char[value - string];
+ strncpy(key, string + 1, value - string - 1);
+ key[value - string - 1] = '\0';
+ CBPlatform::strlwr(key);
+
+ value++;
+
+ const char *new_str;
+
+ _stringsIter = _strings.find(key);
+ if (_stringsIter != _strings.end()) {
+ new_str = _stringsIter->_value.c_str();
+ } else {
+ new_str = value;
+ }
+
+ delete [] key;
+
+ if (strlen(new_str) > 0 && new_str[0] == '/') return expandStatic(new_str, forceExpand);
+ else return new_str;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBStringTable::loadFile(const char *filename, bool clearOld) {
+ _gameRef->LOG(0, "Loading string table...");
+
+ if (clearOld) _strings.clear();
+
+ uint32 size;
+ byte *buffer = _gameRef->_fileManager->readWholeFile(filename, &size);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "CBStringTable::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ uint32 pos = 0;
+
+ if (size > 3 && buffer[0] == 0xEF && buffer[1] == 0xBB && buffer[2] == 0xBF) {
+ pos += 3;
+ if (_gameRef->_textEncoding != TEXT_UTF8) {
+ _gameRef->_textEncoding = TEXT_UTF8;
+ //_gameRef->_textEncoding = TEXT_ANSI;
+ _gameRef->LOG(0, " UTF8 file detected, switching to UTF8 text encoding");
+ }
+ } else _gameRef->_textEncoding = TEXT_ANSI;
+
+ uint32 lineLength = 0;
+ while (pos < size) {
+ lineLength = 0;
+ while (pos + lineLength < size && buffer[pos + lineLength] != '\n' && buffer[pos + lineLength] != '\0') lineLength++;
+
+ uint32 realLength = lineLength - (pos + lineLength >= size ? 0 : 1);
+ char *line = new char[realLength + 1];
+ strncpy(line, (char *)&buffer[pos], realLength);
+ line[realLength] = '\0';
+ char *value = strchr(line, '\t');
+ if (value == NULL) value = strchr(line, ' ');
+
+ if (line[0] != ';') {
+ if (value != NULL) {
+ value[0] = '\0';
+ value++;
+ for (uint32 i = 0; i < strlen(value); i++) {
+ if (value[i] == '|') value[i] = '\n';
+ }
+ addString(line, value, clearOld);
+ } else if (line[0] != '\0') addString(line, "", clearOld);
+ }
+
+ delete [] line;
+ pos += lineLength + 1;
+ }
+
+ delete [] buffer;
+
+ _gameRef->LOG(0, " %d strings loaded", _strings.size());
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BStringTable.h b/engines/wintermute/base/BStringTable.h
new file mode 100644
index 0000000000..92d3604b4d
--- /dev/null
+++ b/engines/wintermute/base/BStringTable.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSTRINGTABLE_H
+#define WINTERMUTE_BSTRINGTABLE_H
+
+
+#include "common/hashmap.h"
+#include "engines/wintermute/base/BBase.h"
+
+namespace WinterMute {
+
+class CBStringTable : public CBBase {
+public:
+ const char *expandStatic(const char *string, bool forceExpand = false);
+ bool loadFile(const char *filename, bool deleteAll = true);
+ void expand(char **str, bool forceExpand = false);
+ bool addString(const char *key, const char *val, bool reportDuplicities = true);
+ CBStringTable(CBGame *inGame);
+ virtual ~CBStringTable();
+ Common::HashMap<Common::String, Common::String> _strings;
+ char *getKey(const char *str);
+private:
+ Common::HashMap<Common::String, Common::String>::iterator _stringsIter;
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BSubFrame.cpp b/engines/wintermute/base/BSubFrame.cpp
new file mode 100644
index 0000000000..60048ac05a
--- /dev/null
+++ b/engines/wintermute/base/BSubFrame.cpp
@@ -0,0 +1,589 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/BSubFrame.h"
+#include "engines/wintermute/base/BActiveRect.h"
+#include "engines/wintermute/base/BDynBuffer.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/BSurfaceStorage.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBSubFrame, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBSubFrame::CBSubFrame(CBGame *inGame): CBScriptable(inGame, true) {
+ _surface = NULL;
+ _hotspotX = _hotspotY = 0;
+ _alpha = 0xFFFFFFFF;
+ _transparent = 0xFFFF00FF;
+
+ CBPlatform::setRectEmpty(&_rect);
+
+ _editorSelected = false;
+
+ _surfaceFilename = NULL;
+ _cKDefault = true;
+ _cKRed = _cKBlue = _cKGreen = 0;
+ _lifeTime = -1;
+ _keepLoaded = false;
+
+ _2DOnly = _3DOnly = false;
+ _decoration = false;
+
+ _mirrorX = _mirrorY = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSubFrame::~CBSubFrame() {
+ if (_surface) _gameRef->_surfaceStorage->removeSurface(_surface);
+ delete[] _surfaceFilename;
+ _surfaceFilename = NULL;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(TRANSPARENT)
+TOKEN_DEF(RECT)
+TOKEN_DEF(HOTSPOT)
+TOKEN_DEF(2D_ONLY)
+TOKEN_DEF(3D_ONLY)
+TOKEN_DEF(DECORATION)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(MIRROR_X)
+TOKEN_DEF(MIRROR_Y)
+TOKEN_DEF(EDITOR_SELECTED)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+bool CBSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(TRANSPARENT)
+ TOKEN_TABLE(RECT)
+ TOKEN_TABLE(HOTSPOT)
+ TOKEN_TABLE(2D_ONLY)
+ TOKEN_TABLE(3D_ONLY)
+ TOKEN_TABLE(DECORATION)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(MIRROR_X)
+ TOKEN_TABLE(MIRROR_Y)
+ TOKEN_TABLE(EDITOR_SELECTED)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ CBParser parser(_gameRef);
+ Rect32 rect;
+ int r = 255, g = 255, b = 255;
+ int ar = 255, ag = 255, ab = 255, alpha = 255;
+ bool custoTrans = false;
+ CBPlatform::setRectEmpty(&rect);
+ char *surfaceFile = NULL;
+
+ delete _surface;
+ _surface = NULL;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
+ switch (cmd) {
+ case TOKEN_IMAGE:
+ surfaceFile = params;
+ break;
+
+ case TOKEN_TRANSPARENT:
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ custoTrans = true;
+ break;
+
+ case TOKEN_RECT:
+ parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom);
+ break;
+
+ case TOKEN_HOTSPOT:
+ parser.scanStr(params, "%d,%d", &_hotspotX, &_hotspotY);
+ break;
+
+ case TOKEN_2D_ONLY:
+ parser.scanStr(params, "%b", &_2DOnly);
+ break;
+
+ case TOKEN_3D_ONLY:
+ parser.scanStr(params, "%b", &_3DOnly);
+ break;
+
+ case TOKEN_MIRROR_X:
+ parser.scanStr(params, "%b", &_mirrorX);
+ break;
+
+ case TOKEN_MIRROR_Y:
+ parser.scanStr(params, "%b", &_mirrorY);
+ break;
+
+ case TOKEN_DECORATION:
+ parser.scanStr(params, "%b", &_decoration);
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.scanStr(params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_SELECTED:
+ parser.scanStr(params, "%b", &_editorSelected);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty((byte *)params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in SUBFRAME definition");
+ return STATUS_FAILED;
+ }
+
+ if (surfaceFile != NULL) {
+ if (custoTrans) setSurface(surfaceFile, false, r, g, b, lifeTime, keepLoaded);
+ else setSurface(surfaceFile, true, 0, 0, 0, lifeTime, keepLoaded);
+ }
+
+ _alpha = BYTETORGBA(ar, ag, ab, alpha);
+ if (custoTrans) _transparent = BYTETORGBA(r, g, b, 0xFF);
+
+ /*
+ if(_surface == NULL)
+ {
+ _gameRef->LOG(0, "Error parsing sub-frame. Image not set.");
+ return STATUS_FAILED;
+ }
+ */
+ if (CBPlatform::isRectEmpty(&rect)) setDefaultRect();
+ else _rect = rect;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSubFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, float rotate, TSpriteBlendMode blendMode) {
+ if (!_surface) return STATUS_OK;
+
+ if (registerOwner != NULL && !_decoration) {
+ if (zoomX == 100 && zoomY == 100) {
+ _gameRef->_renderer->_rectList.add(new CBActiveRect(_gameRef, registerOwner, this, x - _hotspotX + _rect.left, y - _hotspotY + _rect.top, _rect.right - _rect.left, _rect.bottom - _rect.top, zoomX, zoomY, precise));
+ } else {
+ _gameRef->_renderer->_rectList.add(new CBActiveRect(_gameRef, registerOwner, this, (int)(x - (_hotspotX + _rect.left) * (zoomX / 100)), (int)(y - (_hotspotY + _rect.top) * (zoomY / 100)), (int)((_rect.right - _rect.left) * (zoomX / 100)), (int)((_rect.bottom - _rect.top) * (zoomY / 100)), zoomX, zoomY, precise));
+ }
+ }
+ if (_gameRef->_suspendedRendering) return STATUS_OK;
+
+ bool res;
+
+ //if(Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha)
+ if (_alpha != 0xFFFFFFFF) alpha = _alpha;
+
+ if (rotate != 0.0f) {
+ res = _surface->displayTransform((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), _hotspotX, _hotspotY, _rect, zoomX, zoomY, alpha, rotate, blendMode, _mirrorX, _mirrorY);
+ } else {
+ if (zoomX == 100 && zoomY == 100) res = _surface->displayTrans(x - _hotspotX, y - _hotspotY, _rect, alpha, blendMode, _mirrorX, _mirrorY);
+ else res = _surface->displayTransZoom((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), _rect, zoomX, zoomY, alpha, blendMode, _mirrorX, _mirrorY);
+ }
+
+ return res;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSubFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
+ if (!rect) return false;
+
+ float ratioX = scaleX / 100.0f;
+ float ratioY = scaleY / 100.0f;
+
+ CBPlatform::setRect(rect,
+ (int)(x - _hotspotX * ratioX),
+ (int)(y - _hotspotY * ratioY),
+ (int)(x - _hotspotX * ratioX + (_rect.right - _rect.left) * ratioX),
+ (int)(y - _hotspotY * ratioY + (_rect.bottom - _rect.top) * ratioY));
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSubFrame::saveAsText(CBDynBuffer *buffer, int indent, bool complete) {
+ if (complete)
+ buffer->putTextIndent(indent, "SUBFRAME {\n");
+
+ if (_surface && _surface->getFileNameStr() != "")
+ buffer->putTextIndent(indent + 2, "IMAGE = \"%s\"\n", _surface->getFileName());
+
+ if (_transparent != 0xFFFF00FF)
+ buffer->putTextIndent(indent + 2, "TRANSPARENT { %d,%d,%d }\n", RGBCOLGetR(_transparent), RGBCOLGetG(_transparent), RGBCOLGetB(_transparent));
+
+ Rect32 rect;
+ CBPlatform::setRectEmpty(&rect);
+ if (_surface) CBPlatform::setRect(&rect, 0, 0, _surface->getWidth(), _surface->getHeight());
+ if (!CBPlatform::equalRect(&rect, &_rect))
+ buffer->putTextIndent(indent + 2, "RECT { %d,%d,%d,%d }\n", _rect.left, _rect.top, _rect.right, _rect.bottom);
+
+ if (_hotspotX != 0 || _hotspotY != 0)
+ buffer->putTextIndent(indent + 2, "HOTSPOT {%d, %d}\n", _hotspotX, _hotspotY);
+
+ if (_alpha != 0xFFFFFFFF) {
+ buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha));
+ buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha));
+ }
+
+ if (_mirrorX)
+ buffer->putTextIndent(indent + 2, "MIRROR_X=%s\n", _mirrorX ? "TRUE" : "FALSE");
+
+ if (_mirrorY)
+ buffer->putTextIndent(indent + 2, "MIRROR_Y=%s\n", _mirrorY ? "TRUE" : "FALSE");
+
+ if (_2DOnly)
+ buffer->putTextIndent(indent + 2, "2D_ONLY=%s\n", _2DOnly ? "TRUE" : "FALSE");
+
+ if (_3DOnly)
+ buffer->putTextIndent(indent + 2, "3D_ONLY=%s\n", _3DOnly ? "TRUE" : "FALSE");
+
+ if (_decoration)
+ buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
+
+ if (_editorSelected)
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+
+ CBBase::saveAsText(buffer, indent + 2);
+
+
+ if (complete)
+ buffer->putTextIndent(indent, "}\n\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBSubFrame::setDefaultRect() {
+ if (_surface) {
+ CBPlatform::setRect(&_rect, 0, 0, _surface->getWidth(), _surface->getHeight());
+ } else CBPlatform::setRectEmpty(&_rect);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSubFrame::persist(CBPersistMgr *persistMgr) {
+
+ CBScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_2DOnly));
+ persistMgr->transfer(TMEMBER(_3DOnly));
+ persistMgr->transfer(TMEMBER(_alpha));
+ persistMgr->transfer(TMEMBER(_decoration));
+ persistMgr->transfer(TMEMBER(_editorSelected));
+ persistMgr->transfer(TMEMBER(_hotspotX));
+ persistMgr->transfer(TMEMBER(_hotspotY));
+ persistMgr->transfer(TMEMBER(_rect));
+
+ persistMgr->transfer(TMEMBER(_surfaceFilename));
+ persistMgr->transfer(TMEMBER(_cKDefault));
+ persistMgr->transfer(TMEMBER(_cKRed));
+ persistMgr->transfer(TMEMBER(_cKGreen));
+ persistMgr->transfer(TMEMBER(_cKBlue));
+ persistMgr->transfer(TMEMBER(_lifeTime));
+
+ persistMgr->transfer(TMEMBER(_keepLoaded));
+ persistMgr->transfer(TMEMBER(_mirrorX));
+ persistMgr->transfer(TMEMBER(_mirrorY));
+ persistMgr->transfer(TMEMBER(_transparent));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CBSubFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetImage
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetImage") == 0) {
+ stack->correctParams(0);
+
+ if (!_surfaceFilename) stack->pushNULL();
+ else stack->pushString(_surfaceFilename);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetImage") == 0) {
+ stack->correctParams(1);
+ CScValue *Val = stack->pop();
+
+ if (Val->isNULL()) {
+ if (_surface) _gameRef->_surfaceStorage->removeSurface(_surface);
+ delete[] _surfaceFilename;
+ _surfaceFilename = NULL;
+ stack->pushBool(true);
+ } else {
+ const char *filename = Val->getString();
+ if (DID_SUCCEED(setSurface(filename))) {
+ setDefaultRect();
+ stack->pushBool(true);
+ } else stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ else return CBScriptable::scCallMethod(script, stack, thisStack, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBSubFrame::scGetProperty(const char *name) {
+ if (!_scValue) _scValue = new CScValue(_gameRef);
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("subframe");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AlphaColor") == 0) {
+
+ _scValue->setInt((int)_alpha);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TransparentColor (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TransparentColor") == 0) {
+ _scValue->setInt((int)_transparent);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Is2DOnly
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Is2DOnly") == 0) {
+ _scValue->setBool(_2DOnly);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Is3DOnly
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Is3DOnly") == 0) {
+ _scValue->setBool(_3DOnly);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MirrorX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MirrorX") == 0) {
+ _scValue->setBool(_mirrorX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MirrorY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MirrorY") == 0) {
+ _scValue->setBool(_mirrorY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Decoration
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Decoration") == 0) {
+ _scValue->setBool(_decoration);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HotspotX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HotspotX") == 0) {
+ _scValue->setInt(_hotspotX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HotspotY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HotspotY") == 0) {
+ _scValue->setInt(_hotspotY);
+ return _scValue;
+ }
+
+ else return CBScriptable::scGetProperty(name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSubFrame::scSetProperty(const char *name, CScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "AlphaColor") == 0) {
+ _alpha = (uint32)value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Is2DOnly
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Is2DOnly") == 0) {
+ _2DOnly = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Is3DOnly
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Is3DOnly") == 0) {
+ _3DOnly = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MirrorX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MirrorX") == 0) {
+ _mirrorX = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MirrorY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MirrorY") == 0) {
+ _mirrorY = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Decoration
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Decoration") == 0) {
+ _decoration = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HotspotX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HotspotX") == 0) {
+ _hotspotX = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HotspotY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HotspotY") == 0) {
+ _hotspotY = value->getInt();
+ return STATUS_OK;
+ }
+
+ else return CBScriptable::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBSubFrame::scToString() {
+ return "[subframe]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSubFrame::setSurface(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
+ if (_surface) {
+ _gameRef->_surfaceStorage->removeSurface(_surface);
+ _surface = NULL;
+ }
+
+ delete[] _surfaceFilename;
+ _surfaceFilename = NULL;
+
+ _surface = _gameRef->_surfaceStorage->addSurface(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
+ if (_surface) {
+ _surfaceFilename = new char[strlen(filename) + 1];
+ strcpy(_surfaceFilename, filename);
+
+ _cKDefault = defaultCK;
+ _cKRed = ckRed;
+ _cKGreen = ckGreen;
+ _cKBlue = ckBlue;
+ _lifeTime = lifeTime;
+ _keepLoaded = keepLoaded;
+
+ return STATUS_OK;
+ } else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSubFrame::setSurfaceSimple() {
+ if (!_surfaceFilename) {
+ _surface = NULL;
+ return STATUS_OK;
+ }
+ _surface = _gameRef->_surfaceStorage->addSurface(_surfaceFilename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded);
+ if (_surface) return STATUS_OK;
+ else return STATUS_FAILED;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BSubFrame.h b/engines/wintermute/base/BSubFrame.h
new file mode 100644
index 0000000000..57ffcae675
--- /dev/null
+++ b/engines/wintermute/base/BSubFrame.h
@@ -0,0 +1,86 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSUBFRAME_H
+#define WINTERMUTE_BSUBFRAME_H
+
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/base/BScriptable.h"
+
+namespace WinterMute {
+class CBObject;
+class CBSurface;
+class CBSubFrame : public CBScriptable {
+public:
+ bool _mirrorX;
+ bool _mirrorY;
+ bool _decoration;
+ bool setSurface(const char *filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false);
+ bool setSurfaceSimple();
+ DECLARE_PERSISTENT(CBSubFrame, CBScriptable)
+ void setDefaultRect();
+ uint32 _transparent;
+ bool saveAsText(CBDynBuffer *buffer, int indent) { return saveAsText(buffer, indent, true); }
+ bool saveAsText(CBDynBuffer *buffer, int indent, bool complete);
+ bool _editorSelected;
+ CBSubFrame(CBGame *inGame);
+ virtual ~CBSubFrame();
+ bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
+ bool draw(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
+
+ int _hotspotX;
+ int _hotspotY;
+ uint32 _alpha;
+ Rect32 _rect;
+
+ bool _cKDefault;
+ byte _cKRed;
+ byte _cKGreen;
+ byte _cKBlue;
+ int _lifeTime;
+ bool _keepLoaded;
+ char *_surfaceFilename;
+
+ bool _2DOnly;
+ bool _3DOnly;
+
+ CBSurface *_surface;
+
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BSurfaceStorage.cpp b/engines/wintermute/base/BSurfaceStorage.cpp
new file mode 100644
index 0000000000..f50d174898
--- /dev/null
+++ b/engines/wintermute/base/BSurfaceStorage.cpp
@@ -0,0 +1,189 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BSurfaceStorage.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "common/str.h"
+
+namespace WinterMute {
+
+//IMPLEMENT_PERSISTENT(CBSurfaceStorage, true);
+
+//////////////////////////////////////////////////////////////////////
+CBSurfaceStorage::CBSurfaceStorage(CBGame *inGame): CBBase(inGame) {
+ _lastCleanupTime = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBSurfaceStorage::~CBSurfaceStorage() {
+ cleanup(true);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceStorage::cleanup(bool warn) {
+ for (int i = 0; i < _surfaces.size(); i++) {
+ if (warn) _gameRef->LOG(0, "CBSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount);
+ delete _surfaces[i];
+ }
+ _surfaces.clear();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceStorage::initLoop() {
+ if (_gameRef->_smartCache && _gameRef->_liveTimer - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) {
+ _lastCleanupTime = _gameRef->_liveTimer;
+ sortSurfaces();
+ for (int i = 0; i < _surfaces.size(); i++) {
+ if (_surfaces[i]->_lifeTime <= 0) break;
+
+ if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && _gameRef->_liveTimer - _surfaces[i]->_lastUsedTime >= _surfaces[i]->_lifeTime) {
+ //_gameRef->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename);
+ _surfaces[i]->invalidate();
+ }
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurfaceStorage::removeSurface(CBSurface *surface) {
+ for (int i = 0; i < _surfaces.size(); i++) {
+ if (_surfaces[i] == surface) {
+ _surfaces[i]->_referenceCount--;
+ if (_surfaces[i]->_referenceCount <= 0) {
+ delete _surfaces[i];
+ _surfaces.remove_at(i);
+ }
+ break;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBSurface *CBSurfaceStorage::addSurface(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
+ for (int i = 0; i < _surfaces.size(); i++) {
+ if (scumm_stricmp(_surfaces[i]->getFileName(), filename) == 0) {
+ _surfaces[i]->_referenceCount++;
+ return _surfaces[i];
+ }
+ }
+
+ if (!_gameRef->_fileManager->hasFile(filename)) {
+ if (filename) _gameRef->LOG(0, "Missing image: '%s'", filename);
+ if (_gameRef->_debugDebugMode)
+ return addSurface("invalid_debug.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
+ else
+ return addSurface("invalid.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
+ }
+
+ CBSurface *surface;
+ surface = _gameRef->_renderer->createSurface();
+
+ if (!surface) return NULL;
+
+ if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) {
+ delete surface;
+ return NULL;
+ } else {
+ surface->_referenceCount = 1;
+ _surfaces.push_back(surface);
+ return surface;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurfaceStorage::restoreAll() {
+ bool ret;
+ for (int i = 0; i < _surfaces.size(); i++) {
+ ret = _surfaces[i]->restore();
+ if (ret != STATUS_OK) {
+ _gameRef->LOG(0, "CBSurfaceStorage::RestoreAll failed");
+ return ret;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+/*
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceStorage::persist(CBPersistMgr *persistMgr)
+{
+
+ if(!persistMgr->_saving) cleanup(false);
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ //_surfaces.persist(persistMgr);
+
+ return STATUS_OK;
+}
+*/
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceStorage::sortSurfaces() {
+ qsort(&_surfaces[0], _surfaces.size(), sizeof(CBSurface *), surfaceSortCB);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) {
+ CBSurface *s1 = *((CBSurface **)arg1);
+ CBSurface *s2 = *((CBSurface **)arg2);
+
+ // sort by life time
+ if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) return 1;
+ else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) return -1;
+
+
+ // sort by validity
+ if (s1->_valid && !s2->_valid) return -1;
+ else if (!s1->_valid && s2->_valid) return 1;
+
+ // sort by time
+ else if (s1->_lastUsedTime > s2->_lastUsedTime) return 1;
+ else if (s1->_lastUsedTime < s2->_lastUsedTime) return -1;
+ else return 0;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BSurfaceStorage.h b/engines/wintermute/base/BSurfaceStorage.h
new file mode 100644
index 0000000000..c054c2a55b
--- /dev/null
+++ b/engines/wintermute/base/BSurfaceStorage.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSURFACESTORAGE_H
+#define WINTERMUTE_BSURFACESTORAGE_H
+
+#include "engines/wintermute/base/BBase.h"
+#include "common/array.h"
+
+namespace WinterMute {
+class CBSurface;
+class CBSurfaceStorage : public CBBase {
+public:
+ uint32 _lastCleanupTime;
+ bool initLoop();
+ bool sortSurfaces();
+ static int surfaceSortCB(const void *arg1, const void *arg2);
+ bool cleanup(bool Warn = false);
+ //DECLARE_PERSISTENT(CBSurfaceStorage, CBBase);
+
+ bool restoreAll();
+ CBSurface *addSurface(const char *filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false);
+ bool removeSurface(CBSurface *surface);
+ CBSurfaceStorage(CBGame *inGame);
+ virtual ~CBSurfaceStorage();
+
+ Common::Array<CBSurface *> _surfaces;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BTransitionMgr.cpp b/engines/wintermute/base/BTransitionMgr.cpp
new file mode 100644
index 0000000000..7c9a95368a
--- /dev/null
+++ b/engines/wintermute/base/BTransitionMgr.cpp
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BTransitionMgr.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/PlatformSDL.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBTransitionMgr::CBTransitionMgr(CBGame *inGame): CBBase(inGame) {
+ _state = TRANS_MGR_READY;
+ _type = TRANSITION_NONE;
+ _origInteractive = false;
+ _preserveInteractive = false;
+ _lastTime = 0;
+ _started = false;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+CBTransitionMgr::~CBTransitionMgr() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBTransitionMgr::isReady() {
+ return (_state == TRANS_MGR_READY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBTransitionMgr::start(TTransitionType type, bool nonInteractive) {
+ if (_state != TRANS_MGR_READY) return STATUS_OK;
+
+ if (type == TRANSITION_NONE || type >= NUM_TRANSITION_TYPES) {
+ _state = TRANS_MGR_READY;
+ return STATUS_OK;
+ }
+
+ if (nonInteractive) {
+ _preserveInteractive = true;
+ _origInteractive = _gameRef->_interactive;
+ _gameRef->_interactive = false;
+ } /*else _preserveInteractive */;
+
+
+ _type = type;
+ _state = TRANS_MGR_RUNNING;
+ _started = false;
+
+ return STATUS_OK;
+}
+
+#define FADE_DURATION 200
+
+//////////////////////////////////////////////////////////////////////////
+bool CBTransitionMgr::update() {
+ if (isReady()) return STATUS_OK;
+
+ if (!_started) {
+ _started = true;
+ _lastTime = CBPlatform::getTime();
+ }
+
+ switch (_type) {
+ case TRANSITION_NONE:
+ _state = TRANS_MGR_READY;
+ break;
+
+ case TRANSITION_FADE_OUT: {
+ uint32 time = CBPlatform::getTime() - _lastTime;
+ int alpha = (int)(255 - (float)time / (float)FADE_DURATION * 255);
+ alpha = MIN(255, MAX(alpha, 0));
+ _gameRef->_renderer->fade((uint16)alpha);
+
+ if (time > FADE_DURATION)
+ _state = TRANS_MGR_READY;
+ }
+ break;
+
+ case TRANSITION_FADE_IN: {
+ uint32 time = CBPlatform::getTime() - _lastTime;
+ int alpha = (int)((float)time / (float)FADE_DURATION * 255);
+ alpha = MIN(255, MAX(alpha, 0));
+ _gameRef->_renderer->fade((uint16)alpha);
+
+ if (time > FADE_DURATION)
+ _state = TRANS_MGR_READY;
+ }
+ break;
+ default:
+ error("CBTransitionMgr::Update - unhandled enum NUM_TRANSITION_TYPES");
+ }
+
+ if (isReady()) {
+ if (_preserveInteractive)
+ _gameRef->_interactive = _origInteractive;
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BTransitionMgr.h b/engines/wintermute/base/BTransitionMgr.h
new file mode 100644
index 0000000000..faedb6fe3e
--- /dev/null
+++ b/engines/wintermute/base/BTransitionMgr.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BTRANSITIONMGR_H
+#define WINTERMUTE_BTRANSITIONMGR_H
+
+#include "engines/wintermute/base/BBase.h"
+
+namespace WinterMute {
+
+class CBTransitionMgr : public CBBase {
+public:
+ bool _started;
+ uint32 _lastTime;
+ bool _origInteractive;
+ bool _preserveInteractive;
+ bool update();
+ bool start(TTransitionType type, bool nonInteractive = false);
+ bool isReady();
+ TTransMgrState _state;
+ CBTransitionMgr(CBGame *inGame);
+ virtual ~CBTransitionMgr();
+ TTransitionType _type;
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/BViewport.cpp b/engines/wintermute/base/BViewport.cpp
new file mode 100644
index 0000000000..0f2a67d3bf
--- /dev/null
+++ b/engines/wintermute/base/BViewport.cpp
@@ -0,0 +1,98 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/base/BViewport.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBViewport, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBViewport::CBViewport(CBGame *inGame): CBBase(inGame) {
+ CBPlatform::setRectEmpty(&_rect);
+ _mainObject = NULL;
+ _offsetX = _offsetY = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBViewport::~CBViewport() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBViewport::persist(CBPersistMgr *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_mainObject));
+ persistMgr->transfer(TMEMBER(_offsetX));
+ persistMgr->transfer(TMEMBER(_offsetY));
+ persistMgr->transfer(TMEMBER(_rect));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBViewport::setRect(int left, int top, int right, int bottom, bool noCheck) {
+ if (!noCheck) {
+ left = MAX(left, 0);
+ top = MAX(top, 0);
+ right = MIN(right, _gameRef->_renderer->_width);
+ bottom = MIN(bottom, _gameRef->_renderer->_height);
+ }
+
+ CBPlatform::setRect(&_rect, left, top, right, bottom);
+ _offsetX = left;
+ _offsetY = top;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+Rect32 *CBViewport::getRect() {
+ return &_rect;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBViewport::getWidth() {
+ return _rect.right - _rect.left;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBViewport::getHeight() {
+ return _rect.bottom - _rect.top;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/BViewport.h b/engines/wintermute/base/BViewport.h
new file mode 100644
index 0000000000..1150b8ebe7
--- /dev/null
+++ b/engines/wintermute/base/BViewport.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BVIEWPORT_H
+#define WINTERMUTE_BVIEWPORT_H
+
+
+#include "engines/wintermute/base/BBase.h"
+
+namespace WinterMute {
+class CBObject;
+class CBViewport : public CBBase {
+public:
+ int getHeight();
+ int getWidth();
+ Rect32 *getRect();
+ bool setRect(int left, int top, int right, int bottom, bool noCheck = false);
+ DECLARE_PERSISTENT(CBViewport, CBBase)
+ int _offsetY;
+ int _offsetX;
+ CBObject *_mainObject;
+ CBViewport(CBGame *inGame = NULL);
+ virtual ~CBViewport();
+private:
+ Rect32 _rect;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/file/BDiskFile.cpp b/engines/wintermute/base/file/BDiskFile.cpp
new file mode 100644
index 0000000000..f2938cebc9
--- /dev/null
+++ b/engines/wintermute/base/file/BDiskFile.cpp
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/wintypes.h"
+#include "engines/wintermute/base/file/BPkgFile.h"
+#include "engines/wintermute/base/file/BDiskFile.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "common/stream.h"
+#include "common/memstream.h"
+#include "common/file.h"
+#include "common/zlib.h"
+
+namespace WinterMute {
+
+void correctSlashes(char *fileName) {
+ for (size_t i = 0; i < strlen(fileName); i++) {
+ if (fileName[i] == '\\') fileName[i] = '/';
+ }
+}
+
+Common::SeekableReadStream *openDiskFile(const Common::String &filename, CBFileManager *fileManager) {
+ char fullPath[MAX_PATH_LENGTH];
+ uint32 prefixSize = 0;
+ Common::SeekableReadStream *file = NULL;
+
+ for (int i = 0; i < fileManager->_singlePaths.size(); i++) {
+ sprintf(fullPath, "%s%s", fileManager->_singlePaths[i], filename.c_str());
+ correctSlashes(fullPath);
+ Common::File *tempFile = new Common::File();
+ if (tempFile->open(fullPath)) {
+ file = tempFile;
+ } else {
+ delete tempFile;
+ }
+ }
+
+ // if we didn't find it in search paths, try to open directly
+ if (!file) {
+ strcpy(fullPath, filename.c_str());
+ correctSlashes(fullPath);
+
+ Common::File *tempFile = new Common::File();
+ if (tempFile->open(fullPath)) {
+ file = tempFile;
+ } else {
+ delete tempFile;
+ }
+ }
+
+ if (file) {
+ uint32 magic1, magic2;
+ magic1 = file->readUint32LE();
+ magic2 = file->readUint32LE();
+
+ bool compressed = false;
+ if (magic1 == DCGF_MAGIC && magic2 == COMPRESSED_FILE_MAGIC) compressed = true;
+
+ if (compressed) {
+ uint32 DataOffset, CompSize, UncompSize;
+ DataOffset = file->readUint32LE();
+ CompSize = file->readUint32LE();
+ UncompSize = file->readUint32LE();
+
+ byte *CompBuffer = new byte[CompSize];
+ if (!CompBuffer) {
+ error("Error allocating memory for compressed file '%s'", filename.c_str());
+ delete file;
+ return NULL;
+ }
+
+ byte *data = new byte[UncompSize];
+ if (!data) {
+ error("Error allocating buffer for file '%s'", filename.c_str());
+ delete [] CompBuffer;
+ delete file;
+ return NULL;
+ }
+ file->seek(DataOffset + prefixSize, SEEK_SET);
+ file->read(CompBuffer, CompSize);
+
+ if (Common::uncompress(data, (unsigned long *)&UncompSize, CompBuffer, CompSize) != true) {
+ error("Error uncompressing file '%s'", filename.c_str());
+ delete [] CompBuffer;
+ delete file;
+ return NULL;
+ }
+
+ delete [] CompBuffer;
+
+ return new Common::MemoryReadStream(data, UncompSize, DisposeAfterUse::YES);
+ delete file;
+ file = NULL;
+ } else {
+ file->seek(0, SEEK_SET);
+ return file;
+ }
+
+ return file;
+
+ }
+ return NULL;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/file/BDiskFile.h b/engines/wintermute/base/file/BDiskFile.h
new file mode 100644
index 0000000000..23e1a0a315
--- /dev/null
+++ b/engines/wintermute/base/file/BDiskFile.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BDISKFILE_H
+#define WINTERMUTE_BDISKFILE_H
+
+namespace Common {
+class SeekableReadStream;
+}
+
+namespace WinterMute {
+
+Common::SeekableReadStream *openDiskFile(const Common::String &filename, CBFileManager *fileManager);
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/file/BFile.cpp b/engines/wintermute/base/file/BFile.cpp
new file mode 100644
index 0000000000..911039e36d
--- /dev/null
+++ b/engines/wintermute/base/file/BFile.cpp
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/file/BFile.h"
+#include "common/memstream.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////
+CBFile::CBFile(CBGame *inGame): CBBase(inGame) {
+ _pos = 0;
+ _size = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBFile::~CBFile() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFile::isEOF() {
+ return _pos == _size;
+}
+
+Common::SeekableReadStream *CBFile::getMemStream() {
+ uint32 oldPos = getPos();
+ seek(0);
+ byte *data = new byte[getSize()];
+ read(data, getSize());
+ seek(oldPos);
+ Common::MemoryReadStream *memStream = new Common::MemoryReadStream(data, getSize(), DisposeAfterUse::YES);
+ return memStream;
+}
+
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/file/BFile.h b/engines/wintermute/base/file/BFile.h
new file mode 100644
index 0000000000..d1737df0ce
--- /dev/null
+++ b/engines/wintermute/base/file/BFile.h
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BFILE_H
+#define WINTERMUTE_BFILE_H
+
+
+#include "engines/wintermute/base/BBase.h"
+#include "common/str.h"
+#include "common/stream.h"
+
+namespace Common {
+class SeekableReadStream;
+}
+
+namespace WinterMute {
+
+class CBFile : public CBBase {
+protected:
+ uint32 _pos;
+ uint32 _size;
+public:
+ virtual uint32 getSize() {
+ return _size;
+ };
+ virtual uint32 getPos() {
+ return _pos;
+ };
+ virtual bool seek(uint32 pos, int whence = SEEK_SET) = 0;
+ virtual bool read(void *buffer, uint32 size) = 0;
+ virtual bool close() = 0;
+ virtual bool open(const Common::String &filename) = 0;
+ virtual bool isEOF();
+ CBFile(CBGame *inGame);
+ virtual ~CBFile();
+ // Temporary solution to allow usage in ScummVM-code:
+ virtual Common::SeekableReadStream *getMemStream();
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/file/BPkgFile.cpp b/engines/wintermute/base/file/BPkgFile.cpp
new file mode 100644
index 0000000000..7eafe7919e
--- /dev/null
+++ b/engines/wintermute/base/file/BPkgFile.cpp
@@ -0,0 +1,105 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BPackage.h"
+#include "engines/wintermute/base/file/BPkgFile.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "common/util.h"
+#include "common/file.h"
+#include "common/stream.h"
+#include "common/substream.h"
+#include "common/zlib.h"
+
+namespace WinterMute {
+
+// HACK: wrapCompressedStream might set the size to 0, so we need a way to override it.
+class CBPkgFile : public Common::SeekableReadStream {
+ uint32 _size;
+ Common::SeekableReadStream *_stream;
+public:
+ CBPkgFile(Common::SeekableReadStream *stream, uint32 knownLength) : _size(knownLength), _stream(stream) {}
+ virtual ~CBPkgFile() {
+ delete _stream;
+ }
+ virtual uint32 read(void *dataPtr, uint32 dataSize) {
+ return _stream->read(dataPtr, dataSize);
+ }
+ virtual bool eos() const {
+ return _stream->eos();
+ }
+ virtual int32 pos() const {
+ return _stream->pos();
+ }
+ virtual int32 size() const {
+ return _size;
+ }
+ virtual bool seek(int32 offset, int whence = SEEK_SET) {
+ return _stream->seek(offset, whence);
+ }
+};
+
+Common::SeekableReadStream *openPkgFile(const Common::String &filename, CBFileManager *fileManager) {
+ CBFileEntry *fileEntry;
+ Common::SeekableReadStream *file = NULL;
+ char fileName[MAX_PATH_LENGTH];
+ strcpy(fileName, filename.c_str());
+
+ // correct slashes
+ for (uint32 i = 0; i < strlen(fileName); i++) {
+ if (fileName[i] == '/') fileName[i] = '\\';
+ }
+
+ fileEntry = fileManager->getPackageEntry(fileName);
+ if (!fileEntry) return NULL;
+
+ file = fileEntry->_package->getFilePointer();
+ if (!file) return NULL;
+
+ // TODO: Cleanup
+ bool compressed = (fileEntry->_compressedLength != 0);
+ /* _size = fileEntry->_length; */
+
+ if (compressed) {
+ // TODO: Really, most of this logic might be doable directly in the fileEntry?
+ // But for now, this should get us rolling atleast.
+ file = Common::wrapCompressedReadStream(new Common::SeekableSubReadStream(file, fileEntry->_offset, fileEntry->_offset + fileEntry->_length, DisposeAfterUse::YES));
+ } else {
+ file = new Common::SeekableSubReadStream(file, fileEntry->_offset, fileEntry->_offset + fileEntry->_length, DisposeAfterUse::YES);
+ }
+ if (file->size() == 0) {
+ file = new CBPkgFile(file, fileEntry->_length);
+ }
+
+ file->seek(0);
+
+ return file;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/file/BPkgFile.h b/engines/wintermute/base/file/BPkgFile.h
new file mode 100644
index 0000000000..f8a5831485
--- /dev/null
+++ b/engines/wintermute/base/file/BPkgFile.h
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BPKGFILE_H
+#define WINTERMUTE_BPKGFILE_H
+
+#include "engines/wintermute/base/BFileEntry.h"
+
+namespace Common {
+class SeekableReadStream;
+class File;
+}
+
+namespace WinterMute {
+
+class CBFileManager;
+Common::SeekableReadStream *openPkgFile(const Common::String &filename, CBFileManager *fileManager);
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/file/BSaveThumbFile.cpp b/engines/wintermute/base/file/BSaveThumbFile.cpp
new file mode 100644
index 0000000000..b2eebb690b
--- /dev/null
+++ b/engines/wintermute/base/file/BSaveThumbFile.cpp
@@ -0,0 +1,146 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/file/BSaveThumbFile.h"
+#include "engines/wintermute/PlatformSDL.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSaveThumbFile::CBSaveThumbFile(CBGame *inGame): CBFile(inGame) {
+ _data = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSaveThumbFile::~CBSaveThumbFile() {
+ close();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSaveThumbFile::open(const Common::String &filename) {
+ close();
+
+ if (scumm_strnicmp(filename.c_str(), "savegame:", 9) != 0) return STATUS_FAILED;
+
+ char *tempFilename = new char[strlen(filename.c_str()) - 8];
+ strcpy(tempFilename, filename.c_str() + 9);
+ for (uint32 i = 0; i < strlen(tempFilename); i++) {
+ if (tempFilename[i] < '0' || tempFilename[i] > '9') {
+ tempFilename[i] = '\0';
+ break;
+ }
+ }
+
+ // get slot number from name
+ int slot = atoi(tempFilename);
+ delete [] tempFilename;
+
+ char slotFilename[MAX_PATH_LENGTH + 1];
+ _gameRef->getSaveSlotFilename(slot, slotFilename);
+ CBPersistMgr *pm = new CBPersistMgr(_gameRef);
+ if (!pm) return STATUS_FAILED;
+
+ _gameRef->_debugAbsolutePathWarning = false;
+ if (DID_FAIL(pm->initLoad(slotFilename))) {
+ _gameRef->_debugAbsolutePathWarning = true;
+ delete pm;
+ return STATUS_FAILED;
+ }
+ _gameRef->_debugAbsolutePathWarning = true;
+
+ bool res;
+
+ if (pm->_thumbnailDataSize != 0) {
+ _data = new byte[pm->_thumbnailDataSize];
+ memcpy(_data, pm->_thumbnailData, pm->_thumbnailDataSize);
+ _size = pm->_thumbnailDataSize;
+ res = STATUS_OK;
+ } else res = STATUS_FAILED;
+ delete pm;
+
+ return res;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSaveThumbFile::close() {
+ delete[] _data;
+ _data = NULL;
+
+ _pos = 0;
+ _size = 0;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSaveThumbFile::read(void *buffer, uint32 size) {
+ if (!_data || _pos + size > _size) return STATUS_FAILED;
+
+ memcpy(buffer, (byte *)_data + _pos, size);
+ _pos += size;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSaveThumbFile::seek(uint32 pos, int whence) {
+ if (!_data) return STATUS_FAILED;
+
+ uint32 newPos = 0;
+
+ switch (whence) {
+ case SEEK_SET:
+ newPos = pos;
+ break;
+ case SEEK_END:
+ newPos = _size + pos;
+ break;
+ case SEEK_CUR:
+ newPos = _pos + pos;
+ break;
+ }
+
+ if (newPos > _size) return STATUS_FAILED;
+ else _pos = newPos;
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/file/BSaveThumbFile.h b/engines/wintermute/base/file/BSaveThumbFile.h
new file mode 100644
index 0000000000..5d33ac2220
--- /dev/null
+++ b/engines/wintermute/base/file/BSaveThumbFile.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSAVETHUMBFILE_H
+#define WINTERMUTE_BSAVETHUMBFILE_H
+
+
+#include "engines/wintermute/base/file/BFile.h"
+
+namespace WinterMute {
+
+//TODO: Get rid of this
+class CBSaveThumbFile : public CBFile {
+public:
+ CBSaveThumbFile(CBGame *Game);
+ virtual ~CBSaveThumbFile();
+ virtual bool seek(uint32 pos, int whence = SEEK_SET);
+ virtual bool read(void *buffer, uint32 size);
+ virtual bool close();
+ virtual bool open(const Common::String &filename);
+private:
+ byte *_data;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/font/BFont.cpp b/engines/wintermute/base/font/BFont.cpp
new file mode 100644
index 0000000000..5d0086c581
--- /dev/null
+++ b/engines/wintermute/base/font/BFont.cpp
@@ -0,0 +1,206 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/font/BFont.h"
+#include "engines/wintermute/base/font/BFontBitmap.h"
+#include "engines/wintermute/base/font/BFontTT.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/base/BGame.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(CBFont, false)
+
+//////////////////////////////////////////////////////////////////////
+CBFont::CBFont(CBGame *inGame): CBObject(inGame) {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBFont::~CBFont() {
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBFont::drawText(byte *text, int x, int y, int width, TTextAlign align, int max_height, int maxLength) {
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int CBFont::getTextHeight(byte *text, int width) {
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int CBFont::getTextWidth(byte *text, int maxLength) {
+ return 0;
+}
+
+/*
+//////////////////////////////////////////////////////////////////////
+bool CBFont::loadFile(const char * Filename)
+{
+ BYTE* Buffer = _gameRef->_fileManager->readWholeFile(filename);
+ if(Buffer==NULL){
+ _gameRef->LOG(0, "CBFont::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ _filename = new char [strlen(filename)+1];
+ strcpy(_filename, filename);
+
+ if(DID_FAIL(ret = loadBuffer(Buffer))) _gameRef->LOG(0, "Error parsing FONT file '%s'", filename);
+
+ delete [] Buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+ TOKEN_DEF (FONT)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+bool CBFont::loadBuffer(byte * Buffer)
+{
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE (FONT)
+ TOKEN_TABLE_END
+
+ char* params;
+ int cmd;
+ CBParser parser(_gameRef);
+
+ if(parser.GetCommand ((char**)&Buffer, commands, (char**)&params)!=TOKEN_FONT){
+ _gameRef->LOG(0, "'FONT' keyword expected.");
+ return STATUS_FAILED;
+ }
+ Buffer = (byte *)params;
+
+ while ((cmd = parser.GetCommand ((char**)&Buffer, commands, (char**)&params)) > 0)
+ {
+ switch (cmd)
+ {
+ case TOKEN_IMAGE:
+ surface_file = (char*)params;
+ break;
+
+ case TOKEN_TRANSPARENT:
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ custo_trans = true;
+ break;
+ }
+
+
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND){
+ _gameRef->LOG(0, "Syntax error in FONT definition");
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+*/
+
+//////////////////////////////////////////////////////////////////////////
+int CBFont::getLetterHeight() {
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFont::persist(CBPersistMgr *persistMgr) {
+
+ CBObject::persist(persistMgr);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBFont *CBFont::createFromFile(CBGame *gameRef, const char *filename) {
+ if (isTrueType(gameRef, filename)) {
+ CBFontTT *font = new CBFontTT(gameRef);
+ if (font) {
+ if (DID_FAIL(font->loadFile(filename))) {
+ delete font;
+ return NULL;
+ }
+ }
+ return font;
+ } else {
+ CBFontBitmap *font = new CBFontBitmap(gameRef);
+ if (font) {
+ if (DID_FAIL(font->loadFile(filename))) {
+ delete font;
+ return NULL;
+ }
+ }
+ return font;
+ }
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(FONT)
+TOKEN_DEF(TTFONT)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool CBFont::isTrueType(CBGame *gameRef, const char *filename) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(TTFONT)
+ TOKEN_TABLE_END
+
+
+ byte *buffer = gameRef->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) return false;
+
+ byte *WorkBuffer = buffer;
+
+ char *params;
+ CBParser parser(gameRef);
+
+ bool ret = false;
+ if (parser.getCommand((char **)&WorkBuffer, commands, (char **)&params) == TOKEN_TTFONT)
+ ret = true;
+
+ delete [] buffer;
+ return ret;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/font/BFont.h b/engines/wintermute/base/font/BFont.h
new file mode 100644
index 0000000000..a6ab757b0d
--- /dev/null
+++ b/engines/wintermute/base/font/BFont.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BFONT_H
+#define WINTERMUTE_BFONT_H
+
+#include "engines/wintermute/base/BObject.h"
+
+#define NUM_CHARACTERS 256
+
+namespace WinterMute {
+
+class CBFont: public CBObject {
+public:
+ DECLARE_PERSISTENT(CBFont, CBObject)
+ virtual int getTextWidth(byte *text, int maxLength = -1);
+ virtual int getTextHeight(byte *text, int width);
+ virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
+ virtual int getLetterHeight();
+
+ virtual void initLoop() {};
+ virtual void afterLoad() {};
+ CBFont(CBGame *inGame);
+ virtual ~CBFont();
+
+ static CBFont *createFromFile(CBGame *game, const char *filename);
+
+private:
+ //bool loadBuffer(byte * Buffer);
+ //bool loadFile(const char* Filename);
+ static bool isTrueType(CBGame *game, const char *filename);
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/font/BFontBitmap.cpp b/engines/wintermute/base/font/BFontBitmap.cpp
new file mode 100644
index 0000000000..031f075d1b
--- /dev/null
+++ b/engines/wintermute/base/font/BFontBitmap.cpp
@@ -0,0 +1,540 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/font/BFontBitmap.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/BFrame.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BSubFrame.h"
+#include "engines/wintermute/base/BFrame.h"
+#include "engines/wintermute/base/BSprite.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/PlatformSDL.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(CBFontBitmap, false)
+
+//////////////////////////////////////////////////////////////////////
+CBFontBitmap::CBFontBitmap(CBGame *inGame): CBFont(inGame) {
+ _subframe = NULL;
+ _sprite = NULL;
+ _widthsFrame = 0;
+ memset(_widths, 0, NUM_CHARACTERS);
+ _tileWidth = _tileHeight = _numColumns = 0;
+ _fontextFix = false;
+ _freezable = false;
+ _wholeCell = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBFontBitmap::~CBFontBitmap() {
+ delete _subframe;
+ delete _sprite;
+ _subframe = NULL;
+ _sprite = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBFontBitmap::drawText(byte *text, int x, int y, int width, TTextAlign align, int max_height, int maxLength) {
+ textHeightDraw(text, x, y, width, align, true, max_height, maxLength);
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int CBFontBitmap::getTextHeight(byte *text, int width) {
+ return textHeightDraw(text, 0, 0, width, TAL_LEFT, false);
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int CBFontBitmap::getTextWidth(byte *text, int maxLength) {
+ AnsiString str;
+
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ WideString wstr = StringUtil::utf8ToWide(Utf8String((char *)text));
+ str = StringUtil::wideToAnsi(wstr);
+ } else {
+ str = AnsiString((char *)text);
+ }
+
+ if (maxLength >= 0 && str.size() > (uint32)maxLength)
+ str = Common::String(str.c_str(), (uint32)maxLength);
+ //str.substr(0, maxLength); // TODO: Remove
+
+ int textWidth = 0;
+ for (size_t i = 0; i < str.size(); i++) {
+ textWidth += getCharWidth(str[i]);
+ }
+
+ return textWidth;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+int CBFontBitmap::textHeightDraw(byte *text, int x, int y, int width, TTextAlign align, bool draw, int maxHeight, int maxLength) {
+ if (maxLength == 0) return 0;
+
+ if (text == NULL || text[0] == '\0') return _tileHeight;
+
+ AnsiString str;
+
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ WideString wstr = StringUtil::utf8ToWide(Utf8String((char *)text));
+ str = StringUtil::wideToAnsi(wstr);
+ } else {
+ str = AnsiString((char *)text);
+ }
+ if (str.empty()) return 0;
+
+ int LineLength = 0;
+ int RealLength = 0;
+ int NumLines = 0;
+
+ int i;
+
+ int index = -1;
+ int start = 0;
+ int end = 0;
+ int last_end = 0;
+
+ bool done = false;
+ bool new_line = false;
+ bool long_line = false;
+
+ if (draw) _gameRef->_renderer->startSpriteBatch();
+
+ while (!done) {
+ if (maxHeight > 0 && (NumLines + 1)*_tileHeight > maxHeight) {
+ if (draw) _gameRef->_renderer->endSpriteBatch();
+ return NumLines * _tileHeight;
+ }
+
+ index++;
+
+ if (str[index] == ' ' && (maxHeight < 0 || maxHeight / _tileHeight > 1)) {
+ end = index - 1;
+ RealLength = LineLength;
+ }
+
+ if (str[index] == '\n') {
+ end = index - 1;
+ RealLength = LineLength;
+ new_line = true;
+ }
+
+ if (LineLength + getCharWidth(str[index]) > width && last_end == end) {
+ end = index - 1;
+ RealLength = LineLength;
+ new_line = true;
+ long_line = true;
+ }
+
+ if (str.size() == (index + 1) || (maxLength >= 0 && index == maxLength - 1)) {
+ done = true;
+ if (!new_line) {
+ end = index;
+ LineLength += getCharWidth(str[index]);
+ RealLength = LineLength;
+ }
+ } else LineLength += getCharWidth(str[index]);
+
+ if ((LineLength > width) || done || new_line) {
+ if (end < 0) done = true;
+ int StartX;
+ switch (align) {
+ case TAL_CENTER:
+ StartX = x + (width - RealLength) / 2;
+ break;
+ case TAL_RIGHT:
+ StartX = x + width - RealLength;
+ break;
+ case TAL_LEFT:
+ StartX = x;
+ break;
+ default:
+ error("CBFontBitmap::TextHeightDraw - Unhandled enum");
+ break;
+ }
+ for (i = start; i < end + 1; i++) {
+ if (draw) drawChar(str[i], StartX, y);
+ StartX += getCharWidth(str[i]);
+ }
+ y += _tileHeight;
+ last_end = end;
+ if (long_line) end--;
+ start = end + 2;
+ index = end + 1;
+ LineLength = 0;
+ new_line = false;
+ long_line = false;
+ NumLines++;
+ }
+ }
+
+ if (draw) _gameRef->_renderer->endSpriteBatch();
+
+ return NumLines * _tileHeight;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBFontBitmap::drawChar(byte c, int x, int y) {
+ if (_fontextFix) c--;
+
+ int row, col;
+
+ row = c / _numColumns;
+ col = c % _numColumns;
+
+ Rect32 rect;
+ /* l t r b */
+ int tileWidth;
+ if (_wholeCell) tileWidth = _tileWidth;
+ else tileWidth = _widths[c];
+
+ CBPlatform::setRect(&rect, col * _tileWidth, row * _tileHeight, col * _tileWidth + tileWidth, (row + 1)*_tileHeight);
+ bool handled = false;
+ if (_sprite) {
+ _sprite->GetCurrentFrame();
+ if (_sprite->_currentFrame >= 0 && _sprite->_currentFrame < _sprite->_frames.getSize() && _sprite->_frames[_sprite->_currentFrame]) {
+ if (_sprite->_frames[_sprite->_currentFrame]->_subframes.getSize() > 0) {
+ _sprite->_frames[_sprite->_currentFrame]->_subframes[0]->_surface->displayTrans(x, y, rect);
+ }
+ handled = true;
+ }
+ }
+ if (!handled && _subframe) _subframe->_surface->displayTrans(x, y, rect);
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBFontBitmap::loadFile(const char *filename) {
+ byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "CBFontBitmap::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer))) _gameRef->LOG(0, "Error parsing FONT file '%s'", filename);
+
+ delete [] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(FONTEXT_FIX)
+TOKEN_DEF(FONT)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(TRANSPARENT)
+TOKEN_DEF(COLUMNS)
+TOKEN_DEF(TILE_WIDTH)
+TOKEN_DEF(TILE_HEIGHT)
+TOKEN_DEF(DEFAULT_WIDTH)
+TOKEN_DEF(WIDTHS)
+TOKEN_DEF(AUTO_WIDTH)
+TOKEN_DEF(SPACE_WIDTH)
+TOKEN_DEF(EXPAND_WIDTH)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(SPRITE)
+TOKEN_DEF(WIDTHS_FRAME)
+TOKEN_DEF(PAINT_WHOLE_CELL)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+bool CBFontBitmap::loadBuffer(byte *buffer) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(FONTEXT_FIX)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(TRANSPARENT)
+ TOKEN_TABLE(COLUMNS)
+ TOKEN_TABLE(TILE_WIDTH)
+ TOKEN_TABLE(TILE_HEIGHT)
+ TOKEN_TABLE(DEFAULT_WIDTH)
+ TOKEN_TABLE(WIDTHS)
+ TOKEN_TABLE(AUTO_WIDTH)
+ TOKEN_TABLE(SPACE_WIDTH)
+ TOKEN_TABLE(EXPAND_WIDTH)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(SPRITE)
+ TOKEN_TABLE(WIDTHS_FRAME)
+ TOKEN_TABLE(PAINT_WHOLE_CELL)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ CBParser parser(_gameRef);
+
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_FONT) {
+ _gameRef->LOG(0, "'FONT' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = (byte *)params;
+
+ int widths[300];
+ int num = 0, default_width = 8;
+ int lastWidth = 0;
+ int i;
+ int r = 255, g = 255, b = 255;
+ bool custoTrans = false;
+ char *surfaceFile = NULL;
+ char *spriteFile = NULL;
+
+ bool autoWidth = false;
+ int spaceWidth = 0;
+ int expandWidth = 0;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+
+ switch (cmd) {
+ case TOKEN_IMAGE:
+ surfaceFile = (char *)params;
+ break;
+
+ case TOKEN_SPRITE:
+ spriteFile = (char *)params;
+ break;
+
+ case TOKEN_TRANSPARENT:
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ custoTrans = true;
+ break;
+
+ case TOKEN_WIDTHS:
+ parser.scanStr(params, "%D", widths, &num);
+ for (i = 0; lastWidth < NUM_CHARACTERS, num > 0; lastWidth++, num--, i++) {
+ _widths[lastWidth] = (byte)widths[i];
+ }
+ break;
+
+ case TOKEN_DEFAULT_WIDTH:
+ parser.scanStr(params, "%d", &default_width);
+ break;
+
+ case TOKEN_WIDTHS_FRAME:
+ parser.scanStr(params, "%d", &_widthsFrame);
+ break;
+
+ case TOKEN_COLUMNS:
+ parser.scanStr(params, "%d", &_numColumns);
+ break;
+
+ case TOKEN_TILE_WIDTH:
+ parser.scanStr(params, "%d", &_tileWidth);
+ break;
+
+ case TOKEN_TILE_HEIGHT:
+ parser.scanStr(params, "%d", &_tileHeight);
+ break;
+
+ case TOKEN_AUTO_WIDTH:
+ parser.scanStr(params, "%b", &autoWidth);
+ break;
+
+ case TOKEN_FONTEXT_FIX:
+ parser.scanStr(params, "%b", &_fontextFix);
+ break;
+
+ case TOKEN_PAINT_WHOLE_CELL:
+ parser.scanStr(params, "%b", &_wholeCell);
+ break;
+
+ case TOKEN_SPACE_WIDTH:
+ parser.scanStr(params, "%d", &spaceWidth);
+ break;
+
+ case TOKEN_EXPAND_WIDTH:
+ parser.scanStr(params, "%d", &expandWidth);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty((byte *)params, false);
+ break;
+ }
+
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in FONT definition");
+ return STATUS_FAILED;
+ }
+
+ if (spriteFile != NULL) {
+ delete _sprite;
+ _sprite = new CBSprite(_gameRef, this);
+ if (!_sprite || DID_FAIL(_sprite->loadFile(spriteFile))) {
+ delete _sprite;
+ _sprite = NULL;
+ }
+ }
+
+ if (surfaceFile != NULL && !_sprite) {
+ _subframe = new CBSubFrame(_gameRef);
+ if (custoTrans) _subframe->setSurface(surfaceFile, false, r, g, b);
+ else _subframe->setSurface(surfaceFile);
+ }
+
+
+ if (((_subframe == NULL || _subframe->_surface == NULL) && _sprite == NULL) || _numColumns == 0 || _tileWidth == 0 || _tileHeight == 0) {
+ _gameRef->LOG(0, "Incomplete font definition");
+ return STATUS_FAILED;
+ }
+
+ if (autoWidth) {
+ // calculate characters width
+ getWidths();
+
+ // do we need to modify widths?
+ if (expandWidth != 0) {
+ for (i = 0; i < NUM_CHARACTERS; i++) {
+ int NewWidth = (int)_widths[i] + expandWidth;
+ if (NewWidth < 0) NewWidth = 0;
+
+ _widths[i] = (byte)NewWidth;
+ }
+ }
+
+ // handle space character
+ uint32 spaceChar = ' ';
+ if (_fontextFix) spaceChar--;
+
+ if (spaceWidth != 0) _widths[spaceChar] = spaceWidth;
+ else {
+ if (_widths[spaceChar] == expandWidth || _widths[spaceChar] == 0) {
+ _widths[spaceChar] = (_widths['m'] + _widths['i']) / 2;
+ }
+ }
+ } else {
+ for (i = lastWidth; i < NUM_CHARACTERS; i++) _widths[i] = default_width;
+ }
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFontBitmap::persist(CBPersistMgr *persistMgr) {
+
+ CBFont::persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_numColumns));
+
+ persistMgr->transfer(TMEMBER(_subframe));
+ persistMgr->transfer(TMEMBER(_tileHeight));
+ persistMgr->transfer(TMEMBER(_tileWidth));
+ persistMgr->transfer(TMEMBER(_sprite));
+ persistMgr->transfer(TMEMBER(_widthsFrame));
+
+ if (persistMgr->_saving)
+ persistMgr->putBytes(_widths, sizeof(_widths));
+ else
+ persistMgr->getBytes(_widths, sizeof(_widths));
+
+
+ persistMgr->transfer(TMEMBER(_fontextFix));
+ persistMgr->transfer(TMEMBER(_wholeCell));
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBFontBitmap::getCharWidth(byte index) {
+ if (_fontextFix) index--;
+ return _widths[index];
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFontBitmap::getWidths() {
+ CBSurface *surf = NULL;
+
+ if (_sprite) {
+ if (_widthsFrame >= 0 && _widthsFrame < _sprite->_frames.getSize()) {
+ if (_sprite->_frames[_widthsFrame] && _sprite->_frames[_widthsFrame]->_subframes.getSize() > 0) {
+ surf = _sprite->_frames[_widthsFrame]->_subframes[0]->_surface;
+ }
+ }
+ }
+ if (surf == NULL && _subframe) surf = _subframe->_surface;
+ if (!surf || DID_FAIL(surf->startPixelOp())) return STATUS_FAILED;
+
+
+ for (int i = 0; i < NUM_CHARACTERS; i++) {
+ int xxx = (i % _numColumns) * _tileWidth;
+ int yyy = (i / _numColumns) * _tileHeight;
+
+
+ int minCol = -1;
+ for (int row = 0; row < _tileHeight; row++) {
+ for (int col = _tileWidth - 1; col >= minCol + 1; col--) {
+ if (xxx + col < 0 || xxx + col >= surf->getWidth() || yyy + row < 0 || yyy + row >= surf->getHeight()) continue;
+ if (!surf->isTransparentAtLite(xxx + col, yyy + row)) {
+ //min_col = col;
+ minCol = MAX(col, minCol);
+ break;
+ }
+ }
+ if (minCol == _tileWidth - 1) break;
+ }
+
+ _widths[i] = minCol + 1;
+ }
+ surf->endPixelOp();
+ /*
+ _gameRef->LOG(0, "----- %s ------", _filename);
+ for(int j=0; j<16; j++)
+ {
+ _gameRef->LOG(0, "%02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d", _widths[j*16+0], _widths[j*16+1], _widths[j*16+2], _widths[j*16+3], _widths[j*16+4], _widths[j*16+5], _widths[j*16+6], _widths[j*16+7], _widths[j*16+8], _widths[j*16+9], _widths[j*16+10], _widths[j*16+11], _widths[j*16+12], _widths[j*16+13], _widths[j*16+14], _widths[j*16+15]);
+ }
+ */
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CBFontBitmap::getLetterHeight() {
+ return _tileHeight;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/font/BFontBitmap.h b/engines/wintermute/base/font/BFontBitmap.h
new file mode 100644
index 0000000000..17bf433f65
--- /dev/null
+++ b/engines/wintermute/base/font/BFontBitmap.h
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BFONTBITMAP_H
+#define WINTERMUTE_BFONTBITMAP_H
+
+
+#include "engines/wintermute/base/font/BFont.h"
+
+namespace WinterMute {
+class CBSubFrame;
+class CBFontBitmap : public CBFont {
+public:
+ DECLARE_PERSISTENT(CBFontBitmap, CBFont)
+ bool loadBuffer(byte *Buffer);
+ bool loadFile(const char *filename);
+ virtual int getTextWidth(byte *text, int maxLength = -1);
+ virtual int getTextHeight(byte *text, int width);
+ virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
+ virtual int getLetterHeight();
+
+ CBFontBitmap(CBGame *inGame);
+ virtual ~CBFontBitmap();
+
+
+ bool getWidths();
+ CBSprite *_sprite;
+ int _widthsFrame;
+ bool _fontextFix;
+ int _numColumns;
+ int _tileHeight;
+ int _tileWidth;
+ byte _widths[NUM_CHARACTERS];
+ CBSubFrame *_subframe;
+ bool _wholeCell;
+
+private:
+ int getCharWidth(byte index);
+ void drawChar(byte c, int x, int y);
+
+ int textHeightDraw(byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height = -1, int MaxLength = -1);
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/font/BFontStorage.cpp b/engines/wintermute/base/font/BFontStorage.cpp
new file mode 100644
index 0000000000..a777ac9db8
--- /dev/null
+++ b/engines/wintermute/base/font/BFontStorage.cpp
@@ -0,0 +1,135 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/font/BFontStorage.h"
+#include "engines/wintermute/base/font/BFont.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "common/str.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(CBFontStorage, true)
+
+//////////////////////////////////////////////////////////////////////////
+CBFontStorage::CBFontStorage(CBGame *inGame): CBBase(inGame) {
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBFontStorage::~CBFontStorage() {
+ cleanup(true);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFontStorage::cleanup(bool warn) {
+ for (int i = 0; i < _fonts.getSize(); i++) {
+ if (warn) _gameRef->LOG(0, "Removing orphan font '%s'", _fonts[i]->_filename);
+ delete _fonts[i];
+ }
+ _fonts.removeAll();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFontStorage::initLoop() {
+ for (int i = 0; i < _fonts.getSize(); i++) {
+ _fonts[i]->initLoop();
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBFont *CBFontStorage::addFont(const char *filename) {
+ if (!filename) return NULL;
+
+ for (int i = 0; i < _fonts.getSize(); i++) {
+ if (scumm_stricmp(_fonts[i]->_filename, filename) == 0) {
+ _fonts[i]->_refCount++;
+ return _fonts[i];
+ }
+ }
+
+ /*
+ CBFont* font = new CBFont(_gameRef);
+ if (!font) return NULL;
+
+ if (DID_FAIL(font->loadFile(filename))) {
+ delete font;
+ return NULL;
+ }
+ else {
+ font->_refCount = 1;
+ _fonts.add(font);
+ return font;
+ }
+ */
+ CBFont *font = CBFont::createFromFile(_gameRef, filename);
+ if (font) {
+ font->_refCount = 1;
+ _fonts.add(font);
+ }
+ return font;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFontStorage::removeFont(CBFont *font) {
+ if (!font) return STATUS_FAILED;
+
+ for (int i = 0; i < _fonts.getSize(); i++) {
+ if (_fonts[i] == font) {
+ _fonts[i]->_refCount--;
+ if (_fonts[i]->_refCount <= 0) {
+ delete _fonts[i];
+ _fonts.removeAt(i);
+ }
+ break;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFontStorage::persist(CBPersistMgr *persistMgr) {
+
+ if (!persistMgr->_saving) cleanup(false);
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+ _fonts.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/font/BFontStorage.h b/engines/wintermute/base/font/BFontStorage.h
new file mode 100644
index 0000000000..9759d5d25e
--- /dev/null
+++ b/engines/wintermute/base/font/BFontStorage.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BFONTSTORAGE_H
+#define WINTERMUTE_BFONTSTORAGE_H
+
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/coll_templ.h"
+
+namespace WinterMute {
+
+class CBFont;
+
+class CBFontStorage : public CBBase {
+public:
+ DECLARE_PERSISTENT(CBFontStorage, CBBase)
+ bool cleanup(bool warn = false);
+ bool removeFont(CBFont *font);
+ CBFont *addFont(const char *filename);
+ CBFontStorage(CBGame *inGame);
+ virtual ~CBFontStorage();
+ CBArray<CBFont *, CBFont *> _fonts;
+ bool initLoop();
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/font/BFontTT.cpp b/engines/wintermute/base/font/BFontTT.cpp
new file mode 100644
index 0000000000..2707dbea31
--- /dev/null
+++ b/engines/wintermute/base/font/BFontTT.cpp
@@ -0,0 +1,762 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/file/BFile.h"
+#include "engines/wintermute/base/font/BFontTT.h"
+#include "engines/wintermute/utils/PathUtil.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "engines/wintermute/math/MathUtil.h"
+#include "engines/wintermute/base/gfx/base_renderer.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/wintermute.h"
+#include "graphics/fonts/ttf.h"
+#include "graphics/fontman.h"
+#include <limits.h>
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBFontTT, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBFontTT::CBFontTT(CBGame *inGame): CBFont(inGame) {
+ _fontHeight = 12;
+ _isBold = _isItalic = _isUnderline = _isStriked = false;
+
+ _fontFile = NULL;
+ _font = NULL;
+ _fallbackFont = NULL;
+ _deletableFont = NULL;
+
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) _cachedTexts[i] = NULL;
+
+#if 0
+ _fTFace = NULL;
+ _fTStream = NULL;
+#endif
+
+ _ascender = _descender = _lineHeight = _pointSize = _underlinePos = 0;
+ _horDpi = _vertDpi = 0;
+ _maxCharWidth = _maxCharHeight = 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBFontTT::~CBFontTT(void) {
+ clearCache();
+
+ for (int i = 0; i < _layers.getSize(); i++) {
+ delete _layers[i];
+ }
+ _layers.removeAll();
+
+ delete[] _fontFile;
+ _fontFile = NULL;
+
+ delete _deletableFont;
+ _font = NULL;
+
+#if 0
+ if (_fTFace) {
+ FT_Done_Face(_fTFace);
+ _fTFace = NULL;
+ }
+ delete[] _fTStream;
+ _fTStream = NULL;
+#endif
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBFontTT::clearCache() {
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
+ if (_cachedTexts[i]) delete _cachedTexts[i];
+ _cachedTexts[i] = NULL;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBFontTT::initLoop() {
+ // we need more aggressive cache management on iOS not to waste too much memory on fonts
+ if (_gameRef->_constrainedMemory) {
+ // purge all cached images not used in the last frame
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
+ if (_cachedTexts[i] == NULL) continue;
+
+ if (!_cachedTexts[i]->_marked) {
+ delete _cachedTexts[i];
+ _cachedTexts[i] = NULL;
+ } else _cachedTexts[i]->_marked = false;
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CBFontTT::getTextWidth(byte *text, int maxLength) {
+ WideString textStr;
+
+ if (_gameRef->_textEncoding == TEXT_UTF8) textStr = StringUtil::utf8ToWide((char *)text);
+ else textStr = StringUtil::ansiToWide((char *)text);
+
+ if (maxLength >= 0 && textStr.size() > (uint32)maxLength)
+ textStr = Common::String(textStr.c_str(), (uint32)maxLength);
+ //text = text.substr(0, MaxLength); // TODO: Remove
+
+ int textWidth, textHeight;
+ measureText(textStr, -1, -1, textWidth, textHeight);
+
+ return textWidth;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CBFontTT::getTextHeight(byte *text, int width) {
+ WideString textStr;
+
+ if (_gameRef->_textEncoding == TEXT_UTF8) textStr = StringUtil::utf8ToWide((char *)text);
+ else textStr = StringUtil::ansiToWide((char *)text);
+
+
+ int textWidth, textHeight;
+ measureText(textStr, width, -1, textWidth, textHeight);
+
+ return textHeight;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBFontTT::drawText(byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) {
+ if (text == NULL || strcmp((char *)text, "") == 0) return;
+
+ WideString textStr = (char *)text;
+
+ // TODO: Why do we still insist on Widestrings everywhere?
+ /* if (_gameRef->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
+ else text = StringUtil::AnsiToWide((char *)Text);*/
+
+ if (maxLength >= 0 && textStr.size() > (uint32)maxLength)
+ textStr = Common::String(textStr.c_str(), (uint32)maxLength);
+ //text = text.substr(0, MaxLength); // TODO: Remove
+
+ CBRenderer *renderer = _gameRef->_renderer;
+
+ // find cached surface, if exists
+ int minPriority = INT_MAX;
+ int minIndex = -1;
+ CBSurface *surface = NULL;
+ int textOffset = 0;
+
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
+ if (_cachedTexts[i] == NULL) {
+ minPriority = 0;
+ minIndex = i;
+ } else {
+ if (_cachedTexts[i]->_text == textStr && _cachedTexts[i]->_align == align && _cachedTexts[i]->_width == width && _cachedTexts[i]->_maxHeight == maxHeight && _cachedTexts[i]->_maxLength == maxLength) {
+ surface = _cachedTexts[i]->_surface;
+ textOffset = _cachedTexts[i]->_textOffset;
+ _cachedTexts[i]->_priority++;
+ _cachedTexts[i]->_marked = true;
+ break;
+ } else {
+ if (_cachedTexts[i]->_priority < minPriority) {
+ minPriority = _cachedTexts[i]->_priority;
+ minIndex = i;
+ }
+ }
+ }
+ }
+
+ // not found, create one
+ if (!surface) {
+ debugC(kWinterMuteDebugFont, "Draw text: %s", text);
+ surface = renderTextToTexture(textStr, width, align, maxHeight, textOffset);
+ if (surface) {
+ // write surface to cache
+ if (_cachedTexts[minIndex] != NULL) delete _cachedTexts[minIndex];
+ _cachedTexts[minIndex] = new CBCachedTTFontText;
+
+ _cachedTexts[minIndex]->_surface = surface;
+ _cachedTexts[minIndex]->_align = align;
+ _cachedTexts[minIndex]->_width = width;
+ _cachedTexts[minIndex]->_maxHeight = maxHeight;
+ _cachedTexts[minIndex]->_maxLength = maxLength;
+ _cachedTexts[minIndex]->_priority = 1;
+ _cachedTexts[minIndex]->_text = textStr;
+ _cachedTexts[minIndex]->_textOffset = textOffset;
+ _cachedTexts[minIndex]->_marked = true;
+ }
+ }
+
+
+ // and paint it
+ if (surface) {
+ Rect32 rc;
+ CBPlatform::setRect(&rc, 0, 0, surface->getWidth(), surface->getHeight());
+ for (int i = 0; i < _layers.getSize(); i++) {
+ uint32 color = _layers[i]->_color;
+ uint32 origForceAlpha = renderer->_forceAlphaColor;
+ if (renderer->_forceAlphaColor != 0) {
+ color = BYTETORGBA(RGBCOLGetR(color), RGBCOLGetG(color), RGBCOLGetB(color), RGBCOLGetA(renderer->_forceAlphaColor));
+ renderer->_forceAlphaColor = 0;
+ }
+ surface->displayTransOffset(x, y - textOffset, rc, color, BLEND_NORMAL, false, false, _layers[i]->_offsetX, _layers[i]->_offsetY);
+
+ renderer->_forceAlphaColor = origForceAlpha;
+ }
+ }
+
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBSurface *CBFontTT::renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset) {
+ //TextLineList lines;
+ // TODO
+ //WrapText(text, width, maxHeight, lines);
+ Common::Array<Common::String> lines;
+ _font->wordWrapText(text, width, lines);
+
+ Graphics::TextAlign alignment = Graphics::kTextAlignInvalid;
+ if (align == TAL_LEFT) {
+ alignment = Graphics::kTextAlignLeft;
+ } else if (align == TAL_CENTER) {
+ alignment = Graphics::kTextAlignCenter;
+ } else if (align == TAL_RIGHT) {
+ alignment = Graphics::kTextAlignRight;
+ }
+ // TODO: This function gets called a lot, so warnings like these drown out the usefull information
+ static bool hasWarned = false;
+ if (!hasWarned) {
+ hasWarned = true;
+ warning("CBFontTT::RenderTextToTexture - Not fully ported yet");
+ }
+
+ debugC(kWinterMuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color));
+// void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;
+ Graphics::Surface *surface = new Graphics::Surface();
+ if (_deletableFont) // We actually have a TTF
+ surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
+ else // We are using a fallback, they can't do 32bpp
+ surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
+ uint32 useColor = 0xffffffff;
+ Common::Array<Common::String>::iterator it;
+ int heightOffset = 0;
+ for (it = lines.begin(); it != lines.end(); it++) {
+ _font->drawString(surface, *it, 0, heightOffset, width, useColor, alignment);
+ heightOffset += (int)_lineHeight;
+ }
+
+ CBSurface *retSurface = _gameRef->_renderer->createSurface();
+ Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8 , 0));
+ retSurface->putSurface(*convertedSurface, true);
+ convertedSurface->free();
+ surface->free();
+ delete surface;
+ delete convertedSurface;
+ return retSurface;
+#if 0 //TODO
+ int textHeight = lines.size() * (_maxCharHeight + _ascender);
+ SDL_Surface *surface = SDL_CreateRGBSurface(0, width, textHeight, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
+
+ SDL_LockSurface(surface);
+
+ int posY = (int)GetLineHeight() - (int)_descender;
+
+ for (it = lines.begin(); it != lines.end(); ++it) {
+ TextLine *line = (*it);
+ int posX = 0;
+
+ switch (align) {
+ case TAL_CENTER:
+ posX += (width - line->GetWidth()) / 2;
+ break;
+
+ case TAL_RIGHT:
+ posX += width - line->GetWidth();
+ break;
+ }
+
+
+ textOffset = 0;
+ for (size_t i = 0; i < line->GetText().size(); i++) {
+ wchar_t ch = line->GetText()[i];
+
+ GlyphInfo *glyph = _glyphCache->GetGlyph(ch);
+ if (!glyph) continue;
+
+ textOffset = MAX(textOffset, glyph->GetBearingY());
+ }
+
+
+ int origPosX = posX;
+
+ wchar_t prevChar = L'\0';
+ for (size_t i = 0; i < line->GetText().size(); i++) {
+ wchar_t ch = line->GetText()[i];
+
+ GlyphInfo *glyph = _glyphCache->GetGlyph(ch);
+ if (!glyph) continue;
+
+ float kerning = 0;
+ if (prevChar != L'\0') kerning = GetKerning(prevChar, ch);
+ posX += (int)kerning;
+
+
+ if (glyph->GetBearingY() > 0) {
+ int i = 10;
+ }
+
+ SDL_Rect rect;
+ rect.x = posX + glyph->GetBearingX();
+ rect.y = posY - glyph->GetBearingY() + textOffset;
+ rect.w = glyph->GetImage()->w;
+ rect.h = glyph->GetImage()->h;
+
+ BlitSurface(glyph->GetImage(), surface, &rect);
+
+ prevChar = ch;
+ posX += (int)(glyph->GetAdvanceX());
+ posY += (int)(glyph->GetAdvanceY());
+ }
+
+ if (_isUnderline) {
+ for (int i = origPosX; i < origPosX + line->GetWidth(); i++) {
+ Uint8 *buf = (Uint8 *)surface->pixels + (int)(_underlinePos + _ascender) * surface->pitch;
+ Uint32 *buf32 = (Uint32 *)buf;
+
+ buf32[i] = SDL_MapRGBA(surface->format, 255, 255, 255, 255);
+ }
+ }
+
+ SDL_UnlockSurface(surface);
+
+ delete line;
+ line = NULL;
+ posY += GetLineHeight();
+ }
+
+ CBSurfaceOSystem *wmeSurface = new CBSurfaceOSystem(_gameRef);
+ if (DID_SUCCEED(wmeSurface->CreateFromSDLSurface(surface))) {
+ SDL_FreeSurface(surface);
+ return wmeSurface;
+ } else {
+ SDL_FreeSurface(surface);
+ delete wmeSurface;
+ return NULL;
+ }
+#endif
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBFontTT::blitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect) {
+ //SDL_BlitSurface(src, NULL, target, targetRect);
+ warning("CBFontTT::BlitSurface - not ported yet");
+#if 0
+ for (int y = 0; y < src->h; y++) {
+ if (targetRect->y + y < 0 || targetRect->y + y >= target->h) continue;
+
+
+ uint8 *srcBuf = (uint8 *)src->pixels + y * src->pitch;
+ uint8 *tgtBuf = (uint8 *)target->pixels + (y + targetRect->y) * target->pitch;
+
+ uint32 *srcBuf32 = (uint32 *)srcBuf;
+ uint32 *tgtBuf32 = (uint32 *)tgtBuf;
+
+ for (int x = 0; x < src->w; x++) {
+ if (targetRect->x + x < 0 || targetRect->x + x >= target->w) continue;
+
+ tgtBuf32[x + targetRect->x] = srcBuf32[x];
+ }
+ }
+#endif
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CBFontTT::getLetterHeight() {
+ return (int)getLineHeight();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBFontTT::loadFile(const char *filename) {
+ byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "CBFontTT::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer))) _gameRef->LOG(0, "Error parsing TTFONT file '%s'", filename);
+
+ delete [] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(TTFONT)
+TOKEN_DEF(SIZE)
+TOKEN_DEF(FACE)
+TOKEN_DEF(FILENAME)
+TOKEN_DEF(BOLD)
+TOKEN_DEF(ITALIC)
+TOKEN_DEF(UNDERLINE)
+TOKEN_DEF(STRIKE)
+TOKEN_DEF(CHARSET)
+TOKEN_DEF(COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(LAYER)
+TOKEN_DEF(OFFSET_X)
+TOKEN_DEF(OFFSET_Y)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+bool CBFontTT::loadBuffer(byte *buffer) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(TTFONT)
+ TOKEN_TABLE(SIZE)
+ TOKEN_TABLE(FACE)
+ TOKEN_TABLE(FILENAME)
+ TOKEN_TABLE(BOLD)
+ TOKEN_TABLE(ITALIC)
+ TOKEN_TABLE(UNDERLINE)
+ TOKEN_TABLE(STRIKE)
+ TOKEN_TABLE(CHARSET)
+ TOKEN_TABLE(COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(LAYER)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ CBParser parser(_gameRef);
+
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TTFONT) {
+ _gameRef->LOG(0, "'TTFONT' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = (byte *)params;
+
+ uint32 BaseColor = 0x00000000;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_SIZE:
+ parser.scanStr(params, "%d", &_fontHeight);
+ break;
+
+ case TOKEN_FACE:
+ // we don't need this anymore
+ break;
+
+ case TOKEN_FILENAME:
+ CBUtils::setString(&_fontFile, params);
+ break;
+
+ case TOKEN_BOLD:
+ parser.scanStr(params, "%b", &_isBold);
+ break;
+
+ case TOKEN_ITALIC:
+ parser.scanStr(params, "%b", &_isItalic);
+ break;
+
+ case TOKEN_UNDERLINE:
+ parser.scanStr(params, "%b", &_isUnderline);
+ break;
+
+ case TOKEN_STRIKE:
+ parser.scanStr(params, "%b", &_isStriked);
+ break;
+
+ case TOKEN_CHARSET:
+ // we don't need this anymore
+ break;
+
+ case TOKEN_COLOR: {
+ int r, g, b;
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ BaseColor = BYTETORGBA(r, g, b, RGBCOLGetA(BaseColor));
+ }
+ break;
+
+ case TOKEN_ALPHA: {
+ int a;
+ parser.scanStr(params, "%d", &a);
+ BaseColor = BYTETORGBA(RGBCOLGetR(BaseColor), RGBCOLGetG(BaseColor), RGBCOLGetB(BaseColor), a);
+ }
+ break;
+
+ case TOKEN_LAYER: {
+ CBTTFontLayer *Layer = new CBTTFontLayer;
+ if (Layer && DID_SUCCEED(parseLayer(Layer, (byte *)params))) _layers.add(Layer);
+ else {
+ delete Layer;
+ Layer = NULL;
+ cmd = PARSERR_TOKENNOTFOUND;
+ }
+ }
+ break;
+
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in TTFONT definition");
+ return STATUS_FAILED;
+ }
+
+ // create at least one layer
+ if (_layers.getSize() == 0) {
+ CBTTFontLayer *Layer = new CBTTFontLayer;
+ Layer->_color = BaseColor;
+ _layers.add(Layer);
+ }
+
+ if (!_fontFile) CBUtils::setString(&_fontFile, "arial.ttf");
+
+ return initFont();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFontTT::parseLayer(CBTTFontLayer *layer, byte *buffer) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(OFFSET_X)
+ TOKEN_TABLE(OFFSET_Y)
+ TOKEN_TABLE(COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ CBParser parser(_gameRef);
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_OFFSET_X:
+ parser.scanStr(params, "%d", &layer->_offsetX);
+ break;
+
+ case TOKEN_OFFSET_Y:
+ parser.scanStr(params, "%d", &layer->_offsetY);
+ break;
+
+ case TOKEN_COLOR: {
+ int r, g, b;
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ layer->_color = BYTETORGBA(r, g, b, RGBCOLGetA(layer->_color));
+ }
+ break;
+
+ case TOKEN_ALPHA: {
+ int a;
+ parser.scanStr(params, "%d", &a);
+ layer->_color = BYTETORGBA(RGBCOLGetR(layer->_color), RGBCOLGetG(layer->_color), RGBCOLGetB(layer->_color), a);
+ }
+ break;
+ }
+ }
+ if (cmd != PARSERR_EOF) return STATUS_FAILED;
+ else return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFontTT::persist(CBPersistMgr *persistMgr) {
+ CBFont::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_isBold));
+ persistMgr->transfer(TMEMBER(_isItalic));
+ persistMgr->transfer(TMEMBER(_isUnderline));
+ persistMgr->transfer(TMEMBER(_isStriked));
+ persistMgr->transfer(TMEMBER(_fontHeight));
+ persistMgr->transfer(TMEMBER(_fontFile));
+
+
+ // persist layers
+ int numLayers;
+ if (persistMgr->_saving) {
+ numLayers = _layers.getSize();
+ persistMgr->transfer(TMEMBER(numLayers));
+ for (int i = 0; i < numLayers; i++) _layers[i]->persist(persistMgr);
+ } else {
+ numLayers = _layers.getSize();
+ persistMgr->transfer(TMEMBER(numLayers));
+ for (int i = 0; i < numLayers; i++) {
+ CBTTFontLayer *layer = new CBTTFontLayer;
+ layer->persist(persistMgr);
+ _layers.add(layer);
+ }
+ }
+
+ if (!persistMgr->_saving) {
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) _cachedTexts[i] = NULL;
+ _fallbackFont = _font = _deletableFont = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBFontTT::afterLoad() {
+ initFont();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFontTT::initFont() {
+ if (!_fontFile) return STATUS_FAILED;
+
+ Common::SeekableReadStream *file = _gameRef->_fileManager->openFile(_fontFile);
+ if (!file) {
+ // the requested font file is not in wme file space; try loading a system font
+ AnsiString fontFileName = PathUtil::combine(CBPlatform::getSystemFontPath(), PathUtil::getFileName(_fontFile));
+ file = _gameRef->_fileManager->openFile(fontFileName.c_str(), false);
+ if (!file) {
+ _gameRef->LOG(0, "Error loading TrueType font '%s'", _fontFile);
+ //return STATUS_FAILED;
+ }
+ }
+
+ if (file) {
+#ifdef USE_FREETYPE2
+ _deletableFont = Graphics::loadTTFFont(*file, _fontHeight * 4 / 3); // Compensate for the difference in dpi (96 vs 72).
+ _font = _deletableFont;
+#endif
+ }
+ if (!_font) {
+ _font = _fallbackFont = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
+ warning("BFontTT::InitFont - Couldn't load %s", _fontFile);
+ }
+ _lineHeight = _font->getFontHeight();
+ return STATUS_OK;
+#if 0
+ FT_Error error;
+
+ float vertDpi = 96.0;
+ float horDpi = 96.0;
+
+
+ _fTStream = (FT_Stream)new byte[sizeof(*_fTStream)];
+ memset(_fTStream, 0, sizeof(*_fTStream));
+
+ _fTStream->read = CBFontTT::FTReadSeekProc;
+ _fTStream->close = CBFontTT::FTCloseProc;
+ _fTStream->descriptor.pointer = file;
+ _fTStream->size = file->GetSize();
+
+ FT_Open_Args args;
+ args.flags = FT_OPEN_STREAM;
+ args.stream = _fTStream;
+
+ error = FT_Open_Face(_gameRef->_fontStorage->GetFTLibrary(), &args, 0, &_fTFace);
+ if (error) {
+ SAFE_DELETE_ARRAY(_fTStream);
+ _gameRef->_fileManager->closeFile(file);
+ return STATUS_FAILED;
+ }
+
+ error = FT_Set_Char_Size(_fTFace, 0, (FT_F26Dot6)(_fontHeight * 64), (FT_UInt)horDpi, (FT_UInt)vertDpi);
+ if (error) {
+ FT_Done_Face(_fTFace);
+ _fTFace = NULL;
+ return STATUS_FAILED;
+ }
+
+ // http://en.wikipedia.org/wiki/E_(typography)
+ float pixelsPerEm = (_fontHeight / 72.f) * vertDpi; // Size in inches * dpi
+ float EmsPerUnit = 1.0f / _fTFace->units_per_EM;
+ float pixelsPerUnit = pixelsPerEm * EmsPerUnit;
+
+ // bounding box in pixels
+ float xMin = _fTFace->bbox.xMin * pixelsPerUnit;
+ float xMax = _fTFace->bbox.xMax * pixelsPerUnit;
+ float yMin = _fTFace->bbox.yMin * pixelsPerUnit;
+ float yMax = _fTFace->bbox.yMax * pixelsPerUnit;
+
+ // metrics in pixels
+ _ascender = _fTFace->ascender * pixelsPerUnit;
+ _descender = - _fTFace->descender * pixelsPerUnit;
+ _lineHeight = MathUtil::RoundUp(_fTFace->height * pixelsPerUnit) + 2;
+ _underlinePos = - _fTFace->underline_position * pixelsPerUnit;
+
+ // max character size (used for texture grid)
+ _maxCharWidth = (size_t)MathUtil::RoundUp(xMax - xMin);
+ _maxCharHeight = (size_t)MathUtil::RoundUp(yMax - yMin);
+
+ _glyphCache = new FontGlyphCache();
+ _glyphCache->Initialize();
+
+#endif
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBFontTT::measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight) {
+ //TextLineList lines;
+ // TODO: This function gets called a lot, so warnings like these drown out the usefull information
+ static bool hasWarned = false;
+ if (!hasWarned) {
+ hasWarned = true;
+ warning("Todo: Test Mesuretext");
+ }
+ if (maxWidth >= 0) {
+ Common::Array<Common::String> lines;
+ _font->wordWrapText(text, maxWidth, lines);
+ Common::Array<Common::String>::iterator it;
+ textWidth = 0;
+ for (it = lines.begin(); it != lines.end(); it++) {
+ textWidth = MAX(textWidth, _font->getStringWidth(*it));
+ }
+
+ //WrapText(text, maxWidth, maxHeight, lines);
+
+ textHeight = (int)(lines.size() * getLineHeight());
+ } else {
+ textWidth = _font->getStringWidth(text);
+ textHeight = _fontHeight;
+ }
+ /*
+ TextLineList::iterator it;
+ for (it = lines.begin(); it != lines.end(); ++it) {
+ TextLine *line = (*it);
+ textWidth = MAX(textWidth, line->GetWidth());
+ delete line;
+ line = NULL;
+ }*/
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/font/BFontTT.h b/engines/wintermute/base/font/BFontTT.h
new file mode 100644
index 0000000000..9b995b293e
--- /dev/null
+++ b/engines/wintermute/base/font/BFontTT.h
@@ -0,0 +1,180 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BFONTTT_H
+#define WINTERMUTE_BFONTTT_H
+
+#include "engines/wintermute/base/font/BFontStorage.h"
+#include "engines/wintermute/base/font/BFont.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "common/rect.h"
+#include "graphics/surface.h"
+#include "graphics/font.h"
+
+#define NUM_CACHED_TEXTS 30
+
+namespace WinterMute {
+
+class CBFontTT : public CBFont {
+private:
+ //////////////////////////////////////////////////////////////////////////
+ class CBCachedTTFontText {
+ public:
+ WideString _text;
+ int _width;
+ TTextAlign _align;
+ int _maxHeight;
+ int _maxLength;
+ CBSurface *_surface;
+ int _priority;
+ int _textOffset;
+ bool _marked;
+
+ CBCachedTTFontText() {
+ //_text = L"";
+ _text = "";
+ _width = _maxHeight = _maxLength = -1;
+ _align = TAL_LEFT;
+ _surface = NULL;
+ _priority = -1;
+ _textOffset = 0;
+ _marked = false;
+ }
+
+ virtual ~CBCachedTTFontText() {
+ if (_surface) delete _surface;
+ }
+ };
+
+public:
+ //////////////////////////////////////////////////////////////////////////
+ class CBTTFontLayer {
+ public:
+ CBTTFontLayer() {
+ _offsetX = _offsetY = 0;
+ _color = 0x00000000;
+ }
+
+ bool persist(CBPersistMgr *persistMgr) {
+ persistMgr->transfer(TMEMBER(_offsetX));
+ persistMgr->transfer(TMEMBER(_offsetY));
+ persistMgr->transfer(TMEMBER(_color));
+ return STATUS_OK;
+ }
+
+ int _offsetX;
+ int _offsetY;
+ uint32 _color;
+ };
+
+ //////////////////////////////////////////////////////////////////////////
+ class TextLine {
+ public:
+ TextLine(const WideString &text, int width) {
+ _text = text;
+ _width = width;
+ }
+
+ const WideString getText() const {
+ return _text;
+ }
+ int getWidth() const {
+ return _width;
+ }
+ private:
+ WideString _text;
+ int _width;
+ };
+ typedef Common::List<TextLine *> TextLineList;
+
+
+public:
+ DECLARE_PERSISTENT(CBFontTT, CBFont)
+ CBFontTT(CBGame *inGame);
+ virtual ~CBFontTT(void);
+
+ virtual int getTextWidth(byte *text, int maxLength = -1);
+ virtual int getTextHeight(byte *text, int width);
+ virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
+ virtual int getLetterHeight();
+
+ bool loadBuffer(byte *buffer);
+ bool loadFile(const char *filename);
+
+ float getLineHeight() const {
+ return _lineHeight;
+ }
+
+ void afterLoad();
+ void initLoop();
+
+private:
+ bool parseLayer(CBTTFontLayer *layer, byte *buffer);
+
+ void wrapText(const WideString &text, int maxWidth, int maxHeight, TextLineList &lines);
+ void measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight);
+
+ CBSurface *renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset);
+ void blitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect);
+
+
+ CBCachedTTFontText *_cachedTexts[NUM_CACHED_TEXTS];
+
+ bool initFont();
+
+ Graphics::Font *_deletableFont;
+ const Graphics::Font *_font;
+ const Graphics::Font *_fallbackFont;
+
+ float _ascender;
+ float _descender;
+ float _lineHeight;
+ float _underlinePos;
+ float _pointSize;
+ float _vertDpi;
+ float _horDpi;
+
+ size_t _maxCharWidth;
+ size_t _maxCharHeight;
+
+public:
+ bool _isBold;
+ bool _isItalic;
+ bool _isUnderline;
+ bool _isStriked;
+ int _fontHeight;
+ char *_fontFile;
+
+ CBArray<CBTTFontLayer *, CBTTFontLayer *> _layers;
+ void clearCache();
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/gfx/base_image.cpp b/engines/wintermute/base/gfx/base_image.cpp
new file mode 100644
index 0000000000..f1e27c9622
--- /dev/null
+++ b/engines/wintermute/base/gfx/base_image.cpp
@@ -0,0 +1,269 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/graphics/transparentSurface.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "graphics/decoders/png.h"
+#include "graphics/decoders/jpeg.h"
+#include "graphics/decoders/bmp.h"
+#include "graphics/surface.h"
+#include "engines/wintermute/graphics/tga.h"
+#include "common/textconsole.h"
+#include "common/stream.h"
+#include "common/system.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+CBImage::CBImage(CBGame *inGame, FIBITMAP *bitmap): CBBase(inGame) {
+#if 0
+ _bitmap = bitmap;
+#endif
+ _bitmap = NULL;
+ _palette = NULL;
+ _surface = NULL;
+ _decoder = NULL;
+ _deletableSurface = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBImage::~CBImage() {
+ /* delete _bitmap; */
+ delete _decoder;
+ if (_deletableSurface) {
+ _deletableSurface->free();
+ }
+ delete _deletableSurface;
+#if 0
+ if (_bitmap) FreeImage_Unload(_bitmap);
+#endif
+}
+
+bool CBImage::loadFile(const Common::String &filename) {
+ _filename = filename;
+ _filename.toLowercase();
+ if (StringUtil::startsWith(filename, "savegame:", true)) {
+ _decoder = new Graphics::BitmapDecoder();
+ } else if (_filename.hasSuffix(".png")) {
+ _decoder = new Graphics::PNGDecoder();
+ } else if (_filename.hasSuffix(".bmp")) {
+ _decoder = new Graphics::BitmapDecoder();
+ } else if (_filename.hasSuffix(".tga")) {
+ _decoder = new WinterMute::TGA();
+ } else if (_filename.hasSuffix(".jpg")) {
+ _decoder = new Graphics::JPEGDecoder();
+ } else {
+ error("CBImage::loadFile : Unsupported fileformat %s", filename.c_str());
+ }
+ _filename = filename;
+ Common::SeekableReadStream *file = _gameRef->_fileManager->openFile(filename.c_str());
+ if (!file) return STATUS_FAILED;
+
+ _decoder->loadStream(*file);
+ _surface = _decoder->getSurface();
+ _palette = _decoder->getPalette();
+ _gameRef->_fileManager->closeFile(file);
+
+ return STATUS_OK;
+}
+
+byte CBImage::getAlphaAt(int x, int y) {
+ if (!_surface) return 0xFF;
+ uint32 color = *(uint32 *)_surface->getBasePtr(x, y);
+ byte r, g, b, a;
+ _surface->format.colorToARGB(color, a, r, g, b);
+ return a;
+}
+
+void CBImage::copyFrom(Graphics::Surface *surface) {
+ _surface = _deletableSurface = new Graphics::Surface();
+ _deletableSurface->copyFrom(*surface);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBImage::saveBMPFile(const char *filename) {
+#if 0
+ if (!_bitmap) return STATUS_FAILED;
+
+ if (FreeImage_Save(FIF_BMP, _bitmap, filename)) return STATUS_OK;
+ else return STATUS_FAILED;
+#endif
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBImage::resize(int newWidth, int newHeight) {
+#if 0
+ if (!_bitmap) return STATUS_FAILED;
+
+ if (newWidth == 0) NewWidth = FreeImage_GetWidth(_bitmap);
+ if (newHeight == 0) NewHeight = FreeImage_GetHeight(_bitmap);
+
+
+ FIBITMAP *newImg = FreeImage_Rescale(_bitmap, NewWidth, NewHeight, FILTER_BILINEAR);
+ if (newImg) {
+ FreeImage_Unload(_bitmap);
+ _bitmap = newImg;
+ return STATUS_OK;
+ } else return STATUS_FAILED;
+#endif
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBImage::writeBMPToStream(Common::WriteStream *stream) {
+ if (!_surface) return false;
+
+ /* The following is just copied over and inverted to write-ops from the BMP-decoder */
+ stream->writeByte('B');
+ stream->writeByte('M');
+
+ /* Since we don't care during reads, we don't care during writes: */
+ /* uint32 fileSize = */
+ stream->writeUint32LE(54 + _surface->h * _surface->pitch);
+ /* uint16 res1 = */
+ stream->writeUint16LE(0);
+ /* uint16 res2 = */
+ stream->writeUint16LE(0);
+ const uint32 imageOffset = 54;
+ stream->writeUint32LE(imageOffset);
+
+ const uint32 infoSize = 40; /* Windows v3 BMP */
+ stream->writeUint32LE(infoSize);
+
+ uint32 width = _surface->w;
+ int32 height = _surface->h;
+ stream->writeUint32LE(width);
+ stream->writeUint32LE((uint32)height);
+
+ if (width == 0 || height == 0)
+ return false;
+
+ if (height < 0) {
+ warning("Right-side up bitmaps not supported");
+ return false;
+ }
+
+ /* uint16 planes = */ stream->writeUint16LE(1);
+ const uint16 bitsPerPixel = 24;
+ stream->writeUint16LE(bitsPerPixel);
+
+ const uint32 compression = 0;
+ stream->writeUint32LE(compression);
+
+ /* uint32 imageSize = */
+ stream->writeUint32LE(_surface->h * _surface->pitch);
+ /* uint32 pixelsPerMeterX = */
+ stream->writeUint32LE(0);
+ /* uint32 pixelsPerMeterY = */
+ stream->writeUint32LE(0);
+ const uint32 paletteColorCount = 0;
+ stream->writeUint32LE(paletteColorCount);
+ /* uint32 colorsImportant = */
+ stream->writeUint32LE(0);
+
+ // Start us at the beginning of the image (54 bytes in)
+ Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
+
+ // BGRA for 24bpp
+ if (bitsPerPixel == 24)
+ format = Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0);
+
+ Graphics::Surface *surface = _surface->convertTo(format);
+
+ int srcPitch = width * (bitsPerPixel >> 3);
+ const int extraDataLength = (srcPitch % 4) ? 4 - (srcPitch % 4) : 0;
+
+ for (int32 i = height - 1; i >= 0; i--) {
+ for (uint32 j = 0; j < width; j++) {
+ byte b, g, r;
+ uint32 color = *(uint32 *)surface->getBasePtr(j, i);
+ surface->format.colorToRGB(color, r, g, b);
+ stream->writeByte(b);
+ stream->writeByte(g);
+ stream->writeByte(r);
+ }
+
+ for (int k = 0; k < extraDataLength; k++) {
+ stream->writeByte(0);
+ }
+ }
+ surface->free();
+ delete surface;
+ return true;
+
+ //*BufferSize = 0;
+#if 0
+ FIMEMORY *fiMem = FreeImage_OpenMemory();
+ FreeImage_SaveToMemory(FIF_PNG, _bitmap, fiMem);
+ uint32 size;
+ byte *data;
+ FreeImage_AcquireMemory(fiMem, &data, &size);
+
+
+ byte *Buffer = new byte[size];
+ memcpy(Buffer, data, size);
+
+ FreeImage_CloseMemory(fiMem);
+
+ if (BufferSize) *BufferSize = size;
+
+ return Buffer;
+#endif
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBImage::copyFrom(CBImage *origImage, int newWidth, int newHeight) {
+#if 0
+ if (_bitmap) FreeImage_Unload(_bitmap);
+
+ if (NewWidth == 0) NewWidth = FreeImage_GetWidth(OrigImage->GetBitmap());
+ if (NewHeight == 0) NewHeight = FreeImage_GetHeight(OrigImage->GetBitmap());
+
+ _bitmap = FreeImage_Rescale(OrigImage->GetBitmap(), NewWidth, NewHeight, FILTER_BILINEAR);
+#endif
+ TransparentSurface temp(*origImage->_surface, false);
+ if (_deletableSurface) {
+ _deletableSurface->free();
+ delete _deletableSurface;
+ _deletableSurface = NULL;
+ }
+ _surface = _deletableSurface = temp.scale(newWidth, newHeight);
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/gfx/base_image.h b/engines/wintermute/base/gfx/base_image.h
new file mode 100644
index 0000000000..646a9ddd2d
--- /dev/null
+++ b/engines/wintermute/base/gfx/base_image.h
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BIMAGE_H
+#define WINTERMUTE_BIMAGE_H
+
+#include "engines/wintermute/base/BBase.h"
+#include "graphics/surface.h"
+#include "graphics/pixelformat.h"
+#include "graphics/decoders/image_decoder.h"
+#include "common/endian.h"
+#include "common/str.h"
+#include "common/stream.h"
+
+struct FIBITMAP;
+
+namespace WinterMute {
+class CBSurface;
+class CBImage: CBBase {
+
+public:
+ CBImage(CBGame *inGame, FIBITMAP *bitmap = NULL);
+ ~CBImage();
+
+ bool loadFile(const Common::String &filename);
+ const Graphics::Surface *getSurface() const {
+ return _surface;
+ };
+ const byte *getPalette() const {
+ return _palette;
+ }
+ byte getAlphaAt(int x, int y);
+ bool writeBMPToStream(Common::WriteStream *stream);
+ bool resize(int newWidth, int newHeight);
+ bool saveBMPFile(const char *filename);
+ bool copyFrom(CBImage *origImage, int newWidth = 0, int newHeight = 0);
+ void copyFrom(Graphics::Surface *surface);
+private:
+ Common::String _filename;
+ Graphics::ImageDecoder *_decoder;
+ FIBITMAP *_bitmap;
+ const Graphics::Surface *_surface;
+ Graphics::Surface *_deletableSurface;
+ const byte *_palette;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp
new file mode 100644
index 0000000000..010aca7141
--- /dev/null
+++ b/engines/wintermute/base/gfx/base_renderer.cpp
@@ -0,0 +1,257 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BActiveRect.h"
+#include "engines/wintermute/base/gfx/base_renderer.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/BSubFrame.h"
+#include "engines/wintermute/base/BRegion.h"
+#include "engines/wintermute/PlatformSDL.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+CBRenderer::CBRenderer(CBGame *inGame): CBBase(inGame) {
+ _window = 0;
+ _clipperWindow = 0;
+ _active = false;
+ _ready = false;
+ _windowed = true;
+ _forceAlphaColor = 0x00;
+
+ _width = _height = _bPP = 0;
+ CBPlatform::setRectEmpty(&_monitorRect);
+
+ _realWidth = _realHeight = 0;
+ _drawOffsetX = _drawOffsetY = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBRenderer::~CBRenderer() {
+ deleteRectList();
+ unclipCursor();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBRenderer::initLoop() {
+ deleteRectList();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBObject *CBRenderer::getObjectAt(int x, int y) {
+ Point32 point;
+ point.x = x;
+ point.y = y;
+
+ for (int i = _rectList.getSize() - 1; i >= 0; i--) {
+ if (CBPlatform::ptInRect(&_rectList[i]->_rect, point)) {
+ if (_rectList[i]->_precise) {
+ // frame
+ if (_rectList[i]->_frame) {
+ int xx = (int)((_rectList[i]->_frame->_rect.left + x - _rectList[i]->_rect.left + _rectList[i]->_offsetX) / (float)((float)_rectList[i]->_zoomX / (float)100));
+ int yy = (int)((_rectList[i]->_frame->_rect.top + y - _rectList[i]->_rect.top + _rectList[i]->_offsetY) / (float)((float)_rectList[i]->_zoomY / (float)100));
+
+ if (_rectList[i]->_frame->_mirrorX) {
+ int width = _rectList[i]->_frame->_rect.right - _rectList[i]->_frame->_rect.left;
+ xx = width - xx;
+ }
+
+ if (_rectList[i]->_frame->_mirrorY) {
+ int height = _rectList[i]->_frame->_rect.bottom - _rectList[i]->_frame->_rect.top;
+ yy = height - yy;
+ }
+
+ if (!_rectList[i]->_frame->_surface->isTransparentAt(xx, yy)) return _rectList[i]->_owner;
+ }
+ // region
+ else if (_rectList[i]->_region) {
+ if (_rectList[i]->_region->pointInRegion(x + _rectList[i]->_offsetX, y + _rectList[i]->_offsetY)) return _rectList[i]->_owner;
+ }
+ } else return _rectList[i]->_owner;
+ }
+ }
+
+ return (CBObject *)NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBRenderer::deleteRectList() {
+ for (int i = 0; i < _rectList.getSize(); i++) {
+ delete _rectList[i];
+ }
+ _rectList.removeAll();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////
+bool CBRenderer::switchFullscreen() {
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////
+bool CBRenderer::flip() {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBRenderer::initRenderer(int width, int height, bool windowed) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBRenderer::onWindowChange() {
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBRenderer::fill(byte r, byte g, byte b, Common::Rect *rect) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::windowedBlt() {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::setup2D(bool Force) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::setupLines() {
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::drawRect(int x1, int y1, int x2, int y2, uint32 color, int width) {
+ for (int i = 0; i < width; i++) {
+ drawLine(x1 + i, y1 + i, x2 - i, y1 + i, color); // up
+ drawLine(x1 + i, y2 - i, x2 - i + 1, y2 - i, color); // down
+
+ drawLine(x1 + i, y1 + i, x1 + i, y2 - i, color); // left
+ drawLine(x2 - i, y1 + i, x2 - i, y2 - i + 1, color); // right
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::fade(uint16 alpha) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::fadeToColor(uint32 color, Common::Rect *rect) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::setViewport(int left, int top, int right, int bottom) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::setScreenViewport() {
+ return setViewport(_drawOffsetX, _drawOffsetY, _width + _drawOffsetX, _height + _drawOffsetY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::setViewport(Rect32 *rect) {
+ return setViewport(rect->left + _drawOffsetX,
+ rect->top + _drawOffsetY,
+ rect->right + _drawOffsetX,
+ rect->bottom + _drawOffsetY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBImage *CBRenderer::takeScreenshot() {
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::clipCursor() {
+ /*
+ if (!_windowed) {
+ Rect32 rc;
+ GetWindowRect(_window, &rc);
+
+ // if "maintain aspect ratio" is in effect, lock mouse to visible area
+ rc.left = _drawOffsetX;
+ rc.top = _drawOffsetY;
+ rc.right = rc.left + _width;
+ rc.bottom = rc.top + _height;
+
+ ::ClipCursor(&rc);
+ }
+ */
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::unclipCursor() {
+ /*
+ if (!_windowed) ::ClipCursor(NULL);
+ */
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderer::pointInViewport(Point32 *p) {
+ if (p->x < _drawOffsetX) return false;
+ if (p->y < _drawOffsetY) return false;
+ if (p->x > _drawOffsetX + _width) return false;
+ if (p->y > _drawOffsetY + _height) return false;
+
+ return true;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/gfx/base_renderer.h b/engines/wintermute/base/gfx/base_renderer.h
new file mode 100644
index 0000000000..81c13f8b39
--- /dev/null
+++ b/engines/wintermute/base/gfx/base_renderer.h
@@ -0,0 +1,128 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BRENDERER_H
+#define WINTERMUTE_BRENDERER_H
+
+
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/base/BBase.h"
+#include "common/rect.h"
+
+namespace WinterMute {
+
+class CBImage;
+class CBActiveRect;
+class CBObject;
+class CBSurface;
+class CBRenderer: public CBBase {
+public:
+ int _realWidth;
+ int _realHeight;
+ int _drawOffsetX;
+ int _drawOffsetY;
+
+ virtual void dumpData(const char *filename) {};
+ virtual CBImage *takeScreenshot();
+ virtual bool setViewport(int left, int top, int right, int bottom);
+ virtual bool setViewport(Rect32 *Rect);
+ virtual bool setScreenViewport();
+ virtual bool fade(uint16 Alpha);
+ virtual bool fadeToColor(uint32 Color, Common::Rect *rect = NULL);
+ virtual bool drawLine(int x1, int y1, int x2, int y2, uint32 color);
+ virtual bool drawRect(int x1, int y1, int x2, int y2, uint32 color, int width = 1);
+ CBRenderer(CBGame *inGame = NULL);
+ virtual ~CBRenderer();
+ virtual bool setProjection() {
+ return STATUS_OK;
+ };
+
+ virtual bool windowedBlt();
+ virtual bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL);
+ virtual void onWindowChange();
+ virtual bool initRenderer(int width, int height, bool windowed);
+ virtual bool flip();
+ virtual void initLoop();
+ virtual bool switchFullscreen();
+ virtual bool setup2D(bool force = false);
+ virtual bool setupLines();
+
+ virtual const char *getName() {
+ return "";
+ };
+ virtual bool displayDebugInfo() {
+ return STATUS_FAILED;
+ };
+ virtual bool drawShaderQuad() {
+ return STATUS_FAILED;
+ }
+
+ virtual float getScaleRatioX() const {
+ return 1.0f;
+ }
+ virtual float getScaleRatioY() const {
+ return 1.0f;
+ }
+
+ virtual CBSurface *createSurface() = 0;
+
+ bool clipCursor();
+ bool unclipCursor();
+
+ CBObject *getObjectAt(int x, int y);
+ void deleteRectList();
+
+ virtual bool startSpriteBatch() {
+ return STATUS_OK;
+ };
+ virtual bool endSpriteBatch() {
+ return STATUS_OK;
+ };
+ bool pointInViewport(Point32 *P);
+ uint32 _forceAlphaColor;
+ uint32 _window;
+ uint32 _clipperWindow;
+ bool _active;
+ bool _ready;
+ bool _windowed;
+ Rect32 _windowRect;
+ Rect32 _viewportRect;
+ Rect32 _screenRect;
+ Rect32 _monitorRect;
+ int _bPP;
+ int _height;
+ int _width;
+
+ CBArray<CBActiveRect *, CBActiveRect *> _rectList;
+};
+
+CBRenderer *makeOSystemRenderer(CBGame *inGame); // Implemented in BRenderSDL.cpp
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/gfx/base_surface.cpp b/engines/wintermute/base/gfx/base_surface.cpp
new file mode 100644
index 0000000000..6c0ca40765
--- /dev/null
+++ b/engines/wintermute/base/gfx/base_surface.cpp
@@ -0,0 +1,152 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/wintypes.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+CBSurface::CBSurface(CBGame *inGame): CBBase(inGame) {
+ _referenceCount = 0;
+
+ _width = _height = 0;
+
+ _filename = "";
+
+ _pixelOpReady = false;
+
+ _ckDefault = true;
+ _ckRed = _ckGreen = _ckBlue = 0;
+ _lifeTime = 0;
+ _keepLoaded = false;
+
+ _lastUsedTime = 0;
+ _valid = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBSurface::~CBSurface() {
+ if (_pixelOpReady) endPixelOp();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurface::create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurface::restore() {
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurface::isTransparentAt(int x, int y) {
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurface::displayHalfTrans(int x, int y, Rect32 rect) {
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return displayTransZoom(x, y, rect, zoomX, zoomY, alpha, blendMode, mirrorX, mirrorY);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::create(int Width, int Height) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::startPixelOp() {
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::endPixelOp() {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::putPixel(int x, int y, byte r, byte g, byte b, int a) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::comparePixel(int x, int y, byte r, byte g, byte b, int a) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurface::isTransparentAtLite(int x, int y) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::invalidate() {
+ return STATUS_FAILED;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurface::prepareToDraw() {
+ _lastUsedTime = _gameRef->_liveTimer;
+
+ if (!_valid) {
+ //_gameRef->LOG(0, "Reviving: %s", _filename);
+ return create(_filename.c_str(), _ckDefault, _ckRed, _ckGreen, _ckBlue, _lifeTime, _keepLoaded);
+ } else return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBSurface::setSize(int width, int height) {
+ _width = width;
+ _height = height;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/gfx/base_surface.h b/engines/wintermute/base/gfx/base_surface.h
new file mode 100644
index 0000000000..f5fbd495aa
--- /dev/null
+++ b/engines/wintermute/base/gfx/base_surface.h
@@ -0,0 +1,99 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSURFACE_H
+#define WINTERMUTE_BSURFACE_H
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/math/Rect32.h"
+#include "graphics/surface.h"
+
+namespace WinterMute {
+
+class CBSurface: public CBBase {
+public:
+ virtual bool invalidate();
+ virtual bool prepareToDraw();
+ bool _ckDefault;
+ byte _ckRed;
+ byte _ckGreen;
+ byte _ckBlue;
+
+ uint32 _lastUsedTime;
+ bool _valid;
+ int _lifeTime;
+ bool _keepLoaded;
+
+ bool _pixelOpReady;
+ CBSurface(CBGame *inGame);
+ virtual ~CBSurface();
+
+ virtual bool displayHalfTrans(int x, int y, Rect32 rect);
+ virtual bool isTransparentAt(int x, int y);
+ virtual bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) = 0;
+ virtual bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool MirrorY = false) = 0;
+ virtual bool displayZoom(int x, int y, Rect32 rect, float ZoomX, float ZoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool restore();
+ virtual bool create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0;
+ virtual bool create(int Width, int Height);
+ virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) {
+ return STATUS_FAILED;
+ }
+ virtual bool putPixel(int x, int y, byte r, byte g, byte b, int a = -1);
+ virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = NULL);
+ virtual bool comparePixel(int x, int y, byte r, byte g, byte b, int a = -1);
+ virtual bool startPixelOp();
+ virtual bool endPixelOp();
+ virtual bool isTransparentAtLite(int x, int y);
+ void setSize(int width, int height);
+
+ int _referenceCount;
+
+ virtual int getWidth() {
+ return _width;
+ }
+ virtual int getHeight() {
+ return _height;
+ }
+ Common::String getFileNameStr() { return _filename; }
+ const char* getFileName() { return _filename.c_str(); }
+ //void SetWidth(int Width){ _width = Width; }
+ //void SetHeight(int Height){ _height = Height; }
+protected:
+ Common::String _filename;
+ int _height;
+ int _width;
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
new file mode 100644
index 0000000000..fc971357bf
--- /dev/null
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -0,0 +1,701 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
+#include "engines/wintermute/base/BRegistry.h"
+#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
+#include "engines/wintermute/base/BSurfaceStorage.h"
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/math/MathUtil.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BSprite.h"
+#include "common/system.h"
+#include "engines/wintermute/graphics/transparentSurface.h"
+#include "common/queue.h"
+
+namespace WinterMute {
+
+RenderTicket::RenderTicket(CBSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY) : _owner(owner),
+ _srcRect(*srcRect), _dstRect(*dstRect), _drawNum(0), _isValid(true), _wantsDraw(true), _hasAlpha(true) {
+ _colorMod = 0;
+ _mirror = TransparentSurface::FLIP_NONE;
+ if (mirrorX)
+ _mirror |= TransparentSurface::FLIP_V;
+ if (mirrorY)
+ _mirror |= TransparentSurface::FLIP_H;
+ if (surf) {
+ _surface = new Graphics::Surface();
+ _surface->create((uint16)srcRect->width(), (uint16)srcRect->height(), surf->format);
+ assert(_surface->format.bytesPerPixel == 4);
+ // Get a clipped copy of the surface
+ for (int i = 0; i < _surface->h; i++) {
+ memcpy(_surface->getBasePtr(0, i), surf->getBasePtr(srcRect->left, srcRect->top + i), srcRect->width() * _surface->format.bytesPerPixel);
+ }
+ // Then scale it if necessary
+ if (dstRect->width() != srcRect->width() || dstRect->height() != srcRect->height()) {
+ TransparentSurface src(*_surface, false);
+ Graphics::Surface *temp = src.scale(dstRect->width(), dstRect->height());
+ _surface->free();
+ delete _surface;
+ _surface = temp;
+ }
+ } else {
+ _surface = NULL;
+ }
+}
+
+RenderTicket::~RenderTicket() {
+ if (_surface) {
+ _surface->free();
+ delete _surface;
+ }
+}
+
+bool RenderTicket::operator==(RenderTicket &t) {
+ if ((t._srcRect != _srcRect) ||
+ (t._dstRect != _dstRect) ||
+ (t._mirror != _mirror) ||
+ (t._owner != _owner) ||
+ (t._hasAlpha != _hasAlpha) ||
+ (t._colorMod != _colorMod)) {
+ return false;
+ }
+ return true;
+}
+
+CBRenderer *makeOSystemRenderer(CBGame *inGame) {
+ return new CBRenderOSystem(inGame);
+}
+
+// TODO: Redo everything here.
+
+//////////////////////////////////////////////////////////////////////////
+CBRenderOSystem::CBRenderOSystem(CBGame *inGame) : CBRenderer(inGame) {
+ _renderSurface = new Graphics::Surface();
+ _drawNum = 1;
+ _needsFlip = true;
+
+ _borderLeft = _borderRight = _borderTop = _borderBottom = 0;
+ _ratioX = _ratioY = 1.0f;
+ setAlphaMod(255);
+ setColorMod(255, 255, 255);
+ _dirtyRect = NULL;
+ _disableDirtyRects = true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBRenderOSystem::~CBRenderOSystem() {
+ _renderSurface->free();
+ delete _renderSurface;
+#if 0
+ if (_renderer) SDL_DestroyRenderer(_renderer);
+ if (_win) SDL_DestroyWindow(_win);
+ SDL_Quit();
+#endif
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderOSystem::initRenderer(int width, int height, bool windowed) {
+ //if (SDL_Init(SDL_INIT_VIDEO) < 0) return STATUS_FAILED;
+
+#if 0
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
+ SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
+#endif
+ _width = width;
+ _height = height;
+ _renderRect.setWidth(_width);
+ _renderRect.setHeight(_height);
+
+ _realWidth = width;
+ _realHeight = height;
+
+
+ // find suitable resolution
+/*#ifdef __IPHONEOS__
+ _realWidth = 480;
+ _realHeight = 320;
+
+ int numModes = SDL_GetNumDisplayModes(0);
+ for (int i = 0; i < numModes; i++) {
+ SDL_DisplayMode mode;
+ SDL_GetDisplayMode(0, i, &mode);
+
+ if (mode.w > mode.h) {
+ _realWidth = mode.w;
+ _realHeight = mode.h;
+ break;
+ }
+ }
+#else*/
+ _realWidth = _gameRef->_registry->readInt("Debug", "ForceResWidth", _width);
+ _realHeight = _gameRef->_registry->readInt("Debug", "ForceResHeight", _height);
+//#endif
+
+ /*
+ _realWidth = 480;
+ _realHeight = 320;
+ */
+
+
+ float origAspect = (float)_width / (float)_height;
+ float realAspect = (float)_realWidth / (float)_realHeight;
+
+ float ratio;
+ if (origAspect < realAspect) {
+ // normal to wide
+ ratio = (float)_realHeight / (float)_height;
+ } else {
+ // wide to normal
+ ratio = (float)_realWidth / (float)_width;
+ }
+
+ _borderLeft = (int)((_realWidth - (_width * ratio)) / 2);
+ _borderRight = (int)(_realWidth - (_width * ratio) - _borderLeft);
+
+ _borderTop = (int)((_realHeight - (_height * ratio)) / 2);
+ _borderBottom = (int)(_realHeight - (_height * ratio) - _borderTop);
+
+
+
+ _ratioX = (float)(_realWidth - _borderLeft - _borderRight) / (float)_width;
+ _ratioY = (float)(_realHeight - _borderTop - _borderBottom) / (float)_height;
+
+#if 0
+ Uint32 flags = SDL_WINDOW_SHOWN;
+#endif
+#ifdef __IPHONEOS__
+ //flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS;
+#endif
+
+ //_windowed = _gameRef->_registry->readBool("Video", "Windowed", true);
+// if (!windowed) flags |= SDL_WINDOW_FULLSCREEN;
+
+ Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0);
+ g_system->beginGFXTransaction();
+ g_system->initSize(_width, _height, &format);
+ OSystem::TransactionError gfxError = g_system->endGFXTransaction();
+
+ if (gfxError != OSystem::kTransactionSuccess) {
+ warning("Couldn't setup GFX-backend for %dx%dx%d", _width, _height, format.bytesPerPixel * 8);
+ return STATUS_FAILED;
+ }
+#if 0
+ _win = SDL_CreateWindow("WME Lite",
+ SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED,
+ _realWidth, _realHeight,
+ flags);
+
+ if (!_win) return STATUS_FAILED;
+#endif
+
+ g_system->showMouse(false);
+
+#ifdef __IPHONEOS__
+ // SDL defaults to OGL ES2, which doesn't work on old devices
+ //SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles");
+#else
+ //SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
+#endif
+#if 0
+ _renderer = SDL_CreateRenderer(_win, -1, 0);
+
+ if (!_renderer) return STATUS_FAILED;
+#endif
+ _renderSurface->create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat());
+ _active = true;
+
+ _clearColor = _renderSurface->format.ARGBToColor(255, 0, 0, 0);
+
+ return STATUS_OK;
+}
+
+void CBRenderOSystem::setAlphaMod(byte alpha) {
+ byte r = RGBCOLGetR(_colorMod);
+ byte g = RGBCOLGetB(_colorMod);
+ byte b = RGBCOLGetB(_colorMod);
+ _colorMod = BS_ARGB(alpha, r, g, b);
+}
+
+void CBRenderOSystem::setColorMod(byte r, byte g, byte b) {
+ byte alpha = RGBCOLGetA(_colorMod);
+ _colorMod = BS_ARGB(alpha, r, g, b);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderOSystem::flip() {
+ if (!_disableDirtyRects) {
+ drawTickets();
+ }
+ if (_needsFlip || _disableDirtyRects) {
+ if (_disableDirtyRects) {
+ g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h);
+ }
+ // g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
+ delete _dirtyRect;
+ _dirtyRect = NULL;
+ g_system->updateScreen();
+ _needsFlip = false;
+ }
+ _drawNum = 1;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderOSystem::fill(byte r, byte g, byte b, Common::Rect *rect) {
+ //SDL_SetRenderDrawColor(_renderer, r, g, b, 0xFF);
+ //SDL_RenderClear(_renderer);
+ _clearColor = _renderSurface->format.ARGBToColor(0xFF, r, g, b);
+ if (!_disableDirtyRects)
+ return STATUS_OK;
+ if (!rect) {
+ rect = &_renderRect;
+ }
+ _renderSurface->fillRect(*rect, _clearColor);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderOSystem::fade(uint16 Alpha) {
+ uint32 dwAlpha = 255 - Alpha;
+ return fadeToColor(dwAlpha << 24);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderOSystem::fadeToColor(uint32 Color, Common::Rect *rect) {
+ // This particular warning is rather messy, as this function is called a ton,
+ // thus we avoid printing it more than once.
+ static bool hasWarned = false;
+ if (!hasWarned) {
+ warning("CBRenderOSystem::FadeToColor - Breaks when using dirty rects");
+ warning("Implement CBRenderOSystem::FadeToColor"); // TODO.
+ hasWarned = true;
+ }
+
+ Common::Rect fillRect;
+
+ if (rect) {
+ fillRect.left = rect->left;
+ fillRect.top = rect->top;
+ fillRect.setWidth(rect->width());
+ fillRect.setHeight(rect->height());
+ } else {
+ Rect32 rc;
+ _gameRef->getCurrentViewportRect(&rc);
+ fillRect.left = (int16)rc.left;
+ fillRect.top = (int16)rc.top;
+ fillRect.setWidth((int16)(rc.right - rc.left));
+ fillRect.setHeight((int16)(rc.bottom - rc.top));
+ }
+ modTargetRect(&fillRect);
+
+ byte r = RGBCOLGetR(Color);
+ byte g = RGBCOLGetG(Color);
+ byte b = RGBCOLGetB(Color);
+ byte a = RGBCOLGetA(Color);
+
+ //TODO: This is only here until I'm sure about the final pixelformat
+ uint32 col = _renderSurface->format.ARGBToColor(a, r, g, b);
+ if (_disableDirtyRects)
+ _renderSurface->fillRect(fillRect, col);
+ else {
+ setAlphaMod(a);
+ setColorMod(r, g, b);
+ Graphics::Surface surf;
+ surf.create((uint16)fillRect.width(), (uint16)fillRect.height(), _renderSurface->format);
+ Common::Rect sizeRect(fillRect);
+ sizeRect.translate(-fillRect.top, -fillRect.left);
+ surf.fillRect(fillRect, col);
+ drawSurface(NULL, &surf, &sizeRect, &fillRect, false, false);
+ surf.free();
+ _clearColor = col;
+ }
+ //SDL_SetRenderDrawColor(_renderer, r, g, b, a);
+ //SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND);
+ //SDL_RenderFillRect(_renderer, &fillRect);
+
+ return STATUS_OK;
+}
+
+void CBRenderOSystem::drawSurface(CBSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY) {
+ if (_disableDirtyRects) {
+ RenderTicket renderTicket(owner, surf, srcRect, dstRect, mirrorX, mirrorY);
+ // HINT: The surface-data contains other info than it should.
+ // drawFromSurface(renderTicket._surface, srcRect, dstRect, NULL, mirrorX, mirrorY);
+ drawFromSurface(renderTicket._surface, &renderTicket._srcRect, &renderTicket._dstRect, NULL, renderTicket._mirror);
+ return;
+ }
+ // Skip rects that are completely outside the screen:
+ if ((dstRect->left < 0 && dstRect->right < 0) || (dstRect->top < 0 && dstRect->bottom < 0)) {
+ return;
+ }
+
+ RenderTicket compare(owner, NULL, srcRect, dstRect, mirrorX, mirrorY);
+ compare._colorMod = _colorMod;
+ RenderQueueIterator it;
+ for (it = _renderQueue.begin(); it != _renderQueue.end(); it++) {
+ if ((*it)->_owner == owner && *(*it) == compare && (*it)->_isValid) {
+ (*it)->_colorMod = _colorMod;
+ drawFromTicket(*it);
+ return;
+ }
+ }
+ RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, mirrorX, mirrorY);
+ ticket->_colorMod = _colorMod;
+ drawFromTicket(ticket);
+}
+
+void CBRenderOSystem::invalidateTicket(RenderTicket *renderTicket) {
+ addDirtyRect(renderTicket->_dstRect);
+ renderTicket->_isValid = false;
+// renderTicket->_canDelete = true; // TODO: Maybe readd this, to avoid even more duplicates.
+}
+
+void CBRenderOSystem::invalidateTicketsFromSurface(CBSurfaceOSystem *surf) {
+ RenderQueueIterator it;
+ for (it = _renderQueue.begin(); it != _renderQueue.end(); it++) {
+ if ((*it)->_owner == surf) {
+ invalidateTicket(*it);
+ }
+ }
+}
+
+void CBRenderOSystem::drawFromTicket(RenderTicket *renderTicket) {
+ renderTicket->_wantsDraw = true;
+ // A new item always has _drawNum == 0
+ if (renderTicket->_drawNum == 0) {
+ // In-order
+ if (_renderQueue.empty() || _drawNum > (_renderQueue.back())->_drawNum) {
+ renderTicket->_drawNum = _drawNum++;
+ _renderQueue.push_back(renderTicket);
+ addDirtyRect(renderTicket->_dstRect);
+ } else {
+ // Before something
+ Common::List<RenderTicket*>::iterator pos;
+ for (pos = _renderQueue.begin(); pos != _renderQueue.end(); pos++) {
+ if ((*pos)->_drawNum >= _drawNum) {
+ break;
+ }
+ }
+ _renderQueue.insert(pos, renderTicket);
+ Common::List<RenderTicket*>::iterator it;
+ renderTicket->_drawNum = _drawNum++;
+ // Increment the following tickets, so they still are in line
+ for (it = pos; it != _renderQueue.end(); it++) {
+ (*it)->_drawNum++;
+ (*it)->_wantsDraw = false;
+ }
+ addDirtyRect(renderTicket->_dstRect);
+ }
+ } else {
+ // Was drawn last round, still in the same order
+ if (_drawNum == renderTicket->_drawNum) {
+ _drawNum++;
+ } else {
+ // Remove the ticket from the list
+ RenderQueueIterator it = _renderQueue.begin();
+ while (it != _renderQueue.end()) {
+ if ((*it) == renderTicket) {
+ it = _renderQueue.erase(it);
+ break;
+ } else {
+ it++;
+ }
+ }
+ // Is not in order, so readd it as if it was a new ticket
+ renderTicket->_drawNum = 0;
+ drawFromTicket(renderTicket);
+ }
+ }
+}
+
+void CBRenderOSystem::addDirtyRect(const Common::Rect &rect) {
+ if (!_dirtyRect) {
+ _dirtyRect = new Common::Rect(rect);
+ } else {
+ _dirtyRect->extend(rect);
+ }
+ _dirtyRect->clip(_renderRect);
+// warning("AddDirtyRect: %d %d %d %d", rect.left, rect.top, rect.right, rect.bottom);
+}
+
+void CBRenderOSystem::drawTickets() {
+ RenderQueueIterator it = _renderQueue.begin();
+ // Clean out the old tickets
+ int decrement = 0;
+ while (it != _renderQueue.end()) {
+ if ((*it)->_wantsDraw == false || (*it)->_isValid == false) {
+ RenderTicket* ticket = *it;
+ addDirtyRect((*it)->_dstRect);
+ //warning("Discarding Rect: %d %d %d %d Width: %d Height: %d", (*it)->_dstRect.left, (*it)->_dstRect.top, (*it)->_dstRect.right, (*it)->_dstRect.bottom, (*it)->_dstRect.width() , (*it)->_dstRect.height());
+ it = _renderQueue.erase(it);
+ delete ticket;
+ decrement++;
+ } else {
+ (*it)->_drawNum -= decrement;
+ it++;
+ }
+ }
+ if (!_dirtyRect || _dirtyRect->width() == 0 || _dirtyRect->height() == 0)
+ return;
+ // The color-mods are stored in the RenderTickets on add, since we set that state again during
+ // draw, we need to keep track of what it was prior to draw.
+ uint32 oldColorMod = _colorMod;
+// warning("DirtyRect: %d %d %d %d Width: %d Height: %d", _dirtyRect->left, _dirtyRect->top, _dirtyRect->right, _dirtyRect->bottom, _dirtyRect->width(), _dirtyRect->height());
+
+ // Apply the clear-color to the dirty rect.
+ _renderSurface->fillRect(*_dirtyRect, _clearColor);
+ for (it = _renderQueue.begin(); it != _renderQueue.end(); it++) {
+ RenderTicket *ticket = *it;
+ if (ticket->_isValid && ticket->_dstRect.intersects(*_dirtyRect)) {
+ // dstClip is the area we want redrawn.
+ Common::Rect dstClip(ticket->_dstRect);
+ // reduce it to the dirty rect
+ dstClip.clip(*_dirtyRect);
+ // we need to keep track of the position to redraw the dirty rect
+ Common::Rect pos(dstClip);
+ int16 offsetX = ticket->_dstRect.left;
+ int16 offsetY = ticket->_dstRect.top;
+ // convert from screen-coords to surface-coords.
+ dstClip.translate(-offsetX, -offsetY);
+
+ _colorMod = ticket->_colorMod;
+ drawFromSurface(ticket->_surface, &ticket->_srcRect, &pos, &dstClip, ticket->_mirror);
+ _needsFlip = true;
+ }
+ // Some tickets want redraw but don't actually clip the dirty area (typically the ones that shouldnt become clear-color)
+ ticket->_wantsDraw = false;
+ }
+ g_system->copyRectToScreen((byte *)_renderSurface->getBasePtr(_dirtyRect->left, _dirtyRect->top), _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
+
+ // Revert the colorMod-state.
+ _colorMod = oldColorMod;
+}
+
+// Replacement for SDL2's SDL_RenderCopy
+void CBRenderOSystem::drawFromSurface(const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Common::Rect *clipRect, uint32 mirror) {
+ TransparentSurface src(*surf, false);
+ bool doDelete = false;
+ if (!clipRect) {
+ doDelete = true;
+ clipRect = new Common::Rect();
+ clipRect->setWidth(surf->w);
+ clipRect->setHeight(surf->h);
+ }
+
+ src.blit(*_renderSurface, dstRect->left, dstRect->top, mirror, clipRect, _colorMod, clipRect->width(), clipRect->height());
+ if (doDelete)
+ delete clipRect;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderOSystem::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
+ static bool hasWarned = false;
+ if (!hasWarned) {
+ warning("CBRenderOSystem::DrawLine - not fully ported yet");
+ hasWarned = true;
+ }
+ byte r = RGBCOLGetR(color);
+ byte g = RGBCOLGetG(color);
+ byte b = RGBCOLGetB(color);
+ byte a = RGBCOLGetA(color);
+
+ //SDL_SetRenderDrawColor(_renderer, r, g, b, a);
+ //SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND);
+
+ Point32 point1, point2;
+ point1.x = x1;
+ point1.y = y1;
+ pointToScreen(&point1);
+
+ point2.x = x2;
+ point2.y = y2;
+ pointToScreen(&point2);
+
+ // TODO: This thing is mostly here until I'm sure about the final color-format.
+ uint32 colorVal = _renderSurface->format.ARGBToColor(a, r, g, b);
+ _renderSurface->drawLine(point1.x, point1.y, point2.x, point2.y, colorVal);
+ //SDL_RenderDrawLine(_renderer, point1.x, point1.y, point2.x, point2.y);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBImage *CBRenderOSystem::takeScreenshot() {
+// TODO: Fix this
+ warning("CBRenderOSystem::TakeScreenshot() - not ported yet");
+ CBImage *screenshot = new CBImage(_gameRef);
+ screenshot->copyFrom(_renderSurface);
+ return screenshot;
+#if 0
+ SDL_Rect viewport;
+
+ SDL_RenderGetViewport(_renderer, &viewport);
+
+ SDL_Surface *surface = SDL_CreateRGBSurface(0, viewport.w, viewport.h, 24, FI_RGBA_RED_MASK, FI_RGBA_GREEN_MASK, FI_RGBA_BLUE_MASK, 0x00000000);
+ if (!surface) return NULL;
+
+ if (SDL_RenderReadPixels(_renderer, NULL, surface->format->format, surface->pixels, surface->pitch) < 0) return NULL;
+
+ FIBITMAP *dib = FreeImage_Allocate(viewport.w, viewport.h, 24, FI_RGBA_RED_MASK, FI_RGBA_GREEN_MASK, FI_RGBA_BLUE_MASK);
+
+ int bytespp = FreeImage_GetLine(dib) / FreeImage_GetWidth(dib);
+
+ for (unsigned y = 0; y < FreeImage_GetHeight(dib); y++) {
+ byte *bits = FreeImage_GetScanLine(dib, y);
+ byte *src = (byte *)surface->pixels + (viewport.h - y - 1) * surface->pitch;
+ memcpy(bits, src, bytespp * viewport.w);
+ }
+
+ return new CBImage(_gameRef, dib);
+#endif
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderOSystem::switchFullscreen() {
+ /*if (_windowed) SDL_SetWindowFullscreen(_win, SDL_TRUE);
+ else SDL_SetWindowFullscreen(_win, SDL_FALSE);
+
+ _windowed = !_windowed;
+ */
+ _gameRef->_registry->writeBool("Video", "Windowed", _windowed);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBRenderOSystem::getName() {
+ if (_name.empty()) {
+#if 0
+ if (_renderer) {
+ SDL_RendererInfo info;
+ SDL_GetRendererInfo(_renderer, &info);
+ _name = AnsiString(info.name);
+ }
+#endif
+ }
+ return _name.c_str();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRenderOSystem::setViewport(int left, int top, int right, int bottom) {
+ Common::Rect rect;
+ // TODO: Hopefully this is the same logic that ScummVM uses.
+ rect.left = (int16)(left + _borderLeft);
+ rect.top = (int16)(top + _borderTop);
+ rect.right = (int16)((right - left) * _ratioX);
+ rect.bottom = (int16)((bottom - top) * _ratioY);
+
+ // TODO fix this once viewports work correctly in SDL/landscape
+#ifndef __IPHONEOS__
+ //SDL_RenderSetViewport(GetSdlRenderer(), &rect);
+#endif
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBRenderOSystem::modTargetRect(Common::Rect *rect) {
+#if 0
+ SDL_Rect viewportRect;
+ SDL_RenderGetViewport(GetSdlRenderer(), &viewportRect);
+
+ rect->x = MathUtil::Round(rect->x * _ratioX + _borderLeft - viewportRect.x);
+ rect->y = MathUtil::Round(rect->y * _ratioY + _borderTop - viewportRect.y);
+ rect->w = MathUtil::RoundUp(rect->w * _ratioX);
+ rect->h = MathUtil::RoundUp(rect->h * _ratioY);
+#endif
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBRenderOSystem::pointFromScreen(Point32 *point) {
+#if 0
+ SDL_Rect viewportRect;
+ SDL_RenderGetViewport(GetSdlRenderer(), &viewportRect);
+
+ point->x = point->x / _ratioX - _borderLeft / _ratioX + viewportRect.x;
+ point->y = point->y / _ratioY - _borderTop / _ratioY + viewportRect.y;
+#endif
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBRenderOSystem::pointToScreen(Point32 *point) {
+#if 0
+ SDL_Rect viewportRect;
+ SDL_RenderGetViewport(GetSdlRenderer(), &viewportRect);
+
+ point->x = MathUtil::RoundUp(point->x * _ratioX) + _borderLeft - viewportRect.x;
+ point->y = MathUtil::RoundUp(point->y * _ratioY) + _borderTop - viewportRect.y;
+#endif
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBRenderOSystem::dumpData(const char *filename) {
+ warning("CBRenderOSystem::DumpData(%s) - not reimplemented yet", filename); // TODO
+#if 0
+ FILE *f = fopen(filename, "wt");
+ if (!f) return;
+
+ CBSurfaceStorage *Mgr = _gameRef->_surfaceStorage;
+
+ int TotalKB = 0;
+ int TotalLoss = 0;
+ fprintf(f, "Filename;Usage;Size;KBytes\n");
+ for (int i = 0; i < Mgr->_surfaces.getSize(); i++) {
+ CBSurfaceOSystem *Surf = (CBSurfaceOSystem *)Mgr->_surfaces[i];
+ if (!Surf->_filename) continue;
+ if (!Surf->_valid) continue;
+
+ fprintf(f, "%s;%d;", Surf->_filename, Surf->_referenceCount);
+ fprintf(f, "%dx%d;", Surf->getWidth(), Surf->getHeight());
+
+ int kb = Surf->getWidth() * Surf->getHeight() * 4 / 1024;
+
+ TotalKB += kb;
+ fprintf(f, "%d;", kb);
+ fprintf(f, "\n");
+ }
+ fprintf(f, "Total %d;;;%d\n", Mgr->_surfaces.getSize(), TotalKB);
+
+
+ fclose(f);
+ _gameRef->LOG(0, "Texture Stats Dump completed.");
+ _gameRef->QuickMessage("Texture Stats Dump completed.");
+#endif
+}
+
+CBSurface *CBRenderOSystem::createSurface() {
+ return new CBSurfaceOSystem(_gameRef);
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.h b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
new file mode 100644
index 0000000000..d41d14ef35
--- /dev/null
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
@@ -0,0 +1,129 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BRENDERER_SDL_H
+#define WINTERMUTE_BRENDERER_SDL_H
+
+#include "engines/wintermute/base/gfx/base_renderer.h"
+#include "common/rect.h"
+#include "graphics/surface.h"
+#include "common/list.h"
+
+namespace WinterMute {
+class CBSurfaceOSystem;
+class RenderTicket {
+public:
+ RenderTicket(CBSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, bool mirrorX = false, bool mirrorY = false);
+ RenderTicket() : _isValid(true), _wantsDraw(false), _drawNum(0) {}
+ ~RenderTicket();
+ Graphics::Surface *_surface;
+ Common::Rect _srcRect;
+ Common::Rect _dstRect;
+ uint32 _mirror;
+ bool _hasAlpha;
+
+ bool _isValid;
+ bool _wantsDraw;
+ uint32 _drawNum;
+ uint32 _colorMod;
+
+ CBSurfaceOSystem *_owner;
+ bool operator==(RenderTicket &a);
+};
+
+class CBRenderOSystem : public CBRenderer {
+public:
+ CBRenderOSystem(CBGame *inGame);
+ ~CBRenderOSystem();
+
+ const char *getName();
+
+ bool initRenderer(int width, int height, bool windowed);
+ bool flip();
+ bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL);
+
+ bool fade(uint16 alpha);
+ bool fadeToColor(uint32 color, Common::Rect *rect = NULL);
+
+ bool switchFullscreen();
+
+ bool drawLine(int x1, int y1, int x2, int y2, uint32 color);
+
+ CBImage *takeScreenshot();
+
+ void setAlphaMod(byte alpha);
+ void setColorMod(byte r, byte g, byte b);
+ void invalidateTicket(RenderTicket *renderTicket);
+ void invalidateTicketsFromSurface(CBSurfaceOSystem *surf);
+ void drawFromTicket(RenderTicket *renderTicket);
+
+ bool setViewport(int left, int top, int right, int bottom);
+
+ void modTargetRect(Common::Rect *rect);
+ void pointFromScreen(Point32 *point);
+ void pointToScreen(Point32 *point);
+
+ void dumpData(const char *filename);
+
+ float getScaleRatioX() const {
+ return _ratioX;
+ }
+ float getScaleRatioY() const {
+ return _ratioY;
+ }
+
+ void drawSurface(CBSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY);
+ CBSurface *createSurface();
+private:
+ void addDirtyRect(const Common::Rect &rect);
+ void drawTickets();
+ void drawFromSurface(const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Common::Rect *clipRect, uint32 mirror);
+ typedef Common::List<RenderTicket*>::iterator RenderQueueIterator;
+ Common::Rect *_dirtyRect;
+ Common::List<RenderTicket*> _renderQueue;
+ bool _needsFlip;
+ uint32 _drawNum;
+ Common::Rect _renderRect;
+ Graphics::Surface *_renderSurface;
+ AnsiString _name;
+
+ int _borderLeft;
+ int _borderTop;
+ int _borderRight;
+ int _borderBottom;
+
+ bool _disableDirtyRects;
+ float _ratioX;
+ float _ratioY;
+ uint32 _colorMod;
+ uint32 _clearColor;
+};
+
+} // end of namespace WinterMute
+
+#endif // WINTERMUTE_BRENDERER_SDL_H
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
new file mode 100644
index 0000000000..1e4ac9a19e
--- /dev/null
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
@@ -0,0 +1,532 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/file/BFile.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
+#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
+#include "engines/wintermute/base/gfx/base_image.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "graphics/decoders/png.h"
+#include "graphics/decoders/bmp.h"
+#include "graphics/decoders/jpeg.h"
+#include "engines/wintermute/graphics/transparentSurface.h"
+#include "engines/wintermute/graphics/tga.h"
+#include "graphics/pixelformat.h"
+#include "graphics/surface.h"
+#include "common/stream.h"
+#include "common/system.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBSurfaceOSystem::CBSurfaceOSystem(CBGame *inGame) : CBSurface(inGame) {
+ _surface = new Graphics::Surface();
+ _alphaMask = NULL;
+ _hasAlpha = true;
+ _lockPixels = NULL;
+ _lockPitch = 0;
+ _loaded = false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBSurfaceOSystem::~CBSurfaceOSystem() {
+ //TODO
+ if (_surface) {
+ _surface->free();
+ delete _surface;
+ _surface = NULL;
+ }
+
+ delete[] _alphaMask;
+ _alphaMask = NULL;
+
+ _gameRef->addMem(-_width * _height * 4);
+ CBRenderOSystem *renderer = static_cast<CBRenderOSystem *>(_gameRef->_renderer);
+ renderer->invalidateTicketsFromSurface(this);
+}
+
+bool hasTransparency(Graphics::Surface *surf) {
+ if (surf->format.bytesPerPixel != 4) {
+ warning("hasTransparency:: non 32 bpp surface passed as argument");
+ return false;
+ }
+ uint8 r, g, b, a;
+ for (int i = 0; i < surf->h; i++) {
+ for (int j = 0; j < surf->w; j++) {
+ uint32 pix = *(uint32 *)surf->getBasePtr(j, i);
+ surf->format.colorToARGB(pix, a, r, g, b);
+ if (a != 255) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
+ /* CBRenderOSystem *renderer = static_cast<CBRenderOSystem *>(_gameRef->_renderer); */
+ _filename = filename;
+// const Graphics::Surface *surface = image->getSurface();
+
+ if (defaultCK) {
+ ckRed = 255;
+ ckGreen = 0;
+ ckBlue = 255;
+ }
+
+ _ckDefault = defaultCK;
+ _ckRed = ckRed;
+ _ckGreen = ckGreen;
+ _ckBlue = ckBlue;
+
+ if (_lifeTime == 0 || lifeTime == -1 || lifeTime > _lifeTime)
+ _lifeTime = lifeTime;
+
+ _keepLoaded = keepLoaded;
+ if (_keepLoaded) _lifeTime = -1;
+
+ return STATUS_OK;
+}
+
+void CBSurfaceOSystem::finishLoad() {
+ CBImage *image = new CBImage(_gameRef);
+ image->loadFile(_filename);
+
+ _width = image->getSurface()->w;
+ _height = image->getSurface()->h;
+
+ bool isSaveGameGrayscale = scumm_strnicmp(_filename.c_str(), "savegame:", 9) == 0 && (_filename.c_str()[_filename.size() - 1] == 'g' || _filename.c_str()[_filename.size() - 1] == 'G');
+ if (isSaveGameGrayscale) {
+ warning("grayscaleConversion not yet implemented");
+ /* FIBITMAP *newImg = FreeImage_ConvertToGreyscale(img);
+ if (newImg) {
+ FreeImage_Unload(img);
+ img = newImg;
+ }*/
+ }
+
+ // no alpha, set color key
+ /* if (surface->format.bytesPerPixel != 4)
+ SDL_SetColorKey(surf, SDL_TRUE, SDL_MapRGB(surf->format, ck_red, ck_green, ck_blue));*/
+
+ // convert 32-bit BMPs to 24-bit or they appear totally transparent (does any app actually write alpha in BMP properly?)
+ // Well, actually, we don't convert via 24-bit as the color-key application overwrites the Alpha-channel anyhow.
+ delete _surface;
+ if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) {
+ _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette());
+ TransparentSurface trans(*_surface);
+ trans.applyColorKey(_ckRed, _ckGreen, _ckBlue);
+ } else if (image->getSurface()->format.bytesPerPixel == 1 && image->getPalette()) {
+ _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette());
+ TransparentSurface trans(*_surface);
+ trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, true);
+ } else if (image->getSurface()->format.bytesPerPixel == 4 && image->getSurface()->format != g_system->getScreenFormat()) {
+ _surface = image->getSurface()->convertTo(g_system->getScreenFormat());
+ } else {
+ _surface = new Graphics::Surface();
+ _surface->copyFrom(*image->getSurface());
+ }
+
+ _hasAlpha = hasTransparency(_surface);
+ //SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best"); //TODO
+ //_texture = SdlUtil::CreateTextureFromSurface(renderer->GetSdlRenderer(), surf);
+
+ // This particular warning is rather messy, as this function is called a ton,
+ // thus we avoid printing it more than once.
+ static bool hasWarned = false;
+ if (!hasWarned) {
+ warning("Surface-textures not fully ported yet");
+ hasWarned = true;
+ }
+ //delete imgDecoder;
+#if 0
+ _texture = SDL_CreateTextureFromSurface(renderer->GetSdlRenderer(), surf);
+ if (!_texture) {
+ SDL_FreeSurface(surf);
+ delete imgDecoder;
+ return STATUS_FAILED;
+ }
+
+ GenAlphaMask(surf);
+
+ SDL_FreeSurface(surf);
+ delete imgDecoder; // TODO: Update this if ImageDecoder doesn't end up owning the surface.
+#endif
+
+ _valid = true;
+
+ _gameRef->addMem(_width * _height * 4);
+
+ delete image;
+
+ _loaded = true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) {
+ warning("CBSurfaceOSystem::GenAlphaMask - Not ported yet");
+ return;
+
+ delete[] _alphaMask;
+ _alphaMask = NULL;
+ if (!surface) return;
+#if 0
+ SDL_LockSurface(surface);
+#endif
+ bool hasColorKey;
+ /* uint32 colorKey; */
+ uint8 ckRed, ckGreen, ckBlue;
+ /* if (SDL_GetColorKey(surface, &colorKey) == 0) {
+ hasColorKey = true;
+ SDL_GetRGB(colorKey, surface->format, &ckRed, &ckGreen, &ckBlue);
+ } else hasColorKey = false;
+ */ //TODO
+ _alphaMask = new byte[surface->w * surface->h];
+
+ bool hasTransparency = false;
+ for (int y = 0; y < surface->h; y++) {
+ for (int x = 0; x < surface->w; x++) {
+ uint32 pixel = getPixel(surface, x, y);
+
+ uint8 r, g, b, a;
+ surface->format.colorToARGB(pixel, a, r, g, b);
+ //SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);
+
+ if (hasColorKey && r == ckRed && g == ckGreen && b == ckBlue)
+ a = 0;
+
+ _alphaMask[y * surface->w + x] = a;
+ if (a < 255) hasTransparency = true;
+ }
+ }
+#if 0
+ SDL_UnlockSurface(surface);
+#endif
+ if (!hasTransparency) {
+ delete[] _alphaMask;
+ _alphaMask = NULL;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CBSurfaceOSystem::getPixel(Graphics::Surface *surface, int x, int y) {
+ warning("CBSurfaceOSystem::GetPixel - Not ported yet");
+ int bpp = surface->format.bytesPerPixel;
+ /* Here p is the address to the pixel we want to retrieve */
+ uint8 *p = (uint8 *)surface->pixels + y * surface->pitch + x * bpp;
+
+ switch (bpp) {
+ case 1:
+ return *p;
+ break;
+
+ case 2:
+ return *(uint16 *)p;
+ break;
+
+ case 3:
+#ifdef SCUMM_BIG_ENDIAN
+ // if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
+ return p[0] << 16 | p[1] << 8 | p[2];
+#else
+ //else
+ return p[0] | p[1] << 8 | p[2] << 16;
+#endif
+ break;
+
+ case 4:
+ return *(uint32 *)p;
+ break;
+
+ default:
+ return 0; /* shouldn't happen, but avoids warnings */
+ }
+ return 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::create(int width, int height) {
+ warning("CBSurfaceOSystem::Create not ported yet"); //TODO
+#if 0
+ CBRenderOSystem *renderer = static_cast<CBRenderOSystem *>(_gameRef->_renderer);
+ _texture = SDL_CreateTexture(renderer->GetSdlRenderer(), SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, Width, Height);
+#endif
+ _width = width;
+ _height = height;
+
+ _gameRef->addMem(_width * _height * 4);
+
+ _valid = true;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::createFromSDLSurface(Graphics::Surface *surface) {
+ warning("CBSurfaceOSystem::CreateFromSDLSurface not ported yet"); //TODO
+#if 0
+ CBRenderOSystem *renderer = static_cast<CBRenderOSystem *>(_gameRef->_renderer);
+ _texture = SDL_CreateTextureFromSurface(renderer->GetSdlRenderer(), surface);
+#endif
+ if (_surface) {
+ _surface->free();
+ delete _surface;
+ _surface = NULL;
+ }
+ _surface = new Graphics::Surface();
+ _surface->copyFrom(*surface);
+ _width = surface->w;
+ _height = surface->h;
+#if 0
+ _gameRef->AddMem(_width * _height * 4);
+#endif
+ _valid = true;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::isTransparentAt(int x, int y) {
+ // This particular warning is rather messy, as this function is called a ton,
+ // thus we avoid printing it more than once.
+ static bool hasWarned = false;
+ if (!hasWarned) {
+ warning("CBSurfaceOSystem::IsTransparentAt not ported yet");
+ hasWarned = true;
+ }
+#if 0
+ int access;
+ int width, height;
+ //SDL_QueryTexture(_texture, NULL, &access, &width, &height); //TODO
+ //if (access != SDL_TEXTUREACCESS_STREAMING) return false;
+ if (X < 0 || X >= width || Y < 0 || Y >= height) return true;
+
+
+ StartPixelOp();
+ bool ret = isTransparentAtLite(X, Y);
+ EndPixelOp();
+
+ return ret;
+#endif
+ return 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::isTransparentAtLite(int x, int y) {
+ //if (!_lockPixels) return false;
+
+ // This particular warning is rather messy, as this function is called a ton,
+ // thus we avoid printing it more than once.
+ static bool hasWarned = false;
+ if (!hasWarned) {
+ warning("CBSurfaceOSystem::IsTransparentAtLite not ported yet");
+ hasWarned = true;
+ }
+ if (_surface->format.bytesPerPixel == 4) {
+ uint32 pixel = *(uint32 *)_surface->getBasePtr(x, y);
+ uint8 r, g, b, a;
+ _surface->format.colorToARGB(pixel, a, r, g, b);
+ if (a <= 128) {
+ return true;
+ } else {
+ return false;
+ }
+ }
+#if 0
+ uint32 format;
+ int access;
+ int width, height;
+
+ //SDL_QueryTexture(_texture, &format, &access, &width, &height);
+ //if (access != SDL_TEXTUREACCESS_STREAMING) return false;
+ if (X < 0 || X >= width || Y < 0 || Y >= height) return true;
+
+ if (!_alphaMask) return false;
+ else return _alphaMask[Y * width + X] <= 128;
+#endif
+ return false;
+ /*
+ Uint32* dst = (Uint32*)((Uint8*)_lockPixels + Y * _lockPitch);
+ Uint32 pixel = dst[X];
+
+ SDL_PixelFormat* pixelFormat = SDL_AllocFormat(format);
+ Uint8 r, g, b, a;
+ SDL_GetRGBA(pixel, pixelFormat, &r, &g, &b, &a);
+ SDL_FreeFormat(pixelFormat);
+
+ return a <= 128;
+ */
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::startPixelOp() {
+ //SDL_LockTexture(_texture, NULL, &_lockPixels, &_lockPitch);
+ // Any pixel-op makes the caching useless:
+ CBRenderOSystem *renderer = static_cast<CBRenderOSystem *>(_gameRef->_renderer);
+ renderer->invalidateTicketsFromSurface(this);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::endPixelOp() {
+ //SDL_UnlockTexture(_texture);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return drawSprite(x, y, &rect, 100, 100, 0xFFFFFFFF, true, blendMode, mirrorX, mirrorY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::displayTrans(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return drawSprite(x, y, &rect, 100, 100, alpha, false, blendMode, mirrorX, mirrorY);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::displayTransOffset(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
+ return drawSprite(x, y, &rect, 100, 100, alpha, false, blendMode, mirrorX, mirrorY, offsetX, offsetY);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return drawSprite(x, y, &rect, zoomX, zoomY, alpha, false, blendMode, mirrorX, mirrorY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, bool Transparent, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return drawSprite(x, y, &rect, zoomX, zoomY, alpha, !Transparent, blendMode, mirrorX, mirrorY);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) {
+ return drawSprite(x, y, &rect, zoomX, zoomY, alpha, false, blendMode, mirrorX, mirrorY);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) {
+ CBRenderOSystem *renderer = static_cast<CBRenderOSystem *>(_gameRef->_renderer);
+
+ if (!_loaded) {
+ finishLoad();
+ }
+
+ if (renderer->_forceAlphaColor != 0)
+ alpha = renderer->_forceAlphaColor;
+
+ // This particular warning is rather messy, as this function is called a ton,
+ // thus we avoid printing it more than once.
+ static bool hasWarned = false;
+ if (!hasWarned) {
+ warning("CBSurfaceOSystem::DrawSprite not fully ported yet"); // TODO.
+ hasWarned = true;
+ }
+
+ byte r = RGBCOLGetR(alpha);
+ byte g = RGBCOLGetG(alpha);
+ byte b = RGBCOLGetB(alpha);
+ byte a = RGBCOLGetA(alpha);
+
+ renderer->setAlphaMod(a);
+ renderer->setColorMod(r, g, b);
+#if 0
+ SDL_SetTextureColorMod(_texture, r, g, b);
+ SDL_SetTextureAlphaMod(_texture, a);
+
+ if (AlphaDisable)
+ SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_NONE);
+ else
+ SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_BLEND);
+#endif
+ // TODO: This _might_ miss the intended behaviour by 1 in each direction
+ // But I think it fits the model used in Wintermute.
+ Common::Rect srcRect;
+ srcRect.left = rect->left;
+ srcRect.top = rect->top;
+ srcRect.setWidth(rect->right - rect->left);
+ srcRect.setHeight(rect->bottom - rect->top);
+
+ Common::Rect position;
+ position.left = x + offsetX;
+ position.top = y + offsetY;
+ // TODO: Scaling...
+
+ if (position.left == -1) {
+ position.left = 0; // TODO: Something is wrong
+ }
+ if (position.top == -1) {
+ position.top = 0; // TODO: Something is wrong
+ }
+
+ position.setWidth((int16)((float)srcRect.width() * zoomX / 100.f));
+ position.setHeight((int16)((float)srcRect.height() * zoomX / 100.f));
+
+ renderer->modTargetRect(&position);
+
+ /* position.left += offsetX;
+ position.top += offsetY;*/
+
+ // TODO: This actually requires us to have the SAME source-offsets every time,
+ // But no checking is in place for that yet.
+
+ bool hasAlpha;
+ if (_hasAlpha && !alphaDisable) {
+ hasAlpha = true;
+ } else {
+ hasAlpha = false;
+ }
+ if (alphaDisable) {
+ warning("CBSurfaceOSystem::drawSprite - AlphaDisable ignored");
+ }
+
+ renderer->drawSurface(this, _surface, &srcRect, &position, mirrorX, mirrorY);
+#if 0
+ SDL_RenderCopy(renderer->GetSdlRenderer(), _texture, &srcRect, &position);
+#endif
+
+ return STATUS_OK;
+}
+
+bool CBSurfaceOSystem::putSurface(const Graphics::Surface &surface, bool hasAlpha) {
+ _loaded = true;
+ _surface->copyFrom(surface);
+ _hasAlpha = hasAlpha;
+ CBRenderOSystem *renderer = static_cast<CBRenderOSystem *>(_gameRef->_renderer);
+ renderer->invalidateTicketsFromSurface(this);
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
new file mode 100644
index 0000000000..091e8ccba8
--- /dev/null
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
@@ -0,0 +1,101 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSURFACESDL_H
+#define WINTERMUTE_BSURFACESDL_H
+
+#include "graphics/surface.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "common/list.h"
+
+namespace WinterMute {
+struct TransparentSurface;
+class CBImage;
+class CBSurfaceOSystem : public CBSurface {
+public:
+ CBSurfaceOSystem(CBGame *inGame);
+ ~CBSurfaceOSystem();
+
+ bool create(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false);
+ bool create(int width, int height);
+
+ bool createFromSDLSurface(Graphics::Surface *surface); //TODO: Rename function
+
+ bool isTransparentAt(int x, int y);
+ bool isTransparentAtLite(int x, int y);
+
+ bool startPixelOp();
+ bool endPixelOp();
+
+
+ bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0);
+ bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool Transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayTransform(int x, int y, int hotX, int hotY, Rect32 Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false);
+ /* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
+ static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin);
+ static long DLL_CALLCONV TellProc(fi_handle handle);*/
+ virtual int getWidth() {
+ if (!_loaded) {
+ finishLoad();
+ }
+ if (_surface) {
+ return _surface->w;
+ }
+ return _width;
+ }
+ virtual int getHeight() {
+ if (!_loaded) {
+ finishLoad();
+ }
+ if (_surface) {
+ return _surface->h;
+ }
+ return _height;
+ }
+
+private:
+ Graphics::Surface *_surface;
+ bool _loaded;
+ void finishLoad();
+ bool drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX = 0, int offsetY = 0);
+ void genAlphaMask(Graphics::Surface *surface);
+ uint32 getPixel(Graphics::Surface *surface, int x, int y);
+
+ bool _hasAlpha;
+ void *_lockPixels;
+ int _lockPitch;
+ byte *_alphaMask;
+};
+
+} // end of namespace WinterMute
+
+#endif // WINTERMUTE_BSURFACESDL_H
diff --git a/engines/wintermute/base/particles/PartEmitter.cpp b/engines/wintermute/base/particles/PartEmitter.cpp
new file mode 100644
index 0000000000..81147a5432
--- /dev/null
+++ b/engines/wintermute/base/particles/PartEmitter.cpp
@@ -0,0 +1,1199 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/particles/PartEmitter.h"
+#include "engines/wintermute/base/particles/PartParticle.h"
+#include "engines/wintermute/math/Vector2.h"
+#include "engines/wintermute/math/Matrix4.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BRegion.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "common/str.h"
+#include "common/math.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CPartEmitter, false)
+
+//////////////////////////////////////////////////////////////////////////
+CPartEmitter::CPartEmitter(CBGame *inGame, CBScriptHolder *Owner) : CBObject(inGame) {
+ _width = _height = 0;
+
+ CBPlatform::setRectEmpty(&_border);
+ _borderThicknessLeft = _borderThicknessRight = _borderThicknessTop = _borderThicknessBottom = 0;
+
+ _angle1 = _angle2 = 0;
+
+ _velocity1 = _velocity2 = 0.0f;
+ _velocityZBased = false;
+
+ _scale1 = _scale2 = 100.0f;
+ _scaleZBased = false;
+
+ _maxParticles = 100;
+
+ _lifeTime1 = _lifeTime2 = 1000;
+ _lifeTimeZBased = false;
+
+ _lastGenTime = 0;
+ _genInterval = 0;
+ _genAmount = 1;
+
+ _overheadTime = 0;
+ _running = false;
+
+ _maxBatches = 0;
+ _batchesGenerated = 0;
+
+ _fadeInTime = _fadeOutTime = 0;
+
+ _alpha1 = _alpha2 = 255;
+ _alphaTimeBased = false;
+
+ _rotation1 = _rotation2 = 0.0f;
+ _angVelocity1 = _angVelocity2 = 0.0f;
+
+ _growthRate1 = _growthRate2 = 0.0f;
+ _exponentialGrowth = false;
+
+ _useRegion = false;
+
+ _emitEvent = NULL;
+ _owner = Owner;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CPartEmitter::~CPartEmitter(void) {
+ for (int i = 0; i < _particles.getSize(); i++) {
+ delete _particles[i];
+ }
+ _particles.removeAll();
+
+ for (int i = 0; i < _forces.getSize(); i++) {
+ delete _forces[i];
+ }
+ _forces.removeAll();
+
+
+ for (int i = 0; i < _sprites.getSize(); i++) {
+ delete [] _sprites[i];
+ }
+ _sprites.removeAll();
+
+ delete[] _emitEvent;
+ _emitEvent = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::addSprite(const char *filename) {
+ if (!filename) return STATUS_FAILED;
+
+ // do we already have the file?
+ for (int i = 0; i < _sprites.getSize(); i++) {
+ if (scumm_stricmp(filename, _sprites[i]) == 0) return STATUS_OK;
+ }
+
+ // check if file exists
+ Common::SeekableReadStream *File = _gameRef->_fileManager->openFile(filename);
+ if (!File) {
+ _gameRef->LOG(0, "Sprite '%s' not found", filename);
+ return STATUS_FAILED;
+ } else _gameRef->_fileManager->closeFile(File);
+
+ char *Str = new char[strlen(filename) + 1];
+ strcpy(Str, filename);
+ _sprites.add(Str);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::removeSprite(const char *filename) {
+ for (int i = 0; i < _sprites.getSize(); i++) {
+ if (scumm_stricmp(filename, _sprites[i]) == 0) {
+ delete [] _sprites[i];
+ _sprites.removeAt(i);
+ return STATUS_OK;
+ }
+ }
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta) {
+ if (!particle) return STATUS_FAILED;
+ if (_sprites.getSize() == 0) return STATUS_FAILED;
+
+ int posX = CBUtils::randomInt(_posX, _posX + _width);
+ int posY = CBUtils::randomInt(_posY, _posY + _height);
+ float posZ = CBUtils::randomFloat(0.0f, 100.0f);
+
+ float velocity;
+ if (_velocityZBased) velocity = _velocity1 + posZ * (_velocity2 - _velocity1) / 100;
+ else velocity = CBUtils::randomFloat(_velocity1, _velocity2);
+
+ float scale;
+ if (_scaleZBased) scale = _scale1 + posZ * (_scale2 - _scale1) / 100;
+ else scale = CBUtils::randomFloat(_scale1, _scale2);
+
+ int lifeTime;
+ if (_lifeTimeZBased) lifeTime = _lifeTime2 - posZ * (_lifeTime2 - _lifeTime1) / 100;
+ else lifeTime = CBUtils::randomInt(_lifeTime1, _lifeTime2);
+
+ float angle = CBUtils::randomAngle(_angle1, _angle2);
+ int spriteIndex = CBUtils::randomInt(0, _sprites.getSize() - 1);
+
+ float rotation = CBUtils::randomAngle(_rotation1, _rotation2);
+ float angVelocity = CBUtils::randomFloat(_angVelocity1, _angVelocity2);
+ float growthRate = CBUtils::randomFloat(_growthRate1, _growthRate2);
+
+ if (!CBPlatform::isRectEmpty(&_border)) {
+ int thicknessLeft = (int)(_borderThicknessLeft - (float)_borderThicknessLeft * posZ / 100.0f);
+ int thicknessRight = (int)(_borderThicknessRight - (float)_borderThicknessRight * posZ / 100.0f);
+ int thicknessTop = (int)(_borderThicknessTop - (float)_borderThicknessTop * posZ / 100.0f);
+ int thicknessBottom = (int)(_borderThicknessBottom - (float)_borderThicknessBottom * posZ / 100.0f);
+
+ particle->_border = _border;
+ particle->_border.left += thicknessLeft;
+ particle->_border.right -= thicknessRight;
+ particle->_border.top += thicknessTop;
+ particle->_border.bottom -= thicknessBottom;
+ }
+
+ Vector2 vecPos((float)posX, (float)posY);
+ Vector2 vecVel(0, velocity);
+
+ Matrix4 matRot;
+ matRot.rotationZ(Common::deg2rad(CBUtils::normalizeAngle(angle - 180)));
+ matRot.transformVector2(vecVel);
+
+ if (_alphaTimeBased) {
+ particle->_alpha1 = _alpha1;
+ particle->_alpha2 = _alpha2;
+ } else {
+ int alpha = CBUtils::randomInt(_alpha1, _alpha2);
+ particle->_alpha1 = alpha;
+ particle->_alpha2 = alpha;
+ }
+
+ particle->_creationTime = currentTime;
+ particle->_pos = vecPos;
+ particle->_posZ = posZ;
+ particle->_velocity = vecVel;
+ particle->_scale = scale;
+ particle->_lifeTime = lifeTime;
+ particle->_rotation = rotation;
+ particle->_angVelocity = angVelocity;
+ particle->_growthRate = growthRate;
+ particle->_exponentialGrowth = _exponentialGrowth;
+ particle->_isDead = DID_FAIL(particle->setSprite(_sprites[spriteIndex]));
+ particle->fadeIn(currentTime, _fadeInTime);
+
+
+ if (particle->_isDead) return STATUS_FAILED;
+ else return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::update() {
+ if (!_running) return STATUS_OK;
+ else return updateInternal(_gameRef->_timer, _gameRef->_timerDelta);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
+ int numLive = 0;
+
+ for (int i = 0; i < _particles.getSize(); i++) {
+ _particles[i]->update(this, currentTime, timerDelta);
+
+ if (!_particles[i]->_isDead) numLive++;
+ }
+
+
+ // we're understaffed
+ if (numLive < _maxParticles) {
+ bool needsSort = false;
+ if ((int)(currentTime - _lastGenTime) > _genInterval) {
+ _lastGenTime = currentTime;
+ _batchesGenerated++;
+
+ if (_maxBatches > 0 && _batchesGenerated > _maxBatches) {
+ return STATUS_OK;
+ }
+
+ int toGen = MIN(_genAmount, _maxParticles - numLive);
+ while (toGen > 0) {
+ int firstDeadIndex = -1;
+ for (int i = 0; i < _particles.getSize(); i++) {
+ if (_particles[i]->_isDead) {
+ firstDeadIndex = i;
+ break;
+ }
+ }
+
+ CPartParticle *particle;
+ if (firstDeadIndex >= 0) particle = _particles[firstDeadIndex];
+ else {
+ particle = new CPartParticle(_gameRef);
+ _particles.add(particle);
+ }
+ initParticle(particle, currentTime, timerDelta);
+ needsSort = true;
+
+ toGen--;
+ }
+ }
+ if (needsSort && (_scaleZBased || _velocityZBased || _lifeTimeZBased))
+ sortParticlesByZ();
+
+ // we actually generated some particles and we're not in fast-forward mode
+ if (needsSort && _overheadTime == 0) {
+ if (_owner && _emitEvent) _owner->applyEvent(_emitEvent);
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::display(CBRegion *region) {
+ if (_sprites.getSize() <= 1) _gameRef->_renderer->startSpriteBatch();
+
+ for (int i = 0; i < _particles.getSize(); i++) {
+ if (region != NULL && _useRegion) {
+ if (!region->pointInRegion((int)_particles[i]->_pos.x, (int)_particles[i]->_pos.y)) continue;
+ }
+
+ _particles[i]->display(this);
+ }
+
+ if (_sprites.getSize() <= 1) _gameRef->_renderer->endSpriteBatch();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::start() {
+ for (int i = 0; i < _particles.getSize(); i++) {
+ _particles[i]->_isDead = true;
+ }
+ _running = true;
+ _batchesGenerated = 0;
+
+
+ if (_overheadTime > 0) {
+ uint32 delta = 500;
+ int steps = _overheadTime / delta;
+ uint32 currentTime = _gameRef->_timer - _overheadTime;
+
+ for (int i = 0; i < steps; i++) {
+ updateInternal(currentTime, delta);
+ currentTime += delta;
+ }
+ _overheadTime = 0;
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::sortParticlesByZ() {
+ // sort particles by _posY
+ qsort(_particles.getData(), _particles.getSize(), sizeof(CPartParticle *), CPartEmitter::compareZ);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CPartEmitter::compareZ(const void *obj1, const void *obj2) {
+ CPartParticle *p1 = *(CPartParticle **)obj1;
+ CPartParticle *p2 = *(CPartParticle **)obj2;
+
+ if (p1->_posZ < p2->_posZ) return -1;
+ else if (p1->_posZ > p2->_posZ) return 1;
+ else return 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::setBorder(int x, int y, int width, int height) {
+ CBPlatform::setRect(&_border, x, y, x + width, y + height);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom) {
+ _borderThicknessLeft = thicknessLeft;
+ _borderThicknessRight = thicknessRight;
+ _borderThicknessTop = thicknessTop;
+ _borderThicknessBottom = thicknessBottom;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CPartForce *CPartEmitter::addForceByName(const char *name) {
+ CPartForce *force = NULL;
+
+ for (int i = 0; i < _forces.getSize(); i++) {
+ if (scumm_stricmp(name, _forces[i]->_name) == 0) {
+ force = _forces[i];
+ break;
+ }
+ }
+ if (!force) {
+ force = new CPartForce(_gameRef);
+ if (force) {
+ force->setName(name);
+ _forces.add(force);
+ }
+ }
+ return force;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength) {
+ CPartForce *force = addForceByName(name);
+ if (!force) return STATUS_FAILED;
+
+ force->_type = type;
+ force->_pos = Vector2(posX, posY);
+
+ force->_direction = Vector2(0, strength);
+ Matrix4 matRot;
+ matRot.rotationZ(Common::deg2rad(CBUtils::normalizeAngle(angle - 180)));
+ matRot.transformVector2(force->_direction);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::removeForce(const char *name) {
+ for (int i = 0; i < _forces.getSize(); i++) {
+ if (scumm_stricmp(name, _forces[i]->_name) == 0) {
+ delete _forces[i];
+ _forces.removeAt(i);
+ return STATUS_OK;
+ }
+ }
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetBorder
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetBorder") == 0) {
+ stack->correctParams(4);
+ int borderX = stack->pop()->getInt();
+ int borderY = stack->pop()->getInt();
+ int borderWidth = stack->pop()->getInt();
+ int borderHeight = stack->pop()->getInt();
+
+ stack->pushBool(DID_SUCCEED(setBorder(borderX, borderY, borderWidth, borderHeight)));
+
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SetBorderThickness
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetBorderThickness") == 0) {
+ stack->correctParams(4);
+ int left = stack->pop()->getInt();
+ int right = stack->pop()->getInt();
+ int top = stack->pop()->getInt();
+ int bottom = stack->pop()->getInt();
+
+ stack->pushBool(DID_SUCCEED(setBorderThickness(left, right, top, bottom)));
+
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // AddSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddSprite") == 0) {
+ stack->correctParams(1);
+ const char *spriteFile = stack->pop()->getString();
+ stack->pushBool(DID_SUCCEED(addSprite(spriteFile)));
+
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveSprite") == 0) {
+ stack->correctParams(1);
+ const char *spriteFile = stack->pop()->getString();
+ stack->pushBool(DID_SUCCEED(removeSprite(spriteFile)));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Start
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Start") == 0) {
+ stack->correctParams(1);
+ _overheadTime = stack->pop()->getInt();
+ stack->pushBool(DID_SUCCEED(start()));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Stop
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Stop") == 0) {
+ stack->correctParams(0);
+
+ for (int i = 0; i < _particles.getSize(); i++) {
+ delete _particles[i];
+ }
+ _particles.removeAll();
+
+ _running = false;
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Pause
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Pause") == 0) {
+ stack->correctParams(0);
+ _running = false;
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Resume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Resume") == 0) {
+ stack->correctParams(0);
+ _running = true;
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddGlobalForce
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddGlobalForce") == 0) {
+ stack->correctParams(3);
+ const char *forceName = stack->pop()->getString();
+ float angle = stack->pop()->getFloat();
+ float strength = stack->pop()->getFloat();
+
+ stack->pushBool(DID_SUCCEED(addForce(forceName, CPartForce::FORCE_GLOBAL, 0, 0, angle, strength)));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddPointForce
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddPointForce") == 0) {
+ stack->correctParams(5);
+ const char *forceName = stack->pop()->getString();
+ int posX = stack->pop()->getInt();
+ int posY = stack->pop()->getInt();
+ float angle = stack->pop()->getFloat();
+ float strength = stack->pop()->getFloat();
+
+ stack->pushBool(DID_SUCCEED(addForce(forceName, CPartForce::FORCE_GLOBAL, posX, posY, angle, strength)));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveForce
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveForce") == 0) {
+ stack->correctParams(1);
+ const char *forceName = stack->pop()->getString();
+
+ stack->pushBool(DID_SUCCEED(removeForce(forceName)));
+
+ return STATUS_OK;
+ }
+
+ else return CBObject::scCallMethod(script, stack, thisStack, name);
+}
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CPartEmitter::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("particle-emitter");
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // X
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "X") == 0) {
+ _scValue->setInt(_posX);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Y
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Y") == 0) {
+ _scValue->setInt(_posY);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Width") == 0) {
+ _scValue->setInt(_width);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Height") == 0) {
+ _scValue->setInt(_height);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale1") == 0) {
+ _scValue->setFloat(_scale1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Scale2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale2") == 0) {
+ _scValue->setFloat(_scale2);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // ScaleZBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScaleZBased") == 0) {
+ _scValue->setBool(_scaleZBased);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Velocity1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Velocity1") == 0) {
+ _scValue->setFloat(_velocity1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Velocity2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Velocity2") == 0) {
+ _scValue->setFloat(_velocity2);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // VelocityZBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "VelocityZBased") == 0) {
+ _scValue->setBool(_velocityZBased);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LifeTime1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LifeTime1") == 0) {
+ _scValue->setInt(_lifeTime1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // LifeTime2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LifeTime2") == 0) {
+ _scValue->setInt(_lifeTime2);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // LifeTimeZBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LifeTimeZBased") == 0) {
+ _scValue->setBool(_lifeTimeZBased);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Angle1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Angle1") == 0) {
+ _scValue->setInt(_angle1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Angle2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Angle2") == 0) {
+ _scValue->setInt(_angle2);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AngVelocity1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AngVelocity1") == 0) {
+ _scValue->setFloat(_angVelocity1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // AngVelocity2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AngVelocity2") == 0) {
+ _scValue->setFloat(_angVelocity2);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Rotation1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotation1") == 0) {
+ _scValue->setFloat(_rotation1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Rotation2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotation2") == 0) {
+ _scValue->setFloat(_rotation2);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Alpha1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Alpha1") == 0) {
+ _scValue->setInt(_alpha1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Alpha2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Alpha2") == 0) {
+ _scValue->setInt(_alpha2);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaTimeBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AlphaTimeBased") == 0) {
+ _scValue->setBool(_alphaTimeBased);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MaxParticles
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxParticles") == 0) {
+ _scValue->setInt(_maxParticles);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // NumLiveParticles (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumLiveParticles") == 0) {
+ int numAlive = 0;
+ for (int i = 0; i < _particles.getSize(); i++) {
+ if (_particles[i] && !_particles[i]->_isDead) numAlive++;
+ }
+ _scValue->setInt(numAlive);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GenerationInterval
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GenerationInterval") == 0) {
+ _scValue->setInt(_genInterval);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GenerationAmount
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GenerationAmount") == 0) {
+ _scValue->setInt(_genAmount);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // MaxBatches
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxBatches") == 0) {
+ _scValue->setInt(_maxBatches);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FadeInTime
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeInTime") == 0) {
+ _scValue->setInt(_fadeInTime);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // FadeOutTime
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeOutTime") == 0) {
+ _scValue->setInt(_fadeOutTime);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GrowthRate1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GrowthRate1") == 0) {
+ _scValue->setFloat(_growthRate1);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GrowthRate2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GrowthRate2") == 0) {
+ _scValue->setFloat(_growthRate2);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // ExponentialGrowth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ExponentialGrowth") == 0) {
+ _scValue->setBool(_exponentialGrowth);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // UseRegion
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "UseRegion") == 0) {
+ _scValue->setBool(_useRegion);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // EmitEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "EmitEvent") == 0) {
+ if (!_emitEvent) _scValue->setNULL();
+ else _scValue->setString(_emitEvent);
+ return _scValue;
+ }
+
+ else return CBObject::scGetProperty(name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::scSetProperty(const char *name, CScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // X
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "X") == 0) {
+ _posX = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Y
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Y") == 0) {
+ _posY = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Width
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Width") == 0) {
+ _width = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Height
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Height") == 0) {
+ _height = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Scale1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale1") == 0) {
+ _scale1 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Scale2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Scale2") == 0) {
+ _scale2 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // ScaleZBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScaleZBased") == 0) {
+ _scaleZBased = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Velocity1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Velocity1") == 0) {
+ _velocity1 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Velocity2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Velocity2") == 0) {
+ _velocity2 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // VelocityZBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "VelocityZBased") == 0) {
+ _velocityZBased = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // LifeTime1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LifeTime1") == 0) {
+ _lifeTime1 = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // LifeTime2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LifeTime2") == 0) {
+ _lifeTime2 = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // LifeTimeZBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "LifeTimeZBased") == 0) {
+ _lifeTimeZBased = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Angle1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Angle1") == 0) {
+ _angle1 = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Angle2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Angle2") == 0) {
+ _angle2 = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AngVelocity1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AngVelocity1") == 0) {
+ _angVelocity1 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // AngVelocity2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AngVelocity2") == 0) {
+ _angVelocity2 = value->getFloat();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Rotation1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotation1") == 0) {
+ _rotation1 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Rotation2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Rotation2") == 0) {
+ _rotation2 = value->getFloat();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Alpha1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Alpha1") == 0) {
+ _alpha1 = value->getInt();
+ if (_alpha1 < 0) _alpha1 = 0;
+ if (_alpha1 > 255) _alpha1 = 255;
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Alpha2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Alpha2") == 0) {
+ _alpha2 = value->getInt();
+ if (_alpha2 < 0) _alpha2 = 0;
+ if (_alpha2 > 255) _alpha2 = 255;
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaTimeBased
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AlphaTimeBased") == 0) {
+ _alphaTimeBased = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MaxParticles
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxParticles") == 0) {
+ _maxParticles = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GenerationInterval
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GenerationInterval") == 0) {
+ _genInterval = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GenerationAmount
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GenerationAmount") == 0) {
+ _genAmount = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // MaxBatches
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxBatches") == 0) {
+ _maxBatches = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FadeInTime
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeInTime") == 0) {
+ _fadeInTime = value->getInt();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // FadeOutTime
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FadeOutTime") == 0) {
+ _fadeOutTime = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GrowthRate1
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GrowthRate1") == 0) {
+ _growthRate1 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GrowthRate2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GrowthRate2") == 0) {
+ _growthRate2 = value->getFloat();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // ExponentialGrowth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ExponentialGrowth") == 0) {
+ _exponentialGrowth = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // UseRegion
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "UseRegion") == 0) {
+ _useRegion = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // EmitEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "EmitEvent") == 0) {
+ delete[] _emitEvent;
+ _emitEvent = NULL;
+ if (!value->isNULL()) CBUtils::setString(&_emitEvent, value->getString());
+ return STATUS_OK;
+ }
+
+ else return CBObject::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CPartEmitter::scToString() {
+ return "[particle emitter]";
+}
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartEmitter::persist(CBPersistMgr *persistMgr) {
+ CBObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_width));
+ persistMgr->transfer(TMEMBER(_height));
+
+ persistMgr->transfer(TMEMBER(_angle1));
+ persistMgr->transfer(TMEMBER(_angle2));
+
+ persistMgr->transfer(TMEMBER(_velocity1));
+ persistMgr->transfer(TMEMBER(_velocity2));
+ persistMgr->transfer(TMEMBER(_velocityZBased));
+
+ persistMgr->transfer(TMEMBER(_scale1));
+ persistMgr->transfer(TMEMBER(_scale2));
+ persistMgr->transfer(TMEMBER(_scaleZBased));
+
+ persistMgr->transfer(TMEMBER(_maxParticles));
+
+ persistMgr->transfer(TMEMBER(_lifeTime1));
+ persistMgr->transfer(TMEMBER(_lifeTime2));
+ persistMgr->transfer(TMEMBER(_lifeTimeZBased));
+
+ persistMgr->transfer(TMEMBER(_genInterval));
+ persistMgr->transfer(TMEMBER(_genAmount));
+
+ persistMgr->transfer(TMEMBER(_running));
+ persistMgr->transfer(TMEMBER(_overheadTime));
+
+ persistMgr->transfer(TMEMBER(_border));
+ persistMgr->transfer(TMEMBER(_borderThicknessLeft));
+ persistMgr->transfer(TMEMBER(_borderThicknessRight));
+ persistMgr->transfer(TMEMBER(_borderThicknessTop));
+ persistMgr->transfer(TMEMBER(_borderThicknessBottom));
+
+ persistMgr->transfer(TMEMBER(_fadeInTime));
+ persistMgr->transfer(TMEMBER(_fadeOutTime));
+
+ persistMgr->transfer(TMEMBER(_alpha1));
+ persistMgr->transfer(TMEMBER(_alpha2));
+ persistMgr->transfer(TMEMBER(_alphaTimeBased));
+
+ persistMgr->transfer(TMEMBER(_angVelocity1));
+ persistMgr->transfer(TMEMBER(_angVelocity2));
+
+ persistMgr->transfer(TMEMBER(_rotation1));
+ persistMgr->transfer(TMEMBER(_rotation2));
+
+ persistMgr->transfer(TMEMBER(_growthRate1));
+ persistMgr->transfer(TMEMBER(_growthRate2));
+ persistMgr->transfer(TMEMBER(_exponentialGrowth));
+
+ persistMgr->transfer(TMEMBER(_useRegion));
+
+ persistMgr->transfer(TMEMBER_INT(_maxBatches));
+ persistMgr->transfer(TMEMBER_INT(_batchesGenerated));
+
+ persistMgr->transfer(TMEMBER(_emitEvent));
+ persistMgr->transfer(TMEMBER(_owner));
+
+
+ _sprites.persist(persistMgr);
+
+ int numForces;
+ if (persistMgr->_saving) {
+ numForces = _forces.getSize();
+ persistMgr->transfer(TMEMBER(numForces));
+ for (int i = 0; i < _forces.getSize(); i++) {
+ _forces[i]->persist(persistMgr);
+ }
+ } else {
+ persistMgr->transfer(TMEMBER(numForces));
+ for (int i = 0; i < numForces; i++) {
+ CPartForce *force = new CPartForce(_gameRef);
+ force->persist(persistMgr);
+ _forces.add(force);
+ }
+ }
+
+ int numParticles;
+ if (persistMgr->_saving) {
+ numParticles = _particles.getSize();
+ persistMgr->transfer(TMEMBER(numParticles));
+ for (int i = 0; i < _particles.getSize(); i++) {
+ _particles[i]->persist(persistMgr);
+ }
+ } else {
+ persistMgr->transfer(TMEMBER(numParticles));
+ for (int i = 0; i < numParticles; i++) {
+ CPartParticle *particle = new CPartParticle(_gameRef);
+ particle->persist(persistMgr);
+ _particles.add(particle);
+ }
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/particles/PartEmitter.h b/engines/wintermute/base/particles/PartEmitter.h
new file mode 100644
index 0000000000..5156783653
--- /dev/null
+++ b/engines/wintermute/base/particles/PartEmitter.h
@@ -0,0 +1,139 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_PARTEMITTER_H
+#define WINTERMUTE_PARTEMITTER_H
+
+
+#include "engines/wintermute/base/BObject.h"
+#include "engines/wintermute/base/particles/PartForce.h"
+
+namespace WinterMute {
+class CBRegion;
+class CPartParticle;
+class CPartEmitter : public CBObject {
+public:
+ DECLARE_PERSISTENT(CPartEmitter, CBObject)
+
+ CPartEmitter(CBGame *inGame, CBScriptHolder *Owner);
+ virtual ~CPartEmitter(void);
+
+ int _width;
+ int _height;
+
+ int _angle1;
+ int _angle2;
+
+ float _rotation1;
+ float _rotation2;
+
+ float _angVelocity1;
+ float _angVelocity2;
+
+ float _growthRate1;
+ float _growthRate2;
+ bool _exponentialGrowth;
+
+ float _velocity1;
+ float _velocity2;
+ bool _velocityZBased;
+
+ float _scale1;
+ float _scale2;
+ bool _scaleZBased;
+
+ int _maxParticles;
+
+ int _lifeTime1;
+ int _lifeTime2;
+ bool _lifeTimeZBased;
+
+ int _genInterval;
+ int _genAmount;
+
+ bool _running;
+ int _overheadTime;
+
+ int _maxBatches;
+ int _batchesGenerated;
+
+ Rect32 _border;
+ int _borderThicknessLeft;
+ int _borderThicknessRight;
+ int _borderThicknessTop;
+ int _borderThicknessBottom;
+
+ int _fadeInTime;
+ int _fadeOutTime;
+
+ int _alpha1;
+ int _alpha2;
+ bool _alphaTimeBased;
+
+ bool _useRegion;
+
+ char *_emitEvent;
+ CBScriptHolder *_owner;
+
+ bool start();
+
+ bool update();
+ bool display() { return display(NULL); } // To avoid shadowing the inherited display-function.
+ bool display(CBRegion *region);
+
+ bool sortParticlesByZ();
+ bool addSprite(const char *filename);
+ bool removeSprite(const char *filename);
+ bool setBorder(int x, int y, int width, int height);
+ bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom);
+
+ bool addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength);
+ bool removeForce(const char *name);
+
+ CBArray<CPartForce *, CPartForce *> _forces;
+
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+
+private:
+ CPartForce *addForceByName(const char *name);
+ int static compareZ(const void *obj1, const void *obj2);
+ bool initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta);
+ bool updateInternal(uint32 currentTime, uint32 timerDelta);
+ uint32 _lastGenTime;
+ CBArray<CPartParticle *, CPartParticle *> _particles;
+ CBArray<char *, char *> _sprites;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/particles/PartForce.cpp b/engines/wintermute/base/particles/PartForce.cpp
new file mode 100644
index 0000000000..b864c05292
--- /dev/null
+++ b/engines/wintermute/base/particles/PartForce.cpp
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/particles/PartForce.h"
+#include "engines/wintermute/base/BPersistMgr.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CPartForce::CPartForce(CBGame *inGame) : CBNamedObject(inGame) {
+ _pos = Vector2(0.0f, 0.0f);
+ _direction = Vector2(0.0f, 0.0f);
+ _type = FORCE_POINT;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CPartForce::~CPartForce(void) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartForce::persist(CBPersistMgr *persistMgr) {
+ persistMgr->transfer(TMEMBER(_name));
+ persistMgr->transfer(TMEMBER(_pos));
+ persistMgr->transfer(TMEMBER(_direction));
+ persistMgr->transfer(TMEMBER_INT(_type));
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/particles/PartForce.h b/engines/wintermute/base/particles/PartForce.h
new file mode 100644
index 0000000000..640c8d7f20
--- /dev/null
+++ b/engines/wintermute/base/particles/PartForce.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_PARTFORCE_H
+#define WINTERMUTE_PARTFORCE_H
+
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/base/BNamedObject.h"
+#include "engines/wintermute/math/Vector2.h"
+
+namespace WinterMute {
+
+class CPartForce : public CBNamedObject {
+public:
+ enum TForceType {
+ FORCE_POINT, FORCE_GLOBAL
+ };
+
+ CPartForce(CBGame *inGame);
+ virtual ~CPartForce(void);
+
+ Vector2 _pos;
+ Vector2 _direction;
+ TForceType _type;
+
+ bool persist(CBPersistMgr *PersistMgr);
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/particles/PartParticle.cpp b/engines/wintermute/base/particles/PartParticle.cpp
new file mode 100644
index 0000000000..aa641f0a1c
--- /dev/null
+++ b/engines/wintermute/base/particles/PartParticle.cpp
@@ -0,0 +1,257 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/particles/PartParticle.h"
+#include "engines/wintermute/base/particles/PartEmitter.h"
+#include "engines/wintermute/base/BSprite.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "common/str.h"
+#include <math.h>
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CPartParticle::CPartParticle(CBGame *inGame) : CBBase(inGame) {
+ _pos = Vector2(0.0f, 0.0f);
+ _posZ = 0.0f;
+ _velocity = Vector2(0.0f, 0.0f);
+ _scale = 100.0f;
+ _sprite = NULL;
+ _creationTime = 0;
+ _lifeTime = 0;
+ _isDead = true;
+ CBPlatform::setRectEmpty(&_border);
+
+ _state = PARTICLE_NORMAL;
+ _fadeStart = 0;
+ _fadeTime = 0;
+ _currentAlpha = 255;
+
+ _alpha1 = _alpha2 = 255;
+
+ _rotation = 0.0f;
+ _angVelocity = 0.0f;
+
+ _growthRate = 0.0f;
+ _exponentialGrowth = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CPartParticle::~CPartParticle(void) {
+ delete _sprite;
+ _sprite = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartParticle::setSprite(const char *filename) {
+ if (_sprite && _sprite->_filename && scumm_stricmp(filename, _sprite->_filename) == 0) {
+ _sprite->reset();
+ return STATUS_OK;
+ }
+
+ delete _sprite;
+ _sprite = NULL;
+
+ CSysClassRegistry::getInstance()->_disabled = true;
+ _sprite = new CBSprite(_gameRef, _gameRef);
+ if (_sprite && DID_SUCCEED(_sprite->loadFile(filename))) {
+ CSysClassRegistry::getInstance()->_disabled = false;
+ return STATUS_OK;
+ } else {
+ delete _sprite;
+ _sprite = NULL;
+ CSysClassRegistry::getInstance()->_disabled = false;
+ return STATUS_FAILED;
+ }
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartParticle::update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta) {
+ if (_state == PARTICLE_FADEIN) {
+ if (currentTime - _fadeStart >= (uint32)_fadeTime) {
+ _state = PARTICLE_NORMAL;
+ _currentAlpha = _alpha1;
+ } else _currentAlpha = (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1);
+
+ return STATUS_OK;
+ } else if (_state == PARTICLE_FADEOUT) {
+ if (currentTime - _fadeStart >= (uint32)_fadeTime) {
+ _isDead = true;
+ return STATUS_OK;
+ } else _currentAlpha = _fadeStartAlpha - (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha);
+
+ return STATUS_OK;
+ } else {
+ // time is up
+ if (_lifeTime > 0) {
+ if (currentTime - _creationTime >= (uint32)_lifeTime) {
+ if (emitter->_fadeOutTime > 0)
+ fadeOut(currentTime, emitter->_fadeOutTime);
+ else
+ _isDead = true;
+ }
+ }
+
+ // particle hit the border
+ if (!_isDead && !CBPlatform::isRectEmpty(&_border)) {
+ Point32 p;
+ p.x = (int32)_pos.x;
+ p.y = (int32)_pos.y;
+ if (!CBPlatform::ptInRect(&_border, p))
+ fadeOut(currentTime, emitter->_fadeOutTime);
+ }
+ if (_state != PARTICLE_NORMAL) return STATUS_OK;
+
+ // update alpha
+ if (_lifeTime > 0) {
+ int age = (int)(currentTime - _creationTime);
+ int alphaDelta = (int)(_alpha2 - _alpha1);
+
+ _currentAlpha = _alpha1 + (int)(((float)alphaDelta / (float)_lifeTime * (float)age));
+ }
+
+ // update position
+ float elapsedTime = (float)timerDelta / 1000.f;
+
+ for (int i = 0; i < emitter->_forces.getSize(); i++) {
+ CPartForce *force = emitter->_forces[i];
+ switch (force->_type) {
+ case CPartForce::FORCE_GLOBAL:
+ _velocity += force->_direction * elapsedTime;
+ break;
+
+ case CPartForce::FORCE_POINT: {
+ Vector2 vecDist = force->_pos - _pos;
+ float dist = fabs(vecDist.length());
+
+ dist = 100.0f / dist;
+
+ _velocity += force->_direction * dist * elapsedTime;
+ }
+ break;
+ }
+ }
+ _pos += _velocity * elapsedTime;
+
+ // update rotation
+ _rotation += _angVelocity * elapsedTime;
+ _rotation = CBUtils::normalizeAngle(_rotation);
+
+ // update scale
+ if (_exponentialGrowth)
+ _scale += _scale / 100.0f * _growthRate * elapsedTime;
+ else
+ _scale += _growthRate * elapsedTime;
+
+ if (_scale <= 0.0f)
+ _isDead = true;
+
+
+ return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartParticle::display(CPartEmitter *emitter) {
+ if (!_sprite) return STATUS_FAILED;
+ if (_isDead) return STATUS_OK;
+
+ _sprite->GetCurrentFrame();
+ return _sprite->display(_pos.x, _pos.y,
+ NULL,
+ _scale, _scale,
+ BYTETORGBA(255, 255, 255, _currentAlpha),
+ _rotation,
+ emitter->_blendMode);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartParticle::fadeIn(uint32 currentTime, int fadeTime) {
+ _currentAlpha = 0;
+ _fadeStart = currentTime;
+ _fadeTime = fadeTime;
+ _state = PARTICLE_FADEIN;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartParticle::fadeOut(uint32 currentTime, int fadeTime) {
+ //_currentAlpha = 255;
+ _fadeStartAlpha = _currentAlpha;
+ _fadeStart = currentTime;
+ _fadeTime = fadeTime;
+ _state = PARTICLE_FADEOUT;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CPartParticle::persist(CBPersistMgr *persistMgr) {
+ persistMgr->transfer(TMEMBER(_alpha1));
+ persistMgr->transfer(TMEMBER(_alpha2));
+ persistMgr->transfer(TMEMBER(_border));
+ persistMgr->transfer(TMEMBER(_pos));
+ persistMgr->transfer(TMEMBER(_posZ));
+ persistMgr->transfer(TMEMBER(_velocity));
+ persistMgr->transfer(TMEMBER(_scale));
+ persistMgr->transfer(TMEMBER(_creationTime));
+ persistMgr->transfer(TMEMBER(_lifeTime));
+ persistMgr->transfer(TMEMBER(_isDead));
+ persistMgr->transfer(TMEMBER_INT(_state));
+ persistMgr->transfer(TMEMBER(_fadeStart));
+ persistMgr->transfer(TMEMBER(_fadeTime));
+ persistMgr->transfer(TMEMBER(_currentAlpha));
+ persistMgr->transfer(TMEMBER(_angVelocity));
+ persistMgr->transfer(TMEMBER(_rotation));
+ persistMgr->transfer(TMEMBER(_growthRate));
+ persistMgr->transfer(TMEMBER(_exponentialGrowth));
+ persistMgr->transfer(TMEMBER(_fadeStartAlpha));
+
+ if (persistMgr->_saving) {
+ persistMgr->transfer(TMEMBER(_sprite->_filename));
+ } else {
+ char *filename;
+ persistMgr->transfer(TMEMBER(filename));
+ CSysClassRegistry::getInstance()->_disabled = true;
+ setSprite(filename);
+ CSysClassRegistry::getInstance()->_disabled = false;
+ delete[] filename;
+ filename = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/particles/PartParticle.h b/engines/wintermute/base/particles/PartParticle.h
new file mode 100644
index 0000000000..ab5730d3c5
--- /dev/null
+++ b/engines/wintermute/base/particles/PartParticle.h
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_PARTPARTICLE_H
+#define WINTERMUTE_PARTPARTICLE_H
+
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/math/Rect32.h"
+#include "engines/wintermute/math/Vector2.h"
+
+namespace WinterMute {
+
+class CPartEmitter;
+class CBSprite;
+class CBPersistMgr;
+
+class CPartParticle : public CBBase {
+public:
+ enum TParticleState {
+ PARTICLE_NORMAL, PARTICLE_FADEIN, PARTICLE_FADEOUT
+ };
+
+ CPartParticle(CBGame *inGame);
+ virtual ~CPartParticle(void);
+
+ float _growthRate;
+ bool _exponentialGrowth;
+
+ float _rotation;
+ float _angVelocity;
+
+ int _alpha1;
+ int _alpha2;
+
+ Rect32 _border;
+ Vector2 _pos;
+ float _posZ;
+ Vector2 _velocity;
+ float _scale;
+ CBSprite *_sprite;
+ uint32 _creationTime;
+ int _lifeTime;
+ bool _isDead;
+ TParticleState _state;
+
+ bool update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta);
+ bool display(CPartEmitter *emitter);
+
+ bool setSprite(const char *filename);
+
+ bool fadeIn(uint32 currentTime, int fadeTime);
+ bool fadeOut(uint32 currentTime, int fadeTime);
+
+ bool persist(CBPersistMgr *PersistMgr);
+private:
+ uint32 _fadeStart;
+ int _fadeTime;
+ int _currentAlpha;
+ int _fadeStartAlpha;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/SXArray.cpp b/engines/wintermute/base/scriptables/SXArray.cpp
new file mode 100644
index 0000000000..425118a3e7
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SXArray.cpp
@@ -0,0 +1,238 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/system/SysInstance.h"
+#include "engines/wintermute/base/scriptables/SXArray.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CSXArray, false)
+
+CBScriptable *makeSXArray(CBGame *inGame, CScStack *stack) {
+ return new CSXArray(inGame, stack);
+}
+
+//////////////////////////////////////////////////////////////////////////
+CSXArray::CSXArray(CBGame *inGame, CScStack *stack): CBScriptable(inGame) {
+ _length = 0;
+ _values = new CScValue(_gameRef);
+
+ int numParams = stack->pop()->getInt(0);
+
+ if (numParams == 1) _length = stack->pop()->getInt(0);
+ else if (numParams > 1) {
+ _length = numParams;
+ char paramName[20];
+ for (int i = 0; i < numParams; i++) {
+ sprintf(paramName, "%d", i);
+ _values->setProp(paramName, stack->pop());
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+CSXArray::CSXArray(CBGame *inGame): CBScriptable(inGame) {
+ _length = 0;
+ _values = new CScValue(_gameRef);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CSXArray::~CSXArray() {
+ delete _values;
+ _values = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CSXArray::scToString() {
+ static char dummy[32768]; // TODO: Get rid of static.
+ strcpy(dummy, "");
+ char propName[20];
+ for (int i = 0; i < _length; i++) {
+ sprintf(propName, "%d", i);
+ CScValue *val = _values->getProp(propName);
+ if (val) {
+ if (strlen(dummy) + strlen(val->getString()) < 32768) {
+ strcat(dummy, val->getString());
+ }
+ }
+
+ if (i < _length - 1 && strlen(dummy) + 1 < 32768) strcat(dummy, ",");
+ }
+ return dummy;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXArray::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // Push
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Push") == 0) {
+ int numParams = stack->pop()->getInt(0);
+ char paramName[20];
+
+ for (int i = 0; i < numParams; i++) {
+ _length++;
+ sprintf(paramName, "%d", _length - 1);
+ _values->setProp(paramName, stack->pop(), true);
+ }
+ stack->pushInt(_length);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Pop
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Pop") == 0) {
+
+ stack->correctParams(0);
+
+ if (_length > 0) {
+ char paramName[20];
+ sprintf(paramName, "%d", _length - 1);
+ stack->push(_values->getProp(paramName));
+ _values->deleteProp(paramName);
+ _length--;
+ } else stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CSXArray::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("array");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Length
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Length") == 0) {
+ _scValue->setInt(_length);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // [number]
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ char ParamName[20];
+ if (validNumber(name, ParamName)) {
+ return _values->getProp(ParamName);
+ } else return _scValue;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXArray::scSetProperty(const char *name, CScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Length
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Length") == 0) {
+ int OrigLength = _length;
+ _length = MAX(value->getInt(0), 0);
+
+ char PropName[20];
+ if (_length < OrigLength) {
+ for (int i = _length; i < OrigLength; i++) {
+ sprintf(PropName, "%d", i);
+ _values->deleteProp(PropName);
+ }
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // [number]
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ char paramName[20];
+ if (validNumber(name, paramName)) {
+ int Index = atoi(paramName);
+ if (Index >= _length) _length = Index + 1;
+ return _values->setProp(paramName, value);
+ } else return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXArray::persist(CBPersistMgr *persistMgr) {
+ CBScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_length));
+ persistMgr->transfer(TMEMBER(_values));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXArray::validNumber(const char *origStr, char *outStr) {
+ bool isNumber = true;
+ for (uint32 i = 0; i < strlen(origStr); i++) {
+ if (!(origStr[i] >= '0' && origStr[i] <= '9')) {
+ isNumber = false;
+ break;
+ }
+ }
+
+ if (isNumber) {
+ int index = atoi(origStr);
+ sprintf(outStr, "%d", index);
+ return true;
+ } else return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXArray::push(CScValue *val) {
+ char paramName[20];
+ _length++;
+ sprintf(paramName, "%d", _length - 1);
+ _values->setProp(paramName, val, true);
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/scriptables/SXArray.h b/engines/wintermute/base/scriptables/SXArray.h
new file mode 100644
index 0000000000..0f46bd546e
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SXArray.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXARRAY_H
+#define WINTERMUTE_SXARRAY_H
+
+#include "engines/wintermute/base/BScriptable.h"
+
+namespace WinterMute {
+
+class CSXArray : public CBScriptable {
+public:
+ bool push(CScValue *Val);
+ bool validNumber(const char *origStr, char *outStr);
+ DECLARE_PERSISTENT(CSXArray, CBScriptable)
+ CSXArray(CBGame *inGame, CScStack *stack);
+ CSXArray(CBGame *inGame);
+ virtual ~CSXArray();
+ CScValue *scGetProperty(const char *name);
+ bool scSetProperty(const char *name, CScValue *value);
+ bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ const char *scToString();
+ int _length;
+ CScValue *_values;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/SXDate.cpp b/engines/wintermute/base/scriptables/SXDate.cpp
new file mode 100644
index 0000000000..cd705cc9d4
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SXDate.cpp
@@ -0,0 +1,297 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/SXDate.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CSXDate, false)
+
+CBScriptable *makeSXDate(CBGame *inGame, CScStack *stack) {
+ return new CSXDate(inGame, stack);
+}
+
+//////////////////////////////////////////////////////////////////////////
+CSXDate::CSXDate(CBGame *inGame, CScStack *stack): CBScriptable(inGame) {
+ stack->correctParams(6);
+
+ memset(&_tm, 0, sizeof(_tm));
+
+ CScValue *valYear = stack->pop();
+ _tm.tm_year = valYear->getInt() - 1900;
+ _tm.tm_mon = stack->pop()->getInt() - 1;
+ _tm.tm_mday = stack->pop()->getInt();
+ _tm.tm_hour = stack->pop()->getInt();
+ _tm.tm_min = stack->pop()->getInt();
+ _tm.tm_sec = stack->pop()->getInt();
+
+ if (valYear->isNULL()) {
+ g_system->getTimeAndDate(_tm);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CSXDate::~CSXDate() {
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+const char *CSXDate::scToString() {
+ // TODO: Make this more stringy, and less ISO 8601-like
+ _strRep.format("%04d-%02d-%02d - %02d:%02d:%02d", _tm.tm_year, _tm.tm_mon, _tm.tm_mday, _tm.tm_hour, _tm.tm_min, _tm.tm_sec);
+ return _strRep.c_str();
+#if 0
+ return asctime(&_tm);
+#endif
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXDate::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // GetYear
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetYear") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_tm.tm_year + 1900);
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GetMonth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetMonth") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_tm.tm_mon + 1);
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GetDate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetDate") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_tm.tm_mday);
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GetHours
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetHours") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_tm.tm_hour);
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GetMinutes
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetMinutes") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_tm.tm_min);
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GetSeconds
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSeconds") == 0) {
+ stack->correctParams(0);
+ stack->pushInt(_tm.tm_sec);
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // GetWeekday
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetWeekday") == 0) {
+ stack->correctParams(0);
+ warning("GetWeekday returns a wrong value on purpose");
+ stack->pushInt(_tm.tm_mday % 7);
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetYear
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetYear") == 0) {
+ stack->correctParams(1);
+ _tm.tm_year = stack->pop()->getInt() - 1900;
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SetMonth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetMonth") == 0) {
+ stack->correctParams(1);
+ _tm.tm_mon = stack->pop()->getInt() - 1;
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SetDate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetDate") == 0) {
+ stack->correctParams(1);
+ _tm.tm_mday = stack->pop()->getInt();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SetHours
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetHours") == 0) {
+ stack->correctParams(1);
+ _tm.tm_hour = stack->pop()->getInt();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SetMinutes
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetMinutes") == 0) {
+ stack->correctParams(1);
+ _tm.tm_min = stack->pop()->getInt();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // SetSeconds
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetSeconds") == 0) {
+ stack->correctParams(1);
+ _tm.tm_sec = stack->pop()->getInt();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetCurrentTime
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetCurrentTime") == 0) {
+ stack->correctParams(0);
+ g_system->getTimeAndDate(_tm);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ else
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CSXDate::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("date");
+ return _scValue;
+ }
+
+ else return _scValue;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXDate::scSetProperty(const char *name, CScValue *value) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if(strcmp(name, "Name")==0){
+ setName(value->getString());
+ return STATUS_OK;
+ }
+
+ else*/ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXDate::persist(CBPersistMgr *persistMgr) {
+
+ CBScriptable::persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_tm.tm_year));
+ persistMgr->transfer(TMEMBER(_tm.tm_mon));
+ persistMgr->transfer(TMEMBER(_tm.tm_mday));
+ persistMgr->transfer(TMEMBER(_tm.tm_hour));
+ persistMgr->transfer(TMEMBER(_tm.tm_min));
+ persistMgr->transfer(TMEMBER(_tm.tm_sec));
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CSXDate::scCompare(CBScriptable *Value) {
+ TimeDate time1 = _tm;
+ TimeDate time2 = ((CSXDate *)Value)->_tm;
+
+ if (time1.tm_year < time2.tm_year) {
+ return -1;
+ } else if (time1.tm_year == time2.tm_year) {
+ if (time1.tm_mon < time2.tm_mon) {
+ return -1;
+ } else if (time1.tm_mon == time2.tm_mon) {
+ if (time1.tm_mday < time2.tm_mday) {
+ return -1;
+ } else if (time1.tm_mday == time2.tm_mday) {
+ if (time1.tm_hour < time2.tm_hour) {
+ return -1;
+ } else if (time1.tm_hour == time2.tm_hour) {
+ if (time1.tm_min < time2.tm_min) {
+ return -1;
+ } else if (time1.tm_min == time2.tm_min) {
+ if (time1.tm_sec < time2.tm_sec) {
+ return -1;
+ } else if (time1.tm_sec == time2.tm_sec) {
+ return 0; // Equal
+ } else {
+ return 1; // Sec
+ }
+ } else {
+ return 1; // Minute
+ }
+ } else {
+ return 1; // Hour
+ }
+ } else {
+ return 1; // Day
+ }
+ } else {
+ return 1; // Month
+ }
+ } else {
+ return 1; // Year
+ }
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/scriptables/SXDate.h b/engines/wintermute/base/scriptables/SXDate.h
new file mode 100644
index 0000000000..df0641983f
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SXDate.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXDATE_H
+#define WINTERMUTE_SXDATE_H
+
+#include "common/system.h"
+#include "engines/wintermute/base/BScriptable.h"
+
+namespace WinterMute {
+
+class CSXDate : public CBScriptable {
+public:
+ int scCompare(CBScriptable *Value);
+ DECLARE_PERSISTENT(CSXDate, CBScriptable)
+ CSXDate(CBGame *inGame, CScStack *Stack);
+ virtual ~CSXDate();
+ CScValue *scGetProperty(const char *name);
+ bool scSetProperty(const char *name, CScValue *value);
+ bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ const char *scToString();
+ char *_string;
+ TimeDate _tm;
+private:
+ Common::String _strRep;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/SXFile.cpp b/engines/wintermute/base/scriptables/SXFile.cpp
new file mode 100644
index 0000000000..b2a6d24677
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SXFile.cpp
@@ -0,0 +1,779 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/system/SysClassRegistry.h"
+#include "engines/wintermute/system/SysClass.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/file/BFile.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/base/scriptables/SXFile.h"
+
+// Note: This code is completely untested, as I have yet to find a game that uses SXFile.
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CSXFile, false)
+
+CBScriptable *makeSXFile(CBGame *inGame, CScStack *stack) {
+ return new CSXFile(inGame, stack);
+}
+
+//////////////////////////////////////////////////////////////////////////
+CSXFile::CSXFile(CBGame *inGame, CScStack *stack): CBScriptable(inGame) {
+ stack->correctParams(1);
+ CScValue *Val = stack->pop();
+
+ _filename = NULL;
+ if (!Val->isNULL()) CBUtils::setString(&_filename, Val->getString());
+
+ _readFile = NULL;
+ _writeFile = NULL;
+
+ _mode = 0;
+ _textMode = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CSXFile::~CSXFile() {
+ cleanup();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CSXFile::cleanup() {
+ delete[] _filename;
+ _filename = NULL;
+ close();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CSXFile::close() {
+ if (_readFile) {
+ _gameRef->_fileManager->closeFile(_readFile);
+ _readFile = NULL;
+ }
+ if (_writeFile) {
+ _writeFile->finalize();
+ delete _writeFile;
+ _writeFile = NULL;
+ }
+ _mode = 0;
+ _textMode = false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+const char *CSXFile::scToString() {
+ if (_filename) return _filename;
+ else return "[file object]";
+}
+
+#define FILE_BUFFER_SIZE 32768
+//////////////////////////////////////////////////////////////////////////
+bool CSXFile::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetFilename
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetFilename") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+ cleanup();
+ CBUtils::setString(&_filename, filename);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // OpenAsText / OpenAsBinary
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "OpenAsText") == 0 || strcmp(name, "OpenAsBinary") == 0) {
+ stack->correctParams(1);
+ close();
+ _mode = stack->pop()->getInt(1);
+ if (_mode < 1 || _mode > 3) {
+ script->runtimeError("File.%s: invalid access mode. Setting read mode.", name);
+ _mode = 1;
+ }
+ if (_mode == 1) {
+ _readFile = _gameRef->_fileManager->openFile(_filename);
+ if (!_readFile) {
+ //script->runtimeError("File.%s: Error opening file '%s' for reading.", Name, _filename);
+ close();
+ } else _textMode = strcmp(name, "OpenAsText") == 0;
+ } else {
+ if (strcmp(name, "OpenAsText") == 0) {
+ if (_mode == 2) _writeFile = openForWrite(_filename, false);
+ else _writeFile = openForAppend(_filename, false);
+ } else {
+ if (_mode == 2) _writeFile = openForWrite(_filename, true);
+ else _writeFile = openForAppend(_filename, true);
+ }
+
+ if (!_writeFile) {
+ //script->runtimeError("File.%s: Error opening file '%s' for writing.", Name, _filename);
+ close();
+ } else _textMode = strcmp(name, "OpenAsText") == 0;
+ }
+
+ if (_readFile || _writeFile) stack->pushBool(true);
+ else stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Close
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Close") == 0) {
+ stack->correctParams(0);
+ close();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetPosition
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetPosition") == 0) {
+ stack->correctParams(1);
+ if (_mode == 0) {
+ script->runtimeError("File.%s: File is not open", name);
+ stack->pushBool(false);
+ } else {
+ int Pos = stack->pop()->getInt();
+ stack->pushBool(setPos(Pos));
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Delete
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Delete") == 0) {
+ stack->correctParams(0);
+ close();
+ stack->pushBool(CBPlatform::deleteFile(_filename) != false);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Copy
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Copy") == 0) {
+ stack->correctParams(2);
+ const char *Dest = stack->pop()->getString();
+ bool Overwrite = stack->pop()->getBool(true);
+
+ close();
+ stack->pushBool(CBPlatform::copyFile(_filename, Dest, !Overwrite) != false);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadLine
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadLine") == 0) {
+ stack->correctParams(0);
+ if (!_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open in text mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ uint32 bufSize = FILE_BUFFER_SIZE;
+ byte *buf = (byte *)malloc(bufSize);
+ uint32 counter = 0;
+ byte b;
+ bool foundNewLine = false;
+ bool ret = STATUS_FAILED;
+ do {
+ ret = _readFile->read(&b, 1);
+ if (ret != 1) break;
+
+ if (counter > bufSize) {
+ buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE);
+ bufSize += FILE_BUFFER_SIZE;
+ }
+ if (b == '\n') {
+ buf[counter] = '\0';
+ foundNewLine = true;
+ break;
+ } else if (b == 0x0D) continue;
+ else {
+ buf[counter] = b;
+ counter++;
+ }
+ } while (DID_SUCCEED(ret));
+
+ if (counter > bufSize) {
+ buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE);
+ bufSize += FILE_BUFFER_SIZE;
+ }
+ buf[counter] = '\0';
+
+ if (!foundNewLine && counter == 0) stack->pushNULL();
+ else stack->pushString((char *)buf);
+
+ free(buf);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadText
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadText") == 0) {
+ stack->correctParams(1);
+ int textLen = stack->pop()->getInt();
+
+ if (!_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open in text mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ uint32 bufSize = FILE_BUFFER_SIZE;
+ byte *buf = (byte *)malloc(bufSize);
+ uint32 counter = 0;
+ byte b;
+
+ bool ret = STATUS_FAILED;
+ while (counter < (uint32)textLen) {
+ ret = _readFile->read(&b, 1);
+ if (ret != 1) break;
+
+ if (counter > bufSize) {
+ buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE);
+ bufSize += FILE_BUFFER_SIZE;
+ }
+ if (b == 0x0D) continue;
+ else {
+ buf[counter] = b;
+ counter++;
+ }
+ }
+
+ if (counter > bufSize) {
+ buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE);
+ bufSize += FILE_BUFFER_SIZE;
+ }
+ buf[counter] = '\0';
+
+ if (textLen > 0 && counter == 0) stack->pushNULL();
+ else stack->pushString((char *)buf);
+
+ free(buf);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteLine / WriteText
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteLine") == 0 || strcmp(name, "WriteText") == 0) {
+ stack->correctParams(1);
+ const char *line = stack->pop()->getString();
+ if (!_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in text mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ Common::String writeLine;
+ if (strcmp(name, "WriteLine") == 0) {
+ writeLine = Common::String::format("%s\n", line);
+ } else {
+ writeLine = Common::String::format("%s", line);
+ }
+ _writeFile->writeString(writeLine);
+ _writeFile->writeByte(0);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ //////////////////////////////////////////////////////////////////////////
+ // ReadBool
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadBool") == 0) {
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ bool val;
+ if (_readFile->read(&val, sizeof(bool)) == sizeof(bool)) stack->pushBool(val);
+ else stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadByte
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadByte") == 0) {
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ byte val = _readFile->readByte();
+ if (!_readFile->err()) {
+ stack->pushInt(val);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadShort
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadShort") == 0) {
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ int16 val = _readFile->readSint16LE();
+ if (!_readFile->err()) {
+ stack->pushInt(65536 + val);
+ } else {
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadInt / ReadLong
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadInt") == 0 || strcmp(name, "ReadLong") == 0) {
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ int32 val = _readFile->readSint32LE();
+ if (!_readFile->err()) {
+ stack->pushInt(val);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadFloat
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadFloat") == 0) {
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ float val;
+ (*(uint32*)&val) = _readFile->readUint32LE();
+ if (!_readFile->err()) {
+ stack->pushFloat(val);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadDouble
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadDouble") == 0) { // TODO: Solve reading a 8 byte double.
+ error("SXFile::ReadDouble - Not endian safe yet");
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ double val;
+ if (_readFile->read(&val, sizeof(double)) == sizeof(double)) stack->pushFloat(val);
+ else stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ReadString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ReadString") == 0) {
+ stack->correctParams(0);
+ if (_textMode || !_readFile) {
+ script->runtimeError("File.%s: File must be open for reading in binary mode.", name);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ uint32 size = _readFile->readUint32LE();
+ if (!_readFile->err()) {
+ byte *str = new byte[size + 1];
+ if (str) {
+ if (_readFile->read(str, size) == size) {
+ str[size] = '\0';
+ stack->pushString((char *)str);
+ }
+ delete [] str;
+ } else stack->pushNULL();
+ } else stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteBool
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteBool") == 0) {
+ stack->correctParams(1);
+ bool val = stack->pop()->getBool();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ _writeFile->writeByte(val);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteByte
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteByte") == 0) {
+ stack->correctParams(1);
+ byte val = stack->pop()->getInt();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ _writeFile->writeByte(val);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteShort
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteShort") == 0) {
+ stack->correctParams(1);
+ int16 val = stack->pop()->getInt();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ _writeFile->writeSint16LE(val);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteInt / WriteLong
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteInt") == 0 || strcmp(name, "WriteLong") == 0) {
+ stack->correctParams(1);
+ int32 val = stack->pop()->getInt();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ _writeFile->writeSint32LE(val);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteFloat
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteFloat") == 0) {
+ stack->correctParams(1);
+ float val = stack->pop()->getFloat();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ uint32 *ptr = (uint32*)&val;
+ _writeFile->writeUint32LE(*ptr);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteDouble
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteDouble") == 0) {
+ error("SXFile::WriteDouble - Not endian safe yet");
+ stack->correctParams(1);
+ double val = stack->pop()->getFloat();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+ //fwrite(&val, sizeof(val), 1, (FILE *)_writeFile);
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // WriteString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "WriteString") == 0) {
+ stack->correctParams(1);
+ const char *val = stack->pop()->getString();
+
+ if (_textMode || !_writeFile) {
+ script->runtimeError("File.%s: File must be open for writing in binary mode.", name);
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ uint32 size = strlen(val);
+ _writeFile->writeUint32LE(size);
+ _writeFile->writeString(val);
+
+ stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+
+ else return CBScriptable::scCallMethod(script, stack, thisStack, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CSXFile::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("file");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Filename (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Filename") == 0) {
+ _scValue->setString(_filename);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Position (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Position") == 0) {
+ _scValue->setInt(getPos());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Length (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Length") == 0) {
+ _scValue->setInt(getLength());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextMode (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextMode") == 0) {
+ _scValue->setBool(_textMode);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AccessMode (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AccessMode") == 0) {
+ _scValue->setInt(_mode);
+ return _scValue;
+ }
+
+ else return CBScriptable::scGetProperty(name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXFile::scSetProperty(const char *name, CScValue *value) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // Length
+ //////////////////////////////////////////////////////////////////////////
+ if(strcmp(name, "Length")==0){
+ int OrigLength = _length;
+ _length = max(value->getInt(0), 0);
+
+ char PropName[20];
+ if(_length < OrigLength){
+ for(int i=_length; i<OrigLength; i++){
+ sprintf(PropName, "%d", i);
+ _values->DeleteProp(PropName);
+ }
+ }
+ return STATUS_OK;
+ }
+ else*/ return CBScriptable::scSetProperty(name, value);
+}
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CSXFile::getPos() {
+ if (_mode == 1 && _readFile)
+ return _readFile->pos();
+ else if ((_mode == 2 || _mode == 3) && _writeFile) {
+ error("SXFile - getPos for WriteFile not supported");
+ return 0;
+// return ftell((FILE *)_writeFile);
+ } else {
+ return 0;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXFile::setPos(uint32 pos, int whence) {
+ if (_mode == 1 && _readFile)
+ return _readFile->seek(pos, whence);
+ else if ((_mode == 2 || _mode == 3) && _writeFile) {
+ error("CSXFile - seeking in WriteFile not supported");
+ return false;
+// return fseek((FILE *)_writeFile, pos, (int)origin) == 0;
+ }
+ else return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CSXFile::getLength() {
+ if (_mode == 1 && _readFile)
+ return _readFile->size();
+ else if ((_mode == 2 || _mode == 3) && _writeFile) {
+ error("CSXFile - reading length for WriteFile not supported");
+ return 0;
+/*
+ uint32 currentPos = ftell((FILE *)_writeFile);
+ fseek((FILE *)_writeFile, 0, SEEK_END);
+ int ret = ftell((FILE *)_writeFile);
+ fseek((FILE *)_writeFile, CurrentPos, SEEK_SET);
+ return Ret;*/
+ } else return 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXFile::persist(CBPersistMgr *persistMgr) {
+
+ CBScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_filename));
+ persistMgr->transfer(TMEMBER(_mode));
+ persistMgr->transfer(TMEMBER(_textMode));
+
+ uint32 pos = 0;
+ if (persistMgr->_saving) {
+ pos = getPos();
+ persistMgr->transfer(TMEMBER(pos));
+ } else {
+ persistMgr->transfer(TMEMBER(pos));
+
+ // try to re-open file if needed
+ _writeFile = NULL;
+ _readFile = NULL;
+
+ if (_mode != 0) {
+ // open for reading
+ if (_mode == 1) {
+ _readFile = _gameRef->_fileManager->openFile(_filename);
+ if (!_readFile)
+ close();
+ }
+ // open for writing / appending
+ else {
+ if (_textMode) {
+ if (_mode == 2)
+ _writeFile = openForWrite(_filename, false);
+ else
+ _writeFile = openForAppend(_filename, false);
+ } else {
+ if (_mode == 2)
+ _writeFile = openForWrite(_filename, true);
+ else
+ _writeFile = openForAppend(_filename, true);
+ }
+ if (_writeFile)
+ close();
+ }
+ setPos(pos);
+ }
+ }
+
+ return STATUS_OK;
+}
+
+// Should replace fopen(..., "wb+") and fopen(..., "w+")
+Common::WriteStream *CSXFile::openForWrite(const Common::String &filename, bool binary) {
+ error("SXFile::openForWrite - WriteFiles not supported");
+}
+
+// Should replace fopen(..., "ab+") and fopen(..., "a+")
+Common::WriteStream *CSXFile::openForAppend(const Common::String &filename, bool binary) {
+ error("SXFile::openForAppend - WriteFiles not supported");
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/scriptables/SXFile.h b/engines/wintermute/base/scriptables/SXFile.h
new file mode 100644
index 0000000000..709d1f4378
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SXFile.h
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTES_SXFILE_H
+#define WINTERMUTES_SXFILE_H
+
+
+#include "engines/wintermute/base/BScriptable.h"
+#include "common/stream.h"
+
+namespace WinterMute {
+
+class CBFile;
+
+class CSXFile : public CBScriptable {
+public:
+ DECLARE_PERSISTENT(CSXFile, CBScriptable)
+ CScValue *scGetProperty(const char *name);
+ bool scSetProperty(const char *name, CScValue *value);
+ bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ const char *scToString();
+ CSXFile(CBGame *inGame, CScStack *Stack);
+ virtual ~CSXFile();
+private:
+ Common::SeekableReadStream *_readFile;
+ Common::WriteStream *_writeFile;
+ int _mode; // 0..none, 1..read, 2..write, 3..append
+ bool _textMode;
+ void close();
+ void cleanup();
+ uint32 getPos();
+ uint32 getLength();
+ bool setPos(uint32 Pos, int whence = SEEK_SET);
+ char *_filename;
+ Common::WriteStream *openForWrite(const Common::String &filename, bool binary);
+ Common::WriteStream *openForAppend(const Common::String &filename, bool binary);
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/SXMath.cpp b/engines/wintermute/base/scriptables/SXMath.cpp
new file mode 100644
index 0000000000..fb2838ee94
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SXMath.cpp
@@ -0,0 +1,295 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/scriptables/SXMath.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/persistent.h"
+#include "common/math.h"
+#include <cmath>
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+
+IMPLEMENT_PERSISTENT(CSXMath, true)
+
+CBScriptable *makeSXMath(CBGame *inGame) {
+ return new CSXMath(inGame);
+}
+
+//////////////////////////////////////////////////////////////////////////
+CSXMath::CSXMath(CBGame *inGame): CBScriptable(inGame) {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CSXMath::~CSXMath() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXMath::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // Abs
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Abs") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(fabs(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Acos
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Acos") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(acos(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Asin
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Asin") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(asin(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Atan
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Atan") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(atan(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Atan2
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Atan2") == 0) {
+ stack->correctParams(2);
+ double y = stack->pop()->getFloat();
+ double x = stack->pop()->getFloat();
+ stack->pushFloat(atan2(y, x));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Ceil
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Ceil") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(ceil(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Cos
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Cos") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(cos(degreeToRadian(stack->pop()->getFloat())));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Cosh
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Cosh") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(cosh(degreeToRadian(stack->pop()->getFloat())));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Exp
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Exp") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(exp(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Floor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Floor") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(floor(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Log
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Log") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(log(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Log10
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Log10") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(log10(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Pow
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Pow") == 0) {
+ stack->correctParams(2);
+ double x = stack->pop()->getFloat();
+ double y = stack->pop()->getFloat();
+
+ stack->pushFloat(pow(x, y));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Sin
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Sin") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(sin(degreeToRadian(stack->pop()->getFloat())));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Sinh
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Sinh") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(sinh(degreeToRadian(stack->pop()->getFloat())));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Tan
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Tan") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(tan(degreeToRadian(stack->pop()->getFloat())));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Tanh
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Tanh") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(tanh(degreeToRadian(stack->pop()->getFloat())));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Sqrt
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Sqrt") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(sqrt(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DegToRad
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DegToRad") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(degreeToRadian(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RadToDeg
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RadToDeg") == 0) {
+ stack->correctParams(1);
+ stack->pushFloat(radianToDegree(stack->pop()->getFloat()));
+ return STATUS_OK;
+ }
+
+ else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CSXMath::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("math");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PI
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PI") == 0) {
+ _scValue->setFloat(M_PI);
+ return _scValue;
+ }
+
+ else return _scValue;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+double CSXMath::degreeToRadian(double value) {
+ return value * (M_PI / 180.0f);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+double CSXMath::radianToDegree(double value) {
+ return value * (180.0f / M_PI);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXMath::persist(CBPersistMgr *persistMgr) {
+
+ CBScriptable::persist(persistMgr);
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/scriptables/SXMath.h b/engines/wintermute/base/scriptables/SXMath.h
new file mode 100644
index 0000000000..4389de611f
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SXMath.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXMATH_H
+#define WINTERMUTE_SXMATH_H
+
+
+#include "engines/wintermute/base/BScriptable.h"
+
+namespace WinterMute {
+
+class CSXMath : public CBScriptable {
+public:
+ DECLARE_PERSISTENT(CSXMath, CBScriptable)
+ CSXMath(CBGame *inGame);
+ virtual ~CSXMath();
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+
+private:
+ double degreeToRadian(double value);
+ double radianToDegree(double value);
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/SXMemBuffer.cpp b/engines/wintermute/base/scriptables/SXMemBuffer.cpp
new file mode 100644
index 0000000000..9ac98ab11d
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SXMemBuffer.cpp
@@ -0,0 +1,508 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/BScriptable.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/SXMemBuffer.h"
+#include "common/file.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CSXMemBuffer, false)
+
+CBScriptable *makeSXMemBuffer(CBGame *inGame, CScStack *stack) {
+ return new CSXMemBuffer(inGame, stack);
+}
+
+//////////////////////////////////////////////////////////////////////////
+CSXMemBuffer::CSXMemBuffer(CBGame *inGame, CScStack *stack): CBScriptable(inGame) {
+ stack->correctParams(1);
+ _buffer = NULL;
+ _size = 0;
+
+ int NewSize = stack->pop()->getInt();
+ resize(MAX(0, NewSize));
+}
+
+//////////////////////////////////////////////////////////////////////////
+CSXMemBuffer::CSXMemBuffer(CBGame *inGame, void *Buffer): CBScriptable(inGame) {
+ _size = 0;
+ _buffer = Buffer;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CSXMemBuffer::~CSXMemBuffer() {
+ cleanup();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void *CSXMemBuffer::scToMemBuffer() {
+ return _buffer;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CSXMemBuffer::cleanup() {
+ if (_size) free(_buffer);
+ _buffer = NULL;
+ _size = 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXMemBuffer::resize(int newSize) {
+ int oldSize = _size;
+
+ if (_size == 0) {
+ _buffer = malloc(newSize);
+ if (_buffer) _size = newSize;
+ } else {
+ void *newBuf = realloc(_buffer, newSize);
+ if (!newBuf) {
+ if (newSize == 0) {
+ _buffer = newBuf;
+ _size = newSize;
+ } else return STATUS_FAILED;
+ } else {
+ _buffer = newBuf;
+ _size = newSize;
+ }
+ }
+
+ if (_buffer && _size > oldSize) {
+ memset((byte *)_buffer + oldSize, 0, _size - oldSize);
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXMemBuffer::checkBounds(CScScript *script, int start, int length) {
+ if (_buffer == NULL) {
+ script->runtimeError("Cannot use Set/Get methods on an uninitialized memory buffer");
+ return false;
+ }
+ if (_size == 0)
+ return true;
+
+ if (start < 0 || length == 0 || start + length > _size) {
+ script->runtimeError("Set/Get method call is out of bounds");
+ return false;
+ } else
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+const char *CSXMemBuffer::scToString() {
+ return "[membuffer object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXMemBuffer::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetSize
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetSize") == 0) {
+ stack->correctParams(1);
+ int newSize = stack->pop()->getInt();
+ newSize = MAX(0, newSize);
+ if (DID_SUCCEED(resize(newSize)))
+ stack->pushBool(true);
+ else
+ stack->pushBool(false);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetBool
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetBool") == 0) {
+ stack->correctParams(1);
+ int start = stack->pop()->getInt();
+ if (!checkBounds(script, start, sizeof(bool)))
+ stack->pushNULL();
+ else
+ stack->pushBool(*(bool *)((byte *)_buffer + start));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetByte
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetByte") == 0) {
+ stack->correctParams(1);
+ int start = stack->pop()->getInt();
+ if (!checkBounds(script, start, sizeof(byte)))
+ stack->pushNULL();
+ else
+ stack->pushInt(*(byte *)((byte *)_buffer + start));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetShort
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetShort") == 0) {
+ stack->correctParams(1);
+ int Start = stack->pop()->getInt();
+ if (!checkBounds(script, Start, sizeof(short)))
+ stack->pushNULL();
+ else
+ stack->pushInt(65536 + * (short *)((byte *)_buffer + Start));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetInt / GetLong
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetInt") == 0 || strcmp(name, "GetLong") == 0) {
+ stack->correctParams(1);
+ int start = stack->pop()->getInt();
+ if (!checkBounds(script, start, sizeof(int)))
+ stack->pushNULL();
+ else
+ stack->pushInt(*(int *)((byte *)_buffer + start));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFloat
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFloat") == 0) {
+ stack->correctParams(1);
+ int start = stack->pop()->getInt();
+ if (!checkBounds(script, start, sizeof(float)))
+ stack->pushNULL();
+ else
+ stack->pushFloat(*(float *)((byte *)_buffer + start));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetDouble
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetDouble") == 0) {
+ stack->correctParams(1);
+ int start = stack->pop()->getInt();
+ if (!checkBounds(script, start, sizeof(double)))
+ stack->pushNULL();
+ else
+ stack->pushFloat(*(double *)((byte *)_buffer + start));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetString") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ int length = stack->pop()->getInt();
+
+ // find end of string
+ if (length == 0 && start >= 0 && start < _size) {
+ for (int i = start; i < _size; i++) {
+ if (((char *)_buffer)[i] == '\0') {
+ length = i - start;
+ break;
+ }
+ }
+ }
+
+ if (!checkBounds(script, start, length))
+ stack->pushNULL();
+ else {
+ char *str = new char[length + 1];
+ strncpy(str, (const char *)_buffer + start, length);
+ str[length] = '\0';
+ stack->pushString(str);
+ delete [] str;
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetPointer
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetPointer") == 0) {
+ stack->correctParams(1);
+ int start = stack->pop()->getInt();
+ if (!checkBounds(script, start, sizeof(void *)))
+ stack->pushNULL();
+ else {
+ void *pointer = *(void **)((byte *)_buffer + start);
+ CSXMemBuffer *buf = new CSXMemBuffer(_gameRef, pointer);
+ stack->pushNative(buf, false);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetBool
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetBool") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ bool val = stack->pop()->getBool();
+
+ if (!checkBounds(script, start, sizeof(bool)))
+ stack->pushBool(false);
+ else {
+ *(bool *)((byte *)_buffer + start) = val;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetByte
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetByte") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ byte val = (byte)stack->pop()->getInt();
+
+ if (!checkBounds(script, start, sizeof(byte)))
+ stack->pushBool(false);
+ else {
+ *(byte *)((byte *)_buffer + start) = val;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetShort
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetShort") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ short val = (short)stack->pop()->getInt();
+
+ if (!checkBounds(script, start, sizeof(short)))
+ stack->pushBool(false);
+ else {
+ *(short *)((byte *)_buffer + start) = val;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetInt / SetLong
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetInt") == 0 || strcmp(name, "SetLong") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ int val = stack->pop()->getInt();
+
+ if (!checkBounds(script, start, sizeof(int)))
+ stack->pushBool(false);
+ else {
+ *(int *)((byte *)_buffer + start) = val;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetFloat
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetFloat") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ float val = (float)stack->pop()->getFloat();
+
+ if (!checkBounds(script, start, sizeof(float)))
+ stack->pushBool(false);
+ else {
+ *(float *)((byte *)_buffer + start) = val;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetDouble
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetDouble") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ double val = stack->pop()->getFloat();
+
+ if (!checkBounds(script, start, sizeof(double)))
+ stack->pushBool(false);
+ else {
+ *(double *)((byte *)_buffer + start) = val;
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetString
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetString") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ const char *val = stack->pop()->getString();
+
+ if (!checkBounds(script, start, strlen(val) + 1))
+ stack->pushBool(false);
+ else {
+ memcpy((byte *)_buffer + start, val, strlen(val) + 1);
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetPointer
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetPointer") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ /* CScValue *Val = */ stack->pop();
+
+ if (!checkBounds(script, start, sizeof(void *)))
+ stack->pushBool(false);
+ else {
+ /*
+ int Pointer = (int)Val->getMemBuffer();
+ memcpy((byte *)_buffer+Start, &Pointer, sizeof(void*));
+ stack->pushBool(true);
+ */
+ // TODO fix
+ stack->pushBool(false);
+
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DEBUG_Dump
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DEBUG_Dump") == 0) {
+ stack->correctParams(0);
+ if (_buffer && _size) {
+ warning("SXMemBuffer::ScCallMethod - DEBUG_Dump");
+ Common::DumpFile f;
+ f.open("buffer.bin");
+ f.write(_buffer, _size);
+ f.close();
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CSXMemBuffer::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("membuffer");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Size (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Size") == 0) {
+ _scValue->setInt(_size);
+ return _scValue;
+ }
+
+ else return CBScriptable::scGetProperty(name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXMemBuffer::scSetProperty(const char *name, CScValue *value) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // Length
+ //////////////////////////////////////////////////////////////////////////
+ if(strcmp(name, "Length")==0){
+ int OrigLength = _length;
+ _length = max(value->getInt(0), 0);
+
+ char PropName[20];
+ if(_length < OrigLength){
+ for(int i=_length; i<OrigLength; i++){
+ sprintf(PropName, "%d", i);
+ _values->DeleteProp(PropName);
+ }
+ }
+ return STATUS_OK;
+ }
+ else*/ return CBScriptable::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXMemBuffer::persist(CBPersistMgr *persistMgr) {
+
+ CBScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_size));
+
+ if (persistMgr->_saving) {
+ if (_size > 0) persistMgr->putBytes((byte *)_buffer, _size);
+ } else {
+ if (_size > 0) {
+ _buffer = malloc(_size);
+ persistMgr->getBytes((byte *)_buffer, _size);
+ } else _buffer = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CSXMemBuffer::scCompare(CBScriptable *val) {
+ if (_buffer == val->scToMemBuffer()) return 0;
+ else return 1;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/scriptables/SXMemBuffer.h b/engines/wintermute/base/scriptables/SXMemBuffer.h
new file mode 100644
index 0000000000..09831bf464
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SXMemBuffer.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXMEMBUFFER_H
+#define WINTERMUTE_SXMEMBUFFER_H
+
+
+#include "engines/wintermute/base/BScriptable.h"
+
+namespace WinterMute {
+
+class CSXMemBuffer : public CBScriptable {
+public:
+ virtual int scCompare(CBScriptable *Val);
+ DECLARE_PERSISTENT(CSXMemBuffer, CBScriptable)
+ CScValue *scGetProperty(const char *name);
+ bool scSetProperty(const char *name, CScValue *value);
+ bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ const char *scToString();
+ CSXMemBuffer(CBGame *inGame, CScStack *stack);
+ CSXMemBuffer(CBGame *inGame, void *buffer);
+ virtual ~CSXMemBuffer();
+ virtual void *scToMemBuffer();
+ int _size;
+private:
+ bool resize(int newSize);
+ void *_buffer;
+ void cleanup();
+ bool checkBounds(CScScript *script, int start, int length);
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/SXString.cpp b/engines/wintermute/base/scriptables/SXString.cpp
new file mode 100644
index 0000000000..ed3d243cb0
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SXString.cpp
@@ -0,0 +1,404 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/base/scriptables/SXString.h"
+#include "engines/wintermute/base/scriptables/SXArray.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "common/tokenizer.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CSXString, false)
+
+CBScriptable *makeSXString(CBGame *inGame, CScStack *stack) {
+ return new CSXString(inGame, stack);
+}
+
+//////////////////////////////////////////////////////////////////////////
+CSXString::CSXString(CBGame *inGame, CScStack *stack): CBScriptable(inGame) {
+ _string = NULL;
+ _capacity = 0;
+
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+
+ if (val->isInt()) {
+ _capacity = MAX(0, val->getInt());
+ if (_capacity > 0) {
+ _string = new char[_capacity];
+ memset(_string, 0, _capacity);
+ }
+ } else {
+ setStringVal(val->getString());
+ }
+
+ if (_capacity == 0) setStringVal("");
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CSXString::~CSXString() {
+ if (_string) delete [] _string;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CSXString::setStringVal(const char *val) {
+ int len = strlen(val);
+ if (len >= _capacity) {
+ _capacity = len + 1;
+ delete[] _string;
+ _string = NULL;
+ _string = new char[_capacity];
+ memset(_string, 0, _capacity);
+ }
+ strcpy(_string, val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CSXString::scToString() {
+ if (_string) return _string;
+ else return "[null string]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CSXString::scSetString(const char *val) {
+ setStringVal(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXString::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // Substring
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Substring") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+ int end = stack->pop()->getInt();
+
+ if (end < start) CBUtils::swap(&start, &end);
+
+ //try {
+ WideString str;
+ if (_gameRef->_textEncoding == TEXT_UTF8)
+ str = StringUtil::utf8ToWide(_string);
+ else
+ str = StringUtil::ansiToWide(_string);
+
+ //WideString subStr = str.substr(start, end - start + 1);
+ WideString subStr(str.c_str() + start, end - start + 1);
+
+ if (_gameRef->_textEncoding == TEXT_UTF8)
+ stack->pushString(StringUtil::wideToUtf8(subStr).c_str());
+ else
+ stack->pushString(StringUtil::wideToAnsi(subStr).c_str());
+ // } catch (std::exception &) {
+ // stack->pushNULL();
+ // }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Substr
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Substr") == 0) {
+ stack->correctParams(2);
+ int start = stack->pop()->getInt();
+
+ CScValue *val = stack->pop();
+ int len = val->getInt();
+
+ if (!val->isNULL() && len <= 0) {
+ stack->pushString("");
+ return STATUS_OK;
+ }
+
+ if (val->isNULL()) len = strlen(_string) - start;
+
+// try {
+ WideString str;
+ if (_gameRef->_textEncoding == TEXT_UTF8)
+ str = StringUtil::utf8ToWide(_string);
+ else
+ str = StringUtil::ansiToWide(_string);
+
+// WideString subStr = str.substr(start, len);
+ WideString subStr(str.c_str() + start, len);
+
+ if (_gameRef->_textEncoding == TEXT_UTF8)
+ stack->pushString(StringUtil::wideToUtf8(subStr).c_str());
+ else
+ stack->pushString(StringUtil::wideToAnsi(subStr).c_str());
+// } catch (std::exception &) {
+// stack->pushNULL();
+// }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ToUpperCase
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ToUpperCase") == 0) {
+ stack->correctParams(0);
+
+ WideString str;
+ if (_gameRef->_textEncoding == TEXT_UTF8)
+ str = StringUtil::utf8ToWide(_string);
+ else
+ str = StringUtil::ansiToWide(_string);
+
+ str.toUppercase();
+
+ if (_gameRef->_textEncoding == TEXT_UTF8)
+ stack->pushString(StringUtil::wideToUtf8(str).c_str());
+ else
+ stack->pushString(StringUtil::wideToAnsi(str).c_str());
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ToLowerCase
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ToLowerCase") == 0) {
+ stack->correctParams(0);
+
+ WideString str;
+ if (_gameRef->_textEncoding == TEXT_UTF8)
+ str = StringUtil::utf8ToWide(_string);
+ else
+ str = StringUtil::ansiToWide(_string);
+
+ str.toLowercase();
+
+ if (_gameRef->_textEncoding == TEXT_UTF8)
+ stack->pushString(StringUtil::wideToUtf8(str).c_str());
+ else
+ stack->pushString(StringUtil::wideToAnsi(str).c_str());
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IndexOf
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IndexOf") == 0) {
+ stack->correctParams(2);
+
+ const char *strToFind = stack->pop()->getString();
+ int index = stack->pop()->getInt();
+
+ WideString str;
+ if (_gameRef->_textEncoding == TEXT_UTF8)
+ str = StringUtil::utf8ToWide(_string);
+ else
+ str = StringUtil::ansiToWide(_string);
+
+ WideString toFind;
+ if (_gameRef->_textEncoding == TEXT_UTF8)
+ toFind = StringUtil::utf8ToWide(strToFind);
+ else
+ toFind = StringUtil::ansiToWide(strToFind);
+
+ int indexOf = StringUtil::indexOf(str, toFind, index);
+ stack->pushInt(indexOf);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Split
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Split") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+ char separators[MAX_PATH_LENGTH] = ",";
+ if (!val->isNULL()) strcpy(separators, val->getString());
+
+ CSXArray *array = new CSXArray(_gameRef);
+ if (!array) {
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+
+ WideString str;
+ if (_gameRef->_textEncoding == TEXT_UTF8)
+ str = StringUtil::utf8ToWide(_string);
+ else
+ str = StringUtil::ansiToWide(_string);
+
+ WideString delims;
+ if (_gameRef->_textEncoding == TEXT_UTF8)
+ delims = StringUtil::utf8ToWide(separators);
+ else
+ delims = StringUtil::ansiToWide(separators);
+
+ Common::Array<WideString> parts;
+
+
+
+ Common::StringTokenizer tokenizer(str, delims);
+ while (!tokenizer.empty()) {
+ Common::String str2 = tokenizer.nextToken();
+ parts.push_back(str2);
+ }
+ // TODO: Clean this up
+ /*do {
+ pos = StringUtil::IndexOf(Common::String(str.c_str() + start), delims, start);
+ //pos = str.find_first_of(delims, start);
+ if (pos == start) {
+ start = pos + 1;
+ } else if (pos == str.size()) {
+ parts.push_back(Common::String(str.c_str() + start));
+ break;
+ } else {
+ parts.push_back(Common::String(str.c_str() + start, pos - start));
+ start = pos + 1;
+ }
+ //start = str.find_first_not_of(delims, start);
+ start = StringUtil::LastIndexOf(Common::String(str.c_str() + start), delims, start) + 1;
+
+ } while (pos != str.size());*/
+
+ for (Common::Array<WideString>::iterator it = parts.begin(); it != parts.end(); ++it) {
+ WideString &part = (*it);
+
+ if (_gameRef->_textEncoding == TEXT_UTF8)
+ val = new CScValue(_gameRef, StringUtil::wideToUtf8(part).c_str());
+ else
+ val = new CScValue(_gameRef, StringUtil::wideToAnsi(part).c_str());
+
+ array->push(val);
+ delete val;
+ val = NULL;
+ }
+
+ stack->pushNative(array, false);
+ return STATUS_OK;
+ }
+
+ else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CSXString::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("string");
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Length (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Length") == 0) {
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ WideString wstr = StringUtil::utf8ToWide(_string);
+ _scValue->setInt(wstr.size());
+ } else
+ _scValue->setInt(strlen(_string));
+
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Capacity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Capacity") == 0) {
+ _scValue->setInt(_capacity);
+ return _scValue;
+ }
+
+ else return _scValue;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXString::scSetProperty(const char *name, CScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Capacity
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Capacity") == 0) {
+ int32 newCap = (uint32)value->getInt();
+ if (newCap < (int32)(strlen(_string) + 1)) _gameRef->LOG(0, "Warning: cannot lower string capacity");
+ else if (newCap != _capacity) {
+ char *newStr = new char[newCap];
+ if (newStr) {
+ memset(newStr, 0, newCap);
+ strcpy(newStr, _string);
+ delete[] _string;
+ _string = newStr;
+ _capacity = newCap;
+ }
+ }
+ return STATUS_OK;
+ }
+
+ else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXString::persist(CBPersistMgr *persistMgr) {
+
+ CBScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_capacity));
+
+ if (persistMgr->_saving) {
+ if (_capacity > 0) persistMgr->putBytes((byte *)_string, _capacity);
+ } else {
+ if (_capacity > 0) {
+ _string = new char[_capacity];
+ persistMgr->getBytes((byte *)_string, _capacity);
+ } else _string = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CSXString::scCompare(CBScriptable *val) {
+ return strcmp(_string, ((CSXString *)val)->_string);
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/scriptables/SXString.h b/engines/wintermute/base/scriptables/SXString.h
new file mode 100644
index 0000000000..348595ad29
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SXString.h
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXSTRING_H
+#define WINTERMUTE_SXSTRING_H
+
+
+#include "engines/wintermute/base/BScriptable.h"
+
+namespace WinterMute {
+
+class CSXString : public CBScriptable {
+public:
+ virtual int scCompare(CBScriptable *Val);
+ DECLARE_PERSISTENT(CSXString, CBScriptable)
+ CScValue *scGetProperty(const char *name);
+ bool scSetProperty(const char *name, CScValue *value);
+ bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ void scSetString(const char *val);
+ const char *scToString();
+ void setStringVal(const char *val);
+
+ CSXString(CBGame *inGame, CScStack *Stack);
+ virtual ~CSXString();
+
+private:
+ char *_string;
+ int _capacity;
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/ScEngine.cpp b/engines/wintermute/base/scriptables/ScEngine.cpp
new file mode 100644
index 0000000000..db79a7d0e9
--- /dev/null
+++ b/engines/wintermute/base/scriptables/ScEngine.cpp
@@ -0,0 +1,712 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/scriptables/ScEngine.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/scriptables/SXMath.h"
+#include "engines/wintermute/base/BRegistry.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BSound.h"
+#include "engines/wintermute/base/BFileManager.h"
+
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CScEngine, true)
+
+#define COMPILER_DLL "dcscomp.dll"
+//////////////////////////////////////////////////////////////////////////
+CScEngine::CScEngine(CBGame *inGame): CBBase(inGame) {
+ _gameRef->LOG(0, "Initializing scripting engine...");
+
+ if (_compilerAvailable) _gameRef->LOG(0, " Script compiler bound successfuly");
+ else _gameRef->LOG(0, " Script compiler is NOT available");
+
+ _globals = new CScValue(_gameRef);
+
+
+ // register 'Game' as global variable
+ if (!_globals->propExists("Game")) {
+ CScValue val(_gameRef);
+ val.setNative(_gameRef, true);
+ _globals->setProp("Game", &val);
+ }
+
+ // register 'Math' as global variable
+ if (!_globals->propExists("Math")) {
+ CScValue val(_gameRef);
+ val.setNative(_gameRef->_mathClass, true);
+ _globals->setProp("Math", &val);
+ }
+
+ // prepare script cache
+ for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) _cachedScripts[i] = NULL;
+
+ _currentScript = NULL;
+
+ _isProfiling = false;
+ _profilingStartTime = 0;
+
+ //EnableProfiling();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScEngine::~CScEngine() {
+ _gameRef->LOG(0, "Shutting down scripting engine");
+ saveBreakpoints();
+
+ disableProfiling();
+
+ cleanup();
+
+ for (int i = 0; i < _breakpoints.getSize(); i++) {
+ delete _breakpoints[i];
+ _breakpoints[i] = NULL;
+ }
+ _breakpoints.removeAll();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::cleanup() {
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]);
+ delete _scripts[i];
+ _scripts.removeAt(i);
+ i--;
+ }
+
+ _scripts.removeAll();
+
+ delete _globals;
+ _globals = NULL;
+
+ emptyScriptCache();
+
+ _currentScript = NULL; // ref only
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+byte *CScEngine::loadFile(void *data, char *filename, uint32 *size) {
+ CBGame *gameRef = (CBGame *)data;
+ return gameRef->_fileManager->readWholeFile(filename, size);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScEngine::closeFile(void *data, byte *buffer) {
+ delete [] buffer;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScEngine::parseElement(void *data, int line, int type, void *elementData) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScScript *CScEngine::runScript(const char *filename, CBScriptHolder *owner) {
+ byte *compBuffer;
+ uint32 compSize;
+
+ // get script from cache
+ compBuffer = getCompiledScript(filename, &compSize);
+ if (!compBuffer) return NULL;
+
+ // add new script
+ CScScript *script = new CScScript(_gameRef, this);
+ bool ret = script->create(filename, compBuffer, compSize, owner);
+ if (DID_FAIL(ret)) {
+ _gameRef->LOG(ret, "Error running script '%s'...", filename);
+ delete script;
+ return NULL;
+ } else {
+ // publish the "self" pseudo-variable
+ CScValue val(_gameRef);
+ if (owner)val.setNative(owner, true);
+ else val.setNULL();
+
+ script->_globals->setProp("self", &val);
+ script->_globals->setProp("this", &val);
+
+ _scripts.add(script);
+ _gameRef->getDebugMgr()->onScriptInit(script);
+
+ return script;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+byte *CScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache) {
+ // is script in cache?
+ if (!ignoreCache) {
+ for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
+ if (_cachedScripts[i] && scumm_stricmp(_cachedScripts[i]->_filename.c_str(), filename) == 0) {
+ _cachedScripts[i]->_timestamp = CBPlatform::getTime();
+ *outSize = _cachedScripts[i]->_size;
+ return _cachedScripts[i]->_buffer;
+ }
+ }
+ }
+
+ // nope, load it
+ byte *compBuffer;
+ uint32 compSize;
+
+ uint32 size;
+
+ byte *buffer = _gameRef->_fileManager->readWholeFile(filename, &size);
+ if (!buffer) {
+ _gameRef->LOG(0, "CScEngine::GetCompiledScript - error opening script '%s'", filename);
+ return NULL;
+ }
+
+ // needs to be compiled?
+ if (FROM_LE_32(*(uint32 *)buffer) == SCRIPT_MAGIC) {
+ compBuffer = buffer;
+ compSize = size;
+ } else {
+ if (!_compilerAvailable) {
+ _gameRef->LOG(0, "CScEngine::GetCompiledScript - script '%s' needs to be compiled but compiler is not available", filename);
+ delete [] buffer;
+ return NULL;
+ }
+ // This code will never be called, since _compilerAvailable is const false.
+ // It's only here in the event someone would want to reinclude the compiler.
+ error("Script needs compilation, ScummVM does not contain a WME compiler");
+ }
+
+ byte *ret = NULL;
+
+ // add script to cache
+ CScCachedScript *cachedScript = new CScCachedScript(filename, compBuffer, compSize);
+ if (cachedScript) {
+ int index = 0;
+ uint32 MinTime = CBPlatform::getTime();
+ for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
+ if (_cachedScripts[i] == NULL) {
+ index = i;
+ break;
+ } else if (_cachedScripts[i]->_timestamp <= MinTime) {
+ MinTime = _cachedScripts[i]->_timestamp;
+ index = i;
+ }
+ }
+
+ if (_cachedScripts[index] != NULL) delete _cachedScripts[index];
+ _cachedScripts[index] = cachedScript;
+
+ ret = cachedScript->_buffer;
+ *outSize = cachedScript->_size;
+ }
+
+
+ // cleanup
+ delete [] buffer;
+
+ return ret;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::tick() {
+ if (_scripts.getSize() == 0)
+ return STATUS_OK;
+
+
+ // resolve waiting scripts
+ for (int i = 0; i < _scripts.getSize(); i++) {
+
+ switch (_scripts[i]->_state) {
+ case SCRIPT_WAITING: {
+ /*
+ bool obj_found=false;
+ for(int j=0; j<_gameRef->_regObjects.getSize(); j++)
+ {
+ if(_gameRef->_regObjects[j] == _scripts[i]->_waitObject)
+ {
+ if(_gameRef->_regObjects[j]->IsReady()) _scripts[i]->Run();
+ obj_found = true;
+ break;
+ }
+ }
+ if(!obj_found) _scripts[i]->finish(); // _waitObject no longer exists
+ */
+ if (_gameRef->validObject(_scripts[i]->_waitObject)) {
+ if (_scripts[i]->_waitObject->isReady()) _scripts[i]->run();
+ } else _scripts[i]->finish();
+ break;
+ }
+
+ case SCRIPT_SLEEPING: {
+ if (_scripts[i]->_waitFrozen) {
+ if (_scripts[i]->_waitTime <= CBPlatform::getTime()) _scripts[i]->run();
+ } else {
+ if (_scripts[i]->_waitTime <= _gameRef->_timer) _scripts[i]->run();
+ }
+ break;
+ }
+
+ case SCRIPT_WAITING_SCRIPT: {
+ if (!isValidScript(_scripts[i]->_waitScript) || _scripts[i]->_waitScript->_state == SCRIPT_ERROR) {
+ // fake return value
+ _scripts[i]->_stack->pushNULL();
+ _scripts[i]->_waitScript = NULL;
+ _scripts[i]->run();
+ } else {
+ if (_scripts[i]->_waitScript->_state == SCRIPT_THREAD_FINISHED) {
+ // copy return value
+ _scripts[i]->_stack->push(_scripts[i]->_waitScript->_stack->pop());
+ _scripts[i]->run();
+ _scripts[i]->_waitScript->finish();
+ _scripts[i]->_waitScript = NULL;
+ }
+ }
+ break;
+ }
+ default:
+ //warning("CScEngine::Tick - Unhandled enum");
+ break;
+ } // switch
+ } // for each script
+
+
+ // execute scripts
+ for (int i = 0; i < _scripts.getSize(); i++) {
+
+ // skip paused scripts
+ if (_scripts[i]->_state == SCRIPT_PAUSED) continue;
+
+ // time sliced script
+ if (_scripts[i]->_timeSlice > 0) {
+ uint32 StartTime = CBPlatform::getTime();
+ while (_scripts[i]->_state == SCRIPT_RUNNING && CBPlatform::getTime() - StartTime < _scripts[i]->_timeSlice) {
+ _currentScript = _scripts[i];
+ _scripts[i]->executeInstruction();
+ }
+ if (_isProfiling && _scripts[i]->_filename) addScriptTime(_scripts[i]->_filename, CBPlatform::getTime() - StartTime);
+ }
+
+ // normal script
+ else {
+ uint32 startTime = 0;
+ bool isProfiling = _isProfiling;
+ if (isProfiling) startTime = CBPlatform::getTime();
+
+ while (_scripts[i]->_state == SCRIPT_RUNNING) {
+ _currentScript = _scripts[i];
+ _scripts[i]->executeInstruction();
+ }
+ if (isProfiling && _scripts[i]->_filename) addScriptTime(_scripts[i]->_filename, CBPlatform::getTime() - startTime);
+ }
+ _currentScript = NULL;
+ }
+
+ removeFinishedScripts();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::tickUnbreakable() {
+ // execute unbreakable scripts
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (!_scripts[i]->_unbreakable) continue;
+
+ while (_scripts[i]->_state == SCRIPT_RUNNING) {
+ _currentScript = _scripts[i];
+ _scripts[i]->executeInstruction();
+ }
+ _scripts[i]->finish();
+ _currentScript = NULL;
+ }
+ removeFinishedScripts();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::removeFinishedScripts() {
+ // remove finished scripts
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR) {
+ if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]);
+ _gameRef->getDebugMgr()->onScriptShutdown(_scripts[i]);
+ delete _scripts[i];
+ _scripts.removeAt(i);
+ i--;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CScEngine::getNumScripts(int *running, int *waiting, int *persistent) {
+ int numRunning = 0, numWaiting = 0, numPersistent = 0, numTotal = 0;
+
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (_scripts[i]->_state == SCRIPT_FINISHED) continue;
+ switch (_scripts[i]->_state) {
+ case SCRIPT_RUNNING:
+ case SCRIPT_SLEEPING:
+ case SCRIPT_PAUSED:
+ numRunning++;
+ break;
+ case SCRIPT_WAITING:
+ numWaiting++;
+ break;
+ case SCRIPT_PERSISTENT:
+ numPersistent++;
+ break;
+ default:
+ warning("CScEngine::GetNumScripts - unhandled enum");
+ break;
+ }
+ numTotal++;
+ }
+ if (running) *running = numRunning;
+ if (waiting) *waiting = numWaiting;
+ if (persistent) *persistent = numPersistent;
+
+ return numTotal;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::emptyScriptCache() {
+ for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
+ if (_cachedScripts[i]) {
+ delete _cachedScripts[i];
+ _cachedScripts[i] = NULL;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::resetObject(CBObject *Object) {
+ // terminate all scripts waiting for this object
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (_scripts[i]->_state == SCRIPT_WAITING && _scripts[i]->_waitObject == Object) {
+ if (!_gameRef->_compatKillMethodThreads) resetScript(_scripts[i]);
+
+ bool IsThread = _scripts[i]->_methodThread || _scripts[i]->_thread;
+ _scripts[i]->finish(!IsThread); // 1.9b1 - top-level script kills its threads as well
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::resetScript(CScScript *script) {
+ // terminate all scripts waiting for this script
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (_scripts[i]->_state == SCRIPT_WAITING_SCRIPT && _scripts[i]->_waitScript == script) {
+ _scripts[i]->finish();
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::persist(CBPersistMgr *persistMgr) {
+ if (!persistMgr->_saving) cleanup();
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+ persistMgr->transfer(TMEMBER(_currentScript));
+ persistMgr->transfer(TMEMBER(_globals));
+ _scripts.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScEngine::editorCleanup() {
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (_scripts[i]->_owner == NULL && (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR)) {
+ delete _scripts[i];
+ _scripts.removeAt(i);
+ i--;
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::pauseAll() {
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (_scripts[i] != _currentScript) _scripts[i]->pause();
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::resumeAll() {
+ for (int i = 0; i < _scripts.getSize(); i++)
+ _scripts[i]->resume();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::isValidScript(CScScript *script) {
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (_scripts[i] == script) return true;
+ }
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::clearGlobals(bool includingNatives) {
+ _globals->CleanProps(includingNatives);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::dbgSendScripts(IWmeDebugClient *client) {
+ // send global variables
+ _globals->dbgSendVariables(client, WME_DBGVAR_GLOBAL, NULL, 0);
+
+ // process normal scripts first
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (_scripts[i]->_thread || _scripts[i]->_methodThread) continue;
+ _scripts[i]->dbgSendScript(client);
+ }
+
+ // and threads later
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ if (_scripts[i]->_thread || _scripts[i]->_methodThread)
+ _scripts[i]->dbgSendScript(client);
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::addBreakpoint(const char *scriptFilename, int line) {
+ if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
+
+ CScBreakpoint *bp = NULL;
+ for (int i = 0; i < _breakpoints.getSize(); i++) {
+ if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), scriptFilename) == 0) {
+ bp = _breakpoints[i];
+ break;
+ }
+ }
+ if (bp == NULL) {
+ bp = new CScBreakpoint(scriptFilename);
+ _breakpoints.add(bp);
+ }
+
+ for (int i = 0; i < bp->_lines.getSize(); i++) {
+ if (bp->_lines[i] == line) return STATUS_OK;
+ }
+ bp->_lines.add(line);
+
+ // refresh changes
+ refreshScriptBreakpoints();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::removeBreakpoint(const char *scriptFilename, int line) {
+ if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
+
+ for (int i = 0; i < _breakpoints.getSize(); i++) {
+ if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), scriptFilename) == 0) {
+ for (int j = 0; j < _breakpoints[i]->_lines.getSize(); j++) {
+ if (_breakpoints[i]->_lines[j] == line) {
+ _breakpoints[i]->_lines.removeAt(j);
+ if (_breakpoints[i]->_lines.getSize() == 0) {
+ delete _breakpoints[i];
+ _breakpoints.removeAt(i);
+ }
+ // refresh changes
+ refreshScriptBreakpoints();
+
+ return STATUS_OK;
+ }
+ }
+ break;
+ }
+ }
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::refreshScriptBreakpoints() {
+ if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
+
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ refreshScriptBreakpoints(_scripts[i]);
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::refreshScriptBreakpoints(CScScript *script) {
+ if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
+
+ if (!script || !script->_filename) return STATUS_FAILED;
+
+ for (int i = 0; i < _breakpoints.getSize(); i++) {
+ if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), script->_filename) == 0) {
+ script->_breakpoints.copy(_breakpoints[i]->_lines);
+ return STATUS_OK;
+ }
+ }
+ if (script->_breakpoints.getSize() > 0) script->_breakpoints.removeAll();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::saveBreakpoints() {
+ if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
+
+
+ char text[512];
+ char key[100];
+
+ int count = 0;
+ for (int i = 0; i < _breakpoints.getSize(); i++) {
+ for (int j = 0; j < _breakpoints[i]->_lines.getSize(); j++) {
+ count++;
+ sprintf(key, "Breakpoint%d", count);
+ sprintf(text, "%s:%d", _breakpoints[i]->_filename.c_str(), _breakpoints[i]->_lines[j]);
+
+ _gameRef->_registry->writeString("Debug", key, text);
+ }
+ }
+ _gameRef->_registry->writeInt("Debug", "NumBreakpoints", count);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScEngine::loadBreakpoints() {
+ if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
+
+ char key[100];
+
+ int count = _gameRef->_registry->readInt("Debug", "NumBreakpoints", 0);
+ for (int i = 1; i <= count; i++) {
+ /* uint32 BufSize = 512; */
+ sprintf(key, "Breakpoint%d", i);
+ AnsiString breakpoint = _gameRef->_registry->readString("Debug", key, "");
+
+ char *path = CBUtils::strEntry(0, breakpoint.c_str(), ':');
+ char *line = CBUtils::strEntry(1, breakpoint.c_str(), ':');
+
+ if (path != NULL && line != NULL) addBreakpoint(path, atoi(line));
+ delete[] path;
+ delete[] line;
+ path = NULL;
+ line = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScEngine::addScriptTime(const char *filename, uint32 time) {
+ if (!_isProfiling) return;
+
+ AnsiString fileName = filename;
+ fileName.toLowercase();
+ _scriptTimes[fileName] += time;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScEngine::enableProfiling() {
+ if (_isProfiling) return;
+
+ // destroy old data, if any
+ _scriptTimes.clear();
+
+ _profilingStartTime = CBPlatform::getTime();
+ _isProfiling = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScEngine::disableProfiling() {
+ if (!_isProfiling) return;
+
+ dumpStats();
+ _isProfiling = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScEngine::dumpStats() {
+ error("DumpStats not ported to ScummVM yet");
+ /* uint32 totalTime = CBPlatform::getTime() - _profilingStartTime;
+
+ typedef std::vector <std::pair<uint32, std::string> > TimeVector;
+ TimeVector times;
+
+ ScriptTimes::iterator it;
+ for (it = _scriptTimes.begin(); it != _scriptTimes.end(); it++) {
+ times.push_back(std::pair<uint32, std::string> (it->_value, it->_key));
+ }
+ std::sort(times.begin(), times.end());
+
+
+ TimeVector::reverse_iterator tit;
+
+ _gameRef->LOG(0, "***** Script profiling information: *****");
+ _gameRef->LOG(0, " %-40s %fs", "Total execution time", (float)totalTime / 1000);
+
+ for (tit = times.rbegin(); tit != times.rend(); tit++) {
+ _gameRef->LOG(0, " %-40s %fs (%f%%)", tit->second.c_str(), (float)tit->first / 1000, (float)tit->first / (float)totalTime * 100);
+ }*/
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/scriptables/ScEngine.h b/engines/wintermute/base/scriptables/ScEngine.h
new file mode 100644
index 0000000000..df327d800c
--- /dev/null
+++ b/engines/wintermute/base/scriptables/ScEngine.h
@@ -0,0 +1,147 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SCENGINE_H
+#define WINTERMUTE_SCENGINE_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/wme_debugger.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/PlatformSDL.h"
+
+namespace WinterMute {
+
+#define MAX_CACHED_SCRIPTS 20
+class CScScript;
+class CScValue;
+class CBObject;
+class CBScriptHolder;
+class CScEngine : public CBBase {
+public:
+ class CScCachedScript {
+ public:
+ CScCachedScript(const char *filename, byte *buffer, uint32 size) {
+ _timestamp = CBPlatform::getTime();
+ _buffer = new byte[size];
+ if (_buffer) memcpy(_buffer, buffer, size);
+ _size = size;
+ _filename = filename;
+ };
+
+ ~CScCachedScript() {
+ if (_buffer) delete [] _buffer;
+ };
+
+ uint32 _timestamp;
+ byte *_buffer;
+ uint32 _size;
+ Common::String _filename;
+ };
+
+ class CScBreakpoint {
+ public:
+ CScBreakpoint(const char *filename) {
+ _filename = filename;
+ }
+
+ ~CScBreakpoint() {
+ _lines.removeAll();
+ }
+
+ Common::String _filename;
+ CBArray<int, int> _lines;
+ };
+
+
+
+
+public:
+ bool dbgSendScripts(IWmeDebugClient *client);
+
+ CBArray<CScBreakpoint *, CScBreakpoint *> _breakpoints;
+ bool addBreakpoint(const char *scriptFilename, int line);
+ bool removeBreakpoint(const char *scriptFilename, int line);
+ bool refreshScriptBreakpoints();
+ bool refreshScriptBreakpoints(CScScript *script);
+ bool saveBreakpoints();
+ bool loadBreakpoints();
+
+ bool clearGlobals(bool includingNatives = false);
+ bool tickUnbreakable();
+ bool removeFinishedScripts();
+ bool isValidScript(CScScript *script);
+
+ CScScript *_currentScript;
+ bool resumeAll();
+ bool pauseAll();
+ void editorCleanup();
+ bool resetObject(CBObject *Object);
+ bool resetScript(CScScript *script);
+ bool emptyScriptCache();
+ byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false);
+ DECLARE_PERSISTENT(CScEngine, CBBase)
+ bool cleanup();
+ int getNumScripts(int *running = NULL, int *waiting = NULL, int *persistent = NULL);
+ bool tick();
+ CScValue *_globals;
+ CScScript *runScript(const char *filename, CBScriptHolder *owner = NULL);
+ static const bool _compilerAvailable = false;
+
+ CScEngine(CBGame *inGame);
+ virtual ~CScEngine();
+ static byte *loadFile(void *data, char *filename, uint32 *size);
+ static void closeFile(void *data, byte *buffer);
+ static void parseElement(void *data, int line, int type, void *elementData);
+
+ CBArray<CScScript *, CScScript *> _scripts;
+
+ void enableProfiling();
+ void disableProfiling();
+ bool getIsProfiling() {
+ return _isProfiling;
+ }
+
+ void addScriptTime(const char *filename, uint32 Time);
+ void dumpStats();
+
+private:
+
+ CScCachedScript *_cachedScripts[MAX_CACHED_SCRIPTS];
+ bool _isProfiling;
+ uint32 _profilingStartTime;
+
+ typedef Common::HashMap<Common::String, uint32> ScriptTimes;
+ ScriptTimes _scriptTimes;
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/ScScript.cpp b/engines/wintermute/base/scriptables/ScScript.cpp
new file mode 100644
index 0000000000..0b5b3c24bf
--- /dev/null
+++ b/engines/wintermute/base/scriptables/ScScript.cpp
@@ -0,0 +1,1461 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/scriptables/ScEngine.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "common/memstream.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CScScript, false)
+
+//////////////////////////////////////////////////////////////////////////
+CScScript::CScScript(CBGame *inGame, CScEngine *Engine): CBBase(inGame) {
+ _buffer = NULL;
+ _bufferSize = _iP = 0;
+ _scriptStream = NULL;
+ _filename = NULL;
+ _currentLine = 0;
+
+ _symbols = NULL;
+ _numSymbols = 0;
+
+ _engine = Engine;
+
+ _globals = NULL;
+
+ _scopeStack = NULL;
+ _callStack = NULL;
+ _thisStack = NULL;
+ _stack = NULL;
+
+ _operand = NULL;
+ _reg1 = NULL;
+
+ _functions = NULL;
+ _numFunctions = 0;
+
+ _methods = NULL;
+ _numMethods = 0;
+
+ _events = NULL;
+ _numEvents = 0;
+
+ _externals = NULL;
+ _numExternals = 0;
+
+ _state = SCRIPT_FINISHED;
+ _origState = SCRIPT_FINISHED;
+
+ _waitObject = NULL;
+ _waitTime = 0;
+ _waitFrozen = false;
+ _waitScript = NULL;
+
+ _timeSlice = 0;
+
+ _thread = false;
+ _methodThread = false;
+ _threadEvent = NULL;
+
+ _freezable = true;
+ _owner = NULL;
+
+ _unbreakable = false;
+ _parentScript = NULL;
+
+ _tracingMode = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScScript::~CScScript() {
+ cleanup();
+}
+
+void CScScript::readHeader() {
+ uint32 oldPos = _scriptStream->pos();
+ _scriptStream->seek(0);
+ _header.magic = _scriptStream->readUint32LE();
+ _header.version = _scriptStream->readUint32LE();
+ _header.code_start = _scriptStream->readUint32LE();
+ _header.func_table = _scriptStream->readUint32LE();
+ _header.symbol_table = _scriptStream->readUint32LE();
+ _header.event_table = _scriptStream->readUint32LE();
+ _header.externals_table = _scriptStream->readUint32LE();
+ _header.method_table = _scriptStream->readUint32LE();
+ _scriptStream->seek(oldPos);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::initScript() {
+ if (!_scriptStream) {
+ _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
+ }
+ readHeader();
+
+ if (_header.magic != SCRIPT_MAGIC) {
+ _gameRef->LOG(0, "File '%s' is not a valid compiled script", _filename);
+ cleanup();
+ return STATUS_FAILED;
+ }
+
+ if (_header.version > SCRIPT_VERSION) {
+ _gameRef->LOG(0, "Script '%s' has a wrong version %d.%d (expected %d.%d)", _filename, _header.version / 256, _header.version % 256, SCRIPT_VERSION / 256, SCRIPT_VERSION % 256);
+ cleanup();
+ return STATUS_FAILED;
+ }
+
+ initTables();
+
+ // init stacks
+ _scopeStack = new CScStack(_gameRef);
+ _callStack = new CScStack(_gameRef);
+ _thisStack = new CScStack(_gameRef);
+ _stack = new CScStack(_gameRef);
+
+ _operand = new CScValue(_gameRef);
+ _reg1 = new CScValue(_gameRef);
+
+
+ // skip to the beginning
+ _iP = _header.code_start;
+ _scriptStream->seek(_iP);
+ _currentLine = 0;
+
+ // init breakpoints
+ _engine->refreshScriptBreakpoints(this);
+
+
+ // ready to rumble...
+ _state = SCRIPT_RUNNING;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::initTables() {
+ uint32 OrigIP = _iP;
+
+ readHeader();
+ // load symbol table
+ _iP = _header.symbol_table;
+
+ _numSymbols = getDWORD();
+ _symbols = new char*[_numSymbols];
+ for (uint32 i = 0; i < _numSymbols; i++) {
+ uint32 index = getDWORD();
+ _symbols[index] = getString();
+ }
+
+ // load functions table
+ _iP = _header.func_table;
+
+ _numFunctions = getDWORD();
+ _functions = new TFunctionPos[_numFunctions];
+ for (uint32 i = 0; i < _numFunctions; i++) {
+ _functions[i].pos = getDWORD();
+ _functions[i].name = getString();
+ }
+
+
+ // load events table
+ _iP = _header.event_table;
+
+ _numEvents = getDWORD();
+ _events = new TEventPos[_numEvents];
+ for (uint32 i = 0; i < _numEvents; i++) {
+ _events[i].pos = getDWORD();
+ _events[i].name = getString();
+ }
+
+
+ // load externals
+ if (_header.version >= 0x0101) {
+ _iP = _header.externals_table;
+
+ _numExternals = getDWORD();
+ _externals = new TExternalFunction[_numExternals];
+ for (uint32 i = 0; i < _numExternals; i++) {
+ _externals[i].dll_name = getString();
+ _externals[i].name = getString();
+ _externals[i].call_type = (TCallType)getDWORD();
+ _externals[i].returns = (TExternalType)getDWORD();
+ _externals[i].nu_params = getDWORD();
+ if (_externals[i].nu_params > 0) {
+ _externals[i].params = new TExternalType[_externals[i].nu_params];
+ for (int j = 0; j < _externals[i].nu_params; j++) {
+ _externals[i].params[j] = (TExternalType)getDWORD();
+ }
+ }
+ }
+ }
+
+ // load method table
+ _iP = _header.method_table;
+
+ _numMethods = getDWORD();
+ _methods = new TMethodPos[_numMethods];
+ for (uint32 i = 0; i < _numMethods; i++) {
+ _methods[i].pos = getDWORD();
+ _methods[i].name = getString();
+ }
+
+
+ _iP = OrigIP;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::create(const char *filename, byte *buffer, uint32 size, CBScriptHolder *owner) {
+ cleanup();
+
+ _thread = false;
+ _methodThread = false;
+
+ delete[] _threadEvent;
+ _threadEvent = NULL;
+
+ _filename = new char[strlen(filename) + 1];
+ if (_filename) strcpy(_filename, filename);
+
+ _buffer = new byte [size];
+ if (!_buffer) return STATUS_FAILED;
+
+ memcpy(_buffer, buffer, size);
+
+ _bufferSize = size;
+
+ bool res = initScript();
+ if (DID_FAIL(res)) return res;
+
+ // establish global variables table
+ _globals = new CScValue(_gameRef);
+
+ _owner = owner;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::createThread(CScScript *original, uint32 initIP, const char *eventName) {
+ cleanup();
+
+ _thread = true;
+ _methodThread = false;
+ _threadEvent = new char[strlen(eventName) + 1];
+ if (_threadEvent) strcpy(_threadEvent, eventName);
+
+ // copy filename
+ _filename = new char[strlen(original->_filename) + 1];
+ if (_filename) strcpy(_filename, original->_filename);
+
+ // copy buffer
+ _buffer = new byte [original->_bufferSize];
+ if (!_buffer) return STATUS_FAILED;
+
+ memcpy(_buffer, original->_buffer, original->_bufferSize);
+ _bufferSize = original->_bufferSize;
+
+ // initialize
+ bool res = initScript();
+ if (DID_FAIL(res)) return res;
+
+ // copy globals
+ _globals = original->_globals;
+
+ // skip to the beginning of the event
+ _iP = initIP;
+ _scriptStream->seek(_iP);
+
+ _timeSlice = original->_timeSlice;
+ _freezable = original->_freezable;
+ _owner = original->_owner;
+
+ _engine = original->_engine;
+ _parentScript = original;
+
+ return STATUS_OK;
+}
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::createMethodThread(CScScript *original, const char *methodName) {
+ uint32 ip = original->getMethodPos(methodName);
+ if (ip == 0) return STATUS_FAILED;
+
+ cleanup();
+
+ _thread = true;
+ _methodThread = true;
+ _threadEvent = new char[strlen(methodName) + 1];
+ if (_threadEvent) strcpy(_threadEvent, methodName);
+
+ // copy filename
+ _filename = new char[strlen(original->_filename) + 1];
+ if (_filename) strcpy(_filename, original->_filename);
+
+ // copy buffer
+ _buffer = new byte [original->_bufferSize];
+ if (!_buffer) return STATUS_FAILED;
+
+ memcpy(_buffer, original->_buffer, original->_bufferSize);
+ _bufferSize = original->_bufferSize;
+
+ // initialize
+ bool res = initScript();
+ if (DID_FAIL(res)) return res;
+
+ // copy globals
+ _globals = original->_globals;
+
+ // skip to the beginning of the event
+ _iP = ip;
+
+ _timeSlice = original->_timeSlice;
+ _freezable = original->_freezable;
+ _owner = original->_owner;
+
+ _engine = original->_engine;
+ _parentScript = original;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScScript::cleanup() {
+ if (_buffer) delete [] _buffer;
+ _buffer = NULL;
+
+ if (_filename) delete [] _filename;
+ _filename = NULL;
+
+ if (_symbols) delete [] _symbols;
+ _symbols = NULL;
+ _numSymbols = 0;
+
+ if (_globals && !_thread) delete _globals;
+ _globals = NULL;
+
+ delete _scopeStack;
+ _scopeStack = NULL;
+
+ delete _callStack;
+ _callStack = NULL;
+
+ delete _thisStack;
+ _thisStack = NULL;
+
+ delete _stack;
+ _stack = NULL;
+
+ if (_functions) delete [] _functions;
+ _functions = NULL;
+ _numFunctions = 0;
+
+ if (_methods) delete [] _methods;
+ _methods = NULL;
+ _numMethods = 0;
+
+ if (_events) delete [] _events;
+ _events = NULL;
+ _numEvents = 0;
+
+
+ if (_externals) {
+ for (uint32 i = 0; i < _numExternals; i++) {
+ if (_externals[i].nu_params > 0) delete [] _externals[i].params;
+ }
+ delete [] _externals;
+ }
+ _externals = NULL;
+ _numExternals = 0;
+
+ delete _operand;
+ delete _reg1;
+ _operand = NULL;
+ _reg1 = NULL;
+
+ delete[] _threadEvent;
+ _threadEvent = NULL;
+
+ _state = SCRIPT_FINISHED;
+
+ _waitObject = NULL;
+ _waitTime = 0;
+ _waitFrozen = false;
+ _waitScript = NULL;
+
+ _parentScript = NULL; // ref only
+
+ delete _scriptStream;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CScScript::getDWORD() {
+ _scriptStream->seek((int32)_iP);
+ uint32 ret = _scriptStream->readUint32LE();
+ _iP += sizeof(uint32);
+// assert(oldRet == ret);
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+double CScScript::getFloat() {
+ _scriptStream->seek((int32)_iP);
+ byte buffer[8];
+ _scriptStream->read(buffer, 8);
+
+#ifdef SCUMM_BIG_ENDIAN
+ // TODO: For lack of a READ_LE_UINT64
+ SWAP(buffer[0], buffer[7]);
+ SWAP(buffer[1], buffer[6]);
+ SWAP(buffer[2], buffer[5]);
+ SWAP(buffer[3], buffer[4]);
+#endif
+
+ double ret = *(double *)(buffer);
+ _iP += 8; // Hardcode the double-size used originally.
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *CScScript::getString() {
+ char *ret = (char *)(_buffer + _iP);
+ while (*(char *)(_buffer + _iP) != '\0') _iP++;
+ _iP++; // string terminator
+ _scriptStream->seek(_iP);
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::executeInstruction() {
+ bool ret = STATUS_OK;
+
+ uint32 dw;
+ const char *str = NULL;
+
+ //CScValue* op = new CScValue(_gameRef);
+ _operand->cleanup();
+
+ CScValue *op1;
+ CScValue *op2;
+
+ uint32 inst = getDWORD();
+ switch (inst) {
+
+ case II_DEF_VAR:
+ _operand->setNULL();
+ dw = getDWORD();
+ if (_scopeStack->_sP < 0) {
+ _globals->setProp(_symbols[dw], _operand);
+ if (_gameRef->getDebugMgr()->_enabled)
+ _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]);
+ } else {
+ _scopeStack->getTop()->setProp(_symbols[dw], _operand);
+ if (_gameRef->getDebugMgr()->_enabled)
+ _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]);
+ }
+
+ break;
+
+ case II_DEF_GLOB_VAR:
+ case II_DEF_CONST_VAR: {
+ dw = getDWORD();
+ /* char *Temp = _symbols[dw]; // TODO delete */
+ // only create global var if it doesn't exist
+ if (!_engine->_globals->propExists(_symbols[dw])) {
+ _operand->setNULL();
+ _engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR);
+
+ if (_gameRef->getDebugMgr()->_enabled)
+ _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]);
+ }
+ break;
+ }
+
+ case II_RET:
+ if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) {
+ _gameRef->getDebugMgr()->onScriptShutdownScope(this, _scopeStack->getTop());
+
+ _scopeStack->pop();
+ _iP = (uint32)_callStack->pop()->getInt();
+
+ if (_scopeStack->_sP < 0) _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL);
+ else _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop());
+ } else {
+ if (_thread) {
+ _state = SCRIPT_THREAD_FINISHED;
+ } else {
+ if (_numEvents == 0 && _numMethods == 0) _state = SCRIPT_FINISHED;
+ else _state = SCRIPT_PERSISTENT;
+ }
+ }
+
+ break;
+
+ case II_RET_EVENT:
+ _state = SCRIPT_FINISHED;
+ break;
+
+
+ case II_CALL:
+ dw = getDWORD();
+
+ _operand->setInt(_iP);
+ _callStack->push(_operand);
+
+ _iP = dw;
+
+ break;
+
+ case II_CALL_BY_EXP: {
+ // push var
+ // push string
+ str = _stack->pop()->getString();
+ char *MethodName = new char[strlen(str) + 1];
+ strcpy(MethodName, str);
+
+ CScValue *var = _stack->pop();
+ if (var->_type == VAL_VARIABLE_REF) var = var->_valRef;
+
+ bool res = STATUS_FAILED;
+ bool TriedNative = false;
+
+ // we are already calling this method, try native
+ if (_thread && _methodThread && strcmp(MethodName, _threadEvent) == 0 && var->_type == VAL_NATIVE && _owner == var->getNative()) {
+ TriedNative = true;
+ res = var->_valNative->scCallMethod(this, _stack, _thisStack, MethodName);
+ }
+
+ if (DID_FAIL(res)) {
+ if (var->isNative() && var->getNative()->canHandleMethod(MethodName)) {
+ if (!_unbreakable) {
+ _waitScript = var->getNative()->invokeMethodThread(MethodName);
+ if (!_waitScript) {
+ _stack->correctParams(0);
+ runtimeError("Error invoking method '%s'.", MethodName);
+ _stack->pushNULL();
+ } else {
+ _state = SCRIPT_WAITING_SCRIPT;
+ _waitScript->copyParameters(_stack);
+ }
+ } else {
+ // can call methods in unbreakable mode
+ _stack->correctParams(0);
+ runtimeError("Cannot call method '%s'. Ignored.", MethodName);
+ _stack->pushNULL();
+ }
+ delete [] MethodName;
+ break;
+ }
+ /*
+ CScValue* val = var->getProp(MethodName);
+ if(val){
+ dw = GetFuncPos(val->getString());
+ if(dw==0){
+ TExternalFunction* f = GetExternal(val->getString());
+ if(f){
+ ExternalCall(_stack, _thisStack, f);
+ }
+ else{
+ // not an internal nor external, try for native function
+ _gameRef->ExternalCall(this, _stack, _thisStack, val->getString());
+ }
+ }
+ else{
+ _operand->setInt(_iP);
+ _callStack->Push(_operand);
+ _iP = dw;
+ }
+ }
+ */
+ else {
+ res = STATUS_FAILED;
+ if (var->_type == VAL_NATIVE && !TriedNative) res = var->_valNative->scCallMethod(this, _stack, _thisStack, MethodName);
+
+ if (DID_FAIL(res)) {
+ _stack->correctParams(0);
+ runtimeError("Call to undefined method '%s'. Ignored.", MethodName);
+ _stack->pushNULL();
+ }
+ }
+ }
+ delete [] MethodName;
+ }
+ break;
+
+ case II_EXTERNAL_CALL: {
+ uint32 SymbolIndex = getDWORD();
+
+ TExternalFunction *f = getExternal(_symbols[SymbolIndex]);
+ if (f) {
+ externalCall(_stack, _thisStack, f);
+ } else _gameRef->ExternalCall(this, _stack, _thisStack, _symbols[SymbolIndex]);
+
+ break;
+ }
+ case II_SCOPE:
+ _operand->setNULL();
+ _scopeStack->push(_operand);
+
+ if (_scopeStack->_sP < 0) _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL);
+ else _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop());
+
+ break;
+
+ case II_CORRECT_STACK:
+ dw = getDWORD(); // params expected
+ _stack->correctParams(dw);
+ break;
+
+ case II_CREATE_OBJECT:
+ _operand->setObject();
+ _stack->push(_operand);
+ break;
+
+ case II_POP_EMPTY:
+ _stack->pop();
+ break;
+
+ case II_PUSH_VAR: {
+ CScValue *var = getVar(_symbols[getDWORD()]);
+ if (false && /*var->_type==VAL_OBJECT ||*/ var->_type == VAL_NATIVE) {
+ _operand->setReference(var);
+ _stack->push(_operand);
+ } else _stack->push(var);
+ break;
+ }
+
+ case II_PUSH_VAR_REF: {
+ CScValue *var = getVar(_symbols[getDWORD()]);
+ _operand->setReference(var);
+ _stack->push(_operand);
+ break;
+ }
+
+ case II_POP_VAR: {
+ char *VarName = _symbols[getDWORD()];
+ CScValue *var = getVar(VarName);
+ if (var) {
+ CScValue *val = _stack->pop();
+ if (!val) {
+ runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
+ var->setNULL();
+ } else {
+ if (val->getType() == VAL_VARIABLE_REF) val = val->_valRef;
+ if (val->_type == VAL_NATIVE) var->setValue(val);
+ else {
+ var->copy(val);
+ }
+ }
+
+ if (_gameRef->getDebugMgr()->_enabled)
+ _gameRef->getDebugMgr()->onVariableChangeValue(var, val);
+ }
+
+ break;
+ }
+
+ case II_PUSH_VAR_THIS:
+ _stack->push(_thisStack->getTop());
+ break;
+
+ case II_PUSH_INT:
+ _stack->pushInt((int)getDWORD());
+ break;
+
+ case II_PUSH_FLOAT:
+ _stack->pushFloat(getFloat());
+ break;
+
+
+ case II_PUSH_BOOL:
+ _stack->pushBool(getDWORD() != 0);
+
+ break;
+
+ case II_PUSH_STRING:
+ _stack->pushString(getString());
+ break;
+
+ case II_PUSH_NULL:
+ _stack->pushNULL();
+ break;
+
+ case II_PUSH_THIS_FROM_STACK:
+ _operand->setReference(_stack->getTop());
+ _thisStack->push(_operand);
+ break;
+
+ case II_PUSH_THIS:
+ _operand->setReference(getVar(_symbols[getDWORD()]));
+ _thisStack->push(_operand);
+ break;
+
+ case II_POP_THIS:
+ _thisStack->pop();
+ break;
+
+ case II_PUSH_BY_EXP: {
+ str = _stack->pop()->getString();
+ CScValue *val = _stack->pop()->getProp(str);
+ if (val) _stack->push(val);
+ else _stack->pushNULL();
+
+ break;
+ }
+
+ case II_POP_BY_EXP: {
+ str = _stack->pop()->getString();
+ CScValue *var = _stack->pop();
+ CScValue *val = _stack->pop();
+
+ if (val == NULL) {
+ runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
+ var->setNULL();
+ } else var->setProp(str, val);
+
+ if (_gameRef->getDebugMgr()->_enabled)
+ _gameRef->getDebugMgr()->onVariableChangeValue(var, NULL);
+
+ break;
+ }
+
+ case II_PUSH_REG1:
+ _stack->push(_reg1);
+ break;
+
+ case II_POP_REG1:
+ _reg1->copy(_stack->pop());
+ break;
+
+ case II_JMP:
+ _iP = getDWORD();
+ break;
+
+ case II_JMP_FALSE: {
+ dw = getDWORD();
+ //if(!_stack->pop()->getBool()) _iP = dw;
+ CScValue *val = _stack->pop();
+ if (!val) {
+ runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
+ } else {
+ if (!val->getBool()) _iP = dw;
+ }
+ break;
+ }
+
+ case II_ADD:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op1->isNULL() || op2->isNULL())
+ _operand->setNULL();
+ else if (op1->getType() == VAL_STRING || op2->getType() == VAL_STRING) {
+ char *tempStr = new char [strlen(op1->getString()) + strlen(op2->getString()) + 1];
+ strcpy(tempStr, op1->getString());
+ strcat(tempStr, op2->getString());
+ _operand->setString(tempStr);
+ delete [] tempStr;
+ } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT)
+ _operand->setInt(op1->getInt() + op2->getInt());
+ else _operand->setFloat(op1->getFloat() + op2->getFloat());
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_SUB:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op1->isNULL() || op2->isNULL())
+ _operand->setNULL();
+ else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT)
+ _operand->setInt(op1->getInt() - op2->getInt());
+ else _operand->setFloat(op1->getFloat() - op2->getFloat());
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_MUL:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op1->isNULL() || op2->isNULL()) _operand->setNULL();
+ else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT)
+ _operand->setInt(op1->getInt() * op2->getInt());
+ else _operand->setFloat(op1->getFloat() * op2->getFloat());
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_DIV:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op2->getFloat() == 0.0f)
+ runtimeError("Division by zero.");
+
+ if (op1->isNULL() || op2->isNULL() || op2->getFloat() == 0.0f) _operand->setNULL();
+ else _operand->setFloat(op1->getFloat() / op2->getFloat());
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_MODULO:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op2->getInt() == 0)
+ runtimeError("Division by zero.");
+
+ if (op1->isNULL() || op2->isNULL() || op2->getInt() == 0)
+ _operand->setNULL();
+ else _operand->setInt(op1->getInt() % op2->getInt());
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_NOT:
+ op1 = _stack->pop();
+ //if(op1->isNULL()) _operand->setNULL();
+ if (op1->isNULL()) _operand->setBool(true);
+ else _operand->setBool(!op1->getBool());
+ _stack->push(_operand);
+
+ break;
+
+ case II_AND:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+ if (op1 == NULL || op2 == NULL) {
+ runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
+ _operand->setBool(false);
+ } else {
+ _operand->setBool(op1->getBool() && op2->getBool());
+ }
+ _stack->push(_operand);
+ break;
+
+ case II_OR:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+ if (op1 == NULL || op2 == NULL) {
+ runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
+ _operand->setBool(false);
+ } else {
+ _operand->setBool(op1->getBool() || op2->getBool());
+ }
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_EQ:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false);
+ else if(op1->isNative() && op2->isNative()){
+ _operand->setBool(op1->getNative() == op2->getNative());
+ }
+ else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){
+ _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0);
+ }
+ else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() == op2->getFloat());
+ }
+ else{
+ _operand->setBool(op1->getInt() == op2->getInt());
+ }
+ */
+
+ _operand->setBool(CScValue::compare(op1, op2) == 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_NE:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true);
+ else if(op1->isNative() && op2->isNative()){
+ _operand->setBool(op1->getNative() != op2->getNative());
+ }
+ else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){
+ _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0);
+ }
+ else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() != op2->getFloat());
+ }
+ else{
+ _operand->setBool(op1->getInt() != op2->getInt());
+ }
+ */
+
+ _operand->setBool(CScValue::compare(op1, op2) != 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_L:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() < op2->getFloat());
+ }
+ else _operand->setBool(op1->getInt() < op2->getInt());
+ */
+
+ _operand->setBool(CScValue::compare(op1, op2) < 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_G:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() > op2->getFloat());
+ }
+ else _operand->setBool(op1->getInt() > op2->getInt());
+ */
+
+ _operand->setBool(CScValue::compare(op1, op2) > 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_LE:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() <= op2->getFloat());
+ }
+ else _operand->setBool(op1->getInt() <= op2->getInt());
+ */
+
+ _operand->setBool(CScValue::compare(op1, op2) <= 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_GE:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() >= op2->getFloat());
+ }
+ else _operand->setBool(op1->getInt() >= op2->getInt());
+ */
+
+ _operand->setBool(CScValue::compare(op1, op2) >= 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_STRICT_EQ:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ //_operand->setBool(op1->getType()==op2->getType() && op1->getFloat()==op2->getFloat());
+ _operand->setBool(CScValue::compareStrict(op1, op2) == 0);
+ _stack->push(_operand);
+
+ break;
+
+ case II_CMP_STRICT_NE:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ //_operand->setBool(op1->getType()!=op2->getType() || op1->getFloat()!=op2->getFloat());
+ _operand->setBool(CScValue::compareStrict(op1, op2) != 0);
+ _stack->push(_operand);
+ break;
+
+ case II_DBG_LINE: {
+ int newLine = getDWORD();
+ if (newLine != _currentLine) {
+ _currentLine = newLine;
+ if (_gameRef->getDebugMgr()->_enabled) {
+ _gameRef->getDebugMgr()->onScriptChangeLine(this, _currentLine);
+ for (int i = 0; i < _breakpoints.getSize(); i++) {
+ if (_breakpoints[i] == _currentLine) {
+ _gameRef->getDebugMgr()->onScriptHitBreakpoint(this);
+ sleep(0);
+ break;
+ }
+ }
+ if (_tracingMode) {
+ _gameRef->getDebugMgr()->onScriptHitBreakpoint(this);
+ sleep(0);
+ break;
+ }
+ }
+ }
+ break;
+
+ }
+ default:
+ _gameRef->LOG(0, "Fatal: Invalid instruction %d ('%s', line %d, IP:0x%x)\n", inst, _filename, _currentLine, _iP - sizeof(uint32));
+ _state = SCRIPT_FINISHED;
+ ret = STATUS_FAILED;
+ } // switch(instruction)
+
+ //delete op;
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CScScript::getFuncPos(const char *name) {
+ for (uint32 i = 0; i < _numFunctions; i++) {
+ if (strcmp(name, _functions[i].name) == 0)
+ return _functions[i].pos;
+ }
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CScScript::getMethodPos(const char *name) {
+ for (uint32 i = 0; i < _numMethods; i++) {
+ if (strcmp(name, _methods[i].name) == 0)
+ return _methods[i].pos;
+ }
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CScScript::getVar(char *name) {
+ CScValue *ret = NULL;
+
+ // scope locals
+ if (_scopeStack->_sP >= 0) {
+ if (_scopeStack->getTop()->propExists(name))
+ ret = _scopeStack->getTop()->getProp(name);
+ }
+
+ // script globals
+ if (ret == NULL) {
+ if (_globals->propExists(name))
+ ret = _globals->getProp(name);
+ }
+
+ // engine globals
+ if (ret == NULL) {
+ if (_engine->_globals->propExists(name))
+ ret = _engine->_globals->getProp(name);
+ }
+
+ if (ret == NULL) {
+ //RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name);
+ _gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine);
+ CScValue *val = new CScValue(_gameRef);
+ CScValue *scope = _scopeStack->getTop();
+ if (scope) {
+ scope->setProp(name, val);
+ ret = _scopeStack->getTop()->getProp(name);
+ } else {
+ _globals->setProp(name, val);
+ ret = _globals->getProp(name);
+ }
+ delete val;
+ }
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::waitFor(CBObject *object) {
+ if (_unbreakable) {
+ runtimeError("Script cannot be interrupted.");
+ return STATUS_OK;
+ }
+
+ _state = SCRIPT_WAITING;
+ _waitObject = object;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::waitForExclusive(CBObject *object) {
+ _engine->resetObject(object);
+ return waitFor(object);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::sleep(uint32 duration) {
+ if (_unbreakable) {
+ runtimeError("Script cannot be interrupted.");
+ return STATUS_OK;
+ }
+
+ _state = SCRIPT_SLEEPING;
+ if (_gameRef->_state == GAME_FROZEN) {
+ _waitTime = CBPlatform::getTime() + duration;
+ _waitFrozen = true;
+ } else {
+ _waitTime = _gameRef->_timer + duration;
+ _waitFrozen = false;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::finish(bool includingThreads) {
+ if (_state != SCRIPT_FINISHED && includingThreads) {
+ _state = SCRIPT_FINISHED;
+ finishThreads();
+ } else _state = SCRIPT_FINISHED;
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::run() {
+ _state = SCRIPT_RUNNING;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CScScript::runtimeError(const char *fmt, ...) {
+ char buff[256];
+ va_list va;
+
+ va_start(va, fmt);
+ vsprintf(buff, fmt, va);
+ va_end(va);
+
+ _gameRef->LOG(0, "Runtime error. Script '%s', line %d", _filename, _currentLine);
+ _gameRef->LOG(0, " %s", buff);
+
+ if (!_gameRef->_suppressScriptErrors)
+ _gameRef->quickMessage("Script runtime error. View log for details.");
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::persist(CBPersistMgr *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ // buffer
+ if (persistMgr->_saving) {
+ if (_state != SCRIPT_PERSISTENT && _state != SCRIPT_FINISHED && _state != SCRIPT_THREAD_FINISHED) {
+ persistMgr->transfer(TMEMBER(_bufferSize));
+ persistMgr->putBytes(_buffer, _bufferSize);
+ } else {
+ // don't save idle/finished scripts
+ int bufferSize = 0;
+ persistMgr->transfer(TMEMBER(bufferSize));
+ }
+ } else {
+ persistMgr->transfer(TMEMBER(_bufferSize));
+ if (_bufferSize > 0) {
+ _buffer = new byte[_bufferSize];
+ persistMgr->getBytes(_buffer, _bufferSize);
+ _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
+ initTables();
+ } else {
+ _buffer = NULL;
+ _scriptStream = NULL;
+ }
+ }
+
+ persistMgr->transfer(TMEMBER(_callStack));
+ persistMgr->transfer(TMEMBER(_currentLine));
+ persistMgr->transfer(TMEMBER(_engine));
+ persistMgr->transfer(TMEMBER(_filename));
+ persistMgr->transfer(TMEMBER(_freezable));
+ persistMgr->transfer(TMEMBER(_globals));
+ persistMgr->transfer(TMEMBER(_iP));
+ persistMgr->transfer(TMEMBER(_scopeStack));
+ persistMgr->transfer(TMEMBER(_stack));
+ persistMgr->transfer(TMEMBER_INT(_state));
+ persistMgr->transfer(TMEMBER(_operand));
+ persistMgr->transfer(TMEMBER_INT(_origState));
+ persistMgr->transfer(TMEMBER(_owner));
+ persistMgr->transfer(TMEMBER(_reg1));
+ persistMgr->transfer(TMEMBER(_thread));
+ persistMgr->transfer(TMEMBER(_threadEvent));
+ persistMgr->transfer(TMEMBER(_thisStack));
+ persistMgr->transfer(TMEMBER(_timeSlice));
+ persistMgr->transfer(TMEMBER(_waitObject));
+ persistMgr->transfer(TMEMBER(_waitScript));
+ persistMgr->transfer(TMEMBER(_waitTime));
+ persistMgr->transfer(TMEMBER(_waitFrozen));
+
+ persistMgr->transfer(TMEMBER(_methodThread));
+ persistMgr->transfer(TMEMBER(_methodThread));
+ persistMgr->transfer(TMEMBER(_unbreakable));
+ persistMgr->transfer(TMEMBER(_parentScript));
+
+ if (!persistMgr->_saving) _tracingMode = false;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScScript *CScScript::invokeEventHandler(const char *eventName, bool unbreakable) {
+ //if(_state!=SCRIPT_PERSISTENT) return NULL;
+
+ uint32 pos = getEventPos(eventName);
+ if (!pos) return NULL;
+
+ CScScript *thread = new CScScript(_gameRef, _engine);
+ if (thread) {
+ bool ret = thread->createThread(this, pos, eventName);
+ if (DID_SUCCEED(ret)) {
+ thread->_unbreakable = unbreakable;
+ _engine->_scripts.add(thread);
+ _gameRef->getDebugMgr()->onScriptEventThreadInit(thread, this, eventName);
+ return thread;
+ } else {
+ delete thread;
+ return NULL;
+ }
+ } else return NULL;
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CScScript::getEventPos(const char *name) {
+ for (int i = _numEvents - 1; i >= 0; i--) {
+ if (scumm_stricmp(name, _events[i].name) == 0) return _events[i].pos;
+ }
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::canHandleEvent(const char *eventName) {
+ return getEventPos(eventName) != 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::canHandleMethod(const char *methodName) {
+ return getMethodPos(methodName) != 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::pause() {
+ if (_state == SCRIPT_PAUSED) {
+ _gameRef->LOG(0, "Attempting to pause a paused script ('%s', line %d)", _filename, _currentLine);
+ return STATUS_FAILED;
+ }
+
+ if (!_freezable || _state == SCRIPT_PERSISTENT) return STATUS_OK;
+
+ _origState = _state;
+ _state = SCRIPT_PAUSED;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::resume() {
+ if (_state != SCRIPT_PAUSED) return STATUS_OK;
+
+ _state = _origState;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScScript::TExternalFunction *CScScript::getExternal(char *name) {
+ for (uint32 i = 0; i < _numExternals; i++) {
+ if (strcmp(name, _externals[i].name) == 0)
+ return &_externals[i];
+ }
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::externalCall(CScStack *stack, CScStack *thisStack, CScScript::TExternalFunction *function) {
+
+ _gameRef->LOG(0, "External functions are not supported on this platform.");
+ stack->correctParams(0);
+ stack->pushNULL();
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::copyParameters(CScStack *stack) {
+ int i;
+ int NumParams = stack->pop()->getInt();
+ for (i = NumParams - 1; i >= 0; i--) {
+ _stack->push(stack->getAt(i));
+ }
+ _stack->pushInt(NumParams);
+
+ for (i = 0; i < NumParams; i++) stack->pop();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::finishThreads() {
+ for (int i = 0; i < _engine->_scripts.getSize(); i++) {
+ CScScript *scr = _engine->_scripts[i];
+ if (scr->_thread && scr->_state != SCRIPT_FINISHED && scr->_owner == _owner && scumm_stricmp(scr->_filename, _filename) == 0)
+ scr->finish(true);
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// IWmeDebugScript interface implementation
+int CScScript::dbgGetLine() {
+ return _currentLine;
+}
+
+//////////////////////////////////////////////////////////////////////////
+const char *CScScript::dbgGetFilename() {
+ return _filename;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::dbgSendScript(IWmeDebugClient *client) {
+ if (_methodThread) client->onScriptMethodThreadInit(this, _parentScript, _threadEvent);
+ else if (_thread) client->onScriptEventThreadInit(this, _parentScript, _threadEvent);
+ else client->onScriptInit(this);
+
+ return dbgSendVariables(client);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::dbgSendVariables(IWmeDebugClient *client) {
+ // send script globals
+ _globals->dbgSendVariables(client, WME_DBGVAR_SCRIPT, this, 0);
+
+ // send scope variables
+ if (_scopeStack->_sP >= 0) {
+ for (int i = 0; i <= _scopeStack->_sP; i++) {
+ // CScValue *Scope = _scopeStack->GetAt(i);
+ //Scope->DbgSendVariables(Client, WME_DBGVAR_SCOPE, this, (unsigned int)Scope);
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+TScriptState CScScript::dbgGetState() {
+ return _state;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CScScript::dbgGetNumBreakpoints() {
+ return _breakpoints.getSize();
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CScScript::dbgGetBreakpoint(int index) {
+ if (index >= 0 && index < _breakpoints.getSize()) return _breakpoints[index];
+ else return -1;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::dbgSetTracingMode(bool isTracing) {
+ _tracingMode = isTracing;
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::dbgGetTracingMode() {
+ return _tracingMode;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScScript::afterLoad() {
+ if (_buffer == NULL) {
+ byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize);
+ if (!buffer) {
+ _gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename);
+ _state = SCRIPT_ERROR;
+ return;
+ }
+
+ _buffer = new byte [_bufferSize];
+ memcpy(_buffer, buffer, _bufferSize);
+
+ delete _scriptStream;
+ _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
+
+ initTables();
+ }
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/scriptables/ScScript.h b/engines/wintermute/base/scriptables/ScScript.h
new file mode 100644
index 0000000000..c031f8186f
--- /dev/null
+++ b/engines/wintermute/base/scriptables/ScScript.h
@@ -0,0 +1,183 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SCSCRIPT_H
+#define WINTERMUTE_SCSCRIPT_H
+
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/dcscript.h" // Added by ClassView
+#include "engines/wintermute/coll_templ.h"
+
+#include "engines/wintermute/wme_debugger.h"
+
+namespace WinterMute {
+class CBScriptHolder;
+class CBObject;
+class CScEngine;
+class CScStack;
+class CScScript : public CBBase, public IWmeDebugScript {
+public:
+ bool dbgSendScript(IWmeDebugClient *client);
+ bool dbgSendVariables(IWmeDebugClient *client);
+
+ CBArray<int, int> _breakpoints;
+ bool _tracingMode;
+
+ CScScript *_parentScript;
+ bool _unbreakable;
+ bool finishThreads();
+ bool copyParameters(CScStack *stack);
+
+ void afterLoad();
+
+ CScValue *_operand;
+ CScValue *_reg1;
+ bool _freezable;
+ bool resume();
+ bool pause();
+ bool canHandleEvent(const char *eventName);
+ bool canHandleMethod(const char *methodName);
+ bool createThread(CScScript *original, uint32 initIP, const char *eventName);
+ bool createMethodThread(CScScript *original, const char *methodName);
+ CScScript *invokeEventHandler(const char *eventName, bool unbreakable = false);
+ uint32 _timeSlice;
+ DECLARE_PERSISTENT(CScScript, CBBase)
+ void runtimeError(const char *fmt, ...);
+ bool run();
+ bool finish(bool includingThreads = false);
+ bool sleep(uint32 duration);
+ bool waitForExclusive(CBObject *object);
+ bool waitFor(CBObject *object);
+ uint32 _waitTime;
+ bool _waitFrozen;
+ CBObject *_waitObject;
+ CScScript *_waitScript;
+ TScriptState _state;
+ TScriptState _origState;
+ CScValue *getVar(char *name);
+ uint32 getFuncPos(const char *name);
+ uint32 getEventPos(const char *name);
+ uint32 getMethodPos(const char *name);
+ typedef struct {
+ uint32 magic;
+ uint32 version;
+ uint32 code_start;
+ uint32 func_table;
+ uint32 symbol_table;
+ uint32 event_table;
+ uint32 externals_table;
+ uint32 method_table;
+ } TScriptHeader;
+
+ TScriptHeader _header;
+
+ typedef struct {
+ char *name;
+ uint32 pos;
+ } TFunctionPos;
+
+ typedef struct {
+ char *name;
+ uint32 pos;
+ } TMethodPos;
+
+ typedef struct {
+ char *name;
+ uint32 pos;
+ } TEventPos;
+
+ typedef struct {
+ char *name;
+ char *dll_name;
+ TCallType call_type;
+ TExternalType returns;
+ int nu_params;
+ TExternalType *params;
+ } TExternalFunction;
+
+
+ CScStack *_callStack;
+ CScStack *_thisStack;
+ CScStack *_scopeStack;
+ CScStack *_stack;
+ CScValue *_globals;
+ CScEngine *_engine;
+ int _currentLine;
+ bool executeInstruction();
+ char *getString();
+ uint32 getDWORD();
+ double getFloat();
+ void cleanup();
+ bool create(const char *filename, byte *buffer, uint32 size, CBScriptHolder *owner);
+ uint32 _iP;
+private:
+ void readHeader();
+ uint32 _bufferSize;
+ byte *_buffer;
+public:
+ Common::SeekableReadStream *_scriptStream;
+ CScScript(CBGame *inGame, CScEngine *Engine);
+ virtual ~CScScript();
+ char *_filename;
+ char **_symbols;
+ uint32 _numSymbols;
+ TFunctionPos *_functions;
+ TMethodPos *_methods;
+ TEventPos *_events;
+ uint32 _numExternals;
+ TExternalFunction *_externals;
+ uint32 _numFunctions;
+ uint32 _numMethods;
+ uint32 _numEvents;
+ bool _thread;
+ bool _methodThread;
+ char *_threadEvent;
+ CBScriptHolder *_owner;
+ CScScript::TExternalFunction *getExternal(char *name);
+ bool externalCall(CScStack *stack, CScStack *thisStack, CScScript::TExternalFunction *function);
+private:
+ bool initScript();
+ bool initTables();
+
+
+// IWmeDebugScript interface implementation
+public:
+ virtual int dbgGetLine();
+ virtual const char *dbgGetFilename();
+ virtual TScriptState dbgGetState();
+ virtual int dbgGetNumBreakpoints();
+ virtual int dbgGetBreakpoint(int Index);
+
+ virtual bool dbgSetTracingMode(bool IsTracing);
+ virtual bool dbgGetTracingMode();
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/ScStack.cpp b/engines/wintermute/base/scriptables/ScStack.cpp
new file mode 100644
index 0000000000..252cd21dda
--- /dev/null
+++ b/engines/wintermute/base/scriptables/ScStack.cpp
@@ -0,0 +1,226 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/BGame.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CScStack, false)
+
+//////////////////////////////////////////////////////////////////////////
+CScStack::CScStack(CBGame *inGame): CBBase(inGame) {
+ _sP = -1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScStack::~CScStack() {
+
+#if _DEBUG
+ //_gameRef->LOG(0, "STAT: Stack size: %d, SP=%d", _values.getSize(), _sP);
+#endif
+
+ for (int i = 0; i < _values.getSize(); i++) {
+ delete _values[i];
+ }
+ _values.removeAll();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CScStack::pop() {
+ if (_sP < 0) {
+ _gameRef->LOG(0, "Fatal: Stack underflow");
+ return NULL;
+ }
+
+ return _values[_sP--];
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScStack::push(CScValue *val) {
+ _sP++;
+
+ if (_sP < _values.getSize()) {
+ _values[_sP]->cleanup();
+ _values[_sP]->copy(val);
+ } else {
+ CScValue *copyVal = new CScValue(_gameRef);
+ copyVal->copy(val);
+ _values.add(copyVal);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CScStack::getPushValue() {
+ _sP++;
+
+ if (_sP >= _values.getSize()) {
+ CScValue *val = new CScValue(_gameRef);
+ _values.add(val);
+ }
+ _values[_sP]->cleanup();
+ return _values[_sP];
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CScStack::getTop() {
+ if (_sP < 0 || _sP >= _values.getSize()) return NULL;
+ else return _values[_sP];
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CScStack::getAt(int index) {
+ index = _sP - index;
+ if (index < 0 || index >= _values.getSize()) return NULL;
+ else return _values[index];
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScStack::correctParams(uint32 expectedParams) {
+ uint32 nuParams = (uint32)pop()->getInt();
+
+ if (expectedParams < nuParams) { // too many params
+ while (expectedParams < nuParams) {
+ //Pop();
+ delete _values[_sP - expectedParams];
+ _values.removeAt(_sP - expectedParams);
+ nuParams--;
+ _sP--;
+ }
+ } else if (expectedParams > nuParams) { // need more params
+ while (expectedParams > nuParams) {
+ //Push(null_val);
+ CScValue *nullVal = new CScValue(_gameRef);
+ nullVal->setNULL();
+ _values.insertAt(_sP - nuParams + 1, nullVal);
+ nuParams++;
+ _sP++;
+
+ if (_values.getSize() > _sP + 1) {
+ delete _values[_values.getSize() - 1];
+ _values.removeAt(_values.getSize() - 1);
+ }
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScStack::pushNULL() {
+ /*
+ CScValue* val = new CScValue(_gameRef);
+ val->setNULL();
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setNULL();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScStack::pushInt(int val) {
+ /*
+ CScValue* val = new CScValue(_gameRef);
+ val->setInt(Val);
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setInt(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScStack::pushFloat(double val) {
+ /*
+ CScValue* val = new CScValue(_gameRef);
+ val->setFloat(Val);
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setFloat(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScStack::pushBool(bool val) {
+ /*
+ CScValue* val = new CScValue(_gameRef);
+ val->setBool(Val);
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setBool(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScStack::pushString(const char *val) {
+ /*
+ CScValue* val = new CScValue(_gameRef);
+ val->setString(Val);
+ Push(val);
+ delete val;
+ */
+ getPushValue()->setString(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScStack::pushNative(CBScriptable *val, bool persistent) {
+ /*
+ CScValue* val = new CScValue(_gameRef);
+ val->setNative(Val, Persistent);
+ Push(val);
+ delete val;
+ */
+
+ getPushValue()->setNative(val, persistent);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScStack::persist(CBPersistMgr *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_sP));
+ _values.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/scriptables/ScStack.h b/engines/wintermute/base/scriptables/ScStack.h
new file mode 100644
index 0000000000..22dae63060
--- /dev/null
+++ b/engines/wintermute/base/scriptables/ScStack.h
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SCSTACK_H
+#define WINTERMUTE_SCSTACK_H
+
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/persistent.h"
+
+namespace WinterMute {
+
+class CScValue;
+class CBScriptable;
+
+class CScStack : public CBBase {
+public:
+ CScValue *getAt(int Index);
+ CScValue *getPushValue();
+ DECLARE_PERSISTENT(CScStack, CBBase)
+ void pushNative(CBScriptable *val, bool persistent);
+ void pushString(const char *val);
+ void pushBool(bool val);
+ void pushInt(int val);
+ void pushFloat(double val);
+ void pushNULL();
+ void correctParams(uint32 expectedParams);
+ CScValue *getTop();
+ void push(CScValue *val);
+ CScValue *pop();
+ CScStack(CBGame *inGame);
+ virtual ~CScStack();
+ CBArray<CScValue *, CScValue *> _values;
+ int _sP;
+
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/ScValue.cpp b/engines/wintermute/base/scriptables/ScValue.cpp
new file mode 100644
index 0000000000..e9d5645682
--- /dev/null
+++ b/engines/wintermute/base/scriptables/ScValue.cpp
@@ -0,0 +1,1054 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/base/BDynBuffer.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "engines/wintermute/base/BScriptable.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(CScValue, false)
+
+//////////////////////////////////////////////////////////////////////////
+CScValue::CScValue(CBGame *inGame): CBBase(inGame) {
+ _type = VAL_NULL;
+
+ _valBool = false;
+ _valInt = 0;
+ _valFloat = 0.0f;
+ _valNative = NULL;
+ _valString = NULL;
+ _valRef = NULL;
+ _persistent = false;
+ _isConstVar = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue::CScValue(CBGame *inGame, bool val): CBBase(inGame) {
+ _type = VAL_BOOL;
+ _valBool = val;
+
+ _valInt = 0;
+ _valFloat = 0.0f;
+ _valNative = NULL;
+ _valString = NULL;
+ _valRef = NULL;
+ _persistent = false;
+ _isConstVar = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue::CScValue(CBGame *inGame, int val): CBBase(inGame) {
+ _type = VAL_INT;
+ _valInt = val;
+
+ _valFloat = 0.0f;
+ _valBool = false;
+ _valNative = NULL;
+ _valString = NULL;
+ _valRef = NULL;
+ _persistent = false;
+ _isConstVar = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue::CScValue(CBGame *inGame, double val): CBBase(inGame) {
+ _type = VAL_FLOAT;
+ _valFloat = val;
+
+ _valInt = 0;
+ _valBool = false;
+ _valNative = NULL;
+ _valString = NULL;
+ _valRef = NULL;
+ _persistent = false;
+ _isConstVar = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue::CScValue(CBGame *inGame, const char *val): CBBase(inGame) {
+ _type = VAL_STRING;
+ _valString = NULL;
+ setStringVal(val);
+
+ _valBool = false;
+ _valInt = 0;
+ _valFloat = 0.0f;
+ _valNative = NULL;
+ _valRef = NULL;
+ _persistent = false;
+ _isConstVar = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::cleanup(bool ignoreNatives) {
+ deleteProps();
+
+ if (_valString) delete [] _valString;
+
+ if (!ignoreNatives) {
+ if (_valNative && !_persistent) {
+ _valNative->_refCount--;
+ if (_valNative->_refCount <= 0) {
+ delete _valNative;
+ _valNative = NULL;
+ }
+ }
+ }
+
+
+ _type = VAL_NULL;
+
+ _valBool = false;
+ _valInt = 0;
+ _valFloat = 0.0f;
+ _valNative = NULL;
+ _valString = NULL;
+ _valRef = NULL;
+ _persistent = false;
+ _isConstVar = false;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue::~CScValue() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CScValue::getProp(const char *name) {
+ if (_type == VAL_VARIABLE_REF) return _valRef->getProp(name);
+
+ if (_type == VAL_STRING && strcmp(name, "Length") == 0) {
+ _gameRef->_scValue->_type = VAL_INT;
+
+#if 0 // TODO: Remove FreeType-dependency
+ if (_gameRef->_textEncoding == TEXT_ANSI) {
+#else
+ if (true) {
+#endif
+ _gameRef->_scValue->setInt(strlen(_valString));
+ } else {
+ WideString wstr = StringUtil::utf8ToWide(_valString);
+ _gameRef->_scValue->setInt(wstr.size());
+ }
+
+ return _gameRef->_scValue;
+ }
+
+ CScValue *ret = NULL;
+
+ if (_type == VAL_NATIVE && _valNative) ret = _valNative->scGetProperty(name);
+
+ if (ret == NULL) {
+ _valIter = _valObject.find(name);
+ if (_valIter != _valObject.end()) ret = _valIter->_value;
+ }
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::deleteProp(const char *name) {
+ if (_type == VAL_VARIABLE_REF) return _valRef->deleteProp(name);
+
+ _valIter = _valObject.find(name);
+ if (_valIter != _valObject.end()) {
+ delete _valIter->_value;
+ _valIter->_value = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::setProp(const char *name, CScValue *val, bool copyWhole, bool setAsConst) {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->setProp(name, val);
+
+ bool ret = STATUS_FAILED;
+ if (_type == VAL_NATIVE && _valNative) {
+ ret = _valNative->scSetProperty(name, val);
+ }
+
+ if (DID_FAIL(ret)) {
+ CScValue *newVal = NULL;
+
+ _valIter = _valObject.find(name);
+ if (_valIter != _valObject.end()) {
+ newVal = _valIter->_value;
+ }
+ if (!newVal)
+ newVal = new CScValue(_gameRef);
+ else newVal->cleanup();
+
+ newVal->copy(val, copyWhole);
+ newVal->_isConstVar = setAsConst;
+ _valObject[name] = newVal;
+
+ if (_type != VAL_NATIVE) _type = VAL_OBJECT;
+
+ /*
+ _valIter = _valObject.find(Name);
+ if (_valIter != _valObject.end()){
+ delete _valIter->_value;
+ _valIter->_value = NULL;
+ }
+ CScValue* val = new CScValue(_gameRef);
+ val->Copy(Val, CopyWhole);
+ val->_isConstVar = SetAsConst;
+ _valObject[Name] = val;
+
+ if(_type!=VAL_NATIVE) _type = VAL_OBJECT;
+ */
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::propExists(const char *name) {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->propExists(name);
+ _valIter = _valObject.find(name);
+
+ return (_valIter != _valObject.end());
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::deleteProps() {
+ _valIter = _valObject.begin();
+ while (_valIter != _valObject.end()) {
+ delete(CScValue *)_valIter->_value;
+ _valIter++;
+ }
+ _valObject.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::CleanProps(bool includingNatives) {
+ _valIter = _valObject.begin();
+ while (_valIter != _valObject.end()) {
+ if (!_valIter->_value->_isConstVar && (!_valIter->_value->isNative() || includingNatives)) _valIter->_value->setNULL();
+ _valIter++;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::isNULL() {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->isNULL();
+
+ return (_type == VAL_NULL);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::isNative() {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->isNative();
+
+ return (_type == VAL_NATIVE);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::isString() {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->isString();
+
+ return (_type == VAL_STRING);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::isFloat() {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->isFloat();
+
+ return (_type == VAL_FLOAT);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::isInt() {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->isInt();
+
+ return (_type == VAL_INT);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::isBool() {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->isBool();
+
+ return (_type == VAL_BOOL);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::isObject() {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->isObject();
+
+ return (_type == VAL_OBJECT);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+TValType CScValue::getTypeTolerant() {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->getType();
+
+ return _type;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::setBool(bool val) {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setBool(val);
+ return;
+ }
+
+ if (_type == VAL_NATIVE) {
+ _valNative->scSetBool(val);
+ return;
+ }
+
+ _valBool = val;
+ _type = VAL_BOOL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::setInt(int val) {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setInt(val);
+ return;
+ }
+
+ if (_type == VAL_NATIVE) {
+ _valNative->scSetInt(val);
+ return;
+ }
+
+ _valInt = val;
+ _type = VAL_INT;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::setFloat(double val) {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setFloat(val);
+ return;
+ }
+
+ if (_type == VAL_NATIVE) {
+ _valNative->scSetFloat(val);
+ return;
+ }
+
+ _valFloat = val;
+ _type = VAL_FLOAT;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::setString(const char *val) {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setString(val);
+ return;
+ }
+
+ if (_type == VAL_NATIVE) {
+ _valNative->scSetString(val);
+ return;
+ }
+
+ setStringVal(val);
+ if (_valString) _type = VAL_STRING;
+ else _type = VAL_NULL;
+}
+
+void CScValue::setString(const Common::String &val) {
+ setString(val.c_str());
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::setStringVal(const char *val) {
+ if (_valString) {
+ delete [] _valString;
+ _valString = NULL;
+ }
+
+ if (val == NULL) {
+ _valString = NULL;
+ return;
+ }
+
+ _valString = new char [strlen(val) + 1];
+ if (_valString) {
+ strcpy(_valString, val);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::setNULL() {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setNULL();
+ return;
+ }
+
+ if (_valNative && !_persistent) {
+ _valNative->_refCount--;
+ if (_valNative->_refCount <= 0) delete _valNative;
+ }
+ _valNative = NULL;
+ deleteProps();
+
+ _type = VAL_NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::setNative(CBScriptable *val, bool persistent) {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setNative(val, persistent);
+ return;
+ }
+
+ if (val == NULL) {
+ setNULL();
+ } else {
+ if (_valNative && !_persistent) {
+ _valNative->_refCount--;
+ if (_valNative->_refCount <= 0) {
+ if (_valNative != val) delete _valNative;
+ _valNative = NULL;
+ }
+ }
+
+ _type = VAL_NATIVE;
+ _persistent = persistent;
+
+ _valNative = val;
+ if (_valNative && !_persistent) _valNative->_refCount++;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::setObject() {
+ if (_type == VAL_VARIABLE_REF) {
+ _valRef->setObject();
+ return;
+ }
+
+ deleteProps();
+ _type = VAL_OBJECT;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::setReference(CScValue *val) {
+ _valRef = val;
+ _type = VAL_VARIABLE_REF;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::getBool(bool defaultVal) {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->getBool();
+
+ switch (_type) {
+ case VAL_BOOL:
+ return _valBool;
+
+ case VAL_NATIVE:
+ return _valNative->scToBool();
+
+ case VAL_INT:
+ return (_valInt != 0);
+
+ case VAL_FLOAT:
+ return (_valFloat != 0.0f);
+
+ case VAL_STRING:
+ return (scumm_stricmp(_valString, "1") == 0 || scumm_stricmp(_valString, "yes") == 0 || scumm_stricmp(_valString, "true") == 0);
+
+ default:
+ return defaultVal;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CScValue::getInt(int defaultVal) {
+ if (_type == VAL_VARIABLE_REF) return _valRef->getInt();
+
+ switch (_type) {
+ case VAL_BOOL:
+ return _valBool ? 1 : 0;
+
+ case VAL_NATIVE:
+ return _valNative->scToInt();
+
+ case VAL_INT:
+ return _valInt;
+
+ case VAL_FLOAT:
+ return (int)_valFloat;
+
+ case VAL_STRING:
+ return atoi(_valString);
+
+ default:
+ return defaultVal;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+double CScValue::getFloat(double defaultVal) {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->getFloat();
+
+ switch (_type) {
+ case VAL_BOOL:
+ return _valBool ? 1.0f : 0.0f;
+
+ case VAL_NATIVE:
+ return _valNative->scToFloat();
+
+ case VAL_INT:
+ return (double)_valInt;
+
+ case VAL_FLOAT:
+ return _valFloat;
+
+ case VAL_STRING:
+ return atof(_valString);
+
+ default:
+ return defaultVal;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void *CScValue::getMemBuffer() {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->getMemBuffer();
+
+ if (_type == VAL_NATIVE)
+ return _valNative->scToMemBuffer();
+ else return (void *)NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CScValue::getString() {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->getString();
+
+ switch (_type) {
+ case VAL_OBJECT:
+ setStringVal("[object]");
+ break;
+
+ case VAL_NULL:
+ setStringVal("[null]");
+ break;
+
+ case VAL_NATIVE: {
+ const char *strVal = _valNative->scToString();
+ setStringVal(strVal);
+ return strVal;
+ break;
+ }
+
+ case VAL_BOOL:
+ setStringVal(_valBool ? "yes" : "no");
+ break;
+
+ case VAL_INT: {
+ char dummy[50];
+ sprintf(dummy, "%d", _valInt);
+ setStringVal(dummy);
+ break;
+ }
+
+ case VAL_FLOAT: {
+ char dummy[50];
+ sprintf(dummy, "%f", _valFloat);
+ setStringVal(dummy);
+ break;
+ }
+
+ case VAL_STRING:
+ break;
+
+ default:
+ setStringVal("");
+ }
+
+ return _valString;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBScriptable *CScValue::getNative() {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->getNative();
+
+ if (_type == VAL_NATIVE) return _valNative;
+ else return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+TValType CScValue::getType() {
+ return _type;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::copy(CScValue *orig, bool copyWhole) {
+ _gameRef = orig->_gameRef;
+
+ if (_valNative && !_persistent) {
+ _valNative->_refCount--;
+ if (_valNative->_refCount <= 0) {
+ if (_valNative != orig->_valNative) delete _valNative;
+ _valNative = NULL;
+ }
+ }
+
+ if (orig->_type == VAL_VARIABLE_REF && orig->_valRef && copyWhole) orig = orig->_valRef;
+
+ cleanup(true);
+
+ _type = orig->_type;
+ _valBool = orig->_valBool;
+ _valInt = orig->_valInt;
+ _valFloat = orig->_valFloat;
+ setStringVal(orig->_valString);
+
+ _valRef = orig->_valRef;
+ _persistent = orig->_persistent;
+
+ _valNative = orig->_valNative;
+ if (_valNative && !_persistent) _valNative->_refCount++;
+//!!!! ref->native++
+
+ // copy properties
+ if (orig->_type == VAL_OBJECT && orig->_valObject.size() > 0) {
+ orig->_valIter = orig->_valObject.begin();
+ while (orig->_valIter != orig->_valObject.end()) {
+ _valObject[orig->_valIter->_key] = new CScValue(_gameRef);
+ _valObject[orig->_valIter->_key]->copy(orig->_valIter->_value);
+ orig->_valIter++;
+ }
+ } else _valObject.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScValue::setValue(CScValue *val) {
+ if (val->_type == VAL_VARIABLE_REF) {
+ setValue(val->_valRef);
+ return;
+ }
+
+ // if being assigned a simple type, preserve native state
+ if (_type == VAL_NATIVE && (val->_type == VAL_INT || val->_type == VAL_STRING || val->_type == VAL_BOOL)) {
+ switch (val->_type) {
+ case VAL_INT:
+ _valNative->scSetInt(val->getInt());
+ break;
+ case VAL_FLOAT:
+ _valNative->scSetFloat(val->getFloat());
+ break;
+ case VAL_BOOL:
+ _valNative->scSetBool(val->getBool());
+ break;
+ case VAL_STRING:
+ _valNative->scSetString(val->getString());
+ break;
+ default:
+ warning("CScValue::setValue - unhandled enum");
+ break;
+ }
+ }
+ // otherwise just copy everything
+ else copy(val);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::persist(CBPersistMgr *persistMgr) {
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_persistent));
+ persistMgr->transfer(TMEMBER(_isConstVar));
+ persistMgr->transfer(TMEMBER_INT(_type));
+ persistMgr->transfer(TMEMBER(_valBool));
+ persistMgr->transfer(TMEMBER(_valFloat));
+ persistMgr->transfer(TMEMBER(_valInt));
+ persistMgr->transfer(TMEMBER(_valNative));
+
+ int size;
+ const char *str;
+ if (persistMgr->_saving) {
+ size = _valObject.size();
+ persistMgr->transfer("", &size);
+ _valIter = _valObject.begin();
+ while (_valIter != _valObject.end()) {
+ str = _valIter->_key.c_str();
+ persistMgr->transfer("", &str);
+ persistMgr->transfer("", &_valIter->_value);
+
+ _valIter++;
+ }
+ } else {
+ CScValue *val;
+ persistMgr->transfer("", &size);
+ for (int i = 0; i < size; i++) {
+ persistMgr->transfer("", &str);
+ persistMgr->transfer("", &val);
+
+ _valObject[str] = val;
+ delete [] str;
+ }
+ }
+
+ persistMgr->transfer(TMEMBER(_valRef));
+ persistMgr->transfer(TMEMBER(_valString));
+
+ /*
+ FILE* f = fopen("c:\\val.log", "a+");
+ switch(_type)
+ {
+ case VAL_STRING:
+ fprintf(f, "str %s\n", _valString);
+ break;
+
+ case VAL_INT:
+ fprintf(f, "int %d\n", _valInt);
+ break;
+
+ case VAL_BOOL:
+ fprintf(f, "bool %d\n", _valBool);
+ break;
+
+ case VAL_NULL:
+ fprintf(f, "null\n");
+ break;
+
+ case VAL_NATIVE:
+ fprintf(f, "native\n");
+ break;
+
+ case VAL_VARIABLE_REF:
+ fprintf(f, "ref\n");
+ break;
+
+ case VAL_OBJECT:
+ fprintf(f, "obj\n");
+ break;
+
+ case VAL_FLOAT:
+ fprintf(f, "float\n");
+ break;
+
+ }
+ fclose(f);
+ */
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::saveAsText(CBDynBuffer *buffer, int indent) {
+ _valIter = _valObject.begin();
+ while (_valIter != _valObject.end()) {
+ buffer->putTextIndent(indent, "PROPERTY {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _valIter->_key.c_str());
+ buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _valIter->_value->getString());
+ buffer->putTextIndent(indent, "}\n\n");
+
+ _valIter++;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// -1 ... left is less, 0 ... equals, 1 ... left is greater
+int CScValue::compare(CScValue *val1, CScValue *val2) {
+ // both natives?
+ if (val1->isNative() && val2->isNative()) {
+ // same class?
+ if (strcmp(val1->getNative()->getClassName(), val2->getNative()->getClassName()) == 0) {
+ return val1->getNative()->scCompare(val2->getNative());
+ } else return strcmp(val1->getString(), val2->getString());
+ }
+
+ // both objects?
+ if (val1->isObject() && val2->isObject()) return -1;
+
+
+ // null states
+ if (val1->isNULL() && !val2->isNULL()) return -1;
+ else if (!val1->isNULL() && val2->isNULL()) return 1;
+ else if (val1->isNULL() && val2->isNULL()) return 0;
+
+ // one of them is string? convert both to string
+ if (val1->isString() || val2->isString()) return strcmp(val1->getString(), val2->getString());
+
+ // one of them is float?
+ if (val1->isFloat() || val2->isFloat()) {
+ if (val1->getFloat() < val2->getFloat()) return -1;
+ else if (val1->getFloat() > val2->getFloat()) return 1;
+ else return 0;
+ }
+
+ // otherwise compare as int's
+ if (val1->getInt() < val2->getInt()) return -1;
+ else if (val1->getInt() > val2->getInt()) return 1;
+ else return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CScValue::compareStrict(CScValue *val1, CScValue *val2) {
+ if (val1->getTypeTolerant() != val2->getTypeTolerant()) return -1;
+ else return CScValue::compare(val1, val2);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::dbgSendVariables(IWmeDebugClient *client, EWmeDebuggerVariableType type, CScScript *script, unsigned int scopeID) {
+ _valIter = _valObject.begin();
+ while (_valIter != _valObject.end()) {
+ client->onVariableInit(type, script, scopeID, _valIter->_value, _valIter->_key.c_str());
+ _valIter++;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::setProperty(const char *propName, int value) {
+ CScValue *val = new CScValue(_gameRef, value);
+ bool ret = DID_SUCCEED(setProp(propName, val));
+ delete val;
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::setProperty(const char *propName, const char *value) {
+ CScValue *val = new CScValue(_gameRef, value);
+ bool ret = DID_SUCCEED(setProp(propName, val));
+ delete val;
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::setProperty(const char *propName, double value) {
+ CScValue *val = new CScValue(_gameRef, value);
+ bool ret = DID_SUCCEED(setProp(propName, val));
+ delete val;
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::setProperty(const char *propName, bool value) {
+ CScValue *val = new CScValue(_gameRef, value);
+ bool ret = DID_SUCCEED(setProp(propName, val));
+ delete val;
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::setProperty(const char *propName) {
+ CScValue *val = new CScValue(_gameRef);
+ bool ret = DID_SUCCEED(setProp(propName, val));
+ delete val;
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// IWmeDebugProp
+//////////////////////////////////////////////////////////////////////////
+EWmeDebuggerPropType CScValue::dbgGetType() {
+ switch (getType()) {
+ case VAL_NULL:
+ return WME_DBGPROP_NULL;
+ case VAL_STRING:
+ return WME_DBGPROP_STRING;
+ case VAL_INT:
+ return WME_DBGPROP_INT;
+ case VAL_BOOL:
+ return WME_DBGPROP_BOOL;
+ case VAL_FLOAT:
+ return WME_DBGPROP_FLOAT;
+ case VAL_OBJECT:
+ return WME_DBGPROP_OBJECT;
+ case VAL_NATIVE:
+ return WME_DBGPROP_NATIVE;
+ default:
+ return WME_DBGPROP_UNKNOWN;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CScValue::dbgGetValInt() {
+ return getInt();
+}
+
+//////////////////////////////////////////////////////////////////////////
+double CScValue::dbgGetValFloat() {
+ return getFloat();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::dbgGetValBool() {
+ return getBool();
+}
+
+//////////////////////////////////////////////////////////////////////////
+const char *CScValue::dbgGetValString() {
+ return getString();
+}
+
+//////////////////////////////////////////////////////////////////////////
+IWmeDebugObject *CScValue::dbgGetValNative() {
+ return getNative();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::dbgSetVal(int value) {
+ setInt(value);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::dbgSetVal(double value) {
+ setFloat(value);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::dbgSetVal(bool value) {
+ setBool(value);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::dbgSetVal(const char *value) {
+ setString(value);
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::dbgSetVal() {
+ setNULL();
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CScValue::dbgGetNumProperties() {
+ if (_valNative && _valNative->_scProp)
+ return _valNative->_scProp->dbgGetNumProperties();
+ else return _valObject.size();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::dbgGetProperty(int index, const char **name, IWmeDebugProp **value) {
+ if (_valNative && _valNative->_scProp)
+ return _valNative->_scProp->dbgGetProperty(index, name, value);
+ else {
+ int count = 0;
+ _valIter = _valObject.begin();
+ while (_valIter != _valObject.end()) {
+ if (count == index) {
+ *name = _valIter->_key.c_str();
+ *value = _valIter->_value;
+ return true;
+ }
+ _valIter++;
+ count++;
+ }
+ return false;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScValue::dbgGetDescription(char *buf, int bufSize) {
+ if (_type == VAL_VARIABLE_REF)
+ return _valRef->dbgGetDescription(buf, bufSize);
+
+ if (_type == VAL_NATIVE) {
+ _valNative->scDebuggerDesc(buf, bufSize);
+ } else {
+ strncpy(buf, getString(), bufSize);
+ }
+ return true;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/scriptables/ScValue.h b/engines/wintermute/base/scriptables/ScValue.h
new file mode 100644
index 0000000000..c66a60c22a
--- /dev/null
+++ b/engines/wintermute/base/scriptables/ScValue.h
@@ -0,0 +1,141 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SCVALUE_H
+#define WINTERMUTE_SCVALUE_H
+
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/dcscript.h" // Added by ClassView
+#include "engines/wintermute/wme_debugger.h"
+#include "common/str.h"
+
+namespace WinterMute {
+
+class CScScript;
+class CBScriptable;
+
+class CScValue : public CBBase, public IWmeDebugProp {
+public:
+ bool dbgSendVariables(IWmeDebugClient *client, EWmeDebuggerVariableType type, CScScript *script, unsigned int scopeID);
+
+ static int compare(CScValue *val1, CScValue *val2);
+ static int compareStrict(CScValue *val1, CScValue *val2);
+ TValType getTypeTolerant();
+ void cleanup(bool ignoreNatives = false);
+ DECLARE_PERSISTENT(CScValue, CBBase)
+
+ bool _isConstVar;
+ bool saveAsText(CBDynBuffer *buffer, int indent);
+ void setValue(CScValue *val);
+ bool _persistent;
+ bool propExists(const char *name);
+ void copy(CScValue *orig, bool copyWhole = false);
+ void setStringVal(const char *val);
+ TValType getType();
+ bool getBool(bool defaultVal = false);
+ int getInt(int defaultVal = 0);
+ double getFloat(double defaultVal = 0.0f);
+ const char *getString();
+ void *getMemBuffer();
+ CBScriptable *getNative();
+ bool deleteProp(const char *name);
+ void deleteProps();
+ void CleanProps(bool includingNatives);
+ void setBool(bool val);
+ void setInt(int val);
+ void setFloat(double val);
+ void setString(const char *val);
+ void setString(const Common::String &val);
+ void setNULL();
+ void setNative(CBScriptable *val, bool persistent = false);
+ void setObject();
+ void setReference(CScValue *val);
+ bool isNULL();
+ bool isNative();
+ bool isString();
+ bool isBool();
+ bool isFloat();
+ bool isInt();
+ bool isObject();
+ bool setProp(const char *name, CScValue *val, bool copyWhole = false, bool setAsConst = false);
+ CScValue *getProp(const char *name);
+ CBScriptable *_valNative;
+ CScValue *_valRef;
+protected:
+ bool _valBool;
+ int _valInt;
+ double _valFloat;
+ char *_valString;
+public:
+ TValType _type;
+ CScValue(CBGame *inGame);
+ CScValue(CBGame *inGame, bool Val);
+ CScValue(CBGame *inGame, int Val);
+ CScValue(CBGame *inGame, double Val);
+ CScValue(CBGame *inGame, const char *Val);
+ virtual ~CScValue();
+ Common::HashMap<Common::String, CScValue *> _valObject;
+ Common::HashMap<Common::String, CScValue *>::iterator _valIter;
+
+ bool setProperty(const char *propName, int value);
+ bool setProperty(const char *propName, const char *value);
+ bool setProperty(const char *propName, double value);
+ bool setProperty(const char *propName, bool value);
+ bool setProperty(const char *propName);
+
+
+// IWmeDebugProp interface implementation
+public:
+ virtual EWmeDebuggerPropType dbgGetType();
+
+ // getters
+ virtual int dbgGetValInt();
+ virtual double dbgGetValFloat();
+ virtual bool dbgGetValBool();
+ virtual const char *dbgGetValString();
+ virtual IWmeDebugObject *dbgGetValNative();
+
+ // setters
+ virtual bool dbgSetVal(int value);
+ virtual bool dbgSetVal(double value);
+ virtual bool dbgSetVal(bool value);
+ virtual bool dbgSetVal(const char *value);
+ virtual bool dbgSetVal();
+
+ // properties
+ virtual int dbgGetNumProperties();
+ virtual bool dbgGetProperty(int index, const char **mame, IWmeDebugProp **value);
+
+ virtual bool dbgGetDescription(char *buf, int bufSize);
+};
+
+} // end of namespace WinterMute
+
+#endif
diff --git a/engines/wintermute/base/scriptables/SxObject.cpp b/engines/wintermute/base/scriptables/SxObject.cpp
new file mode 100644
index 0000000000..ba961ed2ae
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SxObject.cpp
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "SxObject.h"
+#include "ScValue.h"
+#include "ScStack.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(CSXObject, false)
+
+CBScriptable *makeSXObject(CBGame *inGame, CScStack *stack) {
+ return new CSXObject(inGame, stack);
+}
+
+//////////////////////////////////////////////////////////////////////////
+CSXObject::CSXObject(CBGame *inGame, CScStack *stack): CBObject(inGame) {
+ int numParams = stack->pop()->getInt(0);
+ for (int i = 0; i < numParams; i++) {
+ addScript(stack->pop()->getString());
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CSXObject::~CSXObject() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CSXObject::persist(CBPersistMgr *persistMgr) {
+ CBObject::persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute
diff --git a/engines/wintermute/base/scriptables/SxObject.h b/engines/wintermute/base/scriptables/SxObject.h
new file mode 100644
index 0000000000..b4ec7c6cde
--- /dev/null
+++ b/engines/wintermute/base/scriptables/SxObject.h
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXOBJECT_H
+#define WINTERMUTE_SXOBJECT_H
+
+
+#include "engines/wintermute/base/BObject.h"
+
+namespace WinterMute {
+
+class CSXObject : public CBObject {
+public:
+ DECLARE_PERSISTENT(CSXObject, CBObject)
+ CSXObject(CBGame *inGame, CScStack *Stack);
+ virtual ~CSXObject();
+
+};
+
+} // end of namespace WinterMute
+
+#endif