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authorMax Horn2008-01-07 19:41:27 +0000
committerMax Horn2008-01-07 19:41:27 +0000
commit5dbc89c119b217a08789f0fef8b1b14f1f55bb62 (patch)
tree9dc7ae1967bd7d31318368ccb38bc7a1517d07a5 /engines
parent2f50a2416ce229e4b4b37327ca6a48966dd7509b (diff)
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typo
svn-id: r30328
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index 166285b61a..1bbd57e2c4 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -865,7 +865,7 @@ void GfxMgr::setAGIPal(int p0) {
}
// Check that all components are maximum 6 bits (VGA used 6 bits per color component).
- // Make's at least Naturette 2's colors not be messed up anymore (Naturette 2 provides
+ // Makes at least Naturette 2's colors not be messed up anymore (Naturette 2 provides
// AGIPAL-files that use 8 bits per color component. Haven't seen any other game that
// provides such files and don't know of *any* AGI interpreter that supports such files.
// So I presume they have been left over to Naturette 2's release file by accident).