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authorTravis Howell2003-12-15 16:05:40 +0000
committerTravis Howell2003-12-15 16:05:40 +0000
commit278484bed7c5672e9b5a25f9e9380644484bc71b (patch)
tree0469d93bd7eaf4ae9468eeb6152dae3eeb60e1cf /scumm/actor.cpp
parentc6737ee5c8215716e3de70ee7c0c76ba1b1798c1 (diff)
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Ooops, wrong bug id.
svn-id: r11660
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 43bfeaa507..d77f6bac20 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -472,7 +472,7 @@ void Actor::startAnimActor(int f) {
cost.animCounter = 0;
needRedraw = true;
// V1 - V2 games don't seem to need a cost.reset() at this point.
- // Causes Zak to lose his body in several scenes, see bug #770049
+ // Causes Zak to lose his body in several scenes, see bug #771508
if (_vm->_version >= 3 && f == initFrame)
cost.reset();
_vm->cost_decodeData(this, f, (uint) - 1);